Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.30 @ 00:13:37 Player: mathSq Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (274) 1370 Value Destroyed (10334) 10334 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (2151) 2151 TOTAL SCORE: 20815 Bonus ------- High Alert Combat Kills 1140 Follower Combat Kills 272 Entered DSFs 500 Met Imprinter 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 98/100 System Corruption 8% Temperature Cool (30) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Advanced Sensor Array Improved Datajack Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Advanced Melee Analysis Suite > --- WEAPON ----------- Improved Arc Projector Railgun > --- INVENTORY -------- Improved Arc Projector Long-range Missile Launcher Improved Datajack [Rating: 89] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Armored Leg Hover Unit Improved Gyrokinetic Inverter Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Improved Proton Missile Launcher Impact Weapon Great Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Slots Evolved 14 | . . 2 . 2 . 2 . . . . 2 2 2 . 2 Power 2 | . . . . . . . . . . . 1 . . . 1 Propulsion 4 | . . 1 . 1 . . . . . . . 1 1 . . Utility 8 | . . 1 . 1 . 2 . . . . 1 1 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 327 | 8 8 8 4 26 43 40 6 19 7 2 85 49 5 10 7 Power 27 | 1 1 . . 1 1 2 . 2 . . 10 5 . 3 1 Engine 15 | 1 1 . . 1 1 2 . 1 . . 6 2 . . . Core 8 | . . . . . . . . 1 . . 4 3 . . . Reactor 4 | . . . . . . . . . . . . . . 3 1 Propulsion 55 | 2 2 1 . 7 5 10 . 4 . . 8 9 1 6 . Treads 44 | 2 2 1 . 7 5 10 . 4 . . 3 7 . 3 . Leg 7 | . . . . . . . . . . . 5 2 . . . Wheel . | . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 1 3 . Flight . | . . . . . . . . . . . . . . . . Utility 123 | 2 4 2 . 7 15 13 5 6 2 . 42 20 2 . 3 Device 76 | 1 1 . . 3 8 5 5 4 . . 31 15 2 . 1 Storage 6 | 1 2 . . 1 1 . . . . . . . . . 1 Processor 11 | . . . . 2 1 2 . . . . 3 2 . . 1 Hackware 1 | . 1 . . . . . . . . . . . . . . Protection 29 | . . 2 . 1 5 6 . 2 2 . 8 3 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 122 | 3 1 5 4 11 22 15 1 7 5 2 25 15 2 1 3 Energy Gun 14 | 2 1 2 2 2 3 . . . . . . . . . 2 Energy Cannon 44 | . . 1 . 2 4 10 . 5 1 . 13 8 . . . Ballistic Gun 5 | 1 . 2 . 1 . . . . . . . . . 1 . Ballistic Cannon 21 | . . . . 2 6 . . . 2 1 5 5 . . . Launcher 15 | . . . 2 2 6 . 1 1 . 1 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 18 | . . . . 2 . 5 . 1 1 . 6 2 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . 3 . . . 1 . . . 1 . . Unidentified Prototypes 14 | . 1 2 . 1 4 . . . . . 4 2 . . . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . . . . 2 . . . Parts Lost 106 | . 1 . . 4 7 9 1 10 . . 36 22 . 7 9 Power 21 | . . . . . . 2 . 2 . . 9 5 . 2 1 Propulsion 32 | . . . . 2 4 3 . 4 . . 7 6 . 3 3 Utility 34 | . . . . 2 2 2 1 3 . . 16 6 . 1 1 Weapon 19 | . 1 . . . 1 2 . 1 . . 4 5 . 1 4 Highest Loss Streak 17 | . 1 . . 3 4 3 1 10 . . 9 17 . 7 8 To Critical Strikes 2 | . . . . . . . . 1 . . . 1 . . . Average Slot Usage (%) 96 | . 99 99 100 100 99 99 99 99 96 100 95 96 19 35 37 Engine 5 | . 13 11 11 9 9 7 7 3 . . 2 7 . . . Core 3 | . . . . . . . . 3 7 7 10 2 . . . Treads 27 | . 28 33 33 36 35 29 30 29 30 30 17 19 . 4 12 Leg 1 | . . . . . . . . . . . 5 7 . . . Device 14 | . 14 11 11 10 8 14 14 15 15 15 17 18 5 7 2 Storage 7 | . 14 11 11 9 9 7 7 7 7 7 6 4 . . 3 Processor 9 | . . . . 5 9 15 15 10 7 7 10 14 . . 2 Protection 8 | . . 10 11 11 9 7 7 10 15 15 9 4 . . . Energy Gun 1 | . 14 7 10 2 . . . . . . . . . . 3 Energy Cannon 8 | . . 