Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.16 @ 23:59:25 Player: Departed Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (308) 1540 Value Destroyed (10736) 10736 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (966) 966 TOTAL SCORE: 18942 Bonus ------- High Alert Combat Kills 595 Follower Combat Kills 371 Cogmind --------- Core Integrity 578/1150 Matter 125/300 Energy 240/240 System Corruption 1% Temperature Cool (0) Movement Hovering (480) Ox7 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Antigrav System > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Improved Target Analyzer Reflective Plating > --- WEAPON (4) ------- Coil Gun Coil Gun Coil Gun > --- INVENTORY (28) --- Micro Fission Core Improved Antigrav System Fusion Compressor High-capacity Storage Unit High-capacity Battery (400) Large Matter Pod (150) High-capacity Matter Pod (200) Matter Compressor (250) Long-range Terrain Scanner Improved Target Analyzer Matter Filter Improved Medium Armor Plating Reflective Plating Point Defense System Improved Field Recycling Unit (0) Improved Integration Mediator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Power Amplifier Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Target Analyzer Improved Phase Shifter > --- WEAPON ----------- High-powered Shock Rifle HERF Cannon Coil Gun Mass Driver > --- INVENTORY -------- Micro Fission Core Improved Antigrav System Fusion Compressor High-capacity Storage Unit High-capacity Battery Large Matter Pod High-capacity Matter Pod Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Target Analyzer Matter Filter Improved Medium Armor Plating Reflective Plating Reflective Plating Point Defense System Improved Field Recycling Unit Improved Integration Mediator Coil Gun Coil Gun Improved Remote Datajack [Rating: 101] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun High-powered Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . . . . 2 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 6 | . . . . 2 2 1 . . . . 1 . Weapon 2 | . . 1 . . . . . . . . 1 . Parts Attached 322 | 11 22 26 5 49 41 50 2 8 2 22 68 16 Power 33 | 1 1 5 . 5 3 10 . . . 1 6 1 Engine 23 | 1 1 5 . 4 3 7 . . . 1 1 . Core 10 | . . . . 1 . 3 . . . . 5 1 Reactor . | . . . . . . . . . . . . . Propulsion 67 | 5 6 3 1 9 5 9 . 2 . 8 14 5 Treads 35 | 4 4 3 1 9 3 1 . . . 4 6 . Leg 17 | 1 . . . . 2 8 . 2 . 4 . . Wheel . | . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . 8 5 Flight 2 | . 2 . . . . . . . . . . . Utility 112 | 3 7 5 2 17 16 16 2 6 . 7 26 5 Device 66 | . 2 2 1 9 10 11 1 4 . 4 19 3 Storage 19 | 3 2 2 . 4 3 1 . . . 1 3 . Processor 13 | . 3 1 1 1 2 1 . . . 1 2 1 Hackware 1 | . . . . . . . . . . . 1 . Protection 13 | . . . . 3 1 3 1 2 . 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 110 | 2 8 13 2 18 17 15 . . 2 6 22 5 Energy Gun 36 | 1 3 3 . 3 6 6 . . 2 1 10 1 Energy Cannon 11 | . . 3 . 3 3 1 . . . . . 1 Ballistic Gun 46 | 1 3 6 1 7 6 6 . . . 5 8 3 Ballistic Cannon 7 | . . . 1 3 1 1 . . . . 1 . Launcher 9 | . 2 1 . 2 1 1 . . . . 2 . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 1 1 1 1 1 . . . 1 . Parts Lost 77 | . . 3 . . 8 15 1 . . 8 27 15 Power 9 | . . 1 . . 1 3 . . . 1 2 1 Propulsion 17 | . . . . . 3 2 . . . 1 6 5 Utility 21 | . . . . . 1 3 1 . . 3 9 4 Weapon 30 | . . 2 . . 3 7 . . . 3 10 5 Highest Loss Streak 10 | . . 3 . . 7 8 1 . . 7 7 10 Average Slot Usage (%) 94 | . 99 98 99 97 95 94 99 95 93 94 83 89 Engine 6 | . 14 10 11 8 6 8 6 6 6 4 1 . Core 4 | . . . . . . 