Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.29 @ 15:23:35 Player: Grzyb Result: Destroyed by TI-TDT(B) with Slug Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (141) 705 Value Destroyed (5120) 5120 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1460) 1460 TOTAL SCORE: 12805 Bonus ------- Follower Combat Kills 460 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 227/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Zion Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Signal Interpreter Target Analyzer > --- WEAPON (3) ------- Great Maul > --- INVENTORY (5) ---- Advanced Heat Sink Plasma Rifle Variable Charge Gun Improved Datajack PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Coolant Injector Large Storage Unit Target Analyzer Transmission Jammer Improved Light Armor Plating System Shield > --- WEAPON ----------- Heavy Plasma Cannon KE Penetrator Power Sword > --- INVENTORY -------- Advanced Heat Sink Improved Melee Analysis Suite Plasma Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Long-range Missile Launcher Improved Datajack [Rating: 71] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg VSS Leg Wheel Compact Wheel Utility Transmission Jammer Device Transmission Jammer Storage Large Storage Unit Processor Target Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Slots Evolved 9 | . 1 . . . 6 . . . . . 2 . . . . . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 5 | . 1 . . . 3 . . . . . 1 . . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . . Parts Attached 92 | 7 7 1 . . . 3 29 1 . 2 10 1 23 3 2 3 Power 13 | 1 . . . . . . 4 . . 1 2 . 3 1 . 1 Engine 8 | 1 . . . . . . 3 . . . 1 . 1 1 . 1 Core 4 | . . . . . . . 1 . . 1 . . 2 . . . Reactor 1 | . . . . . . . . . . . 1 . . . . . Propulsion 28 | 2 5 . . . . 1 5 . . 1 4 . 7 . 1 2 Treads 11 | . . . . . . . 5 . . 1 4 . 1 . . . Leg 16 | 2 5 . . . . 1 . . . . . . 6 . . 2 Wheel 1 | . . . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 22 | 2 1 . . . . . 9 1 . . 2 1 6 . . . Device 9 | 1 . . . . . . 6 . . . . . 2 . . . Storage 3 | . 1 . . . . . 1 . . . 1 . . . . . Processor 8 | 1 . . . . . . 1 1 . . . 1 4 . . . Hackware 1 | . . . . . . . 1 . . . . . . . . . Protection 1 | . . . . . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 29 | 2 1 1 . . . 2 11 . . . 2 . 7 2 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . 2 . . . . . 2 . . . Ballistic Gun 5 | 1 . . . . . . 2 . . . 1 . 1 . . . Ballistic Cannon 5 | . 1 . . . . . 1 . . . . . 2 1 . . Launcher 6 | . . 1 . . . 1 2 . . . . . 2 . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . 1 . . . 1 . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 3 . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . . . Parts Lost 51 | . . . . . . 6 3 2 . 3 1 . 29 3 1 3 Power 7 | . . . . . . . 1 . . 1 . . 4 1 . . Propulsion 14 | . . . . . . . . 1 . 1 . . 9 1 . 2 Utility 14 | . . . . . . 3 1 1 . . . . 9 . . . Weapon 16 | . . . . . . 3 1 . . 1 1 . 7 1 1 1 Highest Loss Streak 9 | . . . . . . 6 1 2 . 2 1 . 9 3 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 6 | 3 5 9 10 10 10 8 4 4 4 4 5 7 10 4 4 4 Power . | . 1 1 1 1 1 1 . . . . . . . . . . Propulsion . | 1 2 2 2 2 2 1 . . . . . . . . . . Utility 1 | . 2 3 3 3 3 2 . . . . . 2 3 1 1 1 Weapon 3 | . . 3 4 3 3 2 4 3 3 3 4 4 5 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 12 | . . . . 1 . 