Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.31 @ 15:12:47 Player: Afro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (187) 935 Value Destroyed (4816) 4816 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (130) 130 TOTAL SCORE: 9941 Bonus ------- High Alert Combat Kills 146 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 195/300 Energy 142/315 System Corruption 22% Temperature Cool (99) Movement Core (400) Ox7 Location -6/Extension Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Transmission Jammer > --- WEAPON (3) ------- Phasing Sabre Phasing Sabre > --- INVENTORY (5) ---- Fusion Compressor Advanced Heat Sink Force Rifle Heavy Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Energy Filter Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Minigun Flak Gun > --- INVENTORY -------- Cooled Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Light Armored Exoskeleton Light Armored Exoskeleton Improved VTOL Module Power Amplifier Advanced Visual Processing Unit Improved Signal Interpreter Advanced Melee Analysis Suite Weapon Cycler Microactuators Transmission Jammer Hardlight Generator Hacking Suite Heavy Rocket Launcher Remote Datajack Scythe [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Matter Filter Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Cooled Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 5 | . . . . 2 2 . . 1 . Weapon 1 | . . 1 . . . . . . . Parts Attached 150 | 10 13 26 6 41 14 4 2 29 5 Power 22 | 4 2 4 1 3 4 . . 3 1 Engine 18 | 4 2 4 1 3 4 . . . . Core 3 | . . . . . . . . 2 1 Reactor 1 | . . . . . . . . 1 . Propulsion 35 | 2 2 8 1 12 1 . . 9 . Treads 5 | 2 . . . 3 . . . . . Leg 24 | . 2 8 1 9 1 . . 3 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 6 | . . . . . . . . 6 . Utility 42 | 2 2 2 . 11 6 3 1 14 1 Device 22 | 1 1 1 . 3 4 1 . 10 1 Storage 4 | 1 1 . . 2 . . . . . Processor 8 | . . 1 . 4 . 1 . 2 . Hackware 1 | . . . . . . . . 1 . Protection 7 | . . . . 2 2 1 1 1 . Artifact . | . . . . . . . . . . Weapon 51 | 2 7 12 4 15 3 1 1 3 3 Energy Gun 15 | 2 1 3 1 3 2 . 1 2 . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 24 | . 5 9 1 8 . 1 . . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 2 | . . . . 1 1 . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 5 | . 1 . . 1 . . . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 13 | . . 3 . 2 4 . . 4 . Parts Lost 40 | . 3 7 1 3 1 4 2 17 2 Power 2 | . 1 1 . . . . . . . Propulsion 11 | . 2 2 1 1 1 . . 4 . Utility 17 | . . 1 . 1 . 3 1 10 1 Weapon 10 | . . 3 . 1 . 1 1 3 1 Highest Loss Streak 5 | . 2 4 1 2 1 3 1 5 2 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 4 12 19 19 18 16 12 12 14 4 Power 1 | 1 2 3 2 1 1 1 1 1 1 Propulsion 3 | 1 3 3 4 4 3 3 3 2 . Utility 5 | . 2 4 5 6 6 4 4 6 1 Weapon 4 | 1 4 7 6 5 4 3 2 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 36 | . 4 11 1 13 2 . . 4 1 Power 10 | . 3 3 . 1 1 . . 1 1 Propulsion 6 | . . 1 . 5 . . . . . Utility 11 | . . 2 1 4 1 . . 3 . Weapon 8 | . 1 5 . 2 . . . . . Tool/Special 1 | . . . . 1 . . . . . Average Slot Usage (%) 92 | . 97 99 100 95 91 91 92 82 14 Engine 8 | . 13 10 11 9 7 7 7 4 . Treads 2 | . 18 . . 1 . . . . . Leg 17 | . 8 33 33 21 14 15 15 10 . Device 10 | . 12 5 . 2 14 14 15 18 8 Storage 8 | . 14 11 11 10 7 7 7 4 . Processor 7 | . . 5 11 18 . 6 7 10 . Protection 7 | . . . . 4 22 15 15 8 . Energy Gun 6 | . 