Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 07:42:52 Player: lav Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1539) 1539 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3866 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 27/300 Energy 270/290 System Corruption 2% Temperature Cool (80) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Field Laser Assault Cannon > --- INVENTORY (5) ---- Improved Heat Sink Hardlight Generator Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Reaction Control System Hardlight Generator > --- WEAPON ----------- Shock Rifle Heavy Battle Rifle Mini Grenade Launcher > --- INVENTORY -------- Reinforced Ion Engine Armored Wheel Cesium-ion Thruster Sensor Array Improved Sensor Array Signal Interpreter Reaction Control System Hardlight Generator Shock Rifle Heavy Particle Cannon [Rating: 29] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon 1 | . . . . 1 . Parts Attached 71 | 8 3 28 1 13 18 Power 10 | 1 . 4 . 3 2 Engine 9 | 1 . 4 . 3 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 2 1 12 1 1 3 Treads . | . . . . . . Leg 18 | 2 1 10 1 1 3 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 3 2 5 . 3 5 Device 10 | 1 . 5 . 1 3 Storage 5 | 2 1 . . 2 . Processor 2 | . . . . . 2 Hackware 1 | . 1 . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 23 | 2 . 7 . 6 8 Energy Gun 8 | 1 . 3 . 1 3 Energy Cannon 1 | . . . . 1 . Ballistic Gun 5 | 1 . 2 . 1 1 Ballistic Cannon 3 | . . . . 2 1 Launcher 4 | . . 1 . 1 2 Special Weapon 2 | . . 1 . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . . 11 . 14 6 Power 5 | . . 2 . 2 1 Propulsion 10 | . . 5 . 4 1 Utility 6 | . . 3 . 3 . Weapon 10 | . . 1 . 5 4 Highest Loss Streak 9 | . . 7 . 9 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 100 92 100 87 67 Engine 12 | . 14 10 11 16 8 Leg 23 | . 28 25 33 22 17 Wheel 1 | . . 5 . . . Device 11 | . 5 8 22 15 9 Storage 8 | . 9 11 11 8 . Processor 1 | . . . . . 6 Hackware 4 | . 13 8 . . . Energy Gun 9 | . 14 10 11 8 4 Ballistic Gun 7 | . 14 7 . 7 6 Ballistic Cannon 1 | . . . . 1 7 Launcher 3 | . . 2 11 6 1 Peak Build Rating 29 | 9 11 18 18 29 27 Average Rating 17 | 5 9 12 18 24 19 On Entrance 9 | . 9 10 18 18 4 Naked Turns 19 | . . . . 19 . Heaviest Build 117 | 15 15 22 22 117 28 Greatest Support 30 | 20 20 30 30 30 30 Greatest Overweight (x) 29 | . 1 3 . 29 8 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 8 8 8 25 5 Average Capacity 9 | 5 6 8 8 14 5 Most Carried 10 | 5 8 8 8 10 5 Average Carried 6 | 2 5 7 8 8 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 3 8 8 8 5 3 Class Distribution -------------------- 42% | Mutant 26% | Scavenger-Mutant 17% | Tank 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1232 | 316 95 333 40 294 154 Remotely . | . . . . . . Salvage Created 1568 | 155 110 454 . 531 318 Parts 109 | 9 8 32 . 41 19 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | 2 . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 34 | . 2 13 . 11 8 Guns 16 | . 2 10 . 3 1 Cannons 7 | . . . . 2 5 AOE 11 | . . 3 . 6 2 Classes Destroyed 11 | 2 3 4 . 2 . Worker 2 | . . 1 . 1 . Builder 4 | . . . . 3 1 Tunneler 3 | 3 . . . . . Recycler 4 | 1 . 1 . 2 . Operator 1 | . 1 . . . . Watcher 5 | . 1 2 . 1 1 Swarmer 6 | . . 4 . 2 . Grunt 16 | . 2 5 . 5 4 Brawler 1 | . . 1 . . . Sentry 9 | . . 3 . 3 3 Hunter 2 | . . . . 1 1 Best Kill Streak 8 | 4 1 7 . 8 4 Combat Bots Only 5 | . 1 5 . 4 3 Max Kills in Single Turn 3 | 1 1 2 . 3 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 366 | . 21 119 2 155 69 Missed 105 | . 6 41 1 36 21 Damage Taken 3827 | . 246 1152 10 1711 708 Core 847 | . 47 237 10 466 87 Absorbed by Shields 96 | . . 8 . 88 . Core Remaining (%) 73 | 100 81 . 38 . . Volleys Fired 120 | 12 20 31 . 26 31 Largest 3 | 2 2 2 . 3 3 Hottest 158 | 70 70 150 . 158 123 Shots Fired 234 | 24 40 56 . 57 57 Gun 172 | 24 40 47 . 34 27 Cannon 38 | . . . . 15 23 Launcher 23 | . . 8 . 8 7 Special 1 | . . 1 . . . Kinetic 113 | 12 20 16 . 