Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.27 @ 01:45:34 // Winter2019/RPGLIKE Player: cptwinky Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (95) 475 Value Destroyed (3465) 3465 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (-274) -274 TOTAL SCORE: 11986 Bonus ------- High Alert Combat Kills 214 Aligned with FarCom 300 Friendly Fire -788 Cogmind --------- Core Integrity 0/1850 Matter 280/300 Energy 170/170 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (1) --- (None) > --- UTILITY (7) ------ Improved Cloaking Device Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Improved Stasis Canceller Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Terrain Scanner Advanced Reaction Control System Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Improved Stasis Canceller Improved Cloaking Device Improved Assault Rifle Shock Bomb Launcher [Rating: 74] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Propulsion None Utility Hacking Suite Device Advanced Terrain Scanner Processor Visual Processing Unit Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 8 | 2 . . 1 . 1 . 1 . . 1 . . . 2 . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 6 | 1 . . 1 . . . 1 . . 1 . . . 2 . . Weapon 2 | 1 . . . . 1 . . . . . . . . . . . Parts Attached 53 | 4 2 . 9 1 4 . 4 2 . 3 . . 4 7 4 9 Power 6 | 1 1 . . . . . . 1 . 1 . . . . . 2 Engine 1 | 1 . . . . . . . . . . . . . . . . Core 5 | . 1 . . . . . . 1 . 1 . . . . . 2 Reactor . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 17 | 1 1 . 3 . . . 3 1 . 2 . . 2 3 . 1 Device 8 | 1 . . 2 . . . 2 1 . . . . 1 . . 1 Storage . | . . . . . . . . . . . . . . . . . Processor 2 | . 1 . 1 . . . . . . . . . . . . . Hackware 7 | . . . . . . . 1 . . 2 . . 1 3 . . Protection . | . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 30 | 2 . . 6 1 4 . 1 . . . . . 2 4 4 6 Energy Gun 2 | 2 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 8 | . . . 3 . 1 . . . . . . . 1 1 1 1 Ballistic Cannon 5 | . . . . . 1 . . . . . . . . 1 1 2 Launcher 6 | . . . 1 . 1 . 1 . . . . . . 1 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 2 1 1 . . . . . . . 1 1 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . . . . . Parts Lost 2 | . . . . . . . . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 84 | . 66 83 84 85 85 87 84 88 88 89 90 90 89 88 90 79 Engine 1 | . 15 . . . . . . . . . . . . . . . Core 9 | . . 16 14 14 12 12 11 11 11 10 10 10 10 8 8 8 Device 19 | . 16 16 14 14 12 12 24 33 33 29 20 20 20 17 16 14 Processor 5 | . . 16 25 28 26 25 2 . . . . . . . . . Hackware 18 | . . . . . . . 10 11 11 17 30 30 30 35 41 41 Energy Gun 4 | . 33 33 3 . . . . . . . . . . . . . Ballistic Gun 8 | . . . 24 17 12 12 11 11 11 10 10 10 9 8 8 3 Launcher 6 | . . . . . 6 12 11 11 11 10 10 10 10 8 8 3 Slashing Weapon 7 | . . . . 10 12 12 11 11 11 10 10 10 10 8 7 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 68 | 8 10 10 12 12 12 12 18 19 19 19 18 18 19 68 68 68 Greatest Support 53 | 8 13 13 13 13 13 13 22 22 22 32 23 23 23 23 23 53 Greatest Overweight (x) 2 | . . . . . . . . . . . . . . 2 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . . 2 3 3 3 3 4 4 5 5 5 5 5 5 5 5 Average Capacity 3 | . . 2 2 3 3 3 3 4 4 5 5 5 5 5 5 5 Most Carried 5 | . . 2 3 3 3 3 4 4 5 5 5 5 5 5 5 5 Average Carried 3 | . . . 