Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.14 @ 23:28:03 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2032) 2032 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4892 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 506/700 Matter 300/300 Energy 210/210 System Corruption 1% Temperature Cool (0) Movement Walking (126) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Advanced Heat Sink Small Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY (8) ---- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Hover Unit High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Aluminum Leg Improved Titanium Leg Improved Hover Unit Improved Heat Sink High-capacity Matter Pod Light Assault Rifle [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 2 . 1 . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 50 | 7 . 5 . 22 16 Power 10 | 1 . 1 . 5 3 Engine 2 | 1 . 1 . . . Core 8 | . . . . 5 3 Reactor . | . . . . . . Propulsion 22 | 2 . 4 . 11 5 Treads . | . . . . . . Leg 15 | . . . . 10 5 Wheel 2 | 2 . . . . . Hover 5 | . . 4 . 1 . Flight . | . . . . . . Utility 9 | 2 . . . 3 4 Device 6 | 1 . . . 3 2 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 9 | 2 . . . 3 4 Energy Gun 1 | . . . . 1 . Energy Cannon 3 | . . . . 1 2 Ballistic Gun 4 | 2 . . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 16 | . . . . 9 7 Power 6 | . . . . 2 4 Propulsion 7 | . . . . 6 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . 3 4 To Critical Strikes . | . . . . . . Average Backups 6 | 1 5 5 5 7 6 Power 1 | . 1 1 1 1 . Propulsion 2 | . 2 2 2 2 3 Utility 1 | . . 1 1 1 1 Weapon 1 | . 1 1 1 1 . Tool/Special . | . . . . . . Unused Backups 3 | . . . . . 3 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 100 98 100 90 92 Engine 6 | . 14 11 11 8 1 Core 6 | . . . . 7 11 Leg 21 | . . . . 22 35 Wheel 2 | . 28 . . . . Hover 13 | . . 41 44 17 . Device 9 | . 14 11 11 7 8 Storage 9 | . 14 11 11 9 7 Processor 2 | . . . . . 7 Protection 1 | . . . . . 2 Energy Gun 2 | . . . . 5 2 Energy Cannon 4 | . . . . 5 7 Ballistic Gun 10 | . 28 22 22 5 4 Peak Build Rating 47 | 7 7 9 9 33 47 Average Rating 23 | 5 7 8 9 18 40 On Entrance 10 | . 7 7 9 9 32 Naked Turns . | . . . . . . Heaviest Build 37 | 14 14 12 12 23 37 Greatest Support 98 | 26 26 24 24 80 98 Greatest Overweight (x) 2 | . . . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 2 7 8 6 8 8 Average Carried 6 | 1 5 5 5 7 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 7 5 6 8 5 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1358 | 245 . 311 47 398 357 Remotely . | . . . . . . Salvage Created 2182 | 23 . 118 . 1080 961 Parts 99 | 4 . 14 . 53 28 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 2 | 1 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . . 5 . 27 17 Guns 16 | . . 5 . 5 6 Cannons 22 | . . . . 12 10 AOE 10 | . . . . 9 1 Classes Destroyed 13 | 1 . 2 . 4 6 Worker 3 | . . . . 2 1 Builder 1 | . . . . 1 . Tunneler 2 | 1 . . . 1 . Hauler 1 | . . . . 1 . Recycler 3 | . . . . . 3 Watcher 2 | . . . . . 2 Swarmer 14 | . . 4 . 7 3 Grunt 24 | . . . . 15 9 Brawler 1 | . . . . . 1 Sentry 7 | . . 1 . 5 1 Specialist 1 | . . . . . 1 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | 1 . 4 . 7 4 Combat Bots Only 5 | . . 4 . 5 4 Max Kills in Single Turn 5 | 1 . 1 . 4 5 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 370 | . . 30 . 134 206 Missed 118 | . . 6 . 46 66 Hits 252 | . . 24 . 88 140 Projectile 252 | . . 24 . 88 140 AOE 2 | . . . . . 2 Critical Strikes 9 | . . 2 . 4 3 Damage Taken 2931 | . 1 195 . 1035 1700 Core 411 | . . 38 . 179 194 Absorbed by Shields . | . . . . . . Ignored by Resistances 855 | . . 58 . 301 496 Regen/Repaired (Parts) 38 | . . . . . 