Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 01:49:55 Player: Hanyouslayer Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (122) 610 Value Destroyed (4994) 4994 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 10276 Bonus ------- High Alert Combat Kills 152 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 93/100 System Corruption 3% Temperature Cool (0) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Sensor Array Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Energy Filter Improved System Restoration Module Power Sword Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Improved Medium Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Targeting Computer Armor Integrity Analyzer Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Improved Heavy Machine Gun Mass Driver > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Light Fission Core Advanced Heat Sink Matter Compressor Improved Sensor Array Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Targeting Computer Energy Filter Improved Heavy Armor Plating Dynamic Insulation System Improved System Restoration Module Flak Gun Heavy Machine Gun Gauss Cannon Proton Missile Launcher Improved Grenade Launcher Scatter Rocket Array Power Sword [Rating: 87] Favorites ----------- Power Light Fission Core Engine Heavy Deuterium Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Wheel Compact Wheel Utility Armor Integrity Analyzer Device Improved Sensor Array Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . . 1 Propulsion 4 | . . 2 . . 2 . . Utility 6 | . . . 2 2 . 2 . Weapon 1 | . . . . . . . 1 Parts Attached 180 | 6 7 6 22 22 65 14 38 Power 19 | . 2 1 2 1 6 3 4 Engine 7 | . 2 1 2 1 . . 1 Core 12 | . . . . . 6 3 3 Reactor . | . . . . . . . . Propulsion 40 | 2 2 3 5 5 16 1 6 Treads 15 | . . . 2 4 7 1 1 Leg 21 | 2 2 3 3 1 9 . 1 Wheel 4 | . . . . . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 52 | 1 2 . 10 10 18 4 7 Device 23 | . . . 3 1 13 3 3 Storage 7 | 1 1 . 2 2 . . 1 Processor 7 | . . . 1 3 3 . . Hackware . | . . . . . . . . Protection 15 | . 1 . 4 4 2 1 3 Artifact . | . . . . . . . . Weapon 69 | 3 1 2 5 6 25 6 21 Energy Gun 7 | 1 . . . . 2 . 4 Energy Cannon 5 | . . . . . 4 . 1 Ballistic Gun 27 | 2 1 2 4 3 6 3 6 Ballistic Cannon 13 | . . . . 3 6 1 3 Launcher 7 | . . . 1 . 1 . 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 10 | . . . . . 6 2 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 2 . 1 Parts Lost 63 | . . . 6 6 11 2 38 Power 9 | . . . 1 . 2 1 5 Propulsion 24 | . . . 4 2 6 . 12 Utility 16 | . . . 1 1 3 1 10 Weapon 14 | . . . . 3 . . 11 Highest Loss Streak 33 | . . . 2 2 3 1 33 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 97 99 98 98 98 99 91 Engine 3 | . 14 11 9 6 . . . Core 3 | . . . . . 5 5 9 Treads 19 | . . . 5 24 27 16 9 Leg 14 | . 28 44 28 5 10 17 12 Device 9 | . . . 8 8 7 22 13 Storage 7 | . 14 11 9 7 6 5 5 Processor 16 | . . . 8 22 19 17 14 Protection 5 | . 11 11 9 5 4 . 4 Energy Gun 2 | . 14 . . . 1 . 6 Energy Cannon 1 | . . . . . 4 . . Ballistic Gun 7 | . 14 20 17 10 2 4 3 Ballistic Cannon 2 | . . . . 3 3 5 3 Naked Turns . | . . . . . . . . Heaviest Build 121 | 9 28 34 62 109 112 110 121 Greatest Support 120 | 20 26 46 49 80 120 80 80 Greatest Overweight (x) 33 | 2 1 . 1 3 2 2 33 Average Overweight (x) . | . . . . 1 . 