3 8 7 7 6 7 9 6 . Ballistic Gun 16 | . 24 23 24 15 15 14 12 6 . Peak Build Rating 65 | 7 9 18 20 44 54 54 54 65 30 Average Rating 36 | 5 7 14 17 36 52 52 52 58 11 On Entrance 26 | . 7 9 17 20 44 53 52 54 6 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 91 | 13 51 57 61 80 91 91 83 80 23 Greatest Support 62 | 40 40 30 30 62 45 45 45 60 3 Greatest Overweight (x) 7 | . 5 1 2 2 2 2 1 2 7 Average Overweight (x) . | . . 1 1 . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 14 20 20 20 20 20 20 17 5 Most Carried 20 | 8 20 20 20 20 20 20 19 20 5 Average Carried 16 | 4 12 19 19 19 19 15 15 16 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 5 Final Carried 20 | 7 20 20 20 20 20 15 19 5 5 Class Distribution -------------------- 37% | Tank 31% | Gunner 24% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Matter Collected 4866 | 342 356 740 614 1379 267 264 172 530 202 Remotely . | . . . . . . . . . . Salvage Created 5851 | 183 461 1224 394 1602 649 195 162 779 202 Parts 385 | 16 45 80 26 115 36 9 13 33 12 Haulers Intercepted 9 | . . 4 . 3 2 . . . . Recyclers Shooed 8 | 1 2 . . 4 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 9 10 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Combat Hostiles Destroyed 143 | . 14 30 13 42 13 8 8 14 1 Melee 2 | . . . . . . . . 1 1 Guns 121 | . 13 30 13 36 9 6 4 10 . Cannons 4 | . . . . 4 . . . . . AOE 16 | . 1 . . 2 4 2 4 3 . Classes Destroyed 14 | 3 3 3 1 2 1 1 . . . Worker 11 | 2 . 1 1 5 . . . 2 . Builder 5 | . . . . 4 . . . . 1 Tunneler 3 | 2 . . . 1 . . . . . Hauler 9 | . . 4 . 3 2 . . . . Recycler 10 | 1 2 1 . . 3 . . 2 1 Operator 3 | . . 2 . 1 . . . . . Watcher 3 | . 1 1 . 1 . . . . . Swarmer 71 | . 11 15 7 14 7 3 7 7 . Grunt 45 | . 3 11 5 18 1 3 . 4 . Brawler 1 | . . . 1 . . . . . . Sentry 14 | . . 4 . 8 . . 1 1 . Hunter 3 | . . . . 2 1 . . . . Programmer 7 | . . . . . 4 1 . 2 . Behemoth 1 | . . . . . . 1 . . . Thug 1 | . . . . . . . . . 1 Best Kill Streak 11 | 2 3 8 4 11 5 3 4 4 1 Combat Bots Only 7 | . 3 7 4 7 4 3 4 3 1 Max Kills in Single Turn 3 | 1 2 2 2 2 3 2 3 3 1 Gunslinging 1 | . . 1 . 1 1 . . . . Exploded 3 | . 1 . . 1 3 1 3 3 . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Hostile Shots Fired 835 | . 82 113 89 177 56 61 57 167 33 Missed 233 | . 26 29 25 45 12 21 13 54 8 Hits 602 | . 56 84 64 132 44 40 44 113 25 Melee 1 | . . . 1 . . . . . . Projectile 601 | . 56 84 63 132 44 40 44 113 25 AOE 2 | . . 2 . . . . . . . Critical Strikes 12 | . 2 1 . 2 2 1 . 2 2 Damage Taken 8853 | 30 517 1091 672 1868 755 739 479 2210 492 Core 1582 | . 119 112 75 249 61 71 42 480 373 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 105 | . . . . . . . 33 72 . Ignored by Resistances 310 | . . . . 23 105 95 87 . . Core Remaining (%) 66 | 100 52 . 53 54 . . 75 . . Volleys Fired 356 | 11 34 72 43 105 24 19 11 37 . Largest 3 | 2 2 3 3 3 3 3 3 3 . Hottest 133 | 80 80 99 91 125 76 87 73 133 . Shots Fired 955 | 22 67 216 130 276 68 52 32 92 . Gun 887 | 22 67 216 130 218 67 48 30 89 . Cannon 55 | . . . . 55 . . . . . Launcher 11 | . . . . 3 1 4 2 1 . Special 2 | . . . . . . . . 2 . Kinetic 659 | . 53 153 125 172 47 33 21 55 . Thermal 198 | . . 63 . 57 20 15 9 34 . Explosive 11 | . . . . 3 1 4 2 1 . Electromagnetic 85 | 22 14 . 5 44 . . . . . Robot Hit Streak 14 | 6 8 10 7 10 11 7 6 14 . Robot Miss Streak 11 | 1 3 4 7 5 6 11 7 5 . Penetration Max . | . . . . . . . . . . Secondary Targets 24 | . 