2 3 2 3 3 4 4 5 5 5 3 3 4 3 Final Capacity 5 | . 2 2 3 3 3 3 4 4 5 5 5 5 5 5 5 5 Final Carried 5 | . . 2 3 3 3 3 4 4 5 5 5 5 3 5 5 1 Class Distribution -------------------- 39% | Wizard-Scout 20% | Hacker-Scout 12% | Mutant 10% | Scavenger-Scout 9% | Scout 5% | Wizard-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scout | -10/Mines Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -9/Exiles Scavenger-Scout | -8/Mines Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -4/Waste Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 1017 | 240 . 20 101 . 123 45 148 10 . 100 . . . 110 40 80 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3188 | 130 487 49 129 161 . 84 524 10 . 491 . . . 225 126 772 Parts 214 | 4 47 10 22 3 . 3 46 1 . 18 . . . 4 7 49 Haulers Intercepted 2 | . . . . . . . 1 . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 64 | . 9 3 4 . . 4 18 . . 5 . . . 1 1 19 Melee 4 | . . . . . . . 4 . . . . . . . . . Guns 19 | . 8 3 4 . . 2 2 . . . . . . . . . Cannons 21 | . . . . . . . . . . . . . . 1 1 19 AOE 18 | . 1 . . . . 2 12 . . 3 . . . . . . Classes Destroyed 13 | 2 6 . 2 . . 1 1 . . . . . . . . 1 Worker 9 | . 4 . 1 . . . . 1 . . . . . . . 3 Builder 5 | . 2 1 . . . . 1 . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . 1 . . . . . . 1 . . Recycler 2 | 1 . . . . . . . . . . . . . . 1 . Operator 2 | . 1 . . . . . . . . 1 . . . . . . Watcher 9 | . 3 . 2 . . . 1 . . 1 . . . . . 2 Swarmer 18 | . 3 3 . . . . 7 . . . . . . . . 5 Grunt 27 | . 6 . 2 . . 3 8 . . 4 . . . . . 4 Duelist 2 | . . . 1 . . . . . . . . . . . . 1 Sentry 8 | . . . 1 . . . 3 . . 1 . . . 1 1 1 Hunter 5 | . . . . . . 1 . . . . . . . . . 4 Programmer 4 | . . . . . . . . . . . . . . . . 4 Best Kill Streak 16 | 1 5 3 3 . . 3 9 1 . 4 . . . 1 2 16 Combat Bots Only 13 | . 3 3 2 . . 3 7 . . 4 . . . 1 1 13 Max Kills in Single Turn 4 | 1 2 2 1 1 . 2 4 1 . 2 . . . 1 1 2 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . Exploded 4 | . 1 . . . . 2 4 . . 2 . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Damage Taken 3949 | . 162 86 40 . . 51 332 . . 156 . . 106 52 . 2964 Core 3354 | . 135 68 33 . . 44 274 . . 131 . . 91 47 . 2531 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Core 2146 | . 87 58 20 . . 26 203 . . 93 . . 50 18 . 1591 Core Remaining (%) 85 | 100 . 100 . . . 92 96 96 96 85 . . 70 62 62 . Volleys Fired 128 | 9 51 5 16 . . 8 23 . . 12 . . . . . 4 Largest 2 | 2 2 2 2 . . 1 1 . . 1 . . . . . 1 Hottest 80 | 80 80 80 80 . . 30 36 . . 36 . . . . . 36 Shots Fired 287 | 18 102 10 32 . . 8 23 . . 12 . . . 3 2 77 Gun 178 | 18 102 10 32 . . 5 11 . . . . . . . . . Cannon 78 | . . . . . . . . . . . . . . 3 2 73 Launcher 31 | . . . . . . 3 12 . . 12 . . . . . 4 Special . | . . . . . . . . . . . . . . . . . Kinetic 122 | . . . 28 . . 5 11 . . . . . . 3 2 73 Thermal . | . . . . . . . . . . . . . . . . . Explosive 6 | . . . . . . 3 3 . . . . . . . . . Electromagnetic 159 | 18 102 10 4 . . . 9 . . 12 . . . . . 4 Robot Hit Streak 29 | 7 7 6 11 . . 9 26 . . 29 . . . 1 3 24 Robot Miss Streak 3 | 3 3 3 3 . . . . . . 1 . . . 2 . 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . Autonomous 79 | . . . . . . . . . . . . . . 3 2 74 Shots Hit Robots 208 | 11 38 6 21 2 . 5 37 1 . 14 . . . 