Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.07 @ 13:02:31 Player: Hechla Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (76) 380 Value Destroyed (2144) 2144 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 6941 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 531/850 Matter 48/300 Energy 550/550 System Corruption 8% Temperature Cool (0) Movement Walking (105) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine F-cell Engine > --- PROPULSION (5) --- Carbon-fiber Leg Improved VSS Leg Gravmag System Gravmag System > --- UTILITY (6) ------ Small Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Hacking Suite > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (8) ---- Improved Deuterium Engine Gravmag System Advanced Melee Analysis Suite Advanced Melee Analysis Suite Long-range Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine F-cell Engine > --- PROPULSION ------- Improved Gravmag System Gravmag Array Gravmag Array > --- UTILITY ---------- Small Storage Unit Seismic Detector Advanced Melee Analysis Suite Advanced Melee Analysis Suite Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Proton Cannon Improved Light Cannon > --- INVENTORY -------- Improved Deuterium Engine Gravmag System Gravmag System Gravmag System Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Datajack [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Hacking Suite Device Tractor Beam Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 2 . . . 1 . . Utility 4 | . . . . . . 4 . . Weapon . | . . . . . . . . . Parts Attached 66 | 6 12 18 . . 5 12 2 11 Power 9 | 1 1 3 . . . 3 . 1 Engine 8 | 1 1 2 . . . 3 . 1 Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 4 9 . . 4 3 . 5 Treads 2 | 2 . . . . . . . . Leg 7 | . . . . . 4 1 . 2 Wheel 2 | . 2 . . . . . . . Hover 15 | . 2 8 . . . 2 . 3 Flight 1 | . . 1 . . . . . . Utility 13 | 1 2 2 . . . 4 1 3 Device 4 | . 1 . . . . 1 1 1 Storage 3 | 1 1 1 . . . . . . Processor 3 | . . . . . . 1 . 2 Hackware 3 | . . 1 . . . 2 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 5 4 . . 1 2 1 2 Energy Gun 2 | . 1 1 . . . . . . Energy Cannon 3 | . . 1 . . . 1 1 . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 6 | . 4 1 . . 1 . . . Launcher 1 | . . . . . . 1 . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 2 | . . 1 . . . 1 . . Parts Lost 12 | . . 1 . . 3 2 1 5 Power . | . . . . . . . . . Propulsion 7 | . . 1 . . 3 . 1 2 Utility 3 | . . . . . . 2 . 1 Weapon 2 | . . . . . . . . 2 Highest Loss Streak 3 | . . 1 . . 2 1 1 3 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 8 8 7 8 8 6 7 6 Power 1 | . 2 1 1 1 1 . . . Propulsion 1 | . 2 1 . . . 1 . 1 Utility 2 | . 1 1 2 3 4 2 5 2 Weapon 2 | . 1 3 3 2 1 . 1 1 Tool/Special . | . . . . . . . . . Unused Backups 28 | . 4 12 1 1 1 4 . 5 Power 4 | . 1 2 . . . . . 1 Propulsion 8 | . 2 2 . . . 3 . 1 Utility 6 | . . 3 . . 1 . . 2 Weapon 9 | . . 5 1 1 . 1 . 1 Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 95 | . 97 96 100 100 97 95 72 78 Engine 11 | . 14 9 11 11 11 12 13 13 Treads 5 | . 22 . . . . . . . Leg 9 | . . . . . 36 26 14 1 Hover 19 | . 3 40 44 44 5 2 8 19 Device 4 | . 12 3 . . . 6 5 4 Storage 10 | . 14 11 11 11 11 6 6 6 Processor 2 | . . . . . . 5 6 17 Hackware 8 | . . 7 11 11 11 18 6 6 Energy Cannon 4 | . . 2 11 11 11 5 . 1 Ballistic Gun 1 | . 6 . . . . . . . Ballistic Cannon 13 | . 21 19 11 11 11 6 5 4 Peak Build Rating 64 | 6 12 22 22 22 22 54 48 64 Average Rating 22 | 4 7 17 21 22 18 41 42 57 On Entrance 21 | . 6 10 22 22 22 18 48 45 Avg Prop Armor Cover (%) 7 | . . . . . . 11 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 39 | 10 24 24 21 21 21 35 36 39 Greatest Support 55 | 40 40 32 32 32 40 55 35 50 Greatest Overweight (x) 3 | . 3 1 . . 