Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 15:51:53 Player: T1-4MT Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (136) 680 Value Destroyed (6647) 6647 Prototype IDs (48) 960 Alien Tech Used (1) 200 Bonus (5077) 5077 TOTAL SCORE: 21564 Bonus ------- High Alert Combat Kills 1640 Follower Combat Kills 3190 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -953 Cogmind --------- Core Integrity 0/1450 Matter 172/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Antimatter Reactor Energy Filter Advanced Force Field Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Zionite Composite Leg II Biometal Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Armor Integrity Analyzer Precision Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Quantum Rifle Precision Phase Gun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Field Propulsion Array Experimental Coolant Injector Advanced Signal Interpreter Precision Energy Filter Improved Particle Charger Zionite Weapon Casing Improved Light Armor Plating EM Shield Antimissile System Transdimensional Reconstructor Precision Phase Gun Heavy Neutron Cannon Heavy Machine Gun Fusion Bomb Launcher Enhanced Force Lance [Rating: 133] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Advanced Signal Interpreter Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Layered Heavy Armor Plating Weapon Heavy Machine Gun Energy Gun Improved Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Fusion Bomb Launcher Special Weapon Stasis Projector Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Slots Evolved 16 | . . 2 . . . 6 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . . . 1 . . . . . . . . . 2 . . . . Utility 9 | . . 1 . . . 4 . . . . 2 . . . . . . . 1 1 Weapon 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Parts Attached 237 | 5 6 8 . 7 10 14 14 18 . 1 20 6 3 2 2 4 . 36 46 35 Power 16 | 1 1 1 . 1 1 . 1 . . 1 1 . . 1 . . . 1 3 3 Engine 5 | 1 1 1 . . 1 . . . . . 1 . . . . . . . . . Core 5 | . . . . 1 . . 1 . . 1 . . . . . . . 1 1 . Reactor 6 | . . . . . . . . . . . . . . 1 . . . . 2 3 Propulsion 44 | 2 . 3 . 3 2 1 . 1 . . 3 . . . . 2 . 10 11 6 Treads 21 | . . . . 3 2 1 . 1 . . 3 . . . . 2 . 8 . 1 Leg 18 | 2 . 1 . . . . . . . . . . . . . . . . 11 4 Wheel 2 | . . . . . . . . . . . . . . . . . . 2 . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . 2 . . . . . . . . . . . . . . . . . 1 Utility 99 | . 3 2 . 1 . 7 11 17 . . 13 1 . 1 2 2 . 18 13 8 Device 58 | . 1 1 . . . 4 7 12 . . 6 1 . . 1 1 . 12 7 5 Storage 11 | . 1 1 . 1 . . . . . . 4 . . . . 1 . 2 1 . Processor 9 | . 1 . . . . 2 . . . . 1 . . . . . . 1 2 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 21 | . . . . . . 1 4 5 . . 2 . . 1 1 . . 3 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 78 | 2 2 2 . 2 7 6 2 . . . 3 5 3 . . . . 7 19 18 Energy Gun 30 | 1 . . . 1 3 2 1 . . . 1 1 2 . . . . 4 7 7 Energy Cannon 13 | . . . . . . 2 . . . . 1 2 1 . . . . 1 3 3 Ballistic Gun 25 | 1 2 1 . 1 2 2 1 . . . 1 2 . . . . . 2 6 4 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 1 1 Launcher 6 | . . 1 . . 2 . . . . . . . . . . . . . 2 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . 1 . . . . 2 1 3 . . 2 . . 1 . . . 2 8 3 Parts Lost 83 | . 1 3 . . 1 1 . . . . . . . . 2 . 5 19 19 32 Power 4 | . . . . . . . . . . . . . . . . . 1 . 1 2 Propulsion 28 | . . 3 . . . . . . . . . . . . . . 3 8 6 8 Utility 23 | . . . . . . . . . . . . . . . 2 . 1 6 5 9 Weapon 28 | . 1 . . . 1 1 . . . . . . . . . . . 5 7 13 Highest Loss Streak 10 | . 1 3 . . 1 1 . . . . . . . . 1 . 5 10 9 10 Average Slot Usage (%) 89 | . 89 85 55 72 99 97 96 92 93 93 93 94 94 93 93 89 46 72 89 62 Engine 3 | . 14 10 11 10 8 6 2 . . . 3 5 5 3 . . . . . . Core 2 | . . . . . 2 . 3 6 6 6 1 . . . . . . 4 1 . Treads 19 | . . . . 6 33 23 26 26 26 26 23 23 23 23 23 31 13 16 . . Leg 2 | . 28 23 . . . . . . . . . . . . . . . . 18 10 Flight 1 | . . 3 22 17 . . . . . . . . . . . . . . . . Device 12 | . 3 10 11 11 11 18 11 12 13 13 11 11 11 11 10 13 7 20 21 12 Storage 7 | . 5 8 . 10 11 6 6 6 6 6 9 11 11 11 11 5 3 4 5 7 Processor 12 | . 8 11 11 11 11 20 19 13 13 13 11 11 11 11 11 10 8 6 13 13 Protection 5 | . . . . . . 1 4 5 6 6 11 11 11 10 11 6 3 6 3 1 Energy Gun 5 | . 11 . . 2 10 5 6 6 6 6 4 2 4 5 5 5 1 5 3 2 Ballistic Gun 10 | . 16 16 . 2 11 12 13 13 13 13 11 11 11 11 11 10 5 4 9 5 Naked Turns 44 | . . . . . . . . . . . . . . . . . . . . 44 Heaviest Build 132 | 6 22 23 4 21 30 45 55 66 55 59 83 87 86 83 84 132 132 86 117 118 Greatest Support 159 | 20 20 30 8 84 84 96 96 96 96 96 112 112 112 112 112 159 159 132 151 111 Greatest Overweight (x) 36 | . 