Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 01:36:50

Player: FlyingLemon

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (25)       5000
Robots Destroyed (95)      475
Value Destroyed (3645)     3645
Prototype IDs (49)         980
Alien Tech Used (7)        1400
Bonus (5319)               5319
              TOTAL SCORE: 20819

 Bonus
-------
High Alert Combat Kills    104
Follower Combat Kills      114
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      1430
Met Warlord at Research    2000
Scanned by Researcher      500
Pursued by Intercept       500
Friendly Fire              -929

 Cogmind 
---------
Core Integrity             0/1450
Matter                     313/425
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (9) ---
    Cooled Q-thruster
>          --- UTILITY (7) ------
  Advanced Gravity Neutralizer
           Microwarp Drive
>          --- WEAPON (4) -------
  Enhanced Force Lance
>          --- INVENTORY (5) ----
           Field Propulsion Array
           Terrabomb
           Terrabomb
           Ragnarok Missile Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
               Matter Drive
>              --- PROPULSION -------
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
        Cooled Q-thruster
>              --- UTILITY ----------
      Advanced Gravity Neutralizer
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced ECM Suite
  Experimental Reaction Control System
               Microwarp Drive
>              --- WEAPON -----------
               Helical Railgun
      Enhanced Gamma Bomb Array
      Enhanced Force Lance
>              --- INVENTORY --------
         Light Quantum Reactor
               Field Propulsion Array
               Q-thruster
               Ragnarok Missile Launcher
[Rating: 202]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Biometal Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Impulse Thruster Array
Utility                    Machine Analyzer
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Advanced System Shield
  Protection               Improved Light Armor Plating
  Artifact                 Microwarp Drive
Weapon                     High-powered Shotgun
  Energy Gun               Improved Heavy Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Slots Evolved              16   | .   .   .   2   2   .   2   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   
  Utility                  5    | .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             212  | 7   1   7   14  13  15  4   8   5   .   12  21  14  .   .   26  .   6   .   .   6   1   14  28  7   3   
  Power                    38   | 1   .   1   3   5   1   1   1   .   .   2   2   3   .   .   8   .   1   .   .   .   .   3   5   .   1   
    Engine                 12   | 1   .   1   3   3   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   2   1   1   1   .   .   .   1   1   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   3   5   .   1   
  Propulsion               52   | 2   .   2   4   3   7   .   1   1   .   2   5   4   .   .   8   .   2   .   .   2   .   7   1   1   .   
    Treads                 15   | 2   .   1   3   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Flight                 28   | .   .   1   .   .   .   .   .   1   .   2   5   3   .   .   8   .   .   .   .   .   .   6   1   1   .   
  Utility                  61   | 1   1   .   3   3   3   2   2   1   .   2   10  2   .   .   4   .   2   .   .   3   .   4   12  4   2   
    Device                 27   | .   1   .   .   1   1   1   1   .   .   .   4   1   .   .   2   .   .   .   .   2   .   2   7   3   1   
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              14   | .   .   .   .   .   1   .   1   1   .   1   4   1   .   .   .   .   1   .   .   .   .   2   1   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             16   | .   .   .   3   2   1   1   .   .   .   1   2   .   .   .   2   .   .   .   .   .   .   .   4   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   61   | 3   .   4   4   2   4   1   4   3   .   6   4   5   .   .   6   .   1   .   .   1   1   .   10  2   .   
    Energy Gun             8    | 1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          32   | 2   .   2   3   2   2   1   4   2   .   2   1   4   .   .   3   .   .   .   .   1   .   .   3   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   1   .   1   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   3   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  35   | .   .   .   .   1   1   .   .   .   .   1   3   2   .   .   6   .   1   .   .   2   .   4   5   4   5   
Parts Lost                 65   | .   .   1   3   4   2   .   2   3   .   13  1   3   .   1   8   1   .   .   .   .   6   1   5   .   11  
  Power                    11   | .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   3   .   .   .   .   .   1   .   1   .   2   
  Propulsion               25   | .   .   .   2   2   .   .   1   1   .   4   1   1   .   1   5   .   .   .   .   .   3   .   .   .   4   
  Utility                  16   | .   .   .   .   1   2   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   1   1   3   .   3   
  Weapon                   13   | .   .   1   .   1   .   .   .   2   .   4   .   .   .   .   .   1   .   .   .   .   1   .   1   .   2   
  Highest Loss Streak      11   | .   .   1   1   2   1   .   2   3   .   7   1   2   .   1   3   1   .   .   .   .   4   1   2   .   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     83   | .   87  100 85  86  93  94  97  99  100 84  79  88  88  76  93  74  81  73  73  77  72  61  62  75  67  
  Engine                   3    | .   14  14  10  5   .   .   .   .   .   5   10  6   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   3   9   15  15  15  15  6   .   2   5   5   7   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   5   2   5   9   5   5   5   4   4   5   13  10  
  Treads                   10   | .   28  28  16  24  33  30  24  21  15  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   3   7   7   3   .   .   .   .   .   .   10  10  10  9   10  3   .   .   .   
