Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 16:19:55 Player: HeartGrenade Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (154) 770 Value Destroyed (6089) 6089 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (14543) 14543 TOTAL SCORE: 28062 Bonus ------- High Alert Combat Kills 249 Follower Combat Kills 884 Prayed to X0-1V1 5000 Major X0-1V1 Interference 7650 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -140 Cogmind --------- Core Integrity 0/950 Matter 300/300 Energy 60/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Active Sensor Suite Self-contained Transmogrifier > --- WEAPON (3) ------- Vibroblade (fused) > --- INVENTORY (6) ---- Advanced Terrain Scan Processor Heavy Phase Cannon Improved Proton Missile Launcher Chaos Jack (33) Improved Plasma Cutter RU-N14's Throwing Claymores (5) Peak State ------------ > --- POWER ------------ Neutrino Core Graviton Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Experimental Flexi-carbon Leg Experimental Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer Advanced Melee Analysis Suite Improved Medium Armor Plating Advanced Shield Generator Self-contained Transmogrifier X0-1V1's Piety Tracker > --- WEAPON ----------- Plasma Sword Vibroblade Molecular Scythe > --- INVENTORY -------- Experimental Flexi-carbon Leg Improved Airjet Cooled Airjet Cooled Aerolev Unit Active Sensor Suite Advanced Terrain Scan Processor Hardened Medium Armor Plating Damper Plating Heavy Phase Cannon Heavy Phase Cannon Mass Driver Overtuned Bore Cannon Improved Proton Missile Launcher Chaos Jack Improved Plasma Cutter RU-N14's Throwing Claymores [Rating: 141] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Autogun Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Special Melee Weapon Chaos Jack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . . . 2 . . 2 Power 1 | . . 1 . . . . . . . . . . . . Propulsion 5 | . . . . . . 3 . . . . 1 . . 1 Utility 5 | . . . . . . 3 . . . . 1 . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . Parts Attached 125 | 4 6 22 2 3 . 22 4 2 . 16 2 5 21 16 Power 15 | . 1 2 1 . . 2 . 1 . 2 . 1 3 2 Engine 8 | . 1 2 1 . . 2 . 1 . . . . . 1 Core 4 | . . . . . . . . . . 1 . . 2 1 Reactor 3 | . . . . . . . . . . 1 . 1 1 . Propulsion 28 | 2 . 9 . . . 9 . . . 3 1 . . 4 Treads 6 | 2 . 4 . . . . . . . . . . . . Leg 18 | . . 5 . . . 8 . . . 3 . . . 2 Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . 1 . . . . 1 . . 2 Flight . | . . . . . . . . . . . . . . . Utility 39 | . 3 2 1 1 . 5 . 1 . 6 1 3 11 5 Device 23 | . 2 1 1 1 . 2 . . . 3 . 2 10 1 Storage 3 | . 1 1 . . . . . . . . . . . 1 Processor 6 | . . . . . . 2 . . . 2 1 . . 1 Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . . . . 1 . 1 . 1 . 1 1 2 Artifact . | . . . . . . . . . . . . . . . Weapon 43 | 2 2 9 . 2 . 6 4 . . 5 . 1 7 5 Energy Gun 6 | 1 . 3 . 1 . . 1 . . . . . . . Energy Cannon 8 | . . 1 . . . 2 . . . 2 . 1 2 . Ballistic Gun 12 | 1 2 3 . . . 3 1 . . 2 . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . 2 3 Launcher 4 | . . 2 . . . . 1 . . . . . . 1 Special Weapon 3 | . . . . 1 . . . . . 1 . . 1 . Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 2 . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 Unidentified Prototypes 15 | . 1 3 . 1 . 1 . . . . 1 1 4 3 Corrupted Parts 4 | . . . . . . . . . . 4 . . . . System Corruption 35 | . . . . . . . . . . 35 . . . . Parts Lost 65 | . . 10 . . . 5 . 1 . 12 . . 13 24 Power 14 | . . 3 . . . . . 1 . 2 . . 4 4 Propulsion 16 | . . 2 . . . 1 . . . 2 . . 1 10 Utility 21 | . . 1 . . . 1 . . . 6 . . 6 7 Weapon 14 | . . 4 . . . 3 . . . 2 . . 2 3 Highest Loss Streak 9 | . . 7 . . . 5 . 1 . 4 . . 4 9 To Critical Strikes 3 | . . . . . . . . . . 1 . . 1 1 Average Backups 16 | 1 6 17 16 18 19 17 18 18 18 17 17 18 16 14 Power . | . . . . . . . 1 . . . . . . . Propulsion 4 | . 2 4 5 5 3 3 7 7 7 7 4 4 3 3 Utility 4 | . . 3 4 4 6 5 4 4 4 2 1 3 5 3 Weapon 7 | . 3 9 7 9 9 7 6 7 7 6 11 9 7 5 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 29 | . 1 2 . . 3 8 1 . . 2 . 4 5 3 Power . | . . . . . . . . . . . . . . . Propulsion 7 | . . 