1 1 . 1 . . . . . . . . . . . . 36 4 5 20 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 1 . Largest Inventory Capacity 24 | 4 8 8 4 8 8 8 8 8 8 8 20 16 16 16 16 24 24 18 18 18 Average Capacity 10 | 4 5 7 4 7 8 8 8 8 8 8 13 16 16 16 16 23 17 10 14 16 Most Carried 18 | 4 5 5 4 8 8 8 8 8 8 8 16 16 16 16 16 14 14 12 18 18 Average Carried 9 | 2 4 3 4 7 7 6 7 7 8 8 13 15 16 15 15 12 10 7 13 12 Final Capacity 24 | 4 8 4 4 8 8 8 8 8 8 8 16 16 16 16 16 24 4 12 18 4 Final Carried 16 | 4 4 4 4 8 7 8 8 8 8 8 15 16 16 16 14 14 4 12 13 3 Class Distribution -------------------- 24% | Scavenger-Mutant 22% | Scavenger-Skirmisher 14% | Derelict-Skirmisher 8% | Mutant 8% | Scavenger-Tank 5% | Skirmisher 5% | Commander-Mutant 5% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Commander-Mutant | -6/Lower Caves Derelict-Skirmisher | -6/Data Miner Derelict-Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Derelict-Mutant | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Mutant | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Matter Collected 6807 | 254 148 166 . 91 224 218 941 1414 . 10 340 141 110 . 200 30 . 769 1162 589 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7671 | 38 226 327 . . 588 453 225 707 . . 329 . 180 . 334 . . 1659 1472 1133 Parts 322 | 2 17 18 . . 23 27 7 23 . . 13 . 8 . 9 . . 65 57 53 Haulers Intercepted 4 | . . 1 . . . 1 . . . . 1 . . . . . . . 1 . Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . 3 . . Parts Field Recycled 13 | . . . . . . . . 13 . . . . . . . . . . . . Retrieved Matter 96 | . . . . . . . . 96 . . . . . . . . . . . . Parts Self-Destructed 123 | . . . . . 18 . 16 43 . . . 11 23 . 12 . . . . . Prevented 15 | . . . . . 12 . . . . . . . 3 . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Combat Hostiles Destroyed 108 | 1 5 5 . . 12 4 1 8 . . 3 . 2 . 4 . . 18 25 20 Guns 80 | 1 5 4 . . 6 4 1 8 . . 3 . 2 . 4 . . 16 14 12 Cannons 7 | . . . . . . . . . . . . . . . . . . . 2 5 AOE 20 | . . 1 . . 6 . . . . . . . . . . . . 1 9 3 Classes Destroyed 15 | 1 1 4 . . 3 1 . . . . 1 . 1 . . . . 1 . 2 Worker 3 | . . . . . . . . . . . . . . . . . . . . 3 Builder 4 | . . . . . . . . . . . . . . . . . . 1 1 2 Hauler 4 | . . 1 . . . 1 . . . . 1 . . . . . . . 1 . Recycler 7 | . . 1 . . . 1 . . . . . . . . . . . 3 2 . Watcher 5 | . 2 . . . . 1 . . . . . . . . . . . 1 . 1 Swarmer 22 | . . 2 . . 4 . . . . . . . . . . . . 5 1 10 Grunt 43 | 1 5 1 . . 4 . . 6 . . 1 . 1 . 2 . . 5 12 5 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . Duelist 4 | . . . . . 3 . . . . . . . . . . . . . 1 . Sentry 14 | . . 2 . . . 2 1 2 . . 1 . . . . . . 5 1 . Hunter 10 | . . . . . . . . . . . . . 1 . . . . . 5 4 Programmer 12 | . . . . . . 2 . . . . . . . . 1 . . 3 5 1 Behemoth 2 | . . . . . . . . . . . 1 . . . 1 . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . 1 . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . 1 Mutant 2 | . . . . . 2 . . . . . . . . . . . . . . . Best Kill Streak 16 | 1 3 4 . . 8 2 1 6 . . 1 . 1 . 1 . . 6 9 16 Combat Bots Only 12 | 1 3 4 . . 8 2 1 6 . . 1 . 1 . 1 . . 5 9 12 Max Kills in Single Turn 3 | 1 1 2 . . 2 1 1 2 . . 1 . 1 . 1 . . 2 3 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 2 . . . . . . . . . . . . 1 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Damage Taken 17474 | 55 293 486 . . 833 174 94 259 . . 390 264 66 . 852 . 638 3186 3419 6465 Core 2913 | 22 105 99 . . 70 45 20 . . . 50 . . . 23 . 248 311 458 1462 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 107 | . . . . . . . . . . . . . . . . . . . . 107 Core Remaining (%) 70 | 91 49 . . . 57 . . . . 92 . . . . 92 . . 51 64 . Volleys Fired 421 | 4 24 18 . . 23 18 8 25 . . 19 22 14 . 20 . 4 81 77 64 Largest 4 | 2 2 2 . . 2 3 3 3 . . 3 3 3 . 3 . 3 3 4 4 Hottest 286 | 70 73 46 . . 103 133 123 123 . . 128 128 131 . 131 . 131 214 250 286 Shots Fired 967 | 8 48 35 . . 41 40 14 48 . . 44 40 34 . 50 . 12 177 230 146 Gun 856 | 8 48 34 . . 36 33 14 48 . . 42 27 30 . 50 . 12 171 187 116 Cannon 92 | . . . . . . 7 . . . . 2 13 4 . . . . 6 34 26 Launcher 19 | . . 1 . . 5 . . . . . . . . . . . . . 9 4 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 564 | 4 34 34 . . 18 22 6 24 . . 30 18 20 . 40 . 8 74 145 87 Thermal 318 | 4 14 . . . 18 18 8 24 . . 14 22 14 . 10 . 4 68 55 45 Explosive 19 | . . 1 . . 5 . . . . . . . . . . . . . 9 4 Electromagnetic 45 | . . . . . . . . . . . . . . . . . . 35 . 10 Phasic 21 | . . . . . . . . . . . . . . . . . . . 21 . Robot Hit Streak 24 | 5 10 11 . . 8 14 18 24 . . 