3 6 6 6 6 9 14 Treads 11 | . 28 32 32 26 16 . . . . 12 9 . Leg 8 | . . . . . 3 16 20 20 20 6 . . Hover 1 | . . . . . . . . . . . 4 13 Device 13 | . 3 8 5 10 15 25 6 10 13 16 17 14 Storage 16 | . 16 11 11 13 16 14 20 20 20 20 17 15 Processor 4 | . 8 1 5 5 9 3 6 1 . 2 5 10 Protection 3 | . . . . 5 2 1 11 7 6 4 . . Energy Gun 6 | . 16 9 . 1 8 6 . . 12 3 8 8 Energy Cannon 1 | . . 5 . 3 3 3 . . . . . 3 Ballistic Gun 9 | . 6 16 23 11 6 6 13 13 . 15 2 2 Ballistic Cannon 1 | . . . 9 5 . . . . . . . 4 Launcher 2 | . 4 1 . 5 2 . 6 6 6 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 165 | 13 18 32 39 79 100 141 149 161 150 150 165 145 Greatest Support 79 | 40 46 72 72 75 78 60 60 60 55 79 79 64 Greatest Overweight (x) 44 | 1 . . . 20 4 9 2 2 2 3 44 8 Average Overweight (x) 1 | . . . . . 1 2 2 2 2 1 1 2 Largest Inventory Capacity 28 | 8 10 10 10 18 20 28 28 28 28 28 28 28 Average Capacity 21 | 5 8 9 10 13 19 21 28 28 28 28 27 28 Most Carried 28 | 4 8 10 10 14 18 26 28 28 28 28 28 23 Average Carried 17 | 1 6 7 9 9 12 14 27 25 27 24 20 20 Final Capacity 28 | 8 8 10 10 18 20 28 28 28 28 28 28 28 Final Carried 28 | 3 7 8 10 9 18 26 28 25 28 25 18 17 Class Distribution -------------------- 28% | Hauler-Tank 11% | Scavenger-Gunner 11% | Mutant 8% | Scavenger-Tank 6% | Gunner 6% | Hauler-Skirmisher 5% | Skirmisher 5% | Hauler-Mutant 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Tank | -8/Materials Hauler-Tank | -7/Factory Scavenger-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 7911 | 383 273 515 136 1187 926 1151 560 465 20 592 958 745 Remotely . | . . . . . . . . . . . . . Salvage Created 12141 | 146 278 958 109 1917 1213 1627 576 413 . 978 2816 1110 Parts 676 | 9 40 73 8 127 71 69 21 18 . 44 152 44 Haulers Intercepted 6 | . . 2 . 2 1 . 1 . . . . . Recyclers Shooed 13 | 1 1 . . 4 . 1 . . . . 5 1 Parts Field Recycled 25 | . . . . . 14 11 . . . . . . Retrieved Matter 203 | . . . . . 110 93 . . . . . . Parts Self-Destructed 70 | . . . . . . . 15 19 5 31 . . Prevented 18 | . . . . . . . . 1 . 17 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 208 | . 9 20 2 39 21 27 15 12 . 19 33 11 Guns 132 | . 9 12 2 20 10 17 8 8 . 18 26 2 Cannons 33 | . . 4 . 6 8 8 . . . . 1 6 AOE 33 | . . 4 . 13 3 1 7 4 . . 1 . Classes Destroyed 16 | 3 3 3 1 3 1 1 1 . . . . . Worker 34 | 2 2 1 . 8 5 7 . . . . 9 . Builder 21 | . 2 . 1 4 5 2 . . . . 5 2 Tunneler 5 | 1 . 1 . 1 2 . . . . . . . Hauler 6 | . . 2 . 2 1 . 1 . . . . . Recycler 8 | 1 . . . 2 1 . . . . . 3 1 Carrier 1 | . . . . 1 . . . . . . . . Operator 2 | . . . . 1 . 1 . . . . . . Watcher 23 | . 3 5 . 5 3 2 . . . . 1 4 Swarmer 48 | . 9 8 . 7 3 3 7 5 . 6 . . Grunt 87 | . . 8 1 23 11 10 5 1 . 10 14 4 Brawler 7 | . . . . 1 2 2 . 1 . . 1 . Duelist 3 | . . . 1 . . 1 . 1 . . . . Sentry 27 | . . 4 . 8 2 5 . 3 . 2 3 . Hunter 11 | . . . . . . 2 2 . . . 4 3 Programmer 23 | . . . . . 3 4 . . . 1 11 4 Behemoth 2 | . . . . . . . 1 1 . . . . Best Kill Streak 14 | 4 4 7 2 14 9 6 6 6 . 5 9 4 Combat Bots Only 7 | . 3 5 2 7 5 4 5 6 . 5 6 4 Max Kills in Single Turn 4 | 1 2 3 1 4 3 4 4 2 . 2 2 1 Gunslinging 1 | . 1 . . 1 . . . . . 1 1 . Exploded 3 | . . 3 . 3 1 1 3 2 . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Damage Taken 12255 | . 73 511 81 681 1088 2036 597 576 . 1343 3229 2040 Core 1624 | . 19 50 . 109 116 207 3 19 . 135 394 572 Absorbed by Shields 593 | . . . . 157 . 279 56 . . . 101 . Core Remaining (%) 79 | 100 92 . 87 80 83 . . . . 57 60 . Volleys Fired 569 | 6 28 43 6 81 78 100 21 17 . 