Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.29 @ 15:23:35

Player: Grzyb

Result: Destroyed by TI-TDT(B) with Slug Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (16)       3200
Robots Destroyed (141)     705
Value Destroyed (5120)     5120
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (1460)               1460
              TOTAL SCORE: 12805

 Bonus
-------
Follower Combat Kills      460
Entered Garrisons          200
Used RIF Installer         500
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     227/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Zion

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
>          --- UTILITY (7) ------
  Advanced Signal Interpreter
           Target Analyzer
>          --- WEAPON (3) -------
           Great Maul
>          --- INVENTORY (5) ----
  Advanced Heat Sink
           Plasma Rifle
           Variable Charge Gun
  Improved Datajack
           PL-3XN's Ring of Power

 Peak State 
------------
>            --- POWER ------------
             Angular Momentum Engine
       Light Antimatter Reactor
>            --- PROPULSION -------
     Armored Treads
    Improved Medium Treads
    Improved Medium Treads
    Improved Medium Treads
>            --- UTILITY ----------
    Improved Cooling System
             Coolant Injector
       Large Storage Unit
             Target Analyzer
             Transmission Jammer
    Improved Light Armor Plating
             System Shield
>            --- WEAPON -----------
       Heavy Plasma Cannon
             KE Penetrator
             Power Sword
>            --- INVENTORY --------
    Advanced Heat Sink
    Improved Melee Analysis Suite
             Plasma Rifle
    Advanced Assault Cannon
             Magnetic Acceleration Cannon
  Long-range Missile Launcher
    Improved Datajack
[Rating: 71]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
Utility                    Transmission Jammer
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Small Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio 
Slots Evolved              9    | .   1   .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             92   | 7   7   1   .   .   .   3   29  1   .   2   10  1   23  3   2   3   
  Power                    13   | 1   .   .   .   .   .   .   4   .   .   1   2   .   3   1   .   1   
    Engine                 8    | 1   .   .   .   .   .   .   3   .   .   .   1   .   1   1   .   1   
    Core                   4    | .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               28   | 2   5   .   .   .   .   1   5   .   .   1   4   .   7   .   1   2   
    Treads                 11   | .   .   .   .   .   .   .   5   .   .   1   4   .   1   .   .   .   
    Leg                    16   | 2   5   .   .   .   .   1   .   .   .   .   .   .   6   .   .   2   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  22   | 2   1   .   .   .   .   .   9   1   .   .   2   1   6   .   .   .   
    Device                 9    | 1   .   .   .   .   .   .   6   .   .   .   .   .   2   .   .   .   
    Storage                3    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Processor              8    | 1   .   .   .   .   .   .   1   1   .   .   .   1   4   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   1   1   .   .   .   2   11  .   .   .   2   .   7   2   1   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   
    Ballistic Cannon       5    | .   1   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   
    Launcher               6    | .   .   1   .   .   .   1   2   .   .   .   .   .   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 51   | .   .   .   .   .   .   6   3   2   .   3   1   .   29  3   1   3   
  Power                    7    | .   .   .   .   .   .   .   1   .   .   1   .   .   4   1   .   .   
  Propulsion               14   | .   .   .   .   .   .   .   .   1   .   1   .   .   9   1   .   2   
  Utility                  14   | .   .   .   .   .   .   3   1   1   .   .   .   .   9   .   .   .   
  Weapon                   16   | .   .   .   .   .   .   3   1   .   .   1   1   .   7   1   1   1   
  Highest Loss Streak      9    | .   .   .   .   .   .   6   1   2   .   2   1   .   9   3   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            6    | 3   5   9   10  10  10  8   4   4   4   4   5   7   10  4   4   4   
  Power                    .    | .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | 1   2   2   2   2   2   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   2   3   3   3   3   2   .   .   .   .   .   2   3   1   1   1   
  Weapon                   3    | .   .   3   4   3   3   2   4   3   3   3   4   4   5   1   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             12   | .   .   .   .   1   .   4   2   .   .   .   .   1   .   1   .   3   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   1   .   2   .   .   .   .   .   1   .   1   .   1   
  Weapon                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  100 100 100 57  38  90  95  92  86  95  100 91  28  24  32  
  Engine                   9    | .   12  12  12  12  7   5   13  14  14  9   9   6   6   1   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   
  Treads                   15   | .   .   .   .   .   .   .   22  25  21  20  24  25  13  .   .   .   
  Leg                      5    | .   24  25  25  25  14  9   .   .   .   .   .   .   5   1   .   2   
  Device                   18   | .   12  12  12  12  7   3   29  32  28  23  18  13  12  .   .   .   
