Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 01:49:55

Player: Hanyouslayer

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (122)     610
Value Destroyed (4994)     4994
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 10276

 Bonus
-------
High Alert Combat Kills    152

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     93/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
           Huge Storage Unit
  Improved Signal Interpreter
           Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
  Improved Sensor Array
           Signal Interpreter
  Advanced Terrain Scan Processor
           Targeting Computer
           Energy Filter
  Improved System Restoration Module
           Power Sword

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
     Micro Fission Core
>          --- PROPULSION -------
     Light Treads
  Improved Medium Treads
  Improved Medium Treads
           Carbon-fiber Leg
           Flexi-carbon Leg
   Armored Leg
>          --- UTILITY ----------
  Advanced Heat Sink
           Huge Storage Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Targeting Computer
           Armor Integrity Analyzer
           Weapon Cycler
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Tesla Rifle
  Improved Heavy Machine Gun
           Mass Driver
>          --- INVENTORY --------
     Micro Nuclear Core
     Light Angular Momentum Engine
     Light Fission Core
  Advanced Heat Sink
           Matter Compressor
  Improved Sensor Array
           Signal Interpreter
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
           Targeting Computer
           Energy Filter
  Improved Heavy Armor Plating
           Dynamic Insulation System
  Improved System Restoration Module
           Flak Gun
     Heavy Machine Gun
           Gauss Cannon
           Proton Missile Launcher
  Improved Grenade Launcher
           Scatter Rocket Array
           Power Sword
[Rating: 87]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Heavy Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
Utility                    Armor Integrity Analyzer
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   2   .   .   2   .   .   
  Utility                  6    | .   .   .   2   2   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             180  | 6   7   6   22  22  65  14  38  
  Power                    19   | .   2   1   2   1   6   3   4   
    Engine                 7    | .   2   1   2   1   .   .   1   
    Core                   12   | .   .   .   .   .   6   3   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   2   3   5   5   16  1   6   
    Treads                 15   | .   .   .   2   4   7   1   1   
    Leg                    21   | 2   2   3   3   1   9   .   1   
    Wheel                  4    | .   .   .   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  52   | 1   2   .   10  10  18  4   7   
    Device                 23   | .   .   .   3   1   13  3   3   
    Storage                7    | 1   1   .   2   2   .   .   1   
    Processor              7    | .   .   .   1   3   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             15   | .   1   .   4   4   2   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   69   | 3   1   2   5   6   25  6   21  
    Energy Gun             7    | 1   .   .   .   .   2   .   4   
    Energy Cannon          5    | .   .   .   .   .   4   .   1   
    Ballistic Gun          27   | 2   1   2   4   3   6   3   6   
    Ballistic Cannon       13   | .   .   .   .   3   6   1   3   
    Launcher               7    | .   .   .   1   .   1   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   6   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   1   1   2   .   1   
Parts Lost                 63   | .   .   .   6   6   11  2   38  
  Power                    9    | .   .   .   1   .   2   1   5   
  Propulsion               24   | .   .   .   4   2   6   .   12  
  Utility                  16   | .   .   .   1   1   3   1   10  
  Weapon                   14   | .   .   .   .   3   .   .   11  
  Highest Loss Streak      33   | .   .   .   2   2   3   1   33  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   97  99  98  98  98  99  91  
  Engine                   3    | .   14  11  9   6   .   .   .   
  Core                     3    | .   .   .   .   .   5   5   9   
  Treads                   19   | .   .   .   5   24  27  16  9   
  Leg                      14   | .   28  44  28  5   10  17  12  
  Device                   9    | .   .   .   8   8   7   22  13  
  Storage                  7    | .   14  11  9   7   6   5   5   
  Processor                16   | .   .   .   8   22  19  17  14  
  Protection               5    | .   11  11  9   5   4   .   4   
  Energy Gun               2    | .   14  .   .   .   1   .   6   
  Energy Cannon            1    | .   .   .   .   .   4   .   .   
