Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.22 @ 18:49:55 Player: FrigidRock Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1622) 1622 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (481) 481 TOTAL SCORE: 6913 Bonus ------- Follower Combat Kills 181 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 55/300 Energy 100/100 System Corruption 8% Temperature Critical (928) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- F-cell Engine Light Treads Armored Treads Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Transmission Jammer Improved Heavy Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Huge Storage Unit Large Battery Matter Compressor Improved Terrain Scanner Improved Terrain Scan Processor Matter Filter Improved Hardlight Generator Heavy Plasma Cannon Plasma Flamer Explosive Trap Explosive Trap [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . Utility 7 | . . . . . 1 2 2 2 Weapon . | . . . . . . . . . Parts Attached 60 | 7 1 . 3 3 14 11 7 14 Power 6 | 1 . . . 1 2 . 2 . Engine 6 | 1 . . . 1 2 . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 15 | 3 . . . . 5 2 . 5 Treads 14 | 2 . . . . 5 2 . 5 Leg 1 | 1 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 1 . 3 . 2 6 5 5 Device 7 | . 1 . 2 . . . 2 2 Storage 5 | 1 . . . . 1 2 1 . Processor 6 | . . . 1 . 1 3 . 1 Hackware . | . . . . . . . . . Protection 5 | . . . . . . 1 2 2 Artifact . | . . . . . . . . . Weapon 16 | 2 . . . 2 5 3 . 4 Energy Gun 3 | 1 . . . . 2 . . . Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 3 | 1 . . . . 1 1 . . Ballistic Cannon 3 | . . . . . . 2 . 1 Launcher 1 | . . . . . 1 . . . Special Weapon 4 | . . . . 1 1 . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 . 1 . Parts Lost 11 | . . . . . . . 1 10 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . . . . . . 4 Utility 5 | . . . . . . . . 5 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 9 | . . . . . . . 1 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 91 100 85 99 93 100 98 91 Engine 10 | . 14 14 . 13 16 15 11 11 Treads 27 | . 28 28 28 28 33 30 26 21 Device 6 | . 6 14 6 . . . 13 10 Storage 10 | . 14 14 14 14 9 7 6 4 Processor 15 | . . . 7 14 16 23 20 21 Protection 2 | . . . . . . 7 6 5 Energy Gun 5 | . 14 14 14 4 7 1 . . Energy Cannon 2 | . . . . 12 . . . . Ballistic Gun 4 | . 14 14 14 1 . 3 . . Ballistic Cannon 4 | . . . . . . 3 13 7 Special Weapon 3 | . . . . 9 8 5 . 2 Naked Turns . | . . . . . . . . . Heaviest Build 86 | 12 13 13 13 17 39 52 66 86 Greatest Support 86 | 40 40 40 40 40 85 86 86 86 Greatest Overweight (x) 3 | 3 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 15 25 15 15 Average Capacity 11 | 7 8 8 8 8 11 15 15 14 Most Carried 15 | 1 1 2 8 8 9 15 15 14 Average Carried 9 | . 1 1 6 7 8 11 14 12 Final Capacity 15 | 8 8 8 8 8 15 15 15 5 Final Carried 15 | 1 1 2 7 8 9 15 15 3 Class Distribution -------------------- 91% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1214 | 233 . 41 33 69 195 94 400 149 Remotely . | . . . . . . . . . Salvage Created 1000 | . . . . 211 219 83 406 81 Parts 58 | . . . . 13 11 5 25 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 34 | . . . . 8 8 3 9 6 Guns 6 | . . . . 4 2 . . . Cannons 22 | . . . . 4 . 3 9 6 AOE 6 | . . . . . 6 . . . Classes Destroyed 9 | . . . . 4 3 . 2 . Builder 1 | . . . . 1 . . . . Recycler 1 | . . . . . . . 1 . Operator 2 | . . . . . 1 . 1 . Watcher 4 | . . . . . 1 1 2 . Swarmer 13 | . . . . 4 . 3 4 2 Grunt 12 | . . . . 3 6 . 2 1 Brawler 1 | . . . . 1 . . . . Sentry 6 | . . . . . 2 . 1 3 Programmer 2 | . . . . . . . 2 . Best Kill Streak 7 | . . . . 2 7 3 3 2 Combat Bots Only 6 | . . . . 2 6 3 3 2 Max Kills in Single Turn 2 | . . . . 1 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Damage Taken 3633 | . 81 . . 189 251 150 601 2361 Core 1119 | . . . . 27 35 13 44 1000 Absorbed by Shields 180 | . . . . . . . . 180 Regen/Repaired (Parts) 239 | . . . . . . . . 