4 2 . . . . 1 . 1 . 3 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . . . . . Utility 6 | . . . . 1 . 2 . . . . . 1 . 1 . 1 Weapon 3 | . . . . . . . 1 . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 100 100 100 57 38 90 95 92 86 95 100 91 28 24 32 Engine 9 | . 12 12 12 12 7 5 13 14 14 9 9 6 6 1 . 1 Core 1 | . . . . . . . . . . 3 . . 2 . . . Treads 15 | . . . . . . . 22 25 21 20 24 25 13 . . . Leg 5 | . 24 25 25 25 14 9 . . . . . . 5 1 . 2 Device 18 | . 12 12 12 12 7 3 29 32 28 23 18 13 12 . . . Storage 3 | . 10 12 12 12 7 5 . . . . 4 6 6 3 . . Processor 9 | . 12 12 12 12 7 7 2 1 7 7 6 10 15 12 12 12 Hackware 4 | . . . . . . . 6 7 7 7 6 6 4 . . . Protection 1 | . . . . . . . . . . . 4 6 1 . . . Energy Cannon 2 | . . . . . . . 1 . . 4 6 6 4 . . . Ballistic Gun 3 | . 11 2 . . . . 4 . . . . 6 4 1 . . Ballistic Cannon 3 | . 8 12 12 12 7 3 . 7 7 7 5 . 2 1 6 5 Launcher 2 | . . 9 12 12 7 1 2 2 7 2 . . . . . . Slashing Weapon 2 | . . . . . . . 1 4 . . 5 6 4 6 3 . Special Melee Weapon 1 | . . . . . . . 3 . . . . . 1 . . . Peak Build Rating 71 | 7 11 12 12 12 12 16 51 50 47 48 71 71 70 27 18 27 Average Rating 43 | 5 7 11 12 12 12 8 44 48 47 43 63 68 59 18 16 19 On Entrance 26 | . 7 11 12 12 12 12 . 50 47 47 42 71 68 20 17 18 Naked Turns 3 | . . . . . . 3 . . . . . . . . . . Heaviest Build 75 | 7 19 21 21 21 21 21 46 49 45 47 75 70 69 42 10 20 Greatest Support 110 | 20 26 26 26 26 26 46 80 80 60 60 110 110 110 12 16 30 Greatest Overweight (x) 8 | . 1 . . . . 4 3 . . 1 . . 4 8 2 . Average Overweight (x) . | . . . . . . . . . . . . . . 1 1 . Largest Inventory Capacity 25 | 5 10 10 10 10 10 10 25 5 5 5 15 15 15 15 5 5 Average Capacity 9 | 5 9 10 10 10 10 8 5 5 5 5 13 15 15 10 5 5 Most Carried 12 | 5 10 10 10 10 10 10 5 5 4 5 8 10 12 7 5 5 Average Carried 6 | 3 5 9 10 9 10 8 4 4 4 4 5 7 10 5 5 5 Final Capacity 15 | 5 10 10 10 10 10 5 5 5 5 5 15 15 15 5 5 5 Final Carried 10 | 5 9 10 10 10 10 5 5 4 4 5 7 8 7 5 5 5 Class Distribution -------------------- 88% | Hacker-Mutant 8% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Subcaves Hacker-Mutant | -9/Recycling Commander-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Resources | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Matter Collected 3210 | 270 284 37 38 65 . . 959 112 . 171 165 10 963 90 34 12 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4460 | . 331 25 22 129 . . 1410 137 . 258 306 15 1788 . . 39 Parts 269 | . 27 7 1 13 . . 83 9 . 8 14 . 105 . . 2 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . Recyclers Shooed 8 | . . . . . . . 2 . . . . . 6 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Combat Hostiles Destroyed 92 | . 8 2 1 3 . . 23 6 . 6 6 . 36 . . 1 Melee 7 | . . . . . . . 3 . . . 1 . 3 . . . Guns 25 | . 6 . . . . . 9 . . . 1 . 9 . . . Cannons 39 | . 2 2 1 2 . . 3 3 . 5 3 . 17 . . 1 AOE 18 | . . . . 1 . . 8 3 . . 1 . 5 . . . Classes Destroyed 19 | . 3 1 1 1 . . 9 . . 1 . . 2 . . 1 Worker 21 | . 2 1 . . . . 8 . . . 2 . 8 . . . Builder 14 | . 1 . . 1 . . 5 . . . . . 7 . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . Recycler 4 | . . . . . . . 2 . . . . . 2 . . . Mechanic 1 | . . . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . 1 . . . . . . . . . Turret 1 | . . . 1 . . . . . . . . . . . . . Watcher 3 | . . . . . . . 1 . . . 1 . 1 . . . Swarmer 15 | . . 2 1 . . . 3 3 . 1 . . 5 . . . Grunt 29 | . 