Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 20:55:28 Player: Fleshy Vegetable Bird Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (1949) 1949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 4888 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 21 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle Shotgun > --- INVENTORY (15) --- Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Relay Coupler [NC] (29) Relay Coupler [NC] (24) Relay Coupler [Grunt] (23) Improved Datajack Mace Mace Mace Mace Mace Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Axe > --- INVENTORY -------- Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Shotgun Improved Datajack Mace Mace Mace Mace Mace [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Mace Energy Gun Small Laser Ballistic Gun Light Assault Rifle Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . 2 . 1 . Weapon . | . . . . . . . Parts Attached 53 | 7 1 1 10 4 20 10 Power 7 | 1 . . 2 . 3 1 Engine 6 | 1 . . 2 . 2 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 20 | 2 . 1 3 1 11 2 Treads 9 | . . . . 1 6 2 Leg . | . . . . . . . Wheel 11 | 2 . 1 3 . 5 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 1 . 1 . 3 2 Device 1 | 1 . . . . . . Storage 3 | 1 1 . . . . 1 Processor 2 | . . . . . 1 1 Hackware 1 | . . . . . 1 . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 17 | 2 . . 4 3 3 5 Energy Gun 3 | 1 . . 1 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 2 . 1 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 6 | . . . 1 2 2 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 28 | . . 1 10 3 12 2 Power 6 | . . . 2 . 4 . Propulsion 14 | . . 1 3 1 7 2 Utility 3 | . . . 2 . 1 . Weapon 5 | . . . 3 2 . . Highest Loss Streak 4 | . . 1 4 3 4 1 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 73 | . 100 98 67 65 62 85 Engine 8 | . 14 14 10 11 5 7 Treads 8 | . . . . 10 12 16 Wheel 11 | . 28 26 19 11 4 8 Device 2 | . 14 14 3 . . . Storage 11 | . 14 14 11 11 9 17 Processor 4 | . . . . . 7 9 Hackware 3 | . . . . . 4 9 Energy Gun 3 | . 14 14 6 1 . . Ballistic Gun 5 | . 14 14 15 . . 1 Impact Weapon 10 | . . . . 20 17 8 Slashing Weapon 1 | . . . . . . 7 Naked Turns . | . . . . . . . Heaviest Build 53 | 13 28 28 31 31 32 53 Greatest Support 43 | 20 20 20 20 10 43 40 Greatest Overweight (x) 5 | 1 1 2 3 3 3 5 Average Overweight (x) 1 | . . 1 1 2 1 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 6 6 8 12 11 15 14 Average Carried 9 | 3 5 6 7 8 11 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 13 | 5 6 8 12 8 12 13 Class Distribution -------------------- 85% | Mutant 7% | Commander-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Matter Collected 714 | 91 26 51 291 27 160 68 Remotely . | . . . . . . . Salvage Created 2390 | 136 26 70 493 229 1188 248 Parts 104 | 14 4 10 21 8 35 12 Haulers Intercepted 3 | . . . 2 . 1 . Recyclers Shooed 3 | 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 55 | . 2 3 7 7 29 7 Melee 23 | . . . . 3 18 2 Guns 18 | . 2 3 7 2 . 4 AOE 2 | . . . . 2 . . Classes Destroyed 8 | 2 1 . 4 . 1 . Worker 9 | . . . 1 2 6 . Tunneler 7 | 3 . 1 . 2 1 . Hauler 3 | . . . 2 . 1 . Recycler 5 | 1 . . . 1 3 . Operator 1 | . . . . . 1 . Swarmer 30 | . 2 3 . 7 15 3 Grunt 15 | . . . 3 . 11 1 Sentry 10 | . . . 4 . 3 3 Best Kill Streak 7 | 3 2 3 2 4 7 4 Combat Bots Only 7 | . 2 3 2 4 7 4 Max Kills in Single Turn 2 | 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Damage Taken 3637 | . 70 143 921 227 1810 466 Core 991 | . 17 54 284 82 487 67 Absorbed by Shields 72 | . . . . . . 72 Regen/Repaired (Parts) 138 | . . . . . 138 . Core Remaining (%) 59 | 100 . 71 . 