Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 19:07:32 Player: Lyra Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (150) 750 Value Destroyed (4667) 4667 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1061) 1061 TOTAL SCORE: 9718 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 245 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 16/100 System Corruption 13% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Melee Analysis Suite > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (15) --- Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Reactive Plating Hacking Drone Bay (1/1) Phasing AFG Heavy Missile Launcher RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) RU-N14's Throwing Claymores (10) Heavy Mace Heavy Flail Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Flail Impact Mace > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Improved Medium Armor Plating Reactive Plating Improved Shield Generator Improved Grenade Launcher Heavy Mace Heavy Flail Heavy Flail Heavy Flail [Rating: 52] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Flail Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 4 | . . 2 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 112 | 7 8 39 23 14 7 . 7 7 Power 11 | 1 1 5 3 . . . . 1 Engine 8 | 1 1 3 3 . . . . . Core 3 | . . 2 . . . . . 1 Reactor . | . . . . . . . . . Propulsion 34 | 2 1 9 9 5 3 . 1 4 Treads 30 | 2 1 7 9 3 3 . 1 4 Leg 2 | . . 2 . . . . . . Wheel 2 | . . . . 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 41 | 2 2 17 8 5 3 . 3 1 Device 16 | 1 1 7 . 2 2 . 3 . Storage 3 | 1 . 2 . . . . . . Processor 5 | . . 2 . 2 . . . 1 Hackware 1 | . . . 1 . . . . . Protection 16 | . 1 6 7 1 1 . . . Artifact . | . . . . . . . . . Weapon 26 | 2 4 8 3 4 1 . 3 1 Energy Gun 9 | 2 4 3 . . . . . . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon 3 | . . 3 . . . . . . Launcher . | . . . . . . . . . Special Weapon 3 | . . . . . . . 2 1 Impact Weapon 9 | . . . 3 4 1 . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . . 3 . Corrupted Parts 7 | . . 2 3 . 1 . . 1 System Corruption 32 | . . 2 20 . 2 . . 8 Parts Lost 39 | . 5 4 11 4 5 . . 10 Power 5 | . . 1 2 . . . . 2 Propulsion 17 | . 2 . 5 3 2 . . 5 Utility 14 | . 1 2 4 1 3 . . 3 Weapon 3 | . 2 1 . . . . . . Highest Loss Streak 9 | . 4 1 3 2 3 . . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 92 95 96 84 72 84 80 79 Engine 7 | . 14 5 8 7 7 7 7 4 Treads 22 | . 22 19 26 16 8 23 27 27 Wheel 1 | . . . . 6 8 . . . Device 5 | . 4 10 . 1 3 15 15 6 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 7 | . . 8 5 12 10 7 7 13 Hackware 2 | . . . 3 7 2 . . . Protection 13 | . 8 12 24 8 7 7 7 6 Energy Gun 2 | . 27 3 . . . . . . Ballistic Cannon 2 | . . 11 . . . . . . Impact Weapon 9 | . . . 17 14 14 15 4 7 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 13 15 51 69 70 65 65 67 62 Greatest Support 96 | 40 40 46 60 80 66 66 94 96 Greatest Overweight (x) 4 | . 4 2 1 2 2 . 1 1 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 13 15 15 15 15 15 15 Most Carried 15 | 4 8 15 15 15 15 9 15 15 Average Carried 12 | 2 5 12 13 13 12 9 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 2 5 15 11 15 9 9 15 13 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1935 | 270 200 858 215 146 80 10 89 67 Remotely . | . . . . . . . . . Salvage Created 5707 | 148 681 1717 1792 493 602 . . 274 Parts 240 | 8 37 105 54 15 12 . . 9 Haulers Intercepted 6 | . 1 2 3 . . . . . Recyclers Shooed 6 | . 3 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . 8 . . 13 Prevented 11 | . . . . . 5 . . 6 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 112 | . 13 32 34 11 14 . . 8 Melee 29 | . . . 18 2 6 . . 3 Guns 19 | . 12 7 . . . . . . Cannons 24 | . . 22 . 1 . . . 1 AOE 9 | . 1 2 . 2 . . . 4 Classes Destroyed 17 | 2 5 2 5 1 2 . . . Worker 1 | . . . 1 . . . . . Builder 1 | . 