Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.27 @ 10:26:49 Player: Don Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (223) 1115 Value Destroyed (11391) 11391 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1922) 1922 TOTAL SCORE: 21788 Bonus ------- High Alert Combat Kills 1141 Follower Combat Kills 281 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 255/300 Energy 100/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Biometal Leg Quantum Capacitor Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Myomer Leg Myomer Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Advanced Transmission Jammer Advanced Reaction Control System Cloaking Device Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Micro Antimatter Reactor Biometal Heavy Treads Advanced Heavy Siege Treads Myomer Leg Myomer Leg Myomer Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Quantum Capacitor Improved Dynamic Insulation System Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Railgun Heavy Flak Cannon Fusion Bomb Launcher [Rating: 201] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Myomer Leg Treads Armored Medium Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Antigrav Array Flight Unit Q-thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Slots Evolved 18 | . . . 2 2 . 2 2 . 2 2 . 2 2 2 Power 2 | . . . . . . . 1 . . 1 . . . . Propulsion 5 | . . . 2 . . . . . 1 . . 1 1 . Utility 8 | . . . . 2 . 2 . . 1 1 . 1 . 1 Weapon 3 | . . . . . . . 1 . . . . . 1 1 Parts Attached 372 | 7 2 . 22 6 29 30 7 17 31 10 17 28 58 108 Power 36 | 1 . . 3 . 2 1 1 . 4 1 5 3 6 9 Engine 6 | 1 . . 3 . 1 1 . . . . . . . . Core 9 | . . . . . 1 . 1 . 4 . 3 . . . Reactor 21 | . . . . . . . . . . 1 2 3 6 9 Propulsion 80 | 2 . . 9 1 8 14 . 4 5 . . 7 13 17 Treads 10 | . . . 1 . . 3 . . 2 . . . . 4 Leg 62 | . . . 8 1 8 11 . 2 1 . . 7 12 12 Wheel 6 | 2 . . . . . . . 2 2 . . . . . Hover 1 | . . . . . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . . . . 1 . Utility 139 | 1 2 . 2 3 10 10 2 6 11 2 8 15 19 48 Device 114 | . 1 . . 1 8 5 2 4 9 2 8 13 19 42 Storage 6 | 1 1 . 1 . . . . 1 . . . 1 . 1 Processor 10 | . . . 1 1 2 1 . . 1 . . 1 . 3 Hackware 1 | . . . . . . . . . 1 . . . . . Protection 8 | . . . . 1 . 4 . 1 . . . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 117 | 3 . . 8 2 9 5 4 7 11 7 4 3 20 34 Energy Gun 57 | 2 . . 2 1 2 1 1 3 5 2 2 2 9 25 Energy Cannon 21 | . . . 2 1 3 . 1 1 2 2 1 . 5 3 Ballistic Gun 12 | 1 . . 2 . 2 2 1 2 1 . 1 . . . Ballistic Cannon 3 | . . . . . . 1 . . . . . 1 1 . Launcher 20 | . . . 2 . 2 1 1 1 1 2 . . 4 6 Special Weapon 3 | . . . . . . . . . 2 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . Unidentified Prototypes 3 | . . . . . . . . . . . . . . 3 Corrupted Parts 3 | . . . . . . . . . . . . . . 3 System Corruption 7 | . . . . . . . . . . . . . . 7 Parts Lost 84 | . . . . . . 5 . 1 2 . 4 6 20 46 Power 13 | . . . . . . . . . . . 2 . 2 9 Propulsion 23 | . . . . . . 3 . . . . . 1 7 12 Utility 28 | . . . . . . 1 . . 2 . 2 4 6 13 Weapon 20 | . . . . . . 1 . 1 . . . 1 5 12 Highest Loss Streak 12 | . . . . . . 5 . 1 1 . 3 6 6 12 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 100 100 99 99 100 91 87 84 88 98 98 86 Engine 2 | . 