Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 15:37:21 Player: ZLD1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (15) 75 Value Destroyed (511) 511 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4446 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Battery Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Improved EM Pulse Cannon Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Signal Interpreter Reaction Control System Arc Projector Arc Projector Enhanced Autogun [Rating: 45] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Gravmag System Leg Aluminum Leg Hover Unit Gravmag System Utility Visual Processing Unit Device Improved Heat Sink Storage Compact Battery Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . 1 1 1 . . 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 49 | 6 . 1 4 20 3 . 2 3 10 Power 9 | 1 . . 2 2 1 . 1 . 2 Engine 3 | 1 . . 2 . . . . . . Core 6 | . . . . 2 1 . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 10 | 2 . . 1 5 . . 1 . 1 Treads . | . . . . . . . . . . Leg 4 | 2 . . 1 . . . . . 1 Wheel . | . . . . . . . . . . Hover 6 | . . . . 5 . . 1 . . Flight . | . . . . . . . . . . Utility 15 | 1 . . . 8 1 . . 2 3 Device 2 | . . . . 1 . . . . 1 Storage 6 | 1 . . . 4 . . . 1 . Processor 5 | . . . . 2 1 . . 1 1 Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 15 | 2 . 1 1 5 1 . . 1 4 Energy Gun 4 | . . . 1 . 1 . . . 2 Energy Cannon 3 | . . . . 3 . . . . . Ballistic Gun 7 | 2 . 1 . 2 . . . 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . 2 Parts Lost 29 | . . 6 1 4 . . 1 . 17 Power 6 | . . 1 1 1 . . . . 3 Propulsion 8 | . . 2 . 1 . . 1 . 4 Utility 6 | . . 1 . 1 . . . . 4 Weapon 9 | . . 2 . 1 . . . . 6 Highest Loss Streak 9 | . . 6 1 3 . . 1 . 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 72 | . 85 69 29 73 92 92 92 85 68 Engine 3 | . 14 11 10 1 . . . . . Core 5 | . . . . 7 7 7 7 6 8 Leg 6 | . 28 23 11 1 . . . . 2 Hover 11 | . . . . 18 23 23 23 20 8 Device 3 | . . . . 5 7 7 7 6 4 Storage 8 | . 14 11 . 5 7 7 7 12 9 Processor 13 | . . . . 9 23 23 23 20 19 Energy Gun 4 | . . . 7 2 . 7 7 6 5 Energy Cannon 5 | . . . . 13 14 7 7 6 2 Ballistic Gun 9 | . 28 22 . 7 7 7 7 6 5 Naked Turns 68 | . . 64 4 . . . . . . Heaviest Build 31 | 14 14 14 6 26 25 20 21 31 31 Greatest Support 27 | 20 20 20 10 27 27 27 27 27 27 Greatest Overweight (x) 9 | . . 1 . 2 . . 1 1 9 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 5 10 5 5 5 10 10 Average Capacity 7 | 6 8 7 5 5 5 5 5 9 10 Most Carried 9 | 5 2 4 4 5 5 5 5 8 9 Average Carried 4 | 1 1 2 2 4 4 5 5 5 5 Final Capacity 10 | 8 8 5 5 5 5 5 5 10 10 Final Carried 8 | 1 2 3 4 5 5 5 5 8 1 Class Distribution -------------------- 50% | Gunner 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Matter Collected 722 | 260 . 36 7 232 . 30 27 . 130 Remotely . | . . . . . . . . . . Salvage Created 602 | . . 48 36 272 . . 50 . 196 Parts 39 | . . 7 4 14 . . 6 . 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 4 . 2 Prevented 6 | . . . . . . . . . 6 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 15 | . . 3 3 5 . . 1 . 3 Guns 8 | . . 3 1 1 . . 1 . 2 Cannons 3 | . . . . 2 . . . . 1 AOE 2 | . . . 2 . . . . . . Classes Destroyed 6 | . . 1 . 3 . . 1 . 1 Swarmer 6 | . . 3 3 . . . . . . Grunt 5 | . . . . 3 . . . . 2 Duelist 1 | . . . . . . . . . 1 Sentry 1 | . . . . 1 . . . . . Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 3 | . . 3 3 2 . . 1 . 2 Combat Bots Only 3 | . . 3 3 2 . . 1 . 2 Max Kills in Single Turn 2 | . . 2 2 1 . . 1 . 2 Gunslinging 1 | . . 1 . . . . . . 1 Exploded 2 | . . . 2 . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Damage Taken 3929 | . 43 795 246 528 . . 119 61 2137 Core 1337 | . . 229 75 140 . . 29 10 854 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 39 | . . . . . . . . . 39 Core Remaining (%) 71 | 100 . 8 81 74 . . 95 . . Volleys Fired 53 | . . 10 9 21 . . 3 . 10 Largest 3 | . . 2 1 3 . . 3 . 3 Hottest 166 | . . 40 45 166 . . 158 . 155 Shots Fired 100 | . . 16 9 40 . . 9 . 26 Gun 79 | . . 16 9 28 . . 6 . 20 Cannon 21 | . . . . 12 . . 3 . 6 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 50 | . . 16 . 21 . . 3 . 10 Thermal 9 | . . . . . . . 3 . 6 Explosive . | . . . . . . . . . . Electromagnetic 41 | . . . 9 19 . . 3 . 10 Robot Hit Streak 8 | . . 4 1 8 . . 3 . 6 Robot Miss Streak 5 | . . 