  Storage                  3    | .   10  12  12  12  7   5   .   .   .   .   4   6   6   3   .   .   
  Processor                9    | .   12  12  12  12  7   7   2   1   7   7   6   10  15  12  12  12  
  Hackware                 4    | .   .   .   .   .   .   .   6   7   7   7   6   6   4   .   .   .   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   4   6   1   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   1   .   .   4   6   6   4   .   .   .   
  Ballistic Gun            3    | .   11  2   .   .   .   .   4   .   .   .   .   6   4   1   .   .   
  Ballistic Cannon         3    | .   8   12  12  12  7   3   .   7   7   7   5   .   2   1   6   5   
  Launcher                 2    | .   .   9   12  12  7   1   2   2   7   2   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   1   4   .   .   5   6   4   6   3   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
Peak Build Rating          71   | 7   11  12  12  12  12  16  51  50  47  48  71  71  70  27  18  27  
  Average Rating           43   | 5   7   11  12  12  12  8   44  48  47  43  63  68  59  18  16  19  
  On Entrance              26   | .   7   11  12  12  12  12  .   50  47  47  42  71  68  20  17  18  
Naked Turns                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             75   | 7   19  21  21  21  21  21  46  49  45  47  75  70  69  42  10  20  
  Greatest Support         110  | 20  26  26  26  26  26  46  80  80  60  60  110 110 110 12  16  30  
  Greatest Overweight (x)  8    | .   1   .   .   .   .   4   3   .   .   1   .   .   4   8   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Largest Inventory Capacity 25   | 5   10  10  10  10  10  10  25  5   5   5   15  15  15  15  5   5   
  Average Capacity         9    | 5   9   10  10  10  10  8   5   5   5   5   13  15  15  10  5   5   
  Most Carried             12   | 5   10  10  10  10  10  10  5   5   4   5   8   10  12  7   5   5   
  Average Carried          6    | 3   5   9   10  9   10  8   4   4   4   4   5   7   10  5   5   5   
  Final Capacity           15   | 5   10  10  10  10  10  5   5   5   5   5   15  15  15  5   5   5   
  Final Carried            10   | 5   9   10  10  10  10  5   5   4   4   5   7   8   7   5   5   5   

 Class Distribution 
--------------------
 88% | Hacker-Mutant
  8% | Commander-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -10/Subcaves
    Hacker-Mutant | -9/Recycling
 Commander-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Data Miner
    Hacker-Mutant | -6/Proximity Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Garrison
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Zion

 Resources                      | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  
Matter Collected           3210 | 270  284  37   38   65   .    .    959  112  .    171  165  10   963  90   34   12   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4460 | .    331  25   22   129  .    .    1410 137  .    258  306  15   1788 .    .    39   
  Parts                    269  | .    27   7    1    13   .    .    83   9    .    8    14   .    105  .    .    2    
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    .    .    2    .    .    .    .    .    6    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio 
Combat Hostiles Destroyed  92   | .   8   2   1   3   .   .   23  6   .   6   6   .   36  .   .   1   
  Melee                    7    | .   .   .   .   .   .   .   3   .   .   .   1   .   3   .   .   .   
  Guns                     25   | .   6   .   .   .   .   .   9   .   .   .   1   .   9   .   .   .   
  Cannons                  39   | .   2   2   1   2   .   .   3   3   .   5   3   .   17  .   .   1   
  AOE                      18   | .   .   .   .   1   .   .   8   3   .   .   1   .   5   .   .   .   
Classes Destroyed          19   | .   3   1   1   1   .   .   9   .   .   1   .   .   2   .   .   1   
  Worker                   21   | .   2   1   .   .   .   .   8   .   .   .   2   .   8   .   .   .   
  Builder                  14   | .   1   .   .   1   .   .   5   .   .   .   .   .   7   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Turret                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
  Swarmer                  15   | .   .   2   1   .   .   .   3   3   .   1   .   .   5   .   .   .   
  Grunt                    29   | .   8   .   .   .   .   .   8   3   .   2   2   .   6   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Sentry                   13   | .   .   .   .   3   .   .   5   .   .   1   .   .   4   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   .   1   .   .   .   2   .   9   .   .   .   
  Programmer               17   | .   .   .   .   .   .   .   6   .   .   1   1   .   9   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           12   | .   3   3   2   3   .   .   6   6   .   3   4   .   12  .   .   1   
  Combat Bots Only         7    | .   2   2   1   2   .   .   3   6   .   3   3   .   7   .   .   1   
Max Kills in Single Turn   5    | .   1   1   1   2   .   .   5   2   .   1   3   .   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   2   2   .   .   1   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  
Hostile Shots Fired        1168  | .    40   2    6    8    .    5    284  13   .    50   45   .    512  107  19   77   
  Missed                   396   | .    18   2    2    3    .    .    100  7    .    12   11   .    164  40   5    32   
  Hits                     772   | .    22   .    4    5    .    5    184  6    .    38   34   .    348  67   14   45   
    Melee                  9     | .    .    .    .    .    .    5    .    .    .    .    1    .    3    .    .    .    
