Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.08 @ 23:15:26 Player: Doom33 Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (70) 350 Value Destroyed (1980) 1980 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 3988 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/550 Matter 42/300 Energy 125/125 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (3) ------ Advanced Heat Sink Small Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Autogun Autogun > --- INVENTORY (8) ---- Sensor Array Signal Interpreter Hardlight Generator Light Assault Rifle Light Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flight Unit > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Autogun Autogun Autogun Shock Bomb Launcher > --- INVENTORY -------- Sensor Array Signal Interpreter Hardlight Generator Light Assault Rifle Light Assault Rifle Improved Datajack [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 38 | 8 2 8 20 Power 7 | 1 . 2 4 Engine 7 | 1 . 2 4 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads 3 | 2 . 1 . Leg 1 | . . . 1 Wheel . | . . . . Hover 2 | . . 2 . Flight 2 | . . . 2 Utility 9 | 2 2 . 5 Device 5 | 1 1 . 3 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 14 | 3 . 3 8 Energy Gun 3 | 3 . . . Energy Cannon 1 | . . . 1 Ballistic Gun 8 | . . 2 6 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 19 | . . 5 14 Power 5 | . . 1 4 Propulsion 6 | . . 2 4 Utility 3 | . . 1 2 Weapon 5 | . . 1 4 Highest Loss Streak 9 | . . 2 9 To Critical Strikes . | . . . . Average Backups 5 | 1 5 6 5 Power . | . 1 . . Propulsion . | . . . . Utility 2 | . 1 2 3 Weapon 2 | . 2 2 . Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Tool/Special 1 | . . . 1 Average Slot Usage (%) 85 | . 100 78 77 Engine 14 | . 14 14 15 Treads 13 | . 28 11 . Hover 3 | . . 4 5 Device 3 | . 5 . 7 Storage 15 | . 21 15 9 Protection 2 | . . . 7 Energy Gun 17 | . 28 18 5 Ballistic Gun 5 | . . 4 15 Launcher 4 | . . 10 1 Peak Build Rating 25 | 7 7 10 25 Average Rating 9 | 5 7 7 15 On Entrance 5 | . 7 7 9 Avg Prop Armor Cover (%) 1 | . . . 1 Naked Turns . | . . . . Heaviest Build 30 | 14 14 22 30 Greatest Support 40 | 40 40 40 15 Greatest Overweight (x) 6 | . . 5 6 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 3 7 8 7 Average Carried 5 | 1 5 6 5 Final Capacity 8 | 8 8 8 8 Final Carried 7 | 2 7 5 6 Class Distribution -------------------- 56% | Mutant 21% | Gunner 8% | Tank 7% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1038 | 290 70 310 368 Remotely 183 | 173 10 . . Salvage Created 2161 | 111 309 1045 696 Parts 130 | 3 21 70 36 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 45 | . 8 25 12 Guns 26 | . 8 8 10 AOE 19 | . . 17 2 Classes Destroyed 13 | 2 4 5 2 Worker 4 | . 1 2 1 Builder 5 | . . 4 1 Tunneler 2 | 1 . 1 . Hauler 1 | . . 1 . Recycler 3 | 1 . 2 . Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 8 | . 2 5 1 Swarmer 11 | . 3 7 1 Grunt 27 | . 5 15 7 Duelist 1 | . . . 1 Sentry 5 | . . 3 2 Hunter 1 | . . . 1 Best Kill Streak 10 | 2 4 9 10 Combat Bots Only 6 | . 3 6 5 Max Kills in Single Turn 4 | 1 1 4 1 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 333 | . 35 93 205 Missed 84 | . 8 28 48 Hits 249 | . 27 65 157 Melee 3 | . . . 3 Projectile 246 | . 27 65 154 Critical Strikes 10 | . 1 1 8 Damage Taken 2740 | . 229 715 1796 Core 741 | . 48 130 563 Absorbed by Shields 36 | . . . 36 Ignored by Resistances 758 | . 72 215 471 Regen/Repaired (Parts) 1 | . 1 . . Core Remaining (%) 82 | 100 80 67 . Volleys Fired 142 | 4 29 48 61 Largest 4 | 2 2 3 4 Hottest 185 | 90 90 130 185 Shots Fired 318 | 8 58 115 137 Gun 270 | 8 58 87 117 Cannon 5 | . . . 5 Launcher 43 | . . 28 15 Special . | . . . . Kinetic 106 | . . 5 101 Thermal 169 | 8 58 82 21 Explosive 28 | . . 28 . Electromagnetic 15 | . . . 15 Robot Hit Streak 18 | 5 13 16 18 Robot Miss Streak 3 | 1 1 3 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 205 | 7 35 70 93 Core Hits 122 | 3 17 66 36 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | 1 1 4 . Burn 6 | 1 1 4 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4677 | 80 418 2608 1571 Guns 2191 | 80 418 645 1048 Cannons 35 | . . . 35 Explosions 2423 | . . 1958 465 Melee . | . . . . Ramming 28 | . . 5 23 Kinetic 918 | . . 20 898 Thermal 1828 | 80 418 1145 185 Explosive 1438 | . . 1438 . Electromagnetic 465 | . . . 465 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 17 | . . . 17 Message Errors 1 | . . . 1 Matter Fused 5 | . . . 5 Energy Discharges 1 | . . . 1 Parts Rejected 2 | . . . 2 Parts Fused 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 1 | . . . 1 Weapon Failures 4 | . . . 4 Overload Shots . | . . . . Overflow Damage 164 | . . 164 . Projectiles . | . . . . Explosions 164 | . . 164 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 231 | . . 159 72 Shots 11 | . . 7 4 Rammed 12 | . . 1 11 Targets Rammed 12 | . . 1 11 Kicked . | . . . . Crushed . | . . . . Highest Temperature 624 | 64 195 494 624 Average Temperature 130 | 33 62 122 240 Received Heat Transfer 1160 | . 141 306 713 Effects 33 | . . 5 28 Shutdowns 11 | . . 4 7 Energy Bleed 5 | . . . 