Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.18 @ 20:29:25 Player: cavemonk Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (177) 885 Value Destroyed (6396) 6396 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (3063) 3063 TOTAL SCORE: 14644 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1973 Follower Combat Kills 290 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 66/300 Energy 82/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink High-capacity Storage Unit Experimental Terrain Scan Processor Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Particle Charger Hardened Heavy Armor Plating > --- WEAPON ----------- AWS/Thermal YOLO Cannon > --- INVENTORY -------- Enhanced Nuclear Core Angular Momentum Engine Fission Core Medium Treads Improved Medium Treads Fusion Compressor Power Amplifier High-capacity Storage Unit Energy Well High-capacity Matter Pod Experimental Terrain Scan Processor Improved Transmission Jammer Hardened Heavy Armor Plating Precision Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Heavy Laser Proton Cannon Flak Gun Flak Gun Flak Gun Magnetic Acceleration Cannon Proton Missile Launcher Proton Missile Launcher Scatter Rocket Array [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun AWS/Thermal Energy Cannon YOLO Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . . . 4 2 . 2 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 5 | . . . . . 2 2 . 1 Weapon 2 | . . . . . 2 . . . Parts Attached 178 | 8 12 6 3 2 6 11 62 68 Power 21 | 2 . 1 . . 1 1 7 9 Engine 14 | 2 . 1 . . 1 . 5 5 Core 6 | . . . . . . 1 2 3 Reactor 1 | . . . . . . . . 1 Propulsion 21 | 2 5 2 2 . . . 5 5 Treads 8 | 1 2 1 . . . . . 4 Leg 6 | . . . 2 . . . 3 1 Wheel 5 | 1 3 1 . . . . . . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 59 | 2 4 2 1 . 3 4 15 28 Device 28 | 1 1 1 . . 1 . 9 15 Storage 13 | 1 2 1 1 . . 2 . 6 Processor 6 | . . . . . . 2 1 3 Hackware . | . . . . . . . . . Protection 12 | . 1 . . . 2 . 5 4 Artifact . | . . . . . . . . . Weapon 77 | 2 3 1 . 2 2 6 35 26 Energy Gun 27 | 1 1 1 . . 1 . 13 10 Energy Cannon 10 | . 1 . . 1 1 . . 7 Ballistic Gun 25 | 1 . . . . . 6 14 4 Ballistic Cannon 2 | . . . . . . . 1 1 Launcher 13 | . 1 . . 1 . . 7 4 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . . . . 1 9 2 Parts Lost 41 | . 1 . . . . . 12 28 Power 4 | . . . . . . . . 4 Propulsion 2 | . . . . . . . . 2 Utility 13 | . . . . . . . 3 10 Weapon 22 | . 1 . . . . . 9 12 Highest Loss Streak 23 | . 1 . . . . . 3 23 Average Slot Usage (%) 92 | . 97 100 99 100 81 98 98 86 Engine 9 | . 14 14 14 14 9 1 4 10 Core 1 | . . . . . . 5 2 2 Treads 2 | . 13 18 5 . . . . . Leg 12 | . . . 15 28 18 15 14 11 Wheel 2 | . 13 9 5 . . . . . Device 8 | . 6 3 . . 9 7 8 11 Storage 20 | . 15 11 21 28 18 24 23 20 Processor 2 | . . . . . . 4 7 2 Protection 5 | . 4 14 6 . 9 7 5 5 Energy Gun 8 | . 19 14 14 14 9 . 3 7 Energy Cannon 6 | . 4 14 14 12 9 . . 9 Ballistic Gun 7 | . 3 . . . . 28 21 . Launcher 1 | . . . . 1 . . 3 . Naked Turns 3 | . . . . . . . . 3 Heaviest Build 175 | 14 45 46 59 59 85 99 103 175 Greatest Support 60 | 10 40 40 60 60 60 60 60 60 Greatest Overweight (x) 37 | 1 4 4 15 . 1 1 3 37 Average Overweight (x) 1 | . 1 1 1 . 