    Projectile             763   | .    22   .    4    5    .    .    184  6    .    38   33   .    345  67   14   45   
  Critical Strikes         24    | .    2    .    .    .    .    4    1    .    .    7    .    .    7    2    1    .    
  Part Disruptions         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Damage Taken               7363  | .    182  .    17   51   .    130  1329 80   .    477  339  .    3563 655  97   443  
  Core                     1133  | .    26   .    .    .    .    99   126  .    .    20   11   .    353  340  14   144  
  Absorbed by Shields      13    | .    .    .    .    1    .    .    12   .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   4448  | .    109  .    13   33   .    74   857  47   .    279  197  .    2142 381  57   259  
  Regen/Repaired (Parts)   219   | .    .    .    .    .    .    .    .    .    .    .    .    .    219  .    .    .    
Core Remaining (%)         84    | 100  .    .    .    89   .    .    .    .    .    65   .    .    .    .    .    .    
Volleys Fired              260   | .    26   2    4    8    .    .    96   5    .    16   13   .    85   1    .    4    
  Largest                  3     | .    2    1    2    2    .    .    2    2    .    2    2    .    3    1    .    1    
  Hottest                  166   | .    60   30   63   63   .    .    126  79   .    130  130  .    166  30   .    40   
Shots Fired                434   | .    52   2    6    11   .    .    113  9    .    27   25   .    181  2    2    4    
  Gun                      153   | .    35   .    .    .    .    .    73   .    .    .    1    .    42   2    .    .    
  Cannon                   236   | .    17   2    4    8    .    .    23   5    .    27   24   .    120  .    2    4    
  Launcher                 45    | .    .    .    2    3    .    .    17   4    .    .    .    .    19   .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  275   | .    43   2    4    8    .    .    78   5    .    17   12   .    98   2    2    4    
  Thermal                  114   | .    9    .    .    .    .    .    18   .    .    10   13   .    64   .    .    .    
  Explosive                45    | .    .    .    2    3    .    .    17   4    .    .    .    .    19   .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | .    17   15   4    12   .    .    21   4    .    27   31   .    17   1    .    5    
  Robot Miss Streak        2     | .    1    .    2    .    .    .    2    1    .    .    2    .    2    1    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           414   | .    45   2    4    8    .    .    132  6    .    25   24   1    162  1    .    4    
  Core Hits                235   | .    21   3    4    5    .    .    73   8    .    14   13   1    91   .    .    2    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    1    .    1    .    .    .    6    .    .    3    1    .    6    .    .    2    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
    Blast                  11    | .    1    .    1    .    .    .    2    .    .    2    .    .    3    .    .    2    
    Sever                  4     | .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    
Melee Attacks              77    | .    .    .    .    .    .    .    36   .    .    .    4    1    33   3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 54    | .    .    .    .    .    .    .    20   .    .    .    4    1    26   3    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            30    | .    .    .    .    .    .    .    18   .    .    .    .    .    12   .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14670 | .    630  51   111  207  .    .    4238 385  .    747  1142 110  6926 20   .    103  
  Guns                     2676  | .    391  .    .    .    .    .    1476 .    .    .    15   .    774  20   .    .    
  Cannons                  5342  | .    239  34   53   110  .    .    638  86   .    747  550  .    2782 .    .    103  
  Explosions               4472  | .    .    .    58   86   .    .    1262 299  .    .    487  .    2280 .    .    .    
  Melee                    2042  | .    .    .    .    .    .    .    788  .    .    .    90   110  1054 .    .    .    
  Ramming                  138   | .    .    17   .    11   .    .    74   .    .    .    .    .    36   .    .    .    
  Kinetic                  5120  | .    528  34   53   110  .    .    1612 86   .    418  273  .    1883 20   .    103  
  Thermal                  3345  | .    102  .    .    .    .    .    502  .    .    329  739  .    1673 .    .    .    
  Explosive                3989  | .    .    .    58   86   .    .    1262 299  .    .    40   .    2244 .    .    .    