2 . . 1 1 . . . 1 . 2 . . Utility 12 | . . . . . 1 6 1 . . . . 1 2 1 Weapon 9 | . 1 . . . 1 1 . . . 1 . 1 3 1 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 82 87 79 87 81 90 92 93 93 77 87 88 84 72 Engine 7 | . 7 11 6 10 10 10 11 10 11 5 . . . . Reactor 2 | . . . . . . . . . . 2 5 5 9 3 Treads 3 | . 27 14 . . . . . . . . . . . . Leg 16 | . . 5 20 20 11 24 24 21 24 19 22 22 17 18 Device 19 | . 10 17 12 20 20 21 24 16 17 15 20 22 23 16 Storage 7 | . 7 10 10 10 10 6 5 5 5 6 5 5 5 4 Processor 4 | . . . . . . 6 5 5 5 5 11 11 7 8 Protection 1 | . . . . . . 2 . 5 5 2 . . . 3 Energy Gun 5 | . 7 3 10 14 20 4 . 5 . . . . . . Energy Cannon 4 | . . 6 . . . 5 5 5 5 3 11 11 9 . Ballistic Gun 9 | . 20 17 20 12 10 7 7 11 6 8 . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 4 11 Piercing Weapon 1 | . . . . . . . 1 4 5 6 5 3 . . Peak Build Rating 141 | 4 23 39 30 37 36 70 80 84 84 88 93 99 126 141 Average Rating 61 | 3 15 28 28 33 33 59 72 83 76 65 90 92 110 110 On Entrance 57 | . 4 23 28 30 36 34 70 80 84 76 88 91 99 117 Avg Prop Armor Cover (%) 20 | 26 26 . . . . 14 . . . . . . . 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 123 | 4 23 68 53 55 55 81 87 114 109 110 92 109 123 102 Greatest Support 153 | 3 40 40 30 30 30 68 64 64 64 73 73 73 106 153 Greatest Overweight (x) 5 | 1 1 3 1 1 3 4 1 2 1 2 1 1 1 5 Average Overweight (x) . | . . 1 1 1 2 . 1 1 1 1 1 1 . . Largest Inventory Capacity 21 | 5 10 20 20 20 20 20 21 21 21 21 21 21 21 21 Average Capacity 19 | 5 7 19 20 20 20 20 20 21 21 21 21 21 21 20 Most Carried 21 | 3 10 20 17 20 20 20 21 21 21 21 21 21 21 21 Average Carried 18 | 1 6 17 16 18 19 18 20 20 20 19 19 20 20 19 Final Capacity 21 | 5 10 20 20 20 20 20 21 21 21 21 21 21 21 6 Final Carried 21 | 3 10 17 16 20 20 20 21 20 21 20 21 21 21 6 Transmogrified Parts 22 | . . . . . . . . . . . . . 14 8 Integrity Recovered 971 | . . . . . . . . . . . . . 888 83 Class Distribution -------------------- 30% | Mutant 19% | Gunner 18% | Skirmisher 15% | Scavenger-Mutant 8% | Scavenger-Gunner 4% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Gladiator | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Matter Collected 4793 | 196 438 828 137 122 245 225 239 399 . 844 . 113 692 315 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6816 | . 452 1307 35 . . 549 115 375 . 870 . . 1586 1527 Parts 344 | . 25 113 4 . . 9 4 14 . 44 . . 70 61 Haulers Intercepted 6 | . 2 2 . . . 2 . . . . . . . . Recyclers Shooed 6 | . . . 2 . . . . . . . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . 3 . . 12 . 31 . . . . Prevented 27 | . . . . . 4 . . 2 . 21 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Combat Hostiles Destroyed 114 | . 7 32 . . . 6 2 8 . 19 . . 26 14 Melee 7 | . . . . . . . . . . . . . 3 4 Guns 38 | . 7 14 . . . 2 2 4 . 9 . . . . Cannons 29 | . . 8 . . . 2 . . . . . . 18 1 AOE 35 | . . 10 . . . . . 3 . 10 . . 3 9 Classes Destroyed 18 | . 5 7 . . . 1 1 . . 1 . . 2 1 Worker 4 | . . 2 1 . . . . . . . . . . 1 Builder 11 | . . 5 . . . . . . . . . . 5 1 Tunneler 5 | . . 2 1 . . . . . . . . . 1 1 Hauler 6 | . 2 2 . . . 2 . . . . . . . . Recycler 6 | . . 1 . . . . . . . . . . . 5 Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 4 | . 1 2 . . . . . . . . . . 1 . Watcher 3 | . 1 2 . . . . . . . . . . . . Swarmer 23 | . . 12 . . . . . 4 . 7 . . . . Cutter 1 | . . . . . . . . . . 1 . . . . Grunt 35 | . 6 10 . . . 2 . 4 . 4 . . 7 2 Brawler 2 | . . 1 . . . . . . . . . . 1 . Sentry 14 | . 1 5 . . . 1 . . . 2 . . 5 . Specialist 8 | . . . . . . . . . . . . . 4 4 Hunter 14 | . . 4 . . . 2 . . . 4 . . . 4 Programmer 12 | . . . . . . 1 1 . . . . . 8 2 Heavy 3 | . . . . . . . . . . . . . 1 2 Savage 1 | . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 2 7 1 . . 2 1 4 . 6 . . 6 10 Combat Bots Only 9 | . 2 6 . . . 2 1 4 . 6 . . 6 9 Max Kills in Single Turn 7 | . 1 3 1 . . 1 1 3 . 3 . . 2 7 Gunslinging . | . . . . . . . . . . . . . . . Exploded 7 | . . 3 . . . . . 3 . 3 . . 1 7 Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Hostile Shots Fired 1443 | . 26 224 . . 15 60 18 38 . 252 . . 242 568 Missed 486 | . 10 66 . . 