2 6 7 4 3 . 2 . . Max Gunslinging Chain 2 | . 1 1 1 2 1 . 1 . . Shots Hit Robots 601 | 10 41 127 67 171 49 36 16 79 5 Core Hits 434 | 5 22 53 22 163 49 37 18 63 2 Critical Kills 2 | . 1 . . 1 . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . 1 . Critical Strikes 12 | . 1 2 1 2 2 . . 4 . Burn 5 | . . 1 . 1 2 . . 1 . Destroy 5 | . 1 1 1 1 . . . 1 . Sever 2 | . . . . . . . . 2 . Melee Attacks 82 | . 1 4 . 25 1 . . 45 6 Impact 12 | . . . . 12 . . . . . Slashing 69 | . 1 4 . 12 1 . . 45 6 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 1 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12209 | 166 619 1842 1011 3522 1146 1144 637 1791 331 Guns 9042 | 133 518 1805 988 2519 799 673 268 1339 . Cannons 529 | . . . . 529 . . . . . Explosions 1868 | 33 71 . . 387 323 471 369 214 . Melee 538 | . . . . . . . . 225 313 Ramming 232 | . 30 37 23 87 24 . . 13 18 Kinetic 6682 | . 442 1311 929 1821 619 517 191 852 . Thermal 2379 | 33 71 494 . 881 180 156 77 487 . Explosive 1608 | . . . . 231 323 471 369 214 . Electromagnetic 770 | 133 76 . 59 502 . . . . . Impact . | . . . . . . . . . . Slashing 538 | . . . . . . . . 225 313 Piercing . | . . . . . . . . . . Highest Corruption 22 | . . 5 5 1 2 3 3 22 22 Average Corruption 3 | . . 3 5 1 1 2 3 9 22 Corruption Purged 4 | . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . Effects 155 | . . 34 30 21 7 25 13 16 9 Message Errors 42 | . . 6 11 6 1 8 4 4 2 Matter Fused 28 | . . 9 4 3 1 6 1 2 2 Heat Flow Errors 25 | . . 6 3 5 1 3 1 2 4 Energy Discharges 19 | . . 4 3 2 3 3 3 . 1 Parts Fused 2 | . . . . 1 . 1 . . . Data Loss (minor) 12 | . . 5 3 . . . 1 3 . Data Loss (major) 6 | . . 1 2 2 . 1 . . . Misfires 11 | . . 2 2 1 1 3 2 . . Alerts 3 | . . 1 1 . . . 1 . . Misdirections 5 | . . . . . . . . 5 . Weapon Failures 2 | . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 155 | . 1 . . 20 1 . 69 7 57 Projectiles 20 | . . . . 20 . . . . . Explosions 71 | . 1 . . . 1 . 69 . . Melee 64 | . . . . . . . . 7 57 Knockbacks 5 | . . 1 . 4 . . . . . Impact 3 | . . 1 . 2 . . . . . Kinetic 2 | . . . . 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 373 | 30 25 . . 110 143 . . 56 9 Shots 8 | 1 1 . . 3 2 . . 1 . Rammed 12 | 1 4 . . 1 . . . 4 2 Targets Rammed 36 | 1 6 5 2 13 3 . . 4 2 Kicked 23 | . 2 5 2 11 3 . . . . Crushed 1 | . . . . 1 . . . . . Highest Temperature 437 | 72 72 252 198 437 250 258 153 245 224 Average Temperature 90 | 30 30 88 53 127 71 91 65 73 117 Received Heat Transfer 2166 | . 78 237 234 693 . 156 30 477 261 Effects 12 | . . . . 11 . . . 1 . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 3 | . . . . 2 . . . 1 . Interference 6 | . . . . 6 . . . . . Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . 1 . 2 1 . . 2 . Heat Transferred 5115 | . 50 1184 . 1878 481 296 148 1078 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | 1 1 . . 3 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Maximum Alert Level 3 | . . 1 1 3 1 . . 1 . Low Security (%) 73 | 100 100 80 90 20 83 . . 84 100 Level 1 19 | . . 19 9 47 16 . . 15 . Level 2 5 | . . . . 26 . . . . . Level 3 1 | . . . . 5 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 728 | 10 78 350 233 728 324 . . 241 53 Initial 324 | . . 13 118 . 324 . . . 53 Average 144 | . 27 125 120 352 89 . . 103 18 Influence Increases 4430 | 25 413 848 315 1358 431 200 180 630 30 Destroy 0b10 Robot/C 2860 | . 