Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 00:34:52

Player: UberDoot

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (19)       3800
Robots Destroyed (105)     525
Value Destroyed (2981)     2981
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (2970)               2970
              TOTAL SCORE: 13956

 Bonus
-------
High Alert Combat Kills    158
Follower Combat Kills      331
Entered Garrisons          1000
Used RIF Installer         1500
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/1300
Matter                     180/300
Energy                     66/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (10) -----
       Enhanced Optical Array
       Advanced Terrain Scan Processor
       Advanced Salvage Targeting Computer
       Advanced Corruption Screen
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
                Relay Coupler [NC] (30)
                Matter Neutralizer
                Micro-nuke Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Impulse Thruster
                Q-thruster
                Q-thruster
>               --- UTILITY ----------
       Enhanced Optical Array
       Advanced Terrain Scan Processor
       Advanced Salvage Targeting Computer
       Advanced Shield Generator
       Advanced Corruption Screen
>               --- WEAPON -----------
                    (None)
>               --- INVENTORY --------
  High-capacity Storage Unit
                Relay Coupler [NC]
                Matter Neutralizer
                Micro-nuke Launcher
       Improved Datajack
[Rating: 53]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Q-thruster
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Relay Coupler [NC]
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Slots Evolved              14   | .   .   .   .   .   4   .   .   .   2   .   .   .   2   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Utility                  8    | .   .   .   .   .   2   .   .   .   2   .   .   .   2   .   1   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             178  | 6   6   7   .   11  26  24  22  10  5   .   13  11  11  8   1   1   .   14  2   
  Power                    18   | 1   .   2   .   1   2   3   2   .   1   .   1   2   2   .   .   .   .   1   .   
    Engine                 10   | 1   .   2   .   1   1   2   1   .   1   .   .   1   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   1   1   1   .   .   .   1   1   2   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               50   | 2   3   1   .   2   7   7   3   1   1   .   4   3   6   3   1   1   .   5   .   
    Treads                 11   | .   .   .   .   2   4   1   .   .   .   .   1   3   .   .   .   .   .   .   .   
    Leg                    22   | 2   3   1   .   .   2   6   3   1   1   .   .   .   3   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   .   .   1   .   .   .   .   .   .   .   3   2   1   1   .   4   .   
  Utility                  53   | 1   2   2   .   5   8   3   8   3   2   .   6   1   2   4   .   .   .   6   .   
    Device                 19   | .   2   1   .   1   4   2   1   .   .   .   2   .   .   2   .   .   .   4   .   
    Storage                4    | 1   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   2   .   
    Hackware               9    | .   .   .   .   .   .   .   3   2   2   .   2   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   1   .   4   2   1   3   1   .   .   1   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   1   2   .   3   9   11  9   6   1   .   2   5   1   1   .   .   .   2   2   
    Energy Gun             3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Ballistic Gun          24   | 2   1   2   .   1   4   5   5   2   1   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   1   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   1   3   1   2   .   .   .   2   .   .   .   .   .   .   .   
    Special Weapon         6    | .   .   .   .   .   .   2   .   1   .   .   1   2   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   2   1   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 49   | .   1   1   .   .   6   6   .   .   .   4   .   12  5   .   1   2   3   8   .   
  Power                    8    | .   .   1   .   .   1   1   .   .   .   .   .   2   2   .   .   .   .   1   .   
  Propulsion               20   | .   .   .   .   .   .   2   .   .   .   3   .   7   1   .   .   .   3   4   .   
  Utility                  15   | .   1   .   .   .   3   3   .   .   .   1   .   2   1   .   .   2   .   2   .   
  Weapon                   6    | .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   1   .   .   1   .   
  Highest Loss Streak      5    | .   1   1   .   .   3   3   .   .   .   4   .   5   4   .   1   2   4   4   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   93  99  100 99  89  96  99  100 91  76  36  78  37  19  32  29  17  25  19  
  Engine                   5    | .   14  13  14  14  4   3   8   9   7   5   .   3   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   3   5   .   .   .   .   5   2   3   .   .   .   .   2   .   
  Treads                   6    | .   .   .   .   14  26  4   .   .   .   .   4   14  .   .   .   .   .   .   .   
