Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.09 @ 05:40:58 Player: smrw Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2648) 2648 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (169) 169 TOTAL SCORE: 6922 Bonus ------- Met Imprinter 300 Friendly Fire -131 Cogmind --------- Core Integrity 0/850 Matter 238/300 Energy 23/100 System Corruption 0% Temperature Cool (0) Movement Walking (400) Ox4 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (5) ------ Huge Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (25) --- Medium Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Heat Sink Improved Heat Sink Improved Particle Charger Weapon Cycler System Restoration Module Mobile Refinery Mk. CCLXVII Phasing AFG Improved Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Nuclear Core Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit 0b10 Decoder Chip [Generic] Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Beamcaster Improved EM Pulse Cannon Hypervelocity Gauss Rifle Long-range Missile Launcher > --- INVENTORY -------- Light Ion Engine Medium Treads Improved Medium Treads Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Heat Sink Improved Heat Sink Improved Particle Charger Weapon Cycler Hardened Medium Armor Plating System Restoration Module Mobile Refinery Mk. CCLXVII Phasing AFG Beam Rifle Particle Gun Gatling Laser Plasma Rifle High-powered Shotgun Rocket Launcher Improved Grenade Launcher Improved Datajack CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . 2 . . . 6 . . Power 2 | . . . . . . 2 . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . 1 . . . 2 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 104 | 6 13 7 5 13 9 9 25 17 Power 10 | 1 1 1 . 1 1 1 3 1 Engine 6 | 1 . 1 . 1 1 1 . 1 Core 3 | . 1 . . . . . 2 . Reactor 1 | . . . . . . . 1 . Propulsion 23 | 2 4 1 2 1 3 2 7 1 Treads 8 | . 2 1 2 1 2 . . . Leg 5 | . . . . . . . 4 1 Wheel 8 | 2 . . . . 1 2 3 . Hover . | . . . . . . . . . Flight 2 | . 2 . . . . . . . Utility 26 | 1 4 1 1 6 1 5 5 2 Device 10 | . 1 . 1 2 1 3 1 1 Storage 4 | 1 1 1 . . . 1 . . Processor 4 | . . . . 2 . . 2 . Hackware 1 | . . . . . . . 1 . Protection 7 | . 2 . . 2 . 1 1 1 Artifact . | . . . . . . . . . Weapon 45 | 2 4 4 2 5 4 1 10 13 Energy Gun 16 | 1 2 2 1 1 1 1 3 4 Energy Cannon 3 | . . . . 1 . . 1 1 Ballistic Gun 9 | 1 1 . 1 . 1 . 1 4 Ballistic Cannon . | . . . . . . . . . Launcher 12 | . . 1 . 2 2 . 3 4 Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 3 | . 1 1 . . . . 1 . Unidentified Prototypes 5 | . . . . 5 . . . . Parts Lost 36 | . 1 2 1 . 6 2 6 18 Power 6 | . . . . . 1 . 2 3 Propulsion 5 | . . . . . 1 1 . 3 Utility 9 | . 1 1 . . 2 1 2 2 Weapon 16 | . . 1 1 . 2 . 2 10 Highest Loss Streak 17 | . 1 1 1 . 6 2 4 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 85 86 95 99 86 79 87 82 Engine 7 | . 6 4 11 11 10 13 1 . Core 4 | . 7 6 . . . . 11 6 Reactor 1 | . . . . . . . 3 4 Treads 14 | . 18 21 21 22 21 4 . . Wheel 5 | . 9 . . . . 8 15 15 Device 8 | . 2 11 20 6 9 14 6 5 Storage 8 | . 4 9 11 11 11 6 6 6 Processor 5 | . . . . 9 . . 8 13 Protection 5 | . 8 5 . 6 . 4 5 5 Energy Gun 7 | . 12 15 12 4 2 6 9 3 Energy Cannon 3 | . . . . 6 . . 3 2 Ballistic Gun 7 | . 13 8 9 4 10 6 5 13 Launcher 8 | . . 2 8 11 18 13 6 2 Special Weapon 2 | . . . . 6 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 148 | 14 52 36 41 59 52 124 148 148 Greatest Support 58 | 26 40 43 43 51 58 58 36 36 Greatest Overweight (x) 26 | . 2 1 1 1 1 4 5 26 Average Overweight (x) 1 | . . . . . . 2 4 3 Largest Inventory Capacity 25 | 8 20 15 15 15 15 25 25 25 Average Capacity 17 | 6 9 13 15 15 15 21 25 25 Most Carried 24 | 4 5 10 15 15 15 10 21 24 Average Carried 13 | 1 4 6 12 14 10 7 16 22 Final Capacity 25 | 8 5 15 15 15 15 25 25 25 Final Carried 21 | 4 5 9 15 15 11 8 21 13 Class Distribution -------------------- 35% | Gunner 17% | Mutant 12% | Bomber 11% | Derelict-Mutant 9% | Derelict-Gunner 5% | Derelict-Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Matter Collected 2035 | 263 149 139 288 130 161 135 491 279 Remotely . | . . . . . . . . . Salvage Created 3072 | 14 358 304 338 . 