  Electromagnetic          36    | .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2042  | .    .    .    .    .    .    .    788  .    .    .    90   110  1054 .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    3    3    3    3    .    .    9    9    9    9    
  Average Corruption       3     | .    .    .    .    .    .    .    1    3    3    3    .    .    3    9    9    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  151   | .    .    .    .    .    .    .    38   4    3    20   .    .    55   20   9    2    
    Message Errors         38    | .    .    .    .    .    .    .    10   1    .    8    .    .    9    7    3    .    
    Matter Fused           33    | .    .    .    .    .    .    .    8    1    .    5    .    .    11   5    2    1    
    Heat Flow Errors       20    | .    .    .    .    .    .    .    5    .    2    .    .    .    7    4    1    1    
    Energy Discharges      16    | .    .    .    .    .    .    .    7    .    .    4    .    .    5    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            3     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    4    2    .    1    .    .    7    1    .    .    
    Data Loss (major)      7     | .    .    .    .    .    .    .    2    .    .    1    .    .    4    .    .    .    
    Misfires               12    | .    .    .    .    .    .    .    .    .    .    1    .    .    8    1    2    .    
    Alerts                 5     | .    .    .    .    .    .    .    1    .    1    .    .    .    1    1    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            849   | .    .    .    4    .    .    .    176  .    .    .    129  .    540  .    .    .    
  Projectiles              137   | .    .    .    .    .    .    .    29   .    .    .    3    .    105  .    .    .    
  Explosions               278   | .    .    .    4    .    .    .    73   .    .    .    126  .    75   .    .    .    
  Melee                    434   | .    .    .    .    .    .    .    74   .    .    .    .    .    360  .    .    .    
Knockbacks                 17    | .    .    .    1    .    .    .    .    .    .    .    3    .    13   .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  15    | .    .    .    1    .    .    .    .    .    .    .    3    .    11   .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      288   | .    .    .    .    .    .    .    96   25   .    .    .    .    167  .    .    .    
  Shots                    11    | .    .    .    .    .    .    .    5    1    .    .    .    .    5    .    .    .    
  Rammed                   19    | .    .    .    .    .    .    .    11   .    .    .    .    .    8    .    .    .    
Targets Rammed             24    | .    1    1    .    1    .    .    13   .    .    .    .    .    8    .    .    .    
  Kicked                   3     | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Highest Temperature        268   | .    66   .    .    27   .    .    192  .    157  181  17   .    255  268  67   179  
  Average Temperature      58    | .    28   .    .    13   .    .    66   .    81   40   8    .    70   105  48   105  
  Received Heat Transfer   2120  | .    201  .    24   32   .    .    487  .    .    530  144  .    537  84   81   .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Parts Melted             10    | .    .    .    .    .    .    .    2    .    .    .    .    .    8    .    .    .    
  Heat Transferred         4675  | .    225  .    .    .    .    .    700  .    .    500  750  .    2500 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-------                    Run  | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  
Maximum Alert Level        2    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
  Low Security (%)         95   | 100  100  100  .    100  100  100  100  .    .    .    100  53   98   .    .    .    
  Level 1                  4    | .    .    .    .    .    .    .    .    .    .    .    .    38   1    .    .    .    
  Level 2                  .    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             425  | .    62   50   .    84   .    .    117  .    .    .    137  425  237  .    .    .    
  Initial                  165  | .    .    .    .    36   .    .    .    .    .    .    .    25   165  .    .    .    
  Average                  34   | .    9    4    .    13   .    .    8    .    .    .    26   197  30   .    .    .    
Influence Increases        3972 | .    218  55   184  192  .    .    971  140  .    203  295  400  1254 15   45   .    
  Destroy 0b10 Robot/C     2140 | .    160  40   120  140  .    .    520  120  .    180  160  .    700  .    .    .    
  Destroy 0b10 Robot/NC    255  | .    15   5    .    15   .    .    105  .    .    .    15   .    100  .    .    .    
  Destroy Leader           480  | .    30   10   .    .    .    .    176  20   .    20   42   .    182  .    .    .    
  Allied During Kill       19   | .    .    .    4    8    .    .    4    .    .    3    .    .    .    .    .    .    
  Successful Hack          100  | .    11   .    .    8    .    .    20   .    .    .    10   .    51   .    .    .    
  Disable Machine          140  | .    .    .    .    .    .    .    44   .    .    .    44   .    52   .    .    .    
  Anti-Garrison Action     400  | .    .    .    .    .    .    .    .    .    .    .    .    400  .    .    .    .    
  Destroy Structure        303  | .    2    .    .    21   .    .    102  .    .    .    24   .    154  .    .    .    
  Lose Combat Pursuer      135  | .    .    .    60   .    .    .    .    .    .    .    .    .    15   15   45   .    