  Leg                      16   | .   28  28  28  13  8   31  35  36  30  22  .   .   13  .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   3   11  14  7   3   .   
  Device                   6    | .   7   11  .   .   10  12  9   .   .   .   3   6   .   7   10  5   .   1   .   
  Storage                  7    | .   14  14  14  14  9   9   9   9   7   5   .   6   .   .   .   .   .   .   .   
  Processor                2    | .   .   .   .   .   1   6   .   .   .   .   .   .   5   3   10  9   9   15  19  
  Hackware                 4    | .   .   .   .   .   .   .   8   18  22  23  6   13  .   .   .   .   .   .   .   
  Protection               6    | .   .   2   14  13  6   5   9   9   7   4   4   8   2   .   .   .   .   .   .   
  Ballistic Gun            11   | .   28  28  28  14  7   16  14  13  15  11  4   1   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   6   8   .   .   .   .   .   .   4   4   .   .   .   .   .   .   
Naked Turns                236  | .   .   .   .   .   .   .   .   .   .   20  107 80  23  6   .   .   .   .   .   
Heaviest Build             104  | 13  14  14  11  26  47  39  64  61  60  60  97  104 13  6   6   6   .   25  10  
  Greatest Support         80   | 20  20  20  20  40  80  63  58  58  57  57  36  60  52  13  15  23  23  16  3   
  Greatest Overweight (x)  30   | .   .   .   .   .   1   1   1   1   1   1   9   30  2   .   .   .   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   8   15  15  20  20  20  20  25  25  5   5   5   5   5   5   5   
  Average Capacity         11   | 7   8   8   8   8   10  15  17  20  20  16  7   23  5   5   5   5   5   5   5   
  Most Carried             20   | 7   8   8   8   8   15  15  20  20  20  20  9   20  5   5   5   5   5   5   5   
  Average Carried          10   | 4   7   7   8   7   9   14  17  19  19  16  4   11  4   4   5   4   5   4   4   
  Final Capacity           25   | 8   8   8   8   8   15  15  20  20  20  5   25  5   5   5   5   5   5   5   5   
  Final Carried            20   | 7   8   8   8   8   15  15  20  20  20  5   9   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 54% | Mutant
 22% | Bothacker-Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Waste
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -3/Research
           Mutant | -3/Garrison
           Mutant | -3/Research
           Mutant | -3/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
-----------                Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Matter Collected           3803 | 255 196 117 .   132 465 755 610 113 156 .   159 388 212 .   .   245 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2986 | 78  226 88  .   28  516 728 638 108 .   .   130 275 171 .   .   .   .   .   .   
  Parts                    202  | 6   12  3   .   6   48  43  32  15  .   .   7   21  9   .   .   .   .   .   .   
Haulers Intercepted        2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Combat Hostiles Destroyed  91   | .   7   2   .   2   17  23  12  10  .   .   .   13  5   .   .   .   .   .   .   
  Guns                     42   | .   7   2   .   2   6   16  9   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  19   | .   .   .   .   .   9   .   .   .   .   .   .   5   5   .   .   .   .   .   .   
  AOE                      30   | .   .   .   .   .   2   7   3   10  .   .   .   8   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   2   .   .   .   4   3   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  50   | .   3   .   .   2   10  14  4   7   .   .   .   7   3   .   .   .   .   .   .   
  Grunt                    22   | .   4   2   .   .   5   2   5   3   .   .   .   1   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   1   1   2   .   .   .   .   4   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   4   2   .   2   4   6   4   7   .   .   2   6   3   .   .   .   .   .   .   
  Combat Bots Only         7    | .   4   2   .   2   3   6   4   7   .   .   .   6   3   .   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   1   1   .   2   3   3   2   3   .   .   1   3   1   .   .   .   .   .   .   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   3   1   3   .   .   .   3   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -4   -3   -3   -3   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Fac  Fac  Res  Gar  Res  Gar  
Hostile Shots Fired        1095 | .    37   21   .    3    139  87   65   20   .    5    46   331  101  1    4    32   44   146  13   
  Missed                   404  | .    10   3    .    2    35   26   18   6    .    .    18   137  35   1    2    18   23   64   6    
Damage Taken               8855 | .    310  252  .    19   1118 930  626  147  .    228  248  1752 1039 .    33   319  289  1437 108  
  Core                     2525 | .    31   79   .    7    56   62   104  .    .    100  178  300  308  .    .    97   203  910  90   
  Absorbed by Shields      88   | .    .    .    .    .    .    .    .    .    .    .    .    67   .    .    4    .    17   .    .    