1 . . . . . . . Tunneler 5 | 3 . . 2 . . . . . Hauler 6 | . 1 2 3 . . . . . Recycler 14 | 1 2 9 2 . . . . . Operator 1 | . . . 1 . . . . . Watcher 10 | . 1 5 4 . . . . . Swarmer 26 | . 3 9 8 . 5 . . 1 Grunt 48 | . 10 14 16 3 3 . . 2 Brawler 3 | . . . . . 1 . . 2 Duelist 4 | . . 1 . . 2 . . 1 Sentry 20 | . . 8 6 3 2 . . 1 Specialist 2 | . . . 2 . . . . . Hunter 3 | . . . 1 2 . . . . Programmer 4 | . . . . 3 . . . 1 Heavy 1 | . . . 1 . . . . . Thief 1 | . . . . . 1 . . . Best Kill Streak 7 | 2 5 5 5 3 7 . . 7 Combat Bots Only 7 | . 4 4 5 3 7 . . 7 Max Kills in Single Turn 2 | 1 1 2 1 2 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 . 2 . . . 1 Melee 1 | . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 9644 | . 909 1040 2928 1045 1766 . . 1956 Core 1376 | . 222 168 282 97 248 . . 359 Absorbed by Shields 229 | . . . . . . . . 229 Redirected to Shielding 51 | . 51 . . . . . . . Core Remaining (%) 54 | 100 11 58 48 . . . . . Volleys Fired 204 | 10 81 103 . . . . . 10 Largest 2 | 2 2 2 . . . . . 1 Hottest 121 | 80 90 121 . . . . . . Shots Fired 378 | 20 147 201 . . . . . 10 Gun 241 | 20 147 74 . . . . . . Cannon 127 | . . 127 . . . . . . Launcher . | . . . . . . . . . Special 10 | . . . . . . . . 10 Kinetic 118 | . . 118 . . . . . . Thermal 200 | 20 136 44 . . . . . . Explosive 10 | . . . . . . . . 10 Electromagnetic 50 | . 11 39 . . . . . . Robot Hit Streak 14 | 6 10 14 . . . . . 14 Robot Miss Streak 5 | 2 4 5 . . . . . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 449 | 13 94 132 112 33 43 . . 22 Core Hits 143 | 5 32 65 17 5 5 . . 14 Critical Kills 6 | . . . 6 . . . . . Critical Parts Destroyed 24 | . . . 10 5 7 . . 2 Critical Strikes 47 | . 8 5 17 5 7 . . 5 Burn 9 | . 7 2 . . . . . . Blast 3 | . . 3 . . . . . . Corrupt 1 | . 1 . . . . . . . Smash 31 | . . . 17 5 7 . . 2 Sever 3 | . . . . . . . . 3 Melee Attacks 296 | . . . 178 43 54 . 1 20 Impact 296 | . . . 178 43 54 . 1 20 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 14 | . . . 14 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Follow-up Attacks 40 | . . . 24 7 9 . . . Damage Inflicted 15782 | 145 1188 2563 5695 1930 1840 . . 2421 Guns 2043 | 145 1139 759 . . . . . . Cannons 1706 | . . 1706 . . . . . . Explosions 1929 | . 49 98 . 222 . . . 1560 Melee 9820 | . . . 5695 1708 1838 . . 579 Ramming 2 | . . . . . 2 . . . Kinetic 1490 | . . 1490 . . . . . . Thermal 1814 | 145 1082 587 . . . . . . Explosive 1782 | . . . . 222 . . . 1560 Electromagnetic 592 | . 106 486 . . . . . . Impact 9820 | . . . 5695 1708 1838 . . 579 Slashing 282 | . . . . . . . . 282 Piercing . | . . . . . . . . . Highest Corruption 20 | . . 2 20 . 5 5 5 13 Average Corruption 3 | . . 1 19 . 3 5 5 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 64 | . . 28 7 . 9 8 3 9 Message Errors 16 | . . 5 3 . 4 2 1 1 Matter Fused 12 | . . 3 1 . 2 3 1 2 Heat Flow Errors 12 | . . 7 1 . 2 2 . . Energy Discharges 8 | . . 3 2 . . . . 3 Parts Rejected 2 | . . 1 . . . . . 1 Data Loss (minor) 6 | . . 3 . . 1 1 . 1 Data Loss (major) 5 | . . 3 . . . . 1 1 Misfires 1 | . . 1 . . . . . . Weapon Failures 2 | . . 2 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 2920 | . . 26 1649 517 546 . . 182 Projectiles 44 | . . 26 18 . . . . . Explosions 66 | . . . . 40 . . . 26 Melee 2810 | . . . 1631 477 546 . . 156 Knockbacks 44 | . . 9 16 12 5 . . 2 Impact 31 | . . . 14 10 5 . . 2 Kinetic 9 | . . 9 . . . . . . Secondary 4 | . . . 2 2 . . . . Self-Inflicted Damage 218 | . 36 31 . 150 1 . . . Shots 4 | . 1 1 . 2 . . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 360 | 90 360 327 193 242 252 178 . . Average Temperature 72 | 42 80 67 54 81 110 85 . . Received Heat Transfer 2784 | . 384 393 1107 150 297 . . 453 Effects 6 | . 2 4 . . . . . . Energy Bleed 2 | . 1 1 . . . . . . Interference 4 | . 1 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 54 | . 