Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.04 @ 10:43:57 Player: Kaz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (4967) 4967 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 10240 Bonus ------- High Alert Combat Kills 629 Follower Combat Kills 103 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 22/150 System Corruption 14% Temperature Critical (780) Movement Core (1700) Ox33 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Potential Leg Potential Leg > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (4) ------- Thermic Laser Flak Gun Flak Gun Flak Gun > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Kinecellerator Cloak of Protection Improved Light Armor Plating Heavy Assault Rifle Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Kinecellerator Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Potential Leg Potential Leg Armored Wheel Armored Wheel Improved Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit Weight Redist. System Kinecellerator Cloak of Protection Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Flak Gun Flak Gun [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Potential Leg Wheel Armored Wheel Utility Huge Storage Unit Device Kinecellerator Storage Huge Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 1 1 Weapon 2 | . . . . . 1 1 . Parts Attached 144 | 6 10 5 4 . 36 50 33 Power 19 | 1 1 1 . . 6 5 5 Engine 9 | 1 1 1 . . 2 3 1 Core 10 | . . . . . 4 2 4 Reactor . | . . . . . . . . Propulsion 30 | 2 1 . 3 . 8 10 6 Treads . | . . . . . . . . Leg 5 | . . . 2 . 1 . 2 Wheel 25 | 2 1 . 1 . 7 10 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 45 | 1 3 3 1 . 10 16 11 Device 7 | . . 1 1 . . 4 1 Storage 4 | 1 1 . . . 1 . 1 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 34 | . 2 2 . . 9 12 9 Artifact . | . . . . . . . . Weapon 50 | 2 5 1 . . 12 19 11 Energy Gun 3 | 2 . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 40 | . 3 1 . . 12 15 9 Ballistic Cannon 5 | . . . . . . 4 1 Launcher . | . . . . . . . . Special Weapon 2 | . 2 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 . . Parts Lost 54 | . 4 2 . . 9 12 27 Power 7 | . 1 1 . . 2 1 2 Propulsion 10 | . 1 1 . . 1 1 6 Utility 20 | . . . . . 3 5 12 Weapon 17 | . 2 . . . 3 5 7 Highest Loss Streak 15 | . 3 1 . . 5 2 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 88 87 100 100 92 96 94 Engine 6 | . 11 13 14 14 2 5 2 Core 3 | . . . . . 6 1 9 Leg 3 | . . . 11 28 5 . . Wheel 19 | . 22 17 16 . 20 22 18 Device 5 | . . . 5 14 2 7 9 Storage 14 | . 14 14 14 14 15 15 9 Protection 12 | . 10 14 8 . 13 12 17 Ballistic Gun 25 | . 19 28 28 28 26 26 18 Ballistic Cannon 1 | . . . . . . 3 5 Naked Turns . | . . . . . . . . Heaviest Build 143 | 12 90 90 93 93 122 129 143 Greatest Support 70 | 32 32 26 60 60 70 36 60 Greatest Overweight (x) 9 | . 3 5 2 1 3 5 9 Average Overweight (x) 2 | . . 4 1 1 2 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 7 13 25 25 25 25 25 25 Most Carried 25 | . 11 14 19 20 25 25 24 Average Carried 19 | . 6 12 16 19 22 23 20 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | . 11 13 19 20 25 23 12 Class Distribution -------------------- 40% | Tank 32% | Mutant 9% | Skirmisher 8% | Scavenger-Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 5720 | 165 314 155 10 33 955 2459 1629 Remotely . | . . . . . . . . Salvage Created 6013 | . 316 82 . . 1872 2493 1250 Parts 338 | . 30 8 . . 120 135 45 Haulers Intercepted 13 | . 1 . . . 6 3 3 Recyclers Shooed 5 | . . . . . 1 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 112 | . 11 6 . . 28 43 24 Guns 97 | . 10 6 . . 28 37 16 Cannons 15 | . 1 . . . . 