Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.06 @ 14:48:20 Player: KingCain Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (566) 566 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2311 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (3) ------- Assault Cannon Scythe > --- INVENTORY (5) ---- Flight Unit Small Storage Unit Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Particle Charger Particle Charger > --- WEAPON ----------- Pulse Rifle Pulse Rifle Pulse Rifle > --- INVENTORY -------- Small Storage Unit Assault Cannon Assault Cannon Assault Cannon Assault Cannon [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Particle Charger Storage Small Storage Unit Processor Signal Interpreter Weapon Assault Cannon Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 28 | 7 2 9 10 Power 4 | 1 . 2 1 Engine 4 | 1 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads 2 | 2 . . . Leg 4 | . . 3 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 2 1 1 3 Device 2 | . . . 2 Storage 3 | 2 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 1 3 5 Energy Gun 3 | . . . 3 Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon 4 | . . 3 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . . 12 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 4 | . . . 4 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Backups 6 | . 3 10 5 Power . | . . 1 . Propulsion 2 | . 1 3 . Utility 1 | . . 1 1 Weapon 2 | . . 4 3 Tool/Special . | . . . . Unused Backups 7 | . 1 3 3 Power 2 | . 1 . 1 Propulsion 2 | . . 1 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 86 | . 100 88 62 Engine 10 | . 14 11 6 Treads 18 | . 28 20 . Leg 4 | . . 2 16 Storage 16 | . 28 16 2 Processor 5 | . . 5 12 Energy Gun 1 | . . . 6 Ballistic Gun 7 | . 28 . . Ballistic Cannon 19 | . . 31 11 Peak Build Rating 23 | 7 7 16 23 Average Rating 12 | 5 6 15 14 On Entrance 7 | . 7 7 16 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 43 | 17 31 43 38 Greatest Support 40 | 40 40 40 30 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 11 | 7 8 15 7 Most Carried 12 | . 8 12 10 Average Carried 6 | . 3 10 5 Final Capacity 15 | 8 15 15 5 Final Carried 8 | . 8 8 4 Class Distribution -------------------- 45% | Gunner 42% | Mutant 7% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 783 | 300 104 244 135 Remotely . | . . . . Salvage Created 692 | 143 164 182 203 Parts 56 | 8 18 10 20 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 19 | . 5 6 8 Melee 6 | . . 1 5 Guns 5 | . 5 . . Cannons 8 | . . 5 3 Classes Destroyed 8 | 3 2 3 . Worker 3 | 1 2 . . Builder 1 | . . 1 . Tunneler 3 | 2 . 1 . Recycler 1 | 1 . . . Watcher 2 | . . 2 . Swarmer 9 | . 2 2 5 Grunt 7 | . 3 3 1 Sentry 3 | . . 1 2 Best Kill Streak 6 | 2 2 6 3 Combat Bots Only 4 | . 2 4 3 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 269 | . 34 36 199 Missed 66 | . 8 7 51 Hits 203 | . 26 29 148 Projectile 203 | . 26 29 148 Critical Strikes 4 | . . . 4 Damage Taken 2177 | . 253 330 1594 Core 614 | . 58 . 556 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 76 100 . Volleys Fired 49 | 5 14 20 10 Largest 3 | 2 2 3 3 Hottest 189 | 40 40 111 189 Shots Fired 111 | 10 28 50 23 Gun 47 | 10 28 . 9 Cannon 64 | . . 50 14 Launcher . | . . . . Special . | . . . . Kinetic 102 | 10 28 50 14 Thermal 9 | . . . 9 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | 4 5 9 7 Robot Miss Streak 5 | 2 3 3 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 70 | 6 18 27 19 Core Hits 36 | 4 9 10 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 2 1 Burn 1 | . . . 1 Blast 2 | . . 2 . Melee Attacks 13 | . . . 13 Impact . | . . . . Slashing 13 | . . . 13 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1622 | 79 247 664 632 Guns 425 | 79 226 . 120 Cannons 802 | . . 658 144 Explosions . | . . . . Melee 315 | . . . 315 Ramming 80 | . 21 6 53 Kinetic 1107 | 79 226 658 144 Thermal 120 | . . . 120 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 315 | . . . 315 Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 81 | . . 