8 . . Volleys Fired 123 | 10 14 13 58 7 5 16 Largest 2 | 2 2 2 2 2 1 2 Hottest 70 | 60 60 60 70 60 23 46 Shots Fired 227 | 20 27 26 114 9 5 26 Gun 227 | 20 27 26 114 9 5 26 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 152 | 10 14 13 82 2 5 26 Thermal 68 | 10 13 13 32 . . . Explosive . | . . . . . . . Electromagnetic 7 | . . . . 7 . . Robot Hit Streak 13 | 3 2 4 13 2 4 6 Robot Miss Streak 5 | 1 3 5 3 3 3 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 1 . . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 253 | 10 11 13 80 13 97 29 Core Hits 79 | 6 5 6 22 7 22 11 Critical Kills 4 | . . . . . 4 . Critical Parts Destroyed 15 | . . . . 2 13 . Critical Strikes 20 | . . . . 2 17 1 Smash 19 | . . . . 2 17 . Sever 1 | . . . . . . 1 Melee Attacks 152 | . . . . 14 123 15 Impact 139 | . . . . 14 123 2 Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Sneak Attacks 22 | . . . . 6 15 1 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks 21 | . . . . . 19 2 Damage Inflicted 5849 | 98 111 122 649 726 3421 722 Guns 1359 | 98 111 122 649 67 62 250 Cannons . | . . . . . . . Explosions 109 | . . . . 109 . . Melee 4381 | . . . . 550 3359 472 Ramming . | . . . . . . . Kinetic 872 | 33 43 66 412 6 62 250 Thermal 535 | 65 68 56 237 109 . . Explosive . | . . . . . . . Electromagnetic 61 | . . . . 61 . . Impact 3954 | . . . . 550 3359 45 Slashing 427 | . . . . . . 427 Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . 1 . . . . Heat Flow Errors 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 1224 | . . . . 322 894 8 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 1224 | . . . . 322 894 8 Knockbacks 22 | . . . . 1 21 . Impact 22 | . . . . 1 21 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 183 | 20 40 143 183 16 5 10 Average Temperature 42 | 15 19 43 54 12 4 9 Received Heat Transfer 1268 | . . . 438 . 639 191 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 33 | . . . . 9 23 1 Impact Corruptions 59 | . . . . 12 46 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 1 . 1 . Heat Transferred 1219 | 150 150 125 644 150 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Peak Influence 640 | 20 167 129 243 183 579 640 Initial 313 | . 13 64 50 24 70 313 Average 232 | 7 77 120 124 161 289 434 Maximum Alert Level 2 | . . . 1 . 2 2 Low Security (%) 54 | 100 100 100 88 100 26 . Level 1 31 | . . . 11 . 57 48 Level 2 14 | . . . . . 16 51 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . . . 3 . Investigation 2 | . . . . . 2 . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Distress Signals 8 | . . . 1 . 7 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 11 8 9 7 50 12 Peak Tracking Total 12 | . 4 6 3 4 8 12 Tactical Retreats 13 | . 1 1 1 . 9 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Traps Triggered 5 | . 1 . . . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Machines Disabled 4 | . . . . . 1 3 Max in Single Turn 2 | . . . . . 1 2 Garrison Relay 1 | . . . . . . 1 Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Machines Accessed 14 | . 3 . 1 . 7 3 Terminals 10 | . 3 . 1 . 3 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 42 | . 7 . 9 . 22 4 Successful 30 | . 4 . 7 . 17 2 Failed 12 | . 3 . 2 . 5 2 Catastrophic 2 | . 1 . . . . 1 Database Lockouts . | . . . . . . . Manual 20 | . 4 . 9 . 7 . Terminals 28 | . 7 . 9 . 8 4 Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . . . 9 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 2 . 5 . 2 2 Record 1 | . . . . . 1 . Part Schematic 2 | . . . 2 . . . Robot Analysis 2 | . . . 2 . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . 1 . . . Recall Investigation 1 | . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . . . 9 . Insert Component 3 | . . . . . 3 . Analyze 6 | . . . . . 6 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 5 | . 2 . 2 . 1 . Terminals 5 | . 2 . 2 . 1 . Botnet 4 | . 2 . 1 . 1 . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . . . 4 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 2 . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 52 | . . . . . 52 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . . . 4 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Total Allies 6 | . . . . 2 . 4 Largest Group 4 | . . . . 2 2 4 Highest-Rated Group 148 | . . . . 43 43 148 Highest-Rated Ally 39 | . . . . 31 31 39 Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . 5 10 Total Damage 154 | . . . . . 42 112 Kills 3 | . . . . . . 3 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Turns Passed 3199 | 85 244 242 549 368 1208 503 Spaces Moved 1596 | 43 214 194 293 242 411 199 Core 8 | 8 . . . . . . Treads 241 | . . . . . 238 3 Legs . | . . . . . . . Wheels 1347 | 35 214 194 293 242 173 196 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 110 110 110 Average Speed 124 | 82 90 95 98 124 164 151 Slowest Speed 240 | 95 95 110 125 125 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 45 44 27 73 55 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 77 | . . . . 4 . 73 Melee 1 | . . . . 1 . . Projectile . | . . . . . . . AOE 76 | . . . . 3 . 73 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Total 2375 | 75 241 227 453 278 751 350 Wait 358 | . 8 17 79 14 192 48 Move 1590 | 42 213 193 292 241 410 199 Hop . | . . . . . . . Pick Up 61 | 14 3 3 13 . 22 6 Fast Attach . | . . . . . . . Attach 42 | 7 . 1 8 4 17 5 Detach . | . . . . . . . Swap 11 | . 1 . 2 . 3 5 Drop 6 | 2 2 . 1 . 1 . Fire 123 | 10 14 13 58 7 5 16 Melee 126 | . . . . 12 101 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire 50 | . . . . . . 50 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / [Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 14) 282 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 395 | -10/Mines | Learned Materials interactive machine intel 404 | -10/Mines | Learned Materials stockpile data 530 | -10/Mines | Discovered new exit (range 10) 535 | -10/Mines | Assembled infested the area 540 | -10/Mines | Discovered new exit (range 16) 540 | -10/Mines | Assisted by a Guerilla fighting off Assembled 572 | -10/Mines | Entered Materials 572 | -9/Materials | Evolved 2 slots: Utility x2 574 | -9/Materials | Loaded intel: 18 interactive machine locations 821 | -9/Materials | Lost 4 parts (2n1u1w) 869 | -9/Materials | Core integrity fell below 50% 909 | -9/Materials | Lost 3 parts (1p1u1w) 1020 | -9/Materials | Discovered new exit (range 11) 1121 | -9/Materials | Entered Mines 1128 | -9/Mines | Core integrity fell below 20% 1162 | -9/Mines | Lost 3 parts (1n2w) 1191 | -9/Mines | Discovered new exit (range 3) 1277 | -9/Mines | Identified exit to Materials 1489 | -9/Mines | Entered Materials 1489 | -8/Materials | Accompanied by 2 allies 1489 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1494 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1553 | -8/Materials | Repaired Wheel 1881 | -8/Materials | Lost 3 parts (2p1n) 2365 | -8/Materials | Core integrity fell below 50% 2392 | -8/Materials | Lost 4 parts (1p2n1u) 2532 | -8/Materials | Core integrity fell below 20% 2559 | -8/Materials | Lost 3 parts (1p2n) 2572 | -8/Materials | Destroyed 7 combat bots 2595 | -8/Materials | Repaired Lgt. Treads 2696 | -8/Materials | Identified exit to Garrison 2697 | -8/Materials | Entered Garrison 2718 | -8/Garrison | Triggered checkpoint 2943 | -8/Garrison | Garrison Relay disabled 3095 | -8/Garrison | Phase Generator disabled 3146 | -8/Garrison | Triggered checkpoint 3147 | -8/Garrison | Triggered checkpoint 3154 | -8/Garrison | Triggered checkpoint 3200 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03154_ M0-WF7(h) system terminally corrupted. 