4 18 2 15 . 73 . . 72 226 Hits 957 | . 16 158 . . 11 42 16 23 . 179 . . 170 342 Melee 3 | . . . . . . . . . . 3 . . . . Projectile 954 | . 16 158 . . 11 42 16 23 . 176 . . 170 342 AOE 4 | . . . . . . . . . . 1 . . . 3 Critical Strikes 31 | . . 1 . . . 2 1 . . 9 . . 11 7 Part Disruptions 9 | . . . . . . . 1 . . . . . 7 1 Damage Taken 14286 | . 213 2063 . . 144 701 186 386 . 2535 . . 3419 4639 Core 2130 | . 48 348 . . . 115 15 41 . 229 . . 379 955 Absorbed by Shields 1535 | . . . . . . . . . . 374 . . 872 289 Ignored by Resistances 1178 | . . . . . . . 6 56 . 675 . . 155 286 Regen/Repaired (Parts) 173 | . . . . . . . . . . . . 173 . . Core Remaining (%) 60 | 100 80 . . . 13 . . . . 56 . . 52 . Volleys Fired 334 | . 38 87 6 . 1 24 12 16 . 53 . 3 75 19 Largest 4 | . 2 3 3 . 3 3 4 4 . 2 . 2 3 2 Hottest 293 | . 70 126 108 . 157 164 193 193 . 96 . 180 293 97 Shots Fired 719 | . 76 210 16 . 3 72 29 47 . 89 . 7 151 19 Gun 433 | . 76 155 16 . 3 53 17 38 . 75 . . . . Cannon 257 | . . 47 . . . 19 12 6 . 2 . 7 148 16 Launcher 23 | . . 8 . . . . . 3 . 9 . . . 3 Special 6 | . . . . . . . . . . 3 . . 3 . Kinetic 400 | . 52 133 12 . 1 31 14 26 . 75 . . 40 16 Thermal 290 | . 24 69 4 . 2 41 15 18 . 2 . 7 108 . Explosive 14 | . . 8 . . . . . . . 3 . . 3 . Electromagnetic 15 | . . . . . . . . 3 . 9 . . . 3 Robot Hit Streak 23 | . 23 11 5 . . 11 11 21 . 9 . 9 11 6 Robot Miss Streak 7 | . 3 4 4 . 7 3 2 1 . 4 . 1 6 1 Penetration Max 1 | . . 1 . . . . . . . 1 . . 1 1 Secondary Targets 2 | . . 1 . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . . . Shots Hit Robots 456 | . 57 109 8 . . 48 19 31 . 54 . 1 93 36 Core Hits 256 | . 20 74 3 . . 19 6 14 . 38 . 1 43 38 Critical Kills 4 | . . 1 . . . . . 1 . . . . 2 . Critical Parts Destroyed 4 | . . . . . . . . 2 . . . . 2 . Critical Strikes 26 | . 4 3 . . . 2 . 4 . . . . 10 3 Burn 8 | . 4 1 . . . 2 . 1 . . . . . . Meltdown 2 | . . . . . . . . 1 . . . . 1 . Destroy 7 | . . 2 . . . . . 2 . . . . 3 . Blast 4 | . . . . . . . . . . . . . 2 2 Sever 5 | . . . . . . . . . . . . . 4 1 Melee Attacks 91 | . . . . . . 4 2 5 . 3 5 3 31 38 Impact 6 | . . . . . . 4 2 . . . . . . . Slashing 67 | . . . . . . . . . . . . . 31 36 Piercing 18 | . . . . . . . . 5 . 3 5 3 . 2 Sneak Attacks 13 | . . . . . . . . . . . . . 4 9 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . 3 Damage Inflicted 16299 | . 761 2911 96 . 35 1019 392 672 . 2384 . 33 4859 3137 Guns 4407 | . 761 1217 96 . 35 686 219 525 . 868 . . . . Cannons 4835 | . . 634 . . . 333 173 61 . 20 . 33 3057 524 Explosions 4630 | . . 1056 . . . . . 86 . 1364 . . 856 1268 Melee 2203 | . . . . . . . . . . 42 . . 816 1345 Ramming 4 | . . 4 . . . . . . . . . . . . Kinetic 4473 | . 486 1015 78 . . 375 196 319 . 868 . . 612 524 Thermal 5904 | . 275 836 18 . 35 644 196 267 . 86 . 33 2571 943 Explosive 2401 | . . 952 . . . . . . . 719 . . 730 . Electromagnetic 1094 | . . 104 . . . . . 86 . 579 . . . 325 Impact . | . . . . . . . . . . . . . . . Slashing 2377 | . . . . . . . . . . 90 . . 946 1341 Piercing 46 | . . . . . . . . . . 42 . . . 4 Highest Corruption 63 | . . 24 24 24 . 1 2 18 18 63 . 29 42 4 Average Corruption 25 | . . 15 24 24 . 1 1 18 18 48 . 16 33 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 293 | . . 60 8 2 . 1 5 14 6 83 . 16 96 2 Message Errors 70 | . . 10 2 1 . . . 6 3 20 . 3 24 1 Matter Fused 60 | . . 10 2 . . . 1 2 2 18 . 3 22 . Heat Flow Errors 24 | . . 4 1 . . . . 1 1 7 . 3 7 . Energy Discharges 38 | . . 9 . . . 1 . 1 . 12 . 2 13 . Parts Rejected 6 | . . 2 . . . . . . . 1 . . 2 1 Parts Fused 4 | . . 1 1 . . . 1 . . 1 . . . . Data Loss (minor) 30 | . . 4 . 1 . . 2 1 . 11 . 3 8 . Data Loss (major) 7 | . . 3 1 . . . 1 1 . 1 . . . . Misfires 9 | . . 2 . . . . . . . . . 2 5 . Alerts 11 | . . 3 . . . . . 1 . 3 . . 4 . Misdirections 5 | . . 2 . . . . . . . 3 . . . . Weapon Failures 29 | . . 10 1 . . . . 1 . 6 . . 11 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 533 | . . 18 . . . 22 . . . 69 . . 119 305 Projectiles 144 | . . 17 . . . 22 . . . 5 . . 77 23 Explosions 74 | . . 1 . . . . . . . 64 . . . 9 Melee 315 | . . . . . . . . . . . . . 