Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.06.13 @ 08:30:14 // Winter2019/RPGLIKE

Player: Farfid

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (315)     1575
Value Destroyed (13279)    13279
Prototype IDs (217)        4340
Alien Tech Used (0)        0
Bonus (9681)               9681
              TOTAL SCORE: 34775

 Bonus
-------
High Alert Combat Kills    4669
Follower Combat Kills      80
Entered Garrisons          400
Used RIF Installer         1000
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       500
Friendly Fire              -268

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     461/1100
System Corruption          13%
Temperature                Cool (0)
Movement                   Hovering (72)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
      Enhanced Fission Core
      Enhanced Fission Core
>              --- PROPULSION (4) ---
        Cooled Aerolev Unit
        Combat Airjet
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY (9) ------
      Advanced Power Amplifier
               Energy Well
  Experimental Signal Interpreter
    Long-range Terrain Scanner
               Energy Filter
      Improved Particle Charger
               EM Shield
               Remote Shield
    Long-range Tractor Beam
>              --- WEAPON (4) -------
    Long-range Proton Cannon
        Cooled Plasma Cannon
        Cooled Plasma Cannon
      Advanced Plasma Cannon
>              --- INVENTORY (5) ----
               Protomatter-25
               Gravity Neutralizing Apparatus
               System Guard
               Proton Missile Launcher
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Neutrino Core
         Light Antimatter Reactor
>              --- PROPULSION -------
        Cooled Aerolev Unit
        Combat Airjet
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
      Advanced Power Amplifier
               Energy Well
  Experimental Signal Interpreter
    Long-range Terrain Scanner
               Energy Filter
      Improved Particle Charger
               EM Shield
               Remote Shield
    Long-range Tractor Beam
>              --- WEAPON -----------
               Immobilizer
        Cooled Plasma Cannon
        Cooled Plasma Cannon
      Advanced Plasma Cannon
>              --- INVENTORY --------
               Protomatter
               Protomatter
               Protomatter
               Proton Missile Launcher
      Improved Remote Datajack
[Rating: 113]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Airjet
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
Utility                    Long-range Tractor Beam
  Device                   Long-range Tractor Beam
  Storage                  Energy Well
  Processor                Experimental Signal Interpreter
  Protection               Layered Medium Armor Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Proton Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Gar Fac Low Low Dat Pro Fac 
Slots Evolved              15   | 3   .   .   1   1   .   .   1   1   3   .   1   2   1   .   .   1   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | 1   .   .   1   .   .   .   1   .   1   .   1   1   1   .   .   1   .   
  Weapon                   3    | 1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Parts Attached             101  | 5   5   1   5   7   .   .   5   11  8   11  1   22  2   3   .   3   12  
  Power                    10   | 1   1   .   .   .   .   .   1   .   1   2   .   1   .   .   .   .   3   
    Engine                 5    | 1   .   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   
    Core                   4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               18   | 2   .   1   .   5   .   .   1   1   1   3   .   2   .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   3   .   .   1   1   1   3   .   2   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | .   2   .   3   2   .   .   2   2   3   2   1   12  2   3   .   2   1   
    Device                 25   | .   1   .   3   1   .   .   1   1   2   1   .   8   1   3   .   2   1   
    Storage                4    | .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   1   .   .   .   .   1   1   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   2   .   2   .   .   .   1   8   3   4   .   7   .   .   .   1   6   
    Energy Gun             16   | 2   .   .   2   .   .   .   1   5   3   1   .   1   .   .   .   .   1   
    Energy Cannon          17   | .   1   .   .   .   .   .   .   2   .   3   .   5   .   .   .   1   5   
    Ballistic Gun          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   1   .   .   .   2   3   .   2   .   5   .   .   .   .   1   
Parts Lost                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   91  100 99  97  100 100 97  96  99  100 97  99  100 100 100 99  100 
  Engine                   5    | .   11  .   .   .   .   .   7   9   10  14  13  8   5   5   5   5   .   
  Core                     3    | .   2   14  12  11  11  11  3   .   .   .   .   .   .   .   .   .   6   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   3   
  Wheel                    3    | .   28  28  26  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    21   | .   .   .   .   14  33  33  30  29  26  28  26  23  22  22  22  21  21  
  Device                   26   | .   7   14  23  28  22  22  20  15  18  21  20  25  30  33  33  33  36  
  Storage                  2    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   5   5   5   5   
  Processor                5    | .   .   .   .   .   .   .   5   10  11  7   6   5   5   5   5   5   5   
  Protection               5    | .   12  14  9   4   11  11  10  9   7   7   6   5   3   .   .   .   .   
  Energy Gun               5    | .   9   .   9   11  11  11  10  14  23  9   .   .   .   .   .   .   .   