1 1 1 1 Largest Inventory Capacity 36 | 6 14 12 18 18 18 28 24 36 Average Capacity 21 | 5 9 10 15 18 18 25 24 26 Most Carried 28 | 5 12 12 18 18 18 24 24 28 Average Carried 19 | 3 8 9 14 18 15 22 22 24 Final Capacity 24 | 6 12 12 18 18 18 24 24 4 Final Carried 24 | 5 12 12 18 18 18 24 20 4 Class Distribution -------------------- 28% | Mutant 28% | Hauler-Gunner 14% | Hauler-Mutant 11% | Hauler-Tank 7% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Storage Hauler-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Matter Collected 3698 | 271 184 60 . 37 93 226 1770 1057 Remotely 1276 | . . . . . . . 1276 . Salvage Created 7314 | 52 301 90 . 8 336 174 2365 3988 Parts 343 | 9 22 3 . 2 18 9 102 178 Haulers Intercepted 6 | . . . . . . . 3 3 Recyclers Shooed 13 | . 1 . . . . . 4 8 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 114 | . 7 2 . 3 6 3 33 60 Guns 48 | . 5 . . . 3 3 21 16 Cannons 15 | . . 2 . . . . . 13 AOE 46 | . 2 . . 3 3 . 8 30 Classes Destroyed 17 | 1 5 . . . . 1 6 4 Worker 15 | . 1 . . . . . 4 10 Builder 14 | . . . . . . . 1 13 Tunneler 4 | 3 . . . . . . . 1 Hauler 6 | . . . . . . . 3 3 Recycler 9 | . 1 . . . . . 4 4 Mechanic 1 | . . . . . . . 1 . Operator 2 | . . . . . . . . 2 Watcher 12 | . 1 . . . 5 . 2 4 Swarmer 16 | . 3 . . 3 3 . 7 . Saboteur 2 | . . . . . . . . 2 Grunt 54 | . 4 2 . . 3 1 14 30 Brawler 3 | . . . . . . . 1 2 Duelist 13 | . . . . . . . 1 12 Protector 2 | . . . . . . . . 2 Sentry 13 | . . . . . . 2 8 3 Hunter 5 | . . . . . . . . 5 Programmer 6 | . . . . . . . 2 4 Best Kill Streak 33 | 3 4 2 . 3 4 1 13 33 Combat Bots Only 13 | . 3 2 . 3 3 1 6 13 Max Kills in Single Turn 6 | 1 3 1 . 2 3 1 3 6 Gunslinging 1 | . . . . . . . 1 . Exploded 5 | . 2 . . 2 3 . 1 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Damage Taken 9648 | . 426 34 . 35 42 210 2659 6242 Core 1320 | . 90 10 . . 13 37 304 866 Absorbed by Shields 601 | . . . . . . . . 601 Core Remaining (%) 77 | 100 . . . 60 97 . 51 . Volleys Fired 267 | 5 26 3 . 2 2 11 100 118 Largest 4 | 2 2 2 . 1 1 4 4 3 Hottest 259 | 70 90 110 . 30 100 112 220 259 Shots Fired 721 | 10 52 6 . 2 27 38 319 267 Gun 563 | 10 52 3 . . 25 38 291 144 Cannon 118 | . . 3 . . 2 . 2 111 Launcher 40 | . . . . 2 . . 26 12 Special . | . . . . . . . . . Kinetic 319 | 5 15 . . . . 38 226 35 Thermal 303 | 5 37 6 . . 27 . 14 214 Explosive 13 | . . . . 2 . . 3 8 Electromagnetic 86 | . . . . . . . 76 10 Robot Hit Streak 25 | 1 9 8 . . 11 6 23 25 Robot Miss Streak 8 | 1 5 . . . 4 2 4 8 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 5 | . 1 . . . . . 2 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 Autonomous 80 | . . . . . 25 . . 55 Shots Hit Robots 459 | 3 30 6 . . 18 22 191 189 Core Hits 372 | 3 17 5 . 3 13 8 83 240 Critical Hits 6 | . . . . . . 2 3 1 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 4 | . . . . . . 2 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21836 | 50 962 89 . 148 993 550 4734 14310 Guns 7758 | 50 366 37 . . 534 550 3151 3070 Cannons 4081 | . . 52 . . 131 . 28 3870 Explosions 9955 | . 596 . . 148 328 . 1526 7357 Melee . | . . . . . . . . . Ramming 42 | . . . . . . . 29 13 Kinetic 3628 | 13 110 . . . . 550 2386 569 Thermal 12607 | 37 431 89 . . 993 . 496 10561 Explosive 3417 | . 421 . . 148 . . 366 2482 Electromagnetic 2142 | . . . . . . . 1457 685 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 2 2 2 2 . . 1 5 Average Corruption 3 | . 2 2 2 2 . . 1 5 Corruption Purged . | . . . . . . . . . Effects 43 | . . . 1 3 . . 