Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.01 @ 16:31:18 Player: Pitt Result: Destroyed by 0U-4AO(M) with Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (1928) 1928 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 5504 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 38/100 System Corruption 51% Temperature Cool (11) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Particle Gun High-powered Field Laser > --- INVENTORY (20) --- Aerolev Unit Aerolev Unit Aerolev Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Compact Battery (200) Targeting Computer Graphene Brace Particle Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Core Analyzer Phase Shifter Layered Light Armor Plating > --- WEAPON ----------- Arc Projector High-powered Field Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aerolev Unit Aerolev Unit Aerolev Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Heat Sink Compact Battery Targeting Computer Insulated Plating Graphene Brace Particle Gun Particle Gun Battle Cannon Heavy Mass Driver Flamer [Rating: 73] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Core Analyzer Device Active Sensor Suite Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . 1 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 117 | 7 11 10 37 12 1 21 11 7 Power 13 | 1 2 2 3 . 1 2 1 1 Engine 11 | 1 2 2 3 . 1 1 1 . Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 27 | 2 . 3 8 5 . 7 2 . Treads 6 | . . . 2 3 . 1 . . Leg 2 | 2 . . . . . . . . Wheel 5 | . . . . 2 . 3 . . Hover 5 | . . . . . . 3 2 . Flight 9 | . . 3 6 . . . . . Utility 32 | 1 3 1 10 5 . 5 6 1 Device 13 | . 2 . 5 2 . 2 2 . Storage 2 | 1 . . . . . 1 . . Processor 6 | . 1 . 2 1 . 1 1 . Hackware 1 | . . . 1 . . . . . Protection 10 | . . 1 2 2 . 1 3 1 Artifact . | . . . . . . . . . Weapon 45 | 3 6 4 16 2 . 7 2 5 Energy Gun 12 | 3 . . . . . 5 2 2 Energy Cannon 9 | . 2 3 4 . . . . . Ballistic Gun 5 | . 1 . 3 1 . . . . Ballistic Cannon 4 | . . . . . . 2 . 2 Launcher 2 | . . 1 1 . . . . . Special Weapon 8 | . 3 . 5 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . 3 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . 3 1 . Corrupted Parts 3 | . . . 1 . . 2 . . System Corruption 13 | . . . 3 . . 10 . . Parts Lost 31 | . . 1 8 4 3 2 . 13 Power 5 | . . 1 1 . . 1 . 2 Propulsion 8 | . . . 5 . . . . 3 Utility 12 | . . . 1 3 3 1 . 4 Weapon 6 | . . . 1 1 . . . 4 Highest Loss Streak 11 | . . 1 5 4 3 2 . 11 To Critical Strikes 4 | . . . . . . . . 4 Average Slot Usage (%) 85 | . 99 81 92 89 79 65 80 80 Engine 8 | . 14 10 8 7 6 4 7 6 Leg 6 | . 28 . . . . . . . Wheel 1 | . . . . 5 15 5 . . Hover 11 | . . . . . . 8 23 21 Flight 3 | . . 32 22 8 . . . . Device 13 | . 11 11 15 21 19 11 15 7 Storage 8 | . 14 11 9 7 5 6 7 7 Processor 5 | . 1 . 7 12 7 8 7 6 Hackware 1 | . . . 9 7 7 . . . Protection 4 | . . 10 3 1 5 5 6 12 Energy Gun 8 | . 14 . . . . 4 9 7 Energy Cannon 3 | . 10 1 4 . . . . . Ballistic Gun 1 | . . . 1 14 11 . . . Ballistic Cannon 1 | . . . . . . 3 2 5 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 12 16 20 18 21 21 76 76 68 Greatest Support 84 | 20 20 12 62 84 46 44 24 24 Greatest Overweight (x) 14 | . . 1 1 1 . 14 3 2 Average Overweight (x) 1 | . . . . . . 2 2 2 Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 20 Average Capacity 14 | 7 8 8 8 8 7 19 20 20 Most Carried 20 | 8 8 8 8 8 8 20 20 20 Average Carried 13 | 5 7 7 7 6 7 13 19 18 Final Capacity 20 | 8 8 8 8 8 5 20 20 20 Final Carried 20 | 8 8 8 8 8 4 20 20 12 Class Distribution -------------------- 38% | Mutant 24% | Skirmisher 22% | Scavenger-Skirmisher 10% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Matter Collected 1843 | 270 20 34 395 225 . 