Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 21:21:22 Player: Kabino11 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (1808) 1808 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5233 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 103/300 Energy 290/290 System Corruption 1% Temperature Cool (9) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Rocket Launcher Missile Launcher > --- INVENTORY (10) --- Small Battery (100) Improved Sensor Array Advanced ECM Suite Improved Light Armor Plating Heavy Laser Heavy Laser Heavy Particle Cannon Makeshift Axe Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced ECM Suite Supersonic Drone Bay > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Light Ion Engine Heat Sink Cooling System Small Battery ECM Suite Heavy Laser Heavy Laser Datajack Hammer Makeshift Axe [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 1 | . . 1 . . . . Weapon . | . . . . . . . Parts Attached 66 | 6 6 13 4 1 8 28 Power 12 | 1 . 3 . . 2 6 Engine 10 | 1 . 3 . . 2 4 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 19 | 2 . 6 2 . 3 6 Treads 3 | 2 . 1 . . . . Leg 5 | . . . . . . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 11 | . . 5 2 . 3 1 Utility 15 | 1 3 3 . 1 1 6 Device 7 | . 1 2 . . 1 3 Storage 4 | 1 1 1 . 1 . . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 20 | 2 3 1 2 . 2 10 Energy Gun 7 | 1 . 1 . . . 5 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 4 | 1 1 . . . 2 . Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . 2 . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . . 4 2 . 6 19 Power 7 | . . 1 . . 1 5 Propulsion 14 | . . 3 1 . 2 8 Utility 5 | . . . . . 1 4 Weapon 5 | . . . 1 . 2 2 Highest Loss Streak 10 | . . 2 1 . 4 10 To Critical Strikes . | . . . . . . . Average Backups 6 | 1 6 4 4 6 8 9 Power . | 1 1 . 1 1 1 . Propulsion . | . . . . . . . Utility 2 | . 1 . 1 2 3 4 Weapon 2 | . 1 2 1 1 2 4 Tool/Special . | . . . . . . . Unused Backups 18 | . 5 3 2 1 . 7 Power 1 | . . . 1 . . . Propulsion 3 | . 1 . 1 . . 1 Utility 11 | . 3 3 . . . 5 Weapon 3 | . 1 . . 1 . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 94 | . 97 91 93 100 96 85 Engine 11 | . 13 10 11 11 10 8 Core 1 | . . . . . . 6 Treads 11 | . 28 4 11 11 7 . Leg 2 | . . . . . . 14 Flight 15 | . . 24 16 22 24 11 Device 16 | . 8 19 22 22 20 11 Storage 11 | . 14 9 11 11 11 9 Processor 1 | . 3 . . . . 3 Energy Gun 4 | . 4 6 6 . 3 10 Energy Cannon 2 | . 5 11 4 . . . Ballistic Gun 5 | . 16 4 . . 7 3 Launcher 8 | . . . 10 22 10 2 Peak Build Rating 28 | 6 7 10 11 12 21 28 Average Rating 12 | 4 6 8 9 10 15 22 On Entrance 9 | . 6 7 10 10 11 21 Naked Turns . | . . . . . . . Heaviest Build 33 | 14 16 18 16 25 25 33 Greatest Support 40 | 40 40 40 20 20 20 40 Greatest Overweight (x) 5 | . . 2 . 1 2 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 8 5 10 10 10 Average Capacity 8 | 7 8 5 5 9 10 10 Most Carried 10 | 5 8 7 5 8 10 10 Average Carried 6 | 1 6 4 4 6 8 9 Final Capacity 10 | 8 8 5 5 10 10 10 Final Carried 9 | 1 8 5 5 7 9 8 Class Distribution -------------------- 61% | Scavenger-Mutant 29% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1326 | 266 179 231 110 10 258 272 Remotely . | . . . . . . . Salvage Created 2084 | 67 295 582 185 . 522 433 Parts 125 | 2 15 33 13 . 37 25 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 59 | . 5 16 10 . 18 10 Melee 2 | . . . . . . 2 Guns 27 | . 4 6 4 . 7 6 Cannons 9 | . . 7 2 . . . AOE 18 | . 1 . 4 . 11 2 Classes Destroyed 11 | 1 4 3 . . 2 1 Worker 7 | . 1 . . . 3 3 Builder 1 | . . 1 . . . . Recycler 4 | 1 1 . 1 . 1 . Operator 2 | . . . . . . 2 Watcher 4 | . 3 1 . . . . Swarmer 27 | . 3 6 7 . 11 . Grunt 23 | . 2 6 3 . 