Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 12:41:51 Player: AkimboAoki Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (32) 160 Value Destroyed (913) 913 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5113 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 845/850 Matter 261/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- VTOL Module Surge Thruster Surge Thruster Makeshift Flight Unit > --- UTILITY (6) ------ Advanced Sensor Array Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Thermal Shield Makeshift System Shield > --- WEAPON (3) ------- Thermic Laser > --- INVENTORY (5) ---- Enhanced Nuclear Core VTOL Module Thermic Laser Thermic Laser Makeshift Sword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Fission Core > --- PROPULSION ------- VTOL Module Surge Thruster Surge Thruster Makeshift Flight Unit > --- UTILITY ---------- Advanced Sensor Array Signal Interpreter Advanced Targeting Computer Improved Reaction Control System Thermal Shield Makeshift System Shield > --- WEAPON ----------- Thermic Laser > --- INVENTORY -------- VTOL Module Compact Battery Thermic Laser Thermic Laser Makeshift Sword [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Surge Thruster Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 66 | 7 6 2 26 2 5 1 17 Power 8 | 1 . . 3 . . 1 3 Engine 6 | 1 . . 3 . . 1 1 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 13 | 2 2 2 5 . . . 2 Treads . | . . . . . . . . Leg 8 | 2 2 2 2 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 5 | . . . 3 . . . 2 Utility 20 | 2 2 . 7 . 3 . 6 Device 16 | 1 1 . 7 . 3 . 4 Storage 1 | 1 . . . . . . . Processor 2 | . 1 . . . . . 1 Hackware 1 | . . . . . . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 2 2 . 11 2 2 . 6 Energy Gun 17 | 2 2 . 7 1 1 . 4 Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 2 . . . . Slashing Weapon 3 | . . . . 1 . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 2 . 1 Parts Lost 6 | . . . 3 . . 2 1 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 2 . . 1 . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . 1 . . 2 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 100 96 100 100 82 72 Engine 10 | . 14 14 11 11 11 2 4 Leg 16 | . 28 28 26 . . . . Flight 13 | . . . 5 33 33 33 23 Device 17 | . 24 14 20 22 22 13 12 Processor 10 | . . 14 11 11 11 11 12 Energy Gun 22 | . 28 28 18 20 22 22 8 Peak Build Rating 51 | 9 9 8 30 22 32 24 51 Average Rating 15 | 6 8 7 12 22 24 21 38 On Entrance 14 | . 9 7 8 22 22 24 20 Naked Turns . | . . . . . . . . Heaviest Build 18 | 14 14 10 13 9 9 9 18 Greatest Support 30 | 20 20 20 30 9 9 9 18 Greatest Overweight (x) 4 | . . . 4 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 Class Distribution -------------------- 48% | Mutant 40% | Sprinter 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 851 | 217 113 20 295 20 30 30 126 Remotely . | . . . . . . . . Salvage Created 1027 | 10 372 41 491 . . 92 21 Parts 55 | 3 18 1 30 . . . 3 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 24 | . 9 1 11 . . 2 1 Melee 1 | . . . 1 . . . . Guns 18 | . 7 1 7 . . 2 1 AOE 1 | . . . 1 . . . . Classes Destroyed 9 | 1 5 . 3 . . . . Builder 1 | . . . 1 . . . . Tunneler 1 | 1 . . . . . . . Hauler 1 | . 1 . . . . . . Operator 2 | . 1 . 1 . . . . Watcher 3 | . 2 . 1 . . . . Swarmer 5 | . 3 . . . . 1 1 Grunt 13 | . 6 1 6 . . . . Brawler 1 | . . . 1 . . . . Sentry 5 | . . . 4 . . 1 . Best Kill Streak 4 | 1 4 1 3 . . 1 1 Combat Bots Only 3 | . 3 1 3 . . 1 1 Max Kills in Single Turn 1 | 1 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 141 | . 33 4 39 . . 44 21 Missed 56 | . 8 1 11 . . 22 14 Damage Taken 1051 | . 252 47 448 . . 247 57 Core 157 | . 63 . 45 . . 44 5 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 . 74 . . . 77 . Volleys Fired 69 | 1 33 5 22 . . 6 2 Largest 2 | 2 2 2 2 . . 2 1 Hottest 122 | 90 100 100 122 . . 122 85 Shots Fired 136 | 2 66 10 44 . . 12 2 Gun 131 | 2 66 10 39 . . 12 2 Cannon . | . . . . . . . . Launcher 5 | . . . 5 . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 131 | 2 66 10 39 . . 12 2 Explosive 5 | . . . 