  Flight                   11   | .   .   .   .   .   .   .   .   1   7   9   17  27  29  23  27  17  15  15  15  15  12  11  21  21  20  
  Device                   9    | .   2   14  4   1   3   9   13  7   7   3   7   14  5   5   12  17  15  15  15  13  14  9   13  19  13  
  Storage                  2    | .   14  14  11  9   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Processor                11   | .   .   .   .   .   1   5   6   14  15  17  20  19  23  23  20  17  19  21  21  18  15  18  11  8   6   
  Protection               5    | .   .   .   12  18  17  15  8   7   7   6   3   .   .   .   1   .   .   .   .   .   .   .   3   2   .   
  Ballistic Gun            11   | .   28  20  20  17  11  9   22  21  15  15  7   11  11  5   6   9   4   .   .   4   2   .   1   4   3   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 13  13  14  22  25  25  37  37  34  33  43  43  30  28  28  48  26  75  14  14  21  21  56  84  84  84  
  Greatest Support         88   | 40  40  40  40  60  86  86  86  60  40  40  24  30  30  30  33  29  60  29  29  30  60  60  72  88  87  
  Greatest Overweight (x)  8    | 1   .   .   1   .   .   .   .   .   .   8   4   .   .   .   1   .   1   .   .   1   .   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   15  5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   7   5   5   5   5   5   5   5   5   
  Most Carried             8    | 6   8   8   8   8   8   5   5   5   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 4   7   7   7   7   7   4   5   4   4   3   1   4   5   5   4   5   2   5   5   4   4   3   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   5   5   5   4   4   .   5   5   5   5   5   5   5   5   5   5   4   4   5   5   5   

 Class Distribution 
--------------------
 21% | Scavenger-Gunner
 19% | Scavenger-Mutant
 17% | Mutant
 11% | Sprinter
 10% | Scavenger-Sprinter
  7% | Infiltrator-Sprinter
  4% | Derelict-Gunner
  3% | Scout

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
     Scavenger-Mutant | -8/Storage
     Scavenger-Mutant | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
      Derelict-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Data Miner
     Scavenger-Gunner | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
                Scout | -5/Factory
             Sprinter | -5/Upper Caves
             Sprinter | -5/Upper Caves
             Sprinter | -5/Warlord
   Scavenger-Sprinter | -4/Proximity Caves
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Upper Caves
     Scavenger-Mutant | -4/Zhirov
     Scavenger-Mutant | -3/Proximity Caves
             Sprinter | -3/Research
 Infiltrator-Sprinter | -2/Research
   Scavenger-Sprinter | -2/Testing
   Scavenger-Sprinter | -2/Section 7

 Resources                      | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-----------                Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Matter Collected           4379 | 220 100 78  283 407 229 .   289 314 .   275 70  103 25  61  786 51  .   58  32  .   .   .   828 49  121 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3260 | .   168 89  366 453 448 .   233 125 .   261 77  .   .   .   746 .   .   .   .   .   .   .   169 .   125 
  Parts                    186  | .   7   17  21  25  27  .   10  7   .   15  10  .   .   .   34  .   .   .   .   .   .   .   8   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      33   | .   .   .   .   .   .   .   8   3   .   19  .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Combat Hostiles Destroyed  87   | .   5   6   13  13  11  .   7   4   .   8   5   .   .   .   13  .   .   .   .   .   .   .   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     76   | .   5   4   11  13  11  .   6   3   .   6   3   .   .   .   13  .   .   .   .   .   .   .   1   .   .   
  Cannons                  3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   2   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Classes Destroyed          13   | .   2   .   4   1   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Swarmer                  33   | .   2   6   5   2   .   .   3   3   .   5   4   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    28   | .   3   .   3   7   7   .   3   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Brawler                  6    | .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   .   4   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   2   3   4   5   6   .   4   3   .   4   4   .   .   .   3   .   .   .   .   .   .   .   1   .   1   
  Combat Bots Only         6    | .   2   3   3   5   6   .   4   3   .   4   4   .   .   .   3   .   .   .   .   .   .   .   1   .   .   
Max Kills in Single Turn   2    | .   1   2   1   2   2   .   2   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Sec  
Hostile Shots Fired        1072  | .    50   25   95   74   81   .    45   21   .    90   80   22   2    7    56   23   18   2    18   .    66   31   64   7    195  
  Missed                   388   | .    14   7    25   20   20   .    7    4    .    26   49   11   .    4    22   12   5    2    10   .    30   20   35   7    58   
Damage Taken               11752 | .    379  185  777  745  1036 .    635  300  .    837  478  184  48   62   1007 142  265  .    170  .    569  194  550  .    3189 
  Core                     2589  | .    80   9    207  73   92   .    66   .    .    67   63   22   .    37   225  .    25   .    17   .    143  11   105  .    1347 
  Absorbed by Shields      576   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  359  .    64   
  Redirected to Shielding  36    | .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   197   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    197  .    .    .    .    
