Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.11.06 @ 01:12:22 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (83) 415 Value Destroyed (2063) 2063 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (9249) 9249 TOTAL SCORE: 19167 Bonus ------- High Alert Combat Kills 281 Win 3000 Win Speed 5968 Cogmind --------- Core Integrity 1369/1600 Matter 144/300 Energy 146/150 System Corruption 3% Temperature Cool (10) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (8) --- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module > --- UTILITY (13) ----- Structural Scanner Machine Analyzer Advanced Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Medium Armor Plating Centrium Light Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Trap Scanner Centrium Light Armor Plating Improved Grenade Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Backup Power I Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Cooled VTOL Module Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Trap Scanner Machine Analyzer Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Centrium Light Armor Plating Hacking Suite Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Fusion Bomb Launcher Power Sword > --- INVENTORY -------- Light Quantum Reactor Improved VTOL Module Improved Sensor Array Improved Medium Armor Plating Centrium Light Armor Plating Improved Hacking Suite Improved System Restoration Module Enhanced Nova Cannon Enhanced Nova Cannon Improved Grenade Launcher Fusion Bomb Launcher Kinetic Spear Kinetic Spear [Rating: 128] Favorites ----------- Power Micro Nuclear Core Engine Backup Power I Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun Backup Laser I Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 6 | . . . 2 . . . 1 1 1 1 . . . Utility 11 | . . . . 2 . 2 1 1 . 1 . 2 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 99 | 3 1 . 19 2 8 8 4 4 3 12 2 12 21 Power 9 | . 1 . . . . 1 . 1 1 . 1 2 2 Engine 2 | . 1 . . . . . . 1 . . . . . Core 1 | . . . . . . 1 . . . . . . . Reactor 6 | . . . . . . . . . 1 . 1 2 2 Propulsion 24 | 2 . . 5 1 4 1 1 1 1 3 . . 5 Treads 3 | 2 . . 1 . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 20 | . . . 3 1 4 1 1 1 1 3 . . 5 Utility 37 | . . . 4 1 2 5 1 2 1 6 . 6 9 Device 10 | . . . . . . 3 . . 1 1 . 2 3 Storage 2 | . . . . . . . . . . 2 . . . Processor 8 | . . . 1 1 2 1 . . . 1 . 2 . Hackware 7 | . . . 1 . . . 1 2 . . . 1 2 Protection 10 | . . . 2 . . 1 . . . 2 . 1 4 Artifact . | . . . . . . . . . . . . . . Weapon 29 | 1 . . 10 . 2 1 2 . . 3 1 4 5 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . 1 1 1 . Ballistic Gun 1 | 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 11 | . . . 5 . 1 . 1 . . 1 . . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 7 | . . . 5 . 1 . 1 . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 3 . Piercing Weapon 4 | . . . . . . 1 . . . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . . . 2 . 1 . Parts Lost 12 | . . . 5 . . . . . . . . 1 6 Power 2 | . . . . . . . . . . . . . 2 Propulsion 7 | . . . 4 . . . . . . . . . 3 Utility 3 | . . . 1 . . . . . . . . 1 1 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 3 . . . . . . . . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 59 57 42 68 97 100 100 98 90 77 76 80 81 Engine 1 | . 2 . . . 8 . . 2 4 . . 1 1 Reactor 1 | . . . . . . . . . 3 4 4 4 3 Treads 4 | . 28 28 9 . . . . . . . . . . Flight 20 | . . . 