Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 20:54:18 Player: xack Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (145) 725 Value Destroyed (5748) 5748 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 11260 Bonus ------- High Alert Combat Kills 167 Cogmind --------- Core Integrity 0/1150 Matter 14/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Improved Target Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Myomer Leg Armored Huge Wheel Improved Sensor Array Improved Focal Shield Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Coolant Injector High-capacity Storage Unit Improved Signal Interpreter Improved Target Analyzer Improved Weapon Cycler Layered Heavy Armor Plating > --- WEAPON ----------- Improved Arc Projector Heavy Phase Cannon KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Fission Core Micro Fission Core Light Antimatter Reactor Compact Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Sensor Array Advanced Sensor Array Armor Integrity Analyzer Improved Phase Shifter Tesla Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mini Grenade Launcher [Rating: 93] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 . . 1 Utility 6 | . . 1 1 . 1 2 1 Weapon 2 | . . . 1 1 . . . Parts Attached 158 | 8 10 21 19 35 25 9 31 Power 19 | 1 1 1 3 3 5 1 4 Engine 12 | 1 1 1 3 1 3 1 1 Core 6 | . . . . 2 2 . 2 Reactor 1 | . . . . . . . 1 Propulsion 47 | 4 4 12 5 9 5 1 7 Treads 24 | . . 9 5 9 1 . . Leg 7 | 2 4 . . . . . 1 Wheel 16 | 2 . 3 . . 4 1 6 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 49 | 1 1 6 7 10 7 2 15 Device 27 | . . 2 3 7 4 1 10 Storage 3 | 1 . 1 . . . . 1 Processor 5 | . 1 . . . 1 1 2 Hackware . | . . . . . . . . Protection 14 | . . 3 4 3 2 . 2 Artifact . | . . . . . . . . Weapon 43 | 2 4 2 4 13 8 5 5 Energy Gun 15 | 1 2 1 2 4 2 2 1 Energy Cannon 5 | . . . . . 3 1 1 Ballistic Gun 8 | 1 1 1 2 2 . 1 . Ballistic Cannon 9 | . . . . 4 2 1 2 Launcher 5 | . . . . 3 1 . 1 Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 57 | . . 2 . 11 8 2 34 Power 7 | . . . . . 1 . 6 Propulsion 17 | . . 1 . 4 4 1 7 Utility 18 | . . 1 . 3 1 . 13 Weapon 15 | . . . . 4 2 1 8 Highest Loss Streak 16 | . . 1 . 7 4 2 16 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 93 | . 86 99 97 98 95 93 76 Engine 8 | . 14 11 9 6 7 11 7 Treads 16 | . . 9 27 29 20 . . Leg 2 | . 26 . . . . . . Wheel 6 | . 1 23 . . 3 16 13 Device 10 | . . 3 11 10 13 17 14 Storage 8 | . 14 12 9 7 6 5 4 Processor 8 | . 1 11 9 7 6 11 11 Protection 4 | . . 5 6 3 5 5 4 Energy Gun 12 | . 13 11 10 17 15 6 3 Energy Cannon 2 | . . . . . 5 10 3 Ballistic Gun 6 | . 14 11 13 6 . . 3 Ballistic Cannon 2 | . . . . 5 4 3 4 Peak Build Rating 93 | 6 8 20 31 46 61 73 93 Average Rating 39 | 4 6 15 22 37 55 68 73 On Entrance 29 | . 6 8 15 30 42 59 73 Naked Turns . | . . . . . . . . Heaviest Build 114 | 12 15 55 65 74 95 99 114 Greatest Support 94 | 26 26 66 66 94 94 60 76 Greatest Overweight (x) 3 | 1 . 2 1 1 3 2 2 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 18 | 6 8 19 20 20 20 20 18 Most Carried 20 | 8 8 20 20 20 20 20 20 Average Carried 17 | 4 7 17 19 18 18 19 14 Final Capacity 20 | 8 8 20 20 20 20 20 15 Final Carried 20 | 8 7 19 19 19 20 20 6 Class Distribution -------------------- 46% | Scavenger-Skirmisher 21% | Tank 18% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 3802 | 283 195 349 353 783 861 166 812 Remotely . | . . . . . . . . Salvage Created 5280 | 61 308 762 432 1115 1147 353 1102 Parts 306 | 3 14 63 35 73 35 22 61 Haulers Intercepted 3 | . 2 1 . . . . . Recyclers Shooed 3 | 1 . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 112 | . 5 19 13 31 19 7 18 Guns 63 | . 5 19 13 14 7 1 4 Cannons 23 | . . . . 2 6 6 9 AOE 22 | . . . . 15 2 . 5 Classes Destroyed 17 | 1 4 2 1 7 2 . . Worker 6 | . . 1 . 2 . 1 2 Builder 8 | . . . 1 3 . 2 2 Hauler 3 | . 2 1 . . . . . Recycler 3 | 1 . . . 1 . . 