Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.02 @ 02:06:23 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (143) 715 Value Destroyed (5703) 5703 Prototype IDs (218) 4360 Alien Tech Used (4) 800 Bonus (7134) 7134 TOTAL SCORE: 29612 Bonus ------- High Alert Combat Kills 365 Follower Combat Kills 1069 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 1379/1600 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (500) Ox9 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Medium Storage Unit Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Launcher Guidance Computer Quantum Capacitor Advanced ECM Suite Advanced Hacking Suite > --- WEAPON (3) ------- Vibroblade > --- INVENTORY (12) --- Antimatter Reactor Layered Medium Armor Plating Antimissile System Enhanced Nova Cannon Core Cannon Coil Gun Coil Gun Gamma Bomb Array Gamma Bomb Array Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Advanced Launcher Guidance Computer Quantum Capacitor Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Core Cannon Vibroblade > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Layered Medium Armor Plating Improved Force Field Nova Cannon High-powered Shotgun Coil Gun Coil Gun Coil Gun Gamma Bomb Array Gamma Bomb Array Improved Grenade Launcher [Rating: 139] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Gravmag System Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Maneuvering Thrusters Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . Utility 11 | . . . 1 . . . 2 . 2 . . . . . . . . . 1 . . . . . . . . . 2 . 1 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 203 | 2 5 . 7 . 2 4 2 35 31 5 4 . . 6 . 1 5 1 15 1 8 4 . 15 2 7 9 7 14 3 5 3 Power 21 | . . . . . . . . 3 3 1 . . . 1 . 1 . . 3 . 1 . . 1 . 1 1 . 3 . 2 . Engine 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . . Core 12 | . . . . . . . . 2 3 1 . . . 1 . 1 . . 3 . . . . 1 . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . 2 . Propulsion 54 | 2 1 . 3 . . . 1 16 3 . . . . 2 . . 1 . 4 . 1 3 . 6 . . 1 5 2 . 1 2 Treads 18 | 2 1 . 3 . . . 1 11 . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . 3 . . . . . . . . . . . . . . . 6 . . . . 1 . . . Flight 25 | . . . . . . . . 2 3 . . . . 2 . . 1 . 4 . . 3 . . . . 1 5 1 . 1 2 Utility 63 | . 4 . 1 . 2 1 . 5 11 1 2 . . 2 . . 3 1 5 1 1 . . 7 . 2 3 2 5 1 2 1 Device 13 | . . . . . . . . . 4 . . . . 1 . . 1 1 1 . . . . 1 . . 1 1 1 . . 1 Storage 12 | . 4 . . . 2 . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . Processor 16 | . . . . . . . . . 3 . 2 . . . . . 2 . . 1 . . . 2 . 2 . 1 1 . 2 . Hackware 6 | . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . 1 . 1 . . . Protection 15 | . . . 1 . . 1 . 3 3 1 . . . . . . . . 1 . 1 . . 3 . . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 65 | . . . 3 . . 3 1 11 14 3 2 . . 1 . . 1 . 3 . 5 1 . 1 2 4 4 . 4 2 . . Energy Gun 11 | . . . 2 . . . . 5 4 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . 2 1 . . Ballistic Gun 28 | . . . 1 . . 1 1 4 8 2 . . . . . . . . . . 3 . . . . 4 4 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . 1 . . . 1 1 . . 1 . . . . 1 . 1 1 . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Slashing Weapon 7 | . . . . . . . . 1 2 . 1 . . . . . . . 2 . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . . 7 . . . . . . . . . 1 . . . . . . . . 1 . . 2 . . Parts Lost 75 | . . . 1 . . 2 4 2 3 2 . . . . . 2 . 1 14 2 5 2 1 4 3 5 . 8 3 . . 11 Power 12 | . . . . . . . 1 . 2 . . . . . . . . 1 2 . . . 1 1 . . . 1 2 . . 1 Propulsion 26 | . . . . . . . 2 1 . . . . . . . . . . 5 1 2 1 . 1 2 1 . 3 . . . 7 Utility 26 | . . . . . . 1 . . 1 2 . . . . . 2 . . 7 . 1 1 . 1 . 4 . 4 . . . 2 Weapon 11 | . . . 1 . . 1 1 1 . . . . . . . . . . . 1 2 . . 1 1 . . . 1 . . 1 Highest Loss Streak 11 | . . . 1 . . 1 3 1 1 2 . . . . . 2 . 1 11 2 3 2 1 2 2 2 . 4 3 . . 11 Average Slot Usage (%) 80 | . 98 100 88 100 100 99 74 96 73 70 78 92 92 93 93 91 98 99 58 35 42 40 41 75 72 63 67 77 75 76 79 71 Engine 4 | . 14 14 11 11 11 11 5 4 . . . . . . . . . . . . 3 5 5 . . . . . 1 . . . Core 3 | . . . . . . . . 4 6 7 7 7 7 13 13 13 13 13 5 5 5 5 5 4 5 5 5 2 . . . . Treads 12 | . 28 28 29 33 33 33 24 25 1 . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . 18 17 15 15 10 . . . . Flight 8 | . . . . . . . . . 21 23 23 23 23 26 26 26 26 26 19 13 5 10 17 10 6 3 . 7 19 19 21 17 Device 1 | . . . . . . . . . 11 . . . . 5 6 5 6 5 2 1 . . . 4 . . 2 3 2 4 4 6 Storage 14 | . 26 28 22 22 22 22 18 26 8 7 7 7 7 6 6 6 6 6 7 5 5 4 . 4 5 5 5 5 8 9 8 8 Processor 8 | . . . . . . . . . 8 23 29 38 38 21 20 20 25 26 10 5 5 5 5 14 15 19 21 16 14 14 19 18 Hackware 2 | . . . . . . . . 8 1 . . . . 5 6 6 6 6 2 . . . . . . . 2 5 7 9 8 7 Protection 5 | . . . 4 11 11 11 9 9 7 7 7 7 7 6 6 5 . . . . 2 . . 10 15 3 2 3 . . . . Energy Gun 3 | . 14 14 11 11 11 . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 14 14 11 11 11 10 11 9 3 . . . . . . . . . . . 7 5 5 1 . 4 3 10 4 . . . Slashing Weapon 1 | . . . . . . . . 1 . . 1 7 7 6 6 6 6 6 3 1 . . . . . . . . 