1 2 Largest Inventory Capacity 25 | 8 15 15 20 25 25 25 25 Average Capacity 22 | 7 13 15 18 23 25 25 25 Most Carried 25 | 4 15 15 20 25 25 24 25 Average Carried 20 | 1 8 14 15 20 24 22 21 Final Capacity 25 | 8 15 15 20 25 25 25 25 Final Carried 25 | 4 15 15 20 25 25 24 7 Class Distribution -------------------- 33% | Scavenger-Skirmisher 32% | Mutant 17% | Skirmisher 9% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4634 | 214 161 137 746 914 1539 237 686 Remotely . | . . . . . . . . Salvage Created 4825 | . 323 189 970 607 1639 203 894 Parts 235 | . 21 15 57 23 83 10 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . . . 3 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 95 | . 11 5 21 14 29 5 10 Melee 1 | . . . . . 1 . . Guns 58 | . 9 5 20 9 9 1 5 Cannons 29 | . . . . 5 19 4 1 AOE 7 | . 2 . 1 . . . 4 Classes Destroyed 12 | . 2 2 3 1 4 . . Worker 6 | . . . 2 1 3 . . Builder 5 | . . . . . 4 . 1 Tunneler 1 | . . . . . 1 . . Recycler 7 | . . . 1 1 2 . 3 Watcher 8 | . . 1 2 . 3 . 2 Swarmer 15 | . 6 3 3 . 3 . . Cutter 2 | . . . . . 2 . . Grunt 32 | . 5 . 9 6 7 . 5 Duelist 1 | . . . . . 1 . . Sentry 16 | . . 2 8 1 3 1 1 Hunter 14 | . . . 1 3 6 . 4 Programmer 15 | . . . . 4 7 4 . Best Kill Streak 7 | . 4 4 5 2 7 3 7 Combat Bots Only 5 | . 4 4 5 2 3 3 4 Max Kills in Single Turn 3 | . 2 1 2 1 2 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 1 . . . 2 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 12799 | . 266 150 1326 1981 3401 502 5173 Core 1868 | . 49 19 57 188 381 21 1153 Absorbed by Shields 266 | . . . . . 178 69 19 Redirected to Shielding 12 | . 8 4 . . . . . Core Remaining (%) 84 | 100 80 95 89 73 55 97 . Volleys Fired 372 | . 24 13 96 73 107 15 44 Largest 3 | . 2 2 2 2 2 2 3 Hottest 203 | . 60 43 50 71 145 72 203 Shots Fired 739 | . 48 26 185 146 202 30 102 Gun 554 | . 48 26 180 110 100 15 75 Cannon 174 | . . . . 36 100 15 23 Launcher 11 | . . . 5 . 2 . 4 Special . | . . . . . . . . Kinetic 570 | . 24 26 180 146 113 30 51 Thermal 95 | . . . . . 75 . 20 Explosive 10 | . . . 5 . 2 . 3 Electromagnetic 64 | . 24 . . . 12 . 28 Robot Hit Streak 14 | . 6 7 11 13 14 7 8 Robot Miss Streak 9 | . 2 2 9 4 7 2 6 Penetration Max 1 | . . . . . 1 . . Secondary Targets 2 | . . . 1 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 487 | . 32 16 107 102 150 18 62 Core Hits 282 | . 17 8 59 37 96 10 55 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 2 | . 1 . . 1 . . . Critical Strikes 9 | . 2 . 1 2 3 . 1 Destroy 4 | . 1 . 1 1 . . 1 Blast 4 | . . . . 1 3 . . Corrupt 1 | . 1 . . . . . . Melee Attacks 14 | . . . . . 7 3 4 Impact . | . . . . . . . . Slashing 14 | . . . . . 7 3 4 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12701 | . 519 211 2010 2030 4543 697 2691 Guns 7164 | . 411 211 1934 1520 1799 272 1017 Cannons 3233 | . . . . 510 1940 425 358 Explosions 2178 | . 102 . 76 . 684 . 1316 Melee 120 | . . . . . 120 . . Ramming 6 | . 6 . . . . . . Kinetic 7726 | . 200 211 1934 2030 1889 697 765 Thermal 2695 | . 102 . . . 1973 . 620 Explosive 1323 | . . . 76 . 309 . 938 Electromagnetic 831 | . 211 . . . 252 . 368 Impact . | . . . . . . . . Slashing 120 | . . . . . 120 . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 2 6 4 3 Average Corruption 3 | . . . . 1 4 2 2 Corruption Purged 6 | . . . . . 6 . . Corruption Blocked . | . . . . . . . . Effects 112 | . . . . 18 92 2 . Message Errors 25 | . . . . 3 21 1 . Matter Fused 28 | . . . . 7 20 1 . Heat Flow Errors 17 | . . . . 3 14 . . Energy Discharges 13 | . . . . 2 11 . . Parts Rejected 3 | . . . . 1 2 . . Data Loss (minor) 13 | . . . . 1 12 . . Data Loss (major) 6 | . . . . . 6 . . Misfires 6 | . . . . 1 5 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 341 | . . . . 30 261 37 13 Projectiles 168 | . . . . 30 89 37 12 Explosions 128 | . . . . . 127 . 