  Regen/Repaired (Parts)   56    | .    .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  .    64   48   .    70   .    .    .    .    81   92   .    .    .    .    71   .    .    .    .    83   90   .    .    .    
Volleys Fired              343   | .    20   10   52   34   38   .    10   11   .    15   11   .    .    .    64   .    10   .    .    .    1    .    59   .    8    
  Largest                  3     | .    2    2    2    2    2    .    3    3    .    3    3    .    .    .    2    .    2    .    .    .    1    .    1    .    2    
  Hottest                  171   | .    40   60   50   50   95   .    76   86   .    171  171  .    .    .    76   .    83   .    .    .    45   .    60   .    98   
Shots Fired                611   | .    40   18   103  65   76   .    30   22   .    37   25   1    .    .    111  .    12   .    .    .    1    .    60   .    10   
  Gun                      572   | .    40   18   93   65   73   .    30   21   .    29   12   1    .    .    111  .    12   .    .    .    1    .    58   .    8    
  Cannon                   15    | .    .    .    .    .    .    .    .    .    .    2    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 24    | .    .    .    10   .    3    .    .    1    .    6    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  545   | .    40   13   93   65   53   .    30   21   .    30   22   1    .    .    101  .    10   .    .    .    .    .    58   .    8    
  Thermal                  34    | .    .    .    .    .    20   .    .    .    .    1    3    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
  Explosive                20    | .    .    .    10   .    3    .    .    1    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    
  Entropic                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
  Robot Hit Streak         16    | .    11   2    16   9    9    .    6    7    .    7    7    .    .    .    13   .    4    .    .    .    .    .    5    .    5    
  Robot Miss Streak        8     | .    3    3    3    3    6    .    6    5    .    7    5    1    .    .    6    .    6    .    .    .    7    .    8    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        13    | .    .    2    .    3    3    .    1    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           402   | .    26   7    73   54   44   .    23   14   .    25   15   .    .    .    72   .    4    .    .    .    .    .    39   .    6    
  Core Hits                231   | .    12   8    33   33   25   .    17   9    .    20   18   .    .    .    33   .    .    .    .    .    .    .    17   .    6    
  Critical Kills           5     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    .    .    1    .    1    .    1    2    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                11    | .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              25    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    .    11   4    1    5    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    11   3    .    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    5    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9553  | .    203  129  987  1081 913  .    495  316  .    899  399  4    .    .    2318 .    78   .    .    .    .    .    1467 .    264  
  Guns                     8129  | .    203  66   750  1077 889  .    489  230  .    414  230  .    .    .    2318 .    78   .    .    .    .    .    1232 .    153  
  Cannons                  215   | .    .    .    .    .    .    .    .    .    .    46   169  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1116  | .    .    60   237  .    24   .    .    86   .    439  .    .    .    .    .    .    .    .    .    .    .    .    175  .    95   
  Melee                    60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    
  Ramming                  33    | .    .    3    .    4    .    .    6    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Kinetic                  7964  | .    203  44   750  1077 689  .    489  230  .    414  356  .    .    .    2249 .    78   .    .    .    .    .    1232 .    153  
  Thermal                  457   | .    .    60   .    .    200  .    .    .    .    46   43   .    .    .    69   .    .    .    .    .    .    .    39   .    .    
  Explosive                786   | .    .    .    237  .    24   .    .    86   .    439  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          253   | .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    136  .    95   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    60   .    .    
Highest Corruption         9     | .    .    .    .    .    2    .    .    .    .    .    .    4    4    4    4    .    .    .    .    .    .    3    1    1    9    
  Average Corruption       1     | .    .    .    .    .    2    .    .    .    .    .    .    3    4    4    4    .    .    .    .    .    .    2    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    11   .    20   
  Effects                  23    | .    .    .    .    .    2    .    .    .    .    .    .    5    2    2    .    .    .    .    .    .    .    2    5    2    3    
    Message Errors         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    3    1    .    
