Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 22:57:48 Player: celerysam Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (967) 967 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 5653 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Treads Medium Treads Antigrav System Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Cooling System Advanced Weight Redist. System Structural Scanner Experimental Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Precision Shock Rifle Cooled Pulse Rifle Power Maul > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Medium Treads Hacking Suite Heavy Pick [Rating: 72] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Light Cannon Energy Gun Cooled Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Slots Evolved 10 | . . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 4 | . . . 1 1 . 1 1 . Utility 4 | . . . 1 1 . 1 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 101 | 5 5 5 24 20 11 9 20 2 Power 27 | . 2 . 5 4 4 3 8 1 Engine 17 | . 2 . 5 3 2 3 1 1 Core 10 | . . . . 1 2 . 7 . Reactor . | . . . . . . . . . Propulsion 28 | 2 2 1 8 10 . . 5 . Treads 1 | . . . 1 . . . . . Leg 4 | . . . 4 . . . . . Wheel 2 | 2 . . . . . . . . Hover 6 | . 2 1 3 . . . . . Flight 15 | . . . . 10 . . 5 . Utility 21 | 1 1 2 2 3 2 3 6 1 Device 14 | . . 1 2 3 1 2 5 . Storage 1 | 1 . . . . . . . . Processor 1 | . . . . . . 1 . . Hackware 3 | . . . . . 1 . 1 1 Protection 2 | . 1 1 . . . . . . Artifact . | . . . . . . . . . Weapon 25 | 2 . 2 9 3 5 3 1 . Energy Gun 9 | . . . 3 . 4 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 2 . 1 2 1 . . . . Ballistic Cannon 3 | . . . 1 1 . 1 . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . 1 3 . 1 . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 2 3 1 2 . . Parts Lost 36 | . . 2 6 8 . 1 8 11 Power 7 | . . 1 1 1 . 1 . 3 Propulsion 13 | . . 1 3 3 . . 2 4 Utility 11 | . . . 1 2 . . 6 2 Weapon 5 | . . . 1 2 . . . 2 Highest Loss Streak 11 | . . 2 4 7 . 1 8 11 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 85 92 93 86 88 85 58 37 Engine 6 | . 7 7 9 2 7 6 1 1 Core 2 | . . . . 5 5 5 4 3 Leg 9 | . . . 23 8 . . . . Hover 4 | . 7 27 3 . . . . . Flight 9 | . . . . 20 23 20 16 10 Device 17 | . . . 18 28 23 25 15 3 Storage 6 | . 14 14 11 3 . . . . Hackware 1 | . . . . . 7 . 1 6 Protection 3 | . 9 14 3 . . . . . Energy Gun 2 | . . . 1 . 8 13 5 . Ballistic Gun 7 | . 28 25 6 . 4 . . . Ballistic Cannon 4 | . . . 9 8 . . . . Impact Weapon 2 | . . 2 3 2 . 6 5 3 Slashing Weapon 1 | . . . . 6 6 . . . Peak Build Rating 72 | 5 7 8 15 35 45 58 72 59 Average Rating 22 | 3 6 7 12 18 39 55 47 34 On Entrance 23 | . 5 7 7 14 29 45 54 54 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 7 13 11 21 23 28 26 31 21 Greatest Support 33 | 20 20 12 30 31 27 27 33 27 Greatest Overweight (x) 5 | . 3 . 1 5 1 . 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 6 5 5 5 5 Most Carried 8 | 8 8 8 8 8 5 5 5 5 Average Carried 6 | 4 7 7 7 5 4 4 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 8 | 7 8 7 8 4 5 5 5 3 Class Distribution -------------------- 48% | Mutant 19% | Scavenger-Mutant 18% | Sprinter 11% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Matter Collected 1157 | 159 . 163 285 190 255 72 33 . Remotely . | . . . . . . . . . Salvage Created 1419 | . . 139 733 190 98 147 67 45 Parts 77 | . . 8 43 5 5 9 7 . Haulers Intercepted 4 | . . . 3 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 29 | . . 5 15 1 1 2 3 2 Melee 5 | . . 1 . . . 1 2 1 Guns 12 | . . 4 6 . 1 1 . . Cannons 9 | . . . 9 . . . . . Classes Destroyed 9 | . . 2 5 1 . . 1 . Worker 1 | . . . . 1 . . . . Hauler 4 | . . . 3 1 . . . . Recycler 4 | . . 1 1 1 1 . . . Watcher 1 | . . . 1 . . . . . Swarmer 11 | . . 5 4 . . . . 2 Cutter 3 | . . . . . . . 3 . Grunt 5 | . . . 5 . . . . . Duelist 1 | . . . 1 . . . . . Sentry 9 | . . . 5 1 1 2 . . Best Kill Streak 10 | . . 3 10 1 1 2 3 2 Combat Bots Only 8 | . . 2 8 1 1 2 3 2 Max Kills in Single Turn 1 | . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Hostile Shots Fired 517 | . 9 39 105 103 51 27 63 120 Missed 206 | . 2 14 36 40 32 22 23 37 Damage Taken 4553 | . 76 192 805 831 167 152 940 1390 Core 1868 | . 24 65 251 318 90 115 399 606 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . 6 7 38 . . . . . Core Remaining (%) 69 | 100 . 64 37 42 87 86 . . Volleys Fired 99 | . 2 12 64 . 11 4 6 . Largest 2 | . 2 2 2 . 1 2 2 . Hottest 95 | . 40 40 95 . 65 75 75 . Shots Fired 171 | . 4 24 117 . 11 8 7 . Gun 128 | . 4 24 74 . 11 8 7 . Cannon 43 | . . . 43 . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 141 | . 4 24 113 . . . . . Thermal 25 | . . . 4 . 11 4 6 . Explosive . | . . . . . . . . . Electromagnetic 5 | . . . . . . 4 1 . Robot Hit Streak 17 | . . 6 6 . 17 5 8 . Robot Miss Streak 6 | . 4 6 6 . 5 1 1 . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 149 | . . 24 74 10 14 7 13 7 Core Hits 66 | . . 9 28 1 20 4 4 . Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . 3 . . 1 1 Critical Strikes 10 | . . . 4 3 . . 2 1 Blast 4 | . . . 4 . . . . . Smash 6 | . . . . 3 . . 2 1 Melee Attacks 90 | . . 17 6 17 12 8 16 14 Impact 61 | . . 17 6 6 3 8 13 8 Slashing 20 | . . . . 11 9 . . . Piercing 9 | . . . . . . . 3 6 Sneak Attacks 6 | . . . . 4 1 1 . . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 3270 | . . 353 1217 515 309 185 390 301 Guns 981 | . . 125 477 . 162 104 113 . Cannons 664 | . . . 664 . . . . . Explosions . | . . . . . . . . . Melee 1625 | . . 228 76 515 147 81 277 301 Ramming . | . . . . . . . . . Kinetic 1233 | . . 125 1108 . . . . . Thermal 328 | . . . 33 . 162 37 96 . Explosive . | . . . . . . . . . Electromagnetic 84 | . . . . . . 67 17 . Impact 973 | . . 228 76 152 . 81 277 159 Slashing 510 | . . . . 363 147 . . . Piercing 142 | . . . . . . . . 142 Highest Corruption 13 | . . . . . . . . 13 Average Corruption 13 | . . . . . . . . 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . . . . . . 4 Parts Fused 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misdirections 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 335 | . . 1 18 139 28 . 98 51 Projectiles 2 | . . . 2 . . . . . Explosions . | . . . . . . . . . Melee 333 | . . 1 16 139 28 . 98 51 Knockbacks 4 | . . . 3 . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic 3 | . . . 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 169 | . . 8 76 169 20 . 24 4 Average Temperature 16 | . . 4 18 37 10 . 11 4 Received Heat Transfer 750 | . 42 . 210 333 60 24 81 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . 1 . . 1 1 Combat Hostiles 3 | . . . . 1 . . 1 1 Parts Fried 6 | . . . 1 1 . . 3 1 Impact Corruptions 14 | . . 1 2 3 . . 4 4 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 543 | . . . 74 . 210 74 185 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Peak Influence 413 | . 30 116 413 191 196 190 167 133 Initial 116 | . . 11 44 98 28 95 93 116 Average 166 | . 7 79 282 124 130 119 117 94 Maximum Alert Level 2 | . . . 2 . . . . . Low Security (%) 69 | 100 100 100 14 100 100 100 100 100 Level 1 26 | . . . 75 . . . . . Level 2 3 | . . . 10 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 1 . 1 . 1 . 2 . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . 1 . 1 . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Distress Signals 8 | . 1 . 4 1 . 1 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 6 6 27 15 6 1 6 7 Peak Tracking Total 11 | . 5 3 8 11 3 1 6 5 Tactical Retreats 7 | . . . 2 2 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Machines Accessed 13 | . 2 . 2 3 1 2 3 . Terminals 7 | . 2 . 1 2 1 1 . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 1 . 1 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 17 | . 3 . 3 3 3 2 3 . Successful 12 | . . . 2 3 2 2 3 . Failed 5 | . 3 . 1 . 1 . . . Catastrophic 3 | . 3 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 3 . . 2 2 1 . . Terminals 11 | . 3 . 2 2 3 1 . . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . 1 . 1 1 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 2 | . . . 1 . 1 . . . Alert Level 1 | . . . . . 1 . . . Locate Traps 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . 1 . 1 1 . Report Inventory 3 | . . . . 1 . 1 1 . Scanalyzer 1 | . . . 1 . . . . . Insert Component 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . . . . 2 1 1 . . Terminals 4 | . . . . 2 1 1 . . Assimilate 1 | . . . . . 1 . . . Botnet 3 | . . . . 2 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 . 1 1 . . 2 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 10 | . . . . . 10 10 . . Highest-Rated Ally 10 | . . . . . 10 10 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Turns Passed 2682 | 44 117 318 942 464 313 182 218 84 Spaces Moved 2928 | 36 125 392 603 371 677 340 260 124 Core 44 | 2 2 . . . . . 2 38 Treads . | . . . . . . . . . Legs 567 | . . . 474 93 . . . . Wheels 124 | 34 90 . . . . . . . Hover 554 | . 33 392 129 . . . . . Flight 1639 | . . . . 278 677 340 258 86 Fastest Speed 24 | 50 56 56 52 29 30 30 24 24 Average Speed 56 | 78 75 56 106 69 30 30 28 35 Slowest Speed 440 | 80 200 56 120 440 100 30 100 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . 2 . . 3 . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 28 | 3 31 75 59 30 20 12 9 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 30 | . . . 3 4 8 7 6 2 Terrain Destroyed 31 | . . . 4 4 8 7 6 2 Melee 30 | . . . 3 4 8 7 6 2 Projectile 1 | . . . 1 . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Gar Total 3606 | 51 145 440 780 544 753 395 359 139 Wait 288 | . . 11 67 110 29 25 46 . Move 2911 | 35 124 391 602 366 676 339 254 124 Hop 4 | . . . . 2 . . 2 . Pick Up 60 | 11 8 2 12 9 7 3 8 . Fast Attach 32 | 1 1 . 2 10 4 3 11 . Attach 37 | 4 3 1 10 5 4 2 6 2 Detach 2 | . . . 1 . . 1 . . Swap 33 | . 1 4 12 6 3 4 3 . Drop 51 | . 6 2 4 19 7 6 7 . Fire 99 | . 2 12 64 . 11 4 6 . Melee 88 | . . 17 6 17 12 8 16 12 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 45 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 11) 162 | -10/Materials | Entered Mines 181 | -10/Mines | Met a Derelict bent on vengeance 234 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 236 | -10/Mines | Found Prototype Device 312 | -10/Mines | Build established: Mutant 372 | -10/Mines | Discovered new exit (range 9) 396 | -10/Mines | Discovered new exit (range 5) 409 | -10/Mines | Learned 2 Materials zone layouts 480 | -10/Mines | Entered Materials 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 571 | -9/Materials | Identified Exp. Sensor Array 634 | -9/Materials | Lost 4 parts (3n1w) 639 | -9/Materials | Destroyed 8 combat bots 760 | -9/Materials | Core integrity fell below 50% 1283 | -9/Materials | Build established: Scavenger-Mutant 1406 | -9/Materials | Discovered new exit (range 14) 1422 | -9/Materials | Entered another Materials area 1422 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1866 | -8/Materials | Core integrity fell below 50% 1869 | -8/Materials | Discovered new exit (range 15) 1886 | -8/Materials | Entered Factory 1886 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1895 | -7/Factory | Lost 7 parts (1p3n2u1w) 2043 | -7/Factory | Build established: Sprinter 2190 | -7/Factory | Discovered new exit (range 5) 2199 | -7/Factory | Entered another Factory area 2199 | -6/Factory | Accompanied by 1 ally 2199 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2323 | -6/Factory | Discovered new exit (range 15) 2380 | -6/Factory | Identified exit to Factory 2381 | -6/Factory | Entered another Factory area 2381 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2562 | -5/Factory | Lost 8 parts (2n6u) 2598 | -5/Factory | Identified exit to Garrison 2599 | -5/Factory | Entered Garrison 2613 | -5/Garrison | Triggered checkpoint 2625 | -5/Garrison | Crushed by falling debris 2625 | -5/Garrison | System corruption reached 10% 2645 | -5/Garrison | Core integrity fell below 50% 2667 | -5/Garrison | Core integrity fell below 20% 2683 | -5/Garrison | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02655_ S-27 Virus system terminally corrupted. 02655_ Slug penetrates Wall. 02658_ System corrupted: Power Maul fused. 02658_ Penetrated by Slug. 02658_ Destroyed VTOL Module. 02658_ S-27 Virus system corrupted by crushing effect. 02660_ Slug penetrates Wall. 02661_ Penetrated by Slug. 02661_ Imp. Terrain Scanner destroyed. 02663_ Power Maul destroyed. 02663_ Penetrated by Slug. 02665_ Slug penetrates S-27 Virus. 02665_ Slug penetrates Wall. 02666_ S-27 Virus IFF system glitched. 02666_ Hvy. Pick destroyed. 02666_ Slug penetrates Wall. 02666_ Penetrated by Slug. 02669_ Slug penetrates Wall. 02669_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# %# | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# " | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ????????????????????????###################### # | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????# hh # | | ????????????????????????#@ ###################### | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????## #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? 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"????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 340 Matter Stores 290 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Propulsion Shielding 33 Evasion (%) 71 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalNeutrinoSuit Manual? 0 Play Time 00:58:46 Cumulative 225.1 hours Start 2025.04.28 @ 21:54:12 End 2025.04.28 @ 22:57:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 323 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e70d400e-bfe8-4d1f-b35b-813299734573