1 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 12 72 72 78 78 78 79 79 114 114 16 22 18 18 24 24 24 24 24 32 18 35 34 20 39 39 37 39 40 73 76 65 68 Greatest Support 83 | 40 40 40 60 60 60 60 60 60 60 18 18 18 18 26 26 26 28 28 34 18 15 29 21 83 50 50 67 67 61 61 68 77 Greatest Overweight (x) 24 | . 1 1 1 1 1 1 1 24 1 . 1 . . . . . . . 6 . 9 9 . 1 1 . 10 4 1 1 . 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 . . . . . . . . . . . . 3 2 . . . . . . . . . . Largest Inventory Capacity 32 | 6 20 20 20 20 20 20 20 28 32 8 8 8 8 8 8 8 8 8 12 8 8 8 4 8 8 8 8 8 12 12 12 12 Average Capacity 14 | 6 16 20 20 20 20 20 20 27 9 8 8 8 8 8 8 8 8 8 9 8 8 7 4 7 8 8 8 8 11 12 12 12 Most Carried 28 | 6 10 11 16 20 20 19 20 28 28 7 7 7 7 6 6 7 7 8 10 8 8 4 4 7 7 8 8 8 12 12 12 12 Average Carried 12 | 6 7 10 12 18 18 17 18 26 8 6 6 7 7 5 6 6 6 7 7 8 4 3 4 4 6 6 7 7 8 11 11 11 Final Capacity 28 | 6 20 20 20 20 20 20 20 28 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 8 8 8 8 8 12 12 12 12 Final Carried 28 | 6 10 11 16 19 19 17 19 28 8 7 7 7 7 6 6 7 7 8 8 8 4 4 4 7 6 8 8 6 12 12 12 11 Class Distribution -------------------- 40% | Hauler-Mutant 21% | Mutant 10% | Hacker-Sprinter 7% | Derelict-Sprinter 5% | Sprinter 4% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Zion Derelict-Sprinter | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Derelict-Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Quarantine Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 3090 | 220 69 6 119 12 . 123 129 571 407 115 65 . . 19 . 68 27 43 103 10 193 52 . 86 121 65 . 149 191 91 36 . Remotely 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 . . . . Salvage Created 6282 | . 411 105 269 102 . 285 507 1265 523 112 98 . . 19 . 77 . . 439 . 274 . . 86 222 358 . 302 572 200 16 40 Parts 311 | . 26 7 13 5 . 13 33 52 32 2 6 . . 1 . 3 . . 18 . 7 . . 2 18 15 . 23 21 10 3 1 Haulers Intercepted 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 108 | . . . . . . . . . . 2 7 . . . . 3 . 6 . 9 4 32 . . 19 8 . 18 . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . 4 . . 2 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 126 | . 7 2 8 3 . 8 11 18 10 4 3 . . . . 3 . . 11 . 7 . . 1 9 4 . 7 7 2 . 1 Melee 37 | . . . . . . . . . . . 1 . . . . 3 . . 8 . . . . 1 9 4 . 7 1 2 . 1 Guns 61 | . 7 2 8 3 . 2 8 18 9 . . . . . . . . . . . 4 . . . . . . . . . . . Cannons 6 | . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . AOE 19 | . . . . . . 3 . . 1 3 2 . . . . . . . 3 . 3 . . . . . . . 4 . . . Classes Destroyed 14 | . 3 . 3 1 . 1 2 . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 . . Worker 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 4 | . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Watcher 5 | . 1 . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . Swarmer 47 | . . . 3 3 . 2 3 . 4 . 2 . . . . 3 . . 5 . 3 . . . 9 . . 5 4 . . 1 Grunt 46 | . 7 2 3 . . 5 4 11 2 3 . . . . . . . . 5 . 3 . . . . . . . 1 . . . Brawler 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 16 | . . . 1 . . . 2 5 3 . 1 . . . . . . . 1 . 1 . . 1 . . . . 1 . . . Hunter 12 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . 4 . 2 1 2 . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 3 2 3 3 . 3 5 4 4 3 2 . . 1 . 3 . . 7 . 5 . . 1 5 2 . 5 4 3 1 1 Combat Bots Only 6 | . 3 2 3 3 . 3 4 3 4 3 2 . . . . 3 . . 6 . 5 . . 1 5 2 . 5 4 2 . 1 Max Kills in Single Turn 5 | . 1 1 1 2 . 2 1 1 1 2 2 . . 1 . 1 . . 5 . 2 . . 1 1 1 . 1 3 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 2 . . 1 2 2 . . . . . . . 3 . 1 . . . . . . . 3 . . . Melee 1 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . . 1 1 1 . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 11117 | . 162 99 367 25 . 445 520 972 572 358 98 72 . 30 . 142 . 23 1346 104 697 195 113 809 612 806 . 918 553 130 36 913 Core 2498 | . 28 29 52 . . 74 78 92 76 25 30 38 . . . 28 . . 646 30 124 . 23 99 79 325 . 228 95 42 36 221 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 77 . . . 68 . 69 . . . . 75 . . . . 96 . . . . 17 . . . . 36 . 89 97 . Volleys Fired 268 | . 20 6 26 5 . 19 33 81 30 6 1 . . . . . . . 1 . 19 4 . . . . . 1 16 . . . Largest 2 | . 2 2 2 2 . 2 2 2 2 1 1 . . . . . . . 1 . 2 2 . . . . . 1 1 . . . Hottest 122 | . 60 60 88 88 . 98 79 122 78 36 36 . . . . . . . 36 . 109 71 . . . . . 30 113 . . . Shots Fired 481 | . 40 12 50 10 . 38 57 160 56 6 1 . . . . . . . 1 . 26 7 . . . . . 1 16 . . . Gun 414 | . 40 12 50 10 . 19 43 160 56 3 . . . . . . . . . . 17 3 . . . . . 1 . . . . Cannon 48 | . . . . . . 17 14 . . . . . . . . . . . . . 3 . . . . . . . 14 . . . Launcher 19 | . . . . . . 2 . . . 3 1 . . . . . . . 1 . 6 4 . . . . . . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 258 | . 20 6 26 5 . 17 43 79 38 3 . . . . . . . . . . 17 3 . . . . . 1 . . . . Thermal 100 | . . . 17 5 . 2 . 62 . . . . . . . . . . . . . . . . . . . . 14 . . . Explosive 17 | . . . . . . 2 . . . 3 1 . . . . . . . 1 . 6 4 . . . . . . . . . . Electromagnetic 106 | . 20 6 7 . . 17 14 19 18 . . . . . . . . . . . 3 . . . . . . . 2 . . . Robot Hit Streak 60 | . 30 42 14 5 . 40 60 28 29 8 9 . . . . . . . . . 19 . . . . . . 2 11 . . . Robot Miss Streak 3 | . 1 . 1 1 . . 2 3 2 . . . . . . . . . . . 1 . . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 1 1 1 . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Capacitor 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . Shots Hit Robots 505 | . 32 12 42 7 . 35 45 130 51 6 2 1 . 3 . 6 . . 27 . 22 . . 8 18 18 . 11 19 4 3 3 Core Hits 251 | . 17 4 11 4 . 13 21 48 31 8 4 . . 1 . 3 . . 19 . 9 . . 4 9 8 . 9 22 3 1 2 Critical Hits 9 | . . . . . . 1 . 1 2 . . . . . . . . . . . 3 . . . 1 1 . . . . . . Critical Kills 5 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . 1 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 127 | . . . . . . . . 3 1 . 1 5 . 3 . 6 . 1 27 . . . . 9 19 18 . 11 7 9 4 3 Impact 12 | . . . . . . . . . . . . . . . . . . 1 . . . . . 9 2 . . . . . . . Slashing 59 | . . . . . . . . 3 1 . 1 5 . 3 . 6 . . 27 . . . . . . . . . 3 4 3 3 Piercing 56 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 18 . 11 4 5 1 . Sneak Attacks 8 | . . . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . 2 . . 2 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Damage Inflicted 15754 | . 425 129 582 122 . 1034 792 2445 1336 493 150 100 . 151 . 321 . . 2307 . 625 . . 237 808 1036 . 452 1457 252 304 196 Guns 5548 | . 374 129 561 122 . 247 524 2213 1090 62 . . . . . . . . . . 208 . . . . . . 18 . . . . Cannons 1265 | . . . . . . 337 245 . . . . . . . . . . . . . 82 . . . . . . . 601 . . . Explosions 3392 | . . . . . . 450 . 118 246 431 105 . . . . . . . 1349 . 335 . . . . . . . 358 . . . Melee 5432 | . . . . . . . . 94 . . 45 100 . 151 . 321 . . 958 . . . . 237 808 1036 . 434 498 252 304 194 Ramming 117 | . 51 . 21 . . . 23 20 . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 3014 | . 109 46 257 43 . 214 524 771 762 62 . . . . . . . . . . 208 . . . . . . 18 . . . . Thermal 4055 | . . . 235 79 . 233 . 1170 246 . . . . . . . . . 1349 . . . . . . . . . 743 . . . Explosive 1121 | . . . . . . 250 . . . 431 105 . . . . . . . . . 335 . . . . . . . . . . . Electromagnetic 2015 | . 265 83 69 . . 337 245 390 328 . . . . . . . . . . . 82 . . . . . . . 216 . . . Impact 320 | . . . . . . . . . . . . . . . . . . . . . . . . 237 83 . . . . . . . Slashing 2448 | . . . . . . . . 94 . . 45 100 . 151 . 321 . . 958 . . . . . . . . . 281 . 304 194 Piercing 2664 | . . . . . . . . . . . . . . . . . . . . . . . . . 725 1036 . 434 217 252 . . Highest Corruption 5 | . . . . . . . . . 3 3 3 3 3 . . . . . . . . 5 5 1 1 1 1 1 . . . 2 Average Corruption 2 | . . . . . . . . . 3 3 3 3 3 . . . . . . . . 5 5 1 1 1 1 1 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 27 | . . . . . . . . . 10 4 4 2 2 . . . . . . . . 1 3 . . . . 1 . . . . Message Errors 7 | . . . . . . . . . 1 1 2 . 1 . . . . . . . . . 2 . . . . . . . . . Matter Fused 3 | . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . Heat Flow Errors 5 | . . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 3 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . Targeting Errors 5 | . . . . . . . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 801 | . . . . . . 15 . 34 24 . . 40 . 40 . 26 . . 270 . 9 . . . 97 195 . . 17 . . 34 Projectiles 32 | . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . 17 . . . Explosions 254 | . . . . . . . . . 24 . . . . . . . . . 221 . 9 . . . . . . . . . . . Melee 515 | . . . . . . . . 34 . . . 40 . 40 . 26 . . 49 . . . . . 97 195 . . . . . 34 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 272 | . . . . . . 35 . 20 95 65 . . . . . . . . . . 56 . . . . . . . . . . 1 Shots 12 | . . . . . . 2 . 1 3 3 . . . . . . . . . . 3 . . . . . . . . . . . Rammed 12 | . 5 . 2 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 13 | . 5 . 2 . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 901 | . 76 97 234 72 . 261 48 351 266 29 245 . . 10 . 16 . 1 20 . 126 45 3 4 . . 3 15 901 . 20 . Average Temperature 77 | . 30 59 66 28 . 107 18 85 75 16 121 . . 5 . 9 . 1 8 . 53 25 3 4 . . 3 5 255 . 6 . Received Heat Transfer 2535 | . 120 75 132 . . 189 243 522 132 81 12 12 . 18 . 27 . 9 363 54 243 . 30 168 9 . . 18 36 33 . 9 Effects 17 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 15 . . . Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Energy Bleed 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . Interference 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 2 . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Heat Transferred 4782 | . . . 531 185 . 224 . 2074 200 . . . . . . . . . 1000 . . . . . . . . . 568 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 1 . 2 3 . . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 1000 | . 147 78 217 75 . 192 287 239 291 . . . . 73 . . . . 1000 . . . . 181 . . . . 839 602 419 456 Initial 379 | . . 28 25 71 . . . 103 42 . . . . . . . . . 20 . . . . . . . . . 145 379 301 219 Average 149 | . 78 61 67 36 . 121 127 91 152 . . . . 41 . . . . 522 . . . . 41 . . . . 505 485 363 308 Maximum Alert Level 3 | . . . 1 . . . 1 1 1 . . . . . . . . . 3 . . . . . . . . . 3 2 2 2 Low Security (%) 81 | 100 100 100 98 100 . 100 76 96 72 . . . . 100 . . . . 21 . . . . 100 . . . . 25 . . . Level 1 9 | . . . 1 . . . 23 3 27 . . . . . . . . . 31 . . . . . . . . . 16 8 84 68 Level 2 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 91 15 31 Level 3 4 | . . . . . . . . . . . . . . . . . . . 