14 14 11 9 4 4 6 6 . . . . . . Core 4 | . . . . . 4 2 6 6 10 10 9 4 2 . Reactor 4 | . . . . . . . . . . . 5 8 9 10 Treads 3 | . . . 1 . . 2 20 7 4 5 5 4 3 3 Leg 16 | . . . 32 36 35 27 6 3 . . . 21 26 19 Wheel 4 | . 28 28 9 . . . . 7 10 10 10 . . . Device 22 | . 7 14 1 8 16 13 8 15 22 30 30 32 29 25 Storage 5 | . 19 14 11 9 9 7 6 6 5 5 5 4 4 3 Processor 6 | . . . 9 9 9 16 17 10 5 5 5 4 4 5 Protection 1 | . . . . 9 1 6 6 6 2 . . . . 1 Energy Gun 10 | . 14 14 13 17 7 3 . 12 10 7 10 5 8 16 Energy Cannon 3 | . . . 5 . 8 2 2 5 4 7 3 4 3 1 Ballistic Gun 1 | . 14 14 3 . 1 6 12 1 . . 1 . . . Naked Turns 16 | . . . . . . . . . . . . . . 16 Heaviest Build 147 | 13 16 14 33 40 44 51 62 63 62 63 100 125 143 147 Greatest Support 195 | 26 26 26 40 45 48 68 68 68 56 56 56 125 194 195 Greatest Overweight (x) 3 | 3 . . . . 1 1 . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 15 10 10 10 20 20 20 Average Capacity 13 | 7 8 8 8 15 15 15 15 13 10 10 10 10 20 19 Most Carried 20 | 8 8 8 15 15 15 15 15 15 10 10 10 13 20 20 Average Carried 13 | 5 7 7 7 13 14 14 14 12 9 9 9 9 18 17 Final Capacity 20 | 8 8 8 15 15 15 15 15 10 10 10 10 20 20 5 Final Carried 20 | 6 8 8 15 15 15 15 15 10 10 10 10 13 20 5 Class Distribution -------------------- 32% | Scavenger-Skirmisher 26% | Skirmisher 19% | Mutant 6% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Skirmisher | -5/Factory Skirmisher | -4/Factory Skirmisher | -4/Extension Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Matter Collected 5471 | 180 18 76 255 60 393 245 . 487 353 43 351 570 1133 1307 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10725 | . 18 34 691 223 1097 486 . 582 986 105 476 852 1952 3223 Parts 513 | . 2 2 69 13 56 20 . 18 43 10 30 48 71 131 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . . . 1 3 . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Combat Hostiles Destroyed 188 | . . 1 21 7 22 13 . 10 16 5 5 11 30 47 Guns 74 | . . . 6 6 6 6 . 3 4 . 4 1 12 26 Cannons 65 | . . . 10 . 12 4 . 6 7 1 . 10 9 6 AOE 38 | . . 1 5 . 4 2 . 1 4 4 . . 8 9 Classes Destroyed 16 | . 1 1 2 1 4 1 . 2 . . 2 . 2 . Worker 6 | . . . . . 2 . . . . . . . 3 1 Builder 6 | . . . . . . . . . . . 3 . 1 2 Tunneler 1 | . . . . . . . . . . . . . 1 . Recycler 4 | . . . . . 1 . . . . . . 2 1 . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 2 | . . . . . 1 . . . 1 . . . . . Watcher 15 | . 1 . 2 . . . . . 5 1 . 1 1 4 Swarmer 44 | . . . 10 4 . 2 . 3 4 5 . . 2 14 Grunt 47 | . . 1 6 2 12 7 . 2 3 . 1 . 7 6 Duelist 3 | . . . . 1 . . . . . . . . . 2 Sentry 25 | . . . 5 . 9 1 . 1 . . 2 2 2 3 Specialist 4 | . . . . . . . . 2 . . . . 2 . Hunter 18 | . . . . . 1 2 . 1 1 . 1 2 2 8 Programmer 44 | . . . . . . 1 . . 8 . . 6 15 14 Heavy 2 | . . . . . . . . 1 . . . 1 . . Behemoth 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 1 1 3 4 5 5 . 4 4 5 3 6 7 8 Combat Bots Only 8 | . . 1 3 4 4 5 . 4 4 5 2 6 6 8 Max Kills in Single Turn 5 | . 1 1 3 1 3 2 . 1 2 4 1 1 5 3 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 1 3 . 2 2 . 1 2 4 . . 3 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Hostile Shots Fired 1758 | . . 2 82 26 62 95 . 120 120 5 78 108 284 776 Missed 580 | . . . 28 4 21 43 . 37 33 1 29 45 88 251 Damage Taken 21828 | . . 