8 . . . . . 8 3 . 2 2 . 6 . . . Brawler 3 | . . . . . . . 1 . . . 1 . 1 . . . Protector 2 | . . . . . . . 1 . . . . . 1 . . . Sentry 13 | . . . . 3 . . 5 . . 1 . . 4 . . . Specialist 1 | . . . . . . . . . . . . . 1 . . . Hunter 12 | . . . . . . . 1 . . . 2 . 9 . . . Programmer 17 | . . . . . . . 6 . . 1 1 . 9 . . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 12 | . 3 3 2 3 . . 6 6 . 3 4 . 12 . . 1 Combat Bots Only 7 | . 2 2 1 2 . . 3 6 . 3 3 . 7 . . 1 Max Kills in Single Turn 5 | . 1 1 1 2 . . 5 2 . 1 3 . 2 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 . . 2 2 . . 1 . 2 . . . Melee 1 | . . . . . . . 1 . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Hostile Shots Fired 1168 | . 40 2 6 8 . 5 284 13 . 50 45 . 512 107 19 77 Missed 396 | . 18 2 2 3 . . 100 7 . 12 11 . 164 40 5 32 Hits 772 | . 22 . 4 5 . 5 184 6 . 38 34 . 348 67 14 45 Melee 9 | . . . . . . 5 . . . . 1 . 3 . . . Projectile 763 | . 22 . 4 5 . . 184 6 . 38 33 . 345 67 14 45 Critical Strikes 24 | . 2 . . . . 4 1 . . 7 . . 7 2 1 . Part Disruptions 1 | . . . . . . . 1 . . . . . . . . . Damage Taken 7363 | . 182 . 17 51 . 130 1329 80 . 477 339 . 3563 655 97 443 Core 1133 | . 26 . . . . 99 126 . . 20 11 . 353 340 14 144 Absorbed by Shields 13 | . . . . 1 . . 12 . . . . . . . . . Ignored by Resistances 4448 | . 109 . 13 33 . 74 857 47 . 279 197 . 2142 381 57 259 Regen/Repaired (Parts) 219 | . . . . . . . . . . . . . 219 . . . Core Remaining (%) 84 | 100 . . . 89 . . . . . 65 . . . . . . Volleys Fired 260 | . 26 2 4 8 . . 96 5 . 16 13 . 85 1 . 4 Largest 3 | . 2 1 2 2 . . 2 2 . 2 2 . 3 1 . 1 Hottest 166 | . 60 30 63 63 . . 126 79 . 130 130 . 166 30 . 40 Shots Fired 434 | . 52 2 6 11 . . 113 9 . 27 25 . 181 2 2 4 Gun 153 | . 35 . . . . . 73 . . . 1 . 42 2 . . Cannon 236 | . 17 2 4 8 . . 23 5 . 27 24 . 120 . 2 4 Launcher 45 | . . . 2 3 . . 17 4 . . . . 19 . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 275 | . 43 2 4 8 . . 78 5 . 17 12 . 98 2 2 4 Thermal 114 | . 9 . . . . . 18 . . 10 13 . 64 . . . Explosive 45 | . . . 2 3 . . 17 4 . . . . 19 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 31 | . 17 15 4 12 . . 21 4 . 27 31 . 17 1 . 5 Robot Miss Streak 2 | . 1 . 2 . . . 2 1 . . 2 . 2 1 . . Penetration Max 1 | . . . . . . . 1 . . . . . 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 414 | . 45 2 4 8 . . 132 6 . 25 24 1 162 1 . 4 Core Hits 235 | . 21 3 4 5 . . 73 8 . 14 13 1 91 . . 2 Critical Kills 3 | . . . . . . . . . . 1 . . 2 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . Critical Strikes 20 | . 1 . 1 . . . 6 . . 3 1 . 6 . . 2 Meltdown 3 | . . . . . . . . . . 1 . . 2 . . . Destroy 2 | . . . . . . . 1 . . . . . 1 . . . Blast 11 | . 1 . 1 . . . 2 . . 2 . . 3 . . 2 Sever 4 | . . . . . . . 3 . . . 1 . . . . . Melee Attacks 77 | . . . . . . . 36 . . . 4 1 33 3 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 54 | . . . . . . . 20 . . . 4 1 26 3 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 30 | . . . . . . . 18 . . . . . 12 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 14670 | . 630 51 111 207 . . 4238 385 . 747 1142 110 6926 20 . 103 Guns 2676 | . 391 . . . . . 1476 . . . 15 . 774 20 . . Cannons 5342 | . 239 34 53 110 . . 638 86 . 747 550 . 2782 . . 103 Explosions 4472 | . . . 58 86 . . 1262 299 . . 487 . 2280 . . . Melee 2042 | . . . . . . . 788 . . . 90 110 1054 . . . Ramming 138 | . . 