4 34 36 30 33 35 34 24 23 21 20 Device 4 | . . . . . . 7 6 5 5 8 9 7 8 Storage 1 | . . . . . . . . . . 2 4 4 2 Processor 13 | . . . 8 7 17 23 20 17 15 14 14 17 16 Hackware 10 | . . . 2 9 9 7 13 20 21 14 14 17 18 Protection 3 | . . . 3 9 9 7 6 2 . 1 . . 5 Ballistic Gun 2 | . 28 28 1 . . . . . . . . . . Impact Weapon 4 | . . . 9 9 9 7 5 3 . . . . . Piercing Weapon 2 | . . . . . . 5 6 5 5 4 4 4 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 55 | 3 8 3 8 8 10 19 22 19 32 42 44 49 55 Greatest Support 49 | 3 40 3 14 18 20 20 25 25 36 49 49 49 49 Greatest Overweight (x) 2 | . . . 1 . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 5 5 5 5 5 5 5 5 5 15 15 15 15 Average Capacity 7 | 6 5 5 5 5 5 5 5 5 5 11 15 15 11 Most Carried 14 | 6 5 5 5 4 5 5 5 5 5 9 12 14 13 Average Carried 6 | 5 4 5 4 3 4 4 4 4 4 7 10 12 9 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 15 15 15 5 Final Carried 14 | 5 5 5 1 4 5 5 5 5 5 9 12 14 5 Class Distribution -------------------- 47% | Hacker-Scout 31% | Mutant 8% | Sprinter 6% | Scout 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Matter Collected 1511 | 145 47 26 392 . 244 . 189 . 60 100 . 49 259 Remotely . | . . . . . . . . . . . . . . Salvage Created 2562 | . 89 44 878 . 356 10 77 . 196 312 . 90 510 Parts 131 | . 13 8 39 . 13 . 4 . 7 7 . 4 36 Haulers Intercepted 13 | . . . 5 . 4 . . . 1 3 . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 52 | . 4 3 22 . 5 . 3 . . . . . 15 Melee 9 | . . . 7 . . . . . . . . . 2 Guns 7 | . 4 3 . . . . . . . . . . . AOE 27 | . . . 8 . 3 . 3 . . . . . 13 Classes Destroyed 9 | . 3 . 5 . 1 . . . . . . . . Worker 6 | . . . 1 . 1 1 . . 1 . . . 2 Builder 3 | . . . 2 . . . . . 1 . . . . Hauler 13 | . . . 5 . 4 . . . 1 3 . . . Recycler 2 | . . . 1 . . . . . . . . . 1 Operator 3 | . 1 . . . 1 . . . . . . . 1 Watcher 4 | . . . . . 1 . . . 1 . . 2 . Swarmer 34 | . 3 3 9 . 3 . 3 . . . . . 13 Grunt 13 | . 1 . 8 . 2 . . . . . . . 2 Sentry 5 | . . . 5 . . . . . . . . . . Best Kill Streak 12 | . 3 4 9 . 5 1 3 . 2 1 . 1 12 Combat Bots Only 10 | . 3 4 7 . 3 . 3 . . . . . 10 Max Kills in Single Turn 5 | . 1 2 2 . 3 1 3 . 1 1 . 1 5 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 5 | . . . 2 . 3 . 3 . . . . . 5 Melee 1 | . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Damage Taken 3231 | . 106 75 1119 . 147 49 66 . 12 23 28 246 1360 Core 782 | . 10 . 354 . 64 6 . . . 23 . 94 231 Absorbed by Shields 12 | . . . . . . . . . . . . . 12 Regen/Repaired (Parts) 83 | . . . . . . . . 83 . . . . . Core Remaining (%) 88 | 100 . 96 11 . 88 99 100 100 100 . 98 93 85 Volleys Fired 43 | . 12 5 11 . 2 . 3 . . . 3 1 6 Largest 2 | . 2 2 1 . 1 . 1 . . . 1 1 1 Hottest 120 | . 40 40 36 . 36 . 36 . . . 120 120 52 Shots Fired 60 | . 24 10 11 . 2 . 3 . . . 3 1 6 Gun 34 | . 24 10 . . . . . . . . . . . Cannon 4 | . . . . . . . . . . . 3 1 . Launcher 22 | . . . 11 . 2 . 3 . . . . . 6 Special . | . . . . . . . . . . . . . . Kinetic 34 | . 24 10 . . . . . . . . . . . Thermal 4 | . . . . . . . . . . . 3 1 . Explosive 22 | . . . 11 . 2 . 3 . . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 5 1 . 1 . . . . . . . 3 Robot Miss Streak 4 | . 1 1 4 . 1 . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 135 | . 19 7 56 . 13 1 . . 7 10 . 7 15 Core Hits 83 | . 7 4 24 . 3 . 11 . 3 4 . 2 25 Critical Kills 2 | . . . 2 . . . . . . . . . . Critical Parts Destroyed 9 | . . . 6 . 3 . . . . . . . . Critical Strikes 16 | . . . 