396 431 72 Remotely . | . . . . . . . . . Salvage Created 1947 | 163 142 122 388 225 . 481 257 169 Parts 133 | 14 15 10 28 9 . 34 16 7 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 15 4 Prevented 2 | . . . . . . . 1 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Combat Hostiles Destroyed 43 | . 4 6 11 4 . 8 7 3 Melee 10 | . . . 8 2 . . . . Guns 11 | . 3 . . 2 . 3 3 . Cannons 12 | . 1 1 . . . 3 4 3 AOE 9 | . . 5 3 . . 1 . . Classes Destroyed 13 | 1 5 1 . 1 . 4 . 1 Worker 3 | . 1 . . . . 2 . . Builder 2 | . . . . . . 2 . . Tunneler 8 | 7 . . 1 . . . . . Recycler 1 | . . . . . . 1 . . Operator 1 | . 1 . . . . . . . Watcher 8 | . 2 1 4 . . 1 . . Swarmer 18 | . 3 4 8 . . . 3 . Grunt 14 | . 1 1 . 3 . 5 4 . Brawler 1 | . . . . 1 . . . . Sentry 6 | . . 1 3 . . 1 . 1 Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . . 1 . . Savage 1 | . . . . . . . . 1 Butcher 1 | . . . . . . . . 1 Best Kill Streak 7 | 2 4 7 3 4 . 5 4 2 Combat Bots Only 6 | . 3 6 3 4 . 3 4 2 Max Kills in Single Turn 4 | 1 2 3 3 1 . 4 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 3 . . 1 . . Melee 1 | . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Damage Taken 4560 | . 94 270 777 379 81 928 430 1601 Core 1097 | . 8 99 287 66 47 208 53 329 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 52 | . . 9 43 . . . . . Regen/Repaired (Parts) 42 | . . . . 42 . . . . Core Remaining (%) 79 | 100 96 75 47 . . . . . Volleys Fired 151 | 12 28 7 14 7 3 43 16 21 Largest 2 | 2 2 1 1 2 2 2 2 2 Hottest 150 | 90 150 56 100 46 46 130 125 135 Shots Fired 216 | 21 41 7 15 14 6 51 23 38 Gun 128 | 21 21 . . 14 6 27 13 26 Cannon 61 | . 5 4 6 . . 24 10 12 Launcher 4 | . . 3 1 . . . . . Special 23 | . 15 . 8 . . . . . Kinetic 66 | . . . . 14 6 24 10 12 Thermal 119 | 21 41 . 5 . . 27 6 19 Explosive 4 | . . 3 1 . . . . . Electromagnetic 24 | . . 4 6 . . . 7 7 Robot Hit Streak 13 | 6 5 6 4 10 12 13 4 10 Robot Miss Streak 3 | 2 2 1 2 1 1 3 2 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 157 | 12 13 6 30 15 5 33 12 31 Core Hits 85 | 7 8 8 14 9 2 18 9 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | 1 1 . 1 . . 2 2 1 Burn 3 | 1 1 . . . . . . 1 Blast 4 | . . . . . . 2 2 . Sever 1 | . . . 1 . . . . . Melee Attacks 48 | . . . 39 7 . . . 2 Impact . | . . . . . . . . . Slashing 48 | . . . 39 7 . . . 2 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4849 | 155 220 450 1153 281 90 1355 422 723 Guns 1303 | 155 126 . . 164 90 326 101 341 Cannons 1642 | . 70 76 114 . . 760 321 301 Explosions 798 | . . 374 155 . . 269 . . Melee 1082 | . . . 884 117 . . . 81 Ramming . | . . . . . . . . . Kinetic 1636 | . . . . 164 90 760 321 301 Thermal 1431 | 155 220 113 . . . 595 65 283 Explosive 416 | . . 261 155 . . . . . Electromagnetic 284 | . . 76 114 . . . 36 58 Impact . | . . . . . . . . . Slashing 1082 | . . . 884 117 . . . 81 Piercing . | . . . . . . . . . Highest Corruption 51 | . . . 3 8 8 20 20 51 Average Corruption 17 | . . . 3 7 8 17 19 17 Corruption Purged 3 | . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . Effects 167 | . . . 4 2 5 28 99 29 Message Errors 49 | . . . 3 2 4 10 24 6 Matter Fused 29 | . . . . . 1 2 20 6 Heat Flow Errors 24 | . . . . . . 5 17 2 Energy Discharges 15 | . . . . . . 