  Redirected to Shielding  103  | .    .    .    .    1    .    .    .    .    .    .    9    93   .    .    .    .    .    .    .    
  Ignored by Resistances   64   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    
  Regen/Repaired (Parts)   125  | .    .    .    .    .    .    .    125  .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70   | 100  .    .    .    53   .    .    .    59   .    .    .    17   63   100  100  .    .    .    .    
Volleys Fired              311  | 8    26   13   .    2    54   60   45   8    1    .    14   56   21   .    .    .    .    1    2    
  Largest                  2    | 2    2    2    .    2    2    2    2    2    2    .    1    1    1    .    .    .    .    1    1    
  Hottest                  110  | 40   40   40   .    70   99   53   50   50   53   .    28   44   44   .    .    .    .    110  105  
Shots Fired                499  | 16   52   26   .    4    107  109  79   11   2    .    14   55   21   .    .    .    .    1    2    
  Gun                      361  | 16   52   26   .    4    48   99   74   5    2    .    12   23   .    .    .    .    .    .    .    
  Cannon                   103  | .    .    .    .    .    58   .    .    .    .    .    .    21   21   .    .    .    .    1    2    
  Launcher                 29   | .    .    .    .    .    1    10   5    6    .    .    .    7    .    .    .    .    .    .    .    
  Special                  6    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    
  Kinetic                  454  | 16   52   26   .    2    101  99   74   5    2    .    12   44   21   .    .    .    .    .    .    
  Thermal                  9    | .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Explosive                29   | .    .    .    .    .    1    10   5    6    .    .    .    7    .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Robot Hit Streak         23   | 4    9    23   .    2    9    8    9    .    1    .    5    12   10   .    .    .    .    2    .    
  Robot Miss Streak        5    | 1    2    2    .    2    4    4    2    2    3    .    1    3    5    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           332  | 11   34   23   .    2    59   78   59   .    1    .    11   40   13   .    .    .    .    1    .    
  Core Hits                179  | 4    14   6    .    2    28   45   29   12   .    .    3    28   8    .    .    .    .    .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    .    .    .    2    6    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                2    | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              27   | .    .    .    .    .    .    17   6    4    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    .    17   .    4    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8870 | 113  454  230  .    21   1204 2895 1212 739  21   .    189  1472 283  .    .    .    .    37   .    
  Guns                     3683 | 113  356  230  .    21   471  1032 871  .    21   .    189  379  .    .    .    .    .    .    .    
  Cannons                  1318 | .    .    .    .    .    612  .    .    .    .    .    .    386  283  .    .    .    .    37   .    
  Explosions               2896 | .    98   .    .    .    121  969  328  739  .    .    .    641  .    .    .    .    .    .    .    
  Melee                    894  | .    .    .    .    .    .    894  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  79   | .    .    .    .    .    .    .    13   .    .    .    .    66   .    .    .    .    .    .    .    
  Kinetic                  4881 | 113  356  230  .    9    1012 1032 871  .    21   .    189  765  283  .    .    .    .    .    .    
  Thermal                  83   | .    .    .    .    12   71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2798 | .    .    .    .    .    121  969  328  739  .    .    .    641  .    .    .    .    .    .    .    
  Electromagnetic          135  | .    98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 894  | .    .    .    .    .    .    894  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    4    7    7    7    .    5    5    4    2    1    .    .    .    .    .    
  Average Corruption       4    | .    .    .    .    .    3    3    7    7    .    5    4    3    1    1    .    .    .    .    .    
  Corruption Purged        9    | .    .    .    .    .    4    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  87   | .    .    .    .    .    4    12   30   11   .    2    5    19   3    1    .    .    .    .    .    