17 . 11 . . 74 . . . . . 36 . . . Kinetic 5120 | . 528 34 53 110 . . 1612 86 . 418 273 . 1883 20 . 103 Thermal 3345 | . 102 . . . . . 502 . . 329 739 . 1673 . . . Explosive 3989 | . . . 58 86 . . 1262 299 . . 40 . 2244 . . . Electromagnetic 36 | . . . . . . . . . . . . . 36 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 2042 | . . . . . . . 788 . . . 90 110 1054 . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 3 3 3 3 . . 9 9 9 9 Average Corruption 3 | . . . . . . . 1 3 3 3 . . 3 9 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 151 | . . . . . . . 38 4 3 20 . . 55 20 9 2 Message Errors 38 | . . . . . . . 10 1 . 8 . . 9 7 3 . Matter Fused 33 | . . . . . . . 8 1 . 5 . . 11 5 2 1 Heat Flow Errors 20 | . . . . . . . 5 . 2 . . . 7 4 1 1 Energy Discharges 16 | . . . . . . . 7 . . 4 . . 5 . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . Parts Fused 3 | . . . . . . . 1 . . . . . 1 1 . . Data Loss (minor) 15 | . . . . . . . 4 2 . 1 . . 7 1 . . Data Loss (major) 7 | . . . . . . . 2 . . 1 . . 4 . . . Misfires 12 | . . . . . . . . . . 1 . . 8 1 2 . Alerts 5 | . . . . . . . 1 . 1 . . . 1 1 1 . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 849 | . . . 4 . . . 176 . . . 129 . 540 . . . Projectiles 137 | . . . . . . . 29 . . . 3 . 105 . . . Explosions 278 | . . . 4 . . . 73 . . . 126 . 75 . . . Melee 434 | . . . . . . . 74 . . . . . 360 . . . Knockbacks 17 | . . . 1 . . . . . . . 3 . 13 . . . Impact 1 | . . . . . . . . . . . . . 1 . . . Kinetic 15 | . . . 1 . . . . . . . 3 . 11 . . . Secondary 1 | . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 288 | . . . . . . . 96 25 . . . . 167 . . . Shots 11 | . . . . . . . 5 1 . . . . 5 . . . Rammed 19 | . . . . . . . 11 . . . . . 8 . . . Targets Rammed 24 | . 1 1 . 1 . . 13 . . . . . 8 . . . Kicked 3 | . 1 1 . 1 . . . . . . . . . . . . Crushed 2 | . . . . . . . 2 . . . . . . . . . Highest Temperature 268 | . 66 . . 27 . . 192 . 157 181 17 . 255 268 67 179 Average Temperature 58 | . 28 . . 13 . . 66 . 81 40 8 . 70 105 48 105 Received Heat Transfer 2120 | . 201 . 24 32 . . 487 . . 530 144 . 537 84 81 . Effects 1 | . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 1 . . 2 . . . Combat Hostiles 3 | . . . . . . . . . . 1 . . 2 . . . Parts Melted 10 | . . . . . . . 2 . . . . . 8 . . . Heat Transferred 4675 | . 225 . . . . . 700 . . 500 750 . 2500 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Maximum Alert Level 2 | . . . . . . . . . . . . 2 1 . . . Low Security (%) 95 | 100 100 100 . 100 100 100 100 . . . 100 53 98 . . . Level 1 4 | . . . . . . . . . . . . 38 1 . . . Level 2 . | . . . . . . . . . . . . 7 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 425 | . 62 50 . 84 . . 117 . . . 137 425 237 . . . Initial 165 | . . . . 36 . . . . . . . 25 165 . . . Average 34 | . 9 4 . 13 . . 8 . . . 26 197 30 . . . Influence Increases 3972 | . 218 55 184 192 . . 971 140 . 203 295 400 1254 15 45 . Destroy 0b10 Robot/C 2140 | . 160 40 120 140 . . 520 120 . 180 160 . 700 . . . Destroy 0b10 Robot/NC 255 | . 15 5 . 15 . . 105 . . . 15 . 100 . . . Destroy Leader 480 | . 30 10 . . . . 176 20 . 20 42 . 182 . . . Allied During Kill 19 | . . . 4 8 . . 4 . . 3 . . . . . . Successful Hack 100 | . 11 . . 8 . . 20 . . . 10 . 51 . . . Disable Machine 140 | . . . . . . . 44 . . . 44 . 52 . . . Anti-Garrison Action 400 | . . . . . . . . . . . . 