280 600 260 840 260 160 160 280 20 Destroy 0b10 Robot/NC 220 | 25 15 45 5 75 25 . . 20 10 Destroy Leader 632 | . 52 130 50 208 72 40 20 60 . Trap Triggered on 0b10 10 | . . . . 10 . . . . . Successful Hack 117 | . 46 36 . 19 . . . 16 . Disable Machine 165 | . 15 . . 60 30 . . 60 . Destroy Structure 201 | . 5 7 . 71 44 . . 74 . Lose Combat Pursuer 225 | . . 30 . 75 . . . 120 . Influence Decreases 4430 | 25 382 573 621 644 872 473 180 520 140 Entered New Map 755 | . . 18 188 . 390 102 . . 57 Time Decay 3285 | 25 352 485 423 604 482 331 160 350 73 Lost Part 380 | . 30 70 10 30 . 40 20 170 10 Lost Ally 10 | . . . . 10 . . . . . Squads Dispatched 26 | . 3 3 . 6 7 . . 5 2 Investigation 7 | . 2 1 . 2 2 . . . . Extermination 6 | . . . . . 3 . . 3 . Reinforcement 13 | . 1 2 . 4 2 . . 2 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Distress Signals 12 | . 3 2 1 5 . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 226 | . 35 40 12 74 15 7 9 30 4 Peak Tracking Total 8 | . 4 8 3 7 4 3 4 4 2 Tactical Retreats 17 | . 6 3 . 3 . . . 5 . ECM-based Alert Blocks 10 | . 8 2 . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Traps Triggered 10 | . 4 . . 1 2 . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 6 | . . . . 6 . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . Reused 1 | . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Machines Disabled 11 | . 1 . . 4 2 . . 4 . Max in Single Turn 3 | . 1 . . 1 2 . . 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Machines Accessed 31 | . 7 5 1 12 5 . . 1 . Terminals 27 | . 7 4 1 10 4 . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 74 | . 21 13 2 23 13 . . 2 . Successful 31 | . 8 9 1 9 3 . . 1 . Failed 42 | . 13 4 1 14 9 . . 1 . Catastrophic 8 | . 2 . . 3 2 . . 1 . Database Lockouts 1 | . . . . . 1 . . . . Manual 66 | . 21 9 2 19 11 . . 4 . Terminals 63 | . 21 9 2 19 10 . . 2 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . 4 . 3 3 . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . 4 . 2 2 . . . . Retrieve Study 8 | . . 4 . 2 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks 21 | . 7 5 1 6 1 . . 1 . Terminals 21 | . 7 5 1 6 1 . . 1 . Assimilate 20 | . 7 4 1 6 1 . . 1 . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 6 5 . 7 3 . . 1 . Full Trace Events 8 | . 4 1 . 2 1 . . . . Feedback Events 2 | . . 1 . 1 . . . . . Corruption 2 | . . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 8 | . . 4 . 2 2 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . no_distress 1 | . . . . . . . . 1 . find_chute 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . Total Orders 4 | . . . . . . . . 4 . ROAM 1 | . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Active Infowar (turns) 4199 | 3 1628 696 . 1316 . . . 508 48 Optics 944 | . . . . 944 . . . . . Sensors 431 | . . . . 372 . . . 11 48 Seismic 270 | 3 267 . . . . . . . . Jamming 517 | . . . . . . . . 508 9 ECM 2057 | . 1361 696 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . 1 . . . Drone Launches 3 | . . . . . . . . 3 . Drone Recoveries 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Turns Passed 13757 | 245 1801 1512 1136 2501 1843 1561 774 2182 202 Spaces Moved 6547 | 122 800 655 539 974 803 708 359 1265 322 Core 485 | 11 3 . . . . . . 149 322 Treads 797 | 111 595 . . 91 . . . . . Legs 4805 | . 