5 7 Brawler 2 | . . . . . 1 1 Duelist 1 | . . 1 . . . . Sentry 5 | . . 3 . . . 2 Hunter 1 | . . . . . 1 . Best Kill Streak 10 | 1 7 6 4 . 10 6 Combat Bots Only 8 | . 5 6 3 . 8 3 Max Kills in Single Turn 5 | 1 1 2 3 . 4 5 Gunslinging . | . . . . . . . Exploded 3 | . 1 . 3 . 2 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 303 | . 35 70 42 . 32 124 Missed 78 | . 7 17 13 . 6 35 Hits 225 | . 28 53 29 . 26 89 Melee 2 | . . 1 . . . 1 Projectile 223 | . 28 52 29 . 26 88 AOE 4 | . . . . . . 4 Critical Strikes 4 | . . 1 1 . . 2 Part Disruptions 1 | . . . . . . 1 Damage Taken 3202 | . 357 553 290 . 342 1660 Core 904 | . 90 100 91 . 66 557 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 44 | . 44 . . . . . Core Remaining (%) 66 | 100 64 . . . 35 . Volleys Fired 155 | 2 28 44 18 . 19 44 Largest 2 | 1 2 2 2 . 2 2 Hottest 138 | 20 80 125 125 . 60 138 Shots Fired 277 | 2 56 81 28 . 30 80 Gun 184 | 2 55 37 15 . 15 60 Cannon 62 | . 1 44 6 . . 11 Launcher 31 | . . . 7 . 15 9 Special . | . . . . . . . Kinetic 93 | 2 34 22 . . 15 20 Thermal 132 | . 1 59 21 . . 51 Explosive 31 | . . . 7 . 15 9 Electromagnetic 21 | . 21 . . . . . Robot Hit Streak 13 | 2 13 5 5 . 5 11 Robot Miss Streak 6 | . 5 6 4 . 2 5 Penetration Max 1 | . . . . . 1 . Secondary Targets 3 | . 1 . . . 1 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 Shots Hit Robots 158 | 2 30 44 13 . 15 54 Core Hits 121 | 1 15 21 19 . 36 29 Critical Kills 3 | . . 3 . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . 1 3 . . . 3 Burn 2 | . . . . . . 2 Meltdown 3 | . . 3 . . . . Destroy 1 | . . . . . . 1 Corrupt 1 | . 1 . . . . . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4491 | 29 430 752 637 . 1010 1633 Guns 1817 | 29 368 262 138 . 235 785 Cannons 760 | . 18 490 52 . . 200 Explosions 1809 | . 44 . 437 . 774 554 Melee 91 | . . . . . . 91 Ramming 14 | . . . 10 . 1 3 Kinetic 920 | 29 208 131 . . 235 317 Thermal 1541 | . 62 621 190 . . 668 Explosive 1765 | . . . 437 . 774 554 Electromagnetic 160 | . 160 . . . . . Impact . | . . . . . . . Slashing 91 | . . . . . . 91 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . . 4 Matter Fused 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 88 | . . 6 . . 25 57 Projectiles 6 | . . 6 . . . . Explosions 82 | . . . . . 25 57 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 190 | . . . 54 . 97 39 Shots 6 | . . . 2 . 3 1 Rammed 12 | . . . 8 . 2 2 Targets Rammed 13 | . . . 8 . 2 3 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 479 | . 27 262 81 . . 479 Average Temperature 100 | . 15 80 42 . . 156 Received Heat Transfer 1065 | . 87 138 18 . 18 804 Effects 9 | . . . . . . 9 Interference 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . 3 . . . . Combat Hostiles 3 | . . 3 . . . . Parts Melted 14 | . 1 11 1 . . 1 Heat Transferred 3343 | . 87 1369 444 . . 1443 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level 1 | . . 1 . . 1 . Low Security (%) 91 | 100 100 84 100 . 71 100 Level 1 8 | . . 15 . . 28 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 254 | 5 101 250 191 . 254 112 Initial 87 | . . . 87 . . 55 Average 67 | 1 16 140 116 . 123 22 Influence Increases 1873 | 5 171 504 284 . 520 389 Destroy 0b10 Robot/C 1180 | . 100 320 200 . 360 200 Destroy 0b10 Robot/NC 90 | 5 25 10 5 . 20 25 Destroy Leader 228 | . 26 72 30 . 60 40 Successful Hack 34 | . 17 12 . . . 5 Disable Machine 60 | . . 30 15 . . 15 Destroy Structure 191 | . 3 . 34 . 80 74 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 75 | . . 45 . . . 30 Influence Decreases 1752 | 5 171 278 349 161 376 412 Entered New Map 389 | . . . 139 161 . 89 Time Decay 1129 | 5 171 238 190 . 316 209 Lost Part 234 | . . 40 20 . 