239 Core Remaining (%) 94 | 100 . . . 89 93 98 94 . Volleys Fired 96 | . . . . 14 16 6 25 35 Largest 2 | . . . . 2 2 2 2 2 Hottest 190 | . . . . 156 163 125 96 190 Shots Fired 186 | . . . . 27 27 12 50 70 Gun 25 | . . . . 13 11 1 . . Cannon 126 | . . . . 8 . 10 50 58 Launcher 5 | . . . . . 5 . . . Special 30 | . . . . 6 11 1 . 12 Kinetic 119 | . . . . 6 . 11 50 52 Thermal 54 | . . . . 13 22 1 . 18 Explosive 5 | . . . . . 5 . . . Electromagnetic 8 | . . . . 8 . . . . Robot Hit Streak 26 | . . . . 7 12 9 10 26 Robot Miss Streak 2 | . . . . 1 1 1 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 140 | . . . . 16 20 9 34 61 Core Hits 70 | . . . . 10 22 5 17 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . . 2 1 1 1 3 Burn 5 | . . . . 2 1 . . 2 Blast 3 | . . . . . . 1 1 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3994 | . . 3 . 262 854 212 1033 1630 Guns 218 | . . . . 63 137 18 . . Cannons 2838 | . . . . 136 . 181 1016 1505 Explosions 611 | . . . . . 611 . . . Melee . | . . . . . . . . . Ramming 42 | . . 3 . 12 . . 17 10 Kinetic 2652 | . . . . 28 . 199 1016 1409 Thermal 553 | . . . . 86 243 13 . 211 Explosive 611 | . . . . . 611 . . . Electromagnetic 136 | . . . . 136 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 Average Corruption 6 | . . . . . . . . 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 50 | . . . . . . 10 35 5 Projectiles 50 | . . . . . . 10 35 5 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 20 | . . . . 1 . 2 9 8 Impact 1 | . . . . 1 . . . . Kinetic 19 | . . . . . . 2 9 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . 4 Shots . | . . . . . . . . . Rammed 11 | . . 1 . 4 1 . 1 4 Targets Rammed 12 | . . 1 . 5 1 . 1 4 Kicked . | . . . . . . . . . Crushed 1 | . . . . 1 . . . . Highest Temperature 1178 | . . . . 362 419 195 373 1178 Average Temperature 180 | . . . . 105 141 91 96 291 Received Heat Transfer 1161 | . 30 . . 30 162 . 231 708 Effects 45 | . . . . . 2 . . 43 Shutdowns 5 | . . . . . 1 . . 4 Energy Bleed 3 | . . . . . . . . 3 Interference 4 | . . . . . . . . 4 Matter Decay 2 | . . . . . . . . 2 Short Circuit 6 | . . . . . 1 . . 5 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 17 | . . . . . . . . 17 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 1 3 . . . Heat Transferred 2831 | . . . . 715 1096 80 . 940 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Peak Influence 358 | . 15 4 . 107 206 110 173 358 Initial 79 | . . 4 . . 1 79 46 5 Average 76 | . 5 4 . 37 85 75 86 160 Maximum Alert Level 1 | . . . . . 1 . . 1 Low Security (%) 95 | 100 100 100 . 100 87 100 100 73 Level 1 4 | . . . . . 12 . . 26 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . . 1 2 1 5 5 Investigation 3 | . . . . . . 1 . 2 Extermination 2 | . . . . . . . 2 . Reinforcement 5 | . . . . 1 2 . 2 . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . 1 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Distress Signals 4 | . . . . . 3 . 1 . Communications Jammed 1 | . . . . . . . 1 . Distress Signals 1 | . . . . . . . 1 . Times Spotted 88 | . 5 . . 12 23 8 24 16 Peak Tracking Total 9 | . 5 . . 4 7 4 8 9 Tactical Retreats 5 | . . . . 1 . 1 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . . 6 . Reprogrammed . | . . . . . . . . . Reused 2 | . . . . 1 . . . 1 Traps Extracted . | . . . . . . . . . Installed 2 | . . . . 1 . . . 1 Triggered 2 | . . . . 1 . . . 1 Most Traps Carried 3 | . . . . 3 2 2 2 2 Exploded 2 | . . . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 6 | . . . . . . 1 4 1 Max in Single Turn 2 | . . . . . . 1 2 1 Garrison Access 4 | . . . . . . 1 2 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 21 | . 1 . 5 1 1 3 7 3 Terminals 5 | . 1 . . 1 . . 2 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 6 | . . . . . . 2 3 1 Total Hacks 83 | . 1 . 50 1 2 5 14 10 Successful 69 | . 1 . 50 1 2 3 6 6 Failed 14 | . . . . . . 2 8 4 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 8 | . . . 