  Energy Cannon            14   | .   11  14  12  11  11  11  10  7   .   11  20  18  16  16  16  15  18  
  Launcher                 2    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             86   | 9   13  13  16  18  18  18  24  27  42  58  59  74  74  75  75  75  86  
  Greatest Support         102  | 37  37  37  31  71  27  71  49  60  82  84  84  86  86  86  93  86  102 
  Greatest Overweight (x)  10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 1   1   1   2   2   2   2   2   2   4   4   5   5   5   5   5   5   5   
  Average Capacity         3    | 1   1   1   1   2   2   2   2   2   3   4   4   5   5   5   5   5   5   
  Most Carried             5    | .   1   1   2   2   1   1   2   2   4   4   5   5   5   5   5   5   5   
  Average Carried          3    | .   .   1   1   1   1   1   1   1   3   2   3   4   4   4   5   4   4   
  Final Capacity           5    | 1   1   1   2   2   2   2   2   2   4   4   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   1   1   1   1   1   1   2   2   3   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 67% | Scavenger-Scout
 11% | Mutant
  9% | Scavenger-Mutant
  8% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
  Scavenger-Scout | -8/Storage
  Scavenger-Scout | -8/Garrison
  Scavenger-Scout | -7/Factory
  Scavenger-Scout | -7/Garrison
  Scavenger-Scout | -6/Factory
  Scavenger-Scout | -6/Lower Caves
  Scavenger-Scout | -6/Lower Caves
  Commander-Scout | -6/Data Miner
  Scavenger-Scout | -5/Proximity Caves
            Scout | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           1777  | 250  55   29   56   70   .    .    60   110  80   100  50   555  20   45   .    170  127  
  Remotely                 1387  | .    25   29   56   70   .    .    60   .    80   100  50   555  20   45   .    170  127  
Salvage Created            14061 | .    126  96   295  277  .    663  290  647  1672 307  1825 5264 189  305  .    1198 907  
  Parts                    626   | .    11   5    25   3    .    31   30   54   88   15   81   192  7    13   .    45   26   
Haulers Intercepted        12    | .    .    .    1    .    .    .    .    2    .    3    .    4    .    .    .    .    2    
Recyclers Shooed           10    | .    .    .    1    1    .    1    1    .    .    1    .    5    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   20   .    11   .    
  Prevented                34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    30   .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Gar Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  238  | .   8   2   9   16  .   10  3   14  33  3   38  58  3   7   .   26  8   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     69   | .   3   .   3   10  .   8   2   10  33  .   .   .   .   .   .   .   .   
  Cannons                  102  | .   5   2   6   6   .   1   1   4   .   3   38  19  3   4   .   3   7   
  AOE                      38   | .   .   .   .   .   .   .   .   .   .   .   .   26  .   3   .   9   .   
Classes Destroyed          19   | .   3   1   3   2   .   1   .   2   2   .   1   4   .   .   .   .   .   
  Worker                   12   | .   .   2   .   .   .   .   1   2   .   .   .   7   .   .   .   .   .   
  Builder                  20   | .   .   .   .   1   .   .   1   1   .   .   .   17  .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   12   | .   .   .   1   .   .   .   .   2   .   3   .   4   .   .   .   .   2   
  Recycler                 13   | .   1   1   .   .   .   4   .   .   .   1   .   6   .   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   .   .   1   .   .   .   2   .   .   1   .   2   .   .   .   .   4   
  Swarmer                  52   | .   6   .   3   .   .   7   .   3   10  1   11  .   .   6   .   5   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Grunt                    92   | .   2   2   1   .   .   3   .   3   14  .   16  37  2   .   .   12  .   
  Brawler                  14   | .   .   .   .   .   .   .   .   .   3   2   .   7   1   .   .   1   .   
  Duelist                  8    | .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   3   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Sentry                   30   | .   .   .   5   .   .   .   3   7   4   .   8   .   .   .   .   1   2   
  Hunter                   6    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   2   .   
  Programmer               9    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Tracker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                16   | .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | .   5   3   4   5   .   6   4   9   5   4   12  19  3   4   .   9   3   
  Combat Bots Only         13   | .   5   1   4   5   .   4   2   7   5   3   12  13  3   4   .   9   3   
Max Kills in Single Turn   4    | .   1   1   2   2   .   1   1   2   2   1   2   4   1   2   .   4   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -7    -7    -6    -6    -6    -6    -5    -5    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Sto   Gar   Fac   Gar   Fac   Low   Low   Dat   Pro   Fac   
Damage Taken               8055  | .     302   108   359   397   .     349   107   330   930   82    1298  794   152   123   86    610   2028  
  Core                     5990  | .     191   70    249   319   .     253   82    230   712   44    885   586   106   97    66    478   1622  
  Absorbed by Shields      260   | .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     26    44    178   
  Redirected to Core       5266  | .     171   70    233   259   .     205   82    202   543   44    742   544   106   84    66    444   1471  
Core Remaining (%)         93    | 100   .     100   .     .     .     64    .     .     100   .     98    .     .     .     .     100   .     
Volleys Fired              762   | 1     19    14    35    38    .     32    17    43    87    25    76    184   6     32    .     59    94    
  Largest                  4     | 2     2     2     2     2     .     2     2     3     3     2     3     4     3     3     .     3     4     
  Hottest                  249   | 100   110   80    125   105   .     105   110   172   210   160   229   229   105   105   .     139   249   
Shots Fired                1457  | 2     38    28    61    75    .     64    27    76    216   35    181   368   18    50    .     80    138   
  Gun                      404   | 2     19    14    26    37    .     32    17    38    216   3     .     .     .     .     .     .     .     