42 273 Knockbacks 8 | . . . . . . . . . . . . . 5 3 Impact . | . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . . 5 3 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 342 | . . 125 . . . . . . . 2 . . 214 1 Shots 9 | . . 4 . . . . . . . 1 . . 3 1 Rammed 1 | . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 509 | . 22 349 135 . 87 276 90 165 153 327 . 226 509 193 Average Temperature 114 | . 6 109 58 . 50 82 37 70 92 91 . 66 158 79 Received Heat Transfer 2237 | . 102 372 . . . 18 100 186 . 609 . . 367 483 Effects 21 | . . 5 . . . 1 . . . . . . 15 . Shutdowns 7 | . . 1 . . . . . . . . . . 6 . Energy Bleed 6 | . . 2 . . . 1 . . . . . . 3 . Interference 6 | . . 1 . . . . . . . . . . 5 . Matter Decay 1 | . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 3 . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 2 . 1 . . . . 2 . Combat Hostiles 4 | . . . . . . 2 . 1 . . . . 1 . Parts Melted 27 | . 2 2 . . . 2 . 1 . . . . 19 1 Heat Transferred 8383 | . 1110 1683 37 . 74 1369 333 592 . 117 . 37 2531 500 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Maximum Alert Level 2 | . . 2 . . . . . . . . . . 2 2 Low Security (%) 59 | 100 100 72 100 . . 100 . . . . 100 100 8 . Level 1 31 | . . 14 . . . . . . . . . . 77 81 Level 2 8 | . . 13 . . . . . . . . . . 14 18 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 603 | . 198 501 184 . . 111 . . . . 2 60 603 526 Initial 287 | . . 69 184 . . . . . . . . . 8 287 Average 174 | . 70 199 161 . . 25 . . . . . 11 307 318 Influence Increases 4797 | . 436 1010 25 . 70 263 30 180 . 511 8 90 1447 727 Destroy 0b10 Robot/C 2600 | . 140 640 . . 40 140 20 160 . 420 . . 700 340 Destroy 0b10 Robot/NC 200 | . 20 80 10 . . 10 . . . . . . 35 45 Destroy Leader 508 | . 36 138 . . 10 44 10 20 . 10 . . 140 100 Allied During Kill 274 | . . . . . 20 16 . . . 21 . . 193 24 Successful Hack 31 | . 5 14 . . . 12 . . . . . . . . Disable Machine 195 | . . 45 15 . . 30 . . . . . . 90 15 Destroy Structure 548 | . 4 63 . . . 11 . . . . 8 90 244 128 Partial Spotted 30 | . 30 . . . . . . . . . . . . . Lose Combat Pursuer 225 | . 15 30 . . . . . . . 60 . . 45 75 Miscellaneous 186 | . 186 . . . . . . . . . . . . . Influence Decreases 4345 | . 271 702 369 129 70 262 1 210 . 511 6 80 871 863 Entered New Map 828 | . . 96 289 129 . . 1 6 . . . 2 4 301 Time Decay 2475 | . 271 506 80 . 70 202 . 194 . 301 6 56 527 262 Lost Part 640 | . . 100 . . . 50 . 10 . 110 . . 130 240 Lost Ally 402 | . . . . . . 10 . . . 100 . 22 210 60 Squads Dispatched 24 | . 2 7 . . . 3 . . . . . . 7 5 Investigation 1 | . . 1 . . . . . . . . . . . . Extermination 6 | . . . . . . 2 . . . . . . 4 . Reinforcement 15 | . 2 4 . . . 1 . . . . . . 3 5 Assault 2 | . . 2 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Distress Signals 14 | . 1 8 . . . . . . . . . . 1 4 Communications Jammed 18 | . . . . . . . . . . . . . . 18 Distress Signals 15 | . . . . . . . . . . . . . . 15 Times Spotted 204 | . 16 60 . . 5 9 2 7 . 32 1 4 37 31 Peak Tracking Total 12 | . 4 8 . . 2 3 1 4 . 10 1 2 5 12 Tactical Retreats 12 | . 1 2 . . . . . 1 . 3 . . 3 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Traps Triggered 7 | . . 3 . . . 1 . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Machines Disabled 20 | . . 3 1 . . 2 1 . . 6 . . 6 1 Max in Single Turn 4 | . . 1 1 . . . 1 . . 4 . . 4 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Machines Accessed 17 | . 3 4 . . . 2 1 . 3 . . . 3 1 Terminals 7 | . 3 3 . . . . 1 . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 54 | . 7 12 . . . 5 1 . 21 . . . 5 3 Successful 34 | . 2 6 . . . 3 1 . 21 . . . . 1 Failed 19 | . 5 5 . . . 2 . . . . . . 5 2 Catastrophic 5 | . . 2 . . . 1 . . . . . . 2 . Database Lockouts 1 | . . 1 . . . . . . . . . . . . Manual 53 | . 8 7 . . . 9 . . . . 3 . 15 11 Terminals 18 | . 7 10 . . . . 1 . . . . . . . Fabricators 4 | . . . . . . 2 . . . . . . 2 . Repair Stations 3 | . . . . . . 3 . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . 3 Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 3 . Terminal Hacks 24 | . . 2 . . . . 1 . 21 . . . . . Record 3 | . . . . . . . 