1 Mechanic 3 | . . . . . 1 . 2 Operator 3 | . . . . 2 1 . . Watcher 7 | . 2 2 . 1 1 . 1 Swarmer 29 | . 1 8 7 4 . 4 5 Grunt 29 | . 4 4 5 8 7 . 1 Brawler 2 | . . . . . 2 . . Duelist 4 | . . . . 1 1 2 . Protector 2 | . . . . 2 . . . Sentry 16 | . . 7 1 2 4 1 1 Specialist 9 | . . . . 7 2 . . Hunter 8 | . . . . 1 1 . 6 Programmer 11 | . . . . 5 1 . 5 Heavy 2 | . . . . 1 1 . . Best Kill Streak 17 | 1 2 6 4 17 3 7 8 Combat Bots Only 11 | . 2 6 4 11 3 4 6 Max Kills in Single Turn 4 | 1 2 2 2 4 2 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . . . 4 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 971 | . 34 77 38 183 216 33 390 Missed 276 | . 5 21 7 51 88 9 95 Damage Taken 12467 | . 334 726 374 2709 1987 566 5771 Core 2197 | . 92 182 41 225 472 33 1152 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 23 | . . . 23 . . . . Regen/Repaired (Parts) 57 | . . 57 . . . . . Core Remaining (%) 73 | 100 63 54 92 67 44 96 . Volleys Fired 379 | 3 45 61 25 72 61 11 101 Largest 4 | 1 2 2 3 4 4 4 4 Hottest 274 | 20 100 85 128 174 274 274 241 Shots Fired 988 | 3 85 122 74 210 216 41 237 Gun 658 | 3 84 122 74 148 123 11 93 Cannon 289 | . . . . 51 89 30 119 Launcher 40 | . . . . 11 4 . 25 Special 1 | . 1 . . . . . . Kinetic 395 | 3 44 61 43 78 36 10 120 Thermal 385 | . 41 61 25 72 142 15 29 Explosive 40 | . . . . 11 4 . 25 Electromagnetic 168 | . . . 6 49 34 16 63 Robot Hit Streak 19 | 1 11 15 13 19 16 5 8 Robot Miss Streak 8 | 1 3 4 6 5 4 3 8 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . 2 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 530 | 2 54 77 34 127 119 18 99 Core Hits 308 | 2 16 35 22 95 61 13 64 Critical Kills 3 | . . 1 . . . . 2 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 32 | . 1 7 1 7 9 . 7 Burn 20 | . 1 5 1 5 8 . . Destroy 4 | . . 2 . . . . 2 Blast 6 | . . . . 2 1 . 3 Corrupt 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14838 | 17 735 1139 612 5248 3070 591 3426 Guns 6316 | 17 735 1139 612 1627 1293 99 794 Cannons 3790 | . . . . 581 1315 397 1497 Explosions 4730 | . . . . 3040 462 95 1133 Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 3951 | 17 373 537 324 757 501 85 1357 Thermal 5547 | . 362 602 258 1374 1943 248 760 Explosive 3803 | . . . . 2666 175 . 962 Electromagnetic 1535 | . . . 30 451 451 258 345 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . 6 3 . 17 Average Corruption 4 | . . . . 3 2 . 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . . . . 19 21 . 22 Message Errors 16 | . . . . 5 5 . 6 Matter Fused 19 | . . . . 6 6 . 7 Heat Flow Errors 8 | . . . . 2 3 . 3 Energy Discharges 6 | . . . . 3 1 . 2 Parts Rejected 2 | . . . . 1 1 . . Data Loss (minor) 5 | . . . . 1 1 . 3 Data Loss (major) 3 | . . . . 1 2 . . Alerts 1 | . . . . . 1 . . Weapon Failures 2 | . . . . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 245 | . . . . 59 103 13 70 Projectiles 66 | . . . . . 18 13 35 Explosions 179 | . . . . 59 85 . 35 Melee . | . . . . . . . . Knockbacks 29 | . . . . 10 16 . 3 Impact . | . . . . . . . . Kinetic 27 | . . . . 8 16 . 3 Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 854 | . . . . 455 97 100 202 Shots 20 | . . . . 11 1 1 7 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 685 | . 180 208 356 554 685 503 678 Average Temperature 142 | . 52 64 109 103 222 240 178 Received Heat Transfer 1549 | . 156 180 144 390 378 9 292 Effects 73 | . . . 1 7 38 8 19 Shutdowns 23 | . . . . 1 14 2 6 Energy Bleed 10 | . . . 1 1 4 2 2 Interference 10 | . . . . 1 5 . 4 Matter Decay 7 | . . . . . 5 1 1 Short Circuit 4 | . . . . . 2 . 2 Damage (minor) 6 | . . . . 1 2 . 3 Damage (major) 9 | . . . . 3 3 3 . Damage (core) 4 | . . . . . 3 . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 3 . . Combat Hostiles 3 | . . . . . 3 . . Parts Melted 20 | . 2 3 . 5 10 . . Heat Transferred 11212 | . 927 1887 629 2502 4203 322 742 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . 3 1 . 2 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 536 | 5 205 521 260 536 460 332 434 Initial 262 | . 3 . 162 80 262 225 133 Average 194 | 4 84 268 158 162 227 283 199 Maximum Alert Level 2 | . 1 2 1 2 2 1 2 Low Security (%) 55 | 100 93 29 78 67 40 6 59 Level 1 36 | . 6 60 21 17 46 93 36 Level 2 7 | . . 10 . 14 13 . 3 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 35 | . 1 3 4 10 11 . 6 Investigation 4 | . . 1 1 1 . . 1 Extermination 7 | . . . . 3 2 . 2 Reinforcement 18 | . 1 2 3 3 6 . 3 Assault . | . . . . . . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 3 2 1 . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 13 30 15 37 25 9 24 Peak Tracking Total 12 | . 4 7 6 12 3 5 8 Tactical Retreats 8 | . 1 3 . . 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . . 1 . 1 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 34 | . 1 1 . 18 12 1 1 Max in Single Turn 13 | . 1 1 . 13 3 1 1 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 29 | . 3 5 4 8 6 1 2 Terminals 19 | . 3 3 4 6 2 1 . Fabricators 3 | . . . . . 2 . 1 Repair Stations 4 | . . 1 . 1 1 . 1 Recycling Units 2 | . . 1 . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 70 | . 6 14 12 18 15 1 4 Successful 30 | . 4 6 6 8 4 . 2 Failed 39 | . 2 8 5 10 11 1 2 Catastrophic 14 | . 1 3 1 3 4 1 1 Database Lockouts 1 | . . . 1 . . . . Manual 13 | . 3 4 . 3 3 . . Terminals 48 | . 6 10 12 13 6 1 . Fabricators 5 | . . . . . 3 . 2 Repair Stations 9 | . . 2 . 2 3 . 2 Recycling Units 5 | . . 2 . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 18 | . 4 2 6 5 1 . . Record 6 | . . 1 3 2 . . . Prototype ID Bank 4 | . 2 . 2 . . . . Alert Level 2 | . . . 1 1 . . . Unreport Threat 4 | . 1 . . 2 1 . . Locate Traps 1 | . 1 . . . . . . Recall Investigation 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 . 1 Network Status 1 | . . . . . 1 . . Build 1 | . . . . . . . 1 Repair Station Hacks 5 | . . 2 . 1 1 . 1 Scan Component 4 | . . 1 . 1 1 . 1 Repair 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . . 2 . 2 . . . Retrieve Matter 2 | . . 1 . 1 . . . Retrieve Components 2 | . . 1 . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 25 | . 1 4 4 7 6 1 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 69 | . . . . . . . 69 Total Part Build Rating 18 | . . . . . . . 18 Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 95 | . . . . 95 . . . Retrieved Components 12 | . . 2 . 10 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 7473 | 75 581 1080 1163 1791 1332 526 925 Spaces Moved 3533 | 50 302 601 293 920 593 399 375 Core 13 | 13 . . . . . . . Treads 1758 | . . 126 293 920 419 . . Legs 300 | 21 275 4 . . . . . Wheels 1462 | 16 27 471 . . 174 399 375 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 145 145 108 115 100 Average Speed 143 | 94 117 117 210 151 177 115 113 Slowest Speed 240 | 120 120 240 240 225 232 130 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 24 | 4 64 46 28 21 14 7 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 21 | . 1 . . 6 . . 14 Terrain Destroyed 352 | . 1 . . 127 73 32 119 Melee . | . . . . . . . . Projectile 63 | . 1 . . 9 7 4 42 AOE 289 | . . . . 118 66 28 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 5274 | 74 445 865 784 1173 753 446 734 Wait 930 | . 72 104 417 106 36 . 195 Move 3525 | 49 301 600 292 919 592 398 374 Hop . | . . . . . . . . Pick Up 162 | 14 6 44 14 26 24 15 19 Fast Attach 10 | . 2 3 1 . 1 1 2 Attach 81 | 6 3 6 2 18 14 6 26 Detach 3 | . . 1 . . 1 . 1 Swap 67 | 2 5 12 16 17 10 2 3 Drop 115 | . 11 34 17 15 14 13 11 Fire 379 | 3 45 61 25 72 61 11 101 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 14) 509 | -10/Materials | Discovered new exit (range 14) 622 | -10/Materials | Identified exit to Materials 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 828 | -9/Materials | Repaired Imp. Ion Engine? 