303 271 827 657 Parts 169 | 4 30 34 29 . 15 5 29 23 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 51 | . . . . 2 6 . 19 24 Prevented 3 | . . . . . 2 . . 1 Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 68 | . 8 10 13 . 9 8 10 10 Melee 4 | . . . . . . . 4 . Guns 42 | . 8 10 12 . 1 1 1 9 Cannons 3 | . . . . . 3 . . . AOE 19 | . . . 1 . 5 7 5 1 Classes Destroyed 13 | 1 4 2 2 . 2 . 1 1 Worker 2 | . 2 . . . . . . . Builder 1 | . . 1 . . . . . . Tunneler 3 | 1 . . 2 . . . . . Recycler 1 | . . . 1 . . . . . Watcher 6 | . 2 4 . . . . . . Swarmer 22 | . 3 8 7 . 4 . . . Grunt 31 | . 5 1 5 . 3 8 6 3 Brawler 4 | . . . . . 1 . 2 1 Duelist 4 | . . . . . . . 1 3 Sentry 3 | . . 1 . . . . 1 1 Hunter 2 | . . . . . . . . 2 Behemoth 1 | . . . . . 1 . . . Assembled 1 | . . . 1 . . . . . Thug 1 | . . . . . 1 . . . Best Kill Streak 8 | 1 5 7 4 . 8 4 4 7 Combat Bots Only 8 | . 3 4 4 . 8 4 4 7 Max Kills in Single Turn 4 | 1 1 2 2 . 4 4 2 2 Gunslinging 1 | . . 1 . . . . . 1 Exploded 4 | . . . 1 . 3 4 2 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Damage Taken 5260 | . 285 426 296 . 926 285 1007 2035 Core 1247 | . 74 87 32 . 190 . 95 769 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 72 | . 72 . . . . . . . Core Remaining (%) 64 | 100 70 . . . 22 . . . Volleys Fired 140 | 1 31 28 24 . 12 4 20 20 Largest 4 | 2 2 3 3 . 3 4 4 4 Hottest 220 | 60 60 130 141 . 106 142 220 220 Shots Fired 339 | 2 62 71 53 . 27 16 53 55 Gun 277 | 2 62 71 48 . 6 8 33 47 Cannon 22 | . . . . . 5 . 13 4 Launcher 30 | . . . 5 . 6 8 7 4 Special 10 | . . . . . 10 . . . Kinetic 146 | 1 31 25 24 . 1 4 20 40 Thermal 61 | . . 18 24 . . . 12 7 Explosive 40 | . . . 5 . 16 8 7 4 Electromagnetic 92 | 1 31 28 . . 10 4 14 4 Robot Hit Streak 15 | . 7 15 6 . 8 5 9 15 Robot Miss Streak 7 | 2 6 6 6 . 1 7 4 2 Penetration Max 2 | . . . . . . . 2 1 Secondary Targets 9 | . 2 2 1 . . . . 4 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 226 | . 36 34 34 . 21 11 46 44 Core Hits 166 | 1 18 16 28 . 20 27 30 26 Critical Kills 6 | . . . . . . . 1 5 Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 14 | . . 2 . . 3 . 3 6 Burn 1 | . . . . . . . 1 . Destroy 8 | . . . . . . . 2 6 Corrupt 2 | . . 2 . . . . . . Sever 3 | . . . . . 3 . . . Melee Attacks 26 | . 5 5 . . . . 16 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 10 | . . . . . . . 10 . Sneak Attacks 7 | . 5 . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7069 | 15 500 497 645 . 1684 1100 1481 1147 Guns 2732 | 15 498 497 442 . 59 155 225 841 Cannons 563 | . . . . . 134 . 369 60 Explosions 3112 | . . . 178 . 1118 945 625 246 Melee 262 | . . . . . . . 262 . Ramming 27 | . 2 . 25 . . . . . Kinetic 1541 | . 205 187 189 . 22 95 127 716 Thermal 889 | . . 121 253 . . 168 222 125 Explosive 2803 | . . . 178 . 1118 777 484 246 Electromagnetic 1174 | 15 293 189 . . 171 60 386 60 Impact . | . . . . . . . . . Slashing 373 | . . . . . 373 . . . Piercing 262 | . . . . . . . 262 . Highest Corruption 1 | . 1 . . . . . . . Average Corruption 1 | . 1 . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . 4 . . . . . . . Message Errors 1 | . 1 . . . . . . . Matter Fused 1 | . 1 . . . . . . . Energy Discharges 2 | . 2 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 167 | . . . . . 11 52 104 . Projectiles 71 | . . . . . . . 71 . Explosions 96 | . . . . . 11 52 33 . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 264 | . . . . . 9 153 71 31 Shots 6 | . . . . . 1 3 1 1 Rammed 4 | . 1 . 3 . . . . . Targets Rammed 5 | . 1 . 4 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 492 | . 63 177 177 . 91 66 492 328 Average Temperature 75 | . 27 62 62 . 44 27 148 89 Received Heat Transfer 1440 | . 87 33 42 . 177 48 420 633 Effects 6 | . . . . . . . 6 . Shutdowns 3 | . . . . . . . 3 . Interference 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 1 1 . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 1528 | . . 296 575 . . 100 322 235 Parts Sabotaged 4 | . . . . . . . . 4 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Peak Influence 258 | 5 258 207 255 . . 243 . . Initial 60 | . 3 47 60 . . . . . Average 105 | . 115 97 109 . . 106 . . Maximum Alert Level 1 | . 1 1 1 . . 1 . . Low Security (%) 87 | 100 85 99 81 . . 83 . . Level 1 12 | . 14 . 18 . . 16 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 2 1 2 . . . . 1 Investigation 2 | . 1 . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . 1 1 . . . . . . Assault 2 | . . . 1 . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Distress Signals 8 | . 1 4 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 16 23 14 . 7 8 10 15 Peak Tracking Total 8 | . 4 6 4 . 6 4 4 8 Tactical Retreats 3 | . 1 1 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Traps Triggered 1 | . . 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Machines Disabled 4 | . 1 1 . . . 2 . . Max in Single Turn 2 | . 1 1 . . . 2 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Machines Accessed 7 | . 4 . 1 . . . 1 1 Terminals 3 | . 2 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 15 . 1 . . . 1 1 Successful 15 | . 12 . 1 . . . 1 1 Failed 3 | . 3 . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 5 | . . . . 4 . . 1 . Terminals 5 | . 4 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations 8 | . 8 . . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 . 1 . . . 1 1 Record 1 | . . . . . . . 1 . Open Door 2 | . . . 1 . . . . 1 Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 8 . . . . . . . Scan Component 5 | . 5 . . . . . . . Repair 3 | . 3 . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 4 . . . . . . . Full Trace Events 3 | . 3 . . . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . Time 78 | . 78 . . . . . . . Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 6 | . 6 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . 2 1 . . . . 1 . Non-combat 3 | . 2 . . . . . 1 . Combat 1 | . . 1 . . . . . . Robot Hacks Applied 7 | . 5 1 . . . . 1 . parse_system 5 | . 3 1 . . . . 1 . no_distress 2 | . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 1 . . . Highest-Rated Group 31 | . . . 31 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage 129 | . . . . . 129 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 2 . 2 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Turns Passed 10422 | 60 671 637 829 3438 1146 416 2847 378 Spaces Moved 5609 | 46 340 323 344 1714 657 249 1742 194 Core 3 | 2 . . . . . . . 1 Treads 3289 | . 176 323 344 1714 657 75 . . Legs . | . . . . . . . . . Wheels 2313 | 44 160 . . . . 174 1742 193 Hover . | . . . . . . . . . Flight 4 | . 4 . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 150 131 131 Average Speed 167 | 88 132 162 160 197 162 156 154 141 Slowest Speed 1350 | 100 200 240 240 240 240 320 165 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 49 | 4 45 27 69 84 94 6 95 22 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched 11 | . . . . 3 2 . 5 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 317 | . . . 26 . 115 53 66 57 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 316 | . . . 26 . 115 53 66 56 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Total 6328 | 62 495 372 563 1770 712 266 1831 257 Wait 358 | . 89 4 181 26 32 . 5 21 Move 5601 | 45 339 322 343 1713 656 248 1741 194 Hop . | . . . . . . . . . Pick Up 59 | 10 8 4 4 9 1 2 17 4 Fast Attach 28 | . 8 4 4 1 2 2 6 1 Attach 48 | 6 4 2 . 2 6 7 10 11 Detach 13 | . . 2 2 . 1 2 6 . Swap 28 | . 1 1 1 10 1 . 9 5 Drop 22 | . 9 . . 9 1 1 1 1 Fire 140 | 1 31 28 24 . 12 4 20 20 Melee 26 | . 5 5 . . . . 16 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 5 | . 1 . 