2 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 8 8 8 8 8 8 Average Capacity 8 | 6 9 8 8 8 8 8 8 8 Most Carried 10 | 3 10 10 8 8 8 8 8 8 Average Carried 7 | 1 8 8 7 7 7 6 7 6 Final Capacity 10 | 8 10 8 8 8 8 8 8 8 Final Carried 10 | 3 10 8 8 8 8 8 8 6 Class Distribution -------------------- 55% | Hacker-Mutant 22% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1723 | 206 401 708 . . 81 104 173 50 Remotely 607 | . 327 280 . . . . . . Salvage Created 2727 | . 551 1352 . . 194 288 185 157 Parts 137 | . 37 74 . . 9 7 2 8 Haulers Intercepted 7 | . 2 4 . . . 1 . . Recyclers Shooed 5 | . 4 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . . . Prevented 1 | . . . . . 1 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 54 | . 10 30 . . 6 4 1 3 Melee 1 | . . . . . . . . 1 Guns 2 | . 2 . . . . . . . Cannons 48 | . 8 28 . . 6 3 1 2 AOE 1 | . . . . . . 1 . . Classes Destroyed 11 | . 5 3 . . 1 1 1 . Worker 2 | . . 2 . . . . . . Hauler 7 | . 2 4 . . . 1 . . Recycler 5 | . 3 2 . . . . . . Watcher 8 | . 3 4 . . . 1 . . Swarmer 14 | . 6 4 . . 4 . . . Grunt 25 | . 4 16 . . . 3 . 2 Brawler 2 | . . 1 . . . . . 1 Sentry 9 | . . 9 . . . . . . Hunter 2 | . . . . . 2 . . . Programmer 1 | . . . . . . 1 . . Compactor 1 | . . . . . . . 1 . Best Kill Streak 6 | . 6 6 . . 4 2 3 2 Combat Bots Only 6 | . 6 4 . . 4 2 3 2 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 282 | . 36 72 . . 48 30 2 94 Missed 93 | . 9 29 . . 15 8 . 32 Hits 189 | . 27 43 . . 33 22 2 62 Melee 4 | . . 1 . . . 1 2 . Projectile 185 | . 27 42 . . 33 21 . 62 Critical Strikes 8 | . . 1 . . 1 3 1 2 Damage Taken 2392 | . 220 472 . . 438 370 74 818 Core 501 | . 30 97 . . 55 73 46 200 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 671 | . 69 134 . . 128 100 20 220 Regen/Repaired (Parts) 84 | . 69 15 . . . . . . Core Remaining (%) 83 | 100 88 . . . 62 . . . Volleys Fired 165 | . 48 70 . . 11 16 12 8 Largest 2 | . 2 2 . . 2 2 2 2 Hottest 108 | . 66 101 . . 101 108 72 108 Shots Fired 325 | . 96 140 . . 22 32 19 16 Gun 58 | . 58 . . . . . . . Cannon 258 | . 38 140 . . 22 30 12 16 Launcher 9 | . . . . . . 2 7 . Special . | . . . . . . . . . Kinetic 271 | . 96 128 . . 11 16 12 8 Thermal 29 | . . 12 . . 11 6 . . Explosive 9 | . . . . . . 2 7 . Electromagnetic 16 | . . . . . . 8 . 8 Robot Hit Streak 32 | . 13 16 . . 8 13 27 32 Robot Miss Streak 4 | . 4 3 . . 3 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 239 | . 66 95 . . 13 26 17 22 Core Hits 114 | . 32 46 . . 9 11 6 10 Critical Kills 4 | . 1 3 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . 2 9 . . . . . 1 Meltdown 3 | . . 3 . . . . . . Destroy 1 | . 1 . . . . . . . Blast 8 | . 1 6 . . . . . 1 Melee Attacks 10 | . . . . . . . . 10 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 10 | . . . . . . . . 10 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5508 | . 793 2092 . . 246 777 919 681 Guns 369 | . 369 . . . . . . . Cannons 3833 | . 411 2061 . . 246 524 257 334 Explosions 915 | . . . . . . 253 662 . Melee 308 | . . . . . . . . 308 Ramming 83 | . 13 31 . . . . . 39 Kinetic 3526 | . 780 1838 . . 122 353 257 176 Thermal 451 | . . 223 . . 124 104 . . Explosive 915 | . . . . . . 253 662 . Electromagnetic 225 | . . . . . . 67 . 158 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 308 | . . . . . . . . 308 Highest Corruption 8 | . 1 . . . . 7 7 8 Average Corruption 3 | . 1 . . . . 2 7 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . 4 . . . . 6 4 8 Message Errors 8 | . 1 . . . . 1 2 4 Matter Fused 6 | . 1 . . . . 1 . 4 Heat Flow Errors 2 | . 1 . . . . . 1 . Energy Discharges 2 | . . . . . . 2 . . Data Loss (minor) 3 | . 1 . . . . 2 . . Data Loss (major) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 49 | . 16 . . . . 33 . . Projectiles 41 | . 16 . . . . 25 . . Explosions 8 | . . . . . . 