  Ballistic Gun            7    | .   14  20  17  10  2   4   3   
  Ballistic Cannon         2    | .   .   .   .   3   3   5   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             121  | 9   28  34  62  109 112 110 121 
  Greatest Support         120  | 20  26  46  49  80  120 80  80  
  Greatest Overweight (x)  33   | 2   1   .   1   3   2   2   33  
  Average Overweight (x)   .    | .   .   .   .   1   .   1   2   
Largest Inventory Capacity 25   | 8   15  15  20  25  25  25  25  
  Average Capacity         22   | 7   13  15  18  23  25  25  25  
  Most Carried             25   | 4   15  15  20  25  25  24  25  
  Average Carried          20   | 1   8   14  15  20  24  22  21  
  Final Capacity           25   | 8   15  15  20  25  25  25  25  
  Final Carried            25   | 4   15  15  20  25  25  24  7   

 Class Distribution 
--------------------
 33% | Scavenger-Skirmisher
 32% | Mutant
 17% | Skirmisher
  9% | Scavenger-Mutant
  6% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
           Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           4634 | 214  161  137  746  914  1539 237  686  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4825 | .    323  189  970  607  1639 203  894  
  Parts                    235  | .    21   15   57   23   83   10   26   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    3    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  95   | .   11  5   21  14  29  5   10  
  Melee                    1    | .   .   .   .   .   1   .   .   
  Guns                     58   | .   9   5   20  9   9   1   5   
  Cannons                  29   | .   .   .   .   5   19  4   1   
  AOE                      7    | .   2   .   1   .   .   .   4   
Classes Destroyed          12   | .   2   2   3   1   4   .   .   
  Worker                   6    | .   .   .   2   1   3   .   .   
  Builder                  5    | .   .   .   .   .   4   .   1   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Recycler                 7    | .   .   .   1   1   2   .   3   
  Watcher                  8    | .   .   1   2   .   3   .   2   
  Swarmer                  15   | .   6   3   3   .   3   .   .   
  Cutter                   2    | .   .   .   .   .   2   .   .   
  Grunt                    32   | .   5   .   9   6   7   .   5   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   16   | .   .   2   8   1   3   1   1   
  Hunter                   14   | .   .   .   1   3   6   .   4   
  Programmer               15   | .   .   .   .   4   7   4   .   
Best Kill Streak           7    | .   4   4   5   2   7   3   7   
  Combat Bots Only         5    | .   4   4   5   2   3   3   4   
Max Kills in Single Turn   3    | .   2   1   2   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               12799 | .    266  150  1326 1981 3401 502  5173 
  Core                     1868  | .    49   19   57   188  381  21   1153 
  Absorbed by Shields      266   | .    .    .    .    .    178  69   19   
  Redirected to Shielding  12    | .    8    4    .    .    .    .    .    
Core Remaining (%)         84    | 100  80   95   89   73   55   97   .    
Volleys Fired              372   | .    24   13   96   73   107  15   44   
  Largest                  3     | .    2    2    2    2    2    2    3    
  Hottest                  203   | .    60   43   50   71   145  72   203  
Shots Fired                739   | .    48   26   185  146  202  30   102  
  Gun                      554   | .    48   26   180  110  100  15   75   
  Cannon                   174   | .    .    .    .    36   100  15   23   
  Launcher                 11    | .    .    .    5    .    2    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  570   | .    24   26   180  146  113  30   51   
  Thermal                  95    | .    .    .    .    .    75   .    20   
  Explosive                10    | .    .    .    5    .    2    .    3    
  Electromagnetic          64    | .    24   .    .    .    12   .    28   
  Robot Hit Streak         14    | .    6    7    11   13   14   7    8    
  Robot Miss Streak        9     | .    2    2    9    4    7    2    6    
  Penetration Max          1     | .    .    .    .    .    1    .    .    
  Secondary Targets        2     | .    .    .    1    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    .    .    
Shots Hit Robots           487   | .    32   16   107  102  150  18   62   
  Core Hits                282   | .    17   8    59   37   96   10   55   
  Critical Kills           2     | .    .    .    1    .    .    .    1    
  Critical Parts Destroyed 2     | .    1    .    .    1    .    .    .    
  Critical Strikes         9     | .    2    .    1    2    3    .    1    
    Destroy                4     | .    1    .    1    1    .    .    1    
    Blast                  4     | .    .    .    .    1    3    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    
Melee Attacks              14    | .    .    .    .    .    7    3    4    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    .    7    3    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           12701 | .    519  211  2010 2030 4543 697  2691 
  Guns                     7164  | .    411  211  1934 1520 1799 272  1017 
  Cannons                  3233  | .    .    .    .    510  1940 425  358  
  Explosions               2178  | .    102  .    76   .    684  .    1316 
  Melee                    120   | .    .    .    .    .    120  .    .    
  Ramming                  6     | .    6    .    .    .    .    .    .    
  Kinetic                  7726  | .    200  211  1934 2030 1889 697  765  
  Thermal                  2695  | .    102  .    .    .    1973 .    620  
  Explosive                1323  | .    .    .    76   .    309  .    938  
  Electromagnetic          831   | .    211  .    .    .    252  .    368  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 120   | .    .    .    .    .    120  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    2    6    4    3    
  Average Corruption       3     | .    .    .    .    1    4    2    2    
  Corruption Purged        6     | .    .    .    .    .    6    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  112   | .    .    .    .    18   92   2    .    