2 4 67 Core Hits 135 | 2 25 4 10 1 . 10 32 1 . 12 . . . 2 2 34 Critical Hits 3 | . . . . . . . . . . . . . . . . 3 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 154 | . . . . 3 . . 37 7 6 18 2 . 22 14 26 19 Impact . | . . . . . . . . . . . . . . . . . Slashing 154 | . . . . 3 . . 37 7 6 18 2 . 22 14 26 19 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . 2 . . 3 1 . . . . . 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10960 | 162 715 74 372 184 . 367 2015 94 . 710 . . . 188 362 5717 Guns 1399 | 162 549 74 372 . . 61 181 . . . . . . . . . Cannons 5791 | . . . . . . . . . . . . . . 97 176 5518 Explosions 2118 | . 166 . . . . 306 908 . . 539 . . . . . 199 Melee 1652 | . . . . 184 . . 926 94 . 171 . . . 91 186 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 6347 | . . . 314 . . 61 181 . . . . . . 97 176 5518 Thermal 259 | . 166 . . . . . 93 . . . . . . . . . Explosive 715 | . . . . . . 306 409 . . . . . . . . . Electromagnetic 1987 | 162 549 74 58 . . . 406 . . 539 . . . . . 199 Impact . | . . . . . . . . . . . . . . . . . Slashing 1652 | . . . . 184 . . 926 94 . 171 . . . 91 186 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 . . 1 . . . . . 11 Average Corruption 2 | . . . . . . . 1 . . 1 . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . 3 . . . . . . . . 5 Message Errors 2 | . . . . . . . 1 . . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 . . . . . . . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1135 | . 17 . . 48 . . 110 . . 34 . . . . 135 791 Projectiles 855 | . . . . . . . . . . . . . . . 64 791 Explosions 34 | . 17 . . . . . 17 . . . . . . . . . Melee 246 | . . . . 48 . . 93 . . 34 . . . . 71 . Knockbacks 26 | . . . . . . . . . . . . . . . 1 25 Impact . | . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . . . . . 1 22 Secondary 3 | . . . . . . . . . . . . . . . . 3 Self-Inflicted Damage 60 | . 30 . . . . . . . . . . . . . . 30 Shots 3 | . 1 . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 182 | 15 182 24 12 . . 15 24 . . 17 . . . . . 4 Average Temperature 38 | 7 54 11 6 . . 9 9 . . 9 . . . . . 4 Received Heat Transfer 405 | . 45 . 6 . . 27 144 . . 36 . . 21 9 . 117 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . . Parts Fried 5 | 1 1 . . . . . 1 . . 2 . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 350 | . 200 . . . . . 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 3 . . . . . 3 . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Peak Influence 818 | 10 407 155 224 87 . 130 299 52 30 173 41 29 73 49 83 818 Average Influence 101 | 4 202 147 84 87 . 66 117 32 28 53 39 23 51 23 36 293 Maximum Alert Level 3 | . 2 . 1 . . . 1 . . . . . . . . 3 Low Security (%) 87 | 100 54 100 94 100 . 100 82 100 100 100 100 100 100 100 100 55 Level 1 8 | . 44 . 5 . . . 17 . . . . . . . . 13 Level 2 1 | . 1 . . . . . . . . . . . . . . 14 Level 3 1 | . . . . . . . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 . 1 . . . 6 1 . 2 . . 1 . . 4 Investigation 8 | . 2 . 1 . . . 3 1 . 1 . . . . . . Extermination 2 | . . . . . . . . . . . . . 1 . . 1 Reinforcement 2 | . 1 . . . . . . . . 1 . . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison 5 | . . . . . . . 3 . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 8 | . . . 1 . . . 2 . . 1 . . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 123 | . 14 3 8 . . 4 32 . . 20 1 2 4 4 . 31 Peak Tracking Total 8 | . 3 3 3 . . 3 6 . . 8 1 2 4 1 . 8 Tactical Retreats 13 | . 1 . . . . . 5 . . 3 . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 3 | . 1 . . . . . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 7 | . . . . . . . 3 . . 4 . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 9 | . 6 . . . . . 2 . . . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . 1 . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 36 | . 2 . 2 . 2 . 4 4 4 5 . . 4 6 2 1 Terminals 19 | . 1 . 1 . . . 3 3 2 2 . . 2 4 1 . Fabricators 4 | . . . . . . . . 1 1 1 . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . Recycling Units 6 | . 1 . . . . . 1 . 1 2 . . . 1 . . Scanalyzers 2 | . . . 1 . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . . . . . . . . . . . 1 1 Total Hacks 122 | . 5 . 7 . 2 . 15 16 11 20 . . 18 20 5 3 Successful 83 | . 5 . 4 . 2 . 11 8 5 13 . . 13 16 4 2 Failed 39 | . . . 3 . . . 4 8 6 7 . . 5 4 1 1 Catastrophic 2 | . . . . . . . 1 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 72 | . 4 . 4 . 1 . 11 12 6 10 . . 10 9 2 3 Terminals 80 | . 3 . 6 . . . 13 12 7 10 . . 11 14 4 . Fabricators 20 | . . . . . . . . 4 3 8 . . . 5 . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . Recycling Units 8 | . 2 . . . . . 2 . 1 2 . . . 1 . . Scanalyzers 6 | . . . 1 . . . . . . . . . 5 . . . Garrison Access 4 | . . . . . . . . . . . . . . . 1 3 Terminal Hacks 46 | . 3 . 3 . 2 . 8 6 3 4 . . 7 7 3 . Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 2 | . . . . . . . . . 1 . . . 1 . . . Robot Schematic 2 | . . . . . . . . 1 . . . . . . 1 . Robot Analysis 10 | . 2 . 1 . . . 1 3 1 . . . 1 1 . . Prototype ID Bank 3 | . . . . . . . 1 1 . . . . . 1 . . Level Access Points 6 | . . . . . . . . 1 1 1 . . 1 1 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . Fabricator Index 3 | . . . . . . . . . . . . . 1 1 1 . Repair Station Index 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . Unreport Threat 6 | . . . 1 . . . 3 . . . . . . 2 . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . . . Reprogram Traps 4 | . . . . . . . 2 . . 2 . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . 1 4 . . . 4 . . Load Schematic 3 | . . . . . . . . . 1 1 . . . 1 . . Build 6 | . . . . . . . . . . 3 . . . 3 . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 6 | . 1 . . . . . 1 . 1 2 . . . 1 . . Retrieve Components 6 | . 1 . . . . . 1 . 1 2 . . . 1 . . Scanalyzer 3 | . . . . . . . . . . . . . 3 . . . Insert Component 2 | . . . . . . . . . . . . . 2 . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 36 | . 2 . 2 . . . 4 6 . 7 . . 2 8 . 5 Terminals 7 | . . . . . . . 1 1 . 1 . . 1 3 . . Assimilate 2 | . . . . . . . . . . . . . . 2 . . Botnet 3 | . . . . . . . . 1 . . . . 1 1 . . Disrupt 2 | . . . . . . . 1 . . 1 . . . . . . Fabricators 4 | . . . . . . . . 1 . 2 . . . 1 . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . Siphon 3 | . . . . . . . . 1 . 1 . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . Tunnel 2 | . 1 . . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 2 Reprogram 2 | . . . . . . . . . . . . . . . . 2 Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . 1 . . . 4 3 3 4 . . 