42 546 294 508 922 . 895 1315 154 1058 1197 4997 9900 Core 3585 | . . 12 86 12 73 122 . 28 122 11 151 139 1215 1614 Absorbed by Shields 33 | . . . . . . . . 33 . . . . . . Redirected to Shielding 84 | . . . . 51 . 33 . . . . . . . . Ignored by Resistances 5801 | . . 13 164 87 141 265 . 276 374 42 353 290 1137 2659 Regen/Repaired (Parts) 452 | . . . . . . . . . 452 . . . . . Core Remaining (%) 81 | 100 . 95 78 . 84 82 . 96 87 . 85 89 16 . Volleys Fired 495 | . 2 2 39 14 57 37 3 22 42 10 28 40 78 121 Largest 5 | . 2 2 2 2 2 2 3 3 3 3 3 3 4 5 Hottest 455 | . 60 60 113 90 140 140 104 235 254 260 274 274 439 455 Shots Fired 1416 | . 4 4 76 27 109 68 5 60 101 20 78 106 258 500 Gun 982 | . 4 4 48 27 53 41 2 38 66 7 66 34 145 447 Cannon 388 | . . . 26 . 50 25 1 19 28 8 12 72 105 42 Launcher 41 | . . . 2 . 6 2 2 3 4 3 . . 8 11 Special 5 | . . . . . . . . . 3 2 . . . . Kinetic 145 | . 2 2 9 . 8 24 3 6 2 . 13 33 43 . Thermal 919 | . . . 26 . 89 42 . 31 80 10 56 62 179 344 Explosive 37 | . . . 2 . 6 2 2 3 . 3 . . 8 11 Electromagnetic 311 | . 2 2 39 27 6 . . 20 17 5 9 11 28 145 Robot Hit Streak 44 | . 2 6 39 28 26 40 . 42 13 6 25 28 22 44 Robot Miss Streak 5 | . 1 . 3 1 5 4 . 2 3 2 1 2 3 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 4 | . . . . 2 . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . 1 Shots Hit Robots 1089 | . 2 4 62 26 85 58 . 48 76 8 63 75 200 382 Core Hits 515 | . 1 2 37 16 88 46 . 23 31 9 21 28 77 136 Critical Kills 4 | . . . . . . 1 . . 1 . . 1 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 1 . Critical Strikes 30 | . . . . . 1 1 . 2 5 . 4 4 6 7 Burn 16 | . . . . . 1 . . 2 4 . 3 . . 6 Meltdown 3 | . . . . . . 1 . . 1 . . . 1 . Destroy 4 | . . . . . . . . . . . 1 2 1 . Blast 6 | . . . . . . . . . . . . 2 4 . Corrupt 1 | . . . . . . . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 37277 | . 29 84 1394 452 2360 1593 . 1873 2232 576 1814 2754 8856 13260 Guns 20525 | . 29 36 572 384 759 587 . 631 1188 145 1460 817 3615 10302 Cannons 10179 | . . . 493 . 1000 556 . 433 772 67 306 1937 3291 1324 Explosions 6554 | . . 48 329 68 601 450 . 809 272 364 48 . 1950 1615 Melee . | . . . . . . . . . . . . . . . Ramming 19 | . . . . . . . . . . . . . . 19 Kinetic 3272 | . 9 8 35 . 51 331 . 119 25 . 309 945 1440 . Thermal 22793 | . . 48 565 68 1661 990 . 494 1813 145 1310 1567 4990 9142 Explosive 5868 | . . . 257 . 601 272 . 809 . 364 . . 1950 1615 Electromagnetic 5325 | . 20 28 537 384 47 . . 451 394 67 195 242 476 2484 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 36 | . 1 1 . . . 1 . . 2 . . 5 16 36 Average Corruption 11 | . 1 1 . . . 1 . . 1 . . 3 10 19 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 218 | . . 1 . . . 1 . . 15 . . 11 53 137 Message Errors 42 | . . . . . . . . . 5 . . 2 12 23 Matter Fused 48 | . . 1 . . . . . . 3 . . 2 14 28 Heat Flow Errors 30 | . . . . . . . . . 3 . . 2 6 19 Energy Discharges 26 | . . . . . . . . . 1 . . 2 8 15 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 24 | . . . . . . 1 . . 2 . . 2 7 12 Data Loss (major) 6 | . . . . . . . . . 1 . . . 2 3 Misfires 5 | . . . . . . . . . . . . 1 . 4 Alerts 2 | . . . . . . . . . . . . . 1 1 Misdirections 12 | . . . . . . . . . . . . . . 