    Message Errors         25    | .    .    .    .    3    21   1    .    
    Matter Fused           28    | .    .    .    .    7    20   1    .    
    Heat Flow Errors       17    | .    .    .    .    3    14   .    .    
    Energy Discharges      13    | .    .    .    .    2    11   .    .    
    Parts Rejected         3     | .    .    .    .    1    2    .    .    
    Data Loss (minor)      13    | .    .    .    .    1    12   .    .    
    Data Loss (major)      6     | .    .    .    .    .    6    .    .    
    Misfires               6     | .    .    .    .    1    5    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            341   | .    .    .    .    30   261  37   13   
  Projectiles              168   | .    .    .    .    30   89   37   12   
  Explosions               128   | .    .    .    .    .    127  .    1    
  Melee                    45    | .    .    .    .    .    45   .    .    
Knockbacks                 19    | .    .    .    .    7    4    4    4    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    7    4    4    4    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      90    | .    .    .    .    .    .    .    90   
  Shots                    4     | .    .    .    .    .    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    2    .    .    .    .    .    .    
  Kicked                   2     | .    2    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        480   | .    48   .    127  113  480  .    293  
  Average Temperature      61    | .    23   .    22   16   104  .    72   
  Received Heat Transfer   1912  | .    72   18   450  357  518  20   477  
  Effects                  5     | .    .    .    .    .    4    .    1    
    Shutdowns              1     | .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    
    Interference           1     | .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    .    5    .    .    
  Heat Transferred         3278  | .    .    .    .    .    2510 .    768  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             694  | .   152 232 474 263 694 338 199 
  Initial                  334  | .   .   59  97  163 60  334 71  
  Average                  137  | .   100 123 350 86  113 205 67  
Maximum Alert Level        2    | .   .   1   2   1   2   1   1   
  Low Security (%)         76   | 100 100 80  9   86  84  60  99  
  Level 1                  16   | .   .   19  53  13  9   39  .   
  Level 2                  6    | .   .   .   37  .   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   3   .   3   6   16  1   4   
  Investigation            4    | .   2   .   1   .   1   .   .   
  Extermination            13   | .   .   .   .   3   7   1   2   
  Reinforcement            13   | .   1   .   1   3   6   .   2   
  Assault                  2    | .   .   .   .   .   2   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           8    | .   2   1   3   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              152  | .   15  7   31  20  48  5   26  
  Peak Tracking Total      10   | .   4   4   4   2   7   2   10  
  Tactical Retreats        3    | .   .   .   .   .   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            6    | .   2   .   1   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          14   | .   .   .   2   2   9   1   .   
  Max in Single Turn       4    | .   .   .   1   1   4   1   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          15   | .   3   .   3   4   4   1   .   
  Terminals                11   | .   2   .   2   3   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   
Total Hacks                21   | .   3   .   5   7   5   1   .   
  Successful               11   | .   2   .   3   4   1   1   .   
  Failed                   10   | .   1   .   2   3   4   .   .   
    Catastrophic           2    | .   1   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   .   1   3   4   .   .   
  Terminals                14   | .   2   .   2   5   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   3   2   1   .   .   
Terminal Hacks             8    | .   1   .   2   3   1   1   .   