7 . . . 1 . Terminals 11 | . 1 . . 1 . . 6 3 Fabricators 2 | . . . . . . 2 . . Repair Stations 6 | . . . . . . . 2 4 Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 11 | . . . . . . 3 5 3 Terminal Hacks 57 | . 1 . 50 1 . . 3 2 Record 50 | . . . 49 . . . . 1 Alert Level 1 | . . . . . . . 1 . Locate Traps 2 | . 1 . . . . . . 1 Disarm Traps 1 | . . . . . . . 1 . Dispatch Records 1 | . . . . 1 . . . . Zone Layout 1 | . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . . 1 4 Scan Component 3 | . . . . . . . 1 2 Repair 2 | . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . 1 2 . Seal Access 3 | . . . . . . 1 2 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 . . 1 . 2 6 3 Full Trace Events 3 | . . . . . . 1 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 73 | . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . 6 . . Parts Repaired 2 | . . . . . . . . 2 Time 91 | . . . . . . . . 91 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total Allies 4 | . . 1 . 3 . . . . Largest Group 3 | . . 1 1 3 3 . . . Highest-Rated Group 40 | . . 31 31 40 40 . . . Highest-Rated Ally 31 | . . 31 31 16 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 39 | . . . . . 39 . . . Total Damage 444 | . . . . . 444 . . . Kills 6 | . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Turns Passed 6607 | 75 87 104 1569 1293 582 641 1669 587 Spaces Moved 3774 | 44 54 63 974 757 305 353 1004 220 Core 14 | 12 . . . . . . . 2 Treads 3760 | 32 54 63 974 757 305 353 1004 218 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 151 151 50 Average Speed 157 | 144 160 160 160 160 158 155 151 169 Slowest Speed 325 | 200 160 160 160 160 160 158 151 325 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 19 18 95 95 24 11 29 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 68 | . . . . . 15 . 46 7 Melee . | . . . . . . . . . Projectile 19 | . . . . . . . 12 7 AOE 49 | . . . . . 15 . 34 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Total 4238 | 52 54 66 986 810 373 428 1107 362 Wait 219 | . . 2 . 15 24 49 58 71 Move 3766 | 43 53 62 973 756 304 352 1003 220 Hop . | . . . . . . . . . Pick Up 37 | 1 . 1 5 8 5 9 6 2 Fast Attach 21 | 7 1 . 3 2 5 . 3 . Attach 14 | . . . . . 3 2 2 7 Detach 6 | . . . 1 . 1 . . 4 Swap 25 | . . . . 1 6 9 2 7 Drop 40 | 1 . . 4 8 8 1 7 11 Fire 96 | . . . . 14 16 6 25 35 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick . | . . . . . . . . . Crush 8 | . . 1 . 5 1 . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . 1 . . . 1 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 4) 150 | -10/Materials | Discovered new exit (range 9) 163 | -10/Materials | Entered Mines 164 | -10/Mines | Assembled infested the area 169 | -10/Mines | Assisted by a Guerilla fighting off Assembled 232 | -10/Mines | Received a Mining Laser from a helpful Derelict 259 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 261 | -10/Mines | Discovered new exit (range 5) 267 | -10/Mines | Entered Exiles 267 | -10/Exiles | Accompanied by 1 ally 314 | -10/Exiles | Met 8R-AWN 320 | -10/Exiles | Build established: Mutant 341 | -10/Exiles | Met EX-HEX 410 | -10/Exiles | Met EX-BIN 429 | -10/Exiles | Met EX-DEC 490 | -10/Exiles | Visited The Gauntlet 848 | -10/Exiles | Learned location of Zion (-7) 922 | -10/Exiles | Aligned with FarCom system 923 | -10/Exiles | Given EX-Vault access code 1016 | -10/Exiles | Opened EX-Vault 1025 | -10/Exiles | Found Prototype Device 1025 | -10/Exiles | Identified Skeleton Box 1030 | -10/Exiles | Found Prototype Device 1030 | -10/Exiles | Identified Chronowheel 1030 | -10/Exiles | Activated Chronowheel 1040 | -10/Exiles | Found Prototype Processor 1040 | -10/Exiles | Identified 0b10 Alert Chip 1076 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1524 | -10/Exiles | Discovered new exit (range 15) 1814 | -10/Exiles | Discovered new exit (range 12) 1836 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1836 | -10/Exiles | Entered Mines 2050 | -9/Mines | Found a hidden stash of uninstalled traps 2255 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2605 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2631 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3110 | -9/Mines | Discovered new exit (range 6) 3129 | -9/Mines | Entered Materials 3129 | -8/Materials | Accompanied by 3 allies 3129 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3439 | -8/Materials | Discovered new exit (range 3) 3440 | -8/Materials | Identified exit to Factory 3594 | -8/Materials | Discovered new exit (range 13) 3711 | -8/Materials | Entered Factory 3711 | -7/Factory | Evolved 2 slots: Utility x2 4106 | -7/Factory | Fabricated Adv. Treads? 4330 | -7/Factory | Discovered new exit (range 9) 4339 | -7/Factory | Identified exit to Factory 4352 | -7/Factory | Entered another Factory area 4352 | -6/Factory | Evolved 2 slots: Utility x2 5799 | -6/Factory | Discovered new exit (range 12) 5817 | -6/Factory | Identified exit to Factory 5860 | -6/Factory | Discovered exit to Factory (range 18) 6021 | -6/Factory | Entered another Factory area 6021 | -5/Factory | Evolved 2 slots: Utility x2 6162 | -5/Factory | Garrison activated, responded to threat 6334 | -5/Factory | Build established: Skirmisher 6400 | -5/Factory | Repaired Broken Adv. Treads 6461 | -5/Factory | Repaired Adv. Treads 6578 | -5/Factory | Core integrity fell below 50% 6606 | -5/Factory | Core integrity fell below 20% 6608 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06601_ Overheating: System interference. 06601_ Imp. Signal Interpreter temporarily disabled. 06601_ B-60 Warrior heat damages Imp. Treads. 06601_ Dropped Kinecellerator. 06601_ Dropped Lyr. Medium Armor Plating. 06602_ R-10 Processor collects KE Penetrator. 06602_ Dropped Broken Hvy. Plasma Cannon. 06602_ Broken Adv. Treads destroyed. 06602_ Dropped Lgt. Angular Momentum Engine. 06604_ Slammed into G-50 Soldier. 06605_ R-10 Processor collects Matter Compressor. 06605_ Slammed into G-50 Soldier. 06606_ Overheating: Core damaged (-130). 06606_ Slammed into G-50 Soldier. 06606_ U-05 Engineer builds a Door. 06607_ B-60 Warrior heat short circuits Imp. Treads. 06607_ B-60 Warrior overheating. 06607_ Slammed into G-50 Soldier. 06608_ Overheating: Imp. Signal Interpreter damaged (-1). 06608_ B-60 Warrior overheating. 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""" # "R" ###?#########? | | ##??????# # """ " " ########?##?## | | ????##### """ """ # !u """ #######?####?? | | ????##### """ """ + ! igu""" ############? | | ??####?## """ """ # @ b #####?#######? | | ????#?### # ggg ########??##?? | | ??? #??## ! #######/#g########## #?? | | ??? ##?## !#######Rgu # ??? | | ??? ??##### #############]]g # ? #?# | | ???????#? ###############!!!* # ? #?? | | ?????#??####?##?#########!]& + """"""" ??# | | ??????#?################# ! # ""?""?? ??? | | ????????#?###################### # """?""" ##? | | ???????############ = ] # # "?"?""? ?#? | | ?????????#######?##| # ####?######?# | | ??????????####??#?# """"""""" # ^^^#######?????? | | ????????#??######## #^ ^ ^#######?#???# | | ??????????#?####### """"""""" + #?###??#?#### | | ???????????????#?## # ###?#????#??? | | ??????????#??????## """"""""" # #?#????#??#?? | | ?????????????##???# # ############# | | ???????????????#??# """"""""" # | | ??????????????##?## # | | ??????????????????# """"""""" # | | ?????????????#?#??# # | | ???????????????#?############### | | ????????????????#???###??##??#?###########+### | | ?????????????????#?#?###?#?##?#??#??# # | | ?????????????????????####?####???#?## ![ ""##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatPropulsionNukerbomber Manual? 0 Play Time 01:09:58 Cumulative 50.9 hours Start 2022.04.22 @ 15:10:15 End 2022.04.22 @ 18:49:55 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f37095dc-ac0b-4bab-bdfc-c33c69a424b9