1 . 2 . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . Prototype ID Bank 4 | . . 1 . . . . . . 3 . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . 2 3 . . . 1 . . . . . . . 1 Terminals 5 | . 2 3 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . Skim 4 | . 1 3 . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Recyclers 1 | . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 3 3 . . . 1 . . . . . . 3 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 35 | . . . . 13 . . . . 11 . . . 11 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Total Allies 35 | . . . 1 4 . 1 . . . 5 . 20 . 4 Largest Group 19 | . . . 1 4 4 5 . . . 5 . 19 12 2 Highest-Rated Group 684 | . . . 31 153 153 186 . . . 145 . 684 454 206 Highest-Rated Ally 103 | . . . 31 40 40 40 . . . 29 . 50 50 103 Zionite Dispatches 2 | . . . . . . 1 . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . 1 . . . . . . . . Total Orders 2 | . . . . . . 2 . . . . . . . . ROAM 1 | . . . . . . 1 . . . . . . . . DROP 1 | . . . . . . 1 . . . . . . . . Ally Attacks 262 | . . . . . 10 8 . . . 53 . 94 81 16 Total Damage 8165 | . . . . . 215 298 . . . 686 . 3760 1716 1490 Kills 29 | . . . . . 2 2 . . . 3 . 9 10 3 Allies Corrupted 5 | . . . . . . . . . . . . 1 4 . Allies Melted . | . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 213 | . 22 65 . . . . . . . 10 40 . 19 57 Good Acts 46 | . 1 2 . . 1 2 7 3 . 2 . 8 6 14 Bad Acts 50 | . 5 9 . . 1 . 2 5 . 18 . . 9 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Active Infowar (turns) 8408 | . . . 50 1649 819 899 827 526 146 1281 335 334 1310 232 Optics 562 | . . . . . . . . . . . . . 543 19 A.S.S. 1 | . . . . . . . . . . . . . . 1 Structural 7143 | . . . 50 1649 819 899 827 38 146 1281 335 334 765 . Seismic 3086 | . . . . . . 500 827 488 . . 277 334 660 . Decoding 394 | . . . . . . 394 . . . . . . . . Jamming 212 | . . . . . . . . . . . . . . 212 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . 9 . . . . . . . . Garrisons 1 | . . . . . . 1 . . . . . . . . Patrols 3 | . . . . . . 3 . . . . . . . . Reinforcements 3 | . . . . . . 3 . . . . . . . . Guards 2 | . . . . . . 2 . . . . . . . . Zionite Intel Received 6 | . . . . . . 1 . . . . . . 4 1 Emergency Access 1 | . . . . . . 1 . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Turns Passed 11529 | 42 796 1371 165 1649 819 899 827 526 146 1364 335 334 1683 573 Spaces Moved 5202 | 38 433 456 76 861 264 439 408 236 77 527 165 150 746 326 Core 140 | 38 97 . . . . . . . . . . . . 5 Treads 684 | . 336 348 . . . . . . . . . . . . Legs 4359 | . . 108 76 861 264 439 408 236 77 527 165 150 746 302 Wheels . | . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . . 19 Flight . | . . . . . . . . . . . . . . . Fastest Speed 46 | 50 100 160 190 190 190 120 190 190 190 120 190 190 120 46 Average Speed 189 | 88 146 231 190 190 307 167 190 191 190 219 190 190 170 118 Slowest Speed 400 | 100 160 330 190 190 330 400 190 260 190 260 190 190 250 321 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 68 47 23 86 55 19 67 39 68 58 7 85 33 8 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 5 | . . . . 2 1 . . . 1 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 14 | . . . 1 3 2 . 4 1 . 3 . . . . Spaces Dug 76 | . . 6 . . . 4 2 6 . 15 4 8 17 14 Terrain Destroyed 304 | . . 58 . . . 4 2 6 . 46 4 9 139 36 Melee 49 | . . . . . . 4 2 5 . 2 4 3 15 14 Projectile 71 | . . . . . . . . 1 . 5 . 6 54 5 AOE 184 | . . 58 . . . . . . . 39 . . 70 17 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Fac Total 6166 | 44 523 613 84 876 274 550 434 263 77 631 179 193 977 448 Wait 179 | . 35 12 . 3 . 18 4 . . 3 . 14 60 30 Move 5189 | 37 432 455 75 860 263 438 407 235 76 526 165 149 745 326 Hop . | . . . . . . . . . . . . . . . Pick Up 82 | 3 8 12 . 5 5 18 3 . 1 7 3 6 9 2 Fast Attach 79 | 4 5 9 2 2 . 9 2 2 . 13 1 4 21 5 Attach 52 | . . 7 . . . 11 . 1 . 9 2 1 6 15 Detach 30 | . 1 3 . 2 . 2 . . . 4 2 2 5 9 Swap 49 | . 1 17 . 1 . 8 2 4 . 9 . 1 5 1 Drop 79 | . 3 10 1 3 5 18 2 . . 4 1 10 16 6 Fire 334 | . 38 87 6 . 1 24 12 16 . 53 . 3 75 19 Melee 88 | . . . . . . 