Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 22:08:40 Player: flskier Result: Destroyed by as-90854 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (213) 213 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 668 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 12% Temperature Cool (0) Movement Walking (190) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Aluminum Leg Heat Sink Seismic Detector Utility Shielding Medium Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Seismic Detector > --- WEAPON ----------- Small Laser Small Laser > --- INVENTORY -------- Ion Engine Aluminum Leg Assault Rifle [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 30 | 8 22 . Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 3 | 2 1 . Treads . | . . . Leg 3 | 2 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 2 7 . Device 6 | 2 4 . Storage 2 | . 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 16 | 3 13 . Energy Gun 2 | 2 . . Energy Cannon 2 | . 2 . Ballistic Gun 9 | 1 8 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 3 | . 3 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power 1 | . 1 . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 3 | . 1 3 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 98 100 Engine 13 | . 13 14 Leg 28 | . 28 28 Device 14 | . 14 14 Storage 13 | . 12 14 Ballistic Gun 25 | . 25 28 Naked Turns . | . . . Heaviest Build 15 | 8 15 15 Greatest Support 20 | 20 20 20 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 5 8 8 Average Capacity 7 | 5 7 8 Most Carried 8 | 5 8 8 Average Carried 5 | 2 5 7 Final Capacity 8 | 5 8 8 Final Carried 8 | 3 8 7 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 690 | 247 415 28 Remotely . | . . . Salvage Created 316 | 68 209 39 Parts 24 | 5 19 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 12 | 1 8 3 Guns 12 | 1 8 3 Classes Destroyed 4 | 2 1 1 Tunneler 2 | 1 1 . Swarmer 5 | . 5 . Grunt 4 | 1 3 . Assembled 3 | . . 3 Best Kill Streak 4 | 2 4 3 Combat Bots Only 3 | 1 3 3 Max Kills in Single Turn 2 | 2 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 107 | 16 77 14 Missed 39 | 7 30 2 Damage Taken 905 | 95 506 304 Core 257 | 21 167 69 Absorbed by Shields . | . . . Regen/Repaired (Parts) 27 | . 27 . Core Remaining (%) 91 | 91 . . Volleys Fired 40 | 8 26 6 Largest 2 | 2 2 2 Hottest 80 | 80 40 40 Shots Fired 76 | 16 49 11 Gun 76 | 16 49 11 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 60 | . 49 11 Thermal 16 | 16 . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | 4 11 12 Robot Miss Streak 4 | 2 4 . Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 50 | 10 29 11 Core Hits 24 | 3 14 7 Critical Kills 1 | . 1 . Critical Parts Destroyed 1 | . 1 . Critical Strikes 2 | . 2 . Destroy 2 | . 2 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 628 | 123 370 135 Guns 627 | 122 370 135 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 1 | 1 . . Kinetic 505 | . 370 135 Thermal 122 | 122 . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . 3 6 Average Corruption 3 | . 2 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 20 | . 15 5 Message Errors 6 | . 5 1 Matter Fused 4 | . 3 1 Heat Flow Errors 2 | . 1 1 Energy Discharges 3 | . 2 1 Data Loss (minor) 4 | . 4 . Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed 1 | 1 . . Kicked 1 | 1 . . Crushed . | . . . Highest Temperature 241 | 66 241 223 Average Temperature 48 | 28 53 110 Received Heat Transfer 275 | 54 201 20 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 275 | 275 . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 165 | 25 165 64 Initial 64 | . 16 64 Average 38 | 11 41 63 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | 1 14 9 Peak Tracking Total 12 | 1 5 12 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 6 | . 6 . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 16 . Successful 13 | . 13 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Record 4 | . 4 . Alert Level 1 | . 1 . Investigation Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 2 | . 2 . Repair 1 | . 1 . Recycling Unit Hacks 4 | . 4 . Recycle Component 1 | . 1 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled 1 | . 1 . Recycled Matter 482 | . 482 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1535 | 260 1123 152 Spaces Moved 989 | 193 686 110 Core 48 | 48 . . Treads . | . . . Legs 941 | 145 686 110 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 116 | 102 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 11 69 26 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 1312 | 241 951 120 Wait 180 | 15 162 3 Move 987 | 192 685 110 Hop . | . . . Pick Up 41 | 13 28 . Fast Attach . | . . . Attach 30 | 8 22 . Detach 10 | 1 9 . Swap . | . . . Drop 23 | 3 19 1 Fire 40 | 8 26 6 Melee . | . . . Ram . | . . . Kick 1 | 1 . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 261 | -11/Scrapyard | Entered Materials 366 | -10/Materials | Build established: Mutant 627 | -10/Materials | Repaired Ion Engine 807 | -10/Materials | Discovered new exit (range 16) 1083 | -10/Materials | Discovered new exit (range 8) 1127 | -10/Materials | Core integrity fell below 50% 1384 | -10/Materials | Entered Mines 1433 | -10/Mines | Learned location of Mines (-9) 1483 | -10/Mines | Assembled infested the area 1488 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1524 | -10/Mines | Core integrity fell below 20% 1536 | -10/Mines | Destroyed by as-90854 with Assembled Heavy Rifle Last Messages --------------- Switching to secondary target: as-93105. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. as-30671 destroyed. Acquired 14 matter. Aluminum Leg destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. System corrupted: Assault Rifle jammed. as-66360 destroyed. Acquired 14 matter. Assault Rifle destroyed. Heat Sink destroyed. System corrupted by crushing effect (+2). System corrupted by crushing effect (+4). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????????????????????????????????? | | ????????## #????????????????????????????????? | | ???????? #???????????????????????????????? | | ??????? ######?????????????????????????? | | ??????? ##????????????????????????? | | ???????# #????????????????????????? | | ????????# ##### ##???????????????????????? | | ???????????????????## #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????## ##???????????????????????? | | ?????????????????????## #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ####### #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ########?????????????????? | | ??????????????????????#a###??????????????????????? | | ??????????????????????# a@#??????????????????????? | | ??????????????????????###a#??????????????????????? | | ????????????????????????# #??????????????????????? | | ?????????????#?????????? ??????????????????????? | | ????????????? ?????????# #?????????????????????? | | ?########???# #????????# #?????????????????????? | | ?# #???# #????????# * ?????????????????????? | | ?# #???# #???????? #% #?###????????????????? | | ?# #???# #???????? ]% ### ##????###????????? | | ?# #???# #???????? = # ##?? ##???????? | | ?# #???# #?????#####%## ## ##??????? | | ?# #???# #???### #??????? | | ?# ##### ##### ?????? | | ?# ## ?????? | | ?############ #### ### ?????? | | ????????????# #?## #??## ## #### ??????? | | ???????????## ### #????## ##?? ##???????????? | | ???????????# ## ####### #####??#????????????? | | ?????# ##### #???????????????? | | ??????# #???????????????? | | ??????# ######### #???????????????? | | ??????# ##### ## ##???????? #???????????????? | | ????????????### #####?????????? #???????????????? | | ??????????????# #???????????????#???????????????? | | ??????????????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Part-time Mechanic Uninvited Guest Challenges ------------ None Game ------ Seed CoolantOmegaAutobeam Manual? 0 Play Time 00:48:23 Cumulative 0.7 hours Start 2024.04.01 @ 21:03:33 End 2024.04.01 @ 22:08:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 439a38bc-edc9-431d-a5ba-c36b906396e4