    Message Errors         18   | .    .    .    .    .    .    2    6    4    .    .    1    5    .    .    .    .    .    .    .    
    Matter Fused           15   | .    .    .    .    .    1    5    2    1    .    1    .    4    1    .    .    .    .    .    .    
    Heat Flow Errors       8    | .    .    .    .    .    .    .    2    1    .    .    1    3    .    1    .    .    .    .    .    
    Energy Discharges      10   | .    .    .    .    .    .    .    5    1    .    1    1    2    .    .    .    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      13   | .    .    .    .    .    .    2    6    1    .    .    2    2    .    .    .    .    .    .    .    
    Data Loss (major)      9    | .    .    .    .    .    .    2    3    1    .    .    .    2    1    .    .    .    .    .    .    
    Misfires               4    | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4    | .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            176  | .    .    .    .    .    .    116  52   6    .    .    .    2    .    .    .    .    .    .    .    
  Projectiles              2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Explosions               58   | .    .    .    .    .    .    .    52   6    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    116  | .    .    .    .    .    .    116  .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    6    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    6    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      295  | .    .    .    .    .    .    112  .    23   .    .    .    160  .    .    .    .    .    .    .    
  Shots                    11   | .    .    .    .    .    .    6    .    1    .    .    .    4    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    
  Kicked                   3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        282  | .    9    17   .    45   72   .    282  151  2    .    252  216  .    179  4    .    .    43   12   
  Average Temperature      56   | .    7    12   .    24   17   .    74   50   1    .    133  90   .    107  4    .    .    24   9    
  Received Heat Transfer   1765 | .    141  147  .    .    189  81   324  9    .    .    54   419  60   .    43   51   48   199  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         148  | .    .    .    .    37   111  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Peak Influence             635  | 10  214 124 .   104 301 635 566 552 289 101 132 386 366 219 157 241 329 288 240 
  Initial                  309  | .   6   5   .   .   40  85  309 274 289 101 42  42  186 159 107 81  180 193 201 
  Average                  216  | 2   73  50  .   53  141 432 345 446 289 91  68  266 273 180 131 129 214 200 219 
Maximum Alert Level        2    | .   1   .   .   .   1   2   2   2   1   .   .   1   1   1   .   1   1   1   1   
  Low Security (%)         52   | 100 84  100 .   100 73  12  9   .   .   100 100 22  16  70  100 87  56  51  .   
  Level 1                  34   | .   15  .   .   .   26  23  70  21  100 .   .   77  83  29  .   12  43  48  100 
  Level 2                  13   | .   .   .   .   .   .   63  20  78  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   .   3   .   1   .   1   .   .   .   2   1   1   2   .   2   .   
  Investigation            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reinforcement            9    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   1   1   2   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Distress Signals           9    | .   .   .   .   .   4   .   2   .   .   .   .   .   .   1   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              221  | .   7   8   .   4   35  23  21  7   1   5   5   23  10  6   4   17  15  28  2   
  Peak Tracking Total      15   | .   3   3   .   4   7   6   3   4   1   5   2   8   5   3   3   13  15  11  2   
  Tactical Retreats        21   | .   .   .   .   .   1   .   1   .   .   .   3   2   .   1   1   2   1   9   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Traps Triggered            10   | .   .   .   .   .   4   .   .   .   1   .   .   2   .   .   1   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Most Traps Carried         4    | .   .   .   .   4   4   4   4   3   3   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Machines Disabled          10   | .   2   .   .   1   .   .   1   .   .   .   1   2   3   .   .   .   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   
  Garrison Relay           4    | .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Machines Accessed          27   | .   2   .   1   1   2   1   5   1   1   .   2   2   1   2   .   1   1   3   1   
  Terminals                13   | .   2   .   .   .   1   1   2   1   .   .   1   2   .   .   .   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   .   1   .   2   .   
Total Hacks                47   | .   7   .   1   1   4   1   8   3   4   .   2   4   2   3   .   1   1   3   2   
  Successful               28   | .   4   .   1   1   2   1   4   1   4   .   1   1   1   2   .   1   1   2   1   
  Failed                   19   | .   3   .   .   .   2   .   4   2   .   .   1   3   1   1   .   .   .   1   1   
    Catastrophic           5    | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   3   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                26   | .   7   .   .   .   3   1   3   3   .   .   1   4   .   .   .   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   .   1   .   2   .   