  Cannon                   955   | .     19    14    35    38    .     32    10    38    .     32    181   301   18    47    .     52    138   
  Launcher                 98    | .     .     .     .     .     .     .     .     .     .     .     .     67    .     3     .     28    .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  30    | .     10    14    6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  988   | 2     28    14    41    38    .     32    10    43    142   21    136   297   18    47    .     36    83    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          439   | .     .     .     14    37    .     32    17    33    74    14    45    71    .     3     .     44    55    
  Robot Hit Streak         65    | 2     5     27    35    13    .     13    12    27    27    6     65    56    7     15    .     30    37    
  Robot Miss Streak        3     | .     1     .     3     3     .     2     2     3     2     2     1     2     1     1     .     2     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        5     | .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     
Shots Hit Robots           913   | 2     24    23    51    51    .     50    23    51    138   20    105   198   13    11    .     59    94    
  Core Hits                491   | .     11    9     23    36    .     23    10    31    55    9     49    160   6     10    1     29    29    
  Critical Hits            10    | .     1     1     .     .     .     .     .     2     1     .     1     2     .     .     .     .     2     
  Critical Kills           2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
  Critical Parts Destroyed 6     | .     1     1     .     .     .     .     .     1     1     .     .     1     .     .     .     .     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           32309 | 26    348   320   886   821   .     817   529   1320  3319  777   3274  12275 450   567   12    3646  2922  
  Guns                     6044  | 26    99    76    382   523   .     498   344   780   3288  28    .     .     .     .     .     .     .     
  Cannons                  18156 | .     249   244   504   298   .     280   129   418   .     749   3274  6610  450   392   .     1637  2922  
  Explosions               8097  | .     .     .     .     .     .     39    56    122   31    .     .     5665  .     175   .     2009  .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     
  Kinetic                  148   | .     24    76    48    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  18883 | 26    324   244   593   298   .     319   185   624   1871  396   2108  7566  450   392   .     1407  2080  
  Explosive                528   | .     .     .     .     .     .     .     .     .     .     .     .     528   .     .     .     .     .     
  Electromagnetic          12738 | .     .     .     245   523   .     498   344   696   1448  381   1166  4181  .     175   .     2239  842   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         13    | .     .     .     .     .     .     .     .     .     .     5     5     .     .     .     .     1     13    
  Average Corruption       3     | .     .     .     .     .     .     .     .     .     .     5     5     .     .     .     .     1     2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  52    | .     .     .     .     .     .     .     .     .     .     7     31    .     .     .     .     .     14    
    Message Errors         8     | .     .     .     .     .     .     .     .     .     .     2     4     .     .     .     .     .     2     
    Matter Fused           5     | .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     1     
    Heat Flow Errors       7     | .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     3     
    Energy Discharges      7     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     3     
    Data Loss (minor)      4     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     2     
    Data Loss (major)      1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Targeting Errors       15    | .     .     .     .     .     .     .     .     .     .     1     11    .     .     .     .     .     3     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1052  | .     15    .     .     .     .     8     .     .     .     46    22    710   .     16    .     129   106   
  Projectiles              878   | .     15    .     .     .     .     8     .     .     .     46    22    568   .     16    .     97    106   
  Explosions               174   | .     .     .     .     .     .     .     .     .     .     .     .     142   .     .     .     32    .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      191   | .     .     .     12    .     .     19    .     75    27    .     .     38    .     .     6     14    .     
  Shots                    11    | .     .     .     1     .     .     1     .     2     1     .     .     3     .     .     .     3     .     
  Rammed                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        305   | 21    305   115   78    31    .     9     7     69    135   91    171   3     .     .     .     15    216   
  Average Temperature      50    | 14    117   47    33    13    .     4     3     24    41    51    45    2     .     .     .     12    85    
  Received Heat Transfer   1884  | .     36    66    135   120   .     126   45    63    330   .     405   354   63    .     12    129   .     
  Effects                  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           31    | .     .     .     .     .     .     1     .     .     3     1     .     12    .     .     .     13    1     
  Combat Hostiles          25    | .     .     .     .     .     .     1     .     .     .     .     .     11    .     .     .     13    .     
  Parts Fried              85    | .     .     .     1     .     .     1     .     2     2     2     1     39    .     .     .     27    10    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     
  Combat Hostiles          3     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     
  Parts Melted             48    | .     2     1     .     .     .     .     .     1     2     .     4     22    .     3     .     8     5     
  Heat Transferred         25046 | 74    740   518   1183  592   .     592   309   1051  3262  650   3300  8525  550   450   .     1300  1950  
Parts Sabotaged            3     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      22    | .     .     .     1     .     .     1     1     2     2     .     .     12    .     .     .     3     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             3203 | .    255  164  407  107  .    260  159  638  1392 877  1551 3203 .    .    .    .    348  
  Initial                  814  | .    .    99   63   92   .    .    101  66   289  701  473  814  .    .    .    .    233  
  Average                  737  | .    112  139  228  64   .    142  97   398  978  758  1019 1629 .    .    .    .    123  
Maximum Alert Level        5    | .    1    .    2    .    .    1    .    2    4    3    4    5    .    .    .    .    1    
  Low Security (%)         36   | 100  71   100  43   100  .    89   100  20   .    .    .    .    .    .    .    .    78   
  Level 1                  10   | .    28   .    55   .    .    10   .    25   9    .    .    .    .    .    .    .    21   
  Level 2                  7    | .    .    .    .    .    .    .    .    53   17   18   27   .    .    .    .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    .    .    21   81   24   12   .    .    .    .    .    
  Level 4                  22   | .    .    .    .    .    .    .    .    .    52   .    48   44   .    .    .    .    .    