2 10 3 Parts Rejected 3 | . . . . . . 3 . . Data Loss (minor) 23 | . . . . . . 2 16 5 Data Loss (major) 6 | . . . . . . . 4 2 Misfires 10 | . . . 1 . . 3 4 2 Alerts 2 | . . . . . . . 2 . Misdirections 1 | . . . . . . 1 . . Weapon Failures 5 | . . . . . . . 2 3 Overload Shots . | . . . . . . . . . Overflow Damage 250 | . . . 110 . . 128 9 3 Projectiles 140 | . . . . . . 128 9 3 Explosions . | . . . . . . . . . Melee 110 | . . . 110 . . . . . Knockbacks 9 | . . . . . . 7 2 . Impact . | . . . . . . . . . Kinetic 9 | . . . . . . 7 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 22 | . . 22 . . . . . . Shots 1 | . . 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 436 | 60 216 82 42 20 . 242 416 436 Average Temperature 90 | 23 46 39 20 6 . 73 114 141 Received Heat Transfer 945 | . 24 93 63 153 . 312 180 120 Effects 9 | . . . . . . . 4 5 Shutdowns 2 | . . . . . . . 1 1 Energy Bleed 3 | . . . . . . . 1 2 Interference 4 | . . . . . . . 2 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . 1 . . . 1 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 3 | 2 . . . . . 1 . . Heat Transferred 2855 | 507 642 50 . . . 990 111 555 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Peak Influence 495 | 35 184 415 410 205 81 495 . . Initial 174 | . 22 15 174 137 71 35 . . Average 114 | 14 38 190 265 150 64 152 . . Maximum Alert Level 2 | . . 2 2 1 . 2 . . Low Security (%) 81 | 100 100 58 30 92 100 78 . . Level 1 14 | . . 13 65 7 . 6 . . Level 2 4 | . . 28 3 . . 14 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 2 1 . . 3 . . Investigation 3 | . . 1 1 . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 1 | . . 1 . . . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Distress Signals 3 | . 1 1 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 7 15 18 4 5 17 7 7 Peak Tracking Total 8 | . 4 8 6 4 6 4 4 5 Tactical Retreats 6 | . . 2 . . . 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Traps Triggered 2 | . . . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Machines Disabled 15 | . 1 1 . . . 13 . . Max in Single Turn 13 | . 1 1 . . . 13 . . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Machines Accessed 19 | . 8 3 3 1 . 2 2 . Terminals 13 | . 6 3 2 . . 1 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 51 | . 21 12 9 2 . 5 2 . Successful 27 | . 9 5 8 2 . 1 2 . Failed 24 | . 12 7 1 . . 4 . . Catastrophic 2 | . . 1 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 27 | . 10 11 6 . . . . . Terminals 35 | . 16 12 5 . . 1 1 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . . 2 . 4 . . Recycling Units 9 | . 5 . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 5 3 2 . . . 2 . Record 2 | . . . . . . . 2 . Terminal Index 3 | . 1 1 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . 1 . . Scan Component 2 | . . . . 1 . 1 . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Report Inventory 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 4 2 5 . . . . . Terminals 6 | . 2 2 2 . . . . . Botnet 5 | . 2 1 2 . . . . . Detonate 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . . Monitor 2 | . 1 . 1 . . . . . Reject 1 | . . . 1 . . . . . Mask 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 3 3 1 . 2 . . Full Trace Events 3 | . . 2 . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 38 | . . . . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . Non-combat 2 | . . . 2 . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . parse_system 1 | . . . 