Influence Decreases        3972 | .    216  57   80   296  .    .    971  100  40   203  248  22   1679 15   45   .    
  Entered New Map          392  | .    .    2    .    68   .    .    .    .    40   .    .    22   260  .    .    .    
  Time Decay               3246 | .    216  55   60   208  .    .    916  90   .    183  238  .    1220 15   45   .    
  Lost Part                233  | .    .    .    .    .    .    .    14   10   .    .    10   .    199  .    .    .    
  Lost Ally                101  | .    .    .    20   20   .    .    41   .    .    20   .    .    .    .    .    .    
Squads Dispatched          30   | .    .    .    .    .    .    .    15   .    .    .    1    .    14   .    .    .    
  Investigation            4    | .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    
  Extermination            17   | .    .    .    .    .    .    .    9    .    .    .    1    .    7    .    .    .    
  Reinforcement            9    | .    .    .    .    .    .    .    4    .    .    .    .    .    5    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio 
Distress Signals           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Communications Jammed      84   | .   .   .   .   .   .   .   13  .   .   .   1   .   70  .   .   .   
  Distress Signals         76   | .   .   .   .   .   .   .   12  .   .   .   .   .   64  .   .   .   
Times Spotted              175  | .   18  2   6   8   .   5   45  5   .   8   8   .   63  1   3   3   
  Peak Tracking Total      9    | .   3   2   5   4   .   4   3   3   .   2   3   .   9   1   3   3   
  Tactical Retreats        5    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   2   .   

 Traps                          | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio 
Traps Triggered            13   | .   2   .   .   .   1   .   3   .   .   .   .   3   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio 
Machines Disabled          39   | .   .   .   3   .   .   .   11  .   .   1   11  .   13  .   .   .   
  Max in Single Turn       10   | .   .   .   3   .   .   .   5   .   .   1   10  .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio 
Machines Accessed          42   | .   3   .   .   3   .   .   15  .   4   .   3   1   12  1   .   .   
  Terminals                25   | .   3   .   .   2   .   .   11  .   .   .   2   1   6   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          4    | .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
Total Hacks                96   | .   6   .   .   5   .   .   25  .   31  .   5   1   22  1   .   .   
  Successful               76   | .   4   .   .   5   .   .   18  .   31  .   3   .   14  1   .   .   
  Failed                   20   | .   2   .   .   .   .   .   7   .   .   .   2   1   8   .   .   .   
    Catastrophic           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                45   | .   6   .   .   4   .   .   18  .   .   .   4   1   12  .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Recycling Units          5    | .   .   .   .   1   .   .   2   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
Terminal Hacks             62   | .   4   .   .   4   .   .   14  .   31  .   2   .   6   1   .   .   
  Record                   13   | .   .   .   .   .   .   .   2   .   9   .   2   .   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   1   .   .   1   .   3   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  3    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Disarm Traps             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Maintenance Status       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   1   .   .   1   .   .   1   .   .   .   .   .   3   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   1   .   .   2   .   .   .   .   .   2   .   .   .   
  Report Inventory         4    | .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   .   2   .   .   8   .   .   .   1   1   8   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   2   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Time                     75   | .   .   .   .   .   .   .   .   .   .   .   .   .   75  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              12   | .   .   .   .   .   .   .   9   .   .   .   .   .   3   .   .   .   
  Non-combat               10   | .   .   .   .   .   .   .   8   .   .   .   .   .   2   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        15   | .   .   .   .   .   .   .   11  .   .   .   .   .   4   .   .   .   
  parse_system             4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   
  no_distress              8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   17  .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio 
Total Allies               23   | .   .   3   .   17  .   1   .   .   .   2   .   .   .   .   .   .   
  Largest Group            17   | .   .   3   3   17  17  4   12  .   .   2   1   .   .   .   .   .   
  Highest-Rated Group      178  | .   .   40  40  178 178 62  129 .   .   60  30  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  16  27  27  31  27  .   .   30  30  .   .   .   .   .   
Total Orders               5    | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  PICKUP                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  COLLECT                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Ally Attacks               146  | .   .   .   18  33  .   45  36  .   .   4   10  .   .   .   .   .   
  Total Damage             1937 | .   .   .   159 381 .   678 376 .   .   121 222 .   .   .   .   .   
  Kills                    23   | .   .   .   4   6   .   2   6   .   .   3   2   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-------                    Run   | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  
Active Infowar (turns)     13518 | 70   886  420  82   825  30   28   4093 272  138  1411 682  1163 3418 .    .    .    
  Sensors                  1821  | .    .    .    .    .    .    .    1821 .    .    .    .    .    .    .    .    .    