9 . 3 . . . . 2 . . 2 Smash 12 | . . . 9 . 3 . . . . . . . . Sever 2 | . . . . . . . . . . . . . 2 Impale 2 | . . . . . . . . . . 2 . . . Melee Attacks 179 | . . . 70 1 24 4 6 1 9 15 3 17 29 Impact 105 | . . . 70 1 24 3 6 1 . . . . . Slashing 21 | . . . . . . . . . . . . 2 19 Piercing 53 | . . . . . . 1 . . 9 15 3 15 10 Sneak Attacks 20 | . . . 7 . 2 1 . . 3 3 . 1 3 Combat Hostiles 2 | . . . 2 . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 . . . . . 1 . Damage Inflicted 8446 | . 190 76 3241 . 775 92 120 . 349 547 . 393 2663 Guns 266 | . 190 76 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 3022 | . . . 826 . 198 . 120 . . . . . 1878 Melee 5158 | . . . 2415 . 577 92 . . 349 547 . 393 785 Ramming . | . . . . . . . . . . . . . . Kinetic 266 | . 190 76 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 2919 | . . . 826 . 198 . 17 . . . . . 1878 Electromagnetic 103 | . . . . . . . 103 . . . . . . Impact 3084 | . . . 2415 . 577 92 . . . . . . . Slashing 596 | . . . . . . . . . . . . 48 548 Piercing 1478 | . . . . . . . . . 349 547 . 345 237 Highest Corruption 3 | . . . . . . . . . . . . 1 3 Average Corruption 2 | . . . . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . . 1 6 Message Errors 3 | . . . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1371 | . . . 595 . 326 52 . . 31 47 . 85 235 Projectiles . | . . . . . . . . . . . . . . Explosions 166 | . . . 17 . 15 . . . . . . . 134 Melee 1205 | . . . 578 . 311 52 . . 31 47 . 85 101 Knockbacks 6 | . . . 4 . 1 1 . . . . . . . Impact 6 | . . . 4 . 1 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 110 | . . . 30 . 36 . 44 . . . . . . Shots 3 | . . . 1 . 1 . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 443 | . 12 . 12 . 6 2 2 . 243 4 123 443 240 Average Temperature 71 | . 7 . 12 . 4 2 2 . 102 4 49 168 79 Received Heat Transfer 645 | . 54 . 375 . 54 12 . . . . . 9 141 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 19 | . . . 5 . 13 1 . . . . . . . Impact Corruptions 34 | . . . 22 . 10 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Peak Influence 1106 | . 146 126 878 392 503 249 229 114 126 164 150 251 1106 Initial 377 | . . 56 48 377 165 126 . 112 55 66 86 78 150 Average 275 | . 71 120 436 381 279 149 99 112 80 99 123 141 630 Maximum Alert Level 4 | . . . 3 1 2 1 1 . . . . 1 4 Low Security (%) 56 | 100 100 100 20 . 16 81 61 100 100 100 100 81 21 Level 1 19 | . . . 16 100 72 18 38 . . . . 18 17 Level 2 13 | . . . 47 . 10 . . . . . . . 8 Level 3 10 | . . . 15 . . . . . . . . . 52 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 2 . 2 1 2 . 1 2 . 1 2 Investigation 4 | . . . . . 1 1 2 . . . . . . Extermination . | . . . . . . . . . . . . . . Reinforcement 8 | . 1 . 1 . 1 . . . 1 2 . 1 1 Assault 2 | . . . 1 . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Distress Signals 5 | . . . 4 . . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 140 | . 6 5 37 1 17 7 2 . 3 2 5 12 43 Peak Tracking Total 11 | . 2 3 7 1 6 5 1 . 2 1 4 7 11 Tactical Retreats 14 | . . . 2 . . 1 . . 1 . 1 1 8 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Traps Triggered 7 | . . . . . 1 1 . . . 1 . 2 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Machines Disabled 11 | . . . 2 . 1 . 6 . . . 1 . 1 Max in Single Turn 3 | . . . 2 . 1 . 3 . . . 1 . 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Machines Accessed 59 | . 2 . 4 . 9 10 4 2 3 6 5 8 6 Terminals 39 | . 