25 40 Thermal 78 | 12 20 32 . 4 10 Explosive 23 | . . 8 . 8 7 Electromagnetic 20 | . . . . 20 . Robot Hit Streak 13 | 5 6 12 . 13 7 Robot Miss Streak 5 | 3 3 3 . 5 2 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 146 | 14 27 39 . 31 35 Core Hits 89 | 5 7 27 . 30 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | 1 1 2 . . 1 Burn 4 | 1 1 2 . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3597 | 181 351 922 . 1364 779 Guns 1506 | 181 339 402 . 383 201 Cannons 622 | . . . . 229 393 Explosions 1409 | . . 482 . 747 180 Melee . | . . . . . . Ramming 36 | . 12 14 . 5 5 Kinetic 1283 | 107 151 146 . 361 518 Thermal 693 | 74 188 280 . 75 76 Explosive 1409 | . . 482 . 747 180 Electromagnetic 176 | . . . . 176 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 2 Average Corruption 2 | . 2 . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . 1 . . . 4 Matter Fused 2 | . 1 . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 67 | . . 31 . 36 . Projectiles 1 | . . . . 1 . Explosions 66 | . . 31 . 35 . Melee . | . . . . . . Knockbacks 3 | . . . . 1 2 Impact . | . . . . . . Kinetic 3 | . . . . 1 2 Secondary . | . . . . . . Self-Inflicted Damage 350 | . 12 149 . 156 33 Shots 13 | . . 5 . 5 3 Rammed . | . . . . . . Targets Rammed 10 | . . 6 . 2 2 Kicked 10 | . . 6 . 2 2 Crushed . | . . . . . . Highest Temperature 588 | 36 117 119 . 588 224 Average Temperature 95 | 12 53 48 . 188 62 Received Heat Transfer 1429 | . 126 423 6 577 297 Effects 12 | . . . . 12 . Shutdowns 4 | . . . . 4 . Energy Bleed 1 | . . . . 1 . Interference 1 | . . . . 1 . Matter Decay 3 | . . . . 3 . Short Circuit 1 | . . . . 1 . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 2122 | 296 629 901 . 111 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Peak Influence 479 | 20 136 273 111 298 479 Initial 125 | . 13 57 106 42 125 Average 160 | 8 64 161 110 169 286 Maximum Alert Level 2 | . . 1 . 1 2 Low Security (%) 67 | 100 100 73 100 63 17 Level 1 31 | . . 26 . 36 78 Level 2 . | . . . . . 4 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . . 3 3 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 4 | . . . . 2 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 7 | . 2 1 . 2 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 6 23 4 23 15 Peak Tracking Total 8 | . 3 8 4 8 5 Tactical Retreats 5 | . 1 1 . 3 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered 4 | . . 2 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 6 | . . 2 . . 4 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 7 | . 2 1 1 3 . Terminals 5 | . 2 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Total Hacks 29 | . 4 5 2 18 . Successful 24 | . 4 2 2 16 . Failed 5 | . . 3 . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 12 | . 4 5 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 17 | . . . . 17 . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 2 2 . . Record 2 | . . 1 1 . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Disarm Traps 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 16 | . . . . 16 . Insert Component 8 | . . . . 8 . Analyze 8 | . . . . 8 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 7 | . 2 1 1 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . . 8 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 8 | . . . . 8 . Part Schematics Acquired 8 | . . . . 8 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 2170 | 144 215 675 126 673 337 Spaces Moved 1115 | 80 96 437 104 264 134 Core 83 | 4 . 1 . 51 27 Treads . | . . . . . . Legs 1026 | 76 96 430 104 213 107 Wheels 6 | . . 6 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 120 50 50 Average Speed 144 | 116 129 120 120 201 162 Slowest Speed 1500 | 120 190 200 120 1500 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 19 33 37 27 29 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 8 | . . . . . 8 Terrain Destroyed 193 | . . 43 . 83 67 Melee . | . . . . . . Projectile 10 | . . . . 7 3 AOE 183 | . . 