1130 | -9/Materials | Discovered new exit (range 6) 1134 | -9/Materials | Identified exit to Mines 1644 | -9/Materials | Discovered new exit (range 12) 1668 | -9/Materials | Identified exit to Materials 1737 | -9/Materials | Entered another Materials area 1737 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1768 | -8/Materials | Central database locked down 1978 | -8/Materials | Build established: Scavenger-Skirmisher 2881 | -8/Materials | Discovered new exit (range 7) 2890 | -8/Materials | Identified exit to Factory 2900 | -8/Materials | Entered Factory 2900 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3218 | -7/Factory | Garrison activated, responded to threat 4136 | -7/Factory | Cargo convoy interrupted 4185 | -7/Factory | Destroyed 11 combat bots 4191 | -7/Factory | Lost 7 parts (3n1u3w) 4592 | -7/Factory | Build established: Tank 4636 | -7/Factory | Discovered new exit (range 11) 4668 | -7/Factory | Identified exit to Factory 4691 | -7/Factory | Entered another Factory area 4691 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5174 | -6/Factory | Lost 4 parts (1p1u2w) 5532 | -6/Factory | Core integrity fell below 50% 5633 | -6/Factory | Garrison activated, responded to threat 5769 | -6/Factory | Garrison activated, responded to threat 6011 | -6/Factory | Build established: Scavenger-Skirmisher 6019 | -6/Factory | Discovered new exit (range 4) 6022 | -6/Factory | Identified exit to Factory 6023 | -6/Factory | Entered another Factory area 6023 | -5/Factory | Evolved 2 slots: Utility x2 6244 | -5/Factory | Discovered new exit (range 15) 6265 | -5/Factory | Identified exit to Factory 6549 | -5/Factory | Entered another Factory area 6549 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6959 | -4/Factory | Lost 3 parts (2u1w) 7052 | -4/Factory | Crushed by falling debris 7053 | -4/Factory | System corruption reached 10% 7083 | -4/Factory | Lost 3 parts (3u) 7204 | -4/Factory | Core integrity fell below 50% 7261 | -4/Factory | Lost 16 parts (3p4n4u5w) 7347 | -4/Factory | Lost 3 parts (1p1u1w) 7441 | -4/Factory | Core integrity fell below 20% 7454 | -4/Factory | Fabricated Quantum Reactor? 7474 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 07443_ Penetrated by Slug. 07443_ Imp. Light Armor Plating destroyed. 07445_ K-01 Serf collects debris. 07445_ Penetrated by Slug. 07445_ K-01 Serf suffers critical hit (Destroy). 07445_ K-01 Serf destroyed. 07448_ Arm. Huge Wheel destroyed. 07448_ Slug penetrates Wall. 07451_ Myomer Leg destroyed. [Achievement: Just What I Needed] 07454_ >> FABRICATOR: Completed Quantum Reactor? 07454_ Penetrated by Slug. 07462_ R-10 Processor collects Wheel. 07462_ Penetrated by Slug. 07465_ System corrupted: Matter fused (-8). 07466_ R-10 Processor collects Terrain Scan Processor. 07468_ Slug penetrates Wall. 07470_ R-10 Processor collects Terrain Scanner. 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""" #??????????????????? | | ????????????????# *! **" #??????????????????? | | ???????????????# "F" #??????????????????? | | ???????????????# # """ #??????????????????? | | ???????????????### #??????????????????? | | ???????????????# #######??????????????????? | | ???????????????# # ?????????????????????????? | | ???????????????## # ?????????????????????????? | | ????????????????## #?????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 EM Shielding 2 Armor Coverage 600 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 55 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club GoHome() I Spy It Was An Accident, I Swear Just What I Needed Oops Please Form A Line Power Corrupts Remodeling Risk Taker System Compromised Troublemaker Challenges ------------ None Game ------ Seed ShieldLobotomyRefractor Manual? 0 Play Time 02:56:08 Cumulative 11.1 hours Start 2024.12.05 @ 18:01:51 End 2024.12.06 @ 20:54:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf00d891-9085-4356-9cac-b77ca88df134