12 Weapon Failures 21 | . . . . . . . . . . . . . 3 18 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 984 | . . . 32 . 27 41 . 3 48 36 18 160 462 157 Projectiles 538 | . . . 1 . 27 . . . 44 . . 160 194 112 Explosions 446 | . . . 31 . . 41 . 3 4 36 18 . 268 45 Melee . | . . . . . . . . . . . . . . . Knockbacks 26 | . . . . . . . . . . . . 6 20 . Impact . | . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . . 6 19 . Secondary 1 | . . . . . . . . . . . . . 1 . Self-Inflicted Damage 848 | . . . 22 40 . 121 . . . 113 . . 351 201 Shots 20 | . . . 1 1 . 2 . . . 3 . . 8 5 Rammed 3 | . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 816 | . 20 26 261 195 324 90 39 319 306 369 372 377 816 594 Average Temperature 133 | . 15 15 82 81 82 30 24 82 96 125 97 109 172 212 Received Heat Transfer 2727 | . . 15 222 90 342 243 . 147 378 . 129 57 588 516 Effects 59 | . . . . . 1 . . 2 2 . 3 2 28 21 Shutdowns 11 | . . . . . . . . . . . . 1 10 . Energy Bleed 7 | . . . . . . . . . . . . 1 4 2 Interference 18 | . . . . . 1 . . 2 2 . 3 . 1 9 Matter Decay 3 | . . . . . . . . . . . . . 3 . Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . . . . . 1 3 Damage (major) 9 | . . . . . . . . . . . . . 5 4 Damage (core) 5 | . . . . . . . . . . . . . 4 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 1 . . . . . . . . . 3 Combat Hostiles 4 | . . . . 1 . . . . . . . . . 3 Parts Fried 34 | . . . 4 4 . . . 2 2 . . . 1 21 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . 1 . . 2 . 1 . 1 3 Combat Hostiles 7 | . . . . . . 1 . . 1 . 1 . 1 3 Parts Melted 76 | . . . . . 2 1 . . 16 1 4 3 12 37 Heat Transferred 29343 | . . . 888 100 2644 1252 . 1400 3342 222 2085 1702 5106 10602 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 1 1 . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Peak Influence 859 | . 37 44 479 313 497 493 149 453 383 301 199 152 506 859 Initial 265 | . . 12 14 131 112 193 93 91 206 24 51 38 39 265 Average 258 | . 20 26 223 217 344 366 106 307 195 141 75 41 138 570 Maximum Alert Level 3 | . . . 2 1 2 2 . 2 1 1 . . 2 3 Low Security (%) 47 | 100 100 100 48 43 6 11 100 21 44 68 100 100 78 . Level 1 29 | . . . 41 56 60 29 . 57 55 31 . . 19 20 Level 2 18 | . . . 10 . 32 59 . 20 . . . . 2 53 Level 3 5 | . . . . . . . . . . . . . . 25 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . Squads Dispatched 51 | . . . 1 1 3 4 . 2 9 . . 5 11 15 Investigation . | . . . . . . . . . . . . . . . Extermination 21 | . . . . . . 1 . . 4 . . 3 6 7 Reinforcement 19 | . . . 1 1 3 2 . 2 2 . . 2 4 2 Assault 3 | . . . . . . . . . . . . . . 3 Garrison 8 | . . . . . . 1 . . 3 . . . 1 3 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Distress Signals 14 | . . . 3 1 3 . . . 2 . 3 . 1 1 Communications Jammed 168 | . . . . . . . . . 8 . 80 3 15 62 Distress Signals 158 | . . . . . . . . . 8 . 80 1 14 55 Times Spotted 364 | . 2 2 36 7 35 19 1 14 43 7 17 18 51 112 Peak Tracking Total 19 | . 1 2 6 4 6 5 . 5 12 5 4 3 7 19 Tactical Retreats 48 | . . . 2 . 3 1 . 4 9 . 2 4 11 12 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Traps Triggered 17 | . 2 . . 1 . 1 . 2 . 1 7 . 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . 1 . . 