4 2 5 . 3 5 3 31 35 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 6) 289 | -10/Materials | Prayed at D.C.S.S. Altar Unit 313 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 5) 439 | -10/Materials | X0-1V1 announced a LAN party 575 | -10/Materials | X0-1V1 added 0b10 threat records associated with you (considerable) 780 | -10/Materials | Utility slot count permanently improved by X0-1V1 (+1) 808 | -10/Materials | Discovered new exit (range 10) 837 | -10/Materials | X0-1V1 vaporized surrounding terrain (radius 23) 839 | -10/Materials | Entered another Materials area 839 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 921 | -9/Materials | Discovered new exit (range 13) 1124 | -9/Materials | X0-1V1 enhanced Transport squad support 1240 | -9/Materials | X0-1V1 sent hostile S-10 Pest (x5) 1252 | -9/Materials | System corruption reached 10% 1270 | -9/Materials | X0-1V1 announced a LAN party 1551 | -9/Materials | Build established: Gunner 1765 | -9/Materials | X0-1V1 sent you into danger 1777 | -9/Materials | Central database locked down 1830 | -9/Materials | Core integrity fell below 50% 2013 | -9/Materials | Lost 7 parts (1p1n1u4w) 2039 | -9/Materials | First assault squad dispatched 2080 | -9/Materials | Core integrity fell below 20% 2116 | -9/Materials | X0-1V1 whisked you away to safety 2210 | -9/Materials | Entered Mines 2213 | -9/Mines | Received a Mining Laser from a helpful Derelict 2353 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2375 | -9/Mines | Entered Zion 2375 | -7/Zion | Accompanied by 1 ally 2450 | -7/Zion | System corruption cleaned by Quarantine Array 2633 | -7/Zion | Build established: Skirmisher 2679 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2838 | -7/Zion | Found Prototype Special Weapon 2838 | -7/Zion | Identified RU-N14's Throwing Claymores 2843 | -7/Zion | Found RU-N14's Throwing Claymores 2846 | -7/Zion | Found RU-N14's Throwing Claymores 2851 | -7/Zion | Found RU-N14's Throwing Claymores 3121 | -7/Zion | Learned location of Armory (-4) 3125 | -7/Zion | Given A8's code to call for help 3129 | -7/Zion | Learned location of Data Miner (-6) 3137 | -7/Zion | Build established: Mutant 3526 | -7/Zion | Build established: Skirmisher 3660 | -7/Zion | Met Imprinter 3691 | -7/Zion | Imprinted 3693 | -7/Zion | Declared Zion's savior 3993 | -7/Zion | Discovered new exit (range 16) 4024 | -7/Zion | Entered Proximity Caves 4024 | -6/Proximity Caves | Accompanied by 4 allies 4102 | -6/Proximity Caves | X0-1V1 mutated your Propulsion slot to Power slot 4787 | -6/Proximity Caves | Discovered new exit (range 14) 4843 | -6/Proximity Caves | Entered Factory 4843 | -6/Factory | Accompanied by 4 allies 4843 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 4964 | -6/Factory | Zion Hover Resupply teleported in 4987 | -6/Factory | Discovered new exit (range 9) 5149 | -6/Factory | Build established: Scavenger-Tank 5205 | -6/Factory | Lost 5 parts (1n1u3w) 5456 | -6/Factory | Build established: Scavenger-Gunner 5645 | -6/Factory | Retrieved Zion intel report: Emergency Access 5681 | -6/Factory | Discovered new exit (range 10) 5742 | -6/Factory | Entered Lower Caves 5746 | -6/Lower Caves | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 5904 | -6/Lower Caves | TH resistance permanently improved by X0-1V1 (+10%; -100 max core) 6008 | -6/Lower Caves | Build established: Mutant 6331 | -6/Lower Caves | Build established: Gunner 6364 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6376 | -6/Lower Caves | Weapon slot count temporarily expanded by X0-1V1 (+2) 6408 | -6/Lower Caves | X0-1V1 activates XOMVISION 6518 | -6/Lower Caves | Discovered new exit (range 14) 6519 | -6/Lower Caves | Encountered a Warlord checkpoint 6569 | -6/Lower Caves | Entered another Lower Caves area 6812 | -6/Lower Caves | System corruption reached 10% 7006 | -6/Lower Caves | Sensors blinded by X0-1V1 7083 | -6/Lower Caves | Discovered new exit (range 7) 7095 | -6/Lower Caves | Entered Data Miner 7095 | -6/Data Miner | Discovered new exit (range 6) 7136 | -6/Data Miner | Met Data Miner 7172 | -6/Data Miner | Learned location of Section 7 (-3) 7172 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7195 | -6/Data Miner | Received God Mode back door access code from Data Miner 7241 | -6/Data Miner | Entered Proximity Caves 7271 | -5/Proximity Caves | X0-1V1 upgraded hostiles (x2) 7308 | -5/Proximity Caves | System corruption reached 30% 7403 | -5/Proximity Caves | Build established: Mutant 7510 | -5/Proximity Caves | X0-1V1 sent hostile C-35 Carver (x1) 7580 | -5/Proximity Caves | X0-1V1 sent you into danger 7582 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7743 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7760 | -5/Proximity Caves | X0-1V1 upgraded hostiles (x1) 7807 | -5/Proximity Caves | Lost 3 parts (2u1w) 7822 | -5/Proximity Caves | X0-1V1 sent allied G-50 Soldier (x5) 7857 | -5/Proximity Caves | Lost 3 parts (2u1w) 7896 | -5/Proximity Caves | Lost 5 allies 7939 | -5/Proximity Caves | Lost 4 parts (2p1n1u) 8008 | -5/Proximity Caves | X0-1V1 activates XOMVISION 8460 | -5/Proximity Caves | Identified exit to Factory 8605 | -5/Proximity Caves | Entered Factory 8605 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8855 | -5/Factory | Build established: Scavenger-Mutant 8940 | -5/Factory | Sucked down chute 8940 | -5/Factory | Entered Waste 8941 | -5/Waste | Met a frightened Derelict 8955 | -5/Waste | EMP discharged 9044 | -5/Waste | Met Warlord forces unprepared to attack 9055 | -5/Waste | EMP discharged 9055 | -5/Waste | System corruption reached 10% 9155 | -5/Waste | EMP discharged 9161 | -5/Waste | Spotted C-40 Crusher 9165 | -5/Waste | Spotted C-40 Crusher 9169 | -5/Waste | Allies destroyed C-40 Crusher 9169 | -5/Waste | Spotted C-40 Crusher 9170 | -5/Waste | Spotted C-40 Crusher 9173 | -5/Waste | Allies destroyed C-40 Crusher 9175 | -5/Waste | Allies destroyed C-40 Crusher 9203 | -5/Waste | Spotted C-40 Crusher 9207 | -5/Waste | Allies destroyed C-40 Crusher 9216 | -5/Waste | Spotted C-40 Crusher 9221 | -5/Waste | Allies destroyed C-40 Crusher 9230 | -5/Waste | Found Damper Plating 9243 | -5/Waste | Discovered new exit (range 12) 9255 | -5/Waste | EMP discharged 9270 | -5/Waste | X0-1V1 activates XOMVISION 9274 | -5/Waste | Entered Factory 9274 | -5/Factory | Accompanied by 12 allies 9293 | -5/Factory | Forcibly received Sfc. Transmogifier from X0-1V1 9434 | -5/Factory | Lost 3 allies 9603 | -5/Factory | Lost 8 allies 9611 | -5/Factory | Retrieved Zion intel report: Guard Positions 9647 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9834 | -5/Factory | X0-1V1 sent you to a vault 9874 | -5/Factory | Found Heavy Servo Lattice 9923 | -5/Factory | X0-1V1 sent hostile X-72 Disruptor (x3) 9924 | -5/Factory | System corruption reached 30% 9966 | -5/Factory | Found Chaos Jack 10046 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10083 | -5/Factory | X0-1V1 upgraded hostiles (x1) 10155 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10256 | -5/Factory | Found Prototype Device 10326 | -5/Factory | X0-1V1 foreshadows a heat wave 10426 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 23) 10460 | -5/Factory | Build established: Mutant 10514 | -5/Factory | Ambient heat levels rising (+10) 10617 | -5/Factory | Lost 3 parts (1p1n1u) 10652 | -5/Factory | Ambient heat levels rising (+10) 10697 | -5/Factory | Lost 4 parts (2u2w) 10713 | -5/Factory | X0-1V1 sent you into danger 10818 | -5/Factory | Terminal network hard line cut 10853 | -5/Factory | Ambient heat levels falling (-10) 10905 | -5/Factory | Discovered new exit (range 13) 10935 | -5/Factory | Cargo convoy interrupted 10957 | -5/Factory | Entered another Factory area 10957 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10996 | -4/Factory | Identified exit to Research 10996 | -4/Factory | X0-1V1 revealed exit location to -3/Research 11034 | -4/Factory | Zion Heavy squad teleported in 11176 | -4/Factory | Retrieved Zion intel report: Trap Installations 11211 | -4/Factory | Build established: Gladiator 11296 | -4/Factory | X0-1V1 activates XOMVISION 11310 | -4/Factory | Lost 9 parts (2p3n3u1w) 11351 | -4/Factory | X0-1V1 downgraded hostiles (x1) 11398 | -4/Factory | Core integrity fell below 50% 11428 | -4/Factory | Lost 6 parts (3n2u1w) 11441 | -4/Factory | Core integrity fell below 20% 11446 | -4/Factory | Destroyed 9 combat bots 11516 | -4/Factory | Identified Active Sensor Suite 11522 | -4/Factory | X0-1V1 sent allied C-35 Carver (x2) 11530 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11522_ Vibroblade destroyed. 