2 37 Message Errors 7 | . . . . 1 . . 1 5 Matter Fused 7 | . . . . . . . . 7 Heat Flow Errors 5 | . . . . . . . . 5 Energy Discharges 6 | . . . 1 . . . . 5 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 5 | . . . . 2 . . 1 2 Data Loss (major) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Targeting Errors 4 | . . . . . . . . 4 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 1498 | . 145 . . . 82 . 49 1222 Projectiles 784 | . . . . . 41 . . 743 Explosions 714 | . 145 . . . 41 . 49 479 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 991 | . 64 . . . . . 135 792 Shots 33 | . 1 . . . . . 7 25 Rammed 3 | . . . . . . . 2 1 Targets Rammed 3 | . . . . . . . 2 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 489 | 18 225 60 . . . 36 337 489 Average Temperature 106 | 8 100 33 . . . 8 97 121 Received Heat Transfer 2230 | . 189 21 . . 18 57 792 1153 Effects 9 | . . . . . . . 2 7 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . 2 Interference 5 | . . . . . . . 2 3 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . . . 4 . Combat Hostiles 4 | . . . . . . . 4 . Parts Fried 14 | . . . . . . . 9 5 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 26 | 1 1 1 . . 2 . 1 20 Heat Transferred 14666 | 111 853 222 . . 1146 . 607 11727 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . . . . 5 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Peak Influence 2214 | 15 215 105 . 70 288 232 643 2214 Initial 259 | . 9 25 . . 27 52 105 259 Average 342 | 6 142 82 . 3 111 100 301 595 Maximum Alert Level 5 | . 1 . . . 1 1 2 5 Low Security (%) 46 | 100 85 100 . 100 90 87 28 15 Level 1 34 | . 14 . . . 9 12 49 48 Level 2 7 | . . . . . . . 21 6 Level 3 4 | . . . . . . . . 11 Level 4 4 | . . . . . . . . 11 Level 5 . | . . . . . . . . 1 High Security 1 | . . . . . . . . 4 Max Security . | . . . . . . . . . Squads Dispatched 38 | . . . . . 2 . 12 24 Investigation 4 | . . . . . 1 . . 3 Extermination 4 | . . . . . . . 2 2 Reinforcement 16 | . . . . . 1 . 7 8 Assault 11 | . . . . . . . . 11 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . . . . 1 5 Haulers Reinforced 3 | . . . . . . . 1 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Distress Signals 14 | . . . . . 2 . 9 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 206 | . 13 4 . 3 14 3 67 102 Peak Tracking Total 15 | . 4 2 . 3 3 1 7 15 Tactical Retreats 19 | . . 1 . . 1 . 9 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 9 | . 1 . . . . . 4 4 Indirectly 3 | . . . . . . . 1 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 41 | . 5 . . . 3 1 9 23 Max in Single Turn 4 | . 3 . . . 2 1 1 4 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged 1 | . . . . . 1 . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 38 | . 7 . 1 . 4 3 7 16 Terminals 20 | . 4 . . . 3 3 4 6 Fabricators 3 | . . . . . . . . 3 Repair Stations 4 | . 1 . . . . . 2 1 Recycling Units 7 | . 2 . . . 1 . 1 3 Scanalyzers 2 | . . . . . . . . 2 Garrison Access 1 | . . . . . . . . 1 Total Hacks 100 | . 29 . 1 . 10 7 22 31 Successful 48 | . 13 . 1 . 6 2 13 13 Failed 52 | . 16 . . . 4 5 9 18 Catastrophic 8 | . . . . . . . 2 6 Database Lockouts . | . . . . . . . . . Manual 36 | . 16 . 1 . 7 3 6 3 Terminals 52 | . 16 . . . 9 7 11 9 Fabricators 7 | . . . . . . . . 7 Repair Stations 15 | . 5 . . . . . 8 2 Recycling Units 18 | . 8 . . . 1 . 