46 . . . . . . . . . 29 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 1 . . . 1 2 2 . . . . 1 . . . . 2 . . . . 4 . . . . 4 1 . 2 Investigation 11 | . 1 . 1 . . . . 2 2 . . . . . . . . . . . . . . 3 . . . . . . . 2 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 7 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 1 . . Assault 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 9 | . 1 . 1 . . . . 3 . 1 . . . . . . . . . . . . . 1 . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 351 | . 14 2 15 3 . 9 14 33 15 8 4 4 . 7 . 16 . 11 28 29 7 . 3 14 14 4 . 18 29 14 5 31 Peak Tracking Total 17 | . 4 2 4 1 . 3 5 4 2 4 3 4 . 3 . 8 . 9 9 17 5 . 3 5 5 2 . 6 8 8 3 16 Tactical Retreats 45 | . 1 . 3 . . . . 6 3 1 . . . 1 . 4 . . 6 4 . . . 3 2 . . 4 2 2 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 6 | . 1 . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . 1 . . . . . 2 2 . . . . 1 . . . 1 . 7 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 20 | . . . . . . . . 2 1 . . . . . . . . 1 13 . . . . . . . . . . 2 1 . Max in Single Turn 13 | . . . . . . . . 1 1 . . . . . . . . 1 13 . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 46 | . 3 . 5 . 1 . . 11 5 . 1 3 . 2 . . . . 1 1 . 1 . 2 . . 4 . 2 . 2 2 Terminals 21 | . 3 . 4 . . . . 8 4 . . . . 1 . . . . . 1 . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 Repair Stations 5 | . . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 Total Hacks 139 | . 11 . 16 . 1 . . 47 10 . 1 12 . 6 . . . . 4 2 . 1 . 4 . . 13 . 4 . 3 4 Successful 96 | . 7 . 9 . 1 . . 31 3 . 1 12 . 4 . . . . 2 2 . 1 . 3 . . 13 . 3 . 1 3 Failed 43 | . 4 . 7 . . . . 16 7 . . . . 2 . . . . 2 . . . . 1 . . . . 1 . 2 1 Catastrophic 6 | . . . 1 . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 11 . 14 . . . . 11 9 . . . . 4 . . . . 16 . . . . 12 . . . . 22 18 8 . Terminals 62 | . 11 . 11 . . . . 25 9 . . . . 4 . . . . . 2 . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . 2 3 Repair Stations 28 | . . . 5 . . . . 19 . . . . . 2 . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 3 1 . . . . . . . . . . . . . . 1 . . . . 2 . 1 1 Terminal Hacks 51 | . 3 . 4 . 1 . . 12 1 . 1 12 . 1 . . . . . 2 . 1 . . . . 13 . . . . . Record 9 | . . . . . 1 . . . . . . 1 . . . . . . . 2 . . . . . . 5 . . . . . Part Schematic 12 | . . . 2 . . . . 2 . . . 4 . . . . . . . . . . . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . Open Door 6 | . . . . . . . . 4 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . 2 Load Schematic 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 Build 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 Repair Station Hacks 26 | . . . 4 . . . . 18 . . . . . 2 . . . . . . . . . . . . . . 2 . . . Scan Component 13 | . . . 2 . . . . 9 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Repair 13 | . . . 2 . . . . 9 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 Seal Access 6 | . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 Unauthorized Hacks 7 | . 4 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Terminals 7 | . 4 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 5 | . 3 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 . 5 . . . . 8 4 . . . . 2 . . . . 1 1 . . . 1 . . . . 2 . 1 1 Full Trace Events 7 | . . . 1 . . . . 2 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . . . . 4 . . . . . . 3 . . . . 3 . . . . 4 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . 2 . . . . 2 . . . 4 . . . . . . 14 . . . . . . . 4 . 10 15 . . Parts Built 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 Matter 610 | . . . . . . . . . . . . . . . . . . . 102 . . . . 318 . . . . . . . 190 Time 112 | . . . . . . . . . . . . . . . . . . . 25 . . . . 56 . . . . . . . 31 Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . . . . . . . 5 Parts Repaired 13 | . . . 2 . . . . 9 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Time 394 | . . . 52 . . . . 310 . . . . . 19 . . . . . . . . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 11 | . . . . . . . . . . . . . . . . . 4 . . . . 4 . . . . . . 1 . 2 . Largest Group 4 | . . . . . . . . . . . . . . . . . 4 4 . . . 4 4 . . . . . 1 . 2 . Highest-Rated Group 268 | . . . . . . . . . . . . . . . . . 149 149 . . . 185 185 . . . . . 268 . 244 . Highest-Rated Ally 268 | . . . . . . . . . . . . . . . . . 38 38 . . . 49 49 . . . . . 268 . 122 . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Ally Attacks 65 | . . . . . . . . . . . . . . . . . . 15 . . . . 8 . . . . . 33 . 9 . Total Damage 5597 | . . . . . . . . . . . . . . . . . . 412 . . . . 178 . . . . . 4452 . 555 . Kills 22 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 17 . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 119 | . 2 . 2 . . . . . . . . 115 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 20 | . . 1 . 2 . . . . . . 1 . 2 . . 1 2 2 . 2 2 . 2 . 3 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Items 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 18 | . . . . . . . . . . . . . . . . . . . 4 . . . . 3 . . . . 