    Matter Fused           7     | .    .    .    .    .    1    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    1    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            62    | .    .    .    .    .    .    .    .    .    .    37   25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              25    | .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               37    | .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      273   | .    .    31   12   .    51   .    .    46   .    35   .    2    .    .    .    .    .    .    .    .    .    .    21   .    75   
  Shots                    14    | .    .    1    1    .    3    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    
  Rammed                   11    | .    .    1    .    2    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             12    | .    .    1    .    2    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        380   | .    12   8    8    22   303  .    380  116  .    120  313  31   10   35   310  .    .    .    .    .    .    .    7    196  242  
  Average Temperature      89    | .    8    6    4    7    104  .    177  49   .    31   99   9    3    14   129  .    .    .    .    .    .    .    3    104  87   
  Received Heat Transfer   2218  | .    183  .    237  387  513  .    270  .    .    213  57   18   9    36   72   27   .    .    18   .    54   20   34   .    70   
  Effects                  6     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         755   | .    .    150  .    .    370  .    .    .    .    .    .    .    .    .    185  .    .    .    .    .    .    .    50   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Peak Influence             578  | .   165 205 485 578 548 171 .   .   .   .   296 298 .   .   .   .   83  .   .   .   .   215 188 71  404 
  Initial                  171  | .   .   64  1   144 165 171 .   .   .   .   18  151 .   .   .   .   59  .   .   .   .   9   120 38  39  
  Average                  166  | .   72  152 261 337 368 171 .   .   .   .   53  192 .   .   .   .   64  .   .   .   .   60  92  50  273 
Maximum Alert Level        2    | .   .   1   2   2   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Low Security (%)         68   | 100 100 57  32  18  13  100 .   .   .   .   94  66  .   .   .   .   100 .   .   .   .   99  100 100 27  
  Level 1                  26   | .   .   42  56  62  58  .   .   .   .   .   5   33  .   .   .   .   .   .   .   .   .   .   .   .   69  
  Level 2                  5    | .   .   .   10  18  28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   1   2   1   .   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   1   1   3   8   
  Investigation            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            16   | .   1   .   1   2   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   1   3   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Distress Signals           14   | .   1   .   1   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   .   2   
Communications Jammed      92   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   90  .   .   .   .   .   .   .   2   .   .   
  Distress Signals         92   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   90  .   .   .   .   .   .   .   2   .   .   
Times Spotted              405  | .   13  7   19  25  16  .   7   4   .   13  23  6   1   5   82  8   4   3   5   .   13  21  70  8   52  
  Peak Tracking Total      14   | .   5   3   5   9   4   .   4   3   .   4   12  5   1   5   14  4   2   3   5   .   11  8   7   4   14  
  Tactical Retreats        49   | .   2   .   2   3   .   .   .   .   .   1   3   3   .   1   5   3   .   .   .   .   3   2   9   3   9   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Traps Triggered            6    | .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   14  .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Machines Disabled          9    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Max in Single Turn       1    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Machines Accessed          47   | .   .   1   1   1   5   1   1   1   4   1   6   4   .   .   3   1   .   .   .   9   1   .   .   1   6   
  Terminals                21   | .   .   1   1   .   4   .   1   .   .   1   3   1   .   .   .   1   .   .   .   .   1   .   .   1   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                136  | .   .   2   4   2   8   1   2   1   29  1   11  6   .   .   6   2   .   .   .   48  1   .   .   1   11  
  Successful               113  | .   .   1   1   2   4   .   2   1   29  1   6   3   .   .   6   2   .   .   .   48  1   .   .   .   6   
  Failed                   23   | .   .   1   3   .   4   1   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   1   5   
    Catastrophic           4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   .   .   4   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Terminals                37   | .   .   2   4   .   6   .   2   .   .   1   6   1   .   .   .   2   .   .   .   .   1   .   .   1   11  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             105  | .   .   1   1   .   3   .   2   1   29  1   4   .   .   .   6   2   .   .   .   48  1   .   .   .   6   
  Record                   62   | .   .   .   .   .   .   .   2   1   11  1   2   .   .   .   5   2   .   .   .   36  1   .   .   .   1   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   .   .   1   1   2   1   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   1   .   1   5   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          23   | .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         23   | .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
--------                   Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Total Allies               9    | .   .   .   .   .   .   .   .   .   .   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            7    | .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      149  | .   .   .   .   .   .   .   .   .   .   96  .   149 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             337  | .   .   .   .   .   .   .   .   .   .   337 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Tes Sec 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   .   .   .   1   2   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Sec  
Turns Passed               9683  | 88   255  417  520  554  471  117  622  665  132  1008 690  248  65   76   866  143  295  120  175  166  140  306  981  225  338  
Spaces Moved               10802 | 50   111  233  226  231  201  70   360  385  83   456  641  634  233  243  1288 447  251  230  336  169  245  477  1520 596  1086 
  Core                     25    | 9    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Treads                   2250  | 41   111  233  186  231  201  70   360  385  83   349  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     347   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    169  .    .    53   9    116  .    .    .    
  Wheels                   40    | .    .    .    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Flight                   7705  | .    .    .    .    .    .    .    .    .    .    100  641  634  233  243  1288 447  82   230  336  115  236  361  1520 596  643  
  Fastest Speed            22    | 50   160  160  100  160  160  160  160  160  160  160  29   27   28   28   22   32   52   52   52   52   52   31   31   30   27   
  Average Speed            70    | 146  160  160  150  160  160  160  160  160  160  205  95   28   28   30   27   32   96   52   52   67   55   49   31   30   31   
  Slowest Speed            450   | 160  160  160  160  160  160  160  160  160  160  450  357  31   28   31   107  32   170  52   52   110  100  100  107  31   205  
  Overloaded Moves         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            54    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    4    .    .    .    .    .    .    4    23   7    10   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Microwarps               45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
Exploration Rate (%)       43    | 4    20   45   19   26   42   3    52   65   70   67   23   22   49   55   78   62   11   47   45   63   62   20   35   58   82   
  Regions Visited          25
    Branch Regions         16
  Pre-discovered Areas     8     | .    .    1    .    .    1    .    1    .    1    .    .    .    .    .    .    1    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    1    1    1    1    1    1    .    1    .    .    .    