43 . 76 64 Terrain Rammed 1 | . 1 . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1434 | 105 145 523 107 360 194 Wait 64 | . 19 4 . 36 5 Move 1110 | 79 95 436 103 263 134 Hop . | . . . . . . Pick Up 35 | 5 6 11 1 9 3 Fast Attach 26 | 5 . 10 . 2 9 Attach 23 | 3 . 10 . 6 4 Detach 1 | 1 . . . . . Swap 22 | . 3 8 1 5 5 Drop 22 | . 1 7 2 11 1 Fire 120 | 12 20 31 . 26 31 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick 10 | . . 6 . 2 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Identified exit to Materials 171 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 832 | -9/Materials | Discovered new exit (range 12) 873 | -9/Materials | Core integrity fell below 50% 912 | -9/Materials | Lost 7 parts (2p3n2u) 1035 | -9/Materials | Entered Mines 1040 | -9/Mines | Assembled infested the area 1045 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1081 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1113 | -9/Mines | Identified exit to Materials 1161 | -9/Mines | Entered Materials 1161 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1597 | -8/Materials | Build established: Tank 1646 | -8/Materials | Lost 4 parts (1n1u2w) 1790 | -8/Materials | Core integrity fell below 50% 1814 | -8/Materials | Lost 9 parts (2p2n2u3w) 1822 | -8/Materials | Discovered new exit (range 12) 1832 | -8/Materials | Core integrity fell below 20% 1834 | -8/Materials | Entered Storage 2171 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- (-104). 02160_ Y-45 Defender destroyed. 02160_ Component Storage disabled. 02161_ R-06 Scavenger collects Heat Sink. 02162_ Rocket Launcher destroyed. 02163_ Y-45 Defender suffers critical hit (Blast). 02163_ Destroyed Heat Sink. 02164_ U-05 Engineer lays Concrete. 02165_ Y-45 Defender destroyed. 02165_ U-05 Engineer lays Concrete. 02165_ R-06 Scavenger collects Lgt. Armor Plating. 02165_ R-06 Scavenger collects Beam Rifle. 02166_ U-05 Engineer lays Concrete. 02169_ G-47 Trooper knocked back. 02169_ U-05 Engineer lays Concrete. 02170_ R-06 Scavenger collects Beam Rifle. 02171_ U-05 Engineer lays Concrete. 02171_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ??######## ##"Y"### ### ""??????????????? | | ##"""#?# ??????""??????????????? | | ??######## ######?# ??????????????????????? | | ?????????# #??????? ??????????????????????? | | ?????????# #??????? ??????????????????????? | | ?????????# #??????????????????????????????? | | ???????###+#######????????????????????????? | | ???????# #????????????????????????? | | ???????# """" #????????????????????????? | | ???????# ???"" #????????????????????????? | | ???????# ????"" #????????????????????????? | | ???????# "????" # ?? ????????????????????? | | ???????# "???" # "? """????#????????????? | | ???????# """" # "" """??? ????????????? | | ???????# ! #? r %??? ""???????????? | | ??????######+#########/#+### ""???"???????? | | ??????# k o # "" ""???????? | | ??????# o gu "" ""???????? | | ??????# u "" "????????? | | ??????################+ ?????????? | | ?????????????????# [% g ??????????? | | ?????????????????# [%" % ???????????? | | ?????????????????# """%"r * #????????????? | | ?????????????????# """ #?????????????? | | ??????????????g??# """ ! ##?????????????? | | ?????????????????# """ @ #?????????????? | | ?????????????????# """ ##?????????????? | | ?????????????????# #??????????????? | | ?????????????????###+##+####??????????????? | | ??????????????g????#??????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Imp. Deuterium Engine | -8/Materials | Scanalyzed Remote Datajack | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Reaction Control System | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy I Survived The Infestation Challenges ------------ None Game ------ Seed LightningRecoilSaw Manual? 0 Play Time 00:27:01 Cumulative 13.1 hours Start 2024.09.04 @ 07:14:51 End 2024.09.04 @ 07:42:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1a881ef-1f0b-4be1-b385-fe97031a52e7