3 6 Scanalyzers 6 | . . . . . . . . 6 Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 17 | . 3 . 1 . 5 2 5 1 Part Schematic 2 | . 1 . . . . . . 1 Open Door 2 | . . . . . . . 2 . Branch Access Points 1 | . . . . . 1 . . . Terminal Index 2 | . 1 . . . 1 . . . Unreport Threat 4 | . . . . . 1 . 3 . Locate Traps 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . . . . 2 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks 11 | . 4 . . . . . 5 2 Scan Component 5 | . 2 . . . . . 2 1 Repair 5 | . 2 . . . . . 2 1 Refit 1 | . . . . . . . 1 . Recycling Unit Hacks 9 | . 4 . . . . . 2 3 Retrieve Matter 3 | . 2 . . . . . 1 . Retrieve Components 6 | . 2 . . . . . 1 3 Scanalyzer 4 | . . . . . . . . 4 Insert Component 2 | . . . . . . . . 2 Analyze 2 | . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . 1 . 1 . Terminals 3 | . 1 . . . 1 . 1 . Track 1 | . . . . . . . 1 . Detonate 1 | . 1 . . . . . . . Sabotage 1 | . . . . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Mask 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 35 | . 7 . . . 3 3 7 15 Full Trace Events 3 | . . . . . . . . 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . . 3 Parts Built 2 | . . . . . . . . 2 Matter 212 | . . . . . . . . 212 Time 53 | . . . . . . . . 53 Total Part Build Rating 12 | . . . . . . . . 12 Parts Repaired 5 | . 2 . . . . . 2 1 Time 220 | . 64 . . . . . 131 25 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 22 | . . . . . . . 22 . Retrieved Components 33 | . 9 . . . . . 10 14 Parts Scanalyzed 2 | . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Total Allies 10 | . . . . . . . 10 . Largest Group 10 | . . . . . . . 10 . Highest-Rated Group 173 | . . . . . . . 173 . Highest-Rated Ally 29 | . . . . . . . 29 . Total Orders 6 | . . . . . . . 6 . ROAM 3 | . . . . . . . 3 . EXPLORE 3 | . . . . . . . 3 . Ally Attacks 69 | . . . . . . . 69 . Total Damage 951 | . . . . . . . 951 . Kills 8 | . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 6 | . . . . . . . 6 . Drone Recoveries 3 | . . . . . . . 3 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Turns Passed 7123 | 121 821 279 370 440 459 314 1646 2673 Spaces Moved 3792 | 75 395 119 348 468 324 174 624 1265 Core 8 | 1 . . 1 . . . . 6 Treads 281 | . 126 108 . . . . . 47 Legs 3026 | . . . 224 468 324 174 624 1212 Wheels 477 | 74 269 11 123 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 85 130 85 50 Average Speed 131 | 87 137 186 102 90 123 130 128 155 Slowest Speed 1900 | 90 200 200 800 90 130 130 210 1900 Overloaded Moves 105 | . . . . . 50 . 33 22 Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 45 | 3 74 33 75 71 30 5 86 35 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 41 | . . . . . 6 . 21 14 Terrain Destroyed 652 | . 58 . . 9 18 3 85 479 Melee . | . . . . . . . . . Projectile 42 | . . . . . 4 3 6 29 AOE 610 | . 58 . . 9 14 . 79 450 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Total 5353 | 117 623 171 360 483 383 243 1263 1710 Wait 824 | 25 172 28 . 12 28 18 396 145 Move 3784 | 74 394 118 347 467 323 173 623 1265 Hop . | . . . . . . . . . Pick Up 129 | 4 8 10 6 . 12 16 25 48 Fast Attach 71 | 8 7 2 2 . 2 3 25 22 Attach 68 | . 2 1 . . 4 8 19 34 Detach 23 | 1 3 1 . . 2 2 9 5 Swap 39 | . 3 3 1 2 . . 18 12 Drop 137 | . 8 5 4 . 10 12 43 55 Fire 267 | 5 26 3 . 2 2 11 100 118 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . . . 2 . Crush 1 | . . . . . . . . 1 Escape Stasis 5 | . . . . . . . . 5 Rewire 3 | . . . . . . . 3 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 5) 516 | -10/Materials | Discovered new exit (range 7) 627 | -10/Materials | Repaired Imp. Heat Sink 654 | -10/Materials | Repaired Lgt. Treads 943 | -10/Materials | Entered Mines 1130 | -10/Mines | Discovered new exit (range 10) 1214 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1214 | -10/Mines | Discovered new exit (range 5) 1222 | -10/Mines | Entered Exiles 1252 | -10/Exiles | Met 8R-AWN 1272 | -10/Exiles | Met EX-HEX 1314 | -10/Exiles | Met EX-BIN 1328 | -10/Exiles | Aligned with FarCom system 1329 | -10/Exiles | Given EX-Vault access code 1363 | -10/Exiles | Opened EX-Vault 1380 | -10/Exiles | Found Potential Leg 1382 | -10/Exiles | Found Potential Leg 1386 | -10/Exiles | Found AWS/Thermal 1391 | -10/Exiles | Found YOLO Cannon 1418 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1443 | -10/Exiles | Met EX-DEC 1476 | -10/Exiles | Visited The Gauntlet 1582 | -10/Exiles | Discovered new exit (range 10) 1592 | -10/Exiles | Stole three prototypes: Potential Leg, AWS/Thermal, YOLO Cannon 1592 | -10/Exiles | Entered Mines 1703 | -9/Mines | Learned Materials emergency access door positions 1724 | -9/Mines | Learned location of Storage (-7) 2013 | -9/Mines | Discovered new exit (range 16) 2032 | -9/Mines | Entered Materials 2032 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2328 | -8/Materials | Discovered new exit (range 10) 2343 | -8/Materials | Build established: Skirmisher 2491 | -8/Materials | Entered Factory 2491 | -7/Factory | Evolved 2 slots: Utility x2 2493 | -7/Factory | FarCom data flow suspended 2709 | -7/Factory | Discovered new exit (range 14) 2802 | -7/Factory | Build established: Hauler-Tank 2804 | -7/Factory | Identified exit to Storage 2805 | -7/Factory | Entered Storage 3203 | -7/Storage | Found Prototype Launcher 3203 | -7/Storage | Identified Scatter Rocket Array 3211 | -7/Storage | Found Scatter Rocket Array 3349 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3782 | -7/Storage | Build established: Hauler-Gunner 3981 | -7/Storage | Garrison activated, responded to threat 4190 | -7/Storage | Lost 3 parts (1u2w) 4197 | -7/Storage | Repaired Broken Imp. Deuterium Engine 4326 | -7/Storage | Repaired Prc. Shock Rifle 4431 | -7/Storage | Discovered new exit (range 16) 4451 | -7/Storage | Entered Factory 4451 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5085 | -6/Factory | Repaired Power Amplifier 5188 | -6/Factory | Build established: Scavenger-Gunner 5218 | -6/Factory | Discovered new exit (range 11) 5307 | -6/Factory | Spotted B-75 Beast 5550 | -6/Factory | Build established: Hauler-Gunner 5724 | -6/Factory | Discovered new exit (range 8) 5752 | -6/Factory | Identified exit to Lower Caves 6004 | -6/Factory | Found Prototype Processor 6004 | -6/Factory | Identified Exp. Terrain Scan Processor 6015 | -6/Factory | Found Exp. Terrain Scan Processor 6201 | -6/Factory | First assault squad dispatched 6615 | -6/Factory | Lost 3 parts (2u1w) 6921 | -6/Factory | Fabricated Arm. Medium Treads (x2) 6991 | -6/Factory | Destroyed 11 combat bots 7001 | -6/Factory | High security lockdown imminent 7056 | -6/Factory | Core integrity fell below 50% 7081 | -6/Factory | High security lockdown engaged 7088 | -6/Factory | Destroyed 13 combat bots 7118 | -6/Factory | Core integrity fell below 20% 7120 | -6/Factory | Released all parts (4) 7124 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07085_ The unstable cave ceiling collapses. 