  Level 5                  11   | .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    .    .    .    .    .    .    1    5    .    3    .    23   .    1    .    1    8    
  Investigation            3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    
  Reinforcement            9    | .    .    .    .    .    .    .    1    2    .    1    .    4    .    .    .    .    1    
  Assault                  15   | .    .    .    .    .    .    .    .    .    .    2    .    11   .    1    .    1    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    
  Intercept                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Gar Fac Low Low Dat Pro Fac 
Distress Signals           9    | .   2   .   2   .   .   .   1   2   .   .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              336  | .   12  3   14  23  .   13  9   18  36  9   40  94  3   12  4   27  19  
  Peak Tracking Total      10   | .   7   2   5   5   .   4   3   5   5   3   9   10  3   9   4   5   3   
  Tactical Retreats        31   | .   1   1   .   6   .   3   .   2   3   .   3   7   .   2   .   3   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Gar Fac Low Low Dat Pro Fac 
Traps Triggered            20   | .   1   .   .   .   .   .   .   2   3   2   6   6   .   .   .   .   .   
  Indirectly               6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Gar Fac Low Low Dat Pro Fac 
Machines Disabled          63   | .   1   .   1   .   .   .   1   4   8   2   6   32  .   2   .   2   4   
  Max in Single Turn       4    | .   1   .   1   .   .   .   1   1   2   1   1   4   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Relay           10   | .   .   .   .   .   .   .   .   .   6   .   4   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Gar Fac Low Low Dat Pro Fac 
Machines Accessed          59   | .   2   .   4   .   1   .   5   4   .   4   .   12  3   2   4   .   18  
  Terminals                33   | .   2   .   4   .   .   .   5   3   .   2   .   7   .   .   .   .   10  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   2   
Total Hacks                194  | .   5   .   12  .   1   .   21  14  .   12  .   38  7   7   27  .   50  
  Successful               119  | .   2   .   3   .   1   .   8   11  .   3   .   22  7   7   27  .   28  
  Failed                   75   | .   3   .   9   .   .   .   13  3   .   9   .   16  .   .   .   .   22  
    Catastrophic           13   | .   .   .   .   .   .   .   3   .   .   1   .   6   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   .   .   .   .   .   .   11  11  .   1   .   14  .   .   .   .   14  
  Terminals                111  | .   5   .   12  .   .   .   21  10  .   7   .   25  .   .   .   .   31  
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   6   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   
  Garrison Access          16   | .   .   .   .   .   .   .   .   4   .   2   .   5   .   .   .   .   5   
Terminal Hacks             83   | .   2   .   3   .   1   .   8   2   .   .   .   13  7   7   27  .   13  
  Record                   23   | .   .   .   .   .   1   .   .   .   .   .   .   .   5   6   11  .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   8   .   2   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        13   | .   1   .   .   .   .   .   4   .   .   .   .   1   .   .   3   .   4   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
  Locate Traps             7    | .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   2   
  Hauler Manifests         4    | .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              5    | .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   
  Unlock Access            4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   
Unauthorized Hacks         19   | .   .   .   .   .   .   .   .   8   .   1   .   4   .   .   .   .   6   
  Terminals                6    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
    Disrupt                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   3   .   1   .   4   .   .   .   .   2   
    Broadcast              2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Restock                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reprogram              4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   2   
    Intercept              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   2   .   4   .   .   .   5   3   .   4   .   10  .   .   .   .   12  
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   8   .   3   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
    Matter                 424  | .   .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   256 
    Time                   212  | .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   128 
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   16  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Gar Fac Low Low Dat Pro Fac 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   .   .   .   .   .   9   .   8   3   .   .   .   .   .   
  Machine Destruction      18   | .   .   .   .   .   .   .   .   .   9   .   8   1   .   .   .   .   .   
  Programmers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   1   6   .   .   .   .   5   .   1   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Gar Fac Low Low Dat Pro Fac 
Total Allies               22   | .   .   2   .   .   .   .   .   3   6   .   .   1   .   5   .   1   4   
  Largest Group            6    | .   .   2   2   1   .   .   .   2   6   1   1   1   .   5   5   1   3   
  Highest-Rated Group      137  | .   .   46  46  15  .   .   .   26  69  18  15  32  .   132 132 29  137 
  Highest-Rated Ally       54   | .   .   31  31  15  .   .   .   16  18  18  15  32  .   32  32  29  54  
Total Orders               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   
  STAY                     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               94   | .   .   .   13  .   .   .   .   3   18  .   .   1   .   .   15  12  32  
  Total Damage             1482 | .   .   .   126 .   .   .   .   27  237 .   .   43  .   .   495 97  457 
  Kills                    3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Gar Fac Gar Fac Low Low Dat Pro Fac 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   115 .   .   
Derelict Logs Recovered    8    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               11729 | 37   235  342  459  593  120  348  266  416  1246 489  737  2472 375  857  114  684  1939 
Spaces Moved               9763  | 28   157  261  311  363  149  296  233  284  1016 614  604  1641 521  709  134  818  1624 
  Core                     3     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   903   | 26   157  261  311  148  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8857  | .    .    .    .    215  149  296  233  284  1016 614  604  1641 521  709  134  818  1623 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  90   90   72   80   72   76   62   60   60   60   60   60   60   52   60   60   
  Average Speed            65    | 96   100  99   90   82   80   79   77   69   61   60   60   60   60   60   59   60   60   
  Slowest Speed            550   | 100  100  100  90   90   80   80   80   76   62   72   60   125  60   60   60   60   550  
  Overloaded Moves         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       55    | 2    43   82   42   59   54   68   26   41   94   23   90   36   75   68   79   78   44   
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     30    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    27   1    .    