6 8 Classes Destroyed 15 | . 6 . . . 6 3 . Worker 10 | . 1 . . . 2 3 4 Builder 2 | . . . . . . 2 . Hauler 13 | . 1 . . . 6 3 3 Recycler 2 | . . . . . 1 1 . Mechanic 2 | . . . . . 2 . . Operator 3 | . 1 . . . . 2 . Watcher 9 | . 1 . . . 4 2 2 Swarmer 25 | . 9 6 . . 6 . 4 Grunt 53 | . 2 . . . 11 28 12 Brawler 2 | . . . . . 1 1 . Duelist 2 | . . . . . . 2 . Sentry 11 | . . . . . 8 1 2 Hunter 7 | . . . . . 1 2 4 Programmer 11 | . . . . . . 9 2 Heavy 1 | . . . . . 1 . . Best Kill Streak 6 | . 4 3 . . 5 4 6 Combat Bots Only 5 | . 3 3 . . 5 4 5 Max Kills in Single Turn 3 | . 1 1 . . 3 2 1 Gunslinging 2 | . . . . . 2 . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 904 | . 70 30 . . 192 290 322 Missed 212 | . 14 4 . . 55 68 71 Damage Taken 11180 | . 468 210 . . 2276 3520 4706 Core 1424 | . 47 44 . . 161 319 853 Absorbed by Shields 16 | . . . . . . 16 . Regen/Repaired (Parts) 545 | . . . . . 269 276 . Core Remaining (%) 71 | 100 . . . 63 70 54 . Volleys Fired 530 | . 52 16 . . 166 173 123 Largest 4 | . 2 2 . . 3 4 4 Hottest 200 | . 200 40 . . 66 139 152 Shots Fired 1633 | . 103 32 . . 464 658 376 Gun 1456 | . 92 32 . . 464 585 283 Cannon 166 | . . . . . . 73 93 Launcher . | . . . . . . . . Special 11 | . 11 . . . . . . Kinetic 1579 | . 72 32 . . 464 658 353 Thermal 34 | . 11 . . . . . 23 Explosive . | . . . . . . . . Electromagnetic 20 | . 20 . . . . . . Robot Hit Streak 18 | . 4 6 . . 14 18 10 Robot Miss Streak 10 | . 5 4 . . 6 10 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 7 | . 1 . . . 3 2 1 Max Gunslinging Chain 2 | . 1 . . . 2 1 1 Shots Hit Robots 905 | . 44 17 . . 278 337 229 Core Hits 393 | . 22 7 . . 114 142 108 Critical Kills 6 | . . . . . 4 2 . Critical Parts Destroyed 3 | . 1 . . . . 1 1 Critical Strikes 21 | . 3 . . . 4 4 10 Burn 3 | . . . . . . . 3 Destroy 9 | . 1 . . . 4 3 1 Blast 7 | . . . . . . 1 6 Corrupt 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13735 | . 433 169 . 25 2752 5702 4654 Guns 10667 | . 337 157 . . 2689 4617 2867 Cannons 2580 | . . . . . . 949 1631 Explosions 164 | . . . . . . 48 116 Melee . | . . . . . . . . Ramming 228 | . . 12 . 25 63 88 40 Kinetic 12880 | . 240 157 . . 2689 5566 4228 Thermal 482 | . 96 . . . . . 386 Explosive 48 | . . . . . . 48 . Electromagnetic 97 | . 97 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . . . . 13 14 Average Corruption 8 | . . . . . . 5 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 145 | . . . . . . 76 69 Message Errors 26 | . . . . . . 16 10 Matter Fused 31 | . . . . . . 20 11 Heat Flow Errors 11 | . . . . . . 2 9 Energy Discharges 20 | . . . . . . 13 7 Parts Rejected 5 | . . . . . . 1 4 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 18 | . . . . . . 8 10 Data Loss (major) 6 | . . . . . . 3 3 Misfires 7 | . . . . . . 4 3 Alerts 2 | . . . . . . 2 . Misdirections 3 | . . . . . . . 3 Weapon Failures 15 | . . . . . . 6 9 Overload Shots . | . . . . . . . . Overflow Damage 57 | . . . . . . 24 33 Projectiles 36 | . . . . . . 3 33 Explosions . | . . . . . . . . Melee 21 | . . . . . . 21 . Knockbacks 28 | . . . . 1 . 6 21 Impact 3 | . . . . 1 . 1 1 Kinetic 22 | . . . . . . 5 17 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 249 | . . 6 . . 28 42 173 Shots 2 | . . . . . . . 2 Rammed 9 | . . 1 . . 2 4 2 Targets Rammed 12 | . . 1 . 2 3 4 2 Kicked 3 | . . . . 2 1 . . Crushed . | . . . . . . . . Highest Temperature 873 | . 330 12 . . 263 514 873 Average Temperature 113 | . 86 6 . . 62 137 146 Received Heat Transfer 2748 | . 24 . . . 756 1083 885 Effects 66 | . . . . . 1 25 40 Shutdowns 13 | . . . . . . 7 6 Energy Bleed 8 | . . . . . 1 2 5 Interference 11 | . . . . . . 