6 11 8 11 14 14 14 1 7 9 8 . . . Ballistic Gun 1 | . 14 8 . . . . . . . . . . . . 3 Ballistic Cannon 2 | . . . . 6 6 . . . 3 5 2 2 . . . Peak Build Rating 89 | 7 14 21 21 35 38 49 48 47 48 50 76 84 22 68 89 Average Rating 43 | 5 9 19 20 26 35 40 46 46 44 47 58 74 15 46 75 On Entrance 33 | . 7 14 21 21 35 32 48 47 45 47 47 73 2 22 68 Naked Turns 16 | . . . . . . . . . . . . 10 . . 6 Heaviest Build 139 | 15 53 59 59 105 109 116 110 120 115 120 139 130 8 22 114 Greatest Support 180 | 40 46 69 69 112 112 88 88 88 88 88 94 110 10 180 180 Greatest Overweight (x) 7 | 1 1 . . . 1 1 1 1 1 1 7 5 1 2 . Average Overweight (x) . | . . . . . . 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 5 5 25 Average Capacity 23 | 7 12 20 20 20 25 25 25 25 25 25 25 24 5 5 23 Most Carried 25 | 8 20 20 20 23 25 25 25 25 25 25 25 25 4 5 4 Average Carried 21 | 5 11 19 19 19 24 24 24 19 20 24 23 23 2 4 3 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 7 20 20 20 23 24 24 25 15 25 25 25 5 2 5 3 Class Distribution -------------------- 81% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Matter Collected 5108 | 255 231 307 68 435 899 380 104 250 50 68 1148 556 . 9 348 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11231 | 90 500 461 175 603 1111 1786 73 266 . 26 3315 2152 . 21 652 Parts 544 | 10 35 31 15 39 67 58 2 9 . . 156 90 . . 32 Haulers Intercepted 18 | . 2 2 . 2 5 3 . . . . 2 2 . . . Recyclers Shooed 13 | . 1 . 1 1 . 4 . . . . 2 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 6 9 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Combat Hostiles Destroyed 209 | . 12 10 7 12 28 30 1 9 . 1 57 31 . 1 10 Guns 24 | . 12 6 3 . . . . . . . . . . . 3 Cannons 135 | . . 4 2 10 16 25 1 4 . 1 46 26 . . . AOE 29 | . . . 2 2 10 . . 5 . . 5 1 . . 4 Classes Destroyed 20 | 1 4 2 1 3 3 1 . . . . 4 1 . . . Worker 10 | . . . . 1 2 . . . . . 4 1 . . 2 Builder 10 | . . . . . . . . . . . 7 2 . . 1 Tunneler 7 | 5 1 . . . . . . . . . 1 . . . . Hauler 18 | . 2 2 . 2 5 3 . . . . 2 2 . . . Recycler 8 | . . . . 1 1 2 . . . . 2 2 . . . Mechanic 2 | . . . . . . . . . . . 1 1 . . . Operator 4 | . 1 1 . 1 . . . . . . 1 . . . . Watcher 6 | . . . . . 2 1 . . . . 1 2 . . . Swarmer 37 | . 6 3 3 3 8 4 . 2 . . 5 2 . 1 . Saboteur 4 | . . . . . . . . . . . 2 . . . 2 Grunt 83 | . 6 3 2 3 9 16 . 6 . . 24 10 . . 4 Brawler 7 | . . 1 1 . 1 1 . . . . 3 . . . . Duelist 5 | . . . 1 . . 1 . . . . 2 . . . 1 Protector 3 | . . . . . 1 . . . . . 2 . . . . Sentry 29 | . . 3 . 5 8 4 1 1 . . 5 1 . . 1 Demolisher 1 | . . . . . 1 . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . Hunter 15 | . . . . 1 . . . . . . 6 6 . . 2 Programmer 23 | . . . . . . 4 . . . 1 7 11 . . . Heavy 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 4 5 4 6 3 6 5 1 6 . 1 10 9 . 1 9 Combat Bots Only 8 | . 4 3 6 3 6 5 1 6 . 1 7 8 . 1 5 Max Kills in Single Turn 4 | 2 1 1 2 1 3 2 1 2 . 1 4 4 . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 1 3 . . 2 . . 2 1 . . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Hostile Shots Fired 2359 | . 48 36 13 54 115 332 36 111 . 12 556 474 . 264 308 Missed 786 | . 15 12 . 22 27 115 17 30 . 5 184 147 . 127 85 Damage Taken 23315 | 38 360 264 223 473 1527 2668 134 1461 . 105 5602 4400 . 1908 4152 Core 3661 | 19 57 49 41 9 98 223 11 152 . . 363 941 . 388 1310 Absorbed by Shields 1356 | . . . . 17 . 80 . . . . 849 410 . . . Reduced by Siege Mode 540 | . . . . . . . . . . . . . . . 540 Ignored by Resistances 25 | . . . . . . . . . . . 25 . . . . Regen/Repaired (Parts) 1216 | . . . . . 202 157 . . 748 . 109 . . . . Core Remaining (%) 61 | 92 69 . 