  Known Exits Taken        9     | .    1    .    .    .    .    .    1    1    .    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    2    .    1    .    2    .    .    .    .    .    .    4    3    .    1    .    
Spaces Dug                 68    | .    .    .    .    .    .    .    .    .    .    .    .    18   .    27   .    .    23   
Terrain Destroyed          569   | .    .    .    .    .    .    5    9    10   87   7    10   338  7    32   .    23   41   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               202   | .    .    .    .    .    .    .    .    4    .    7    10   89   7    32   .    12   41   
  AOE                      367   | .    .    .    .    .    .    5    9    6    87   .    .    249  .    .    .    11   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Total                      13913 | 33   198  319  432  580  149  343  290  424  1471 697  829  2880 572  1114 168  952  2462 
  Wait                     2674  | .    5    30   52   155  1    10   25   42   230  30   67   939  29   331  34   26   668  
  Move                     9747  | 27   156  260  310  362  148  295  232  283  1015 614  603  1640 520  708  133  817  1624 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  48    | .    1    .    2    1    .    .    .    .    8    1    6    11   2    5    .    5    6    
  Fast Attach              77    | 5    5    .    4    4    .    .    5    10   7    9    1    16   2    2    .    1    6    
  Attach                   4     | .    .    .    .    1    .    .    .    .    1    .    .    2    .    .    .    .    .    
  Detach                   2     | .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Swap                     21    | .    .    1    1    2    .    .    1    1    .    2    .    4    .    1    .    2    6    
  Drop                     103   | .    3    1    6    5    .    .    4    7    12   8    4    23   3    7    .    5    15   
  Fire                     762   | 1    19   14   35   38   .    32   17   43   87   25   76   184  6    32   .    59   94   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    4    3    .    12   .    .    .    .    .    .    
  Rewire                   84    | .    .    .    .    .    .    .    .    5    57   .    .    .    .    21   .    1    .    
  Trap                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            370   | .    9    12   22   12   .    6    6    28   51   8    60   60   10   7    .    36   43   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Gar / Gar)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    12 | -11/Scrapyard      | Discovered new exit (range 16)
    38 | -11/Scrapyard      | Entered Materials
   157 | -10/Materials      | Identified exit to Mines
   273 | -10/Materials      | Entered Mines
   275 | -10/Mines          | Reached level 2
   307 | -10/Mines          | Build established: Mutant
   433 | -10/Mines          | Found a hidden stash of uninstalled traps
   520 | -10/Mines          | Learned Materials non-interactive machine intel
   589 | -10/Mines          | Discovered new exit (range 5)
   615 | -10/Mines          | Entered Materials
   615 | -9/Materials       | Accompanied by 2 allies
   616 | -9/Materials       | Loaded intel: 38 non-interactive machine locations
   617 | -9/Materials       | Reached level 3
   620 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
   711 | -9/Materials       | Discovered new exit (range 10)
   825 | -9/Materials       | Upgraded with Utility slot (x1)
   861 | -9/Materials       | Reached level 4
   999 | -9/Materials       | Discovered new exit (range 7)
  1074 | -9/Materials       | Entered Mines
  1074 | -9/Mines           | Accompanied by 1 ally
  1075 | -9/Mines           | Assembled infested the area
  1088 | -9/Mines           | Learned location of Storage (-8)
  1396 | -9/Mines           | Learned 2 Materials zone layouts
  1412 | -9/Mines           | Discovered new exit (range 7)
  1416 | -9/Mines           | Upgraded with Propulsion slot (x1)
  1529 | -9/Mines           | Discovered new exit (range 8)
  1535 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1660 | -9/Mines           | Build established: Scavenger-Mutant
  1664 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1664 | -9/Mines           | Discovered new exit (range 5)
  1667 | -9/Mines           | Entered Exiles
  1688 | -9/Exiles          | Met 8R-AWN
  1702 | -9/Exiles          | Met EX-HEX
  1728 | -9/Exiles          | Met EX-BIN
  1752 | -9/Exiles          | Met EX-DEC
  1756 | -9/Exiles          | Learned location of Zion (-7)
  1780 | -9/Exiles          | Discovered new exit (range 10)
  1787 | -9/Exiles          | Entered Mines