400 . . . . Destroy Structure 303 | . 2 . . 21 . . 102 . . . 24 . 154 . . . Lose Combat Pursuer 135 | . . . 60 . . . . . . . . . 15 15 45 . Influence Decreases 3972 | . 216 57 80 296 . . 971 100 40 203 248 22 1679 15 45 . Entered New Map 392 | . . 2 . 68 . . . . 40 . . 22 260 . . . Time Decay 3246 | . 216 55 60 208 . . 916 90 . 183 238 . 1220 15 45 . Lost Part 233 | . . . . . . . 14 10 . . 10 . 199 . . . Lost Ally 101 | . . . 20 20 . . 41 . . 20 . . . . . . Squads Dispatched 30 | . . . . . . . 15 . . . 1 . 14 . . . Investigation 4 | . . . . . . . 2 . . . . . 2 . . . Extermination 17 | . . . . . . . 9 . . . 1 . 7 . . . Reinforcement 9 | . . . . . . . 4 . . . . . 5 . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Distress Signals 3 | . . . . . . . . . . . . . 3 . . . Communications Jammed 84 | . . . . . . . 13 . . . 1 . 70 . . . Distress Signals 76 | . . . . . . . 12 . . . . . 64 . . . Times Spotted 175 | . 18 2 6 8 . 5 45 5 . 8 8 . 63 1 3 3 Peak Tracking Total 9 | . 3 2 5 4 . 4 3 3 . 2 3 . 9 1 3 3 Tactical Retreats 5 | . . . 1 . . . . . . . . . 1 1 2 . Traps | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Traps Triggered 13 | . 2 . . . 1 . 3 . . . . 3 4 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 7 | . . . . . . . 1 . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Machines Disabled 39 | . . . 3 . . . 11 . . 1 11 . 13 . . . Max in Single Turn 10 | . . . 3 . . . 5 . . 1 10 . 3 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Machines Accessed 42 | . 3 . . 3 . . 15 . 4 . 3 1 12 1 . . Terminals 25 | . 3 . . 2 . . 11 . . . 2 1 6 . . . Fabricators 4 | . . . . . . . 2 . . . . . 2 . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . Recycling Units 4 | . . . . 1 . . 1 . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . . . Total Hacks 96 | . 6 . . 5 . . 25 . 31 . 5 1 22 1 . . Successful 76 | . 4 . . 5 . . 18 . 31 . 3 . 14 1 . . Failed 20 | . 2 . . . . . 7 . . . 2 1 8 . . . Catastrophic 3 | . . . . . . . 3 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . 1 . . . Terminals 45 | . 6 . . 4 . . 18 . . . 4 1 12 . . . Fabricators 6 | . . . . . . . 2 . . . . . 4 . . . Repair Stations 4 | . . . . . . . . . . . . . 4 . . . Recycling Units 5 | . . . . 1 . . 2 . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 3 . . . 1 . . . . . Terminal Hacks 62 | . 4 . . 4 . . 14 . 31 . 2 . 6 1 . . Record 13 | . . . . . . . 2 . 9 . 2 . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . Prototype ID Bank 5 | . . . . 1 . . 1 . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . 1 . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . . . . . . . 1 . . . Emergency Access Points 3 | . . . . 1 . . 2 . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 3 | . . . . . . . 3 . . . . . . . . . Disarm Traps 2 | . . . . . . . 1 . . . . . 1 . . . Maintenance Status 2 | . 1 . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 6 | . 1 . . 1 . . 1 . . . . . 3 . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . . 2 . . . Network Status 2 | . . . . . . . 2 . . . . . . . . . Build 2 | . . . . . . . . . . . . . 2 . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 4 . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . Repair 2 | . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks 5 | . . . . 1 . . 2 . . . . . 2 . . . Report Inventory 4 | . . . . 1 . . 1 . . . . . 2 . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . Hacking Detections 22 | . 2 . . 2 . . 8 . . . 1 1 8 . . . Full Trace Events 3 | . . . . . . . 2 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . 67 . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 12 . . . . . . 2 Parts Built 2 | . . . . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . Time 31 | . . . . . . . . . . . . . 31 . . . Total Part Build Rating 10 | . . . . . . . . . . . . . 10 . . . Parts Repaired 2 | . . . . . . . . . . . . . 2 . . . Time 75 | . . . . . . . . . . . . . 75 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Used RIF Installer 1 | . . . . . . . . . . . . 1 . . . . Robots Hacked 12 | . . . . . . . 9 . . . . . 3 . . . Non-combat 10 | . . . . . . . 8 . . . . . 2 . . . Combat 2 | . . . . . . . 1 . . . . . 1 . . . Robot Hacks Applied 15 | . . . . . . . 11 . . . . . 4 . . . parse_system 4 | . . . . . . . 2 . . . . . 2 . . . no_distress 8 | . . . . . . . 8 . . . . . . . . . ignore_repairs 1 | . . . . . . . . . . . . . 1 . . . ignore_parts 1 | . . . . . . . . . . . . . 1 . . . check_alert 1 | . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . 17 . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Total Allies 23 | . . 3 . 17 . 1 . . . 2 . . . . . . Largest Group 17 | . . 3 3 17 17 4 12 . . 2 1 . . . . . Highest-Rated Group 178 | . . 40 40 178 178 62 129 . . 60 30 . . . . . Highest-Rated Ally 31 | . . 16 16 27 27 31 27 . . 30 30 . . . . . Total Orders 5 | . . . . . . 2 3 . . . . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . PICKUP 2 | . . . . . . 1 1 . . . . . . . . . COLLECT 1 | . . . . . . . 1 . . . . . . . . . Ally Attacks 146 | . . . 18 33 . 45 36 . . 4 10 . . . . . Total Damage 1937 | . . . 159 381 . 678 376 . . 121 222 . . . . . Kills 23 | . . . 4 6 . 2 6 . . 3 2 . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Active Infowar (turns) 13518 | 70 886 420 82 825 30 28 4093 272 138 1411 682 1163 3418 . . . Sensors 1821 | . . . . . . . 1821 . . . . . . . . . Terrain 459 | . . . . . . . . . . . . . 459 . . . Seismic 2341 | 70 886 420 82 825 30 28 . . . . . . . . . . Jamming 11177 | . . . . . . . 4093 272 138 1411 682 1163 3418 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . 2 . . . 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Turns Passed 15064 | 83 886 420 82 825 30 69 4391 272 138 1411 682 1163 3421 708 316 167 Spaces Moved 8770 | 60 643 342 61 584 26 74 2423 155 84 807 380 715 1567 446 254 149 Core 810 | 6 . . . . . 42 198 . . . . . . 378 186 . Treads 5514 | . . . . . . . 2225 155 84 807 380 715 1148 . . . Legs 2256 | 54 643 342 61 584 26 32 . . . . . . 419 68 . 27 Wheels 190 | . . . . . . . . . . . . . . . 68 122 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 100 166 166 163 162 162 90 50 100 100 Average Speed 156 | 113 120 120 120 120 120 84 165 166 166 168 162 162 185 155 123 103 Slowest Speed 450 | 120 190 120 120 120 120 250 200 167 166 245 163 162 450 450 150 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 78 88 3 85 1 74 51 28 70 85 10 84 36 61 52 14 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 . . 1 . 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . . . . . 1 . . . . . . . . Scrap Searched 9 | . . . . . . . . 1 . 5 . . . 2 1 . Spaces Dug 10 | . . . . . . . . . . . 1 . 6 3 . . Terrain Destroyed 413 | . . . 11 20 . . 117 44 . 4 22 . 