77 . 80 . . . . 44 57 5 . 66 . Volleys Fired 644 | 7 35 22 16 35 75 117 4 20 . 6 158 95 . . 54 Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 2 2 . . 2 Hottest 188 | 60 70 124 124 107 136 148 133 133 . 104 180 188 . . 100 Shots Fired 1189 | 14 69 44 29 65 138 232 8 37 . 12 311 162 . . 68 Gun 189 | 14 69 29 12 . . . . . . . . . . . 65 Cannon 975 | . . 15 13 62 131 232 8 31 . 12 309 162 . . . Launcher 25 | . . . 4 3 7 . . 6 . . 2 . . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 258 | 7 35 21 . 30 51 . . . . 6 57 35 . . 16 Thermal 821 | . 17 23 25 32 80 232 8 31 . 6 252 115 . . . Explosive 25 | . . . 4 3 7 . . 6 . . 2 . . . 3 Electromagnetic 85 | 7 17 . . . . . . . . . . 12 . . 49 Robot Hit Streak 30 | 4 10 16 8 13 11 23 9 15 . 3 21 22 . . 30 Robot Miss Streak 4 | 2 3 4 2 2 4 3 . 2 . 2 4 2 . . 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 855 | 9 44 30 17 49 86 163 7 22 10 7 223 125 . 1 62 Core Hits 433 | 5 25 15 8 21 53 59 2 21 . 2 113 58 . . 51 Critical Kills 15 | . . . . . 3 4 . . . . 6 2 . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 1 . . . 1 Critical Strikes 30 | . . 1 . . 3 4 . . . 1 14 6 . . 1 Burn 1 | . . 1 . . . . . . . . . . . . . Meltdown 15 | . . . . . 3 4 . . . . 6 2 . . . Destroy 1 | . . . . . . . . . . . . . . . 1 Blast 12 | . . . . . . . . . . 1 7 4 . . . Smash 1 | . . . . . . . . . . . 1 . . . . Melee Attacks 36 | . . . . 4 . 6 . 1 11 . 11 2 . 1 . Impact 26 | . . . . 4 . 6 . 1 1 . 11 2 . 1 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 1 . . . . 10 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 27916 | 208 646 512 506 1322 2913 3979 164 1216 . 192 8845 4725 . 61 2627 Guns 2226 | 136 618 307 156 . . . . . . . . . . . 1009 Cannons 19755 | . . 195 172 1045 1824 3909 164 504 . 192 7561 4189 . . . Explosions 5281 | 72 28 . 178 198 1040 . . 712 . . 988 447 . . 1618 Melee 299 | . . . . 38 . . . . . . 200 . . 61 . Ramming 355 | . . 10 . 41 49 70 . . . . 96 89 . . . Kinetic 4698 | 68 285 195 . 408 631 . . . . 95 1689 945 . . 382 Thermal 16865 | 72 198 307 328 637 1193 3909 164 504 . 97 6300 3156 . . . Explosive 4639 | . . . 178 198 1040 . . 712 . . 560 333 . . 1618 Electromagnetic 1060 | 68 163 . . . . . . . . . . 202 . . 627 Impact 299 | . . . . 38 . . . . . . 200 . . 61 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 3 3 3 3 1 9 13 . . 8 Average Corruption 3 | . . . . . . 2 3 3 3 1 4 4 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 154 | . . . . . . 42 15 19 4 2 32 39 . . 1 Message Errors 42 | . . . . . . 13 5 9 1 1 6 7 . . . Matter Fused 36 | . . . . . . 7 4 2 . . 12 11 . . . Heat Flow Errors 17 | . . . . . . 4 3 1 . . 3 5 . . 1 Energy Discharges 12 | . . . . . . 4 . 2 . . 2 4 . . . Parts Rejected 3 | . . . . . . 1 . 1 . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 17 | . . . . . . 5 1 1 3 1 2 4 . . . Data Loss (major) 8 | . . . . . . 3 1 . . . 1 3 . . . Misfires 6 | . . . . . . 1 . 3 . . 1 1 . . . Alerts 7 | . . . . . . 3 1 . . . 1 2 . . . Weapon Failures 5 | . . . . . . 1 . . . . 3 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 852 | . . . 13 90 14 37 . 4 . . 457 161 . 36 40 Projectiles 199 | . . . 3 . 14 37 . . . . 118 27 . . . Explosions 431 | . . . 10 74 . . . 4 . . 169 134 . . 40 Melee 222 | . . . . 16 . . . . . . 170 . . 36 . Knockbacks 34 | . . . . 3 9 1 . . . 3 11 6 . 1 . Impact 3 | . . . . . . 1 . . . . 1 . . 1 . Kinetic 28 | . . . . 3 9 . . . . 3 8 5 . . . Secondary 3 | . . . . . . . . . . . 2 1 . . . Self-Inflicted Damage 632 | 39 30 . 90 48 46 . . 36 . . 257 71 . . 15 Shots 14 | 1 1 . 2 1 2 . . 1 . . 