47 89 53 Largest 4 | 2 2 3 3 3 3 3 3 3 . 3 4 4 Hottest 270 | 60 100 169 103 153 205 179 103 103 . 180 250 270 Shots Fired 1408 | 11 53 104 18 218 165 254 59 43 . 127 179 177 Gun 1065 | 11 52 82 15 117 103 199 42 34 . 125 173 112 Cannon 266 | . . 22 3 73 47 55 . . . . 1 65 Launcher 76 | . 1 . . 28 15 . 17 9 . 2 4 . Special 1 | . . . . . . . . . . . 1 . Kinetic 666 | 6 20 40 18 148 40 84 42 34 . 83 64 87 Thermal 380 | 5 29 26 . 19 98 170 . . . . 25 8 Explosive 72 | . 1 . . 28 15 . 17 9 . 2 . . Electromagnetic 289 | . 3 38 . 23 12 . . . . 42 89 82 Robot Hit Streak 32 | 6 10 27 8 27 17 14 19 16 . 24 32 11 Robot Miss Streak 4 | . 2 2 1 4 3 4 3 1 . 3 4 4 Penetration Max 1 | . . . . 1 . 1 . . . 1 1 . Secondary Targets 16 | . 2 . 1 1 . . . 1 . 8 3 . Max Gunslinging Chain 2 | . 1 . 1 1 . . . 1 . 2 1 . Shots Hit Robots 1063 | 6 38 70 13 162 119 192 42 36 . 104 155 126 Core Hits 571 | 5 19 34 5 113 76 80 29 27 . 42 106 35 Critical Hits 43 | . . . 1 20 1 4 1 1 . 3 6 6 Critical Kills 20 | . . . 1 10 1 2 1 . . . 3 2 Critical Parts Destroyed 21 | . . . . 9 . 2 . 1 . 2 3 4 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 28948 | 55 460 1244 187 4667 2866 5142 2165 1281 . 2505 5087 3289 Guns 17116 | 55 394 765 156 1497 1402 2867 703 645 . 2143 4625 1864 Cannons 5191 | . . 187 31 1319 867 1409 . . . . 37 1341 Explosions 6545 | . 66 292 . 1851 597 834 1462 636 . 362 361 84 Melee . | . . . . . . . . . . . . . Ramming 96 | . . . . . . 32 . . . . 64 . Kinetic 10097 | 23 116 246 187 2025 474 1207 703 645 . 1444 1507 1520 Thermal 9366 | 32 244 511 . 272 1695 3903 . . . . 2506 203 Explosive 4974 | . 66 . . 1851 597 . 1462 636 . 362 . . Electromagnetic 4415 | . 34 487 . 519 100 . . . . 699 1010 1566 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . 2 2 . 1 4 4 4 1 . 8 1 Average Corruption 2 | . . 2 2 . 1 2 4 2 1 . 5 1 Corruption Purged 7 | . . . . . . . . 3 . . 4 . Effects 158 | . . 14 8 . 3 30 23 21 1 . 53 5 Message Errors 49 | . . 3 3 . 1 11 9 9 1 . 11 1 Matter Fused 32 | . . . . . . 7 5 3 . . 17 . Heat Flow Errors 9 | . . 2 . . . 3 1 1 . . 2 . Energy Discharges 22 | . . 3 2 . 1 4 5 1 . . 5 1 Parts Rejected 2 | . . . . . . 1 . . . . 1 . Data Loss (minor) 22 | . . 3 3 . . 3 3 4 . . 5 1 Data Loss (major) 2 | . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . 1 . Targeting Errors 17 | . . 2 . . 1 1 . 3 . . 8 2 Weapon Failures 2 | . . 1 . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 540 | . . . . . 50 298 76 . . 19 31 66 Projectiles 124 | . . . . . 18 40 . . . . . 66 Explosions 416 | . . . . . 32 258 76 . . 19 31 . Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . 9 . 1 . . . . 1 5 Impact 2 | . . . . . . 1 . . . . 1 . Kinetic 13 | . . . . 8 . . . . . . . 5 Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 324 | . . 16 . 124 . 30 16 45 . 29 . 64 Shots 11 | . . 1 . 5 . 1 1 1 . 1 . 1 Rammed 5 | . . . . 1 . . . . . . 4 . Targets Rammed 7 | . . . . 1 . 2 . . . . 4 . Kicked 2 | . . . . . . 2 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 862 | 20 195 280 72 517 378 510 244 110 . 596 439 862 Average Temperature 143 | 15 46 100 21 121 91 165 44 16 . 294 133 265 Received Heat Transfer 2569 | . . 153 21 294 195 761 114 84 . 345 518 84 Effects 110 | . . 3 . 9 3 14 . . . 10 22 49 Shutdowns 35 | . . . . 3 . 7 . . . 4 4 17 Energy Bleed 7 | . . . . . . 3 . . . 1 1 2 Interference 32 | . . 3 . 3 3 . . . . . 9 14 Matter Decay 8 | . . . . 1 . 1 . . . 1 . 5 Short Circuit 9 | . . . . . . 3 . . . 2 1 3 Damage (minor) 5 | . . . . 1 . . . . . . 