Scrap Searched             17    | .    .    .    .    .    .    .    3    2    .    2    .    .    1    3    .    2    .    2    1    .    1    .    .    .    .    
Spaces Dug                 33    | .    .    .    .    .    16   .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    .    10   1    1    1    
Terrain Destroyed          225   | .    .    6    59   .    19   .    .    8    .    44   6    1    .    .    40   .    12   .    .    2    1    10   14   1    2    
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    .    10   1    1    1    
  Projectile               82    | .    .    .    .    .    7    .    .    1    .    4    6    .    .    .    39   .    12   .    .    .    1    .    11   .    1    
  AOE                      126   | .    .    6    59   .    12   .    .    7    .    40   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Res  Tes  Sec  
Total                      12032 | 62   158  262  317  349  274  74   386  418  82   497  694  689  232  244  1688 446  293  229  335  218  246  528  1931 630  750  
  Wait                     845   | .    21   1    13   57   10   .    .    11   .    13   6    28   .    .    276  .    20   .    .    32   .    10   322  5    20   
  Move                     10290 | 49   110  232  225  230  200  69   359  384  82   455  636  625  232  242  1279 446  250  229  335  168  244  468  1480 581  680  
  Hop                      44    | .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    4    .    .    .    .    .    .    4    16   7    7    
  Pick Up                  59    | 6    4    4    3    4    2    .    .    3    .    .    2    6    .    .    9    .    2    .    .    3    .    5    1    3    2    
  Fast Attach              139   | 6    1    2    6    9    7    2    6    2    .    7    14   5    .    .    23   .    2    .    .    5    .    10   20   6    6    
  Attach                   43    | .    .    1    4    1    .    1    .    2    .    5    3    6    .    .    1    .    4    .    .    2    1    5    6    1    .    
  Detach                   26    | .    .    .    2    .    .    .    .    .    .    1    6    3    .    1    .    .    3    .    .    .    .    4    6    .    .    
  Swap                     37    | 1    .    4    4    3    8    1    2    1    .    .    4    3    .    .    2    .    .    .    .    .    .    .    4    .    .    
  Drop                     141   | .    2    7    8    9    9    1    6    4    .    1    10   6    .    1    29   .    2    .    .    6    .    11   13   8    8    
  Fire                     343   | .    20   10   52   34   38   .    10   11   .    15   11   .    .    .    64   .    10   .    .    .    1    .    59   .    8    
  Melee                    25    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    2    .    11   4    1    5    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    5     | .    .    1    .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   9    
  Rewire                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: *Fac / [Rec])
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research (discovered 2 exits: [*Acc] / *Tes)
-2/Testing
-2/Section 7

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
   89 | -11/Scrapyard      | Entered Materials
  330 | -10/Materials      | Build established: Mutant
  331 | -10/Materials      | Discovered new exit (range 8)
  344 | -10/Materials      | Entered Mines
  450 | -10/Mines          | Found a hidden stash of uninstalled traps
  670 | -10/Mines          | Assembled infested the area
  705 | -10/Mines          | Discovered new exit (range 13)
  735 | -10/Mines          | Learned location of Zion (-6)
  761 | -10/Mines          | Entered Materials
  761 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  873 | -9/Materials       | Build established: Scavenger-Mutant
 1113 | -9/Materials       | Core integrity fell below 50%
 1136 | -9/Materials       | Discovered new exit (range 16)
 1177 | -9/Materials       | Build established: Mutant
 1281 | -9/Materials       | Entered another Materials area
 1281 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1451 | -8/Materials       | Repaired Hpw. Shotgun
 1738 | -8/Materials       | Discovered new exit (range 12)
 1835 | -8/Materials       | Entered Storage
 2070 | -8/Storage         | Discovered new exit (range 15)
 2241 | -8/Storage         | Build established: Scavenger-Mutant
 2260 | -8/Storage         | Learned location of Armory (-4)
 2261 | -8/Storage         | Discovered new exit (range 16)
 2306 | -8/Storage         | Entered Factory
 2306 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 2365 | -7/Factory         | Discovered new exit (range 11)
 2423 | -7/Factory         | Entered Lower Caves
 2470 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2721 | -7/Lower Caves     | Build established: Scavenger-Gunner
 2998 | -7/Lower Caves     | Discovered new exit (range 15)
 3045 | -7/Lower Caves     | Entered another Lower Caves area
 3051 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3078 | -7/Lower Caves     | Discovered new exit (range 7)
 3273 | -7/Lower Caves     | Learned Factory interactive machine intel
