Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 17:39:32 Player: Johge Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (610) 610 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2225 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 88/100 System Corruption 2% Temperature Danger (475) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Ion Engine Light Ion Engine Improved Heat Sink Large Storage Unit High-capacity Matter Pod (200) Signal Interpreter Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Beam Rifle Autogun > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Large Storage Unit High-capacity Matter Pod Signal Interpreter Medium Armor Plating Small Laser Datajack [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Backup Plating I Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 32 | 6 11 13 . . 2 Power 6 | 1 . 5 . . . Engine 6 | 1 . 5 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 4 4 . . . Treads 3 | . . 3 . . . Leg 6 | 2 4 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 4 | 1 2 . . . 1 Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 12 | 2 5 4 . . 1 Energy Gun 6 | 1 1 3 . . 1 Energy Cannon 2 | . 2 . . . . Ballistic Gun 4 | 1 2 1 . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . 2 4 . . 8 Power 2 | . 1 . . . 1 Propulsion 4 | . . 1 . . 3 Utility 2 | . 1 . . . 1 Weapon 6 | . . 3 . . 3 Highest Loss Streak 8 | . 1 2 . . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 85 68 88 88 72 Engine 8 | . 6 10 11 11 11 Treads 10 | . . 10 33 33 22 Leg 15 | . 26 9 . . . Device 9 | . 7 11 11 11 4 Storage 12 | . 14 11 11 11 11 Protection 1 | . 2 . . . 4 Energy Gun 5 | . 3 4 11 11 11 Energy Cannon 6 | . 13 3 . . . Ballistic Gun 9 | . 10 8 11 11 8 Naked Turns . | . . . . . . Heaviest Build 27 | 11 18 24 24 24 27 Greatest Support 60 | 20 20 60 60 60 60 Greatest Overweight (x) 3 | . 3 1 . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 3 9 10 9 9 9 Average Carried 6 | . 4 6 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 1 5 9 9 9 8 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 726 | 217 164 296 . . 49 Remotely . | . . . . . . Salvage Created 744 | . 164 451 . . 129 Parts 33 | . 4 26 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 18 | . 4 12 . . 2 Guns 13 | . 1 11 . . 1 Cannons 4 | . 3 1 . . . Classes Destroyed 5 | . 1 3 . . 1 Watcher 1 | . . 1 . . . Swarmer 4 | . . 4 . . . Grunt 10 | . 4 5 . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 6 | . 2 6 . . 2 Combat Bots Only 6 | . 2 6 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 195 | . 28 101 . . 66 Missed 59 | . 7 30 . . 22 Damage Taken 1904 | . 266 804 . . 834 Core 460 | . 57 191 . . 212 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 72 | . 17 43 . . 12 Largest 2 | . 2 2 . . 2 Hottest 110 | . 110 80 . . 79 Shots Fired 116 | . 34 63 . 1 18 Gun 85 | . 17 49 . 1 18 Cannon 31 | . 17 14 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 28 | . . 22 . . 6 Thermal 81 | . 34 34 . 1 12 Explosive . | . . . . . . Electromagnetic 7 | . . 7 . . . Robot Hit Streak 10 | . 7 10 . . 9 Robot Miss Streak 5 | . 5 3 . 1 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 76 | . 16 47 . . 13 Core Hits 35 | . 7 22 . . 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 4 . . 2 Burn 7 | . 1 4 . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1062 | . 266 608 . . 188 Guns 728 | . 88 452 . . 188 Cannons 334 | . 178 156 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 193 | . . 134 . . 59 Thermal 813 | . 266 418 . . 129 Explosive . | . . . . . . Electromagnetic 56 | . . 56 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 2 Average Corruption 2 | . . 2 2 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 5 2 2 1 Message Errors 4 | . . 2 1 1 . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 3 | . . 2 1 . . Misfires 1 | . . . . 1 . Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 510 | . 510 262 . . 467 Average Temperature 164 | . 202 28 . . 256 Received Heat Transfer 874 | . 153 231 . . 490 Effects 7 | . 