Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.01 @ 00:07:12 // Halloween2020/ForbiddenLore Player: W3rd2 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (430) 430 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 2945 Bonus ------- Pacifist 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Backup Power I Flight Unit ECM Suite Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- Wheel Wheel Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Plasma Cutter > --- INVENTORY -------- Backup Power I Medium Storage Unit Advanced Signal Interpreter High-powered Tractor Beam Shotgun Maul Heavy Hammer [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Plasma Cutter Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 38 | 6 3 11 10 2 6 Power 7 | 1 . 1 2 . 3 Engine 6 | 1 . 1 1 . 3 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 7 | 2 . 1 2 1 1 Treads 1 | . . . 1 . . Leg . | . . . . . . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight 3 | . . . 1 1 1 Utility 8 | 1 1 4 1 . 1 Device 1 | . 1 . . . . Storage 3 | 1 . 1 1 . . Processor 2 | . . 1 . . 1 Hackware 1 | . . 1 . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 16 | 2 2 5 5 1 1 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 2 4 1 . Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon 2 | . 1 1 . . . Impact Weapon 3 | . . 1 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . . 2 . 3 7 Power 1 | . . . . . 1 Propulsion 3 | . . . . 1 2 Utility 2 | . . 1 . 1 . Weapon 6 | . . 1 . 1 4 Highest Loss Streak 7 | . . 2 . 3 7 Average Slot Usage (%) 87 | . 96 98 90 78 76 Engine 10 | . 14 11 9 9 10 Core 3 | . . . 8 9 2 Wheel 13 | . 28 22 18 8 . Flight 4 | . . . . 2 14 Device 1 | . 10 . . . . Storage 10 | . 14 11 9 9 9 Processor 4 | . . 6 . . 6 Hackware 8 | . . 10 9 9 9 Protection 3 | . . 3 9 5 . Ballistic Gun 12 | . 3 11 13 12 16 Ballistic Cannon 1 | . 12 . . . . Special Weapon 6 | . 10 11 9 4 . Impact Weapon 5 | . . 3 4 9 8 Special Melee Weapon 1 | . . 5 . . . Naked Turns . | . . . . . . Heaviest Build 38 | 12 15 23 38 38 37 Greatest Support 20 | 20 20 20 20 20 10 Greatest Overweight (x) 6 | . . 1 1 6 6 Average Overweight (x) . | . . . 1 2 3 Largest Inventory Capacity 10 | 6 6 8 10 10 10 Average Capacity 8 | 5 6 6 9 10 10 Most Carried 10 | 4 6 6 10 10 7 Average Carried 5 | 1 4 5 7 7 4 Final Capacity 10 | 6 6 8 10 10 10 Final Carried 10 | 1 6 6 10 6 3 Class Distribution -------------------- 76% | Hacker-Mutant 12% | Mutant 9% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Gar Matter Collected 668 | 220 . 114 95 139 100 Remotely . | . . . . . . Salvage Created 502 | . . 191 95 46 170 Parts 47 | . . 19 10 2 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Combat Hostiles Destroyed 13 | . . 3 1 1 8 Melee 2 | . . . . . 2 Guns 9 | . . 2 . 1 6 Cannons 2 | . . 1 1 . . Classes Destroyed 6 | . . 2 1 1 2 Operator 1 | . . 1 . . . Watcher 1 | . . . 1 . . Swarmer 6 | . . . . . 6 Grunt 2 | . . . . . 2 Sentry 4 | . . 3 1 . . Hunter 1 | . . . . 1 . Best Kill Streak 3 | . . 1 1 1 3 Combat Bots Only 3 | . . 1 1 1 3 Max Kills in Single Turn 2 | . . 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Damage Taken 1594 | . . 139 192 193 1070 Core 566 | . . 10 42 . 514 Absorbed by Shields . | . . . . . . Core Remaining (%) 99 | 100 100 97 . . . Volleys Fired 50 | . 2 10 9 9 20 Largest 3 | . 2 2 3 2 2 Hottest 68 | . 55 55 68 50 50 Shots Fired 93 | . 3 20 21 13 36 Gun 73 | . . 10 15 12 36 Cannon 4 | . 2 2 . . . Launcher . | . . . . . . Special 16 | . 1 8 6 1 . Kinetic 77 | . 2 12 15 12 36 Thermal 16 | . 1 8 6 1 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | . 1 18 19 4 13 Robot Miss Streak 5 | . 1 . 4 3 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 73 | . 1 19 17 10 26 Core Hits 30 | . . 8 6 3 13 Critical Hits 2 | . . . 2 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Melee Attacks 3 | . . 1 . . 2 Impact 2 | . . . . . 2 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 931 | . . 196 248 124 363 Guns 672 | . . 92 179 112 289 Cannons 15 | . . 15 . . . Explosions . | . . . . . . Melee 74 | . . . . . 74 Ramming . | . . . . . . Kinetic 687 | . . 107 179 112 289 Thermal 170 | . . 89 69 12 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 74 | . . . . . 74 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Effects 1 | . . 1 . . . Message Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 31 | . . . 4 24 31 Average Temperature 6 | . . . 2 13 7 Received Heat Transfer 396 | . . 54 72 . 270 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 3 . . . Heat Transferred 555 | . . 296 222 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Peak Influence 242 | . 45 121 78 30 242 Initial 17 | . . 16 10 . 17 Average 60 | . 12 61 31 11 107 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 91 Level 1 2 | . . . . . 8 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 2 6 6 3 15 Peak Tracking Total 9 | . 2 6 5 2 9 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Machines Accessed 10 | . . 5 3 2 . Terminals 4 | . . 2 2 . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 1 | . . 1 . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . . 20 11 4 . Successful 33 | . . 19 10 4 . Failed 2 | . . 