Terminal Hacks             12   | .   4   .   1   1   1   1   .   1   .   .   .   1   .   .   .   .   1   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        3    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   1   .   1   .   2   .   
  Unlock Access            5    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   1   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   .   .   1   .   4   1   1   .   1   2   1   1   .   .   .   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Command Fork             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robots Hacked              5    | .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   
  formatsys_high           5    | .   .   .   .   .   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   
Relay Couplers Released    20   | .   .   .   .   .   .   10  .   5   .   .   .   4   1   .   .   .   .   .   .   
  Machine Destruction      17   | .   .   .   .   .   .   7   .   5   .   .   .   4   1   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attached                 7    | .   .   .   .   .   .   .   3   2   .   .   2   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Total Allies               10   | .   .   1   1   3   .   .   2   .   .   .   1   2   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   1   1   4   3   .   1   1   .   .   1   2   .   .   .   .   .   .   .   
  Highest-Rated Group      61   | .   .   31  21  61  53  .   15  15  .   .   26  32  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  21  21  21  .   15  15  .   .   26  23  .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               75   | .   .   10  .   11  38  .   5   3   .   .   .   8   .   .   .   .   .   .   .   
  Total Damage             933  | .   .   148 .   182 376 .   91  30  .   .   .   106 .   .   .   .   .   .   .   
  Kills                    21   | .   .   6   .   6   6   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -5  -4  -3  -3  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Fac Fac Res Gar Res Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -4   -3   -3   -3   -3   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Fac  Fac  Res  Gar  Res  Gar  
Turns Passed               8918 | 90   412  475  323  752  1024 1027 861  417  312  91   714  823  330  209  188  89   73   664  44   
Spaces Moved               6243 | 49   187  305  254  472  437  512  441  266  155  78   573  429  247  312  158  215  157  925  71   
  Core                     825  | 11   .    .    .    .    .    .    .    .    .    41   343  139  55   11   .    .    .    154  71   
  Treads                   1094 | .    .    .    .    229  437  64   .    .    .    .    189  175  .    .    .    .    .    .    .    
  Legs                     2549 | 38   187  305  254  243  .    448  441  266  155  37   .    .    175  .    .    .    .    .    .    
  Wheels                   360  | .    .    .    .    .    .    .    .    .    .    .    41   115  .    82   .    .    .    122  .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1415 | .    .    .    .    .    .    .    .    .    .    .    .    .    17   219  158  215  157  649  .    
  Fastest Speed            37   | 50   120  120  120  120  160  120  122  122  122  50   50   50   50   39   39   37   37   37   50   
  Average Speed            108  | 104  120  120  120  139  167  126  143  134  191  117  111  150  106  55   39   39   38   50   52   
  Slowest Speed            1550 | 120  120  120  120  160  240  190  192  192  192  192  215  1550 205  80   40   40   40   110  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    4    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    19   38   61   70   46   56   38   43   4    73   14   44   7    9    5    10   33   22   15   
  Regions Visited          19
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    .    .    .    1    .    1    .    .    .    1    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             4    | .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          171  | .    .    .    .    .    13   51   23   23   .    .    1    60   .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    4    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  AOE                      165  | .    .    .    .    .    9    51   23   23   .    .    .    59   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -5   -4   -3   -3   -3   -3   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Fac  Fac  Res  Gar  Res  Gar  
Total                      7868 | 70   329  392  272  565  624  776  613  303  170  77   635  547  288  345  282  217  168  1118 77   
  Wait                     854  | 1    106  58   .    62   66   136  73   2    4    .    18   23   5    20   110  .    .    170  .    
  Move                     6219 | 48   186  304  253  471  437  511  441  265  155  77   573  428  246  311  157  213  154  918  71   
  Hop                      5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    
  Pick Up                  96   | 7    2    2    .    5    20   8    9    5    2    .    13   14   3    2    .    1    .    3    .    