4 1 . . 1 Rammed 39 | . . 2 . 5 5 4 . . . . 8 15 . . . Targets Rammed 47 | . . 3 . 6 7 5 . . . . 11 15 . . . Kicked 1 | . . . . . . . . . . . 1 . . . . Crushed 7 | . . 1 . 1 2 1 . . . . 2 . . . . Highest Temperature 427 | 12 48 217 347 279 422 310 156 170 . 306 427 321 . 12 321 Average Temperature 94 | 12 19 67 145 91 104 54 70 29 . 153 130 61 . 12 124 Received Heat Transfer 4842 | . 102 60 12 162 612 1004 36 513 . . 1353 370 . 90 528 Effects 19 | . . . . . 2 1 . . . . 12 . . . 4 Shutdowns 8 | . . . . . 1 . . . . . 6 . . . 1 Energy Bleed 1 | . . . . . 1 . . . . . . . . . . Interference 6 | . . . . . . . . . . . 4 . . . 2 Matter Decay 2 | . . . . . . . . . . . 1 . . . 1 Short Circuit 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . Siege Activations 4 | . . . . . . . . . . . . . . . 4 Total Turns 114 | . . . . . . . . . . . . . . . 114 Longest Duration 44 | . . . . . . . . . . . . . . . 44 Robots Corrupted 7 | . . . . . . . . . . . 2 1 . 1 3 Combat Hostiles 5 | . . . . . . . . . . . . 1 . 1 3 Parts Fried 11 | . 1 . . . . . . . . . 3 1 . . 6 Impact Corruptions 6 | . . . . 1 . . . . . . 3 . . 2 . Robots Melted 19 | . . . . . 3 6 . . . . 7 3 . . . Combat Hostiles 16 | . . . . . 2 5 . . . . 6 3 . . . Parts Melted 65 | 1 . . 2 . 3 16 1 1 . . 23 18 . . . Heat Transferred 25841 | 100 581 703 629 1110 2109 6480 259 703 . 111 8549 4507 . . . Parts Sabotaged 2 | . . . . . . . . . . . . 2 . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Peak Influence 1170 | 25 434 353 264 194 400 452 . . . . 1170 727 371 289 356 Initial 573 | . 16 65 115 57 81 131 . . . . 18 573 355 259 134 Average 255 | 13 191 215 175 111 184 136 . . . . 468 416 364 255 179 Maximum Alert Level 4 | . 2 1 1 . 2 2 . . . . 4 3 1 1 1 Low Security (%) 53 | 100 54 33 57 100 56 78 . . . . 37 6 . . 73 Level 1 29 | . 44 66 42 . 43 17 . . . . 11 48 100 100 26 Level 2 8 | . 1 . . . . 4 . . . . 9 42 . . . Level 3 7 | . . . . . . . . . . . 36 2 . . . Level 4 1 | . . . . . . . . . . . 5 . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 3 1 . 1 4 6 . . . . 17 12 . 1 6 Investigation 7 | . 2 . . . 1 2 . . . . 2 . . . . Extermination 14 | . . . . . . 4 . . . . 6 4 . . . Reinforcement 22 | . 1 1 . 1 1 . . . . . 6 7 . 1 4 Assault 6 | . . . . . 2 . . . . . 3 1 . . . Garrison 2 | . . . . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . . . . . . 2 3 . . 1 Haulers Reinforced 2 | . . . . . . . . . . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . . . . . 1 1 . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Distress Signals 18 | . 3 3 . 1 1 2 . . . . 4 4 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 372 | . 28 19 8 21 46 54 1 15 . 1 68 66 . 10 35 Peak Tracking Total 24 | . 8 7 3 4 10 5 1 7 . 1 7 14 . 8 24 Tactical Retreats 21 | . 2 1 . . 1 5 . 1 . . 4 6 . 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Traps Triggered 10 | . 2 . . . 1 1 . . . . 3 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 19 | . . . . . 19 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . . . 2 . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Machines Disabled 30 | . . . . . 4 3 . 3 . . 14 5 . . 1 Max in Single Turn 5 | . . . . . 1 1 . 1 . . 5 2 . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Machines Accessed 60 | . 6 5 . 5 15 13 . . . . 7 7 2 . . Terminals 40 | . 5 5 . 3 10 8 . . . . 3 4 2 . . Fabricators 3 | . . . . . . 1 . . . . 1 1 . . . Repair Stations 5 | . . . . 1 2 1 . . . . 1 . . . . Recycling Units 5 | . 1 . . . 2 1 . . . . 1 . . . . Scanalyzers 4 | . . . . 1 . . . . . . 1 2 . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . . Total Hacks 157 | . 