2 2 Damage (major) 10 | . . . . . . . . . . 2 5 3 Damage (core) 4 | . . . . 1 . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . 1 3 4 Combat Hostiles 7 | . . . . . . . . . . 1 3 3 Parts Fried 39 | . 1 1 . . . . . . . 4 9 24 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . . 2 . Combat Hostiles 3 | . . . . . . 1 . . . . 2 . Parts Melted 24 | . . 3 . . 4 8 . . . . 9 . Heat Transferred 14296 | 75 645 757 . 592 2512 6056 . . . . 3350 309 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 2 . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 944 | 20 204 391 100 944 538 548 . . . . 235 189 Initial 317 | . 11 . 15 . 317 91 . . . . . . Average 225 | 3 60 204 45 480 343 322 . . . . 71 70 Maximum Alert Level 3 | . 1 1 . 3 2 2 . . . . 1 . Low Security (%) 49 | 100 90 30 100 18 . 13 . . . . 98 100 Level 1 34 | . 9 69 . 26 71 61 . . . . 1 . Level 2 11 | . . . . 17 28 25 . . . . . . Level 3 5 | . . . . 37 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 39 | . . 1 . 4 9 12 . . . . 11 2 Investigation 7 | . . . . 2 1 1 . . . . 3 . Extermination 14 | . . . . . 3 4 . . . . 5 2 Reinforcement 7 | . . 1 . 1 1 1 . . . . 3 . Assault . | . . . . . . . . . . . . . Garrison 11 | . . . . 1 4 6 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 8 | . 1 1 . 4 . 1 . . . . 1 . Communications Jammed 1 | . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . 1 . . . . . . Times Spotted 297 | . 16 28 4 56 27 44 15 10 . 41 36 20 Peak Tracking Total 11 | . 5 5 2 7 4 4 5 4 . 11 6 4 Tactical Retreats 30 | . . 1 . 7 1 3 . . . 14 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 11 | . 1 . . 6 . 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 35 | . . 2 . 10 3 17 . 1 . . 1 1 Max in Single Turn 13 | . . 1 . 6 1 13 . 1 . . 1 1 Garrison Access 2 | . . . . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 33 | . 6 4 . 8 1 7 . 1 1 . 5 . Terminals 16 | . 4 3 . 5 . 1 . . . . 3 . Fabricators 3 | . . . . . . 2 . . . . 1 . Repair Stations 5 | . 1 1 . . 1 1 . . . . 1 . Recycling Units 3 | . 1 . . 1 . 1 . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . Total Hacks 83 | . 11 7 . 19 5 21 . 1 5 . 14 . Successful 57 | . 7 7 . 12 2 16 . 1 5 . 7 . Failed 26 | . 4 . . 7 3 5 . . . . 7 . Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . . . . . 3 . . . Terminals 32 | . 7 3 . 11 . 2 . . . . 9 . Fabricators 5 | . . . . . . 4 . . . . 1 . Repair Stations 22 | . 3 4 . . 5 6 . . . . 4 . Recycling Units 7 | . 1 . . 2 . 4 . . . . . . Scanalyzers 4 | . . . . 2 . 2 . . . . . . Garrison Access 7 | . . . . 4 . 3 . . . . . . Terminal Hacks 26 | . 5 3 . 7 . 2 . 1 5 . 3 . Record 1 | . 1 . . . . . . . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . Prototype ID Bank 3 | . 1 . . 2 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 3 | . . 1 . 1 . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . 1 . Locate Traps 2 | . 1 1 . . . . . . . . . . Dispatch Records 2 | . 1 . . . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . 2 . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . 1 . Fabricator Hacks 3 | . . . . . . 2 . . . . 1 . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 16 | . 1 4 . . 2 6 . . . . 3 . Scan Component 9 | . 1 2 . . 1 3 . . . . 2 . Repair 7 | . . 2 . . 1 3 . . . . 1 . Recycling Unit Hacks 5 | . 1 . . 1 . 3 . . . . . . Recycle Component 1 | . . . . . . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . Scanalyzer 4 | . . . . 2 . 2 . . . . . . Insert Component 2 | . . . . 1 . 1 . . . . . . Analyze 2 | . . . . 1 . 