03155_ CL-BBT(h) suffers critical hit (Destroy). 03156_ S-10 Pest destroyed. 03157_ CL-BBT(h) destroyed. 03158_ Triggered Stasis Trap. 03158_ A bubble of rippling energy engulfs the area. 03158_ Field strength at 90. 03164_ Wheel destroyed. 03164_ Critical hit (Burn: +27). 03166_ S-10 Pest destroyed. 03168_ Destroyed Flight Unit. 03171_ S-10 Pest destroyed. 03171_ Switching to secondary target: G-47 Trooper. 03172_ Critical hit (Burn: +27). 03174_ S-10 Pest destroyed. 03176_ Critical hit (Burn: +26). 03177_ S-10 Pest destroyed. 03177_ Switching to secondary target: G-47 Trooper. 03183_ G-47 Trooper destroyed. 03186_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????#?????????????????????????????#?? | | ???????????#?????????????????????????????????????? | | ???????????????????????????????#?????????????#???? | | ????????????????????????? ??????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ??????????????????????? | | ???????#??????#?????#?#?# ??????????????????????? | | ??????????????# ???????# ??????????????????#???? | | ??????????????# ##""???# ##????????????????????? | | ??????????#?##? ??? #????#???????#???????? | | ???????????? ? ?? ?????????+??????????? | | ???????????? ? ?? ????????????????????? | | ??????#??????# ?# ?# #????????????????????? | | ?????????????# ## ##% ##???????????????????? | | ?????????????" ^ %C???????????????????? | | ???????????#?" ???????????????????? | | ??????????????? ? ????????????????????? | | ????????????????? ? == ?????????????#####??? | | ?????????????# ???# ?#%[ #?????????????#"# #??? | | ??????????#### ## ##%*=#?????????????#" #??? | | ???????? ==%[%######????????#" !#??? | | ???????? [[%=% #????????# ! #??? | | ?????????????# %*=%#### #????????#"# #??? | | ?????????????## ##""""##%!##??# #????????### #??? | | ????????????????????????#*%#???# #??????????# #??? | | ????????????????????????#@%#???# #??????????# #??? | | ????????????????????????#*=#???# #??????????# ###? | | ????????????????????????# #???# ############ #? | | ????????????????????????#b #???# #? | | ????????????????????????# #???# ###### ##### #? | | ????????????????????????# g##### ###### #???# #? | | ????????????????????????# #???# #? | | ????????????????????????# ##### ###? | | ???????????????##???????## ###T####### %#??? | | ????????????????????????? #? ??????#[ #####%#??? | | ?????????????????????##### # ##?????# !#???# #### | | ?????????????????????# #?????# #??## | | ???????????????????### #?????# #??# | | ???????????????????# #?????# #### | | ???????????????????# ##### ### | | ????????????????????# " #?#### | | ???????????????????# # ## #?# | | ?????####?????#????# #??# #######?# | | ?????#??#?????#????## #??# #???????###### | | ?????#??#???????????# """ #??# #????????????? | | ?????####????????????#### #####??# #????????????? | | ????????????????????????? ???????# ##???????????? | | ?????????????????????????# ???????# "#???????????? | | ??????????????????????????????????# T#???????????? | | ??????????????????????????????????#""#???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaArcNetwork Manual? 0 Play Time 00:24:48 Cumulative 323.9 hours Start 2023.03.13 @ 19:56:37 End 2023.03.13 @ 20:55:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 368 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0 Lore% 63 Gallery% 78 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82371c15-ea8c-4ec0-8577-9eeae0bc55d3