10 10 12 . 15 . 17 19 12 9 Robot Miss Streak 6 | 2 4 2 . . 3 2 2 1 . . 1 1 3 . 2 . . 4 6 4 Penetration Max 2 | . . . . . 1 . . . . . 2 1 . . . . . 2 1 1 Secondary Targets 19 | . 1 1 . . 1 . 1 3 . . 1 . . . . . . 4 2 5 Max Gunslinging Chain 1 | . 1 1 . . 1 . 1 1 . . 1 . . . . . . 1 1 1 Shots Hit Robots 634 | 5 34 25 . . 25 23 10 41 . . 37 24 18 . 32 . 12 112 134 102 Core Hits 298 | 2 14 11 . . 30 12 5 19 . . 15 6 6 . 10 . 1 50 65 52 Critical Hits 20 | . . . . . . 1 . . . . 6 4 1 . 1 . . 3 3 1 Critical Kills 6 | . . . . . . 1 . . . . 2 . . . . . . 1 2 . Critical Parts Destroyed 9 | . . . . . . . . . . . 4 2 . . . . . 1 1 1 Melee Attacks 10 | . . . . . . . . . . . . . . . . . . . . 10 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . . . . . . . . . . 10 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19635 | 55 538 512 . . 1317 625 243 1010 . . 790 494 344 . 830 . 314 3011 5402 4150 Guns 14265 | 55 538 368 . . 545 625 243 1010 . . 790 494 344 . 830 . 314 2801 2750 2558 Cannons 1275 | . . . . . . . . . . . . . . . . . . 139 524 612 Explosions 3696 | . . 144 . . 772 . . . . . . . . . . . . 71 2128 581 Melee 399 | . . . . . . . . . . . . . . . . . . . . 399 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 8739 | 18 398 368 . . 257 373 87 474 . . 484 264 214 . 669 . 200 1268 1856 1809 Thermal 5269 | 37 140 . . . 288 252 156 536 . . 306 230 130 . 161 . 114 1023 816 1080 Explosive 3696 | . . 144 . . 772 . . . . . . . . . . . . 71 2128 581 Electromagnetic 930 | . . . . . . . . . . . . . . . . . . 649 . 281 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 399 | . . . . . . . . . . . . . . . . . . . . 399 Phasic 602 | . . . . . . . . . . . . . . . . . . . 602 . Highest Corruption 26 | . . . . . . . . . . . . . . . . . 20 22 7 26 Average Corruption 13 | . . . . . . . . . . . . . . . . . 11 20 4 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 134 | . . . . . . . . . . . . . . . . . 5 69 28 32 Message Errors 9 | . . . . . . . . . . . . . . . . . . 3 4 2 Matter Fused 12 | . . . . . . . . . . . . . . . . . . 7 2 3 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . 5 . . Energy Discharges 7 | . . . . . . . . . . . . . . . . . 1 3 2 1 Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . 2 3 3 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . 1 1 1 1 Misfires 3 | . . . . . . . . . . . . . . . . . . 1 2 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . 2 Misdirections 23 | . . . . . . . . . . . . . . . . . 3 12 . 8 Targeting Errors 49 | . . . . . . . . . . . . . . . . . . 25 12 12 Weapon Failures 12 | . . . . . . . . . . . . . . . . . . 10 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 155 | . . 41 . . . . . . . . . . . . . . . . 85 29 Projectiles 7 | . . . . . . . . . . . . . . . . . . . 6 1 Explosions 120 | . . 41 . . . . . . . . . . . . . . . . 79 . Melee 28 | . . . . . . . . . . . . . . . . . . . . 28 Knockbacks 6 | . . . . . . . . . . . . . . . . . . . 6 . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . . 5 . Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 113 | . . . . . 33 . . . . . . . . . . . . 67 13 . Shots 3 | . . . . . 1 . . . . . . . . . . . . 1 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 650 | 104 141 8 . . 219 135 84 572 . . 388 306 144 . 325 . 204 650 545 197 Average Temperature 115 | 61 40 3 . . 72 38 30 191 . . 108 116 60 . 108 . 106 159 176 112 Received Heat Transfer 2211 | 30 162 183 . . 120 18 18 45 . . 54 63 . . 114 . . 633 366 405 Effects 28 | . . . . . . . . 9 . . 1 . . . 2 . . 8 8 . Shutdowns 6 | . . . . . . . . 2 . . 1 . . . . . . 1 2 . Energy Bleed 4 | . . . . . . . . . . . . . . . 1 . . . 3 . Interference 5 | . . . . . . . . 2 . . . . . . . . . 3 . . Matter Decay 3 | . . . . . . . . 1 . . . . . . . . . 2 . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . 2 . . Damage (minor) 4 | . . . . . . . . 3 . . . . . . 1 . . . . . Damage (major) 3 | . . . . . . . . 1 . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . 2 Total Turns 38 | . . . . . . . . . . . . . . . . . . . . 38 Longest Duration 19 | . . . . . . . . . . . . . . . . . . . . 19 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 6 | . . . . . . . . . . . . . . . . . . 5 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | 2 . . . . 3 2 . . . . 1 . . . 1 . . 3 3 1 Heat Transferred 7517 | 111 407 . . . 650 474 222 777 . . 444 333 185 . 222 . 148 1495 1073 976 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Peak Influence 1331 | 20 167 164 78 . . 287 . . . . 251 . . . . 61 21 454 1331 1227 Initial 745 | . 13 7 63 . . 