1 . . . . . no_distress 1 | . . . 1 . . . . . Relay Couplers Released 3 | . . . . . . 3 . . Machine Destruction 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage 104 | . . . . . 104 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Turns Passed 6243 | 284 1452 168 642 265 124 657 2099 552 Spaces Moved 3037 | 199 263 234 672 123 117 294 867 268 Core 10 | 8 . . . . . 2 . . Treads 21 | . . . 3 18 . . . . Legs 454 | 191 263 . . . . . . . Wheels 344 | . . . . 28 117 199 . . Hover 1228 | . . . . . . 93 867 268 Flight 980 | . . 234 669 77 . . . . Fastest Speed 32 | 50 120 34 32 95 95 95 162 162 Average Speed 121 | 117 120 39 42 117 95 164 182 162 Slowest Speed 750 | 120 120 114 160 155 95 750 222 162 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . 3 . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 7 57 31 32 4 75 9 91 33 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 12 | . . . . . . . 12 . Spaces Dug 17 | . 12 . 5 . . . . . Terrain Destroyed 110 | . 12 45 14 . . 34 5 . Melee . | . . . . . . . . . Projectile 34 | . 12 . 5 . . 12 5 . AOE 76 | . . 45 9 . . 22 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Total 5264 | 225 1328 299 952 217 124 414 1361 344 Wait 1772 | . 1011 42 148 59 1 14 452 45 Move 3024 | 198 262 227 671 123 116 293 866 268 Hop 3 | . . 3 . . . . . . Pick Up 68 | 8 7 2 18 6 1 21 5 . Fast Attach 46 | 6 2 2 9 4 . 16 7 . Attach 42 | . 1 5 16 5 1 5 2 7 Detach 26 | . 1 5 7 . . 11 1 1 Swap 29 | 1 8 3 12 3 . . 2 . Drop 55 | . 8 3 18 3 2 11 10 . Fire 151 | 12 28 7 14 7 3 43 16 21 Melee 48 | . . . 39 7 . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 285 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 1609 | -10/Materials | Discovered new exit (range 13) 1645 | -10/Materials | Discovered new exit (range 20) 1737 | -10/Materials | Entered another Materials area 1737 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1862 | -9/Materials | Discovered new exit (range 8) 1905 | -9/Materials | Entered another Materials area 1905 | -8/Materials | Evolved 2 slots: Utility x2 2343 | -8/Materials | Lost 5 parts (1p3n1w) 2484 | -8/Materials | Discovered new exit (range 16) 2489 | -8/Materials | Identified exit to Factory 2500 | -8/Materials | Core integrity fell below 50% 2547 | -8/Materials | Entered Factory 2547 | -7/Factory | Evolved 2 slots: Utility x2 2670 | -7/Factory | Repaired Katana 2812 | -7/Factory | Sucked down chute 2812 | -7/Factory | Entered Waste 2813 | -7/Waste | Met a frightened Derelict 2822 | -7/Waste | Lost 4 parts (3u1w) 2826 | -7/Waste | Spotted C-40 Crusher 2852 | -7/Waste | Spotted C-40 Crusher 2863 | -7/Waste | Spotted C-40 Crusher 2867 | -7/Waste | Spotted C-40 Crusher 2879 | -7/Waste | Spotted C-40 Crusher 2890 | -7/Waste | Spotted C-40 Crusher 2906 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2907 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2918 | -7/Waste | Discovered new exit (range 15) 2936 | -7/Waste | Entered Factory 2937 | -7/Factory | Lost 3 parts (3u) 3069 | -7/Factory | System corruption reached 10% 3227 | -7/Factory | Found Prototype Device 3227 | -7/Factory | Identified Active Sensor Suite 3531 | -7/Factory | Build established: Scavenger-Skirmisher 3545 | -7/Factory | Discovered new exit (range 15) 3591 | -7/Factory | Identified exit to Lower Caves 3593 | -7/Factory | Entered Lower Caves 3898 | -7/Lower Caves | Core integrity fell below 50% 4126 | -7/Lower Caves | Learned location of Zion (-6) 4701 | -7/Lower Caves | Build established: Skirmisher 5671 | -7/Lower Caves | Discovered new exit (range 14) 5690 | -7/Lower Caves | Identified exit to Lower Caves 5692 | -7/Lower Caves | Entered another Lower Caves area 5757 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5871 | -7/Lower Caves | Discovered new exit (range 10) 6201 | -7/Lower Caves | Attacked by a faux Warlord 6228 | -7/Lower Caves | System corruption reached 30% 6236 | -7/Lower Caves | Core integrity fell below 20% 6244 | -7/Lower Caves | Destroyed by 0U-4AO(M) with Battle Rifle Last Messages --------------- 06227_ Overheating: Energy bleed (-12). 06227_ Active Sensor Suite destroyed. 06227_ Lyr. Light Armor Plating destroyed. 06227_ System corrupted by crushing effect (+2). 06227_ Critical hit (Smash). 06227_ Aerolev Unit destroyed. 06227_ System corrupted by crushing effect (+5). 06230_ Critical hit (Smash). 06230_ Lgt. Nuclear Core destroyed. 06230_ System corrupted by crushing effect (+2). 06233_ Core Analyzer destroyed. 06233_ System corrupted by crushing effect (+4). 06233_ Greatsword destroyed. 06233_ System corrupted by crushing effect (+5). 06237_ System corrupted: Matter fused (-5). 06239_ Destroyed Lgt. Treads. 06239_ Critical hit (Smash). 06239_ Hvy. Mass Driver destroyed. 06239_ System corrupted by crushing effect (+4). [Achievement: Z1$+NX3F=JRE3_ZNQR] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????##???????????? | | ???????????????????????????????????# ?##????##### | | ???????????????????????????????????? ? ###?# # | | ????????????????????????????????????? # ?? | | ????????????????????????????????????## ??? | | ???????????????????????????????###### ##??? | | ??????????????? ##????????????## # #### | | ??????????????? ##?????????## | | ?????#######???? #?????##??# ## | | ????? ????# ##???# #??# #### ### | | ?????? ???## ##?# ??# ######?## ##### | | ??????? #?## ## ??## #??????# ##?# | | ???????# ## ??# #??????# ## | | ???????# ???# #??????## # | | ??????? ????# #???????# ### | | ???????? % #####?# ##???????## #?? | | ????????? ?# ## ### ##?????????## ##? | | ??????????# #?# ## #?????????### ## | | ???????????#%### # #????????## | | ???????????# #" % ##????????# ### | | ???????????# ## ###?????????# #?## | | ??????????## % ##@b% ##?????????## ##?? | | ??????????# Mb% ##???????## ##? | | ??????????#### % #??????## #? | | ?????????????## #?????# ####? | | ??????????????# ### ## #????# ###???? | | ??????????????### #?## #? #???# #?????? | | ????????????##### ##?#### #? #??## #???### | | ????????????# #????###?# #??## ##??## | | ?????????# #????????# #??###???# | | ????????# #????????# ????????# | | ?????# #### #????????# ?????????# < | | ????# ???# ?????????? ?????????## | | ???? ????# #?????????????????????# | | ????##### ?????? ##?????????????????????## | | ????????# ??????? ##???????????????????????## | | ????????# ??????? #?????????????????????????# | | ????????#?????????# ##?????????????????????????? | | ???????????????????####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 6 Armor Coverage 300 Resistance: EM 15 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 63 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed TrapCargoLog Manual? 0 Play Time 01:01:38 Cumulative 139.6 hours Start 2022.12.01 @ 15:29:22 End 2022.12.01 @ 16:31:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 217 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ba9100c-2c96-4b1f-abd7-2edfbbf59ff1