1 Melee 45 | . . . . . 45 . . Knockbacks 19 | . . . . 7 4 4 4 Impact . | . . . . . . . . Kinetic 19 | . . . . 7 4 4 4 Secondary . | . . . . . . . . Self-Inflicted Damage 90 | . . . . . . . 90 Shots 4 | . . . . . . . 4 Rammed . | . . . . . . . . Targets Rammed 2 | . 2 . . . . . . Kicked 2 | . 2 . . . . . . Crushed . | . . . . . . . . Highest Temperature 480 | . 48 . 127 113 480 . 293 Average Temperature 61 | . 23 . 22 16 104 . 72 Received Heat Transfer 1912 | . 72 18 450 357 518 20 477 Effects 5 | . . . . . 4 . 1 Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Interference 1 | . . . . . . . 1 Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 5 . . Heat Transferred 3278 | . . . . . 2510 . 768 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 694 | . 152 232 474 263 694 338 199 Initial 334 | . . 59 97 163 60 334 71 Average 137 | . 100 123 350 86 113 205 67 Maximum Alert Level 2 | . . 1 2 1 2 1 1 Low Security (%) 76 | 100 100 80 9 86 84 60 99 Level 1 16 | . . 19 53 13 9 39 . Level 2 6 | . . . 37 . 5 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 33 | . 3 . 3 6 16 1 4 Investigation 4 | . 2 . 1 . 1 . . Extermination 13 | . . . . 3 7 1 2 Reinforcement 13 | . 1 . 1 3 6 . 2 Assault 2 | . . . . . 2 . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 8 | . 2 1 3 . 1 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 15 7 31 20 48 5 26 Peak Tracking Total 10 | . 4 4 4 2 7 2 10 Tactical Retreats 3 | . . . . . 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 2 . 1 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 14 | . . . 2 2 9 1 . Max in Single Turn 4 | . . . 1 1 4 1 . Garrison Access 2 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 15 | . 3 . 3 4 4 1 . Terminals 11 | . 2 . 2 3 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . Total Hacks 21 | . 3 . 5 7 5 1 . Successful 11 | . 2 . 3 4 1 1 . Failed 10 | . 1 . 2 3 4 . . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 9 | . 1 . 1 3 4 . . Terminals 14 | . 2 . 2 5 4 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . 3 2 1 . . Terminal Hacks 8 | . 1 . 2 3 1 1 . Zone Layout 8 | . 1 . 2 3 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 3 1 1 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 10924 | 56 756 256 1226 2393 4383 1011 843 Spaces Moved 4022 | 39 378 156 511 851 1579 195 313 Core 10 | 9 . . . . . . 1 Treads 2520 | . . . 3 643 1579 184 111 Legs 1360 | 30 378 156 508 208 . 11 69 Wheels 132 | . . . . . . . 132 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 164 240 150 Average Speed 213 | 115 170 120 174 235 233 241 205 Slowest Speed 1700 | 150 190 120 240 410 320 260 1700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 46 13 47 23 28 5 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 12 | . . . . . 5 3 4 Terrain Destroyed 226 | . 9 . 44 3 67 11 92 Melee 12 | . . . . . 5 3 4 Projectile 40 | . . . . 3 17 8 12 AOE 174 | . 9 . 44 . 45 . 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 5721 | 47 438 200 700 1115 2080 704 437 Wait 978 | . 15 20 47 143 249 476 28 Move 4015 | 38 377 155 510 850 1578 194 313 Hop . | . . . . . . . . Pick Up 78 | 3 10 2 11 16 30 1 5 Fast Attach 32 | 5 1 1 3 3 12 2 5 Attach 66 | . 1 2 11 10 17 4 21 Detach 10 | . . . 5 1 3 . 1 Swap 82 | 1 5 3 8 9 36 8 12 Drop 72 | . 3 4 9 10 41 1 4 Fire 372 | . 24 13 96 73 107 15 44 Melee 14 | . . . . . 7 3 4 Ram . | . . . . . . . . Kick 2 | . 