Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.20 @ 11:31:33

Player: Olexender

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1621)     1621
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (522)                522
              TOTAL SCORE: 4943

 Bonus
-------
High Alert Combat Kills    22
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     88/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/DSF

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (3) -------
                Scythe
                Spear
>               --- INVENTORY (5) ----
       Improved Heat Sink
  High-capacity Battery (250)
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
       Improved Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON -----------
                Particle Gun
      Precision Assault Rifle
>               --- INVENTORY --------
       Improved Heat Sink
  High-capacity Battery
  High-capacity Matter Pod
                Minigun
                Grenade Launcher
                Maul
                Scythe
                Scythe
                Spear
                Spear
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Impact Weapon            Maul
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  2    | .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             48   | 6   2   10  25  .   5   
  Power                    5    | 1   .   1   3   .   .   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   2    | .   .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   .   5   4   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    11   | 2   .   5   4   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | 1   .   3   8   .   .   
    Device                 3    | .   .   1   2   .   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   2   5   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 2   2   1   10  .   5   
    Energy Gun             6    | .   2   1   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 2   .   .   7   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        2    | .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 17   | .   .   1   6   .   10  
  Power                    3    | .   .   .   2   .   1   
  Propulsion               6    | .   .   .   2   .   4   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   4    | .   .   1   1   .   2   
  Highest Loss Streak      8    | .   .   1   4   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   85  75  93  84  38  
  Engine                   8    | .   14  11  6   .   .   
  Leg                      27   | .   28  24  31  30  8   
  Device                   7    | .   .   5   11  7   1   
  Storage                  10   | .   14  11  9   7   5   
  Protection               10   | .   .   5   15  15  3   
  Energy Gun               9    | .   12  11  8   7   2   
  Ballistic Gun            9    | .   15  7   9   7   1   
Peak Build Rating          26   | 6   7   10  26  24  24  
  Average Rating           13   | 3   6   8   17  24  12  
  On Entrance              11   | .   6   7   10  24  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 14  15  21  30  30  30  
  Greatest Support         40   | 20  20  30  40  40  40  
  Greatest Overweight (x)  5    | 1   .   1   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         8    | 6   8   8   8   10  9   
  Most Carried             10   | 5   5   8   10  9   9   
  Average Carried          7    | 2   4   6   8   9   6   
  Final Capacity           10   | 8   8   8   10  10  5   
  Final Carried            9    | 1   5   8   9   9   3   

 Class Distribution 
--------------------
 67% | Scavenger-Mutant
 32% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/DSF