2 . 2 . 6 8 2 . 1 4 4 6 4 Fabricators 6 | . . . . . . 1 1 . 2 1 1 . . Repair Stations 4 | . . . . . 1 . 1 1 . . . 1 . Recycling Units 5 | . . . . . 1 . . 1 . . . 1 2 Scanalyzers 2 | . . . 2 . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . 1 . . . Total Hacks 143 | . 6 . 12 . 24 22 11 3 7 15 13 16 14 Successful 79 | . 3 . 10 . 12 10 7 3 3 5 9 13 4 Failed 64 | . 3 . 2 . 12 12 4 . 4 10 4 3 10 Catastrophic 7 | . . . . . 1 3 . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 56 | . 6 . 8 . 8 9 1 . . 7 5 7 5 Terminals 107 | . 6 . 8 . 18 19 6 . 2 12 12 14 10 Fabricators 11 | . . . . . . 1 3 . 5 1 1 . . Repair Stations 8 | . . . . . 3 . 2 2 . . . 1 . Recycling Units 8 | . . . . . 2 . . 1 . . . 1 4 Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access 5 | . . . . . 1 2 . . . 2 . . . Terminal Hacks 43 | . 1 . 4 . 7 6 3 . 2 4 6 8 2 Part Schematic 2 | . . . . . . . . . 1 . . 1 . Robot Analysis 6 | . 1 . 2 . 3 . . . . . . . . Prototype ID Bank 5 | . . . . . . 2 . . . 1 2 . . Open Door 1 | . . . . . . . . . . . . . 1 Level Access Points 5 | . . . . . . 1 1 . . 1 . 1 1 Branch Access Points 2 | . . . . . . . . . . 1 . 1 . Terminal Index 1 | . . . . . . . . . . . . 1 . Unreport Threat 4 | . . . . . 2 2 . . . . . . . Locate Traps 6 | . . . . . . . 1 . . . 2 3 . Transport Status 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . 1 . 1 . . . . . . . . Zone Layout 6 | . . . . . 1 1 . . 1 . 2 1 . Fabricator Hacks 7 | . . . . . . 1 3 . 1 1 1 . . Network Status 5 | . . . . . . 1 1 . 1 1 1 . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 6 | . . . . . 2 . 1 2 . . . 1 . Scan Component 3 | . . . . . 1 . 1 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . Refit 2 | . . . . . 1 . . . . . . 1 . Recycling Unit Hacks 5 | . . . . . 1 . . 1 . . . 1 2 Retrieve Components 5 | . . . . . 1 . . 1 . . . 1 2 Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . Unauthorized Hacks 12 | . 2 . 2 . 1 2 . . . . 2 3 . Terminals 12 | . 2 . 2 . 1 2 . . . . 2 3 . Track 2 | . . . 1 . . . . . . . . 1 . Assimilate 2 | . 1 . . . . 1 . . . . . . . Botnet 4 | . . . . . . 1 . . . . 2 1 . Disrupt 3 | . . . 1 . 1 . . . . . . 1 . Operators 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 52 | . 2 . 3 . 8 9 3 2 3 6 3 8 5 Full Trace Events 3 | . . . . . . 1 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . . 1 . . 1 . Parts Built 1 | . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 73 | . . . . . . . 73 . . . . . . Total Part Build Rating 3 | . . . . . . . 3 . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . Time 32 | . . . . . . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 1 . . . . . . 3 6 Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 1 . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Total Allies 6 | . 1 . . . 2 2 . . 1 . . . . Largest Group 2 | . 1 1 1 . 2 2 . . 1 . . . . Highest-Rated Group 62 | . 10 10 10 . 62 56 . . 12 . . . . Highest-Rated Ally 31 | . 10 10 10 . 31 30 . . 12 . . . . Total Orders 4 | . . . 4 . . . . . . . . . . STAY 2 | . . . 2 . . . . . . . . . . FOLLOW 2 | . . . 2 . . . . . . . . . . Ally Attacks 26 | . . . . . 17 4 . . 5 . . . . Total Damage 490 | . . . . . 290 145 . . 55 . . . . Kills 5 | . . . . . 3 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Robot Analysis Total 6 | . 1 . 2 . 