7 4 Matter Decay 9 | . . . . . . 2 7 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . 2 1 Damage (major) 17 | . . . . . . 5 12 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions 2 | . . . . . . 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 . 1 Heat Transferred 1350 | . 200 . . . . . 1150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 832 | . 166 122 . . 313 832 693 Initial 407 | . . 2 . . . 132 407 Average 268 | . 85 31 . . 147 383 538 Maximum Alert Level 3 | . . . . . 1 3 2 Low Security (%) 50 | 100 100 100 . 100 68 27 . Level 1 16 | . . . . . 31 23 . Level 2 29 | . . . . . . 38 100 Level 3 3 | . . . . . . 10 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 2 . . . 4 17 9 Investigation 13 | . 2 . . . 2 7 2 Extermination 10 | . . . . . . 8 2 Reinforcement 9 | . . . . . 2 2 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 10 | . . . . . 7 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 166 | . 19 6 . . 45 62 34 Peak Tracking Total 7 | . 3 3 . . 7 7 5 Tactical Retreats 7 | . 1 . . . 3 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 12 | . 3 . . . . 7 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 16 | . . . . . 2 6 8 Max in Single Turn 4 | . . . . . 1 2 4 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 26 | . . . 4 . 7 9 6 Terminals 7 | . . . . . 3 2 2 Fabricators 3 | . . . . . . 3 . Repair Stations 4 | . . . . . 2 1 1 Recycling Units 3 | . . . . . . 1 2 Scanalyzers 2 | . . . . . 1 1 . Garrison Access 3 | . . . . . 1 1 1 Total Hacks 118 | . . . 49 . 28 28 13 Successful 94 | . . . 49 . 22 16 7 Failed 24 | . . . . . 6 12 6 Catastrophic 6 | . . . . . 1 3 2 Database Lockouts . | . . . . . . . . Manual 3 | . . . 3 . . . . Terminals 20 | . . . . . 12 3 5 Fabricators 7 | . . . . . . 7 . Repair Stations 22 | . . . . . 12 8 2 Recycling Units 5 | . . . . . . 2 3 Scanalyzers 6 | . . . . . 2 4 . Garrison Access 9 | . . . . . 2 4 3 Terminal Hacks 64 | . . . 49 . 10 2 3 Record 55 | . . . 49 . 3 . 3 Prototype ID Bank 1 | . . . . . 1 . . Open DSF 2 | . . . . . . 2 . Emergency Access Points 2 | . . . . . 2 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Maintenance Status 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Fabricator Hacks 6 | . . . . . . 6 . Load Schematic 3 | . . . . . . 3 . Build 3 | . . . . . . 3 . Repair Station Hacks 17 | . . . . . 9 6 2 Scan Component 9 | . . . . . 5 3 1 Repair 8 | . . . . . 4 3 1 Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 4 | . . . . . 2 2 . Insert Component 2 | . . . . . 1 1 . Analyze 2 | . . . . . 1 1 . Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . Used . | . . . . . . . . Hacking Detections 19 | . . . . . 7 7 5 Full Trace Events 10 | . . . . . 3 6 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built 6 | . . . . . . 6 . Authchips . | . . . . . . . . Time 155 | . . . . . . 155 . Total Part Build Rating 12 | . . . . . . 12 . Parts Repaired 7 | . . . . . 4 3 . Time 262 | . . . . . 128 102 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . . 10 Parts Scanalyzed 2 | . . . . . 1 1 . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 . . Highest-Rated Group 40 | . . . . 40 40 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . . 28 . . Total Damage 290 | . . . . . 290 . . Kills 3 | . . . . . 3 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 12179 | 39 815 1005 1254 597 2890 3836 1743 Spaces Moved 6923 | 31 573 576 862 349 1615 2021 896 Core 2 | 2 . . . . . . . Treads . | . . . . . . . . Legs 908 | . . . 292 349 261 . 6 Wheels 6013 | 29 573 576 570 . 