  Terrain                  459   | .    .    .    .    .    .    .    .    .    .    .    .    .    459  .    .    .    
  Seismic                  2341  | 70   886  420  82   825  30   28   .    .    .    .    .    .    .    .    .    .    
  Jamming                  11177 | .    .    .    .    .    .    .    4093 272  138  1411 682  1163 3418 .    .    .    
Robot Analysis Total       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    5     | .    .    1    .    .    .    .    .    .    .    2    .    .    .    1    1    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  
Turns Passed               15064 | 83   886  420  82   825  30   69   4391 272  138  1411 682  1163 3421 708  316  167  
Spaces Moved               8770  | 60   643  342  61   584  26   74   2423 155  84   807  380  715  1567 446  254  149  
  Core                     810   | 6    .    .    .    .    .    42   198  .    .    .    .    .    .    378  186  .    
  Treads                   5514  | .    .    .    .    .    .    .    2225 155  84   807  380  715  1148 .    .    .    
  Legs                     2256  | 54   643  342  61   584  26   32   .    .    .    .    .    .    419  68   .    27   
  Wheels                   190   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   122  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  50   100  166  166  163  162  162  90   50   100  100  
  Average Speed            156   | 113  120  120  120  120  120  84   165  166  166  168  162  162  185  155  123  103  
  Slowest Speed            450   | 120  190  120  120  120  120  250  200  167  166  245  163  162  450  450  150  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 5    78   88   3    85   1    74   51   28   70   85   10   84   36   61   52   14   
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        12    | 1    1    1    1    1    .    .    1    .    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    .    .    .    1    .    5    .    .    .    2    1    .    
Spaces Dug                 10    | .    .    .    .    .    .    .    .    .    .    .    1    .    6    3    .    .    
Terrain Destroyed          413   | .    .    .    11   20   .    .    117  44   .    4    22   .    191  3    1    .    
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    .    1    .    6    3    .    .    
  Projectile               39    | .    .    .    .    .    .    .    6    2    .    4    2    .    24   .    1    .    
  AOE                      364   | .    .    .    11   20   .    .    111  42   .    .    19   .    161  .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Fac  Was  Fac  Low  Dat  Pro  Fac  Gar  Fac  Low  Low  Zio  
Total                      9585 | 71   702  349  64   698  26   77   2666 162  83   835  415  720  1849 457  255  156  
  Wait                     187  | .    11   3    .    19   .    .    36   1    .    .    .    .    117  .    .    .    
  Move                     8754 | 59   642  341  60   583  26   73   2422 154  83   806  379  713  1566 445  253  149  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  44   | 5    5    1    .    2    .    .    12   .    .    3    4    3    8    1    .    .    
  Fast Attach              65   | 7    5    .    .    .    .    3    20   .    .    3    4    .    16   2    2    3    
  Attach                   22   | .    1    .    .    .    .    .    7    1    .    1    2    1    7    2    .    .    
  Detach                   1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Swap                     28   | .    5    1    .    .    .    1    10   1    .    .    4    .    6    .    .    .    
  Drop                     34   | .    6    .    .    2    .    .    13   .    .    1    5    2    3    2    .    .    
  Fire                     260  | .    26   2    4    8    .    .    96   5    .    16   13   .    85   1    .    4    
  Melee                    77   | .    .    .    .    .    .    .    36   .    .    .    4    1    33   3    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21   | .    .    .    .    .    .    .    13   .    .    .    .    .    8    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   89   | .    .    .    .    83   .    .    .    .    .    5    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / *Sub)
-10/Subcaves
-9/Recycling
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Identified exit to Materials
     6 | -11/Scrapyard      | Discovered exit to Materials (range 15)
    84 | -11/Scrapyard      | Entered Materials
    84 | -10/Materials      | Evolved 1 slot: Utility x1
   315 | -10/Materials      | Build established: Hacker-Mutant
   525 | -10/Materials      | Identified exit to Materials
   525 | -10/Materials      | Discovered exit to Materials (range 15)
   540 | -10/Materials      | Identified exit to Mines
   630 | -10/Materials      | Discovered exit to Materials (range 7)
   970 | -10/Materials      | Entered Mines