11522_ Penetrated by Slug. 11523_ U-05 Engineer lays Concrete. 11524_ Penetrated by HV Slug. 11524_ HV Slug penetrates Wall. 11524_ H-77 Assassin Imp. Phase Shifter severed. 11525_ U-05 Engineer builds a Wall. 11525_ U-05 Engineer lays Concrete. 11527_ Chain reaction triggered in Imp. Ion Engine. 11527_ R-10 Processor destroyed. 11527_ Penetrated by Slug. 11527_ Slug penetrates Wall. 11527_ Adv. Cooling System destroyed. 11527_ H-77 Assassin destroyed. 11528_ U-05 Engineer lays Concrete. 11529_ U-05 Engineer builds a Wall. 11529_ C-35 Carver destroyed. 11529_ U-05 Engineer lays Concrete. 11530_ X0-1V1 cackles wildly! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????###+###### ?????????????????? | | ?????????????????# =# ?????????????????? | | ?????????????????# """" # #????????????????? | | ?????????????????#%"""" # #????????????????? | | ???????????????### """ # #????????????????? | | ???????????????# # """ #[ #????????????????? | | ????????????#### # " %+^ ^^^+????????????????? | | ????????????# # # % !#^ ^ #????????????????? | | ????????????# # = % # #????????????????? | | ?????????????#! # #????????????????? | | ?????????????## ### #### #????????????????? | | ?????????????# ! g # #????????????????? | | ?????????????#g Rh %+% #????????????????? | | ?????????????# ! ! # #????????????????? | | ?????????????# uu # ###??????????????? | | ????+????????# g # ###########??????? | | ?????????????# ! =!= # % # #??????? | | ?????????????# = = %!% # %%%%# #??????? | | ?????????????# =% # % %#% """ #??????? | | ?????????????# ! ! # %%#% """ #??????? | | ?????????????# % # % " """ #??????? | | ?????????????# c=* # % #% #??????? | | ?????????????# ! # %# * #??????? | | ?????????????########+#;;@# % # %% #??????? | | ?????????? ##"/""#/###??????? | | ?????????? % T# ### #????????? | | ?????????? % ""#%#?# #????????? | | ??????????? %% % % ### #?# #????????? | | ??????????? % # " ### #????????? | | ???????????? ###+###########"""""" #????????? | | ??????????? # """T""" # " #????????? | | ???????????? ?# #????????? | | ???????????? ??# """"""" #????????? | | ????????????? ????# """"""" ######## # | | ??????????????????# """"""" | | ??????????????????# """"""" ###### | | ??????????????????# #? ? | | ??????????????????# " ## ? | | ??????????????????# !! ""| " ## ? | | ??????????????????# !! #!%[ " ## ?? | | ???????????????? + ! #"["""######### ?? | | ??????????????? # / #??# ?? | | ??????????????????###########/## #??# #?# | | ??????????????????# ## !!! #??# #?# | | ???????!??????????# !![ ## !! #### ### | | ????????????#?????# !![ "" !! ## # | | ????????????+ ??+ ![ # ## ] # | | ????????????# # # =%! + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 57 Energy Capacity 1925 Matter Stores 676 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1600 Resistance: KI 50 Resistance: TH 10 Resistance: EM 90 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 2 Salvage Targeting 4 Item Schematics ----------------- Med. Reactive Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Coil Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Ion Burst Cannon | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Cld. Pulse Rifle | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Hydra Some Acronyms Are Better Than Others Well Done Challenges ------------ None Game ------ Seed NetworkAerolevRecalibrator Manual? 0 Play Time 02:05:51 Cumulative 406.2 hours Start 2026.07.05 @ 15:48:35 End 2026.08.02 @ 16:19:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 181 Adventurer 0 Explorer 0 Win Type - Total 22 Types 9/2/6/1/2/0/1/1/0/0 Lore% 76 Gallery% 71 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2442b5d-d833-413f-bf9e-8155bb2cbd61