07091_ PX |P1V0%#HOP TASKV M&U7SVWPZKE 07099_ G-50 Soldier destroyed. 07101_ ALERT: Assault forces dispatched. 07106_ Flak Gun destroyed. 07106_ Critical hit. 07106_ Adv. Heat Sink destroyed. 07107_ Slug penetrates Wall. 07109_ Penetrated by Slug. 07111_ The unstable cave ceiling collapses. 07113_ Penetrated by Slug. 07116_ Flak Gun destroyed. 07117_ Penetrated by Slug. 07120_ Released Hcp. Storage Unit. 07120_ Released Hcp. Matter Pod. 07120_ Penetrated by Slug. 07121_ Acquired Hcp. Storage Unit. 07122_ Dropped Hcp. Storage Unit. 07122_ Penetrated by Slug. 07123_ Acquired 22 matter. Map ----- +----------------------------------------------------+ | ?????????????????? ??? +?????????# ##### | | ?????????????????" "?? #?????????# ## | | ??????????? ????" "?" #?????????# ## " | | ??????????? ?? #?? ????# ### | | ???????????# ?""" """ # ????# #?###" % | | ???????????# """ """ # ????# #???## | | ???????????# """ "" # ????# #????# | | ???????????# ^ # ##### ! ????# % | | ???????????# """ ????# | | ???????????# """ % ! ????# | | ???????????# """ ????# | | ???????????# #### ????# | | ???????????# ## # # ##### | | ???????????# F "" * =%=! ## ### | | ???????????# "" [ [%= =# # | | ???????? "" !%%!=%% #*# # ### | | ???????##### = *= # ! # | | ???????????# ==% #/ # % | | ???????????## # # [ # | | ???????????? ! #= # % | | ??????????? =[! # gg # % | | ??????????? # [*] | | ?????????? % !!==% h | | ?????????? ! !!%%# #+## | | ?????????? = =!=! # % # "" | | ?????????? # @ "" | | ?????????????#????# % # | | ?????????????? = # | | ??????????? ;; ## % | | ??????????? ### # ## #?# % | | ???????????? ; ##??####+# | | ???????????? # ; """" ###### | | ????????????###+######## # """""" # T | | ????????????????????????# T # """""" + "" | | ????????????????????????# " # """"" # | | ????????????????????????# # ### ## ] | | ?????????????????????########### ???# ###### | | ?????????????????????# """ ##############?# #????? | | ?????????????????????# """ # #?# #????? | | ?????????????????????# """ # """""" #?# #????? | | ?????????????????????# # """""" #?# #????? | | ?????????????????????# # """""" #?# #????? | | ?????????????????????? # !! """""" #?# #????? | | ?????????????????????###+### ! ### #????? | | ?????????????????????# # ! """""" ### #????? | | ?????????????????????# # """""" "## #????? | | ?????????????????????# > %+ """""" ### #????? | | ?????????????????????# # """""" #?# #????? | | ?????????????????????# # #?# #????? | | ??????##############?### ### #?# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 39 Energy Capacity 710 Matter Stores 300 Matter Capacity 500 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Evasion (%) 44 Launcher Accuracy 20 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Medium Treads | -6/Factory | Hacked Cld. Airjet | -6/Factory | Scanalyzed Prc. Shock Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityFireDisintegrator Manual? 0 Play Time 01:55:41 Cumulative 138.0 hours Start 2021.01.18 @ 18:14:22 End 2021.01.18 @ 20:29:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4eb76082-d329-4cd3-9200-d51c3463a1a6