1354 2021 890 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 135 130 170 120 120 131 Average Speed 137 | 96 108 165 143 170 134 134 138 Slowest Speed 250 | 100 135 175 170 170 176 165 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 62 | 4 80 99 94 70 97 37 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . 2 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 167 | . 3 . . . . 54 110 Melee . | . . . . . . . . Projectile 55 | . 3 . . . . 20 32 AOE 111 | . . . . . . 34 77 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 8517 | 36 656 603 877 352 2055 2784 1154 Wait 716 | . 3 1 . 1 176 454 81 Move 6916 | 30 572 575 861 348 1614 2020 896 Hop . | . . . . . . . . Pick Up 107 | . 15 3 7 1 33 33 15 Fast Attach 21 | 6 2 1 . . 6 4 2 Attach 68 | . 3 . 1 . 14 24 26 Detach 3 | . . . . . 2 1 . Swap 55 | . 5 4 3 . 16 22 5 Drop 61 | . 4 2 . . 25 26 4 Fire 530 | . 52 16 . . 166 173 123 Melee . | . . . . . . . . Ram 9 | . . 1 . . 2 4 2 Kick 3 | . . . . 2 1 . . Crush . | . . . . . . . . Escape Stasis 23 | . . . . . . 23 . Rewire 5 | . . . 5 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 40 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Lost 3 parts (1p2w) 378 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Discovered new exit (range 11) 617 | -10/Materials | Discovered new exit (range 4) 636 | -10/Materials | Discovered new exit (range 15) 855 | -10/Materials | Entered Mines 874 | -10/Mines | Learned location of Zion (-6) 896 | -10/Mines | Met a Derelict bent on vengeance 911 | -10/Mines | Discovered new exit (range 3) 1372 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1375 | -10/Mines | Found Prototype Device 1376 | -10/Mines | Identified Exp. Sensor Array 1456 | -10/Mines | Discovered new exit (range 6) 1622 | -10/Mines | Learned location of Storage (-7) 1691 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1691 | -10/Mines | Discovered new exit (range 5) 1860 | -10/Mines | Entered Exiles 1893 | -10/Exiles | Discovered new exit (range 15) 1904 | -10/Exiles | Met 8R-AWN 1929 | -10/Exiles | Met EX-HEX 2065 | -10/Exiles | Visited The Gauntlet 2226 | -10/Exiles | Met EX-DEC 2438 | -10/Exiles | Discovered new exit (range 14) 2524 | -10/Exiles | Met EX-BIN 2542 | -10/Exiles | Aligned with FarCom system 2543 | -10/Exiles | Given EX-Vault access code 2599 | -10/Exiles | Opened EX-Vault 2607 | -10/Exiles | Found Prototype Leg 2609 | -10/Exiles | Found Prototype Leg 2610 | -10/Exiles | Identified Potential Leg (x2) 2617 | -10/Exiles | Found Prototype Device 2618 | -10/Exiles | Identified Cloak of Protection 2624 | -10/Exiles | Found Prototype Slashing Weapon 2663 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3114 | -10/Exiles | Stole three prototypes: Cloak of Protection, Potential Leg, Longsword +1 3114 | -10/Exiles | Entered Mines 3179 | -9/Mines | Discovered new exit (range 9) 3217 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3344 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3411 | -9/Mines | Discovered new exit (range 6) 3556 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3711 | -9/Mines | Entered Materials 3711 | -8/Materials | Accompanied by 3 allies 3711 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4390 | -8/Materials | Build established: Scavenger-Tank 4803 | -8/Materials | Build established: Tank 4930 | -8/Materials | Discovered new exit (range 7) 5131 | -8/Materials | Lost 5 parts (1p1n1u2w) 5183 | -8/Materials | Discovered new exit (range 15) 5693 | -8/Materials | Repaired Arm. Wheel 5866 | -8/Materials | Build established: Skirmisher 5985 | -8/Materials | Discovered new exit (range 6) 6086 | -8/Materials | Repaired Arm. Wheel 6119 | -8/Materials | Repaired Arm. Wheel 6153 | -8/Materials | Repaired Hvy. Assault Rifle 6601 | -8/Materials | Entered Factory 6601 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6603 | -7/Factory | FarCom data flow suspended 6669 | -7/Factory | Discovered new exit (range 14) 6719 | -7/Factory | Fabricated Arm. Wheel? 