 3353 | -7/Lower Caves     | Build established: Derelict-Gunner
 3620 | -7/Lower Caves     | Lost 3 parts (1n2w)
 3620 | -7/Lower Caves     | Discovered new exit (range 10)
 3710 | -7/Lower Caves     | Entered Data Miner
 3710 | -7/Data Miner      | Discovered new exit (range 6)
 3741 | -7/Data Miner      | Met Data Miner
 3779 | -7/Data Miner      | Learned location of Section 7 (-2)
 3779 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3805 | -7/Data Miner      | Build established: Scavenger-Gunner
 3806 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3842 | -7/Data Miner      | Entered Proximity Caves
 4288 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4304 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4347 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w)
 4548 | -6/Proximity Caves | Lost 5 parts (2n1u2w)
 4802 | -6/Proximity Caves | Discovered new exit (range 9)
 4850 | -6/Proximity Caves | Entered Factory
 4850 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 4851 | -6/Factory         | Identified exit to Lower Caves
 4852 | -6/Factory         | Loaded intel: 46 interactive machine locations
 5520 | -6/Factory         | Found Prototype Processor
 5520 | -6/Factory         | Identified Exp. Targeting Computer
 5533 | -6/Factory         | Discovered new exit (range 16)
 5540 | -6/Factory         | Entered another Factory area
 5540 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5760 | -5/Factory         | Discovered new exit (range 16)
 5788 | -5/Factory         | Identified exit to Upper Caves
 5788 | -5/Factory         | Entered Upper Caves
 5813 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5827 | -5/Upper Caves     | Learned Factory terminal intel
 5841 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5851 | -5/Upper Caves     | Discovered new exit (range 9)
 5853 | -5/Upper Caves     | Identified exit to Upper Caves
 5853 | -5/Upper Caves     | Entered another Upper Caves area
 5855 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5925 | -5/Upper Caves     | Discovered new exit (range 14)
 5929 | -5/Upper Caves     | Identified exit to Warlord
 5929 | -5/Upper Caves     | Entered Warlord
 5940 | -5/Warlord         | System corruption cleaned by Quarantine Array
 5981 | -5/Warlord         | Visited the Vortex Lab
 5981 | -5/Warlord         | Build established: Sprinter
 5983 | -5/Warlord         | Found Prototype Energy Gun
 5986 | -5/Warlord         | Found Prototype Energy Gun
 6003 | -5/Warlord         | Warlord's base attacked by MAIN.C
 6034 | -5/Warlord         | Met Warlord
 6039 | -5/Warlord         | Opened Warlord's prototype stash
 6041 | -5/Warlord         | Found Prototype Reactor
 6041 | -5/Warlord         | Identified Vortex Chain Reactor
 6062 | -5/Warlord         | Found Prototype Device
 6062 | -5/Warlord         | Identified Thermal Barrier
 6074 | -5/Warlord         | Identified Vortex Rail
 6151 | -5/Warlord         | Spotted B-75 Beast
 6312 | -5/Warlord         | Lost 5 allies
 6344 | -5/Warlord         | P-80 Master assimilated allied 3Z-GPD(Y)
 6353 | -5/Warlord         | Warlord forces counterattacked
 6390 | -5/Warlord         | Spotted Striker
 6424 | -5/Warlord         | Lost 3 parts (1p2n)
 6432 | -5/Warlord         | Spotted Executioner
 6441 | -5/Warlord         | Spotted Executioner
 6525 | -5/Warlord         | Lost 33 allies
 6676 | -5/Warlord         | Lost 4 allies
 6678 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 6698 | -5/Warlord         | Spotted Striker
 6699 | -5/Warlord         | Spotted Striker
 6705 | -5/Warlord         | Destroyed Striker
 6741 | -5/Warlord         | Lost 3 allies
 6761 | -5/Warlord         | Spotted Executioner
 6792 | -5/Warlord         | Discovered new exit (range 8)
 6795 | -5/Warlord         | Entered Proximity Caves
 6797 | -4/Proximity Caves | Build established: Scavenger-Sprinter
 6849 | -4/Proximity Caves | Learned location of Quarantine (-3)
 6893 | -4/Proximity Caves | Spotted B-86 Titan
 6934 | -4/Proximity Caves | Discovered new exit (range 8)
 6938 | -4/Proximity Caves | Entered Factory
 6938 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6939 | -4/Factory         | Loaded intel: 28 terminal locations
 7222 | -4/Factory         | Discovered new exit (range 15)
 7233 | -4/Factory         | Entered Upper Caves
 7248 | -4/Upper Caves     | Build established: Scavenger-Mutant
 7330 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7349 | -4/Upper Caves     | Discovered new exit (range 5)
 7353 | -4/Upper Caves     | Entered another Upper Caves area
 7385 | -4/Upper Caves     | Encountered a Warlord checkpoint
 7389 | -4/Upper Caves     | Identified exit to Research
 7499 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 7518 | -4/Upper Caves     | Discovered new exit (range 18)
 7528 | -4/Upper Caves     | Entered Zhirov
 7528 | -4/Zhirov          | Discovered new exit (range 3)
 7544 | -4/Zhirov          | Met Zhirov
 7557 | -4/Zhirov          | Learned location of Testing (-2)
 7557 | -4/Zhirov          | Learned location of Command (-1)
 7569 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7577 | -4/Zhirov          | Found Alien Artifact