1 2 35 8 6 . . 2 Impact Corruptions 107 | . . . 56 21 22 . . 8 Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 10 | . 2 8 . . . . . . Heat Transferred 4973 | 325 3253 1395 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 708 | 20 175 363 708 515 . . . . Initial 317 | . 13 . 94 317 . . . . Average 261 | 5 104 207 293 391 . . . . Maximum Alert Level 3 | . . 1 3 2 . . . . Low Security (%) 44 | 100 100 34 54 . . . . . Level 1 37 | . . 65 17 59 . . . . Level 2 17 | . . . 24 40 . . . . Level 3 1 | . . . 2 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 4 6 6 7 . . . 1 Investigation 7 | . 2 2 1 2 . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 12 | . 2 4 4 2 . . . . Assault 2 | . . . 1 . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 8 | . 2 2 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 197 | . 25 49 57 21 21 . . 24 Peak Tracking Total 10 | . 4 5 6 4 8 . . 10 Tactical Retreats 26 | . 5 3 10 2 3 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 2 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 5 | . 1 1 . 3 . . . . Max in Single Turn 3 | . 1 1 . 3 . . . . Garrison Access 2 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 28 | . 2 7 11 7 . . 1 . Terminals 20 | . 2 5 10 3 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 77 | . 7 19 29 17 . . 5 . Successful 48 | . 3 11 17 12 . . 5 . Failed 28 | . 4 7 12 5 . . . . Catastrophic 6 | . 1 1 3 1 . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 47 | . 1 17 22 7 . . . . Terminals 60 | . 7 17 28 8 . . . . Fabricators 5 | . . . . 5 . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . 2 . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Terminal Hacks 26 | . 3 6 10 2 . . 5 . Part Schematic 8 | . . . 2 1 . . 5 . Robot Analysis 3 | . . 1 2 . . . . . Level Access Points 3 | . . 1 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 6 | . 1 2 3 . . . . . Unreport Threat 3 | . 1 2 . . . . . . Dispatch Records 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Fabricator Hacks 4 | . . . . 4 . . . . Load Schematic 2 | . . . . 2 . . . . Build 2 | . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . . 2 . 3 . . . . Process 1 | . . . . 1 . . . . Report Inventory 3 | . . 2 . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 11 | . . 3 6 2 . . . . Terminals 11 | . . 3 6 2 . . . . Botnet 11 | . . 3 6 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 2 5 10 5 . . . . Full Trace Events 9 | . 2 4 1 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 23 | . . . 2 1 . . 20 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Part Build Rating 8 | . . . . 8 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 75 | . . . . 75 . . . . Retrieved Matter 75 | . . . . 75 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 6 | . . . . . 2 . 4 . Largest Group 4 | . . . . . 2 . 4 4 Highest-Rated Group 155 | . . . . . 36 . 155 155 Highest-Rated Ally 39 | . . . . . 20 . 39 39 Total Orders . | . . . . . . . . . Ally Attacks 34 | . . . . . 8 . . 26 Total Damage 1396 | . . . . . 196 . . 1200 Kills 7 | . . . . . 2 . . 5 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 3 | . . 1 2 . . . . . Derelict Logs Recovered 5 | . . . . . 2 . 1 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 10959 | 126 825 2338 3238 1438 707 352 1464 471 Spaces Moved 5587 | 56 318 1095 1623 835 407 213 811 229 Core 50 | 5 45 . . . . . . . Treads 4656 | 51 273 969 1623 392 95 213 811 229 Legs 126 | . . 126 . . . . . . Wheels 755 | . . . . 443 312 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 160 115 115 166 165 160 Average Speed 162 | 150 172 170 166 139 132 166 177 164 Slowest Speed 320 | 160 250 320 245 250 250 166 246 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 4 43 81 87 19 57 46 85 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 . 1 . Known Exits Taken 2 | . . 1 1 . . . . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 1 . Scrap Searched 5 | . . . . . . . 3 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 90 | . 3 2 . 24 . . . 61 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 89 | . 3 2 . 24 . . . 60 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 6709 | 76 446 1364 1938 1057 497 212 836 283 Wait 401 | . 32 61 112 151 29 . 4 12 Move 5579 | 55 317 1094 1622 834 406 212 810 229 Hop . | . . . . . . . . . Pick Up 83 | 4 7 33 19 11 . . 7 2 Fast Attach 32 | 5 . 16 1 5 1 . 2 2 Attach 43 | 2 4 6 13 6 6 . 3 3 Detach 11 | . . 1 1 4 1 . 4 . Swap 38 | . 4 18 9 3 . . 2 2 Drop 62 | . 1 32 14 9 . . 3 3 Fire 204 | 10 81 103 . . . . . 10 Melee 246 | . . . 147 34 44 . 1 20 Ram 1 | . . . . . 1 . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 9 | . . . . . 9 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 689 | -10/Materials | Discovered new exit (range 14) 746 | -10/Materials | Core integrity fell below 20% 801 | -10/Materials | Lost 4 parts (2n2w) 877 | -10/Materials | Discovered new exit (range 5) 952 | -10/Materials | Entered another Materials area 952 | -9/Materials | Evolved 2 slots: Utility x2 1602 | -9/Materials | Build established: Scavenger-Mutant 1882 | -9/Materials | Discovered new exit (range 16) 1938 | -9/Materials | Discovered new exit (range 8) 2088 | -9/Materials | Discovered new exit (range 5) 2187 | -9/Materials | Central database locked down 2312 | -9/Materials | Build established: Mutant 2407 | -9/Materials | Discovered new exit (range 15) 2428 | -9/Materials | Identified exit to Materials 3290 | -9/Materials | Entered another Materials area 3290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3772 | -8/Materials | Identified exit to Factory 5573 | -8/Materials | Lost 3 parts (3u) 6267 | -8/Materials | Lost 3 parts (1p2n) 6313 | -8/Materials | Core integrity fell below 50% 6352 | -8/Materials | System corruption reached 10% 6490 | -8/Materials | First assault squad dispatched 6528 | -8/Materials | Entered Factory 6528 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6648 | -7/Factory | Build established: Scavenger-Mutant 7207 | -7/Factory | Fabricated Hrd. Heavy Armor Plating? 7459 | -7/Factory | Discovered new exit (range 6) 7659 | -7/Factory | Build established: Mutant 7750 | -7/Factory | Identified exit to Factory 7834 | -7/Factory | Discovered new exit (range 10) 7917 | -7/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 7966 | -7/Factory | Entered Lower Caves 8028 | -7/Lower Caves | Learned Factory emergency access door positions 8054 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8149 | -7/Lower Caves | Destroyed 7 combat bots 8286 | -7/Lower Caves | Learned location of Zion (-7) 8337 | -7/Lower Caves | Lost 3 parts (1n2u) 8412 | -7/Lower Caves | Encountered a Warlord checkpoint 8462 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8658 | -7/Lower Caves | Discovered new exit (range 9) 8673 | -7/Lower Caves | Entered another Lower Caves area 8695 | -7/Lower Caves | Discovered exit to Factory (range 6) 8828 | -7/Lower Caves | Build established: Scavenger-Mutant 9004 | -7/Lower Caves | Discovered new exit (range 13) 9025 | -7/Lower Caves | Entered Zion 9055 | -7/Zion | Given the Hacking Drone Bay 9055 | -7/Zion | Found Prototype Device 9094 | -7/Zion | Found Prototype Device 9095 | -7/Zion | Identified Hacking Drone Bay 9097 | -7/Zion | Identified Phasing AFG 9128 | -7/Zion | System corruption cleaned by Quarantine Array 9196 | -7/Zion | Found Prototype Special Weapon 9197 | -7/Zion | Identified RU-N14's Throwing Claymores 9200 | -7/Zion | Found RU-N14's Throwing Claymores 9204 | -7/Zion | Found RU-N14's Throwing Claymores 9208 | -7/Zion | Found RU-N14's Throwing Claymores 9701 | -7/Zion | Imprinted 9703 | -7/Zion | Declared Zion's savior 10040 | -7/Zion | Given A8's code to call for help 10467 | -7/Zion | Discovered new exit (range 13) 10489 | -7/Zion | Entered Proximity Caves 10489 | -6/Proximity Caves | Accompanied by 4 allies 10503 | -6/Proximity Caves | Learned Factory stockpile data 10757 | -6/Proximity Caves | Learned location of 1 exit from Factory 10843 | -6/Proximity Caves | System corruption reached 10% 10882 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10892 | -6/Proximity Caves | Core integrity fell below 50% 10944 | -6/Proximity Caves | Core integrity fell below 20% 10960 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10934_ B-48 Gladiator destroyed. 10935_ Penetrated by Slug. 10937_ Arm. Treads destroyed. 10939_ The unstable cave ceiling collapses. 10940_ Penetrated by Slug. 10942_ The unstable cave ceiling collapses. 10943_ Med. Treads destroyed. 10943_ Penetrated by Slug. 10944_ Y-64 Sentinel Imp. Medium Armor Plating severed. 10944_ Y-64 Sentinel destroyed. 10945_ Med. Treads destroyed. 10946_ The unstable cave ceiling collapses. 10947_ System corrupted: Energy discharge (-1). 10948_ The unstable cave ceiling collapses. 10952_ Acquired 10 matter. 10952_ The unstable cave ceiling collapses. 10956_ Critical hit (Burn: +37). 10957_ RU-N14's Throwing Claymores expended. 10957_ G-67 Veteran destroyed. 10959_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ## ### #??????# $#### ? #????????? | | ?## #???????# ? #????????? | | ??## ######??? ?? #????????? | | ???# ##???# #?? ???????????? | | ???# ##### ### #??????????????? | | ##?????????????? | | #### ### #?????????????? | | # #??## ##?## ### ??????? | | ## ???######## ###### ##??? #??????? | | ?# ??????????## ##[ [%=##????? ##??????? | | ### ???????????####[!#####???????? ##???????? | | #### ??????????????#%%#????????????? ##????????? | | #?## ?????????????##! ###???????????? #?????????? | | #??#?????????????#;*!;;#???????????????????????? | | #????????????????#;%[= #???????????????????????? | | ###????????????????##!% ###?????????????????????? | | ???????????????????# ! ######????????????????? | | ???????????????????# #????????????????? | | ??????????????????## = # # #????????????????? | | ??????????????????# # # ?????????????????? | | ???????? ????????## ??????????????????? | | #### #??????# #???????????????????? | | #?????## #???????????????????? | | #????# ! #????????????????????? | | ????# % #?????????????????????? | | ### ????# @ #?????????????????????? | | ####????##?????### ##; #?????????????????????? | | #???????????????# ####%gb#????????????????????? | | #??????????????# #?? =g #????????????????????? | | #?????????????# ?? ????????????????????? | | #?????????????# ? ???????????????????? | | ???????????? ??????????????????? | | ?????????? ?????????????????? | | ???????? ????????????????? | | ## ??????? ######???????????????? | | ##????????? ????????????????????? | | # #????????? ## #####????????????????????? | | ???????????#### ?? ????????????????????????? | | ??????????????####? % ????????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????## ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 825 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Flail | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Hacked Hrd. Heavy Armor Plating | -7/Factory | Hacked Hvy. Laser | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Arc Projector | -7/Zion | Archive Coil Gun | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Antigrav System | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Hrd. Heavy Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetShockCasing Manual? 0 Play Time 01:37:32 Cumulative 210.0 hours Start 2022.04.17 @ 17:05:18 End 2022.04.17 @ 19:07:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 172 Adventurer 2 Explorer 8 Win Type - Total 28 Types 14/1/3/8/1/0/0/1/0 Lore% 66 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 69e94752-864a-4d87-8d13-09168b36ceb0