258 . . . . . . . . . 61 21 10 232 745 Average 343 | 3 64 87 68 . . 153 . . . . 100 . . . . 61 10 189 675 925 Maximum Alert Level 4 | . . . . . . 1 . . . . 1 . . . . . . 2 4 4 Low Security (%) 49 | 100 100 100 100 . . 66 . . . . 80 . . . . 100 100 53 . . Level 1 21 | . . . . . . 33 . . . . 19 . . . . . . 43 23 . Level 2 6 | . . . . . . . . . . . . . . . . . . 2 34 . Level 3 15 | . . . . . . . . . . . . . . . . . . . 25 75 Level 4 6 | . . . . . . . . . . . . . . . . . . . 17 24 Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 3 2 . . 1 1 . 1 . . 3 . . . . . . 5 11 6 Investigation 5 | . 1 . . . . . . 1 . . 2 . . . . . . 1 . . Extermination 8 | . . . . . . 1 . . . . 1 . . . . . . 2 2 2 Reinforcement 12 | . 2 2 . . . . . . . . . . . . . . . 2 4 2 Assault 5 | . . . . . 1 . . . . . . . . . . . . . 2 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . . . 2 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Distress Signals 10 | . 1 2 . . . . . . . . 1 . . . . . . . 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 261 | 1 9 13 2 . 39 8 8 22 . . 13 6 8 . 6 . 5 26 56 39 Peak Tracking Total 12 | 1 3 9 2 . 12 1 7 8 . . 6 5 4 . 3 . 5 5 9 8 Tactical Retreats 14 | . 1 . . . 6 . . . . . . . . . 1 . . . 3 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Traps Triggered 4 | . 1 . . . . . . . . . . . . . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Machines Disabled 18 | . . . . . 1 . . 3 . . 1 . . . . . . 5 6 2 Max in Single Turn 2 | . . . . . 1 . . 1 . . . . . . . . . 2 2 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Machines Accessed 33 | . 1 . . . . 3 3 1 4 . 1 1 . 9 . 1 . 4 2 3 Terminals 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 1 . 1 . 1 Repair Stations 7 | . . . . . . 2 . . . . . . . . . . . 3 1 1 Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 116 | . 4 . . . . 7 7 3 24 . 4 1 . 48 . 2 . 8 4 4 Successful 97 | . 2 . . . . 3 7 3 24 . 2 1 . 48 . 1 . 4 2 . Failed 19 | . 2 . . . . 4 . . . . 2 . . . . 1 . 4 2 4 Catastrophic 6 | . 1 . . . . 1 . . . . . . . . . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 72 | . 1 . . 3 . 25 . . . . 17 . . . . 2 . . 15 9 Terminals 7 | . 4 . . . . . . 3 . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . 2 . 2 . 2 Repair Stations 14 | . . . . . . 6 . . . . . . . . . . . 6 1 1 Recycling Units 3 | . . . . . . . . . . . . . . . . . . . 3 . Scanalyzers 5 | . . . . . . . . . . . 4 . . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Terminal Hacks 85 | . 2 . . . . . 7 3 24 . . 1 . 48 . . . . . . Record 55 | . . . . . . . 5 3 11 . . . . 36 . . . . . . Part Schematic 8 | . . . . . . . . . 4 . . . . 4 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . 4 . . . . . . Open Door 3 | . . . . . . . 2 . . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 5 | . . . . . . 3 . . . . . . . . . . . 2 . . Scan Component 4 | . . . . . . 2 . . . . . . . . . . . 2 . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . . . 2 . 1 . . 1 . . . . 1 . 4 2 3 Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . 10 . . 4 . 1 . . 4 . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . Matter 146 | . . . . . . . . . . . . . . . . . . 146 . . Time 73 | . . . . . . . . . . . . . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . 6 . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . Time 25 | . . . . . . 25 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . 2 . 2 3 . . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Total Allies 34 | . . . . 4 2 3 2 4 . . 5 1 . . . . 1 . 6 6 Largest Group 8 | . . . . 4 4 3 5 8 3 3 5 4 3 1 1 . 1 . 4 4 Highest-Rated Group 343 | . . . . 150 150 210 250 343 161 161 206 173 161 49 49 . 46 . 283 215 Highest-Rated Ally 103 | . . . . 39 39 70 70 99 99 99 99 89 88 49 49 . 46 . 103 94 Zionite Dispatches 11 | . . . . . . 1 . . . . 3 . . . . 1 . . 4 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . 2 . Light 1 | . . . . . . 1 . . . . . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . Fire 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Resource Resupply 2 | . . . . . . . . . . . 2 . . . . . . . . . Total Orders 12 | . . . . . 3 . . . . . 4 . . . . 1 . 2 1 1 GUARD 3 | . . . . . 3 . . . . . . . . . . . . . . . DROP 4 | . . . . . . . . . . . 2 . . . . . . . 1 1 EXPLORE 3 | . . . . . . . . . . . . . . . . 1 . 2 . . RETURN 2 | . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 351 | . . . . . 65 10 33 87 . . 41 19 20 . 12 . 5 . 39 20 Total Damage 12344 | . . . . . 1168 227 685 1933 . . 1340 883 1025 . 540 . 151 . 3600 792 Kills 93 | . . . . . 11 2 6 15 . . 