38 Core Remaining (%) 89 | 100 100 . 90 67 . Volleys Fired 152 | 8 . 18 . 62 64 Largest 2 | 2 . 2 . 2 2 Hottest 140 | 40 . 40 . 124 140 Shots Fired 304 | 16 . 36 . 124 128 Gun 186 | 16 . 36 . 75 59 Cannon 110 | . . . . 41 69 Launcher 8 | . . . . 8 . Special . | . . . . . . Kinetic 133 | 16 . 36 . 33 48 Thermal 163 | . . . . 83 80 Explosive 8 | . . . . 8 . Electromagnetic . | . . . . . . Robot Hit Streak 20 | 6 . 15 . 16 20 Robot Miss Streak 3 | 1 . 3 . 2 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 223 | 13 . 24 . 96 90 Core Hits 100 | 3 1 9 . 54 33 Critical Kills 3 | 1 . . . . 2 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 9 | 1 . . . 6 2 Burn 5 | . . . . 5 . Meltdown 1 | . . . . . 1 Destroy 3 | 1 . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5549 | 133 2 247 . 2539 2628 Guns 2059 | 133 . 240 . 808 878 Cannons 1918 | . . . . 721 1197 Explosions 1537 | . . . . 984 553 Melee . | . . . . . . Ramming 35 | . 2 7 . 26 . Kinetic 1333 | 133 . 240 . 250 710 Thermal 3197 | . . . . 1279 1918 Explosive 984 | . . . . 984 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 301 | . . . . 70 231 Projectiles 32 | . . . . . 32 Explosions 269 | . . . . 70 199 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 153 | . 1 3 . 65 84 Shots 6 | . . . . 4 2 Rammed 3 | . 1 2 . . . Targets Rammed 8 | . 1 2 . 5 . Kicked 5 | . . . . 5 . Crushed . | . . . . . . Highest Temperature 366 | . . 33 . 366 177 Average Temperature 79 | . . 8 . 108 52 Received Heat Transfer 1299 | . . 81 . 603 615 Effects 4 | . . . . 4 . Shutdowns 1 | . . . . 1 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 1 | . . . . 1 . Parts Melted 15 | . . . . 9 6 Heat Transferred 5332 | . . . . 2886 2446 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 90 | 100 100 100 100 70 100 Level 1 9 | . . . . 29 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 330 | 5 7 115 30 330 167 Initial 120 | . . . 30 . 120 Average 90 | . . 77 5 137 103 Influence Increases 1518 | 5 7 191 . 797 518 Destroy 0b10 Robot/C 1000 | . . 100 . 560 340 Destroy 0b10 Robot/NC 50 | 5 . . . 25 20 Destroy Leader 196 | . . 20 . 122 54 Allied During Kill 2 | . . . . 2 . Successful Hack 30 | . 7 11 . . 12 Disable Machine 63 | . . . . 18 45 Destroy Structure 72 | . . . . 40 32 Partial Spotted 45 | . . 30 . . 15 Lose Combat Pursuer 60 | . . 30 . 30 . Influence Decreases 1420 | 5 7 97 94 487 730 Entered New Map 254 | . . . 64 . 190 Time Decay 969 | 5 7 97 30 360 470 Lost Part 155 | . . . . 85 70 Lost Ally 42 | . . . . 42 . Squads Dispatched 10 | . 1 2 . 5 2 Investigation 3 | . 1 1 . 1 . Extermination 1 | . . . . . 1 Reinforcement 5 | . . 1 . 3 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . . 2 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 4 9 . 41 29 Peak Tracking Total 7 | . 3 5 . 5 7 Tactical Retreats 3 | . . 2 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 7 | . . . . 2 5 Max in Single Turn 4 | . . . . 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 13 | . 5 3 . 2 3 Terminals 8 | . 4 2 . 2 . Fabricators 2 | . . . . . 2 Repair Stations 1 | . . . . . 1 Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 8 6 . 5 4 Successful 12 | . 3 5 . . 4 Failed 11 | . 5 1 . 5 . Catastrophic 5 | . 2 1 . 2 . Database Lockouts . | . . . . . . Manual 11 | . 3 3 . 5 . Terminals 16 | . 7 4 . 5 . Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . . . 2 Recycling Units 3 | . 1 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 3 . . . Record 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Branch Access Points 2 | . 1 1 . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 2 . 2 1 Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 2 | . . . . . 2 Authchips . | . . . . . . Time 40 | . . . . . 