17 16 . 17 34 29 . . . . 20 21 3 . . Successful 74 | . 10 6 . 9 18 12 . . . . 8 9 2 . . Failed 82 | . 7 9 . 8 16 17 . . . . 12 12 1 . . Catastrophic 15 | . 1 3 . . 2 5 . . . . 2 1 1 . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . Manual 41 | . 10 7 . 1 3 6 . . . . 8 5 1 . . Terminals 107 | . 16 16 . 8 22 19 . . . . 10 13 3 . . Fabricators 7 | . . . . . . 2 . . . . 2 3 . . . Repair Stations 14 | . . . . 1 6 4 . . . . 3 . . . . Recycling Units 8 | . 1 . . . 4 2 . . . . 1 . . . . Scanalyzers 17 | . . . . 8 . . . . . . 4 5 . . . Garrison Access 4 | . . . . . 2 2 . . . . . . . . . Terminal Hacks 42 | . 8 6 . 4 11 5 . . . . 2 4 2 . . Part Schematic 1 | . . . . . 1 . . . . . . . . . . Robot Analysis 7 | . 3 1 . 1 2 . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . 2 . . . . . 1 . . . . Open Door 2 | . . . . . 2 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . 1 . . . . . . 1 . . Terminal Index 3 | . . 1 . . . 1 . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . Unreport Threat 6 | . 1 . . . 2 1 . . . . . 2 . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . . 2 1 . . . . . . 1 . . . Zone Layout 8 | . 1 2 . 1 1 2 . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 2 . . . . 2 . . . . Load Schematic 2 | . . . . . . 1 . . . . 1 . . . . Build 2 | . . . . . . 1 . . . . 1 . . . . Repair Station Hacks 11 | . . . . . 5 4 . . . . 2 . . . . Scan Component 6 | . . . . . 3 2 . . . . 1 . . . . Repair 5 | . . . . . 2 2 . . . . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzer 10 | . . . . 5 . . . . . . 1 4 . . . Insert Component 6 | . . . . 3 . . . . . . 1 2 . . . Analyze 4 | . . . . 2 . . . . . . . 2 . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . . . . . 1 1 . . . Terminals 3 | . 1 . . . . . . . . . 1 1 . . . Botnet 3 | . 1 . . . . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 54 | . 4 5 . 5 12 12 . . . . 7 7 2 . . Full Trace Events 5 | . . 1 . . . 2 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . 2 1 . . . 15 . . 2 . . . Parts Built 4 | . . . . . . 2 . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 179 | . . . . . . 95 . . . . 84 . . . . Total Part Build Rating 18 | . . . . . . 10 . . . . 8 . . . . Parts Repaired 5 | . . . . . 2 2 . . . . 1 . . . . Time 146 | . . . . . 95 29 . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 16 | . 6 . . . 10 . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 . . . . . . 1 1 . . . Part Schematics Acquired 4 | . . . . 2 . . . . . . . 2 . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . . . . 10 . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . Combat 9 | . . . . . . . . . 9 . . . . . . Robot Hacks Applied 10 | . . . . . . . . . 10 . . . . . . parse_system 10 | . . . . . . . . . 10 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Total Allies 16 | . . . 3 . 12 1 . . . . . . . . . Largest Group 12 | . . . 3 3 12 1 . . . . . . . . . Highest-Rated Group 235 | . . . 40 40 235 8 . . . . . . . . . Highest-Rated Ally 31 | . . . 16 16 31 8 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 70 | . . . 15 13 42 . . . . . . . . . . Total Damage 781 | . . . 67 107 607 . . . . . . . . . . Kills 10 | . . . 1 2 7 . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Robot Analysis Total 7 | . 3 1 . 1 2 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Turns Passed 20772 | 263 1455 765 560 993 2158 3627 774 860 2856 771 3082 2048 46 163 351 Spaces Moved 8436 | 144 657 350 310 493 940 1324 333 340 1253 333 921 731 59 107 141 Core 92 | 9 . . . . . . . . . . . 