3 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Turns Passed 2734 | 7 146 52 651 43 220 171 231 97 156 227 119 247 367 Spaces Moved 4965 | 1 188 71 671 111 320 428 656 196 427 418 271 562 645 Core 786 | 1 187 71 527 . . . . . . . . . . Treads 1 | . 1 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4178 | . . . 144 111 320 428 656 196 427 418 271 562 645 Fastest Speed 17 | 50 50 50 32 28 26 26 23 23 17 17 26 26 19 Average Speed 29 | 50 50 50 50 30 28 26 23 24 18 24 26 26 27 Slowest Speed 165 | 50 160 50 100 32 32 26 23 26 23 26 26 26 165 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 20 | . . . 4 . 2 4 . . 4 . . 2 4 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 23 | 2 31 29 56 10 69 19 13 7 9 14 24 24 26 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 82 | . . . 30 . 8 2 6 1 1 5 5 7 17 Terrain Destroyed 239 | . . . 104 . 27 2 26 1 1 5 5 7 61 Melee 39 | . . . . . 8 2 6 1 1 5 2 6 8 Projectile 4 | . . . . . . . . . . . 3 1 . AOE 196 | . . . 104 . 19 . 20 . . . . . 53 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Arm Res Acc Total 5831 | 7 220 77 843 116 402 478 720 241 487 520 312 633 775 Wait 390 | . 5 2 59 . 18 9 50 38 45 57 28 20 59 Move 4913 | . 187 70 662 110 315 419 655 195 419 417 270 557 637 Hop 18 | . . . 4 . 2 4 . . 3 . . 2 3 Pick Up 51 | 1 7 . 8 3 6 4 2 1 3 5 3 3 5 Fast Attach 39 | . . . 4 2 4 4 . 2 2 7 1 6 7 Attach 30 | 1 1 . 8 . 1 2 2 2 1 2 1 2 7 Detach 19 | . 1 . 2 . 1 2 . 1 1 4 2 3 2 Swap 30 | 2 . . 7 . 3 2 2 . . 3 . 4 7 Drop 51 | 3 7 . 8 . 8 6 . 1 3 10 1 2 2 Fire 43 | . 12 5 11 . 2 . 3 . . . 3 1 6 Melee 176 | . . . 70 1 24 3 6 1 9 15 3 15 29 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 65 | . . . . . 18 18 . . . . . 18 11 Rewire 6 | . . . . . . 5 . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 6 exits: Res x3 / *Arm / Tes x2) -3/Armory -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 0) 8 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 12) 154 | -10/Materials | Entered Mines 154 | -10/Mines | Accompanied by 1 ally 201 | -10/Mines | Discovered new exit (range 7) 206 | -10/Mines | Entered Materials 206 | -9/Materials | Accompanied by 1 ally 206 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Build established: Mutant 453 | -9/Materials | Discovered new exit (range 15) 471 | -9/Materials | Lost 3 parts (3n) 514 | -9/Materials | Core integrity fell below 50% 594 | -9/Materials | Destroyed 7 combat bots 606 | -9/Materials | First assault squad dispatched 777 | -9/Materials | Core integrity fell below 20% 848 | -9/Materials | Discovered new exit (range 7) 857 | -9/Materials | Entered another Materials area 857 | -8/Materials | Evolved 2 slots: Utility x2 857 | -8/Materials | Discovered new exit (range 8) 900 | -8/Materials | Entered Storage 1007 | -8/Storage | Met a pair of Derelict thieves 1114 | -8/Storage | Discovered new exit (range 19) 1120 | -8/Storage | Entered Factory 1120 | -7/Factory | Evolved 2 slots: Utility x2 1235 | -7/Factory | Discovered new exit (range 15) 1269 | -7/Factory | Identified exit to Factory 1291 | -7/Factory | Entered another Factory area 1291 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1379 | -6/Factory | Fabricated Hacking Suite? 