5 Interference 3 | . . 1 2 Matter Decay 3 | . . . 3 Damage (minor) 3 | . . . 3 Damage (major) 5 | . . . 5 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 11 | 1 3 5 2 Heat Transferred 4369 | 285 1165 2401 518 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 1 Low Security (%) 65 | 100 100 24 77 Level 1 19 | . . 36 22 Level 2 15 | . . 39 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 628 | 10 60 628 347 Initial 211 | . . 13 211 Average 170 | . 16 344 134 Influence Increases 1810 | 10 239 1035 526 Destroy 0b10 Robot/C 900 | . 160 500 240 Destroy 0b10 Robot/NC 125 | 10 15 85 15 Destroy Leader 228 | . 44 112 72 Successful Hack 11 | . 5 5 1 Disable Machine 135 | . . 117 18 Anti-Garrison Action 150 | . . . 150 Destroy Structure 216 | . . 216 . Lose Combat Pursuer 45 | . 15 . 30 Influence Decreases 1483 | 10 202 483 788 Entered New Map 402 | . . 24 378 Time Decay 891 | 10 202 409 270 Lost Part 190 | . . 50 140 Squads Dispatched 8 | . 2 2 4 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault 1 | . . . 1 Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 15 33 23 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly 1 | . . . 1 Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 16 | . . 13 3 Max in Single Turn 6 | . . 6 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 4 2 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 17 | . 10 5 2 Successful 14 | . 9 3 2 Failed 3 | . 1 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations 7 | . 3 4 . Recycling Units 2 | . 2 . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Record 2 | . 2 . . Alert Level 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 3 3 . Scan Component 2 | . 1 1 . Repair 2 | . 1 1 . Refit 2 | . 1 1 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Retrieve Study 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 1 | . . . 1 Parts Repaired 1 | . 1 . . Time 77 | . 26 51 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2260 | 157 679 873 551 Spaces Moved 1048 | 83 366 428 171 Core 71 | 5 . 48 18 Treads 713 | 78 366 269 . Legs 52 | . . . 52 Wheels . | . . . . Hover 185 | . . 111 74 Flight 27 | . . . 27 Fastest Speed 50 | 50 160 116 100 Average Speed 166 | 153 160 164 191 Slowest Speed 360 | 160 160 300 360 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 6 59 43 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 245 | . . 245 . Melee . | . . . . Projectile . | . . . . AOE 245 | . . 245 . Terrain Rammed 1 | . . . 1 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1295 | 104 401 499 291 Wait . | . . . . Move 1045 | 82 365 427 171 Hop . | . . . . Pick Up 42 | 9 5 9 19 Fast Attach . | . . . . Attach 29 | 7 . 5 17 Detach 2 | . . . 2 Swap 13 | 2 2 4 5 Drop 9 | . . 5 4 Fire 142 | 4 29 48 61 Melee . | . . . . Ram 12 | . . . 12 Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Repaired Tractor Beam? 312 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 12) 817 | -10/Materials | Discovered new exit (range 3) 837 | -10/Materials | Entered another Materials area 837 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1620 | -9/Materials | Discovered new exit (range 10) 1710 | -9/Materials | Entered another Materials area 1710 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1896 | -8/Materials | Core integrity fell below 50% 1959 | -8/Materials | Lost 9 parts (2p2n2u3w) 2054 | -8/Materials | Core integrity fell below 20% 2162 | -8/Materials | Garrison activated, responded to threat 2261 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 02249_ G-50 Soldier unfolds itself. 02249_ B-36 Bruiser unfolds itself. 02249_ M-28 Smith unfolds itself. 02249_ Acquired 47 matter. 02250_ U-05 Engineer lays Concrete. 02251_ Penetrated by Slug. 02253_ U-05 Engineer lays Concrete. 02253_ K-01 Serf collects debris. 02253_ U-05 Engineer lays Concrete. 02254_ Slug penetrates Wall. 02254_ U-05 Engineer lays Concrete. 02256_ K-01 Serf collects debris. 02258_ U-05 Engineer lays Concrete. 02258_ Penetrated by Slug. 02258_ Lgt. Ion Engine destroyed. 02259_ System corrupted: Autogun+ rejected. 02259_ U-05 Engineer lays Concrete. 02261_ K-01 Serf collects debris. 02261_ Penetrated by Slug. 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""" #???????????????????????????? | | ?# | // # # """ #???????????????????????????? | | ?# # + """ #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 400 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Tractor Beam | 96% | -10/Materials Studied --------- Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Fitting Room For Emergencies Only Item+ Let's See Who's Tougher Loot Pinata One Hack Too Far Oops Organ Harvest Overwhelming Part-time Mechanic Remodeling There's More Where That Came From Troublemaker Use The Force Well Done Challenges ------------ None Game ------ Seed CouplerSystemTreads Manual? 0 Play Time 00:31:32 Cumulative 0.5 hours Start 2026.07.08 @ 22:42:14 End 2026.07.08 @ 23:15:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Cog++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc726f97-36bb-4bb2-b799-cf18ad43e2e5