1 1 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . . 8 9 . . Fabricators . | . . . . . . Repair Stations 5 | . . 3 . 2 . Recycling Units 6 | . . 6 . . . Scanalyzers 5 | . . 3 2 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 15 | . . 7 8 . . Record 3 | . . 2 1 . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 2 | . . 1 1 . . Unreport Threat 1 | . . . 1 . . Dispatch Records 2 | . . 1 1 . . Assault Status 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . 3 . 2 . Scan Component 2 | . . 1 . 1 . Repair 2 | . . 1 . 1 . Refit 1 | . . 1 . . . Recycling Unit Hacks 6 | . . 6 . . . Recycle Component 2 | . . 2 . . . Process 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer 5 | . . 3 2 . . Insert Component 3 | . . 2 1 . . Analyze 2 | . . 1 1 . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 9 | . . 4 3 2 . Full Trace Events 3 | . . 3 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 52 | . . 26 . 26 . Parts Recycled 2 | . . 2 . . . Recycled Matter 52 | . . 52 . . . Retrieved Matter 52 | . . 52 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Sto Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Gar Turns Passed 1689 | 40 165 477 351 110 546 Spaces Moved 1118 | 40 179 408 301 37 153 Core 15 | 13 . . . . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 945 | 27 179 408 301 30 . Hover . | . . . . . . Flight 158 | . . . . 7 151 Fastest Speed 50 | 50 80 80 90 90 197 Average Speed 113 | 70 80 80 90 172 284 Slowest Speed 520 | 80 80 90 90 520 520 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 35 27 29 9 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Sto Gar Total 1439 | 50 196 533 356 75 229 Wait 153 | . 6 81 21 24 21 Move 1113 | 39 178 407 300 36 153 Hop . | . . . . . . Pick Up 37 | 5 6 13 9 1 3 Fast Attach 3 | 2 . 1 . . . Attach 23 | 4 2 7 4 2 4 Detach 7 | . 1 1 3 . 2 Swap 12 | . 1 3 6 . 2 Drop 20 | . . 9 4 3 4 Fire 50 | . 2 10 9 9 20 Melee 3 | . . 1 . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 18 | . . . . . 18 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 531 | -9/Materials | Build established: Hacker-Mutant 584 | -9/Materials | Repaired Ion Engine 665 | -9/Materials | Discovered new exit (range 13) 683 | -9/Materials | Entered another Materials area 683 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 969 | -8/Materials | Discovered new exit (range 13) 1034 | -8/Materials | Entered Storage 1050 | -8/Storage | Identified exit to Garrison 1134 | -8/Storage | Lost 3 parts (1n1u1w) 1144 | -8/Storage | Entered Garrison 1274 | -8/Garrison | Triggered checkpoint 1624 | -8/Garrison | Triggered checkpoint 1673 | -8/Garrison | Core integrity fell below 50% 1684 | -8/Garrison | Core integrity fell below 20% 1690 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Field strength at 5. Stasis field depleted. ALERT: Garrison interior compromised. Acquired 15 matter. Garrison Door activated. G-47 Trooper destroyed. Critical hit. Cesium-ion Thruster destroyed. Ion Engine destroyed. Hpw. Shotgun destroyed. G-47 Trooper destroyed. S-10 Pest destroyed. Minigun destroyed. Maul destroyed. Flight Unit destroyed. S-10 Pest destroyed. Acquired Flight Unit. S-10 Pest destroyed. Hvy. Hammer destroyed. S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# #??????????????????????????? | | ??????????????????### #??????????????????????????? | | #####???????#######%%[#??????????????????????????? | | # #???????# / #??????????????????????????? | | # ###############* #??????????????????????????? | | # #???### #??????????????????????????? | | # #?????# #??????????????????????????? | | ############ ####### #??????????????????????????? | | ???????????# #??????????????????????????? | | ???????????# #########??????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# !#??????????????????????????????????? | | ???????????#* #??????????????????????????????????? | | ???????????#[*#?????????????####???#?????????????? | | ???????????# #???????????? = #?? #?????????????? | | ???????????# #??????###### % ## ##????????????? | | ???????????# ######## [%!! #????????????? | | ???????????# = ???????????? | | ???????????# ???????????? | | ???????????########### ## #?????????????????? | | ???????????????????### ## ## ##???????????? | | ???????????????????# g #??????????? | | ???????????????????# =@% g #??????????? | | ???????????????????# Y[%=*= " #??????????? | | ???????????????????# s%=%s% "????????????? | | ???????????????????### =## = ## #????????????? | | ?????????????????????# #? #?? #????????????? | | ????????????????????? ? ??? ???????????? | | ???????????????????? ? ??? ??????????? | | ??????????????????? ? ?????????????? | | ??????????????????######### ""## ##????????????? | | ??????????????????????????? ??? #?????????????? | | ???????????????????????????###???? #?????????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Novice Programmer Shopping List Challenges ------------ None Game ------ Seed DispersionVortexVibroblade Manual? 0 Play Time 01:11:06 Cumulative 7.3 hours Start 2020.11.30 @ 00:23:09 End 2020.12.01 @ 00:07:12 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 16 Rogue 12 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: aadd626c-167b-4261-98a2-f30de0e66af8