  1789 | -8/Mines           | Reached level 5
  1959 | -8/Mines           | Discovered new exit (range 12)
  2135 | -8/Mines           | Entered Materials
  2136 | -8/Materials       | Identified exit to Storage
  2137 | -8/Materials       | Reached level 6
  2176 | -8/Materials       | Upgraded with Utility slot (x1)
  2276 | -8/Materials       | Discovered exit to Storage (range 16)
  2319 | -8/Materials       | Reached level 7
  2401 | -8/Materials       | Entered Storage
  2403 | -8/Storage         | Reached level 8
  2473 | -8/Storage         | Garrison activated, responded to threat
  2537 | -8/Storage         | Identified exit to Garrison
  2544 | -8/Storage         | Destroyed 7 combat bots
  2619 | -8/Storage         | Reached level 9
  2699 | -8/Storage         | Upgraded with Weapon slot (x1)
  2724 | -8/Storage         | Build established: Scavenger-Scout
  2817 | -8/Storage         | Entered Garrison
  2817 | -8/Garrison        | Accompanied by 1 ally
  2819 | -8/Garrison        | Reached level 10
  2821 | -8/Garrison        | Installed Relay Interface Framework
  2821 | -8/Garrison        | Upgraded with Utility slot (x1)
  2872 | -8/Garrison        | Triggered checkpoint
  2879 | -8/Garrison        | Garrison Relay disabled
  2920 | -8/Garrison        | Triggered checkpoint
  2945 | -8/Garrison        | Triggered checkpoint
  2979 | -8/Garrison        | Reached level 11
  3040 | -8/Garrison        | Triggered checkpoint
  3059 | -8/Garrison        | Discovered new exit (range 11)
  3084 | -8/Garrison        | Garrison Relay disabled
  3186 | -8/Garrison        | Triggered checkpoint
  3244 | -8/Garrison        | Garrison Relay disabled
  3272 | -8/Garrison        | Triggered checkpoint
  3302 | -8/Garrison        | Reached level 12
  3322 | -8/Garrison        | Garrison Relay disabled
  3337 | -8/Garrison        | Discovered new exit (range 15)
  3374 | -8/Garrison        | Spotted B-75 Beast
  3374 | -8/Garrison        | Spotted B-75 Beast
  3411 | -8/Garrison        | Phase Generator disabled
  3488 | -8/Garrison        | Identified exit to Factory
  3570 | -8/Garrison        | Garrison Relay disabled
  3618 | -8/Garrison        | Upgraded with Power slot (x1)
  3618 | -8/Garrison        | Upgraded with Propulsion slot (x1)
  3654 | -8/Garrison        | Discovered exit to Factory (range 6)
  3656 | -8/Garrison        | Triggered checkpoint
  3739 | -8/Garrison        | Garrison Relay disabled
  3918 | -8/Garrison        | Triggered checkpoint
  3948 | -8/Garrison        | Triggered checkpoint
  3982 | -8/Garrison        | Destroyed B-75 Beast
  4002 | -8/Garrison        | Destroyed B-75 Beast
  4063 | -8/Garrison        | Entered Factory
  4063 | -7/Factory         | Accompanied by 1 ally
  4065 | -7/Factory         | Reached level 13
  4425 | -7/Factory         | Reached level 14
  4463 | -7/Factory         | First assault squad dispatched
  4536 | -7/Factory         | Identified exit to Garrison
  4552 | -7/Factory         | Entered Garrison
  4552 | -7/Garrison        | Accompanied by 1 ally
  4568 | -7/Garrison        | Triggered checkpoint
  4619 | -7/Garrison        | Garrison Relay disabled
  4710 | -7/Garrison        | Triggered checkpoint
  4763 | -7/Garrison        | Reached level 15
  4828 | -7/Garrison        | Upgraded with Utility slot (x1)
  4839 | -7/Garrison        | Destroyed 12 combat bots
  4840 | -7/Garrison        | Triggered checkpoint
  4841 | -7/Garrison        | Discovered new exit (range 24)
  4914 | -7/Garrison        | Triggered checkpoint
  4931 | -7/Garrison        | Garrison Relay disabled
  4972 | -7/Garrison        | Discovered new exit (range 22)
  5066 | -7/Garrison        | Triggered checkpoint
  5086 | -7/Garrison        | Reached level 16
  5118 | -7/Garrison        | Garrison Relay disabled
  5160 | -7/Garrison        | Triggered checkpoint
  5182 | -7/Garrison        | Discovered new exit (range 15)
  5193 | -7/Garrison        | Identified exit to Factory
  5199 | -7/Garrison        | Expanded RIF knowledge: Robot Detection
  5214 | -7/Garrison        | Triggered checkpoint
  5248 | -7/Garrison        | Garrison Relay disabled
  5289 | -7/Garrison        | Entered Factory
  5291 | -6/Factory         | Reached level 17
  5298 | -6/Factory         | Found Prototype Processor
  5298 | -6/Factory         | Identified Exp. Signal Interpreter
  5347 | -6/Factory         | Upgraded with Weapon slot (x1)
  5423 | -6/Factory         | Discovered new exit (range 10)
  5457 | -6/Factory         | Identified exit to Factory
  5533 | -6/Factory         | Identified exit to Lower Caves
  5592 | -6/Factory         | Local fabrication network quarantined
  5670 | -6/Factory         | Fabricated Energy Filter?