5 5 1 . Branch Access 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 12102 | 9 580 142 748 1000 344 423 257 1858 634 210 105 52 67 133 38 121 383 348 377 133 530 925 110 594 311 304 172 271 478 223 125 97 Spaces Moved 10767 | 5 283 68 229 544 189 200 87 651 831 325 315 113 231 172 139 385 625 433 629 350 207 355 323 591 357 297 175 407 580 283 245 143 Core 61 | . . . . . . . . 1 . . . . . . . . . . 2 . 44 8 . . . . 6 . . . . . Treads 2265 | 3 283 68 229 544 189 200 87 648 14 . . . . . . . . . . . . . . . . . . . . . . . Legs 128 | 2 . . . . . . . . . . . . . . . . . . . . 126 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1487 | . . . . . . . . . . . . . . . . . . . . . . . . 513 357 297 169 151 . . . . Flight 6826 | . . . . . . . . 2 817 325 315 113 231 172 139 385 625 433 627 350 37 347 323 78 . . . 256 580 283 245 143 Fastest Speed 25 | 120 160 180 180 180 180 180 180 180 29 29 29 29 29 26 27 27 27 28 25 34 37 31 34 34 66 76 68 31 31 31 28 28 Average Speed 77 | 144 177 180 180 180 180 180 180 184 32 29 29 29 29 26 27 27 27 28 32 35 220 205 34 61 73 76 89 53 32 31 28 32 Slowest Speed 1250 | 160 180 180 180 180 180 180 180 1250 180 29 99 29 29 27 27 27 28 28 350 37 500 500 34 127 150 76 550 360 111 111 28 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 55 | . . . . . . . . . 4 2 . 1 1 3 . 1 . . 7 1 . 1 . . . . . . 14 13 7 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 43 | 2 39 19 26 98 52 56 10 89 17 54 52 78 46 3 37 65 80 57 16 74 39 55 52 17 58 52 60 65 17 41 9 7 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 34 | . . . . 1 1 . . . . . . 25 . . . . 2 . . 1 . . . . 1 . 3 . . . . . Known Exits Taken 15 | . . . 1 . 1 . . . 1 . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 17 | 1 1 1 . 1 . 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . 1 1 . Scrap Searched 12 | . . 1 . 2 . . . . . . . . 1 . . 2 1 . . 2 . . . . . 1 . 2 . . . . Spaces Dug 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Terrain Destroyed 225 | . . . . . . 26 . 12 19 37 13 . . . . . . . 24 . 33 48 . 1 . . . . 12 . . . Melee 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Projectile 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . AOE 220 | . . . . . . 26 . 12 19 36 13 . . . . . . . 24 . 32 48 . . . . . . 10 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 13795 | 6 320 77 513 557 194 225 131 1144 1157 431 322 123 229 250 138 390 831 658 756 356 256 540 322 805 380 344 188 441 841 394 287 189 Wait 2263 | . 7 3 243 . . 1 1 336 216 97 . 7 . 70 . . 201 219 76 6 22 138 . 189 4 23 . 15 222 90 41 36 Move 10630 | 4 282 67 228 543 188 199 86 650 822 320 314 110 228 166 138 382 624 432 614 347 206 351 322 590 356 296 174 406 554 258 230 143 Hop 49 | . . . . . . . . . 4 2 . 1 1 2 . 1 . . 7 1 . 1 . . . . . . 11 11 7 . Pick Up 63 | . 1 1 7 6 1 1 5 14 4 . 1 . . . . . . 2 7 . . . . 2 . . . . 9 1 . 1 Fast Attach 100 | . 1 . 3 . . . 1 19 8 . 2 . . 3 . . 3 2 7 1 2 3 . 11 . 5 4 6 12 3 2 2 Attach 66 | . . . 2 . . 2 1 7 22 3 2 . . 2 . . 1 . 6 . 5 1 . 2 2 . 3 1 2 . 1 1 Detach 39 | . . . . . . . . 6 19 1 1 . . 1 . . . . 3 . 1 1 . . 1 . 1 . 3 1 . . Swap 39 | 2 4 . 2 . 2 2 . 9 1 2 . . . 1 . 1 1 . 2 . 1 . . 2 . 2 3 . . . 2 . Drop 80 | . . . . 3 3 1 2 10 30 . . . . 2 . . 1 2 6 1 . . . . . . 3 1 6 6 1 2 Fire 268 | . 20 6 26 5 . 19 33 81 30 6 1 . . . . . . . 1 . 19 4 . . . . . 1 16 . . . Melee 120 | . . . . . . . . 3 1 . 1 5 . 3 . 6 . 1 27 . . . . 9 17 18 . 11 6 6 3 3 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . 5 . 2 . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . . 4 . . . . . . . . . . . . . 1 . . . . . . . 18 . . Rewire 42 | . . . . . . . . 2 . . . . . . . . . . . . . 40 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 11) 590 | -10/Materials | Entered Mines 710 | -10/Mines | Discovered new exit (range 12) 732 | -10/Mines | Entered Materials 732 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 733 | -9/Materials | Identified exit to Mines 778 | -9/Materials | Build established: Hauler-Mutant 1085 | -9/Materials | Repaired Lgt. Treads 1113 | -9/Materials | Repaired Lgt. Treads 1480 | -9/Materials | Entered Mines 1558 | -9/Mines | Discovered new exit (range 6) 1640 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1758 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1914 | -9/Mines | Learned location of Zion (-6) 1920 | -9/Mines | Learned Materials garrison access intel 1931 | -9/Mines | Discovered new exit (range 5) 2473 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2473 | -9/Mines | Discovered new exit (range 5) 2480 | -9/Mines | Entered Exiles 2481 | -9/Exiles | Identified exit to Mines 2531 | -9/Exiles | Met 8R-AWN 2556 | -9/Exiles | Met EX-HEX 2654 | -9/Exiles | Met EX-DEC 2806 | -9/Exiles | Discovered exit to Mines (range 12) 2824 | -9/Exiles | Entered Mines 3233 | -8/Mines | Discovered new exit (range 9) 3247 | -8/Mines | Entered Materials 3247 | -8/Materials | Evolved 2 slots: Utility x2 3248 | -8/Materials | Loaded intel: 1 garrison access location 3408 | -8/Materials | Discovered new exit (range 16) 3459 | -8/Materials | Lost 3 parts (1p1n1w) 3504 | -8/Materials | Entered Storage 3697 | -8/Storage | Repaired Lgt. Treads 