202 655 539 883 803 708 359 656 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 460 | . . . . . . . . 460 . Fastest Speed 31 | 50 150 175 175 161 205 205 205 31 50 Average Speed 178 | 150 200 175 184 192 212 211 205 140 54 Slowest Speed 470 | 160 470 190 245 250 295 295 205 345 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . Potential Cave-ins 7 | . . . . . . . . 7 . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 52 | 5 97 52 97 85 16 76 34 23 37 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 6 | . . 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . Scrap Searched 8 | . . . 3 . . 1 4 . . Spaces Dug 58 | . 1 1 . 22 1 . . 33 . Terrain Destroyed 283 | 4 4 1 . 69 51 59 16 79 . Melee 58 | . 1 1 . 22 1 . . 33 . Projectile 18 | . . . . 18 . . . . . AOE 207 | 4 3 . . 29 50 59 16 46 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Total 7818 | 160 921 862 608 1347 889 738 379 1574 340 Wait 291 | . 22 47 6 80 14 . . 122 . Move 6533 | 121 799 654 538 973 802 707 358 1259 322 Hop 2 | . . . . . . . . 2 . Pick Up 138 | 12 25 23 4 33 11 . 6 24 . Fast Attach 51 | 6 8 6 1 10 4 1 . 10 5 Attach 61 | 1 4 10 2 7 5 5 2 24 1 Detach 7 | . . . . 2 1 . . 3 1 Swap 105 | 3 10 12 6 45 11 4 2 12 . Drop 146 | 5 12 29 6 48 13 2 . 31 . Fire 356 | 11 34 72 43 105 24 19 11 37 . Melee 82 | . 1 4 . 25 1 . . 45 6 Ram 6 | . . . . . . . . 4 2 Kick 23 | . 2 5 2 11 3 . . . . Crush 7 | 1 4 . . 2 . . . . . Escape Stasis 1 | . . . . . . . . 1 . Rewire 3 | . . . . . . . . . 3 Trap 6 | . . . . 6 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Extension History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 246 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 12) 439 | -10/Materials | Discovered new exit (range 6) 581 | -10/Materials | Discovered new exit (range 12) 1405 | -10/Materials | Discovered new exit (range 14) 1907 | -10/Materials | Discovered new exit (range 16) 2047 | -10/Materials | Entered another Materials area 2047 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2343 | -9/Materials | Build established: Gunner 2394 | -9/Materials | Lost 4 parts (2n2w) 2564 | -9/Materials | Discovered new exit (range 9) 3088 | -9/Materials | Discovered new exit (range 11) 3161 | -9/Materials | Build established: Scavenger-Gunner 3296 | -9/Materials | Destroyed 7 combat bots 3558 | -9/Materials | Identified exit to Mines 3559 | -9/Materials | Entered Mines 3621 | -9/Mines | Identified exit to Materials 3695 | -9/Mines | Build established: Gunner 4455 | -9/Mines | Learned Materials non-interactive machine intel 4508 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4594 | -9/Mines | Discovered exit to Materials (range 5) 4695 | -9/Mines | Entered Materials 4695 | -8/Materials | Evolved 2 slots: Utility x2 4696 | -8/Materials | Loaded intel: 31 non-interactive machine locations 5248 | -8/Materials | Destroyed 7 combat bots 5900 | -8/Materials | Discovered new exit (range 15) 6009 | -8/Materials | Identified exit to Factory 7167 | -8/Materials | Discovered exit to Factory (range 6) 7196 | -8/Materials | Entered Factory 7196 | -7/Factory | Evolved 2 slots: Utility x2 7222 | -7/Factory | Build established: Tank 7855 | -7/Factory | Central database locked down 9028 | -7/Factory | Discovered new exit (range 5) 9039 | -7/Factory | Entered Lower Caves 9199 | -7/Lower Caves | Spotted B-75 Beast 9262 | -7/Lower Caves | Destroyed B-75 Beast 9290 | -7/Lower Caves | Lost 