1 . . . . . . Garrison Access Hacks 3 | . . . . 2 . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . 2 2 . 4 1 5 . . . . 4 . Full Trace Events 8 | . 1 . . 2 1 1 . . . . 3 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . . . . Matter 285 | . . . . . . 285 . . . . . . Time 152 | . . . . . . 152 . . . . . . Total Robot Build Rating 10 | . . . . . . 10 . . . . . . Part Schematics Acquired 7 | . . . . 1 . 1 . . 5 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . . 2 . . 1 3 . . . . 1 . Time 213 | . . 64 . . 16 120 . . . . 13 . Parts Recycled 1 | . . . . . . 1 . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . 1 . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . Programmers 3 | . . . . . . 3 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 2 | . . . . . . 2 . . . . . . Largest Group 2 | . . . . . . 2 . . . . . . Highest-Rated Group 82 | . . . . . . 82 . . . . . . Highest-Rated Ally 41 | . . . . . . 41 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 40 | . . . . . . 40 . . . . . . Total Damage 1316 | . . . . . . 1316 . . . . . . Kills 14 | . . . . . . 14 . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . 2 1 2 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 18368 | 141 1279 1220 839 1691 1837 2282 1543 1828 1410 1406 2122 770 Spaces Moved 8543 | 69 712 603 481 779 762 891 814 959 776 661 758 278 Core 15 | 8 . . . 1 . . . . . . 6 . Treads 4258 | 61 712 603 481 778 598 71 . . . 485 469 . Legs 3709 | . . . . . 164 820 814 959 776 176 . . Wheels . | . . . . . . . . . . . . . Hover 561 | . . . . . . . . . . . 283 278 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 150 180 180 180 180 172 164 Average Speed 177 | 147 160 160 160 165 184 187 180 180 180 182 200 191 Slowest Speed 2250 | 160 160 160 160 1050 240 390 180 180 180 210 2250 540 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 4 92 46 98 73 18 20 90 86 76 79 15 6 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 16 | . . . 1 . . . 5 2 4 4 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 804 | . 11 7 1 211 74 68 246 102 . 42 9 33 Melee . | . . . . . . . . . . . . . Projectile 76 | . . . 1 22 2 6 1 1 . 9 5 29 AOE 728 | . 11 7 . 189 72 62 245 101 . 33 4 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Total 10537 | 98 799 770 537 1004 1041 1295 847 1028 792 765 1167 394 Wait 692 | . 9 69 36 42 115 177 4 34 3 5 168 30 Move 8531 | 68 711 602 480 778 761 890 813 958 775 660 757 278 Hop . | . . . . . . . . . . . . . Pick Up 258 | 11 17 18 7 29 33 50 5 3 6 18 48 13 Fast Attach 7 | 1 . 1 . 3 . . . 1 . . 1 . Attach 155 | 8 1 8 2 16 14 26 1 1 . 15 49 14 Detach 17 | . . . . . 1 . . . . 2 13 1 Swap 160 | 2 21 17 3 30 27 24 1 6 2 7 18 2 Drop 136 | 2 12 12 3 24 12 21 2 8 6 11 20 3 Fire 569 | 6 28 43 6 81 78 100 21 17 . 47 89 53 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . . . . . . 2 . . . . . . Crush 5 | . . . . 1 . . . . . . 4 . Escape Stasis 5 | . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x3 / Upp x2 / Ext x2) -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 18) 585 | -10/Materials | Discovered new exit (range 14) 885 | -10/Materials | Discovered new exit (range 8) 1111 | -10/Materials | Discovered new exit (range 4) 1421 | -10/Materials | Entered another Materials area 1421 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1683 | -9/Materials | Discovered new exit (range 4) 1769 | -9/Materials | Build established: Skirmisher 2157 | -9/Materials | Discovered new exit (range 12) 2340 | -9/Materials | Lost 3 parts (1p2w) 2512 | -9/Materials | Repaired Rocket Launcher 2545 | -9/Materials | Repaired Imp. Treads 2641 | -9/Materials | Entered Mines 2644 | -9/Mines | Build established: Scavenger-Gunner 2651 | -9/Mines | Discovered new exit (range 10) 2683 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2783 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3022 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3025 | -9/Mines | Found Prototype Device 3026 | -9/Mines | Identified Exp. Sensor Array 3182 | -9/Mines | Learned location of Zion (-6) 3393 | -9/Mines | Build established: Gunner 3461 | -9/Mines | Discovered new exit (range 11) 3480 | -9/Mines | Entered Materials 3480 | -8/Materials | Evolved 2 slots: Utility x2 3926 | -8/Materials | Destroyed 7 combat bots 4242 | -8/Materials | Build established: Tank 4517 | -8/Materials | Garrison activated, responded to threat 4643 | -8/Materials | Identified exit to Garrison 5019 | -8/Materials | Discovered new exit (range 15) 5071 | -8/Materials | Identified exit to Factory 5171 | -8/Materials | Entered Factory 5171 | -7/Factory | Evolved 2 slots: Utility x2 5558 | -7/Factory | Repaired Imp. Ion Engine 5580 | -7/Factory | Build established: Mutant 5887 | -7/Factory | Build established: Hauler-Skirmisher 5894 | -7/Factory | Garrison activated, responded to threat 6174 | -7/Factory | Lost 7 parts (1p3n1u2w) 6502 | -7/Factory | Build established: Hauler-Tank 6593 | -7/Factory | Garrison activated, responded to threat 7000 | -7/Factory | Discovered new exit (range 5) 7008 | -7/Factory | Entered another Factory area 7008 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7028 | -6/Factory | Garrison activated, responded to threat 7112 | -6/Factory | Lost 8 parts (2p1n2u3w) 7724 | -6/Factory | Build established: Hauler-Skirmisher 7865 | -6/Factory | Fabricated H-66 Slayer? 8066 | -6/Factory | Garrison activated, responded to threat 8187 | -6/Factory | Build established: Scavenger-Tank 8248 | -6/Factory | Repaired Hvy. Laser 8287 | -6/Factory | Repaired Carbon-fiber Leg 8327 | -6/Factory | Repaired Lgt. Deuterium Engine 9222 | -6/Factory | Discovered new exit (range 15) 9290 | -6/Factory | Entered Lower Caves 9540 | -6/Lower Caves | Found Imp. Powered Armor 9545 | -6/Lower Caves | Found Imp. Powered Armor 9771 | -6/Lower Caves | Learned 4 Factory zone layouts 9837 | -6/Lower Caves | Build established: Hauler-Tank 10093 | -6/Lower Caves | Spotted B-75 Beast 10108 | -6/Lower Caves | Destroyed B-75 Beast 10820 | -6/Lower Caves | Discovered new exit (range 8) 10833 | -6/Lower Caves | Entered another Lower Caves area 10835 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10889 | -6/Lower Caves | Discovered new exit (range 10) 11130 | -6/Lower Caves | Build established: Hauler-Mutant 11137 | -6/Lower Caves | Spotted B-75 Beast 11166 | -6/Lower Caves | Destroyed B-75 Beast 11348 | -6/Lower Caves | Learned Factory terminal intel 11357 | -6/Lower Caves | Discovered new exit (range 15) 11699 | -6/Lower Caves | Build established: Hauler-Tank 12431 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12661 | -6/Lower Caves | Entered Zion 12747 | -6/Zion | Discovered new exit (range 13) 12850 | -6/Zion | Found Prototype Energy Gun 12932 | -6/Zion | System corruption cleaned by Quarantine Array 13032 | -6/Zion | Learned 4 Factory zone layouts 13368 | -6/Zion | Received a hallucinogenic algorithm 14071 | -6/Zion | Entered Proximity Caves 14318 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14519 | -5/Proximity Caves | Lost 7 parts (1p1n3u2w) 14563 | -5/Proximity Caves | Attracted the attention of an 0b10 base 14995 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 15149 | -5/Proximity Caves | Learned 12 Factory zone layouts 15184 | -5/Proximity Caves | Learned 12 Factory zone layouts 15461 | -5/Proximity Caves | Discovered new exit (range 10) 15477 | -5/Proximity Caves | Entered Factory 15477 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15478 | -5/Factory | Identified exit to Upper Caves 15479 | -5/Factory | Identified exit to Factory 15479 | -5/Factory | Identified exit to Extension 15479 | -5/Factory | Identified Storm Laser 15480 | -5/Factory | Loaded intel: 22 terminal locations 15724 | -5/Factory | Lost 3 parts (1n2u) 16144 | -5/Factory | Repaired Hcp. Storage Unit 16677 | -5/Factory | Build established: Scavenger-Gunner 16752 | -5/Factory | Lost 6 parts (2n2u2w) 17111 | -5/Factory | Lost 7 parts (2u5w) 17599 | -5/Factory | Entered another Factory area 17599 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 18369 | -4/Factory | Self-destructed Last Messages --------------- 18351_ Slug penetrates Wall. 18351_ Slug penetrates P-70 Sage. 18353_ K-01 Serf cleans the Construction Platform. 18355_ Destroyed Hpw. Shock Rifle. 18355_ Slug penetrates P-70 Sage. 18355_ P-70 Sage destroyed. 18355_ Slug penetrates Wall. 18356_ U-05 Engineer builds a Door. 18357_ K-01 Serf collects debris. 18358_ Slug penetrates K-01 Serf. 18358_ Destroyed Wheel. 18358_ Slug penetrates K-01 Serf. 18361_ Slug penetrates Wall. 18361_ Adv. Heat Sink destroyed. 18361_ Slug penetrates Wall. 18364_ Acquired 56 matter. 18367_ Slug penetrates Wall. 18367_ Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????#! | | ????????????????????????????? ???????????# | | ????????????????????????????# ???????????# | | ????????????????????????????# ???????????# | | ????????????????????????????# ##?????????# | | ???????????????????????????## +?????????# | | ??????????????????????? # #?????????# | | ????????????????????? # ########+######+### | | ??????????????????# """"""" # | | ??????????????????# """"""" # | | ??????????????????# """"""" ; [ [ | | ??????????????????# """"""" # ! ! | | ??????????????????# %* # "% = | | ??????????????????# !@u # #####+### | | ??????????###############/### #??? ?? | | ???????# [!=| % #???"""?? | | ??????? =%=! #??"""" ? | | ???????# [ #??"""" ? | | ??????? #? | | ???????? #? | | ???????? #############################?####### | | ????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 51 Energy Capacity 785 Matter Stores 377 Matter Capacity 400 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 1000 Resistance: KI 40 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 80 Thermal Conversion 30 Reclamation Efficiency 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Bore Cannon | -8/Materials | Scanalyzed Hcp. Battery | -6/Factory | Scanalyzed Riot Gun | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Ripper | -6/Zion | Free Barrage Gun | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ H-66 Slayer | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club I Spy I'm Back, Baby! It Was An Accident, I Swear My Command Is Your Wish Preemptive Strike Respectable Loadout Robot Respite Tank Challenges ------------ None Game ------ Seed 111 Manual? 1 Play Time 03:57:22 Cumulative 10.8 hours Start 2021.09.14 @ 22:55:21 End 2021.09.16 @ 23:59:25 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa54b98f-50d6-4f0a-945b-fc5eddfbed46