9 6 10 . 2 . . . 26 6 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 16 | . . . . 2 3 . 3 1 . 3 . 3 . . 1 . . . . . Drone Launches 5 | . . . . . . . . . . . 2 . . . . 1 . 2 . . Drone Recoveries 4 | . . . . . . . . . . . 2 . . . . 1 . 1 . . Zionite Intel Received 7 | . . . . . . 5 . . . . 1 . . . . . . . 1 . Emergency Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Turns Passed 20115 | 85 349 185 13 1819 1494 1192 2882 2564 141 1086 840 1487 1060 286 1069 214 127 1181 1179 862 Spaces Moved 11675 | 72 199 115 31 1423 843 640 1664 1408 83 658 405 806 591 169 605 88 115 617 662 481 Core 393 | 39 . 9 . . . . . . . . . . . . . . 87 170 . 88 Treads 8577 | . . . . 211 843 640 1664 1408 83 658 405 806 591 169 605 88 28 350 . 28 Legs 1082 | 33 199 53 . . . . . . . . . . . . . . . . 514 283 Wheels 245 | . . . . . . . . . . . . . . . . . . 97 148 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1378 | . . 53 31 1212 . . . . . . . . . . . . . . . 82 Fastest Speed 37 | 50 120 37 37 37 160 165 165 165 165 165 165 165 165 165 165 166 50 50 115 40 Average Speed 150 | 82 128 77 37 122 164 165 165 165 165 165 165 165 165 165 165 166 98 129 126 118 Slowest Speed 1850 | 120 150 120 37 160 166 166 165 165 165 165 165 165 165 165 165 166 1850 230 210 1050 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 36 24 12 91 89 19 99 94 70 78 12 80 76 62 75 11 75 17 21 16 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 16 | . . . . 2 . . 3 1 1 . 6 . . 3 . . . . . . Known Exits Taken 13 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . 2 3 . 2 4 . 2 . 3 3 . 1 . . . . . Spaces Dug 31 | . . . . . . 5 . . . . 2 12 3 . . . . . 8 1 Terrain Destroyed 370 | . . 6 . . 33 5 . . . . 2 13 6 . 7 . . 125 100 73 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 87 | . . . . . . 5 . . . . 2 13 6 . 7 . . 21 22 11 AOE 283 | . . 6 . . 33 . . . . . . . . . . . . 104 78 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Total 13399 | 91 246 175 31 1502 908 744 1794 1613 87 659 544 929 649 176 633 158 119 853 849 639 Wait 715 | . 3 25 1 59 2 51 76 128 5 . 70 85 40 . 7 52 . 81 12 18 Move 11656 | 71 198 114 30 1422 842 639 1663 1407 82 657 404 805 590 168 604 88 114 616 661 481 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 185 | 10 7 3 . 9 6 15 4 8 . . 15 2 1 2 . 12 . 35 31 25 Fast Attach 57 | . 3 4 . 4 1 1 6 9 . . 5 2 . 2 . . . 6 10 4 Attach 118 | 5 1 3 . 3 2 8 5 7 . . 4 . . . 2 3 . 27 19 29 Detach 10 | . . 2 . . . . 3 1 . . . . . . . . . 2 1 1 Swap 63 | . 2 1 . . 7 5 3 2 . 1 11 4 3 1 . 1 . 3 17 2 Drop 118 | 1 8 5 . 5 8 7 14 15 . 1 16 3 1 3 . 2 1 2 21 5 Fire 421 | 4 24 18 . . 23 18 8 25 . . 19 22 14 . 20 . 4 81 77 64 Melee 10 | . . . . . . . . . . . . . . . . . . . . 10 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 46 | . . . . . 17 . 12 11 . . . 6 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / Arm) -4/Waste -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 86 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 396 | -10/Materials | Core integrity fell below 50% 402 | -10/Materials | Discovered new exit (range 18) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 540 | -9/Materials | Discovered new exit (range 14) 594 | -9/Materials | Discovered new exit (range 17) 605 | -9/Materials | Lost 3 parts (3n) 620 | -9/Materials | Entered Mines 621 | -9/Mines | Assembled infested the area 631 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 633 | -9/Mines | Entered Zion 653 | -7/Zion | Given the Hacking Drone Bay 656 | -7/Zion | Found Prototype Device 722 | -7/Zion | Learned location of Warlord (-4) 761 | -7/Zion | Given A8's code to call for help 783 | -7/Zion | Learned Factory trap positions 891 | -7/Zion | Build established: Scavenger-Mutant 930 | -7/Zion | Learned Factory emergency access door positions 1215 | -7/Zion | Received a hallucinogenic algorithm 1281 | -7/Zion | Learned Factory security intel 1298 | -7/Zion | Learned location of Extension (-6) 1873 | -7/Zion | Imprinted 1875 | -7/Zion | Declared Zion's savior 2290 | -7/Zion | Discovered new exit (range 15) 2452 | -7/Zion | Entered Proximity Caves 2452 | -6/Proximity Caves | Accompanied by 4 allies 2590 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2741 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2741 | -6/Proximity Caves | Learned Factory emergency access door positions 2791 | -6/Proximity Caves | Destroyed 8 combat bots 3174 | -6/Proximity Caves | Identified exit to Factory 3233 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3501 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 