3 5 1 1 Full Trace Events 3 | . . . . . . . 1 1 . 1 . . . . . . Feedback Events 2 | . . . . . . . 1 . . 1 . . . . . . Corruption 2 | . . . . . . . 1 . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . 1 . . . . . . 1 . Robots Built 6 | . . . . . . . . . . 6 . . . . . . Matter 567 | . . . . . . . . . . 567 . . . . . . Time 99 | . . . . . . . . . . 99 . . . . . . Total Robot Build Rating 24 | . . . . . . . . . . 24 . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . . 1 . . . 2 . . . Parts Built 3 | . . . . . . . . . . . . . . 3 . . Matter 477 | . . . . . . . . . . . . . . 477 . . Time 105 | . . . . . . . . . . . . . . 105 . . Total Part Build Rating 18 | . . . . . . . . . . . . . . 18 . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . Time 51 | . . . . . . . . . . . . . 51 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 17 | . 10 . . . . . 3 . . 4 . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Total Allies 12 | . . . . 3 . . . . . 6 . . . 1 . 2 Largest Group 4 | . . . . 3 3 3 2 . . 4 . . . 1 1 2 Highest-Rated Group 152 | . . . . 40 40 40 32 . . 152 . . . 44 44 116 Highest-Rated Ally 58 | . . . . 16 16 16 16 . . 38 . . . 44 44 58 Total Orders 6 | . . . . . . . . . . 2 . . . 2 2 . STAY 1 | . . . . . . . . . . . . . . 1 . . GOTO 3 | . . . . . . . . . . 2 . . . . 1 . FOLLOW 2 | . . . . . . . . . . . . . . 1 1 . Ally Attacks 39 | . . . . . . 7 14 . . 12 . . . . . 6 Total Damage 861 | . . . . . . 86 163 . . 413 . . . . . 199 Kills 2 | . . . . . . . . . . 1 . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Robot Analysis Total 10 | . 2 . 1 . . . 1 3 1 . . . 1 1 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 3878 | 85 407 117 184 134 195 102 422 71 113 487 28 33 418 433 255 394 Spaces Moved 4293 | 64 402 192 198 213 283 93 407 100 192 487 45 62 444 452 315 344 Core 4293 | 64 402 192 198 213 283 93 407 100 192 487 45 62 444 452 315 344 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 53 50 66 Slowest Speed 150 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 150 150 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 63 30 18 49 70 21 41 4 9 15 2 62 14 12 9 9 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . . 1 . 1 . . . . . . . . . Known Exits Taken 8 | . . . 1 . . . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . . Spaces Dug 91 | . . . . . . . 12 6 6 10 2 . 22 12 15 6 Terrain Destroyed 179 | . 11 . . . . 27 49 6 6 15 2 . 22 14 15 12 Melee 91 | . . . . . . . 12 6 6 10 2 . 22 12 15 6 Projectile 8 | . . . . . . . . . . . . . . 2 . 6 AOE 80 | . 11 . . . . 27 37 . . 5 . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Total 5496 | 96 504 202 247 234 337 139 545 110 199 691 47 63 606 623 372 481 Wait 738 | 20 39 . 11 18 44 39 52 . 1 164 . . 134 142 19 55 Move 4278 | 63 401 191 197 212 282 92 406 99 191 486 45 61 443 451 314 344 Hop . | . . . . . . . . . . . . . . . . . Pick Up 23 | . . 2 3 . 1 . 1 . 1 1 . 1 . 5 4 4 Fast Attach 27 | 4 2 . 3 . 2 . 3 1 . 3 . . 3 2 1 3 Attach 16 | . . . . . 2 . . . . . . . 1 4 3 6 Detach 7 | . . . . . 2 . 2 . . . . . 2 1 . . Swap 10 | . . . 6 1 . . 1 1 . . . . . 1 . . Drop 32 | . 1 . 4 . 4 . . 2 . 3 . 1 1 3 5 8 Fire 128 | 9 51 5 16 . . 8 23 . . 12 . . . . . 4 Melee 154 | . . . . 3 . . 37 7 6 18 2 . 22 14 26 19 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 83 | . 