  Fast Attach              84   | 6    .    4    .    5    12   8    4    1    2    .    8    4    8    7    2    1    .    12   .    
  Attach                   35   | .    2    .    .    .    10   4    .    2    2    .    5    3    3    1    .    .    .    1    2    
  Detach                   21   | .    .    .    .    1    6    2    2    2    .    .    .    1    1    1    .    .    .    3    2    
  Swap                     61   | .    4    3    .    6    5    12   18   7    1    .    .    4    .    .    .    .    .    1    .    
  Drop                     83   | .    3    8    .    13   14   11   11   4    3    .    4    1    1    3    .    1    .    6    .    
  Fire                     311  | 8    26   13   .    2    54   60   45   8    1    .    14   56   21   .    .    .    .    1    2    
  Melee                    27   | .    .    .    .    .    .    17   6    4    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    13   .    13   .    .    
  Rewire                   20   | .    .    .    19   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            10   | .    .    .    .    .    .    7    .    3    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Garrison
-3/Research
-3/Garrison (discovered 3 exits: [Res x3])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   91 | -11/Scrapyard | Entered Materials
  102 | -10/Materials | Discovered new exit (range 4)
  308 | -10/Materials | Build established: Mutant
  446 | -10/Materials | Identified exit to Mines
  503 | -10/Materials | Entered Mines
  556 | -10/Mines     | Discovered new exit (range 6)
  732 | -10/Mines     | Learned Materials stockpile data
  741 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  760 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  931 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  932 | -10/Mines     | Discovered new exit (range 5)
  935 | -10/Mines     | Build established: Scavenger-Mutant
  978 | -10/Mines     | Entered Exiles
  978 | -10/Exiles    | Found Exiles lab destroyed
  998 | -10/Exiles    | Discovered new exit (range 15)
 1113 | -10/Exiles    | Learned location of Zion (-7)
 1291 | -10/Exiles    | Discovered new exit (range 10)
 1301 | -10/Exiles    | Entered Mines
 1301 | -9/Mines      | Accompanied by 1 ally
 1332 | -9/Mines      | Found the Drone Emporium
 1344 | -9/Mines      | Found Prototype Device
 1668 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1690 | -9/Mines      | Learned Materials garrison access intel
 1748 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1841 | -9/Mines      | Discovered new exit (range 5)
 2053 | -9/Mines      | Entered Materials
 2053 | -8/Materials  | Accompanied by 3 allies
 2053 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2054 | -8/Materials  | Identified Decoy Drone Bay
 2055 | -8/Materials  | Loaded intel: 1 garrison access location
 2122 | -8/Materials  | Build established: Mutant
 2319 | -8/Materials  | Discovered new exit (range 77)
 2846 | -8/Materials  | Lost 3 parts (1p2u)
 3077 | -8/Materials  | Identified exit to Garrison
 3077 | -8/Materials  | Entered Garrison
 3079 | -8/Garrison   | Triggered checkpoint
 3201 | -8/Garrison   | Triggered checkpoint
 3308 | -8/Garrison   | Garrison Relay disabled
 3387 | -8/Garrison   | Triggered checkpoint
 3485 | -8/Garrison   | Triggered checkpoint
 3520 | -8/Garrison   | Build established: Scavenger-Mutant
 3681 | -8/Garrison   | Discovered new exit (range 10)
 3698 | -8/Garrison   | Installed Relay Interface Framework
 3787 | -8/Garrison   | Triggered checkpoint
 3860 | -8/Garrison   | Lost 3 parts (1p2u)
 4037 | -8/Garrison   | Garrison Relay disabled
 4071 | -8/Garrison   | Discovered new exit (range 14)
 4089 | -8/Garrison   | Build established: Bothacker-Mutant
 4097 | -8/Garrison   | Discovered new exit (range 8)
 4097 | -8/Garrison   | Discovered new exit (range 37)
 4097 | -8/Garrison   | Discovered new exit (range 67)