5 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | 1 13 9 16 . . 7 1 Robot Miss Streak 3 | . 3 . 2 . . 1 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 93 | 1 44 6 32 . . 9 1 Core Hits 47 | 1 19 4 18 . . 4 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | 1 4 . 4 . . . . Burn 9 | 1 4 . 4 . . . . Melee Attacks 12 | . . . 2 10 . . . Impact 2 | . . . 2 . . . . Slashing 10 | . . . . 10 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1454 | 13 526 74 643 . . 180 18 Guns 1253 | 13 526 74 442 . . 180 18 Cannons . | . . . . . . . . Explosions 149 | . . . 149 . . . . Melee 52 | . . . 52 . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 1253 | 13 526 74 442 . . 180 18 Explosive 149 | . . . 149 . . . . Electromagnetic . | . . . . . . . . Impact 52 | . . . 52 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . 25 . . . . Projectiles . | . . . . . . . . Explosions 7 | . . . 7 . . . . Melee 18 | . . . 18 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 35 | . . . 35 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 213 | 30 213 144 204 . . 131 60 Average Temperature 65 | 18 72 62 63 . . 46 34 Received Heat Transfer 375 | . 114 27 189 . . 33 12 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted 4 | . 2 . 2 . . . . Combat Hostiles 4 | . 2 . 2 . . . . Parts Melted 7 | . 5 . 1 . . 1 . Heat Transferred 3865 | 111 1780 222 1369 . . 333 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 351 | 5 230 54 351 108 . . 211 Initial 104 | . 3 54 . 104 . . . Average 95 | 2 110 32 194 106 . . 87 Maximum Alert Level 1 | . 1 . 1 . . . 1 Low Security (%) 82 | 100 82 100 50 100 . . 75 Level 1 17 | . 17 . 49 . . . 24 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 2 . 1 . . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 2 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 14 2 21 1 . 7 7 Peak Tracking Total 6 | . 3 2 5 1 . 4 6 Tactical Retreats 10 | . 2 . 1 1 . 1 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 14 | . 1 . 4 . 1 . 8 Terminals 9 | . 1 . 3 . . . 5 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 50 | . 5 . 16 . 5 . 24 Successful 31 | . 2 . 13 . 5 . 11 Failed 19 | . 3 . 3 . . . 13 Catastrophic 4 | . . . . . . . 4 Database Lockouts . | . . . . . . . . Manual 21 | . 4 . 5 . . . 12 Terminals 34 | . 5 . 9 . . . 20 Fabricators 2 | . . . . . . . 2 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 7 | . . . 7 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 1 . 4 . 5 . 4 Part Schematic 5 | . . . . . 5 . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 6 | . 1 . 2 . . . 3 Terminal Index 2 | . . . 1 . . . 1 Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 5 | . . . 5 . . . . Insert Component 2 | . . . 2 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 1 . 4 . . . 5 Terminals 9 | . 1 . 4 . . . 4 Botnet 7 | . 1 . 3 . . . 3 Operators 2 | . . . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Mask 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 4 . . . 6 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 1 . 5 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 12 | . . . . . . . 12 Largest Group 6 | . . . . . . . 6 Highest-Rated Group 180 | . . . . . . . 180 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 6 | . . . . . . . 6 Total Damage 156 | . . . . . . . 156 Kills 1 | . . . . . . . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 8 | . . 2 . 1 2 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 3366 | 76 525 869 549 116 347 580 304 Spaces Moved 4268 | 52 292 636 400 296 1138 739 715 Core 8 | 7 . . 1 . . . . Treads . | . . . . . . . . Legs 1234 | 45 292 636 261 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 3026 | . . . 138 296 1138 739 715 Fastest Speed 29 | 50 120 120 29 29 29 29 31 Average Speed 56 | 110 120 120 88 29 29 30 32 Slowest Speed 250 | 120 120 120 250 29 29 32 35 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 9 | . . . . 2 . . 7 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 3 58 100 35 58 86 79 24 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 3 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 6 | . . 3 . 1 1 1 . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 44 | . . . 34 10 . . . Melee 10 | . . . . 10 . . . Projectile . | . . . . . . . . AOE 34 | . . . 34 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 5072 | 65 404 733 545 312 1155 1080 778 Wait 592 | 4 64 87 66 5 1 334 31 Move 4243 | 51 291 635 399 291 1137 738 701 Hop 9 | . . . . 2 . . 7 Pick Up 26 | 2 3 1 10 1 4 . 5 Fast Attach 34 | 7 3 . 11 . 4 . 9 Attach 13 | . . . 6 . . 1 6 Detach 8 | . 1 . 1 . . 1 5 Swap 19 | . 3 2 9 2 1 . 2 Drop 47 | . 6 3 19 1 8 . 10 Fire 69 | 1 33 5 22 . . 6 2 Melee 12 | . . . 2 10 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 3) 318 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 9) 601 | -10/Materials | Identified exit to Mines 602 | -10/Materials | Entered Mines 635 | -10/Mines | Met a Derelict bent on vengeance 695 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 698 | -10/Mines | Found Prototype Device 768 | -10/Mines | Discovered new exit (range 11) 779 | -10/Mines | Identified exit to Materials 993 | -10/Mines | Discovered exit to Materials (range 7) 1219 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1246 | -10/Mines | Learned location of Zion (-7) 1471 | -10/Mines | Entered Materials 1471 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1691 | -9/Materials | Discovered new exit (range 3) 1694 | -9/Materials | Identified exit to Materials 1839 | -9/Materials | Build established: Scavenger-Mutant 1958 | -9/Materials | Identified Exp. Sensor Array 1993 | -9/Materials | Discovered new exit (range 6) 2020 | -9/Materials | Identified exit to Mines 2020 | -9/Materials | Entered Mines 2034 | -9/Mines | Learned 2 Materials zone layouts 2037 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2070 | -9/Mines | Assembled infested the area 2133 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2136 | -9/Mines | Identified exit to Zion 2136 | -9/Mines | Entered Zion 2169 | -7/Zion | Discovered new exit (range 15) 2173 | -7/Zion | Identified exit to Proximity Caves 2201 | -7/Zion | Build established: Sprinter 2214 | -7/Zion | Given the Hacking Drone Bay 2214 | -7/Zion | Found Prototype Device 2262 | -7/Zion | Learned location of Extension (-6) 2279 | -7/Zion | Identified Hacking Drone Bay 2326 | -7/Zion | Found Prototype Launcher 2326 | -7/Zion | Identified Rocket Array 2364 | -7/Zion | Learned 4 Factory zone layouts 2427 | -7/Zion | Met Imprinter 2483 | -7/Zion | Entered Proximity Caves 2539 | -6/Proximity Caves | Learned Factory non-interactive machine intel 2569 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2848 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3043 | -6/Proximity Caves | Discovered new exit (range 8) 3049 | -6/Proximity Caves | Learned Factory stockpile data 3063 | -6/Proximity Caves | Identified exit to Factory 3063 | -6/Proximity Caves | Entered Factory 3063 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3064 | -6/Factory | Identified exit to Factory 3064 | -6/Factory | Identified exit to Extension 3066 | -6/Factory | Loaded intel: 230 non-interactive machine locations 3306 | -6/Factory | Discovered exit to Factory (range 12) 3367 | -6/Factory | Self-destructed Last Messages --------------- 03326_ Acquired Lgt. Fission Core. 03327_ Dropped Enh. Nuclear Core. 03328_ Dropped Com. Battery. 03328_ Acquired Enh. Nuclear Core. 03341_ Connecting with Fabricator... >>Network(Status) Querying network status... 6 records found: (44,59) - Idle (13,164) - Loaded: Lgt. Particle Reactor (58,41) - Building: G-50 Soldier (66,179) - Loaded: Linear Accelerator (141,94) - Idle (122,38) - Loaded: A-15 Conveyor 03354_ K-01 Serf collects debris. 03366_ Connecting with Recycling Unit... >>Trojan(Mask) Trojan loaded successfully. Testing... Masking routine running. 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Riot Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed BiocellHypervelocityMask Manual? 0 Play Time 01:02:25 Cumulative 38.4 hours Start 2024.12.29 @ 14:16:49 End 2025.01.20 @ 12:41:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 36 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6855699d-321e-48db-b8cf-bc3292554bd9