8 . . Melee . | . . . . . . . . . Knockbacks 20 | . 2 8 . . 1 6 . 3 Impact 1 | . . . . . . . . 1 Kinetic 18 | . 2 8 . . 1 6 . 1 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 34 | . . 15 . . . . . 19 Shots . | . . . . . . . . . Rammed 7 | . 2 1 . . . . . 4 Targets Rammed 7 | . 2 1 . . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 490 | . 172 144 . . 207 274 172 490 Average Temperature 73 | . 27 37 . . 73 82 93 246 Received Heat Transfer 975 | . 66 237 . . . 189 . 483 Effects 4 | . . . . . . . . 4 Shutdowns 2 | . . . . . . . . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . 3 . . . 1 . . Combat Hostiles 2 | . . 2 . . . . . . Parts Melted 6 | . . 5 . . . 1 . . Heat Transferred 814 | . . 407 . . 222 185 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 88 | 100 100 69 100 . . 100 100 64 Level 1 11 | . . 30 . . . . . 35 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 330 | . 125 307 69 . . 66 38 330 Initial 69 | . . . 69 . . . 16 . Average 66 | . 29 143 47 . . 7 16 128 Influence Increases 2088 | . 334 983 . . 170 151 50 400 Destroy 0b10 Robot/C 1080 | . 200 600 . . 120 100 . 60 Destroy 0b10 Robot/NC 115 | . 40 60 . . . 15 . . Destroy Leader 282 | . 50 186 . . 20 16 . 10 Allied During Kill 34 | . . . . . 30 4 . . Successful Hack 36 | . 15 21 . . . . . . Disable Machine 45 | . 27 18 . . . . . . Destroy Structure 76 | . 2 8 . . . 16 50 . Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 405 | . . 90 . . . . . 315 Influence Decreases 1808 | . 334 772 192 19 170 95 106 120 Entered New Map 201 | . . . 142 19 . . 40 . Time Decay 1154 | . 334 462 50 . 97 85 56 70 Lost Part 110 | . . 10 . . 30 10 10 50 Lost Ally 43 | . . . . . 43 . . . Purge Threat 300 | . . 300 . . . . . . Squads Dispatched 7 | . 1 4 . . . 1 . 1 Investigation 4 | . 1 2 . . . . . 1 Extermination 1 | . . . . . . 1 . . Reinforcement 2 | . . 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 2 | . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 20 34 . . 6 9 5 25 Peak Tracking Total 12 | . 5 4 . . 4 4 4 12 Tactical Retreats 10 | . . 4 . . . . . 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 6 | . 2 1 . . . 2 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 5 | . 3 2 . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 24 | . 8 13 1 . . 2 . . Terminals 16 | . 6 10 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 72 | . 23 42 1 . . 6 . . Successful 51 | . 11 34 1 . . 5 . . Failed 20 | . 12 7 . . . 1 . . Catastrophic 3 | . 1 2 . . . . . . Database Lockouts 1 | . . 1 . . . . . . Manual 15 | . 3 3 . 2 . 7 . . Terminals 44 | . 19 25 . . . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 2 . . . . . . Recycling Units 6 | . 2 . . . . 4 . . Scanalyzers 15 | . . 15 . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 26 | . 7 18 1 . . . . . Prototype ID Bank 4 | . 2 2 . . . . . . Open Door 1 | . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 2 | . 1 1 . . . . . . Alert Level 4 | . 1 3 . . . . . . Unreport Threat 2 | . . 2 . . . . . . Locate Traps 1 | . . 1 . . . . . . Reprogram Traps 2 | . . 2 . . . . . . Maintenance Status 1 | . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . Hauler Manifests 2 | . . 2 . . . . . . Zone Layout 4 | . 2 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 2 . . . . . . Scan Component 2 | . 1 1 . . . . . . Repair 2 | . 1 1 . . . . . . Recycling Unit Hacks 5 | . 1 . . . . 4 . . Process 1 | . . . . . . 1 . . Retrieve Matter 1 | . . . . . . 1 . . Retrieve Components 3 | . 1 . . . . 2 . . Scanalyzer 14 | . . 14 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 4 | . . 4 . . . . . . Retrieve Study 7 | . . 7 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 8 11 . . . 1 . . Full Trace Events 2 | . 1 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . 3 . 13 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 6 | . . 6 . . . . . . Parts Repaired 2 | . 1 1 . . . . . . Time 58 | . 26 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 7 | . . . 3 4 . . . . Largest Group 7 | . . . 3 7 7 3 . . Highest-Rated Group 199 | . . . 40 199 199 116 . . Highest-Rated Ally 43 | . . . 16 43 43 40 . . Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . . 13 17 . . Total Damage 406 | . . . . . 148 258 . . Kills 2 | . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Active Infowar (turns) 860 | . . . . . . 637 103 120 Terrain 740 | . . . . . . 637 103 . Seismic 120 | . . . . . . . . 120 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . 1 . . Component Stockpiles 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 4500 | 62 1066 990 102 602 652 637 166 223 Spaces Moved 4007 | 36 584 967 204 889 528 454 122 223 Core 6 | 6 . . . . . . . . Treads 454 | 30 424 . . . . . . . Legs 867 | . . . . . 424 384 56 3 Wheels 48 | . 48 . . . . . . . Hover 2632 | . 112 967 204 889 104 70 66 220 Flight . | . . . . . . . . . Fastest Speed 48 | 50 90 48 48 48 48 116 66 48 Average Speed 83 | 141 146 54 48 48 108 120 104 54 Slowest Speed 260 | 160 240 116 48 48 260 126 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 89 75 37 88 66 13 70 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 8 | . . . 1 4 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 110 | . 1 4 . . . 20 85 . Melee . | . . . . . . . . . Projectile 5 | . 1 4 . . . . . . AOE 105 | . . . . . . 20 85 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 4852 | 44 713 1298 208 1064 583 513 140 289 Wait 476 | . 40 196 3 174 35 8 . 20 Move 4000 | 35 583 966 203 888 527 454 121 223 Hop . | . . . . . . . . . Pick Up 47 | 3 11 14 1 1 2 10 . 5 Fast Attach 39 | 6 9 8 . . 4 5 3 4 Attach 14 | . . 1 . . . 5 1 7 Detach 6 | . 1 1 . . . 1 1 2 Swap 22 | . 4 11 . . 1 3 1 2 Drop 66 | . 15 30 1 1 3 11 1 4 Fire 165 | . 48 70 . . 11 16 12 8 Melee 10 | . . . . . . . . 10 Ram 5 | . . 1 . . . . . 4 Kick . | . . . . . . . . . Crush 2 | . 2 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 15) 326 | -10/Materials | Discovered new exit (range 8) 331 | -10/Materials | Build established: Mutant 873 | -10/Materials | Repaired Lgt. Treads 1040 | -10/Materials | Discovered new exit (range 8) 1079 | -10/Materials | Discovered new exit (range 13) 1129 | -10/Materials | Entered another Materials area 1129 | -9/Materials | Evolved 2 slots: Propulsion x2 1170 | -9/Materials | Repaired VTOL Module 1290 | -9/Materials | Build established: Scavenger-Mutant 1444 | -9/Materials | Discovered new exit (range 8) 1454 | -9/Materials | Discovered new exit (range 16) 1596 | -9/Materials | Discovered new exit (range 16) 1605 | -9/Materials | Identified exit to Mines 1605 | -9/Materials | Identified exit to Storage 1746 | -9/Materials | Build established: Hacker-Mutant 1754 | -9/Materials | Central database locked down 1963 | -9/Materials | Discovered new exit (range 9) 2119 | -9/Materials | Entered Mines 2137 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2147 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2165 | -9/Mines | Found the Drone Emporium 2168 | -9/Mines | Found Prototype Device 2221 | -9/Mines | Entered Zion 2221 | -7/Zion | Accompanied by 3 allies 2409 | -7/Zion | Met Imprinter 2417 | -7/Zion | Imprinted 2419 | -7/Zion | Declared Zion's savior 2636 | -7/Zion | Given A8's code to call for help 2778 | -7/Zion | Discovered new exit (range 14) 2823 | -7/Zion | Entered Proximity Caves 2823 | -6/Proximity Caves | Accompanied by 7 allies 2951 | -6/Proximity Caves | Lost 4 allies 3087 | -6/Proximity Caves | Discovered new exit (range 3) 3215 | -6/Proximity Caves | Build established: Scavenger-Mutant 3357 | -6/Proximity Caves | Learned 4 Factory zone layouts 3368 | -6/Proximity Caves | Learned Factory emergency access door positions 3475 | -6/Proximity Caves | Entered Factory 3475 | -6/Factory | Accompanied by 3 allies 3475 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3721 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3760 | -6/Factory | Build established: Hacker-Mutant 4112 | -6/Factory | Sucked down chute 4112 | -6/Factory | Entered Waste 4121 | -6/Waste | Spotted C-40 Crusher 4125 | -6/Waste | Destroyed C-40 Crusher 4145 | -6/Waste | Spotted C-40 Crusher 4188 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 4197 | -6/Waste | Spotted C-40 Crusher 4206 | -6/Waste | Spotted C-40 Crusher 4215 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4237 | -6/Waste | Spotted C-40 Crusher 4258 | -6/Waste | Discovered new exit (range 13) 4278 | -6/Waste | Entered Factory 4345 | -6/Factory | Discovered new exit (range 6) 4501 | -6/Factory | Self-destructed Last Messages --------------- Destabilizing: System corrupted (+1). R-10 Processor collects Corrupted Carbon-fiber Leg. Dropped Broken Gravmag Array. Power failure, Lgt. Angular Momentum Engine shutdown. Acquired Lrn. Missile Launcher. Acquired Hvy. Pick. G-50 Soldier destroyed. System corrupted: Matter fused (-8). Gravmag Array destroyed. Broken Seismic Detector destroyed. Imp. Gravmag System destroyed. OIM/A:TJ|EIJ>V4BLTVCIIGOGIOS4|1KWYMZI Acquired Carbon-fiber Leg. K-01 Serf cleans the Assembly Bed. K-01 Serf collects debris. Acquired Imp. VSS Leg. K-01 Serf collects debris. Remember there are three different ways to zoom the map: Scroll the mouse wheel while panning the map with Shift, or toggle via 'z' or the ZOOM button over the map. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###########?????????????????? | | ?????????????????????# ??????????????????? | | ?????????????????????# """"""????????????????? | | ?????????????????????# """"""????????????????? | | ?????????????######### """""" ???????????????? | | ???????????# [!!# """""" #??????????????? | | ???????????# [!!# #??????????????? | | ???????????# [! # """""" #??????????????? | | ???????????# # """""?????????????????? | | ???????????# """ """ # """""" ???????????????? | | ???????????# "R """ # @ """""" #??????????????? | | ???????????# """ ""??# *bk #??????????????? | | ???????????? ????#gg g #??????????????? | | #######+######+#######g#####Y######??????????????? | | g ????????????? | | ????????????? | | ????????????? | | u ?????????????? | | ?????????????? | | ###### #################+##### ?????????????? | | # #??????????????????????? ????????????? | | # #???????????????????????? ????????????? | | += +?????????????????????????????????????? | | * # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | #######?????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##########???????????????????????????????????????? | | # #???????????????????????????????????????? | | # #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Titanium Leg | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Great Axe | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Chainsword | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Drone Bay | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 50% | -10/Materials VTOL Module | 40% | -9/Materials Studied --------- Imp. Hover Unit | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Autogun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Use The Force Challenges ------------ None Game ------ Seed ShadingProcessingKit Manual? 0 Play Time 00:47:00 Cumulative 27.5 hours Start 2026.09.06 @ 20:04:38 End 2026.09.07 @ 13:02:31 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b03b6dbb-bc46-4989-b4a8-392a238cef67