58 23 Projectiles 58 | . . 58 . Explosions . | . . . . Melee 23 | . . . 23 Knockbacks 7 | . . 5 2 Impact . | . . . . Kinetic 6 | . . 4 2 Secondary 1 | . . 1 . Self-Inflicted Damage 3 | . . . 3 Shots . | . . . . Rammed 13 | . 3 4 6 Targets Rammed 41 | 1 4 5 31 Kicked 25 | . . . 25 Crushed 3 | 1 1 1 . Highest Temperature 263 | . . 263 120 Average Temperature 88 | . . 97 56 Received Heat Transfer 627 | . 90 132 405 Effects 2 | . . 2 . Interference 2 | . . 2 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 333 | . . . 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 163 | 10 70 137 163 Initial 39 | . . 11 39 Average 25 | . 15 23 57 Influence Increases 662 | 20 130 209 303 Destroy 0b10 Robot/C 380 | . 100 120 160 Destroy 0b10 Robot/NC 50 | 20 10 20 . Destroy Leader 104 | . 20 34 50 Successful Hack 5 | . . 5 . Disable Machine 15 | . . 15 . Destroy Structure 18 | . . 15 3 Lose Combat Pursuer 90 | . . . 90 Influence Decreases 509 | 20 102 142 245 Entered New Map 73 | . . 17 56 Time Decay 376 | 20 102 125 129 Lost Part 60 | . . . 60 Squads Dispatched 7 | . 2 . 5 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 8 10 14 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 3 | . . . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 3 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 10 | . 5 5 . Successful 6 | . 2 4 . Failed 4 | . 3 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 5 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Alert Level 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Recycle Component 1 | . . 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Retrieve Study 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . 1 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 334 | . . . 334 Optics 334 | . . . 334 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1930 | 142 479 975 334 Spaces Moved 952 | 76 261 460 155 Core 53 | 5 . . 48 Treads 752 | 71 261 420 . Legs 147 | . . 40 107 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 169 | 152 160 191 128 Slowest Speed 240 | 160 160 240 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 5 27 26 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 19 | . . 16 3 Melee . | . . . . Projectile 19 | . . 16 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1143 | 88 295 516 244 Wait 16 | . . . 16 Move 949 | 75 260 459 155 Hop . | . . . . Pick Up 20 | . 11 8 1 Fast Attach 16 | 7 1 3 5 Attach 14 | . 1 6 7 Detach 12 | . . 7 5 Swap . | . . . . Drop 13 | . 4 8 1 Fire 49 | 5 14 20 10 Melee 13 | . . . 13 Ram 6 | . . . 6 Kick 25 | . . . 25 Crush 10 | 1 4 5 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 15) 622 | -10/Materials | Entered another Materials area 622 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 945 | -9/Materials | Build established: Gunner 1314 | -9/Materials | Discovered new exit (range 15) 1338 | -9/Materials | Identified exit to Materials 1597 | -9/Materials | Entered another Materials area 1597 | -8/Materials | Evolved 2 slots: Utility x2 1747 | -8/Materials | Garrison activated, responded to threat 1798 | -8/Materials | Lost 8 parts (1p3n2u2w) 1889 | -8/Materials | Core integrity fell below 50% 1913 | -8/Materials | Core integrity fell below 20% 1931 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- [Achievement: Hydra] 01903_ Acquired 4 matter. 01906_ R-06 Scavenger collects Aluminum Leg. 01908_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 01909_ Lgt. Ion Engine destroyed. 01909_ Critical hit (Burn: +37). 01911_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 01911_ R-06 Scavenger collects Particle Gun. 01912_ Y-45 Defender destroyed. 01914_ R-06 Scavenger inserts Flight Unit into recycling unit. 01914_ R-06 Scavenger collects Heat Sink. 01915_ Acquired 1 matter. 01922_ U-05 Engineer builds a Wall. 01927_ R-06 Scavenger collects Lgt. Armor Plating. 01930_ R-06 Scavenger collects Hvy. Assault Rifle. 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