  5834 | -6/Factory         | Garrison activated, responded to threat
  5835 | -6/Factory         | Reached level 18
  6021 | -6/Factory         | Upgraded with Utility slot (x1)
  6339 | -6/Factory         | First assault squad dispatched
  6871 | -6/Factory         | Reached level 19
  7137 | -6/Factory         | Destroyed 9 combat bots
  7517 | -6/Factory         | Reached level 20
  7566 | -6/Factory         | Destroyed 13 combat bots
  7761 | -6/Factory         | Entered Lower Caves
  7915 | -6/Lower Caves     | Identified exit to Lower Caves
  7929 | -6/Lower Caves     | Learned Factory trap positions
  7929 | -6/Lower Caves     | Learned Extension security intel
  7998 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8011 | -6/Lower Caves     | Upgraded with Utility slot (x1)
  8050 | -6/Lower Caves     | Learned location of 1 exit from Factory
  8136 | -6/Lower Caves     | Entered another Lower Caves area
  8171 | -6/Lower Caves     | Discovered exit to Factory (range 6)
  8175 | -6/Lower Caves     | Learned 4 Factory zone layouts
  8670 | -6/Lower Caves     | Learned Factory stockpile data
  8769 | -6/Lower Caves     | Learned Factory emergency access door positions
  8769 | -6/Lower Caves     | Learned Armory stockpile data
  8769 | -6/Lower Caves     | Learned Factory security intel
  8769 | -6/Lower Caves     | Learned Research security intel
  8769 | -6/Lower Caves     | Learned Extension security intel
  8790 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8867 | -6/Lower Caves     | Discovered new exit (range 8)
  8870 | -6/Lower Caves     | Identified exit to Data Miner
  8993 | -6/Lower Caves     | Entered Data Miner
  8993 | -6/Data Miner      | Accompanied by 5 allies
  8993 | -6/Data Miner      | Discovered new exit (range 6)
  9004 | -6/Data Miner      | Met Data Miner
  9016 | -6/Data Miner      | Learned location of Section 7 (-2)
  9016 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9026 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9091 | -6/Data Miner      | Reached level 21
  9091 | -6/Data Miner      | Interfaced with the Data Conduit
  9107 | -6/Data Miner      | Identified exit to Proximity Caves
  9107 | -6/Data Miner      | Entered Proximity Caves
  9269 | -5/Proximity Caves | Destroyed 9 combat bots
  9309 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  9354 | -5/Proximity Caves | Reached level 22
  9678 | -5/Proximity Caves | Upgraded with Utility slot (x1)
  9791 | -5/Proximity Caves | Entered Factory
  9792 | -5/Factory         | Identified exit to Factory
  9793 | -5/Factory         | Identified exit to Upper Caves
  9794 | -5/Factory         | Loaded intel: 109 trap records
  9798 | -5/Factory         | Loaded intel: 261 machine locations
 10056 | -5/Factory         | Identified exit to Garrison
 10090 | -5/Factory         | Discovered exit to Factory (range 12)
 10213 | -5/Factory         | Discovered exit to Factory (range 17)
 10529 | -5/Factory         | Fabricated Cmb. Antigrav System (x2)
 10587 | -5/Factory         | Discovered exit to Upper Caves (range 22)
 10598 | -5/Factory         | Intercept squad dispatched
 10626 | -5/Factory         | Spotted Tracker
 10634 | -5/Factory         | Destroyed Tracker
 10716 | -5/Factory         | Spotted Combat Programmer
 10741 | -5/Factory         | Destroyed Combat Programmer
 10774 | -5/Factory         | Found Prototype Energy Gun
 10774 | -5/Factory         | Identified Immobilizer
 11056 | -5/Factory         | Build established: Scout
 11157 | -5/Factory         | Identified exit to Garrison
 11229 | -5/Factory         | Crushed by falling debris
 11272 | -5/Factory         | Reached level 23
 11577 | -5/Factory         | Intercept squad dispatched
 11595 | -5/Factory         | Spotted Tracker
 11595 | -5/Factory         | Destroyed Tracker
 11596 | -5/Factory         | Spotted Tracker
 11614 | -5/Factory         | Destroyed Tracker
 11624 | -5/Factory         | P-70 Sage assimilated hostile G-50 Soldier
 11654 | -5/Factory         | Spotted Combat Programmer
 11655 | -5/Factory         | Spotted Combat Programmer
 11695 | -5/Factory         | Core integrity fell below 50%
 11720 | -5/Factory         | System corruption reached 10%
 11722 | -5/Factory         | Core integrity fell below 20%
 11730 | -5/Factory         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
11701_ System corrupted: Component data lost.
11702_ R-10 Processor collects Hpw. Shock Rifle.
11703_ EMDS Slug penetrates Combat Programmer.
11703_ Combat Programmer suffers critical hit.
11705_ Penetrated by EMDS Slug.
11705_ R-10 Processor collects Wheel.
11708_ Penetrated by EMDS Slug. <x2>
11716_ EMDS Slug penetrates Wall.
11716_ Combat Programmer reactivates.
11716_ EMDS Slug penetrates Wall.
11718_ Penetrated by EMDS Slug.
11718_ System corrupted: Lrn. Proton Cannon targeting data glitched.
11720_ Penetrated by EMDS Slug. <x2>
11722_ System corrupted: Matter fused (-7).
11722_ K-01 Serf collects debris.
11723_ Acquired 7 matter.
11723_ Penetrated by EMDS Slug. <x3>
11727_ K-01 Serf collects debris.
11727_ System corrupted: Cld. Plasma Cannon targeting data glitched.