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Matter Collected           1224 | 252  61   301  576  .    34   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1961 | .    183  361  1314 .    103  
  Parts                    125  | .    18   27   79   .    1    
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Combat Hostiles Destroyed  44   | .   5   9   28  .   2   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     41   | .   5   9   27  .   .   
Classes Destroyed          8    | .   3   1   2   .   2   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Watcher                  6    | .   2   1   3   .   .   
  Swarmer                  14   | .   3   2   9   .   .   
  Grunt                    17   | .   2   4   11  .   .   
  Sentry                   11   | .   .   3   8   .   .   
  Specialist               1    | .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | .   6   3   8   .   1   
  Combat Bots Only         6    | .   5   2   6   .   1   
Max Kills in Single Turn   2    | .   2   1   2   .   1   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Hostile Shots Fired        312  | .    29   59   136  .    88   
  Missed                   91   | .    14   21   36   .    20   
Damage Taken               3226 | .    101  380  1188 .    1557 
  Core                     1003 | .    29   87   166  .    721  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   910  | .    34   108  341  .    427  
Core Remaining (%)         83   | 100  88   78   69   .    .    
Volleys Fired              147  | .    12   34   93   .    8    
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  90   | .    85   85   90   .    90   
Shots Fired                253  | .    22   56   166  .    9    
  Gun                      253  | .    22   56   166  .    9    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  129  | .    12   23   93   .    1    
  Thermal                  124  | .    10   33   73   .    8    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         35   | .    15   13   35   .    3    
  Robot Miss Streak        5    | .    1    2    5    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    3    .    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           219  | .    18   42   135  .    24   
  Core Hits                89   | .    10   14   62   .    3    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         8    | .    .    2    5    .    1    
    Burn                   7    | .    .    2    5    .    .    
    Smash                  1    | .    .    .    .    .    1    
Melee Attacks              19   | .    .    .    .    .    19   
  Impact                   10   | .    .    .    .    .    10   
  Slashing                 8    | .    .    .    .    .    8    
  Piercing                 1    | .    .    .    .    .    1    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    6    
Damage Inflicted           3430 | .    198  587  2119 .    526  
  Guns                     3000 | .    198  587  2115 .    100  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    426  | .    .    .    .    .    426  
  Ramming                  4    | .    .    .    4    .    .    
  Kinetic                  1564 | .    99   220  1227 .    18   
  Thermal                  1436 | .    99   367  888  .    82   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   245  | .    .    .    .    .    245  
  Slashing                 170  | .    .    .    .    .    170  
  Piercing                 11   | .    .    .    .    .    11   
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            50   | .    .    .    .    .    50   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    50   | .    .    .    .    .    50   
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    
  Kicked                   2    | .    .    .    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        175  | .    120  120  175  .    .    
  Average Temperature      36   | .    53   39   22   .    .    
  Received Heat Transfer   771  | .    48   138  540  .    45   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              5    | .    .    .    .    .    5    
  Impact Corruptions       3    | .    .    .    .    .    3    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             3    | .    .    1    2    .    .    
  Heat Transferred         4181 | .    296  1073 2627 .    185  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Peak Influence             436  | .   153 270 436 133 81  
  Initial                  133  | .   .   54  43  133 81  
  Average                  170  | .   103 154 218 133 37  
Maximum Alert Level        2    | .   .   1   2   .   .   
  Low Security (%)         66   | 100 100 68  50  100 100 
  Level 1                  31   | .   .   31  45  .   .   
  Level 2                  2    | .   .   .   4   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   1   1   .   2   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Distress Signals           4    | .   1   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              62   | .   9   12  36  .   5   
  Peak Tracking Total      5    | .   5   3   5   .   3   
  Tactical Retreats        3    | .   .   .   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac DSF 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Machines Accessed          13   | .   3   3   6   1   .   
  Terminals                10   | .   3   2   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                41   | .   9   9   21  2   .   
  Successful               33   | .   9   7   16  1   .   
  Failed                   8    | .   .   2   5   1   .   
    Catastrophic           1    | .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                35   | .   9   8   16  2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   4   .   .   
Terminal Hacks             30   | .   9   6   14  1   .   
  Record                   16   | .   7   2   7   .   .   
  Open DSF                 1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             3    | .   1   1   1   .   .   
  Security Status          1    | .   .   .   1   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   1   1   .   .   
  Report Inventory         2    | .   .   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Seal Access              1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   2   5   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  DSF  
Turns Passed               2033 | 41   327  433  1095 4    133  
Spaces Moved               1195 | 32   238  250  628  4    43   
  Core                     32   | 15   .    .    .    .    17   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1163 | 17   238  250  628  4    26   
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  100  
  Average Speed            122  | 91   120  127  120  120  169  
  Slowest Speed            300  | 120  120  190  120  120  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    51   25   56   .    49   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac DSF 
Total                      1497 | 42  257 310 816 3   69  
  Wait                     38   | .   .   3   35  .   .   
  Move                     1190 | 31  237 249 627 3   43  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  34   | 5   5   7   17  .   .   
  Fast Attach              5    | 2   .   1   2   .   .   
  Attach                   21   | 4   .   2   10  .   5   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     22   | .   2   7   13  .   .   
  Drop                     25   | .   1   7   17  .   .   
  Fire                     147  | .   12  34  93  .   8   
  Melee                    13   | .   .   .   .   .   13  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   .   .   2   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  209 | -10/Materials | Discovered new exit (range 14)
  318 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 3)
  369 | -10/Materials | Entered another Materials area
  369 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  695 | -9/Materials  | Discovered new exit (range 16)
  802 | -9/Materials  | Entered another Materials area
  802 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  882 | -8/Materials  | Build established: Scavenger-Mutant
 1083 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 1885 | -8/Materials  | Discovered new exit (range 10)
 1897 | -8/Materials  | Entered Factory
 1897 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1900 | -7/Factory    | Identified exit to DSF
 1901 | -7/Factory    | Entered DSF
 1931 | -7/DSF        | Additional patrols routed to DSF
 1993 | -7/DSF        | Core integrity fell below 50%
 2002 | -7/DSF        | Lost 8 parts (1p4n2u1w)
 2013 | -7/DSF        | Core integrity fell below 20%
 2034 | -7/DSF        | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02001_ Penetrated by Slug.
02003_ Scythe follow-up attack on H-61 Shepherd.
02007_ Knocked back.
02010_ Penetrated by Slug.
02010_ Med. Storage Unit destroyed.
02012_ Knocked back.
02016_ H-55 Commando destroyed.
02020_ Scythe follow-up attack on H-61 Shepherd.
02020_ C-30 ARC bursts open, deploying its payload.
02020_ P-60 Hacker unfolds itself.
02020_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned.
02022_ Maul destroyed.
02024_ Acquired 7 matter.
02027_ Penetrated by Slug.
02027_ Knocked back.
02029_ Extracted 13 matter.
02030_ Sneak attack on A-02 Transporter.
02032_ Spear follow-up attack on H-61 Shepherd.
02032_ Scythe follow-up attack on H-61 Shepherd.
02034_ Scythe blasted off.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HelicalShockPit
  Manual?         0
Play Time         00:20:47
  Cumulative      293.2 hours
  Start           2025.04.20 @ 11:12:04
  End             2025.04.20 @ 11:31:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          237
  Rogue           0
  Adventurer      174
  Explorer        63
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          63
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8291744b-22e4-4479-b143-b9925e58dfa0