3 . Reprogrammed . | . . . . . . . . . . . . . . . Reused 2 | . . 1 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 2 | . . 1 1 . . . . . . . . . . . Triggered 3 | . . 1 1 . . . . . 1 . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Machines Disabled 16 | . . . . 2 . 2 1 1 . 2 2 . 2 4 Max in Single Turn 2 | . . . . 2 . 2 1 1 . 2 1 . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Machines Accessed 41 | . . . 1 1 6 2 2 . 10 3 3 3 5 5 Terminals 31 | . . . 1 1 6 2 2 . 3 3 3 3 3 4 Fabricators 6 | . . . . . . . . . 4 . . . 1 1 Repair Stations 4 | . . . . . . . . . 3 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 71 | . . . 3 2 12 2 3 . 20 5 3 4 11 6 Successful 37 | . . . 2 1 6 2 2 . 12 3 3 . 5 1 Failed 34 | . . . 1 1 6 . 1 . 8 2 . 4 6 5 Catastrophic 7 | . . . . . 3 . . . . 1 . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 50 | . . . 3 2 12 2 3 . 3 5 3 4 8 5 Fabricators 10 | . . . . . . . . . 7 . . . 2 1 Repair Stations 11 | . . . . . . . . . 10 . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 26 | . . . 2 1 6 2 2 . 2 3 3 . 4 1 Record 3 | . . . 2 . . 1 . . . . . . . . Open Door 6 | . . . . . 2 . . . . 1 3 . . . Open DSF 4 | . . . . . . 1 1 . 2 . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . 1 1 Alert Level 1 | . . . . . . . 1 . . . . . . . Locate Traps 3 | . . . . . 1 . . . . 1 . . 1 . Disarm Traps 2 | . . . . . . . . . . 1 . . 1 . Dispatch Records 1 | . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . . 1 . Fabricator Hacks 5 | . . . . . . . . . 4 . . . 1 . Network Status 4 | . . . . . . . . . 3 . . . 1 . Build 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . . . . . 6 . . . . . Scan Component 4 | . . . . . . . . . 4 . . . . . Repair 2 | . . . . . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 23 | . . . 1 . 3 1 1 . 3 2 . 3 4 5 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . 139 . . . . . Total Part Build Rating 9 | . . . . . . . . . 9 . . . . . Parts Repaired 2 | . . . . . . . . . 2 . . . . . Time 122 | . . . . . . . . . 122 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 . . . 1 . Non-combat 2 | . . . . . . . . . 1 . . . 1 . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 2 . . . 1 . parse_system 2 | . . . . . . . . . 1 . . . 1 . no_distress 1 | . . . . . . . . . 1 . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . 4 3 . Programmers 7 | . . . . . . . . . . . . 4 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Total Allies 5 | . . . . . . . . . . . 5 . . . Largest Group 5 | . . . . . . . . . . . 5 4 . . Highest-Rated Group 235 | . . . . . . . . . . . 235 189 . . Highest-Rated Ally 51 | . . . . . . . . . . . 51 51 . . Total Orders 12 | . . . . . 7 1 . . . . . 2 . 2 EXPLORE 12 | . . . . . 7 1 . . . . . 2 . 2 Ally Attacks 90 | . . . . . . . . . . . 66 24 . . Total Damage 1993 | . . . . . . . . . . . 1335 658 . . Kills 9 | . . . . . . . . . . . 6 3 . . Allies Corrupted 3 | . . . . . . . . . . . . 2 . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 21 | . . . . . 12 1 . . . . . 3 . 5 Drone Recoveries 10 | . . . . . 7 . . . . . . 1 . 2 Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Turns Passed 14011 | 63 127 115 1044 273 972 810 298 421 2342 542 1043 1296 1840 2825 Spaces Moved 8811 | 43 123 110 634 154 473 480 176 236 1675 452 680 785 1081 1709 Core 290 | 16 . . . . . . . . . . . . . 