3 parts (2u1w) 9901 | -7/Lower Caves | Discovered new exit (range 8) 9913 | -7/Lower Caves | Identified exit to Lower Caves 9975 | -7/Lower Caves | Encountered a Warlord checkpoint 10600 | -7/Lower Caves | Entered another Lower Caves area 10914 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11165 | -7/Lower Caves | Discovered new exit (range 10) 11186 | -7/Lower Caves | Identified exit to Factory 11333 | -7/Lower Caves | Spotted B-75 Beast 11374 | -7/Lower Caves | Entered Factory 11374 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11614 | -6/Factory | Discovered new exit (range 9) 11632 | -6/Factory | Identified exit to Lower Caves 12221 | -6/Factory | Build established: Mutant 13154 | -6/Factory | Discovered new exit (range 7) 13155 | -6/Factory | Identified exit to Extension 13396 | -6/Factory | Crushed by falling debris 13397 | -6/Factory | System corruption reached 10% 13427 | -6/Factory | Lost 5 parts (1n3u1w) 13494 | -6/Factory | Core integrity fell below 50% 13501 | -6/Factory | Lost 5 parts (3n2u) 13556 | -6/Factory | Entered Extension 13603 | -6/Extension | Spotted B-75 Beast 13745 | -6/Extension | Core integrity fell below 20% 13758 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13724_ Destabilizing: System interference. 13724_ Adv. Sensor Array temporarily disabled. 13724_ G-50 Soldier springs to life. 13725_ G-50 Soldier suffers critical hit (Burn). 13725_ Acquired Phasing Sabre. 13736_ System corrupted: Matter fused (-8). 13737_ Adv. Sensor Array destroyed. 13745_ Sneak attack on R2-T9L(g). 13745_ Destroyed Imp. Heat Sink. 13745_ R2-T9L(g) destroyed. 13747_ Acquired 57 matter. 13751_ System corrupted: Heat flow error (+229). 13752_ Critical hit (Burn: +37). 13752_ Acquired Unknown Power Core. 13752_ Identified Neutrino Core. 13753_ Critical hit (Burn: +37). 13754_ Attempting to rewire CH-SAR(g). 13754_ Phasing Sabre destroyed. 13755_ Attempting to rewire CH-SAR(g). [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#######???????????########?????????????????? | | ####### #?#####?????# #?????????????????? | | T ### #######@ gg #?????????????????? | | "" [ g [ h #?????????????????? | | ### ### #?????????????????? | | ####### #?# #?# #?????????????????? | | ??????#######?# #?# #?????????????????? | | ??????????????# #?#####+##?????????????????? | | ??????????????# ?????????????????????????? | | ????????????? ???????????????????????? | | ????????????######## ??????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????+ ????????????????????? | | ???????????????????# ????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????##"""????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 310 Matter Stores 324 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 EM Shielding 2 Armor Coverage 525 Resistance: KI 20 Resistance: TH 10 Propulsion Shielding 66 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Datajack | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Lgt. Armored Exoskeleton | -7/Factory | Hacked Flak Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Back For More Construction Begets Destruction Hehehe Challenges ------------ None Game ------ Seed ShrapnelAutogunTrident Manual? 0 Play Time 02:20:16 Cumulative 57.0 hours Start 2026.07.31 @ 12:27:44 End 2026.07.31 @ 15:12:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fff27727-b9ea-47eb-ad3d-66eaeb1f4e64