3502 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 3617 | -6/Proximity Caves | Spotted B-75 Beast 3747 | -6/Proximity Caves | Learned location of 1 exit from Factory 3946 | -6/Proximity Caves | Entered Factory 3946 | -6/Factory | Accompanied by 1 ally 3946 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3946 | -6/Factory | Identified Hacking Drone Bay 3947 | -6/Factory | Identified exit to Extension 3948 | -6/Factory | Loaded intel: 113 trap records 4197 | -6/Factory | Repaired Hvy. Machine Gun 4259 | -6/Factory | Build established: Scavenger-Skirmisher 4342 | -6/Factory | Retrieved Zion intel report: Active Terminals 4361 | -6/Factory | Retrieved Zion intel report: Emergency Access 4587 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 4905 | -6/Factory | Discovered new exit (range 18) 4912 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4913 | -6/Factory | Zion Light squad teleported in 4938 | -6/Factory | Identified exit to Lower Caves 5049 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5138 | -6/Factory | Entered Lower Caves 5138 | -6/Lower Caves | Accompanied by 3 allies 5498 | -6/Lower Caves | Learned location of Armory (-4) 5498 | -6/Lower Caves | Learned 8 Factory zone layouts 5498 | -6/Lower Caves | Learned Factory garrison access intel 5919 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6340 | -6/Lower Caves | Found Prototype Device 6340 | -6/Lower Caves | Identified Heart of Steel 7608 | -6/Lower Caves | Build established: Scavenger-Mutant 7620 | -6/Lower Caves | Discovered new exit (range 18) 7907 | -6/Lower Caves | Learned Factory stockpile data 8015 | -6/Lower Caves | Identified exit to Lower Caves 8020 | -6/Lower Caves | Entered another Lower Caves area 8020 | -6/Lower Caves | Accompanied by 5 allies 8166 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8271 | -6/Lower Caves | Discovered new exit (range 7) 8344 | -6/Lower Caves | Identified exit to Factory 8502 | -6/Lower Caves | Build established: Commander-Mutant 8741 | -6/Lower Caves | Encountered a Warlord checkpoint 9457 | -6/Lower Caves | Attracted the attention of an 0b10 base 9532 | -6/Lower Caves | Learned Extension trap positions 9573 | -6/Lower Caves | Heart of Steel transformed into Warbot 9666 | -6/Lower Caves | Found Prototype Protection 9667 | -6/Lower Caves | Identified Zio. Weapon Casing 10003 | -6/Lower Caves | Build established: Derelict-Skirmisher 10423 | -6/Lower Caves | Discovered new exit (range 8) 10435 | -6/Lower Caves | Identified exit to Data Miner 10584 | -6/Lower Caves | Entered Data Miner 10584 | -6/Data Miner | Accompanied by 3 allies (Warbot) 10584 | -6/Data Miner | Discovered new exit (range 6) 10591 | -6/Data Miner | Identified exit to Proximity Caves 10616 | -6/Data Miner | Met Data Miner 10652 | -6/Data Miner | Learned location of Section 7 (-2) 10652 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10680 | -6/Data Miner | Received God Mode back door access code from Data Miner 10725 | -6/Data Miner | Entered Proximity Caves 10725 | -5/Proximity Caves | Accompanied by 3 allies (Warbot) 10750 | -5/Proximity Caves | Learned Factory terminal intel 11720 | -5/Proximity Caves | Learned Factory trap positions 11729 | -5/Proximity Caves | Learned Factory terminal intel 11811 | -5/Proximity Caves | Entered Factory 11811 | -5/Factory | Accompanied by 3 allies (Warbot) 11811 | -5/Factory | Evolved 2 slots: Utility x2 11812 | -5/Factory | Identified exit to Factory 11814 | -5/Factory | Loaded intel: 98 trap records 11817 | -5/Factory | Loaded intel: 20 terminal locations 11818 | -5/Factory | Loaded intel: 4 garrison access locations 11829 | -5/Factory | Spotted B-75 Beast 11840 | -5/Factory | Destroyed B-75 Beast 11959 | -5/Factory | Zion Resource Resupply teleported in 12109 | -5/Factory | Discovered new exit (range 11) 12185 | -5/Factory | Identified exit to Upper Caves 12216 | -5/Factory | Zion Resource Resupply teleported in 12410 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 12411 | -5/Factory | Zion Fire squad teleported in 12495 | -5/Factory | Incoming investigation squad redirected 12651 | -5/Factory | Entered Upper Caves 12651 | -5/Upper Caves | Accompanied by 4 allies (Warbot) 12661 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12749 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12782 | -5/Upper Caves | Learned 4 Factory zone layouts 12864 | -5/Upper Caves | Build established: Scavenger-Tank 12872 | -5/Upper Caves | Learned 8 Factory zone layouts 13442 | -5/Upper Caves | Build