274 Treads 275 | . . . . . . 49 176 50 . . . . . . Legs 4945 | . . . 634 154 473 431 . 12 . . . 725 1081 1435 Wheels 3301 | 27 123 110 . . . . . 174 1675 452 680 60 . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 120 155 100 100 100 100 114 112 50 Average Speed 112 | 103 90 90 120 120 120 126 155 120 104 102 113 117 114 107 Slowest Speed 200 | 200 90 90 120 120 190 190 155 190 115 115 115 187 186 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 35 | 3 25 23 57 14 91 22 5 94 45 9 65 14 26 40 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 132 | . . . . . . . 17 . . 22 . 8 22 63 Terrain Destroyed 598 | . . 7 17 3 44 55 34 20 4 82 6 21 156 149 Melee . | . . . . . . . . . . . . . . . Projectile 70 | . . . . . 7 1 . . 4 3 . 21 27 7 AOE 528 | . . 7 17 3 37 54 34 20 . 79 6 . 129 142 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac DSF Fac Fac Ext Res Res Acc Total 11894 | 59 137 123 852 216 767 618 199 330 2198 519 895 1078 1508 2395 Wait 1629 | . 1 7 102 31 176 30 . 17 410 14 93 184 220 344 Move 8796 | 42 122 109 633 153 472 479 175 235 1674 451 679 783 1080 1709 Hop . | . . . . . . . . . . . . . . . Pick Up 255 | 10 6 2 26 7 10 21 7 8 18 12 8 23 46 51 Fast Attach 70 | 2 1 . 6 1 7 2 2 5 8 4 8 8 5 11 Attach 132 | 4 1 . 6 4 2 13 3 6 6 1 2 14 25 45 Detach 7 | . . . . . . . . 2 1 . . 1 . 3 Swap 170 | 1 . . 10 1 20 15 2 6 17 5 7 6 28 52 Drop 253 | . 4 2 29 5 23 21 7 16 22 14 14 18 24 54 Fire 495 | . 2 2 39 14 57 37 3 22 42 10 28 40 78 121 Melee 2 | . . . . . . . . . . . . . 2 . Ram 5 | . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . . . . 13 . 8 56 1 . . Rewire . | . . . . . . . . . . . . . . . Trap 2 | . . 1 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 6) 191 | -10/Materials | Entered Mines 230 | -10/Mines | Found a hidden stash of uninstalled traps 299 | -10/Mines | Discovered new exit (range 9) 306 | -10/Mines | Entered Materials 306 | -9/Materials | Evolved 2 slots: Propulsion x2 345 | -9/Materials | Build established: Mutant 1297 | -9/Materials | Discovered new exit (range 10) 1350 | -9/Materials | Entered another Materials area 1350 | -8/Materials | Evolved 2 slots: Utility x2 1610 | -8/Materials | Discovered new exit (range 4) 1623 | -8/Materials | Entered Storage 2362 | -8/Storage | Build established: Scavenger-Mutant 2583 | -8/Storage | Discovered new exit (range 7) 2594 | -8/Storage | Identified exit to Factory 2595 | -8/Storage | Entered Factory 2595 | -7/Factory | Evolved 2 slots: Utility x2 2629 | -7/Factory | Garrison activated, responded to threat 2782 | -7/Factory | Lost 5 parts (3n1u1w) 3013 | -7/Factory | Build established: Mutant 3374 | -7/Factory | Discovered new exit (range 19) 3403 | -7/Factory | Identified exit to Factory 3405 | -7/Factory | Entered another Factory area 3405 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3702 | -6/Factory | Identified exit to DSF 3703 | -6/Factory | Entered DSF 3755 | -6/DSF | Additional patrols routed to DSF 3783 | -6/DSF | Build established: Gunner 4046 | -6/DSF | Sterilization system engaged 4066 | -6/DSF | Ambient heat levels rising (+10) 4081 | -6/DSF | Ambient heat levels rising (+10) 4096 | -6/DSF | Ambient heat levels rising (+10) 4107 | -6/DSF | Discovered new exit (range 16) 4111 | -6/DSF | Ambient heat levels rising (+10) 4123 | -6/DSF | Identified exit to Factory 4124 | -6/DSF | Entered Factory 4124 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4348 | -5/Factory | Build established: Skirmisher 4561 | -5/Factory | Garrison activated, responded to threat 5733 | -5/Factory | Fabricated Centrium Leg? 6324 | -5/Factory | Repaired Arm. Huge Wheel 6425 | -5/Factory | Repaired Broken Arm. Medium Treads 6452 | -5/Factory | Discovered new exit (range 15) 6465 | -5/Factory | Identified exit to Factory 6466 | -5/Factory | Entered another Factory area 6466 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6999 | -4/Factory | Discovered new exit (range 10) 7007 | -4/Factory | Identified exit to Extension 7008 | -4/Factory | Entered Extension 7122 | -4/Extension | Spotted B-86 Titan 7583 | -4/Extension | Destroyed B-86 Titan 7588 | -4/Extension | Spotted B-86 Titan 7641 | -4/Extension | Lost 3 parts (1p2u) 7699 | -4/Extension | Rescued a captive Derelict 7732 | -4/Extension | Rescued a captive Derelict 7733 | -4/Extension | Rescued a captive Derelict 7752 | -4/Extension | Rescued a captive Derelict 7752 | -4/Extension | Rescued a captive Derelict 7864 | -4/Extension | Allies destroyed B-86 Titan 8013 | -4/Extension | Discovered new exit (range 16) 8014 | -4/Extension | Discovered new exit (range 15) 8037 | -4/Extension | Identified exit to Cetus 8043 | -4/Extension | Identified exit to Research 8051 | -4/Extension | Entered Research 8051 | -3/Research | Accompanied by 4 allies 8051 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8421 | -3/Research | Build established: Scavenger-Skirmisher 8963 | -3/Research | Discovered new exit (range 6) 9253 | -3/Research | Crushed by falling debris 9308 | -3/Research | Lost 6 parts (1n4u1w) 9329 | -3/Research | Identified exit to Research 9347 | -3/Research | Entered another Research area 9347 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9452 | -2/Research | Found Fusion Bomb Launcher 9454 | -2/Research | Found Fusion Bomb Launcher 10158 | -2/Research | System corruption reached 10% 10453 | -2/Research | Spotted B-90 Cyclops 10485 | -2/Research | Spotted B-90 Cyclops 10537 | -2/Research | Lost 4 parts (2n2u) 10960 | -2/Research | Core integrity fell below 50% 10983 | -2/Research | Lost 4 parts (2n1u1w) 11011 | -2/Research | Discovered new exit (range 14) 11121 | -2/Research | Garrison activated, responded to threat 11128 | -2/Research | Specialist reinforcements revealed to be Infiltrators 11146 | -2/Research | Core integrity fell below 20% 11177 | -2/Research | Found Quantum Capacitor 11179 | -2/Research | Lost 6 parts (1p2n2u1w) 11186 | -2/Research | Identified exit to Access 11187 | -2/Research | Entered Access 11187 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 11773 | -1/Access | Spotted B-99 Colossus 11857 | -1/Access | Build established: Scavenger-Tank 11938 | -1/Access | System corruption reached 10% 11962 | -1/Access | First assault squad dispatched 12247 | -1/Access | Lost 5 parts (2p1n1u1w) 12645 | -1/Access | Build