 7587 | -4/Zhirov          | Found Alien Artifact
 7587 | -4/Zhirov          | Identified Integrated Dissipator
 7587 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 7694 | -4/Zhirov          | Entered Proximity Caves
 7817 | -3/Proximity Caves | Discovered exit to Research (range 19)
 7834 | -3/Proximity Caves | Entered Research
 7834 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 7859 | -3/Research        | Lost 4 parts (1p2n1u)
 7956 | -3/Research        | Found Prototype Processor
 7956 | -3/Research        | Identified Exp. Target Analyzer
 8104 | -3/Research        | Identified Transdimensional Reconstructor
 8104 | -3/Research        | Warped through subspace
 8137 | -3/Research        | Discovered new exit (range 9)
 8140 | -3/Research        | Entered another Research area
 8140 | -2/Research        | Warlord forces began assault on 0b10
 8140 | -2/Research        | Evolved 2 slots: Propulsion x2
 8156 | -2/Research        | Spotted B-90 Cyclops
 8210 | -2/Research        | Discovered new exit (range 6)
 8250 | -2/Research        | Research machine network offline
 8256 | -2/Research        | Found Enh. Force Lance
 8259 | -2/Research        | Found Prototype Launcher
 8259 | -2/Research        | Identified Enh. Gamma Bomb Array
 8310 | -2/Research        | Met up with Warlord
 8499 | -2/Research        | Build established: Infiltrator-Sprinter
 8515 | -2/Research        | Spotted Striker
 8515 | -2/Research        | Spotted Striker
 8557 | -2/Research        | Spotted Executioner
 8561 | -2/Research        | Spotted Striker
 8661 | -2/Research        | Found Prototype Processor
 8661 | -2/Research        | Identified Exp. Core Analyzer
 8713 | -2/Research        | Spotted B-90 Cyclops
 8714 | -2/Research        | Borebot progress halted
 8754 | -2/Research        | Spotted Striker
 8761 | -2/Research        | Spotted Striker
 8786 | -2/Research        | Lost 3 allies
 8844 | -2/Research        | Borebot progress halted
 8853 | -2/Research        | Spotted Striker
 8855 | -2/Research        | Spotted Striker
 8880 | -2/Research        | Destroyed Striker
 8881 | -2/Research        | Spotted Striker
 8943 | -2/Research        | Spotted Executioner
 8945 | -2/Research        | Spotted Striker
 8976 | -2/Research        | Borebot progress halted
 9007 | -2/Research        | Spotted Striker
 9018 | -2/Research        | Spotted Striker
 9025 | -2/Research        | Spotted Striker
 9041 | -2/Research        | Warlord destroyed during the assault
 9091 | -2/Research        | Lost 3 allies
 9117 | -2/Research        | Discovered new exit (range 12)
 9120 | -2/Research        | Identified exit to Testing
 9121 | -2/Research        | Entered Testing
 9219 | -2/Testing         | Found Prototype Launcher
 9219 | -2/Testing         | Identified Ragnarok Missile Launcher
 9222 | -2/Testing         | Found Ragnarok Missile Launcher
 9254 | -2/Testing         | Build established: Scavenger-Sprinter
 9310 | -2/Testing         | Found Prototype Processor
 9310 | -2/Testing         | Identified Spectral Analyzer
 9323 | -2/Testing         | Spotted Fortress
 9345 | -2/Testing         | Discovered new exit (range 7)
 9346 | -2/Testing         | Identified exit to Section 7
 9346 | -2/Testing         | Entered Section 7
 9346 | -2/Section 7       | Spotted S7 Guard
 9371 | -2/Section 7       | Found Alien Artifact
 9371 | -2/Section 7       | Identified Integrated Reactor
 9371 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 9377 | -2/Section 7       | Spotted B-90 Cyclops
 9403 | -2/Section 7       | Spotted S7 Guard
 9415 | -2/Section 7       | Scanned by Researcher
 9417 | -2/Section 7       | Found Alien Artifact
 9417 | -2/Section 7       | Identified Microwarp Drive
 9463 | -2/Section 7       | Spotted S7 Guard
 9486 | -2/Section 7       | Spotted Alpha 7
 9487 | -2/Section 7       | Spotted Alpha 7
 9490 | -2/Section 7       | Spotted B-99 Colossus
 9504 | -2/Section 7       | Spotted Striker
 9504 | -2/Section 7       | Spotted Striker
 9521 | -2/Section 7       | Found Alien Reactor
 9521 | -2/Section 7       | Identified Matter Drive
 9531 | -2/Section 7       | Found Alien Artifact
 9531 | -2/Section 7       | Identified Terrabomb
 9531 | -2/Section 7       | Used Terrabomb
 9533 | -2/Section 7       | Found Terrabomb
 9534 | -2/Section 7       | Spotted Executioner
 9535 | -2/Section 7       | Found Terrabomb
 9569 | -2/Section 7       | Spotted Executioner
 9569 | -2/Section 7       | Spotted Executioner
 9606 | -2/Section 7       | Intercept squad dispatched
 9618 | -2/Section 7       | Spotted Tracker
 9619 | -2/Section 7       | Spotted Tracker
 9644 | -2/Section 7       | Found Alien Artifact
 9644 | -2/Section 7       | Identified LRC Matter Compressor
 9644 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 9654 | -2/Section 7       | Core integrity fell below 50%
 9659 | -2/Section 7       | Spotted Combat Programmer
 9663 | -2/Section 7       | Spotted Combat Programmer
 9678 | -2/Section 7       | Core integrity fell below 20%
 9678 | -2/Section 7       | Spotted Executioner
 9684 | -2/Section 7       | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
Microwarped (distance 17).