  1041 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1238 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1246 | -10/Mines          | Discovered exit to Materials (range 13)
  1313 | -10/Mines          | Learned Materials terminal intel
  1382 | -10/Mines          | Identified exit to Subcaves
  1382 | -10/Mines          | Discovered exit to Subcaves (range 4)
  1390 | -10/Mines          | Entered Subcaves
  1390 | -10/Subcaves       | Accompanied by 3 allies
  1391 | -10/Subcaves       | Approached by a straggling Scientist
  1401 | -10/Subcaves       | Learned location of Zion (-6)
  1401 | -10/Subcaves       | Met a Zionite searching for "candidates"
  1408 | -10/Subcaves       | Identified exit to Recycling
  1408 | -10/Subcaves       | Discovered exit to Recycling (range 12)
  1472 | -10/Subcaves       | Lost 3 allies
  1472 | -10/Subcaves       | Entered Recycling
  1472 | -9/Recycling       | Accompanied by 2 allies
  1473 | -9/Recycling       | Met a Zionite searching for Scraptown
  2229 | -9/Recycling       | Build established: Commander-Mutant
  2263 | -9/Recycling       | Identified exit to Factory
  2263 | -9/Recycling       | Discovered exit to Factory (range 9)
  2297 | -9/Recycling       | Entered Factory
  2297 | -7/Factory         | Accompanied by 17 allies
  2297 | -7/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x3
  2327 | -7/Factory         | Sucked down chute
  2327 | -7/Factory         | Entered Waste
  2328 | -7/Waste           | Met a frightened Derelict
  2341 | -7/Waste           | Spotted C-40 Crusher
  2355 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  2358 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  2361 | -7/Waste           | Spotted C-40 Crusher
  2372 | -7/Waste           | Spotted C-40 Crusher
  2373 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  2376 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  2376 | -7/Waste           | Spotted C-40 Crusher
  2389 | -7/Waste           | Spotted C-40 Crusher
  2390 | -7/Waste           | Identified exit to Factory
  2390 | -7/Waste           | Discovered exit to Factory (range 11)
  2393 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  2396 | -7/Waste           | Entered Factory
  2424 | -7/Factory         | Lost 6 parts (3u3w)
  2541 | -7/Factory         | 17 allies followed down the chute
  3301 | -7/Factory         | Lost 4 allies
  3421 | -7/Factory         | P-60 Hacker assimilated allied Engineer 4a
  3567 | -7/Factory         | Build established: Hacker-Mutant
  3647 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  4377 | -7/Factory         | Lost 3 allies
  5519 | -7/Factory         | Identified exit to Factory
  5519 | -7/Factory         | Discovered exit to Factory (range 11)
  6419 | -7/Factory         | Identified exit to Lower Caves
  6419 | -7/Factory         | Discovered exit to Lower Caves (range 13)
  6787 | -7/Factory         | Entered Lower Caves
  7043 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  7059 | -7/Lower Caves     | Entered Data Miner
  7059 | -7/Data Miner      | Identified exit to Proximity Caves
  7059 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  7091 | -7/Data Miner      | Met Data Miner
  7131 | -7/Data Miner      | Learned location of Section 7 (-3)
  7131 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7161 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7197 | -7/Data Miner      | Entered Proximity Caves
  7483 | -6/Proximity Caves | Learned Factory emergency access door positions
  7498 | -6/Proximity Caves | Learned Factory trap positions
  7651 | -6/Proximity Caves | Spotted B-75 Beast
  7736 | -6/Proximity Caves | Destroyed B-75 Beast
  8255 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8488 | -6/Proximity Caves | Discovered exit to Factory (range 11)
  8608 | -6/Proximity Caves | Entered Factory
  8608 | -6/Factory         | Accompanied by 1 ally
  8608 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8609 | -6/Factory         | Loaded intel: 113 trap records
  9285 | -6/Factory         | Identified exit to Garrison
  9290 | -6/Factory         | Entered Garrison
  9290 | -6/Garrison        | Discovered recently destroyed garrison
  9540 | -6/Garrison        | Found Launcher Loader
  9566 | -6/Garrison        | Identified exit to Factory
  9566 | -6/Garrison        | Discovered exit to Factory (range 3)
  9764 | -6/Garrison        | Discovered exit to Factory (range 11)
  9939 | -6/Garrison        | Discovered exit to Factory (range 10)
 10275 | -6/Garrison        | Installed Relay Interface Framework
 10453 | -6/Garrison        | Entered Factory
 10787 | -6/Factory         | Repaired Hvy. Plasma Cannon
 10989 | -6/Factory         | Identified exit to Lower Caves
 11191 | -6/Factory         | Fabricated Hvy. Plasma Cannon (x2)
 11406 | -6/Factory         | Cargo convoy interrupted
 11451 | -6/Factory         | Destroyed 7 combat bots
 12072 | -6/Factory         | Repaired Lrn. Missile Launcher
 13139 | -6/Factory         | Lost 3 parts (1n2u)