10 4 7 . . . 20 . . 4 . . . . . 38 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / [Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 8) 298 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 403 | -10/Materials | Reached level 2 435 | -10/Materials | Discovered new exit (range 15) 478 | -10/Materials | Discovered new exit (range 12) 493 | -10/Materials | Entered Mines 590 | -10/Mines | Discovered new exit (range 17) 610 | -10/Mines | Entered Materials 612 | -9/Materials | Reached level 3 620 | -9/Materials | Identified exit to Mines 659 | -9/Materials | Upgraded with Utility slot (x1) 759 | -9/Materials | Reached level 4 789 | -9/Materials | Build established: Scout 794 | -9/Materials | Entered Mines 815 | -9/Mines | Discovered new exit (range 9) 823 | -9/Mines | Learned location of 1 exit from Materials 828 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 830 | -9/Mines | Destroyed YI-UF0 834 | -9/Mines | Discovered new exit (range 8) 896 | -9/Mines | Assembled infested the area 901 | -9/Mines | Assisted by a Guerilla fighting off Assembled 907 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 912 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 912 | -9/Mines | Discovered new exit (range 5) 928 | -9/Mines | Entered Exiles 928 | -9/Exiles | Accompanied by 3 allies 935 | -9/Exiles | Discovered new exit (range 16) 942 | -9/Exiles | Met 8R-AWN 950 | -9/Exiles | Met EX-HEX 968 | -9/Exiles | Met EX-DEC 977 | -9/Exiles | Learned location of Zion (-6) 987 | -9/Exiles | Met EX-BIN 994 | -9/Exiles | Aligned with FarCom system 995 | -9/Exiles | Given EX-Vault access code 1006 | -9/Exiles | Opened EX-Vault 1008 | -9/Exiles | Upgraded with Weapon slot (x1) 1012 | -9/Exiles | Found AWS/Autocannon 1030 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1074 | -9/Exiles | Discovered new exit (range 10) 1123 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1123 | -9/Exiles | Entered Mines 1123 | -8/Mines | Accompanied by 3 allies 1123 | -8/Mines | Discovered new exit (range 13) 1125 | -8/Mines | Reached level 5 1134 | -8/Mines | Build established: Scavenger-Scout 1225 | -8/Mines | Entered Materials 1225 | -8/Materials | Accompanied by 2 allies 1226 | -8/Materials | Identified exit to Factory 1227 | -8/Materials | Reached level 6 1330 | -8/Materials | Reached level 7 1402 | -8/Materials | Upgraded with Utility slot (x1) 1416 | -8/Materials | Garrison activated, responded to threat 1560 | -8/Materials | Reached level 8 1566 | -8/Materials | Build established: Hacker-Scout 1581 | -8/Materials | Destroyed 7 combat bots 1647 | -8/Materials | Entered Factory 1649 | -7/Factory | Reached level 9 1657 | -7/Factory | Identified exit to Factory 1718 | -7/Factory | Entered another Factory area 1720 | -6/Factory | Reached level 10 1768 | -6/Factory | Identified exit to Factory 1785 | -6/Factory | Discovered new exit (range 18) 1831 | -6/Factory | Entered another Factory area 1833 | -5/Factory | Reached level 11 1879 | -5/Factory | Fabricated P-60 Hacker (x2) 1912 | -5/Factory | Fabricated P-60 Hacker (x2) 1942 | -5/Factory | Spotted B-75 Beast 1998 | -5/Factory | Fabricated P-60 Hacker (x2) 2052 | -5/Factory | Upgraded with Utility slot (x1) 2267 | -5/Factory | Identified exit to Factory 2318 | -5/Factory | Entered another Factory area 2320 | -4/Factory | Reached level 12 2346 | -4/Factory | Sucked down chute 2346 | -4/Factory | Entered Waste 2351 | -4/Waste | Spotted C-40 Crusher 2356 | -4/Waste | Spotted C-40 Crusher 2361 | -4/Waste | Build established: Wizard-Scout 2363 | -4/Waste | Spotted C-40 Crusher 2374 | -4/Waste | Discovered new exit (range 11) 2379 | -4/Waste | Entered Factory 2440 | -4/Factory | Discovered new exit (range 10) 2443 | -4/Factory | Identified exit to Research 2556 | -4/Factory | Repaired Broken Adv. Reaction Control System 2730 | -4/Factory | Spotted B-86 Titan 2797 | -4/Factory | Entered Research 2799 | -3/Research | Reached level 13 2799 | -3/Research | Reached level 14 2861 | -3/Research | Identified exit to Research 2983 | -3/Research | Fabricated Adv. Hacking Suite (x1) 2984 | -3/Research | Upgraded with Utility slot (x2) 3020 | -3/Research | Fabricated Adv. Hacking Suite (x1) 3056 | -3/Research | Fabricated Adv. Hacking Suite (x1) 3230 | -3/Research | Entered another Research area 3230 | -2/Research | Accompanied by 1 ally 3232 | -2/Research | Reached level 15 3428 | -2/Research | Identified exit to Access 3485 | -2/Research | Entered Access 3485 | -1/Access | Accompanied by 1 ally 3487 | -1/Access | Reached level 16 3487 | -1/Access | Reached level 17 3605 | -1/Access | Core integrity fell below 50% 3653 | -1/Access | Garrison activated, responded to threat 3658 | -1/Access | Core integrity fell below 20% 3753 | -1/Access | Reached level 18 3812 | -1/Access | Reached level 19 3845 | -1/Access | Destroyed 13 combat bots 3852 | -1/Access | System corruption reached 10% 3879 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03828_ System corrupted: Mic. Fission Core rejected. 03828_ Acquired Mic. Fission Core. 03828_ K-01 Serf collects debris. 03828_ Broken AWS/Autocannon suddenly breaks down. 03829_ Dropped Broken AWS/Autocannon. 03831_ K-01 Serf collects debris. 03832_ Acquired 56 matter. 03833_ Upgraded: Core Integrity (+350) 03833_ Acquired 5 matter. 03835_ K-01 Serf collects debris. 03846_ P-80 Master resets K-01 Serf, system corruption cleaned. 03848_ Penetrated by Slug. 03848_ Slug penetrates Wall. 03851_ Penetrated by Slug. 03851_ Slug penetrates Wall. 03862_ System corrupted: Mic. Fission Core rejected. 03862_ Penetrated by Slug. 03862_ Acquired Mic. Fission Core. 03863_ Slug penetrates Wall. 03868_ System corrupted: Katana targeting data glitched. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????p????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????###+###?????? | | ?????????????????????????????????????? ?????? | | ?????????????????????????????????????? ??????? | | ?????????????????????????????????????wg ??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????# #??????? | | ??????????????????????????????????????#g #??????? | | ??????????????????????????????????????# #??????? | | ????????????????????????######????????# #??????? | | ????????????????????????#@#p #????????# #??????? | | ????????????????????????##p#Y########## #??????? | | ?????????????????????????####h # #???? ?? | | ????????????????????????????# h # ##?##### | | ????????????????????????????# # = ######## | | ??????????????????????w????## /!%=####?#?? | | ???????????????????????????