13 12 14 44 Treads 7758 | 135 657 350 310 493 940 1324 333 340 1253 333 734 436 . 23 97 Legs 469 | . . . . . . . . . . . 187 282 . . . Wheels . | . . . . . . . . . . . . . . . . Hover 117 | . . . . . . . . . . . . . 47 70 . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 225 225 225 225 225 190 50 60 58 50 Average Speed 203 | 154 181 160 160 160 171 227 225 225 225 225 245 222 68 95 132 Slowest Speed 610 | 160 240 160 160 160 228 235 225 225 225 225 610 470 100 170 170 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 7 84 31 73 48 90 34 54 43 86 51 27 21 2 85 8 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . . . . . Known Exits Taken 7 | . . . . 1 1 1 1 . . 1 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 1 . . 1 . . . Scrap Searched 12 | . . . 1 . . . 4 2 4 1 . . . . . Spaces Dug 99 | . . . 53 2 9 6 . 17 . . 9 3 . . . Terrain Destroyed 401 | 3 2 . 54 22 53 8 . 53 . . 113 78 . . 15 Melee 20 | . . . . 2 . 6 . 1 . . 9 2 . . . Projectile 76 | . . . 2 1 3 2 . 7 . . 39 22 . . . AOE 305 | 3 2 . 52 19 50 . . 45 . . 65 54 . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Fac DSF Res Total 10746 | 168 864 522 344 623 1345 1695 350 396 1287 344 1382 964 63 163 236 Wait 826 | . 119 109 13 30 216 153 . 12 6 1 100 33 . 12 22 Move 8421 | 143 656 349 309 492 939 1323 332 339 1252 332 920 730 58 106 141 Hop . | . . . . . . . . . . . . . . . . Pick Up 212 | 8 28 14 1 17 25 25 5 3 9 1 56 16 . 4 . Fast Attach 56 | 7 1 1 . . 4 4 . . 1 1 15 9 2 9 2 Attach 102 | 1 2 2 . 6 7 11 1 11 1 . 31 21 3 1 4 Detach 10 | 1 1 . . . . . . . 2 . . 3 . 1 2 Swap 170 | . 5 5 4 20 32 25 5 8 5 1 40 19 . . 1 Drop 157 | 1 17 17 1 13 21 22 3 2 . 2 35 21 . 2 . Fire 644 | 7 35 22 16 35 75 117 4 20 . 6 158 95 . . 54 Melee 36 | . . . . 4 . 6 . 1 11 . 11 2 . 1 . Ram 4 | . . . . . . . . . . . . 4 . . . Kick 1 | . . . . . . . . . . . 1 . . . . Crush 42 | . . 3 . 6 7 5 . . . . 10 11 . . . Escape Stasis 32 | . . . . . . . . . . . 5 . . 27 . Rewire 14 | . . . . . . 4 . . . . . . . . 10 Trap 19 | . . . . . 19 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 6 exits: Upp x2 / Ext x2 / Arm / DSF) -4/DSF -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 264 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 583 | -10/Materials | Discovered new exit (range 11) 1216 | -10/Materials | Discovered new exit (range 11) 1496 | -10/Materials | Discovered new exit (range 11) 1719 | -10/Materials | Entered another Materials area 1719 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2228 | -9/Materials | Discovered new exit (range 11) 2295 | -9/Materials | Central database locked down 2484 | -9/Materials | Entered Mines 2567 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2598 | -9/Mines | Discovered new exit (range 5) 2726 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2776 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2811 | -9/Mines | Found a hidden stash of uninstalled traps 2925 | -9/Mines | Assembled infested the area 3044 | -9/Mines | Entered Materials 3044 | -8/Materials | Accompanied by 3 allies 3044 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3500 | -8/Materials | Discovered new exit (range 11) 3686 | -8/Materials | Lost 3 parts (2n1u) 3798 | -8/Materials | Discovered new exit (range 18) 3866 | -8/Materials | Discovered new exit (range 12) 4036 | -8/Materials | Identified exit to Storage 4037 | -8/Materials | Entered Storage 4157 | -8/Storage | Repaired Med. Treads 4713 | -8/Storage | Repaired Adv. Beam Cannon 4982 | -8/Storage | Discovered new exit (range 16) 5628 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5648 | -8/Storage | Met a pair of Derelict thieves 5816 | -8/Storage | Lost 12 allies 5818 | -8/Storage | Lost 4 parts (3n1u) 6193 | -8/Storage | Identified exit to Factory 6195 | -8/Storage | Entered Factory 6195 | -7/Factory | Evolved 2 slots: Utility x2 6303 | -7/Factory | Repaired Lgt. Armor Plating 6321 | -7/Factory | Repaired Particle Cannon 6821 | -7/Factory | Discovered new exit (range 16) 6857 | -7/Factory | Identified exit to Factory 7725 | -7/Factory | Lost 3 parts (1p2n) 8587 | -7/Factory | Identified exit to Lower Caves 9303 | -7/Factory | Fabricated Force Field? 9822 | -7/Factory | Entered Lower Caves 10086 | -7/Lower Caves | Learned location of 1 exit from Factory 10322 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10428 | -7/Lower Caves | Learned Factory terminal intel 10574 | -7/Lower Caves | Discovered new exit (range 9) 10590 | -7/Lower Caves | Identified exit to Lower Caves 10596 | -7/Lower Caves | Entered another Lower Caves area 11024 | -7/Lower Caves | Attracted the attention of an 0b10 base 11033 | -7/Lower Caves | Core integrity fell below 50% 11061 | -7/Lower Caves | Lost 10 parts (2p4n3u1w) 11212 | -7/Lower Caves | Learned Factory emergency access door positions 11411 | -7/Lower Caves | Encountered a Warlord checkpoint 11424 | -7/Lower Caves | Discovered new exit (range 7) 11456 | -7/Lower Caves | Entered Zion 11563 | -7/Zion | System corruption cleaned by Quarantine Array 12247 | -7/Zion | Met Imprinter 12453 | -7/Zion | Learned location of 1 exit from Factory 13952 | -7/Zion | Visited the Megawrench Repair Shop 13954 | -7/Zion | Megawrench repaired 10 parts 13997 | -7/Zion | Discovered new exit (range 14) 14312 | -7/Zion | Entered Proximity Caves 14802 | -6/Proximity Caves | P-60 Hacker assimilated allied 0Z-A9R(k) 15050 | -6/Proximity Caves | Discovered exit to Factory (range 6) 15083 | -6/Proximity Caves | Entered Factory 15083 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 15084 | -6/Factory | Identified exit to Factory 15086 | -6/Factory | Loaded intel: 26 terminal locations 15175 | -6/Factory | Repaired Hvy. Ion Cannon 15230 | -6/Factory | Spotted B-75 Beast 15866 | -6/Factory | Cargo convoy interrupted 15902 | -6/Factory | Fabricated Imp. Shield Generator? 16331 | -6/Factory | Lost 9 parts (2p1n6u) 16698 | -6/Factory | Lost 4 parts (1n3u) 16711 | -6/Factory | Destroyed 7 combat bots 16744 | -6/Factory | Build established: Scavenger-Mutant 16917 | -6/Factory | Lost 3 parts (1n2u) 17095 | -6/Factory | Lost 3 parts (1n1u1w) 17533 | -6/Factory | First assault squad dispatched 17710 | -6/Factory | Lost 6 parts (2p1n2u1w) 18043 | -6/Factory | Lost 4 parts (2p1u1w) 18165 | -6/Factory | Entered another Factory area 18165 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18765 | -5/Factory | First assault squad dispatched 18882 | -5/Factory | Found Prototype Processor 18882 | -5/Factory | Identified Exp. Targeting Computer 18887 | -5/Factory | Found Exp. Targeting Computer 19950 | -5/Factory | Destroyed 8 combat bots 19989 | -5/Factory | Cargo convoy interrupted 20126 | -5/Factory | Lost 17 parts (4p5n4u4w) 20131 | -5/Factory | System corruption reached 10% 20203 | -5/Factory | Lost 3 parts (1p1n1w) 20203 | -5/Factory | Released all parts (8) 20205 | -5/Factory | Core integrity fell below 50% 20210 | -5/Factory | Discovered new exit (range 5) 20213 | -5/Factory | Core integrity fell below 20% 20213 | -5/Factory | Entered another Factory area 20213 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20231 | -4/Factory | Identified exit