3749 | -8/Storage | Repaired Imp. Light Armor Plating 3776 | -8/Storage | Repaired Lgt. Treads 3815 | -8/Storage | Repaired Imp. Light Armor Plating 4411 | -8/Storage | Discovered new exit (range 16) 4959 | -8/Storage | Repaired Imp. Light Armor Plating 4986 | -8/Storage | Repaired Lgt. Treads 5014 | -8/Storage | Repaired Lgt. Treads 5047 | -8/Storage | Repaired Hvy. Assault Rifle 5108 | -8/Storage | Repaired Hvy. EM Shotgun 5362 | -8/Storage | Entered Factory 5362 | -7/Factory | Evolved 2 slots: Utility x2 5541 | -7/Factory | Discovered new exit (range 7) 5623 | -7/Factory | Discovered new exit (range 4) 5793 | -7/Factory | Identified exit to Lower Caves 5996 | -7/Factory | Entered Lower Caves 6134 | -7/Lower Caves | Encountered a Warlord checkpoint 6167 | -7/Lower Caves | Build established: Sprinter 6202 | -7/Lower Caves | Discovered new exit (range 15) 6206 | -7/Lower Caves | Entered another Lower Caves area 6210 | -7/Lower Caves | Discovered new exit (range 7) 6253 | -7/Lower Caves | Learned 4 Factory zone layouts 6283 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6298 | -7/Lower Caves | Encountered a Warlord checkpoint 6309 | -7/Lower Caves | Discovered new exit (range 7) 6311 | -7/Lower Caves | Entered Data Miner 6311 | -7/Data Miner | Discovered new exit (range 6) 6317 | -7/Data Miner | Met Data Miner 6326 | -7/Data Miner | Learned location of Section 7 (-2) 6331 | -7/Data Miner | Received God Mode back door access code from Data Miner 6338 | -7/Data Miner | Interfaced with the Data Conduit 6363 | -7/Data Miner | Entered Proximity Caves 6390 | -6/Proximity Caves | Learned Factory garrison access intel 6428 | -6/Proximity Caves | Discovered new exit (range 6) 6429 | -6/Proximity Caves | Learned Factory terminal intel 6430 | -6/Proximity Caves | Entered Factory 6430 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6432 | -6/Factory | Loaded intel: 286 machine locations 6433 | -6/Factory | Loaded intel: 22 terminal locations 6434 | -6/Factory | Loaded intel: 4 garrison access locations 6479 | -6/Factory | Repaired Imp. Grenade Launcher 6500 | -6/Factory | Identified exit to Lower Caves 6500 | -6/Factory | Identified exit to Extension 6563 | -6/Factory | Entered Lower Caves 6597 | -6/Lower Caves | Discovered new exit (range 14) 6601 | -6/Lower Caves | Entered another Lower Caves area 6627 | -6/Lower Caves | Discovered new exit (range 11) 6638 | -6/Lower Caves | Learned Factory stockpile data 6718 | -6/Lower Caves | Discovered new exit (range 14) 6722 | -6/Lower Caves | Entered Zion 6735 | -6/Zion | Discovered new exit (range 14) 6782 | -6/Zion | Learned 4 Factory zone layouts 6824 | -6/Zion | Imprinted 6832 | -6/Zion | Declared Zion's savior 7023 | -6/Zion | Build established: Derelict-Sprinter 7105 | -6/Zion | Entered Proximity Caves 7105 | -5/Proximity Caves | Accompanied by 4 allies 7118 | -5/Proximity Caves | Found Alien Artifact 7118 | -5/Proximity Caves | Identified Dimensional Node Initializer 7118 | -5/Proximity Caves | Initialized slip node 7152 | -5/Proximity Caves | Learned Factory trap positions 7163 | -5/Proximity Caves | Learned 4 Factory zone layouts 7165 | -5/Proximity Caves | Spotted B-75 Beast 7300 | -5/Proximity Caves | Allies destroyed B-75 Beast 7451 | -5/Proximity Caves | Discovered new exit (range 12) 7452 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7453 | -5/Proximity Caves | Entered Factory 7453 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7454 | -5/Factory | Identified exit to Factory 7455 | -5/Factory | Loaded intel: 95 trap records 7457 | -5/Factory | Loaded intel: 251 machine locations 7485 | -5/Factory | Fabricated Med. Storage Unit (x1) 7531 | -5/Factory | Retrieved Zion intel report: Component Schematics 7655 | -5/Factory | Local fabrication network quarantined 7655 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 7677 | -5/Factory | Lost 11 parts (2p3n6u) 7697 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 7711 | -5/Factory | Core integrity fell below 50% 7748 | -5/Factory | Retrieved Zion intel report: Branch Access 7748 | -5/Factory | Identified exit to Upper Caves 7749 | -5/Factory | Zion Recon squad teleported in 7753 | -5/Factory | First assault squad dispatched 7776 | -5/Factory | Lost 3 parts (2n1u) 7830 | -5/Factory | Entered Upper Caves 7910 | -5/Upper Caves | Build established: Mutant 7962 | -5/Upper Caves | Discovered new exit (range 5) 7963 | -5/Upper Caves | Identified exit to Upper Caves 7963 | -5/Upper Caves | Entered another Upper Caves area 7964 | -5/Upper Caves | Identified exit to Warlord 8127 | -5/Upper Caves | Learned Factory trap positions 8285 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8287 | -5/Upper Caves | Learned Factory stockpile data 8347 | -5/Upper Caves | Lost 3 parts (1n1u1w) 8493 | -5/Upper Caves | Entered Warlord 9144 | -5/Warlord | Rebuked by Warlord 9152 | -5/Warlord | Warlord's base attacked by MAIN.C 9370 | -5/Warlord | Opened side exit 9389 | -5/Warlord | Discovered new exit (range 14) 9391 | -5/Warlord | Crushed by falling debris 9395 | -5/Warlord | Identified exit to Proximity Caves 9418 | -5/Warlord | Entered