3 . . . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . 2 . . . . Short Circuit 1 | . 1 . . . . Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . 2 4 . . 1 Heat Transferred 2479 | . 703 1295 . . 481 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 152 | . 101 152 58 . . Initial 58 | . . . 58 . . Average 56 | . 40 84 58 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 8 13 . 1 8 Peak Tracking Total 6 | . 2 6 . 1 6 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 5 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 4 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 8 5 . . . Successful 3 | . 2 1 . . . Failed 10 | . 6 4 . . . Catastrophic 5 | . 3 2 . . . Database Lockouts . | . . . . . . Manual 7 | . 5 2 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Unreport Threat 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1258 | 63 522 395 150 77 51 Spaces Moved 585 | 45 246 162 71 49 12 Core 12 | 5 6 . . . 1 Treads 167 | . . 36 71 49 11 Legs 406 | 40 240 126 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 Average Speed 141 | 112 121 162 160 160 170 Slowest Speed 240 | 120 200 190 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 5 42 25 15 9 4 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 908 | 57 434 235 108 48 26 Wait 183 | . 144 1 38 . . Move 580 | 44 245 161 70 48 12 Hop . | . . . . . . Pick Up 35 | 7 14 14 . . . Fast Attach . | . . . . . . Attach 25 | 6 9 9 . . 1 Detach 1 | . 1 . . . . Swap 7 | . 2 4 . . 1 Drop 5 | . 2 3 . . . Fire 72 | . 17 43 . . 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 7) 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x2 890 | -9/Materials | Discovered new exit (range 13) 981 | -9/Materials | Entered Mines 1129 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1131 | -9/Mines | Entered Zion 1140 | -7/Zion | Attacked by Zionites 1170 | -7/Zion | Build established: Scavenger-Mutant 1191 | -7/Zion | Discovered new exit (range 12) 1208 | -7/Zion | Entered Proximity Caves 1214 | -6/Proximity Caves | Core integrity fell below 50% 1256 | -6/Proximity Caves | Core integrity fell below 20% 1259 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. Autogun destroyed. Carbon-fiber Leg fries itself beyond repair. Acquired 39 matter. Critical hit (Burn: +50). Med. Armor Plating destroyed. Critical hit (Burn: +37). Overheating: Beam Rifle damaged (-5). Adv. Heat Sink fries itself beyond repair. Lgt. Treads destroyed. Power failure, Imp. Ion Engine shutdown. Imp. Ion Engine destroyed. Beam Rifle destroyed. Overheating: Med. Storage Unit damaged (-52). Hvy. Laser fries itself beyond repair. Acquired 10 matter. Overheating: Sml. Laser damaged (-11). Sml. Laser destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#######?????###????????????????????? | | ?????????????## ###### #????????????????????? | | ?????????????# #????????????????????? | | ????????????# #????????????????????? | | ???????????????????### ##????????????????????? | | ????????????# ?????## #?????????????????????? | | ????????????# ### @%#?????????????????????? | | ????????????# #?????????????????????? | | ????????????# ##????????????????????? | | ????????????# g ## #????????????????????? | | ????????????# ?# #???????????????????? | | ???????????? ? #???????????????????? | | ???????????? ? #???????????????????? | | ???????????? ## #???????????????????? | | ????????????? ?? #???????????????????? | | ?????????????## g?? #???????????????????? | | ??????????????####### ??gg#???????????????????? | | ???????????????????? ?? #???????????????????? | | ??????????????????? ?? ???????????????????? | | ??????????????????## ##?? ???????????????????? | | ???????????????????####???? ???????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ??????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothStasisStorm Manual? 0 Play Time 00:13:56 Cumulative 11.4 hours Start 2024.04.05 @ 17:26:44 End 2024.04.05 @ 17:39:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e877b3c-5c7d-4e1a-b195-0f72da21b563