to Upper Caves 20231 | -4/Factory | Identified exit to Extension 20231 | -4/Factory | Identified exit to Armory 20259 | -4/Factory | Identified exit to DSF 20259 | -4/Factory | Entered DSF 20292 | -4/DSF | Additional patrols routed to DSF 20351 | -4/DSF | Build established: Mutant 20399 | -4/DSF | Discovered new exit (range 14) 20422 | -4/DSF | Lost 7 parts (2p3n1u1w) 20422 | -4/DSF | Entered Research 20422 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20595 | -3/Research | Garrison activated, responded to threat 20742 | -3/Research | Spotted Striker 20743 | -3/Research | Cargo convoy interrupted 20756 | -3/Research | Core integrity fell below 50% 20761 | -3/Research | Core integrity fell below 20% 20773 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 20752_ The unstable cave ceiling collapses. 20752_ Slug penetrates Striker. 20754_ P-80 Master resets X-77 Beamer, system corruption cleaned. 20754_ P-80 Master resets K-01 Serf, system corruption cleaned. 20757_ K-01 Serf destroyed. [Achievement: Hunted] 20758_ Striker knocked back. 20759_ P-80 Master resets X-77 Beamer, system corruption cleaned. 20759_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 20759_ P-80 Master resets H-77 Assassin, system corruption cleaned. 20760_ Slug penetrates T-07 Excavator. 20760_ T-07 Excavator destroyed. 20760_ Slug penetrates Wall. 20766_ Knocked back. 20767_ The unstable cave ceiling collapses. 20767_ Adv. Melee Analysis Suite destroyed. 20767_ System corrupted by crushing effect (+4). 20767_ Knocked back. 20771_ System corrupted: Heat flow error (+122). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????########## #????????????????????? | | ??????????????# ## #????????????????????? | | ?????? ?????# !!! ## #????????????????????? | | ????? ????# !!! *## +????????????????????? | | ????? ???# !! ## @ #????????????????????? | | ???? ??# ##c #????????????????????? | | ???? ?# c #????????????????????? | | ??? ?# ###u####???????????????????? | | ?? # ! #? ????????????????????? | | ?? ###+#####?[ ?????????????????????? | | ?? #?? ????????????????????? | | ?? #? ????????????????????? | | ?? ## ###########??????????????? | | ?? # #??????????????? | | ?? ######### #??????????????? | | ???????????????# #??????????????? | | ???????# ???? #??????????????? | | ???????# H #??????????????? | | ????????? """ #??????????????? | | ? " ????? """ # #??????????????? | | ? ???? """ #??????????????? | | ??? # # #??????????????? | | ? ? ] ## # ] #??????????????? | | ??# #########?# #? #??????????????? | | ??# #??# #? #??????????????? | | ??# ####/#+##############??????????????? | | ??# # #????????????????????????? | | ?# | + #????????????????????????? | | ????####%! # #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 825 Resistance: TH 10 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 13 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 6 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Scanalyzed Force Field | -8/Storage | Hacked Xenon Bombardment Thruster | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Cld. Plasma Cannon | -5/Factory | Scanalyzed Imp. Light Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Force Field | x2 | -7/Factory Imp. Shield Generator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hehehe Hunted Streaker Challenges ------------ None Game ------ Seed PlasmaTrackerBlade Manual? 0 Play Time 04:04:57 Cumulative 35.2 hours Start 2025.03.29 @ 15:47:22 End 2025.03.30 @ 00:13:37 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37ce95f5-63e2-4ba3-901b-f01de4f76aa0