Proximity Caves 9418 | -4/Proximity Caves | Accompanied by 4 allies 9429 | -4/Proximity Caves | Learned 4 Research zone layouts 9516 | -4/Proximity Caves | Spotted B-86 Titan 9520 | -4/Proximity Caves | Core integrity fell below 20% 9523 | -4/Proximity Caves | Discovered exit to Factory (range 15) 9528 | -4/Proximity Caves | Entered Factory 9528 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9529 | -4/Factory | Loaded intel: 112 trap records 9531 | -4/Factory | Loaded intel: 291 machine locations 9615 | -4/Factory | Spotted B-86 Titan 9651 | -4/Factory | Retrieved Zion intel report: Branch Access 9651 | -4/Factory | Identified exit to Upper Caves 9651 | -4/Factory | Identified exit to Armory 9733 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9999 | -4/Factory | Build established: Derelict-Mutant 10029 | -4/Factory | Fabricated Kinetic Spear? 10072 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 10122 | -4/Factory | Entered Upper Caves 10188 | -4/Upper Caves | Learned Research terminal intel 10426 | -4/Upper Caves | Discovered new exit (range 7) 10432 | -4/Upper Caves | Identified exit to Upper Caves 10433 | -4/Upper Caves | Entered another Upper Caves area 10450 | -4/Upper Caves | Discovered new exit (range 6) 10468 | -4/Upper Caves | Build established: Mutant 10676 | -4/Upper Caves | Encountered a Warlord checkpoint 10731 | -4/Upper Caves | Discovered new exit (range 5) 10735 | -4/Upper Caves | Identified exit to Zhirov 10737 | -4/Upper Caves | Entered Zhirov 10737 | -4/Zhirov | Discovered new exit (range 3) 10751 | -4/Zhirov | Met Zhirov 10798 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10816 | -4/Zhirov | Found Alien Artifact 10816 | -4/Zhirov | Identified Integrated Reactor 10816 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10907 | -4/Zhirov | Identified exit to Proximity Caves 10909 | -4/Zhirov | Entered Proximity Caves 10937 | -3/Proximity Caves | Spotted B-86 Titan 10985 | -3/Proximity Caves | Core integrity fell below 50% 11068 | -3/Proximity Caves | Lost 3 parts (1p1n1u) 11118 | -3/Proximity Caves | Lost 4 parts (2n2u) 11178 | -3/Proximity Caves | Discovered new exit (range 9) 11180 | -3/Proximity Caves | Identified exit to Research 11180 | -3/Proximity Caves | Entered Research 11180 | -3/Research | Evolved 2 slots: Utility x2 11181 | -3/Research | Identified exit to Quarantine 11183 | -3/Research | Loaded intel: 127 machine locations 11184 | -3/Research | Loaded intel: 20 terminal locations 11199 | -3/Research | Repaired Med. Storage Unit 11257 | -3/Research | Zion Experimental squad teleported in 11317 | -3/Research | Found Quantum Capacitor 11391 | -3/Research | Garrison activated, responded to threat 11408 | -3/Research | Retrieved Zion intel report: Prototype Schematics 11430 | -3/Research | First assault squad dispatched 11493 | -3/Research | Lost 3 parts (2p1w) 11509 | -3/Research | Found Vibroblade 11551 | -3/Research | Retrieved Zion intel report: Component Stockpiles 11557 | -3/Research | Retrieved Zion intel report: Unaware Schematics 11562 | -3/Research | Retrieved Zion intel report: Unaware Analyses 11573 | -3/Research | Found Gamma Bomb Array 11574 | -3/Research | Found Gamma Bomb Array 11654 | -3/Research | Spotted B-86 Titan 11656 | -3/Research | Retrieved Zion intel report: Guard Positions 11658 | -3/Research | Entered Quarantine 11659 | -3/Quarantine | Loaded intel: 64 machine locations 11667 | -3/Quarantine | Found Alien Energy Cannon 11667 | -3/Quarantine | Identified Core Cannon 11684 | -3/Quarantine | Found Alien Artifact 11684 | -3/Quarantine | Identified Phase Redirector 11685 | -3/Quarantine | Scanned by Researcher 11710 | -3/Quarantine | Found Antimissile System 11843 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 11844 | -3/Quarantine | Build established: Hacker-Sprinter 11857 | -3/Quarantine | Retrieved Zion intel report: Branch Access 11866 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 11870 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11876 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 11879 | -3/Quarantine | Discovered new exit (range 6) 11881 | -3/Quarantine | Entered Research 11881 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11882 | -2/Research | Loaded intel: 95 machine locations 11897 | -2/Research | Zion Heavy squad teleported in 11989 | -2/Research | Discovered new exit (range 10) 11990 | -2/Research | Retrieved Zion intel report: Trap Installations 12006 | -2/Research | Entered Access 12006 | -1/Access | Evolved 2 slots: Utility x2 12007 | -1/Access | Loaded intel: 121 machine locations 12046 | -1/Access | Fabricated Adv. ECM Suite (x1) 12059 | -1/Access | Spotted B-99 Colossus 12103 | -1/Access | Self-destructed Last Messages --------------- 12090_ Xenon Bombardment Thruster destroyed. 12090_ Slug penetrates Wall. 12090_ Impulse Thruster Array destroyed. 12090_ Slammed into S-43 Plague. 12094_ Slug penetrates Wall. 12095_ Kinetic Spear destroyed. 12096_ Destroyed Xenon Bombardment Thruster. 12097_ Slug penetrates Wall. 12098_ S-43 Plague destroyed. 12099_ Nuclear Pulse Array destroyed. 12100_ Slug penetrates Wall. 12100_ Quantum Reactor destroyed. 