6908 | -7/Factory | Build established: Gunner 7405 | -7/Factory | Repaired Arm. Wheel 7439 | -7/Factory | Repaired Arm. Wheel 7482 | -7/Factory | Repaired Imp. Light Armor Plating 8179 | -7/Factory | Build established: Tank 8860 | -7/Factory | Fabricated Arm. Wheel (x2) 9832 | -7/Factory | System corruption reached 10% 9948 | -7/Factory | Discovered new exit (range 16) 10044 | -7/Factory | Fabricated Arm. Wheel (x2) 10168 | -7/Factory | Discovered new exit (range 16) 10437 | -7/Factory | Entered another Factory area 10437 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10638 | -6/Factory | Crushed by falling debris 10638 | -6/Factory | System corruption reached 10% 10669 | -6/Factory | Lost 7 parts (1p1n3u2w) 11431 | -6/Factory | Build established: Scavenger-Tank 11857 | -6/Factory | Build established: Tank 12071 | -6/Factory | Core integrity fell below 50% 12152 | -6/Factory | Core integrity fell below 20% 12180 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12164_ K-01 Serf collects debris. 12165_ Overheating: Core damaged (-102). 12166_ System corrupted: Energy discharge (-39). 12166_ Imp. Medium Armor Plating destroyed. 12166_ Critical hit (Burn: +37). 12167_ Overheating: Matter decay (-23). 12170_ Overheating: Matter decay (-14). 12170_ K-01 Serf collects debris. 12171_ Overheating: Energy bleed (-9). 12171_ G-50 Soldier suffers critical hit (Burn). 12172_ Power failure, Mic. Nuclear Core shutdown. 12173_ Overheating: Energy bleed (-9). 12173_ K-01 Serf collects debris. 12175_ Overheating: Matter decay (-6). 12176_ Overheating: Energy bleed (-7). 12176_ K-01 Serf cleans the Power Conduit. 12177_ Overheating: System interference. 12177_ Thermic Laser temporarily disabled. 12179_ K-01 Serf cleans the Power Conduit. 12180_ Overheating: Matter decay (-5). 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" " " " #????????????????? | | ???????????????????# " " " " #????????????????? | | ??????????? ???????# k #????????????????? | | ??????????? ????# @% #????????????????? | | ??????????? ##########g######????????????????? | | ?????????? !%g= #??????????????????? | | ?????????? = ##?????????????????? | | ????????? * T#?????????????????? | | ????????? % #?????????????????? | | ????????? ! ##?????????????????? | | ????????????#############[ #??????????????????? | | ???????????????????????## #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ! #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ######??###???????## | | ????????????????????????# # ???????# | | ????????????????????????# # """ """ ?????# | | ????????????????????????# # """ """ #????# | | ????????????????????????# # """ """ #????# | | ?????????################ #/ ?????# | | ?????????# # # """ #????# | | ?????????# # # """ #????# | | ?????????# [!! + # !! """ #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 370 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 675 Evasion (%) 42 Kinecelleration 30 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Kinecellerator | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed WardroneMobileFacilitator Manual? 0 Play Time 01:52:51 Cumulative 141.7 hours Start 2024.03.03 @ 17:47:28 End 2024.03.04 @ 10:43:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 78 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 250ea4e6-0ce4-4536-972e-e3f73d26b5b6