 13374 | -6/Factory         | Found PL-3XN's Ring of Power
 13693 | -6/Factory         | Build established: Scavenger-Mutant
 13762 | -6/Factory         | Incoming assault squad redirected
 13810 | -6/Factory         | Lost 4 parts (1p2n1u)
 13874 | -6/Factory         | Entered Lower Caves
 13905 | -6/Lower Caves     | Lost 9 parts (1p2n3u3w)
 14024 | -6/Lower Caves     | Spotted B-75 Beast
 14036 | -6/Lower Caves     | Core integrity fell below 50%
 14044 | -6/Lower Caves     | Build established: Hacker-Mutant
 14133 | -6/Lower Caves     | Lost 3 parts (1p1n1w)
 14268 | -6/Lower Caves     | Core integrity fell below 20%
 14320 | -6/Lower Caves     | Learned location of 1 exit from Factory
 14573 | -6/Lower Caves     | Identified exit to Lower Caves
 14573 | -6/Lower Caves     | Discovered exit to Lower Caves (range 5)
 14582 | -6/Lower Caves     | Entered another Lower Caves area
 14669 | -6/Lower Caves     | Spotted B-75 Beast
 14887 | -6/Lower Caves     | Identified exit to Zion
 14887 | -6/Lower Caves     | Discovered exit to Zion (range 11)
 14898 | -6/Lower Caves     | Entered Zion
 14973 | -6/Zion            | System corruption cleaned by Quarantine Array
 14977 | -6/Zion            | RIF detected upon attempting to enter Zion
 14977 | -6/Zion            | Attacked by Zionites
 14977 | -6/Zion            | Spotted 7W-DE1(B)
 14977 | -6/Zion            | Spotted TI-TDT(B)
 15047 | -6/Zion            | Identified exit to Proximity Caves
 15047 | -6/Zion            | Discovered exit to Proximity Caves (range 15)
 15065 | -6/Zion            | Destroyed by TI-TDT(B) with Slug Cannon

 Last Messages 
---------------
14977_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our
  home!
14977_ System Quarantine Field Array disabled. <x2>
14978_ Slug penetrates System Quarantine Field Array. <x2>
15018_ A7-DM2(l) Carbon-fiber Leg blasted off.
15021_ A7-DM2(l) Ripper blasted off.
15025_ A7-DM2(l) destroyed.
15028_ Acquired Carbon-fiber Leg.
15032_ Com. Wheel destroyed.
15034_ Acquired Carbon-fiber Leg.
15036_ Acquired Imp. Deuterium Engine.
15039_ Knocked back.
15040_ Acquired 1 matter.
15047_ EXIT=FOUND: PROXIMITY CAVES
15049_ Knocked back.
15050_ Adv. Assault Cannon destroyed.
15050_ Carbon-fiber Leg destroyed.
15053_ Knocked back.
15053_ Acquired 4 matter.
15061_ Acquired 7 matter.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#    %  #??????????????????? |
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| ???????????????????????## % ##???????????????????? |
| ????????????????????????#  ##????????????????????? |
| ????????????????????#####  #?????########????????? |
| ??????????????????###"""#  #????##      #????????? |
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| ?????????????????#"     #  #??##     / ##????????? |
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| ????????????????###    %   ##"#?# %  #???????????? |
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| #        """ ""##"       ""     ##                 |
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|                ###### ##    ###       #??#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          65
Energy Generation          34
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              12
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             15
Evasion (%)                57
Targeting Accuracy         5
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
             Biomechanical Wings | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
              Cld. Plasma Cannon | -7/Data Miner | Free
                 Antigrav System | -7/Data Miner | Free
   Imp. Component Analysis Suite | -7/Data Miner | Free
                     Mass Driver | -7/Data Miner | Free
            Imp. Remote Datajack | -7/Data Miner | Free
               Hvy. Gauss Cannon | -7/Data Miner | Free
                Hyp. Mass Driver | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
          Field Propulsion Drive | -6/Zion       | Archive
               Hvy. Phase Cannon | -6/Zion       | Archive

 Robot Schematics 
------------------
    H-66 Slayer | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
 Hvy. Plasma Cannon | x2 | -6/Factory | Preloaded

 Repaired
----------
    Hvy. Plasma Cannon | 13% | -6/Factory 
 Lrn. Missile Launcher | 11% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
It Was An Accident, I Swear
No Signal
Novice Programmer
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              GatlingLinkedDissipator
  Manual?         0
Play Time         03:21:07
  Cumulative      27.7 hours
  Start           2025.05.10 @ 17:54:14
  End             2025.05.29 @ 15:23:35
Sessions          13
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          14
  Rogue           0
  Adventurer      0
  Explorer        14
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          22
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ff248adf-b07c-48ff-87e1-f700213b993b