12100_ Slug penetrates Door. 12101_ P-80 Master Lgt. Particle Reactor severed. 12102_ Field Propulsion Array destroyed. 12102_ C-30 ARC bursts open, deploying its payload. 12102_ P-80 Master unfolds itself. 12102_ Slug penetrates Wall. 12103_ Slug penetrates Recycling Unit. 12103_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????# #???########"# #??????????????? | | ?????# ##### # #??????????????? | | ?????# + # #??????????????? | | ?????# ##### | # #??????????????? | | ?????# #???# # #??????????????? | | ?????# #???# " # #??????????????? | | ?########+######## """ # #??????????????? | | ?# # """ # #??????????????? | | ?# # " # #??????????????? | | ?# # + #????????""???"" | | ?# # # #???????""""??"" | | ?# # " # #???????""""??"" | | ?# # """ # #???????""""???S | | ?# # """ # #???????""""??"" | | ?# # " # #???????""""??"" | | ?# """"T"""" # # #????????""???"" | | # """"""""""" # | # #????????""????? | | ########################### #??????????????? | | ???????????????? # #??????????????? | | ??????????????? # ##########+#???? | | ??????????????? p # ??? | | ?????????????? ]! ""p # ??? | | ?????????????? ]! ""p # ??? | | ?????????????? ! "" =+ ??? | | ?????????????? Y"sp# ??? | | ?????????????? s"" @# ???? | | ?????????????? ] "" # ???? | | "?????????????? "" s############### ????? | | ??????????????? s #???????????????? ????? | | ???????????????? #??????????????????????? | | ????????????????####h######?????"????????????????? | | ?????????????????? ??????????"""???????????????? | | ????????????????? ????????????"""??????????????? | | ???????????????? ??????????????"???????????????? | | ???????????????? !???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????"""""???? | | ?????????????????????????????????????????""T""???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????""G | | ????????????????????????????????????????????????"? | | ????????????????????????????????????????????????"? | | ????????????????????????????????"????????????????? | | ???????????????????????????????"""???????????????? | | ??????????????????????????????"""????????????????? | | ???????????????????????????????"?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 53 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Corruption Prevention 12 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 90 Evasion (%) 71 Targeting Accuracy 22 Melee Accuracy 13 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 3 Particle Charging 30 Salvage Targeting 6 Offensive Hacking 38 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Triangulator | -8/Storage | Hacked Energy Well | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Com. Battery | -5/Factory | Z-intel Imp. Integration Mediator | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Matter Compressor | -5/Factory | Z-intel Remote Datajack | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Smartbomb Launcher | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Proton Missile Launcher | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Adv. Signal Interpreter | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Electron Diverter | -3/Research | Z-intel Neutron Missile Launcher | -3/Research | Z-intel Hvy. Wave Gun | -3/Research | Z-intel Hvy. Proton Cannon | -3/Research | Z-intel Hvy. Hardcell Cannon | -3/Research | Z-intel Exp. Myomer Leg | -3/Research | Z-intel Shock Maul | -3/Research | Z-intel Exp. Power Amplifier | -3/Research | Z-intel Exp. Field Recycling Unit | -3/Research | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Enh. Gauss Cannon | -3/Quarantine | Z-intel Point Defense System | -3/Quarantine | Z-intel Linear Gravjet | -3/Quarantine | Z-intel Gamma Bomb Array | -3/Quarantine | Z-intel Adv. Target Analyzer | -3/Quarantine | Z-intel Adv. Targeting Computer | -3/Quarantine | Z-intel Imp. Core Shielding | -3/Quarantine | Z-intel Centrium Wheel | -3/Quarantine | Z-intel Arm. Heavy Treads | -3/Quarantine | Z-intel Adv. ECM Suite | -3/Quarantine | Z-intel Adv. Medium Treads | -3/Quarantine | Z-intel Adv. Terrain Scanner | -3/Quarantine | Z-intel Dispersion Rifle | -3/Quarantine | Z-intel Myomer Leg | -3/Quarantine | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free R-06 Scavenger | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel O-32 Director | -4/Factory | Z-intel S-43 Plague | -3/Research | Z-intel Y-72 Warden | -3/Research | Z-intel A-15 Conveyor | -3/Research | Z-intel M-30 Cleanser | -3/Research | Z-intel E-15 Imp | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel W-44 Eye | -3/Quarantine | Z-intel Fabricated ------------ Med. Storage Unit | x1 | -5/Factory Kinetic Spear | x1 | -4/Factory Adv. ECM Suite | x1 | -1/Access Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Core Cannon Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumArmageddonBattery Manual? 0 Play Time 02:04:52 Cumulative 208.9 hours Start 2021.01.01 @ 23:55:31 End 2021.01.02 @ 02:06:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 175 Rogue 54 Adventurer 59 Explorer 62 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b73e444-864e-4a4e-8f0d-d125021eef9b