# # =!#######? | | ???????????????????????????## #!%!# ### | | ????????????????????????????# !! # * # ### | | ????????????????????????????# ! # # #?# | | ????????????????????????????########### ] # ### | | ?????????????????????????????########## # + | | ??????????????????????????????######### # # | | ?????????????????????????????##########== # # | | ????????????????????????###############%| # # | | ?????????????????????????##############*! # # | | ????????????????????????##### # ###### | | ??????????????????????? ##### # #### # | | ?????????????????????? ##### " # ### ## | | ?????????????????????s? #?###""" + ###### | | ??????????????????????? ##### """ # %= =* | | ??????????????????????? ##### " # = =%[% | | ????????????????????? ?##### # ** !% | | ?????????????????????? ##### # !% %= | | ????????????????????? ############### *|==* | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 28 Energy Capacity 170 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 610 Cloak Strength 3 Additional Mass Support 9 Evasion (%) 64 Salvage Targeting 1 Offensive Hacking 82 Defensive Hacking 35 Item Schematics ----------------- Lgt. EM Pulse Cannon | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Adv. Shield Generator | -6/Factory | Hacked Adv. Reaction Control System | -4/Factory | Scanalyzed Adv. Hacking Suite | -4/Factory | Hacked Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked H-88 Terminator | -2/Research | Hacked Fabricated ------------ P-60 Hacker | x2 | -5/Factory P-60 Hacker | x2 | -5/Factory P-60 Hacker | x2 | -5/Factory Adv. Hacking Suite | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Res Acc Levels Raised 18 | . 1 . 2 . . 1 3 1 1 1 1 . . 2 1 4 XP Earned 30982 | 3000 1730 850 2255 500 350 1060 4090 1600 1500 2245 1500 200 60 2230 2150 5662 XP Spent 29975 | 2920 1000 . 1550 480 800 . 4850 3000 1250 2100 . . . 3700 200 8125 Upgrades 69 | 10 4 . 2 4 1 . 7 3 1 3 . . . 2 1 31 Utility Slot 6 | 1 . . 1 . . . 1 . . 1 . . . 2 . . Weapon Slot 2 | 1 . . . . 1 . . . . . . . . . . . Core Integrity 25 | . . . . . . . . . . . . . . . . 25 Heat Dissipation 1 | . 1 . . . . . . . . . . . . . . . Energy Generation 2 | . . . . . . . 2 . . . . . . . . . Mass Support 10 | 1 1 . . . . . . . . 2 . . . . . 6 Inventory Capacity 5 | . 2 . 1 . . . 1 . 1 . . . . . . . Terrain Scan Density 6 | 2 . . . 4 . . . . . . . . . . . . Ranged Accuracy 2 | 2 . . . . . . . . . . . . . . . . Hack Attack % 6 | 2 . . . . . . 2 2 . . . . . . . . Hack Defense % 3 | 1 . . . . . . 1 1 . . . . . . . . EX Damage % 1 | . . . . . . . . . . . . . . . 1 . Protomatter Created 1094 | . 108 30 122 . . 46 296 . . 67 . . . . 95 330 Integrity Restored 1680 | . 168 68 78 . . . 392 . . 80 . . . . . 894 Core 1492 | . 135 68 33 . . . 297 . . 65 . . . . . 894 Parts 188 | . 33 . 45 . . . 95 . . 15 . . . . . . Protomatter Decayed 373 | . 49 7 22 . . 46 132 . . 21 . . . . . 96 Game ------ Seed IonicImpactLoader Manual? 0 Play Time 00:52:53 Cumulative 445.3 hours Start 2019.12.27 @ 00:53:08 End 2019.12.27 @ 01:45:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 338 Rogue 334 Adventurer 4 Explorer 0 Win Type - Total 42 Types 34/3/1/2/2/0/0 Lore% 93 Gallery% 94 Achievement% 91 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9f9d9c9-f14e-4f48-9dd9-34ef143d58a9