4 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 13) 321 | -10/Materials | Build established: Mutant 509 | -10/Materials | Repaired EM Pulse Gun 537 | -10/Materials | Repaired Assault Rifle 564 | -10/Materials | Repaired Wheel 630 | -10/Materials | Discovered new exit (range 13) 702 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Entered another Materials area 732 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1037 | -9/Materials | Discovered new exit (range 6) 1369 | -9/Materials | Entered Mines 1447 | -9/Mines | Met a Derelict shopkeep closing up shop 1637 | -9/Mines | Excavation squad dispatched 1637 | -9/Mines | A large section of the Mines collapsed 1887 | -9/Mines | Excavation squad dispatched 1928 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2061 | -9/Mines | Met a Derelict testing a Signal Generator 2137 | -9/Mines | Excavation squad dispatched 2181 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2198 | -9/Mines | Entered Zion 2198 | -7/Zion | Accompanied by 1 ally 2314 | -7/Zion | Found CR-A16's Pointy Stick 2507 | -7/Zion | Build established: Gunner 2796 | -7/Zion | Found Prototype Processor 2797 | -7/Zion | Identified Exp. Core Analyzer 2801 | -7/Zion | Found Prototype Processor 2801 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2879 | -7/Zion | Build established: Bomber 2981 | -7/Zion | Learned Factory emergency access door positions 3083 | -7/Zion | Learned location of Warlord (-4) 3145 | -7/Zion | Found Prototype Device 3146 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3362 | -7/Zion | Build established: Gunner 3652 | -7/Zion | Found Prototype Device 3653 | -7/Zion | Identified Phasing AFG 3728 | -7/Zion | Found Prototype Special Weapon 3729 | -7/Zion | Identified RU-N14's Throwing Claymores 4643 | -7/Zion | Discovered new exit (range 10) 4672 | -7/Zion | Received a hallucinogenic algorithm 5536 | -7/Zion | Build established: Bomber 5636 | -7/Zion | Entered Proximity Caves 5636 | -6/Proximity Caves | Accompanied by 1 ally 5655 | -6/Proximity Caves | Spotted B-75 Beast 5674 | -6/Proximity Caves | Destroyed 8 combat bots 5713 | -6/Proximity Caves | Destroyed B-75 Beast 5727 | -6/Proximity Caves | Crushed by falling debris 5727 | -6/Proximity Caves | Core integrity fell below 50% 5732 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 6422 | -6/Proximity Caves | Build established: Gunner 6477 | -6/Proximity Caves | Identified exit to Factory 6782 | -6/Proximity Caves | Entered Factory 6782 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 7183 | -6/Factory | Discovered new exit (range 9) 7198 | -6/Factory | Entered Lower Caves 7259 | -6/Lower Caves | Lost 4 parts (1p1u2w) 7284 | -6/Lower Caves | Identified exit to Lower Caves 7495 | -6/Lower Caves | Encountered a Warlord checkpoint 7773 | -6/Lower Caves | Build established: Derelict-Tank 7893 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8228 | -6/Lower Caves | Build established: Derelict-Mutant 9889 | -6/Lower Caves | Build established: Derelict-Gunner 10045 | -6/Lower Caves | Entered another Lower Caves area 10048 | -6/Lower Caves | Identified exit to Factory 10280 | -6/Lower Caves | Learned Factory interactive machine intel 10330 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10376 | -6/Lower Caves | Core integrity fell below 50% 10384 | -6/Lower Caves | Destroyed 7 combat bots 10392 | -6/Lower Caves | Core integrity fell below 20% 10423 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Carbon-fiber Leg fries itself beyond repair. Critical hit (Burn: +37). Microactuators fries itself beyond repair. The unstable cave ceiling collapses. Imp. Melee Analysis Suite fries itself beyond repair. The unstable cave ceiling collapses. Acquired KE Penetrator. Slug penetrates Wall. Slug penetrates G-50 Soldier. Slug penetrates Wall. Lgt. Ion Engine destroyed. Critical hit (Burn: +37). The unstable cave ceiling collapses. KE Penetrator destroyed. G-50 Soldier destroyed. Imp. EM Pulse Cannon destroyed. Gatling Laser destroyed. Hrd. Medium Armor Plating destroyed. Plasma Rifle destroyed. The unstable cave ceiling collapses. 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