11728_ Penetrated by EMDS Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|    #             ######         ##?###?#?###?#? ?  |
| "###             ##############?##############???  |
| ##?######     ##+############                ## ?" |
| #?    ??###   ##      +     +      """   """ ##? " |
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| #?????  +?     +      #######                +  ?? |
| # ??  A #      #      +t    #    """         ###?# |
| ?#?##+###      #      ##### #    """ !   [!  ##### |
| ?  ??          ############ #    """     [[  #?#?# |
| ?#??# ######## ############ #  [         [   ##?## |
| ?#?#? ######## ############ #########+############ |
| ##??# #      # ############ ######                 |
| ??? ? #      # ############                        |
|   ? # #      # ############                        |
| ??  + +      #                  *=                 |
|     # #      #       ######    A%                  |
|   ? # #      #       ######     %                  |
|   ? # ####?+##       #########+###                 |
| #?### #####     ""   ####  k     ##^^^^^########## |
| ??### #####     ""   ####   %!*  ##     #########? |
| ##### ##?##     """  ####*!  *   ##h    #          |
| ?#### #####     """  ####!=*|%   ##     #          |
| ?####?#####     """  ####%!%!    ##     #          |
|       #####     R    ##!#!%*     ##     #          |
|  ? ??         u      ###;@[!     ##     # "" ""  ? |
|  ?                      pp%      ##     # "F ""    |
| ? ?    ?     ############        ##     # """""    |
| ?#### #####+###############/##+####     #          |
| ##### ###      ############ ## ####     ########## |
| #?### ###""    Y########### ## ###     u           |
| ##### ###"  [  ############ "# ###                 |
| #?### ###"F    ############ ## ###              ?? |
| ?#?## ###""    ############ ## ###           p     |
| ???## ###      ############+##+### R        p   ?? |
| ????# ####+##########  !         #              ?  |
| ?#??#?#### ##########           !#                 |
| ????? #### ########## " " " " "  #       #####?### |
| #???? #### #?######## " " " " "  #       #    ?  ? |
| ????#?#?## ########## " " " " " =#^ ^^^^^#  " " "? |
| ???????### ########## " " " " "  #       #  " " "  |
| ?##?? ???#+########## " " " " "  #       ? ?" "?"  |
| ?????????^ """ ###??# " " " " "  #       #  "?" "? |
| ???????#?? "Y" ###### " " " " "  +       ? ?" "?"? |
| ????????# ?    ###### " " " " "  #       ? ?" "?"? |
| ?????????? ?   ###### " " " " "k #      ????"?"?"? |
| ?????T??# ?? ? #?####           !#      ????"?"?"? |
| ????""??????? ??#######?##########   ?? ????"?" "? |
| ????????#??"""?# ?       ?      ??? ??????? ?????? |
| ???????????"""?? ? ? ???  ?? ?? ???  ?  ??  ??? ?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          51
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           26
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        30
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EM             25
Weapon Cycling             15
Evasion (%)                53
Targeting Accuracy         8
Energy Filtering           30
Particle Charging          20
Offensive Hacking          10
Defensive Hacking          5

 Item Schematics 
-----------------
               Energy Filter | -8/Storage    | Hacked
           Lrn. Tractor Beam | -6/Factory    | Scanalyzed
               Matter Filter | -6/Factory    | Hacked
           Fusion Compressor | -6/Factory    | Hacked
               Proton Cannon | -6/Factory    | Hacked
   Lgt. Regenerative Plating | -6/Data Miner | Free
            Combat Drone Bay | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
     Mni. Smartbomb Launcher | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
             Remote Datajack | -5/Factory    | Scanalyzed
        Cmb. Antigrav System | -5/Factory    | Hacked
       Adv. Shield Generator | -5/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
        Energy Filter | x2 | -6/Factory 
 Cmb. Antigrav System | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Gar  Fac  Low  Low  Dat  Pro  Fac  
Levels Raised              22    | .    .    1    2    .    .    1    2    2    3    2    2    4    .    .    1    1    1    
  XP Earned                36259 | 3000 1175 750  3142 500  200  1650 2095 3526 4523 2086 3287 6218 210  342  511  1692 1352 
  XP Spent                 33865 | 2975 .    70   1390 1550 .    1050 3385 1130 7295 600  5955 3100 2300 .    .    2600 465  
Upgrades                   71    | 11   .    1    3    5    .    4    14   3    15   1    8    2    1    .    .    1    2    
  Power Slot               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Utility Slot             8     | 1    .    .    1    .    .    .    1    .    1    .    1    1    1    .    .    1    .    
  Weapon Slot              3     | 1    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Core Integrity           5     | 1    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    1    
  Heat Dissipation         11    | 1    .    1    1    1    .    .    .    1    5    .    1    .    .    .    .    .    .    
  Energy Generation        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       5     | 1    .    .    1    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
  Sight Range              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Sensor Range             13    | .    .    .    .    .    .    .    12   .    1    .    .    .    .    .    .    .    .    
  Terrain Scan Density     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          4     | 1    .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Hack Attack %            2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Hack Defense %           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | 2    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  TH Resistance %          4     | 1    .    .    .    .    .    1    .    .    1    .    1    .    .    .    .    .    .    
  TH Damage %              2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Protomatter Created        3590  | .    127  86   207  44   .    40   46   297  414  117  484  937  44   .    .    594  153  
  Integrity Restored       7277  | .    178  249  386  252  .    87   138  602  962  173  1252 1096 195  123  .    696  888  
    Core                   5138  | .    178  83   249  252  .    87   138  389  730  44   876  595  106  97   .    544  770  
    Parts                  2139  | .    .    166  137  .    .    .    .    213  232  129  376  501  89   26   .    152  118  
Protomatter Decayed        1248  | .    23   .    45   100  .    11   .    95   80   .    .    499  10   148  .    237  .    

 Game 
------
Seed              SigixRagnarokNegator
  Manual?         0
Play Time         02:37:32
  Cumulative      385.7 hours
  Start           2021.06.13 @ 05:52:13
  End             2021.06.13 @ 08:30:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          149
  Rogue           149
  Adventurer      0
  Explorer        0
Win Type          -
  Total           27
  Types           23/0/3/1/0/0/0/0/0
Lore%             83
Gallery%          88
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 6beef40e-4b9f-492e-82c9-a00beee74031