established: Derelict-Mutant 14062 | -5/Upper Caves | Discovered new exit (range 9) 14077 | -5/Upper Caves | Build established: Mutant 14078 | -5/Upper Caves | Learned location of 1 exit from Factory 14088 | -5/Upper Caves | Identified exit to Upper Caves 14138 | -5/Upper Caves | Entered another Upper Caves area 14138 | -5/Upper Caves | Accompanied by 3 allies (Warbot) 14139 | -5/Upper Caves | Encountered a Warlord checkpoint 14154 | -5/Upper Caves | Discovered exit to Factory (range 10) 14820 | -5/Upper Caves | Build established: Skirmisher 15123 | -5/Upper Caves | Discovered new exit (range 10) 15137 | -5/Upper Caves | Identified exit to Zhirov 15198 | -5/Upper Caves | Entered Zhirov 15198 | -5/Zhirov | Accompanied by 1 ally 15198 | -5/Zhirov | Discovered new exit (range 3) 15200 | -5/Zhirov | Identified exit to Proximity Caves 15228 | -5/Zhirov | Met Zhirov 15276 | -5/Zhirov | Learned location of Quarantine (-3) 15276 | -5/Zhirov | Learned location of Testing (-2) 15276 | -5/Zhirov | Learned location of Command (-1) 15293 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15334 | -5/Zhirov | Found Alien Artifact 15362 | -5/Zhirov | Found Alien Artifact 15362 | -5/Zhirov | Identified Integrated Reactor 15362 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15484 | -5/Zhirov | Entered Proximity Caves 15484 | -4/Proximity Caves | Accompanied by 1 ally 15656 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 15838 | -4/Proximity Caves | Learned Research non-interactive machine intel 16270 | -4/Proximity Caves | Spotted B-86 Titan 16319 | -4/Proximity Caves | Destroyed B-86 Titan 16526 | -4/Proximity Caves | Discovered exit to Factory (range 9) 16553 | -4/Proximity Caves | Entered Factory 16553 | -4/Factory | Evolved 2 slots: Propulsion x2 16554 | -4/Factory | Identified exit to Research 16555 | -4/Factory | Identified exit to Armory 16556 | -4/Factory | Loaded intel: 19 terminal locations 16616 | -4/Factory | Zion Recon squad teleported in 16767 | -4/Factory | Sucked down chute 16767 | -4/Factory | Entered Waste 16768 | -4/Waste | Met a frightened Derelict 16781 | -4/Waste | Spotted C-40 Crusher 16782 | -4/Waste | EMP discharged 16782 | -4/Waste | System corruption reached 10% 16802 | -4/Waste | Spotted C-40 Crusher 16812 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16814 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16818 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 16821 | -4/Waste | Crushed by Compactor (1 part destroyed) 16832 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 16836 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16842 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16842 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16845 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16857 | -4/Waste | Spotted C-40 Crusher 16866 | -4/Waste | Spotted C-40 Crusher 16869 | -4/Waste | Spotted C-40 Crusher 16873 | -4/Waste | Lost 5 parts (1p3n1u) 16877 | -4/Waste | Spotted C-40 Crusher 16882 | -4/Waste | EMP discharged 16889 | -4/Waste | Discovered new exit (range 11) 16893 | -4/Waste | Identified exit to Factory 16894 | -4/Waste | Entered Factory 17029 | -4/Factory | Fabricated Arm. Treads (x2) 17759 | -4/Factory | Incoming investigation squad redirected 17831 | -4/Factory | Lost 10 parts (3n5u2w) 18039 | -4/Factory | Discovered exit to Research (range 5) 18075 | -4/Factory | Entered Research 18075 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18076 | -3/Research | Loaded intel: 79 non-interactive machine locations 18096 | -3/Research | Lost 5 parts (2n1u2w) 18123 | -3/Research | Zion Heavy squad teleported in 18189 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18190 | -3/Research | Zion Explosive Resupply teleported in 18196 | -3/Research | Found Fusion Bomb Launcher 18205 | -3/Research | Found Enh. Force Lance 18324 | -3/Research | Found Prototype Protection 18588 | -3/Research | Build established: Scavenger-Gunner 18606 | -3/Research | Lost 3 parts (1n2w) 18651 | -3/Research | Zion Demo squad teleported in 18825 | -3/Research | First assault squad dispatched 18849 | -3/Research | Zion Heavy squad teleported in 18946 | -3/Research | Found Antimissile System 19042 | -3/Research | Garrison activated, responded to threat 19085 | -3/Research | Spotted B-86 Titan 19093 | -3/Research | Identified Zio. Weapon Casing 19097 | -3/Research | Lost 4 parts (1n2u1w) 19101 | -3/Research | Destroyed 9 combat bots 19145 | -3/Research | Spotted B-86 Titan 19206 | -3/Research | Lost 9 parts (3n3u3w) 19241 | -3/Research | Discovered new exit (range 4) 19244 | -3/Research | Identified exit to Research 19254 | -3/Research | Entered another Research area 19254 | -2/Research | Evolved 2 slots: Power x1, Utility x1 19504 | -2/Research | First assault squad dispatched 19518 | -2/Research | Build established: Scavenger-Mutant 19525 | -2/Research | Zion Kinetic Resupply teleported in 19532 | -2/Research | Incoming assault squad redirected 19683 | -2/Research | Destroyed 12 combat bots 19689 | -2/Research | Lost 10 parts (1p3n3u3w) 19733 | -2/Research | Zion Fire squad teleported in 19817 | -2/Research | Incoming assault squad redirected 19844 | -2/Research | Enhanced Grunt warped into view, answering call for help 19845 | -2/Research | Enhanced Grunt warped into view, answering call for help 19883 | -2/Research | Core integrity fell below 50% 19889 | -2/Research | System corruption reached 10% 19932 | -2/Research | Lost 10 parts (1n4u5w) 20026 | -2/Research | Released all parts (12) 20057 | -2/Research | Lost 9 parts (1p2n2u4w) 20110 | -2/Research | Core integrity fell below 20% 20116 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ 2 : Recon ] [ 3 : Melee Resupply ] [ 4 : Infowar Resupply ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Emergency Access ] [ 2 : Component Schematics ] [ 3 : Main Access ] [ 4 : Guard Positions ] >>\\ZION-SEEK-3 [ Targeting Main Access... ] Acquired Energy Filter. System corrupted: Component data lost. Field Propulsion Array destroyed. System corrupted: Matter fused (-10). System corrupted: Substantial component data lost. Acquired Nova Cannon. System corrupted: Nova Cannon targeting data glitched. Dropped Nova Cannon. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????##########?????????????? | | ????????????????????# #?????????????? | | ????????????????????#] ! #?????????????? | | ????????????????????#]| #?????????????? | | ????????????????????# | #?????????????? | | ????????????????????#! #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????# #?????????????? | | ????????????????????##;##/;###?????????????? | | ?????????????????????# pp #?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????#p ##????????????? | | ?????????????????????# "#????????????? | | ?????????????????????# ###########??????? | | ?????????????????????# p # #??????? | | ?????????????????????# @# #??????? | | ?????????????????????# + * #??????? | | ?????????????????????# # """ #??????? | | ?????????????????????# # """ ?#??????? | | ?????????????????????# #? """ ????????? | | ?????????????????##### #? |?????????? | | ???????????# ?? # #?? ?????????? | | ???????????# # #??######????????? | | ???????????# """"" # #????????????????? | | ???????????# """"" + #????????????????? | | ???????????# """"" # #??########??????? | | ???????????? # #? #??????? | | ?????????????? # #? #??????? | | ???????????????? # # #??????? | | ??????????????####+### # #??????? | | ??????????????# + #??????? | | ??????######??# # """"" #??????? | | ?????? ??# # """""?????????? | | ??????? ?# #? """"??????????? | | ???????"""" ?# ########?#####??????????? | | ?????? ""R" # #???????????????????????? | | ????# "" " # #???????????????????????? | | ????# + #???????????????????????? | | ????# # #???????????????????????? | | ????# # #???#####???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 240 Energy Generation 51 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 135 Cloak Strength 3 Power Amplification 40 Base Temperature (-) 200 EM Shielding 4 Corruption Prevention 20 Armor Coverage 750 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 12 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 50 Particle Charging 25 Kinecelleration 30 Item Schematics ----------------- Adv. EMP Blaster | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Exp. Sensor Array | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Arm. Treads | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Arm. Treads | x2 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- A New Friend Adventurer Armchair Analyst Everything Is Under Control Explorer Friend Of Zion Generalissimo Help From High Places I Spy I'm Back, Baby! Knowing Is Half The Battle Omniscient Cartographer Ooh, Shiny! Robot Respite The More The Merrier The One The Oracle The Science Guy Challenges ------------ None Game ------ Seed AlphaDiametricCore Manual? 0 Play Time 05:21:44 Cumulative 16.4 hours Start 2021.09.19 @ 03:49:02 End 2021.12.07 @ 15:51:53 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e2384ea-e036-4e7a-9628-09e6d53da6da