 4104 | -8/Garrison   | Entered Materials
 4397 | -8/Materials  | Repaired Titanium Leg
 4961 | -8/Materials  | Identified exit to Garrison
 4965 | -8/Materials  | Entered Garrison
 4965 | -8/Garrison   | Accompanied by 1 ally
 4985 | -8/Garrison   | Expanded RIF knowledge: Command Fork
 5045 | -8/Garrison   | Triggered checkpoint
 5049 | -8/Garrison   | Triggered checkpoint
 5076 | -8/Garrison   | Destroyed 7 combat bots
 5134 | -8/Garrison   | Discovered new exit (range 10)
 5227 | -8/Garrison   | Garrison Relay disabled
 5382 | -8/Garrison   | Entered Factory
 5382 | -7/Factory    | Evolved 2 slots: Utility x2
 5694 | -7/Factory    | Sucked down chute
 5694 | -7/Factory    | Entered Waste
 5709 | -7/Waste      | EMP discharged
 5726 | -7/Waste      | Spotted C-40 Crusher
 5745 | -7/Waste      | Spotted C-40 Crusher
 5752 | -7/Waste      | Spotted C-40 Crusher
 5754 | -7/Waste      | Spotted C-40 Crusher
 5757 | -7/Waste      | Spotted C-40 Crusher
 5757 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5762 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5765 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 5765 | -7/Waste      | Released all parts (6)
 5766 | -7/Waste      | Spotted C-40 Crusher
 5778 | -7/Waste      | Discovered new exit (range 16)
 5785 | -7/Waste      | Entered Factory
 5796 | -7/Factory    | Lost 4 parts (3n1u)
 6058 | -7/Factory    | Build established: Mutant
 6367 | -7/Factory    | Discovered new exit (range 10)
 6492 | -7/Factory    | Identified exit to Garrison
 6499 | -7/Factory    | Entered Garrison
 6499 | -7/Garrison   | Accompanied by 1 ally
 6627 | -7/Garrison   | Triggered checkpoint
 6660 | -7/Garrison   | Core integrity fell below 50%
 6772 | -7/Garrison   | Lost 4 parts (3n1u)
 7051 | -7/Garrison   | Triggered checkpoint
 7078 | -7/Garrison   | Garrison Relay disabled
 7192 | -7/Garrison   | Spotted B-75 Beast
 7242 | -7/Garrison   | Released all parts (6)
 7267 | -7/Garrison   | Discovered new exit (range 13)
 7269 | -7/Garrison   | Lost 5 parts (1p3n1u)
 7281 | -7/Garrison   | Discovered new exit (range 12)
 7281 | -7/Garrison   | Discovered new exit (range 45)
 7281 | -7/Garrison   | Discovered new exit (range 55)
 7313 | -7/Garrison   | Core integrity fell below 20%
 7322 | -7/Garrison   | Entered Factory
 7322 | -6/Factory    | Evolved 2 slots: Utility x2
 7636 | -6/Factory    | Discovered new exit (range 22)
 7644 | -6/Factory    | Released all parts (3)
 7652 | -6/Factory    | Entered another Factory area
 7652 | -5/Factory    | Evolved 2 slots: Power x1, Weapon x1
 7669 | -5/Factory    | Lost 4 parts (1p1n1u1w)
 7854 | -5/Factory    | Discovered new exit (range 7)
 7861 | -5/Factory    | Entered another Factory area
 7861 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7974 | -4/Factory    | Discovered new exit (range 21)
 8049 | -4/Factory    | Entered Research
 8049 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 8138 | -3/Research   | Identified exit to Garrison
 8138 | -3/Research   | Entered Garrison
 8164 | -3/Garrison   | Triggered checkpoint
 8173 | -3/Garrison   | Lost 4 parts (2n2u)
 8179 | -3/Garrison   | Spotted B-86 Titan
 8180 | -3/Garrison   | Triggered checkpoint
 8204 | -3/Garrison   | Discovered new exit (range 19)
 8211 | -3/Garrison   | Entered Research
 8300 | -3/Research   | Spotted B-86 Titan
 8811 | -3/Research   | Core integrity fell below 50%
 8862 | -3/Research   | Core integrity fell below 20%
 8875 | -3/Research   | Identified exit to Garrison
 8875 | -3/Research   | Entered Garrison
 8879 | -3/Garrison   | Lost 4 parts (3n1u)
 8882 | -3/Garrison   | Discovered new exit (range 79)
 8882 | -3/Garrison   | Discovered new exit (range 56)
 8882 | -3/Garrison   | Discovered new exit (range 68)
 8898 | -3/Garrison   | Expanded RIF knowledge: Patrol Navigation
 8919 | -3/Garrison   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
08871_ Penetrated by Slug.