2 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 676 | -10/Materials | Discovered new exit (range 16) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Propulsion x2 1016 | -9/Materials | Discovered new exit (range 15) 1069 | -9/Materials | Entered another Materials area 1069 | -8/Materials | Evolved 2 slots: Utility x2 1259 | -8/Materials | Garrison activated, responded to threat 2278 | -8/Materials | Discovered new exit (range 5) 2295 | -8/Materials | Entered Factory 2295 | -7/Factory | Evolved 2 slots: Utility x2 3142 | -7/Factory | Build established: Skirmisher 4536 | -7/Factory | Discovered new exit (range 19) 4651 | -7/Factory | Identified exit to Factory 4688 | -7/Factory | Entered another Factory area 4688 | -6/Factory | Evolved 2 slots: Propulsion x2 5154 | -6/Factory | Build established: Scavenger-Skirmisher 7162 | -6/Factory | Lost 3 parts (1p1n1u) 7431 | -6/Factory | Build established: Mutant 8209 | -6/Factory | Found Prototype Launcher 8801 | -6/Factory | Discovered new exit (range 9) 8812 | -6/Factory | Identified exit to Factory 8888 | -6/Factory | First assault squad dispatched 9071 | -6/Factory | Entered another Factory area 9071 | -5/Factory | Evolved 2 slots: Utility x2 9554 | -5/Factory | Build established: Scavenger-Skirmisher 10046 | -5/Factory | Discovered new exit (range 16) 10080 | -5/Factory | Identified exit to Factory 10082 | -5/Factory | Entered another Factory area 10082 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 10428 | -4/Factory | Lost 4 parts (1p3n) 10474 | -4/Factory | Identified Scatter Rocket Array 10769 | -4/Factory | Build established: Scavenger-Gunner 10897 | -4/Factory | Core integrity fell below 50% 10919 | -4/Factory | Core integrity fell below 20% 10925 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10918_ Slug penetrates R-10 Processor. 10918_ U-05 Engineer lays Concrete. 10918_ R-10 Processor collects Med. Storage Unit. 10919_ U-05 Engineer lays Concrete. 10920_ U-05 Engineer builds a Wall. 10920_ K-01 Serf collects debris. 10920_ R-10 Processor collects Lgt. Ion Engine. 10921_ Penetrated by Slug. 10921_ Dynamic Insulation System destroyed. 10921_ Slug penetrates R-10 Processor. 10921_ U-05 Engineer lays Concrete. 10922_ U-05 Engineer builds a Wall. 10922_ U-05 Engineer lays Concrete. 10922_ R-10 Processor collects Terrain Scanner. 10923_ The unstable cave ceiling collapses. 10923_ U-05 Engineer lays Concrete. 10924_ K-01 Serf collects debris. 10924_ U-05 Engineer lays Concrete. 10924_ Dropped Matter Compressor. 10924_ U-05 Engineer lays Concrete. 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"""" u | | ????????? / # | | ?????????? / """""" # | | ??????????####"" ; """""" #######+#+####### | | ?????????????# ; """""" ##??# # | | ?????????????##### # """""" #???# # | | ?????????????????##### #???# # | | ?????????????????????# #???# # | | ?????????????????????############???# """"" # | | ????????????????????????????????????# """"" # | | ????????????????????????????????????# """ # | | ????????????????????????????????????# # | | ????????????????????????????????????# """"" [# | | ????????????????????????????????????# | ???????# | | ????????????????????????????????????# ???????# | | ????????????????????????????????????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 28 Energy Capacity 310 Matter Stores 356 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 600 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticLaserGenerator Manual? 0 Play Time 02:21:17 Cumulative 35.5 hours Start 2022.06.09 @ 00:12:59 End 2022.06.14 @ 01:49:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 0 Explorer 3 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dcb1b345-4a67-4bc2-9c90-2678fe71e8ba