1433 | -6/Factory | Identified exit to Factory 1522 | -6/Factory | Entered another Factory area 1522 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1570 | -5/Factory | Discovered new exit (range 6) 1571 | -5/Factory | Identified exit to Factory 1586 | -5/Factory | Build established: Hacker-Scout 1613 | -5/Factory | Repaired Hvy. Hammer 1619 | -5/Factory | Entered another Factory area 1619 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1644 | -4/Factory | Discovered new exit (range 4) 1645 | -4/Factory | Identified exit to Research 1775 | -4/Factory | Entered Research 1775 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1966 | -3/Research | Identified exit to Armory 1966 | -3/Research | Identified exit to Testing 1969 | -3/Research | Identified exit to Research 2002 | -3/Research | Entered Armory 2120 | -3/Armory | Discovered exit to Research (range 3) 2121 | -3/Armory | Entered Research 2121 | -2/Research | Evolved 2 slots: Utility x2 2189 | -2/Research | Found Prototype Processor 2189 | -2/Research | Identified Exp. Core Analyzer 2218 | -2/Research | Identified exit to Access 2229 | -2/Research | Found Fusion Bomb Launcher 2230 | -2/Research | Found Fusion Bomb Launcher 2272 | -2/Research | Identified exit to Quarantine 2286 | -2/Research | Spotted B-90 Cyclops 2368 | -2/Research | Entered Access 2368 | -1/Access | Evolved 2 slots: Utility x2 2576 | -1/Access | Destroyed 10 combat bots 2602 | -1/Access | Lost 3 parts (1p1n1u) 2618 | -1/Access | First assault squad dispatched 2681 | -1/Access | Identified exit to Surface 2735 | *** | Escaped! Last Messages --------------- 02681_ >> Machine Analyzer network decryption results: 02681_ Fabricator x2 02681_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 02684_ ALERT: Security rotation in progress. 02692_ System corrupted: Heat flow error (+253). 02695_ Triggered Blade Trap. 02695_ Massive razor-sharp blades shoot up from within the floor. 02695_ Centrium Light Armor Plating severed. 02695_ Imp. Medium Armor Plating severed. 02695_ Acquired Centrium Light Armor Plating. 02697_ Acquired Imp. Medium Armor Plating. 02709_ Connecting with Recycling Unit... 02710_ >> Machine Analyzer network decryption results: 02710_ Scanalyzer x2 02717_ System corrupted: Energy discharge (-60). 02733_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02734_ The Access Shell folds into the floor. 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"@ ##???????? | | ????????????????????" "" ##???????? | | ????????????????????" ##???????? | | ??????????????BB????" ##???????? | | ??????????????BB????" """ """ ##???????? | | ???????????????????"" """T""" ##???????? | | ???????????????????########### ####### ##???????? | | ???????????????????################### ##???????? | | ????????????????????????????#####???## ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? ##???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ?????????????????????????????????????? # ???????? | | ??????????????????????????????????????? # ???????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 34 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 375 Evasion (%) 66 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 24 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Adv. Surge Thruster | -4/Factory | Hacked Ragnarok Missile Launcher | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedSkeletonLance Manual? 0 Play Time 00:50:17 Cumulative 1250.5 hours Start 2022.11.06 @ 00:25:32 End 2022.11.06 @ 01:12:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 867 Rogue 863 Adventurer 4 Explorer 0 Win Type 0 Total 138 Types 103/10/8/6/2/1/1/4/3 Lore% 95 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5f84e0b-4864-4253-87d9-6616c3fbecd2