08875_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
08875_ EXIT=UNLOCKED: GARRISON
LOCATION=GARRISON
GOAL=ESCAPE
08880_ Detecting nearby RIF Installer.
08882_ Connecting with Garrison Terminal...
08882_ EXIT=FOUND <x3>
>>Download(Registry)
Retrieving Garrison registry...
  Downloaded map data.
  Downloaded component registry.
  Downloaded security status.
Initiating installation procedure...
08898_ Expanded RIF knowledge: Patrol
  Navigation.
08913_ Penetrated by Slug. <x2>
08918_ Slug penetrates Wall. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????#####????????????????? |
| ????????????????????????????#"""#????????????????? |
| ????????????????????????????#" "#??????????####??? |
| ????????????????????????????#" "#??????????#""#??? |
| ????????????????????????????#" "#??????????#T #??? |
| ????????????????????????????#^  #??????????#" #??? |
| ???????????????????????####### ############## #### |
| ???????????????????????#                    +      |
| ???????????????????????#                    "      |
| ???????????????????????#  ###################  ### |
| ???????????????????????#  #?????????????????#  #?# |
| ???????????????????????#  #?????????????????#  #?# |
| ???????????????????????#  #?????????????????#  #?? |
| ???????????????????????#  #?????????????????#  #?? |
| ???????????????????????#  #?????????????????#  #?? |
| ???????????????????????#  #?????????????????#  ### |
| ???????????????????????#  #???????????????###  ##  |
| ???????????????????????#  #????????????####    ##  |
| ######?????????????????#  #????????????#  +    ##  |
|      #?????????????????# @#????????????# ##    ##  |
|      #?????????????????#  #????????????# ####  ##  |
| ###  #?????????????????#  #????????????# #??#  ##  |
| ??#  #?????????????????#  #????????????# #??#      |
| ??#  #?????????????????#  #????????????# #??#      |
| ###  #?????????????????#  #????????????# #??#  ##  |
|   +  #?????????????????#  #????????????# #??#  ##  |
| ###  #?????????????????#  #????????????# #??#  ##  |
| ??#  #?????????????????#  #????????????# #??#  ##  |
| ??#  #?????????????????#;h##############+####  ##  |
| ??#  #?????????????????#                       ### |
| ??#  #?????????????????#^^                     #?? |
| ??#  #?????????????????#h ###################  #?? |
| ??#  #?????????????????#  #?????????????#####  ##? |
| ??#  #?????????????????#  #???????????###       ## |
| ??#  #?????????????????#  #??????????## #    ^  #  |
| ??#  #?????????????????#  #??????????#  +       +  |
| ??#  #???????????#######  #??????????## #[[[[[^[#  |
| ??#  #???????????#    ##  #???????????####++###### |
| ??#  #??????######""""##  ##???????????###++###### |
| ###  ########              #??????????##       ^ # |
|   +                        #??????????#      ^     |
|   +                        #??????????##"   !!!!"# |
| #############   ##    ##   #???????????#"""""""""# |
| ??????????###   ##    ##   ###?????????########### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Corruption Block           20
Armor Coverage             375
Resistance: TH             20
Core Shielding             20
Utility Shielding          66
Evasion (%)                62
Recoil Reduction           4
Salvage Targeting          3
Offensive Hacking          20
Relay Coupler Types        2
Relay Coupler Value        54
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
      Enh. Autogun | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer
Sniper
Streaker

 Challenges 
------------
None

 Game 
------
Seed              GatlingEfficiencySpear
  Manual?         0
Play Time         01:27:25
  Cumulative      43.9 hours
  Start           2024.05.01 @ 19:57:19
  End             2024.05.02 @ 00:34:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          43
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca4b4d32-4aca-489b-b670-6e6dfeffebcb