40 Total Robot Build Rating 2 | . . . . . 2 Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 5 | . . . 3 . 2 Largest Group 3 | . . . 3 3 2 Highest-Rated Group 40 | . . . 40 40 16 Highest-Rated Ally 16 | . . . 16 16 8 Total Orders . | . . . . . . Ally Attacks 27 | . . . . 27 . Total Damage 279 | . . . . 279 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1054 | 6 239 205 232 372 . Sensors 175 | . . . . 175 . Seismic 879 | 6 239 205 232 197 . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2553 | 84 239 205 232 850 943 Spaces Moved 1835 | 55 259 294 258 518 451 Core 2 | 2 . . . . . Treads . | . . . . . . Legs 804 | . . . . 353 451 Wheels 312 | 53 259 . . . . Hover 717 | . . 294 258 165 . Flight . | . . . . . . Fastest Speed 48 | 50 90 48 48 48 126 Average Speed 89 | 89 90 48 48 99 128 Slowest Speed 190 | 100 90 48 48 190 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 37 28 51 39 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 81 | . . . . 51 30 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 79 | . . . . 51 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2436 | 71 264 325 365 727 684 Wait 351 | . . 5 107 100 139 Move 1830 | 54 258 293 257 517 451 Hop . | . . . . . . Pick Up 13 | 2 5 . 1 3 2 Fast Attach 29 | 7 . . . 12 10 Attach 12 | . . 4 . 3 5 Detach 2 | . . 2 . . . Swap 20 | . . 1 . 14 5 Drop 19 | . . . . 11 8 Fire 152 | 8 . 18 . 62 64 Melee . | . . . . . . Ram 3 | . 1 2 . . . Kick 5 | . . . . 5 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Identified exit to Mines 294 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x2 337 | -9/Materials | Identified exit to Mines 476 | -9/Materials | Discovered new exit (range 14) 529 | -9/Materials | Entered Mines 669 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 715 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 732 | -9/Mines | Learned location of Zion (-6) 739 | -9/Mines | Discovered new exit (range 9) 740 | -9/Mines | Learned location of Storage (-8) 761 | -9/Mines | Entered Materials 761 | -8/Materials | Accompanied by 3 allies 761 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 863 | -8/Materials | Lost 3 allies 996 | -8/Materials | Lost 3 parts (2n1u) 1252 | -8/Materials | Build established: Scavenger-Mutant 1484 | -8/Materials | Garrison activated, responded to threat 1578 | -8/Materials | Discovered new exit (range 16) 1611 | -8/Materials | Entered Factory 1611 | -7/Factory | Evolved 2 slots: Utility x2 1803 | -7/Factory | Build established: Mutant 1930 | -7/Factory | Fabricated R-06 Scavenger (x2) 2126 | -7/Factory | Repaired Imp. Heat Sink 2402 | -7/Factory | Cargo convoy interrupted 2499 | -7/Factory | Lost 4 parts (1p1n1u1w) 2554 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Acquired Carbon-fiber Leg. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired 1 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Acquired Mic. Nuclear Core. U-05 Engineer builds a Wall. Acquired 93 matter. Triggered Ambush Trap. B-48 Gladiator emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????###??????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | | # # ###############????????????????????????????? | | """""""" #????????????????????????????? | | % ! 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Heat Sink | 5% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflexTractorSuit Manual? 0 Play Time 00:22:52 Cumulative 140.1 hours Start 2025.08.14 @ 23:02:59 End 2025.08.14 @ 23:28:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 112 Rogue 0 Adventurer 112 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 60 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 411ed1b1-38f9-4feb-b55b-7bc3ee9bd817