60 114 Squads Dispatched 5 | . . 2 . . . 3 Investigation 2 | . . 2 . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 3 | . 1 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 11 24 10 . 18 22 Peak Tracking Total 7 | . 7 5 4 . 4 4 Tactical Retreats 3 | . . 2 . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 7 | . 2 2 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 4 | . . 2 1 . . 1 Max in Single Turn 1 | . . 1 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 15 | . 7 2 . 3 . 3 Terminals 9 | . 5 1 . . . 3 Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 72 | . 28 5 . 33 . 6 Successful 58 | . 20 2 . 33 . 3 Failed 14 | . 8 3 . . . 3 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 8 | . . . . 8 . . Terminals 27 | . 19 2 . . . 6 Fabricators . | . . . . . . . Repair Stations 8 | . 5 3 . . . . Recycling Units 4 | . 4 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 50 | . 13 1 . 33 . 3 Record 44 | . 11 . . 32 . 1 Prototype ID Bank 2 | . 1 . . . . 1 Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 4 1 . . . . Scan Component 3 | . 2 1 . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 7 1 . . . . Full Trace Events 3 | . 2 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 3960 | . 663 517 389 1408 478 505 Sensors 3455 | . 663 517 389 1408 478 . Structural 130 | . . . . . . 130 ECM 580 | . . 205 . . . 375 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 5600 | 70 1140 517 389 1408 967 1109 Spaces Moved 2894 | 41 580 560 199 620 510 384 Core 29 | 15 . . . . . 14 Treads 1709 | 26 580 40 199 620 244 . Legs 321 | . . . . . . 321 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 835 | . . 520 . . 266 49 Fastest Speed 34 | 50 160 34 160 160 114 109 Average Speed 151 | 119 160 44 160 225 159 163 Slowest Speed 330 | 160 160 200 160 240 240 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . 3 . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 3 77 41 56 93 91 25 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . Spaces Dug 29 | . . . 8 . 21 . Terrain Destroyed 279 | . 1 . 53 . 136 89 Melee . | . . . . . . . Projectile 4 | . . . . . 3 1 AOE 275 | . 1 . 53 . 133 88 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 3834 | 60 742 748 238 631 630 785 Wait 557 | 5 90 109 1 5 75 272 Move 2882 | 40 579 553 198 619 509 384 Hop 3 | . . 3 . . . . Pick Up 96 | 7 22 12 6 4 12 33 Fast Attach . | . . . . . . . Attach 45 | 6 5 7 3 . 6 18 Detach 3 | . 1 2 . . . . Swap 31 | . 5 8 1 1 3 13 Drop 47 | . 12 10 3 2 4 16 Fire 155 | 2 28 44 18 . 19 44 Melee 2 | . . . . . . 2 Ram 3 | . . . . . 1 2 Kick 1 | . . . . . . 1 Crush 9 | . . . 8 . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 338 | -10/Materials | Identified exit to Mines 777 | -10/Materials | Repaired Ion Engine 810 | -10/Materials | Repaired Sensor Array 879 | -10/Materials | Discovered new exit (range 7) 1211 | -10/Materials | Entered another Materials area 1211 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1397 | -9/Materials | Discovered new exit (range 13) 1454 | -9/Materials | Discovered new exit (range 12) 1728 | -9/Materials | Entered Mines 2055 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2107 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2107 | -9/Mines | Discovered new exit (range 5) 2117 | -9/Mines | Entered Exiles 2136 | -9/Exiles | Build established: Scavenger-Mutant 2141 | -9/Exiles | Discovered new exit (range 15) 2189 | -9/Exiles | Met 8R-AWN 2218 | -9/Exiles | Met EX-HEX 2370 | -9/Exiles | Met EX-DEC 2427 | -9/Exiles | Visited The Gauntlet 2747 | -9/Exiles | Learned location of Zion (-7) 2790 | -9/Exiles | Met EX-BIN 2838 | -9/Exiles | Aligned with FarCom system 2841 | -9/Exiles | Given EX-Vault access code 3119 | -9/Exiles | Opened EX-Vault 3136 | -9/Exiles | Found AWS/Gauss 3145 | -9/Exiles | Found Supersonic Drone Bay 3199 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3499 | -9/Exiles | Discovered new exit (range 12) 3525 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 3525 | -9/Exiles | Entered Mines 3688 | -8/Mines | Discovered new exit (range 8) 3823 | -8/Mines | Build established: Scavenger-Skirmisher 3950 | -8/Mines | Core integrity fell below 50% 4034 | -8/Mines | Destroyed 8 combat bots 4034 | -8/Mines | Lost 4 parts (1p1u2w) 4304 | -8/Mines | Build established: Scavenger-Mutant 4484 | -8/Mines | Discovered new exit (range 6) 4492 | -8/Mines | Entered Materials 4492 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4906 | -8/Materials | Core integrity fell below 50% 4923 | -8/Materials | Lost 10 parts (2p4n2u2w) 5043 | -8/Materials | Lost 3 parts (1p1n1u) 5416 | -8/Materials | Core integrity fell below 20% 5445 | -8/Materials | Lost 5 parts (2p2n1u) 5578 | -8/Materials | Garrison activated, responded to threat 5601 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Imp. Spread Laser U-05 Engineer lays Concrete. System corrupted: Matter fused (-7). O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Destroyed Sml. Matter Pod. Destroyed Lgt. Ion Engine. O-16 Technician calls for garrison support. ALERT: Activating Garrison Access M001. [Achievement: Troublemaker] K-01 Serf destroyed. K-01 Serf collects debris. Destroyed Hover Unit. O-16 Technician destroyed. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | !#????????????????????????????????????????????? | | " #######??????????????????????????????????????? | | " ! ???????????? ????????????????????????? | | " #????????????? ????????????????????????? | | #????????????? ????????????????????????? | | * #????????????? ????????????????????????? | | ##???????????"G?????# ????????????????????????? | | #+####????????" " "????# #???????????????????????? | | #????????" ????#k#???????????????????????? | | #????????" ???# #???????????????????????? | | [ !#????????? #### #???????????????????????? | | #?????????? # #???????????????????????? | | "T" #?????###+### # ###?????????????????????? | | #?????# # #?????????????????????? | | ######?????# k ?????????????????????? | | ???????????# Y #?????????????????????? | | ???????????# Y ##????????????????????? | | ###????????# ## #????????????????????? | | =#????????## ##### #????????????????????? | | ########### # """ #????????????Y???????? | | !# [ # # "T" #????????????????????? | | # + + #????????Y???????????? | | ] + ! # # ] @ #????????????????????? | | # # ###### #????????????????????? | | # # ######## ##???# kk ##????????????????????? | | # ### #??# %= ????????????????????? | | # #??# #????????????????????? | | ### !#??## #????????????????????? | | ! #???# ????????????????????? | | ### # ! ##! #???# ????????????????????? | | ## [ ######???# ???????????????????? | | ?# *[ #????????## ???????????????????? | | ?# =] #?????????# ###??????????????????? | | ?# "#?????????###+###????????????????????? | | ?# #????????????????????????????????????? | | ?# ##????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?###########?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 46% | -10/Materials Sensor Array | 40% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Please Form A Line Shopping List Troublemaker Challenges ------------ None Game ------ Seed CorruptionFusionBoregun Manual? 0 Play Time 01:32:26 Cumulative 4.5 hours Start 2025.07.23 @ 19:44:55 End 2025.07.23 @ 21:21:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1007e9b6-b245-4c03-a2a2-8c183a6ac2e3