System corrupted: Matter fused (-10).
Microwarped (distance 30).
U-05 Engineer builds a Reinforced Barrier.
Microwarped (distance 21).
Microwarped (distance 10).
Microwarped (distance 3).
Microwarped (distance 11).
Microwarped (distance 17).
Microwarped (distance 15).
Penetrated by EMDS Slug.
Machine disabled.
Microwarped (distance 3).
B-99 Colossus springs to life.
Impulse Thruster Array destroyed.
Enh. Optical Array destroyed.
Critical hit (Blast).
[Achievement: 20k Club]
[Achievement: This Is Interesting...]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
| #????????"         ???                             |
| #????????"           ??                            |
| #????????"       """""??                        "" |
| #????????"       "????""""        "             "  |
| #????????"       """"""       ?"""""               |
| #????????"                    ????"      """" " "  |
| #????????"                    """""         " " "  |
| #????????"                      "           " " "  |
| #????????"                       "         """"""" |
| #????????"                       """        " " "  |
| #????????"            ""           T        " " "  |
| #???????#"       """"                       " " "  |
| #???????#        "??"  ""                          |
| #???????#"       """"  ""  """    ""               |
| #???????#""                """     "               |
| #???????#"""          " "       "" """""""""       |
| #???????#"""     """"           " ""???????"       |
| #???????#"""     "?"  """      "" "?""""""""       |
| ####### #        """"""           "?"              |
|         +             A          """""             |
|         + c                       ""               |
|         +                 """"    "                |
|         +   A            "???"                     |
| ####### #                 ???"                     |
| ???????##"""             """""                     |
| ]???????#""              @                         |
|     #???#"""                k                      |
|     #???#""                                        |
|     #???#"                           """"""""""  " |
| ??  #???#      """"""""""""         ;##""""""""""" |
| ????#???#      """"""""""""      p  ###""""""""""" |
| ????????#####################BB###++#?############ |
| ????????????????????????????#BB#?#  ##???????????? |
| ????????????????????????????####?#  "#???????????? |
| ?????????????????????????????????#  ##???????????? |
| ?????????????????????????????????#  ##?########### |
| ?????????????????????????????????#  "#?#""""""     |
| ##???????????????????????????????#  ##?#""""""     |
|  #????????????????????###????????#  ##?#""""""     |
|  #???????????????????##"##########  "###   "       |
|  #???????????????????#"                            |
|  #???????????????????##                            |
|  #????????????????????#  ############"##"          |
|  #????????????????#####  #??????????####""         |
|  #??????????????### !!#  ###???????????#"      "   |
|  #??????????????" """""  """???????????#""""""""   |
|  #??????????????"         ""???????????#########   |
|  #?????????????#"         """?????????????????#"   |
|  #?????????????#"""""     """#????????????????##   |
|  #?????????????#"""""     """#?????????????????#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           94
Energy Generation          70
Energy Capacity            750
Matter Stores              313
Matter Capacity            425
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       310
ECM Strength               2
Jamming Range              12
Power Amplification        30
Additional Mass Support    16
Armor Coverage             450
Resistance: TH             50
Resistance: EM             15
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                78
Targeting Accuracy         12
Target Analysis            10
Recoil Reduction           7
Kinecelleration            30
Salvage Targeting          2
Defensive Hacking          14

 Item Schematics 
-----------------
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
      Scatter Rocket Array | -7/Data Miner | Free
        Arm. Medium Treads | -7/Data Miner | Free
    Imp. Corruption Screen | -7/Data Miner | Free
         Hyp. Gauss Cannon | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
     Adv. Coolant Injector | -7/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 T-07 Excavator | -2/Section 7  | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Integrated Reactor
Microwarp Drive
Matter Drive
Terrabomb
LRC Matter Compressor

 Achievements 
--------------
20k Club
Achiever
Adventurer
All-out Warlord
Cya!
Dodgeball, But With Guns
Explorer
Nope
Omniscient Cartographer
Ooh, Shiny!
Reappropriation
Signature Confirmed
The Oracle
The Science Guy
This Is Interesting...
Total Silence
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              CobblerGyrokineticTerminator
  Manual?         0
Play Time         03:11:51
  Cumulative      20.4 hours
  Start           2024.04.20 @ 22:09:53
  End             2024.04.21 @ 01:36:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5beae2b-ac7a-4548-859a-aa27bbcf2b50