  Zone Layout              8    | .   1   .   2   3   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   3   1   1   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Turns Passed               10924 | 56   756  256  1226 2393 4383 1011 843  
Spaces Moved               4022  | 39   378  156  511  851  1579 195  313  
  Core                     10    | 9    .    .    .    .    .    .    1    
  Treads                   2520  | .    .    .    3    643  1579 184  111  
  Legs                     1360  | 30   378  156  508  208  .    11   69   
  Wheels                   132   | .    .    .    .    .    .    .    132  
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  190  164  240  150  
  Average Speed            213   | 115  170  120  174  235  233  241  205  
  Slowest Speed            1700  | 150  190  120  240  410  320  260  1700 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       21    | 4    46   13   47   23   28   5    8    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    
Spaces Dug                 12    | .    .    .    .    .    5    3    4    
Terrain Destroyed          226   | .    9    .    44   3    67   11   92   
  Melee                    12    | .    .    .    .    .    5    3    4    
  Projectile               40    | .    .    .    .    3    17   8    12   
  AOE                      174   | .    9    .    44   .    45   .    76   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Total                      5721 | 47   438  200  700  1115 2080 704  437  
  Wait                     978  | .    15   20   47   143  249  476  28   
  Move                     4015 | 38   377  155  510  850  1578 194  313  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  78   | 3    10   2    11   16   30   1    5    
  Fast Attach              32   | 5    1    1    3    3    12   2    5    
  Attach                   66   | .    1    2    11   10   17   4    21   
  Detach                   10   | .    .    .    5    1    3    .    1    
  Swap                     82   | 1    5    3    8    9    36   8    12   
  Drop                     72   | .    3    4    9    10   41   1    4    
  Fire                     372  | .    24   13   96   73   107  15   44   
  Melee                    14   | .    .    .    .    .    7    3    4    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 16)
    57 | -11/Scrapyard | Entered Materials
   312 | -10/Materials | Build established: Mutant
   676 | -10/Materials | Discovered new exit (range 16)
   813 | -10/Materials | Entered another Materials area
   813 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1016 | -9/Materials  | Discovered new exit (range 15)
  1069 | -9/Materials  | Entered another Materials area
  1069 | -8/Materials  | Evolved 2 slots: Utility x2
  1259 | -8/Materials  | Garrison activated, responded to threat
  2278 | -8/Materials  | Discovered new exit (range 5)
  2295 | -8/Materials  | Entered Factory
  2295 | -7/Factory    | Evolved 2 slots: Utility x2
  3142 | -7/Factory    | Build established: Skirmisher
  4536 | -7/Factory    | Discovered new exit (range 19)
  4651 | -7/Factory    | Identified exit to Factory
  4688 | -7/Factory    | Entered another Factory area
  4688 | -6/Factory    | Evolved 2 slots: Propulsion x2
  5154 | -6/Factory    | Build established: Scavenger-Skirmisher
  7162 | -6/Factory    | Lost 3 parts (1p1n1u)
  7431 | -6/Factory    | Build established: Mutant
  8209 | -6/Factory    | Found Prototype Launcher
  8801 | -6/Factory    | Discovered new exit (range 9)
  8812 | -6/Factory    | Identified exit to Factory
  8888 | -6/Factory    | First assault squad dispatched
  9071 | -6/Factory    | Entered another Factory area
  9071 | -5/Factory    | Evolved 2 slots: Utility x2
  9554 | -5/Factory    | Build established: Scavenger-Skirmisher
 10046 | -5/Factory    | Discovered new exit (range 16)
 10080 | -5/Factory    | Identified exit to Factory
 10082 | -5/Factory    | Entered another Factory area
 10082 | -4/Factory    | Evolved 2 slots: Power x1, Weapon x1
 10428 | -4/Factory    | Lost 4 parts (1p3n)
 10474 | -4/Factory    | Identified Scatter Rocket Array
 10769 | -4/Factory    | Build established: Scavenger-Gunner
 10897 | -4/Factory    | Core integrity fell below 50%
 10919 | -4/Factory    | Core integrity fell below 20%
 10925 | -4/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
10918_ Slug penetrates R-10 Processor.
10918_ U-05 Engineer lays Concrete. <x2>
10918_ R-10 Processor collects Med. Storage Unit.
10919_ U-05 Engineer lays Concrete. <x2>
10920_ U-05 Engineer builds a Wall.
10920_ K-01 Serf collects debris.
10920_ R-10 Processor collects Lgt. Ion Engine.
10921_ Penetrated by Slug.
10921_ Dynamic Insulation System destroyed.
10921_ Slug penetrates R-10 Processor.
10921_ U-05 Engineer lays Concrete.
10922_ U-05 Engineer builds a Wall.
10922_ U-05 Engineer lays Concrete.
10922_ R-10 Processor collects Terrain Scanner.
10923_ The unstable cave ceiling collapses.
10923_ U-05 Engineer lays Concrete.
10924_ K-01 Serf collects debris.
10924_ U-05 Engineer lays Concrete.
10924_ Dropped Matter Compressor.
10924_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????  !!*??????????????????? |
| ??????????????????????????  !!???? #?????????????? |
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| ????????????????????###     #####+##??????????? #? |
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| ????????????????????????????????????#   | ???????# |
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| ????????????????????????????????????#     ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          28
Energy Capacity            310
Matter Stores              356
Matter Capacity            550
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             600
Core Shielding             20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Armor Integrity Analysis   30
Recoil Reduction           6
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChromaticLaserGenerator
  Manual?         0
Play Time         02:21:17
  Cumulative      35.5 hours
  Start           2022.06.09 @ 00:12:59
  End             2022.06.14 @ 01:49:55
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           13
  Adventurer      0
  Explorer        3
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          35
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: dcb1b345-4a67-4bc2-9c90-2678fe71e8ba