2 5 2 . . 1 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 64 | . . 11 2 28 . . 6 . 17 Core Hits 28 | . . 5 3 10 . . 2 . 8 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing 2 | . . . . . . . . . 2 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1211 | . . 165 84 561 . . 93 . 308 Guns 658 | . . 139 26 206 . . 76 . 211 Cannons 355 | . . . . 241 . . 17 . 97 Explosions 137 | . . . 58 79 . . . . . Melee . | . . . . . . . . . . Ramming 61 | . . 26 . 35 . . . . . Kinetic 419 | . . 139 . 111 . . 51 . 118 Thermal 222 | . . . 58 79 . . 25 . 60 Explosive . | . . . . . . . . . . Electromagnetic 509 | . . . 26 336 . . 17 . 130 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . 2 2 . 2 . . . . 2 Average Corruption 2 | . 2 2 . 2 . . . . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 10 | . 1 5 . . . . . . 4 Message Errors 4 | . . 2 . . . . . . 2 Matter Fused 2 | . 1 . . . . . . . 1 Parts Rejected 2 | . . 1 . . . . . . 1 Data Loss (minor) 2 | . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 63 | . . 7 . 56 . . . . . Shots 1 | . . . . 1 . . . . . Rammed 6 | . . 4 . 2 . . . . . Targets Rammed 7 | . . 5 . 2 . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 544 | . . 35 . 156 . . 87 . 544 Average Temperature 113 | . . 16 . 59 . . 40 . 204 Received Heat Transfer 1192 | . 24 118 . 234 . . . 18 798 Effects 5 | . . . . . . . . . 5 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Fried 1 | . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 298 | . . . 50 100 . . 37 . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Peak Influence 250 | . . 85 77 250 128 . . 97 . Initial 113 | . . . . 32 113 . . 52 . Average 75 | . . 58 40 112 116 . . 86 . Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 93 | 100 100 100 100 71 100 . . 100 . Level 1 6 | . . . . 28 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . . . . 3 1 . . 1 . Investigation 1 | . . . . 1 . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . . 2 1 . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Distress Signals 3 | . . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 48 | . 2 9 4 15 2 . 3 1 12 Peak Tracking Total 9 | . 2 6 3 9 3 . 3 2 8 Tactical Retreats 5 | . . 1 . 2 . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Traps Triggered 2 | . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Machines Accessed 1 | . . . . . . . . 1 . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 1 | . . . . . . . . 1 . Successful . | . . . . . . . . . . Failed 1 | . . . . . . . . 1 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . 13 . . . . . . . Total Damage 139 | . . 139 . . . . . . . Kills 1 | . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Turns Passed 2532 | 52 54 424 218 371 145 148 113 320 687 Spaces Moved 2387 | 36 45 394 162 423 268 285 189 187 398 Core 151 | 5 . 120 4 . . . . . 22 Treads . | . . . . . . . . . . Legs 650 | 31 45 274 158 32 . . . . 110 Wheels . | . . . . . . . . . . Hover 1586 | . . . . 391 268 285 189 187 266 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 50 50 52 52 52 52 52 112 Average Speed 90 | 110 120 98 118 64 52 52 53 106 159 Slowest Speed 500 | 120 120 120 120 180 52 52 116 112 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 9 84 21 43 8 49 23 8 53 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 5 | . . 1 . . . 2 1 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 9 | . . . 1 8 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 9 | . . . 1 8 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Low Total 2658 | 48 45 411 179 490 272 284 194 307 428 Wait 121 | . . . . 5 . . . 113 3 Move 2378 | 35 44 393 161 422 267 284 188 186 398 Hop . | . . . . . . . . . . Pick Up 32 | 7 1 2 5 9 1 . . 4 3 Fast Attach 12 | . . . . 9 1 . 1 1 . Attach 29 | 6 . 1 4 7 1 . . 1 9 Detach 3 | . . . . 3 . . . . . Swap 8 | . . . . 4 1 . 1 1 1 Drop 12 | . . . . 8 1 . 1 1 1 Fire 53 | . . 10 9 21 . . 3 . 10 Melee 2 | . . . . . . . . . 2 Ram 6 | . . 4 . 2 . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 53 | -11/Junkyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 7) 107 | -10/Materials | Entered Mines 179 | -10/Mines | Discovered new exit (range 8) 252 | -10/Mines | Learned location of Mines (-9) 290 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 301 | -10/Mines | Build established: Mutant 369 | -10/Mines | Assembled infested the area 470 | -10/Mines | Core integrity fell below 50% 493 | -10/Mines | Core integrity fell below 20% 498 | -10/Mines | Lost 6 parts (1p2n1u2w) 531 | -10/Mines | Entered Materials 531 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -9/Materials | Discovered new exit (range 5) 749 | -9/Materials | Entered another Materials area 749 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 870 | -8/Materials | Lost 3 parts (1n1u1w) 1107 | -8/Materials | Discovered new exit (range 13) 1120 | -8/Materials | Entered Factory 1120 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1179 | -7/Factory | Build established: Gunner 1263 | -7/Factory | Discovered new exit (range 3) 1264 | -7/Factory | Identified exit to Lower Caves 1265 | -7/Factory | Entered Lower Caves 1361 | -7/Lower Caves | Encountered a Warlord checkpoint 1375 | -7/Lower Caves | Identified exit to Lower Caves 1413 | -7/Lower Caves | Entered another Lower Caves area 1476 | -7/Lower Caves | Discovered new exit (range 12) 1481 | -7/Lower Caves | Identified exit to Factory 1526 | -7/Lower Caves | Entered Factory 1526 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1835 | -6/Factory | Discovered new exit (range 8) 1844 | -6/Factory | Identified exit to Lower Caves 1846 | -6/Factory | Entered Lower Caves 1898 | -6/Lower Caves | Spotted B-75 Beast 2229 | -6/Lower Caves | Lost 9 parts (1p2n2u4w) 2466 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2478 | -6/Lower Caves | Build established: Mutant 2515 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2518 | -6/Lower Caves | Core integrity fell below 50% 2526 | -6/Lower Caves | Core integrity fell below 20% 2533 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02461_ G-50 Soldier springs to life. 02461_ S-27 Virus springs to life. 02461_ G-50 Soldier springs to life. 02462_ Critical hit (Burn: +37). 02466_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02470_ Y-64 Sentinel: "REQUESTING BACKUP." 02471_ Critical hit (Burn: +37). 02473_ System corrupted: Reaction Control System rejected. 02488_ 3:3GD9ZJR%PLNAGFL&DSREA>67BQDB: 02503_ Carbon-fiber Leg destroyed. 02505_ Critical hit (Burn: +37). 02505_ Penetrated by Slug. 02508_ Slug penetrates Wall. 02508_ Prc. Assault Rifle destroyed. 02509_ Arc Projector destroyed. 02510_ Mic. Nuclear Core destroyed. 02515_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02522_ Slug penetrates Wall. 02524_ Core Shielding destroyed. 02524_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????# # ##??# #????????????????????????? | | ????????#""""""#! ##?# #????????????????????????? | | ??????# ######## ### #????????????????????????? | | ??????# #????????????????????????? | | ??????###### #### #????????????????????????? | | ???????????# #??########????????????????????????? | | ???????????# #??## ##????????????????????????? | | ??????###??# ## #????????????????????????? | | ?????## #?## #????????????????????????? | | ?????# ## ###??????????????????????? | | ??????# ### ##?????????????????????? | | ??????# ### #????? #?????????????? | | ??????### ## #????# ??????????????? | | ????????## ##?## ??????????????? | | ?????????## ## ## ??????????????? | | ?????????## ##?? ??????????????? | | ????????## ##?## ### ??????????????? | | ????????# Y ### ???????????????? | | ???????## b ## $ #???????????????????? | | ???????# ggg ##??????????????????? | | ???????# # gs Y ##?????????????????? | | ???????# ## ##????????????????? | | ???????# ?#### ##???????????????? | | ??????? ?????## # #???????????????? | | ??????# ??????####### ##???????????????? | | ??????# ????????????##"#@ #????????????????? | | ??????# ??????????????### #????????????????? | | ?????? ????????????????# #??????????????? | | ?????? ????????????????? #??????????????? | | ???????????????????????? ????????????? | | ???????????????????????? ?????????? | | ???????????????????????? # ????????? | | ???????????????????????## #######? ????????? | | ????????????????????????## ##????????? b?????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityDeliveryBiocell Manual? 0 Play Time 00:27:52 Cumulative 53.4 hours Start 2023.11.09 @ 14:53:11 End 2023.11.09 @ 15:37:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b89c8bd8-5753-4de5-96d3-b6c10cf21023