established: Scavenger-Skirmisher 12701 | -1/Access | Lost 5 parts (1p1n1u2w) 13254 | -1/Access | Lost 3 parts (1p1n1u) 13312 | -1/Access | Destroyed 8 combat bots 13370 | -1/Access | Lost 9 parts (2p2n2u3w) 13723 | -1/Access | Energy Cycler disabled 13744 | -1/Access | Lost 7 parts (1p2n3u1w) 13860 | -1/Access | System corruption reached 30% 13868 | -1/Access | Spotted B-99 Colossus 13904 | -1/Access | Lost 12 parts (1p3n3u5w) 13927 | -1/Access | Core integrity fell below 50% 13991 | -1/Access | Core integrity fell below 20% 14012 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13952_ K-01 Serf destroyed. 13952_ R-10 Processor collects Wheel. 13953_ Acquired 19 matter. 13954_ Slammed into R-10 Processor. 13960_ Acquired Antigrav Array. 13967_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13983_ Knocked back. 13983_ C-57 Dissector knocked back. 13984_ Adv. Signal Interpreter destroyed. 13984_ System corrupted by crushing effect (+2). 13987_ System corrupted: Heat flow error (+241). 13990_ Imp. Armor Integrity Analyzer severed. 13993_ Triggered Segregator Trap. 13993_ Arcs of energy rise from the floor. 13996_ Antigrav Array destroyed. 13997_ Slug penetrates P-80 Master. 13997_ Penetrated by Slug. 14003_ System corrupted: Heat flow error (+101). 14008_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????##############?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# !!! #?????????????????????????????? | | ??????# !! #########+#???????????????????? | | ??????# !! + #???????????????????? | | ??????# # ?????????????? | | ??????# ##p#s### ?????????????? | | ??????# ##p #????? ???????????????? | | ??????# ## #??????????????????????? | | ??????# ## #??????????????????????? | | ??????# ## #??????????????????????? | | ??????###/########### #??????????????????????? | | ????????# ########### #??????????????????????? | | ######### # # c#??????????????????????? | | #! [ # #??????????????????????? | | # # c#??????????????????????? | | # = # @#??????????????????????? | | + * # #??????????????????????? | | ###### #+###############??????????????????????? | | ?????# ########????????????????????????????? | | ?????# +????????????????????????????? | | ?????# ####?????????????????????????????? | | ?????# #### #????????????????????????????????? | | ?????# #??# #????????????????????????????????? | | ?#####/##?# ???????????????????????????????? | | ?# #?# #######??????????????????????????????? | | ?# #?# #????????????????????????????????????? | | ## #?? #????????????????????????????????????? | | + #?? #????????????????????????????????????? | | ## #?? ?????????????????????????????????????? | | ?# #?? ?????????????????????????????????????? | | ?########??+?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Energy Generation 74 Energy Capacity 760 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed No Signal Unlikely Earthworm Challenges ------------ None Game ------ Seed BottomlessIntegratedDatajack Manual? 0 Play Time 07:06:01 Cumulative 30.7 hours Start 2024.05.24 @ 20:30:12 End 2024.05.27 @ 10:26:49 Sessions 23 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 8 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd00338c-da81-4266-bd79-a43f227c4c24