191 3 1 . Melee 10 | . . . . . . . . . . . 1 . 6 3 . . Projectile 39 | . . . . . . . 6 2 . 4 2 . 24 . 1 . AOE 364 | . . . 11 20 . . 111 42 . . 19 . 161 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Was Fac Low Dat Pro Fac Gar Fac Low Low Zio Total 9585 | 71 702 349 64 698 26 77 2666 162 83 835 415 720 1849 457 255 156 Wait 187 | . 11 3 . 19 . . 36 1 . . . . 117 . . . Move 8754 | 59 642 341 60 583 26 73 2422 154 83 806 379 713 1566 445 253 149 Hop . | . . . . . . . . . . . . . . . . . Pick Up 44 | 5 5 1 . 2 . . 12 . . 3 4 3 8 1 . . Fast Attach 65 | 7 5 . . . . 3 20 . . 3 4 . 16 2 2 3 Attach 22 | . 1 . . . . . 7 1 . 1 2 1 7 2 . . Detach 1 | . . . . . . . 1 . . . . . . . . . Swap 28 | . 5 1 . . . 1 10 1 . . 4 . 6 . . . Drop 34 | . 6 . . 2 . . 13 . . 1 5 2 3 2 . . Fire 260 | . 26 2 4 8 . . 96 5 . 16 13 . 85 1 . 4 Melee 77 | . . . . . . . 36 . . . 4 1 33 3 . . Ram . | . . . . . . . . . . . . . . . . . Kick 3 | . 1 1 . 1 . . . . . . . . . . . . Crush 21 | . . . . . . . 13 . . . . . 8 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 89 | . . . . 83 . . . . . 5 . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 525 | -10/Materials | Identified exit to Materials 525 | -10/Materials | Discovered exit to Materials (range 15) 540 | -10/Materials | Identified exit to Mines 630 | -10/Materials | Discovered exit to Materials (range 7) 970 | -10/Materials | Entered Mines 1041 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1238 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1246 | -10/Mines | Discovered exit to Materials (range 13) 1313 | -10/Mines | Learned Materials terminal intel 1382 | -10/Mines | Identified exit to Subcaves 1382 | -10/Mines | Discovered exit to Subcaves (range 4) 1390 | -10/Mines | Entered Subcaves 1390 | -10/Subcaves | Accompanied by 3 allies 1391 | -10/Subcaves | Approached by a straggling Scientist 1401 | -10/Subcaves | Learned location of Zion (-6) 1401 | -10/Subcaves | Met a Zionite searching for "candidates" 1408 | -10/Subcaves | Identified exit to Recycling 1408 | -10/Subcaves | Discovered exit to Recycling (range 12) 1472 | -10/Subcaves | Lost 3 allies 1472 | -10/Subcaves | Entered Recycling 1472 | -9/Recycling | Accompanied by 2 allies 1473 | -9/Recycling | Met a Zionite searching for Scraptown 2229 | -9/Recycling | Build established: Commander-Mutant 2263 | -9/Recycling | Identified exit to Factory 2263 | -9/Recycling | Discovered exit to Factory (range 9) 2297 | -9/Recycling | Entered Factory 2297 | -7/Factory | Accompanied by 17 allies 2297 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 2327 | -7/Factory | Sucked down chute 2327 | -7/Factory | Entered Waste 2328 | -7/Waste | Met a frightened Derelict 2341 | -7/Waste | Spotted C-40 Crusher 2355 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2358 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2361 | -7/Waste | Spotted C-40 Crusher 2372 | -7/Waste | Spotted C-40 Crusher 2373 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2376 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2376 | -7/Waste | Spotted C-40 Crusher 2389 | -7/Waste | Spotted C-40 Crusher 2390 | -7/Waste | Identified exit to Factory 2390 | -7/Waste | Discovered exit to Factory (range 11) 2393 | -7/Waste | Crushed by Compactor (1 part destroyed) 2396 | -7/Waste | Entered Factory 2424 | -7/Factory | Lost 6 parts (3u3w) 2541 | -7/Factory | 17 allies followed down the chute 3301 | -7/Factory | Lost 4 allies 3421 | -7/Factory | P-60 Hacker assimilated allied Engineer 4a 3567 | -7/Factory | Build established: Hacker-Mutant 3647 | -7/Factory | Allied Derelicts emerged from ambush trap array 4377 | -7/Factory | Lost 3 allies 5519 | -7/Factory | Identified exit to Factory 5519 | -7/Factory | Discovered exit to Factory (range 11) 6419 | -7/Factory | Identified exit to Lower Caves 6419 | -7/Factory | Discovered exit to Lower Caves (range 13) 6787 | -7/Factory | Entered Lower Caves 7043 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7059 | -7/Lower Caves | Entered Data Miner 7059 | -7/Data Miner | Identified exit to Proximity Caves 7059 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 7091 | -7/Data Miner | Met Data Miner 7131 | -7/Data Miner | Learned location of Section 7 (-3) 7131 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7161 | -7/Data Miner | Received God Mode back door access code from Data Miner 7197 | -7/Data Miner | Entered Proximity Caves 7483 | -6/Proximity Caves | Learned Factory emergency access door positions 7498 | -6/Proximity Caves | Learned Factory trap positions 7651 | -6/Proximity Caves | Spotted B-75 Beast 7736 | -6/Proximity Caves | Destroyed B-75 Beast 8255 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8488 | -6/Proximity Caves | Discovered exit to Factory (range 11) 8608 | -6/Proximity Caves | Entered Factory 8608 | -6/Factory | Accompanied by 1 ally 8608 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8609 | -6/Factory | Loaded intel: 113 trap records 9285 | -6/Factory | Identified exit to Garrison 9290 | -6/Factory | Entered Garrison 9290 | -6/Garrison | Discovered recently destroyed garrison 9540 | -6/Garrison | Found Launcher Loader 9566 | -6/Garrison | Identified exit to Factory 9566 | -6/Garrison | Discovered exit to Factory (range 3) 9764 | -6/Garrison | Discovered exit to Factory (range 11) 9939 | -6/Garrison | Discovered exit to Factory (range 10) 10275 | -6/Garrison | Installed Relay Interface Framework 10453 | -6/Garrison | Entered Factory 10787 | -6/Factory | Repaired Hvy. Plasma Cannon 10989 | -6/Factory | Identified exit to Lower Caves 11191 | -6/Factory | Fabricated Hvy. Plasma Cannon (x2) 11406 | -6/Factory | Cargo convoy interrupted 11451 | -6/Factory | Destroyed 7 combat bots 12072 | -6/Factory | Repaired Lrn. Missile Launcher 13139 | -6/Factory | Lost 3 parts (1n2u) 13374 | -6/Factory | Found PL-3XN's Ring of Power 13693 | -6/Factory | Build established: Scavenger-Mutant 13762 | -6/Factory | Incoming assault squad redirected 13810 | -6/Factory | Lost 4 parts (1p2n1u) 13874 | -6/Factory | Entered Lower Caves 13905 | -6/Lower Caves | Lost 9 parts (1p2n3u3w) 14024 | -6/Lower Caves | Spotted B-75 Beast 14036 | -6/Lower Caves | Core integrity fell below 50% 14044 | -6/Lower Caves | Build established: Hacker-Mutant 14133 | -6/Lower Caves | Lost 3 parts (1p1n1w) 14268 | -6/Lower Caves | Core integrity fell below 20% 14320 | -6/Lower Caves | Learned location of 1 exit from Factory 14573 | -6/Lower Caves | Identified exit to Lower Caves 14573 | -6/Lower Caves | Discovered exit to Lower Caves (range 5) 14582 | -6/Lower Caves | Entered another Lower Caves area 14669 | -6/Lower Caves | Spotted B-75 Beast 14887 | -6/Lower Caves | Identified exit to Zion 14887 | -6/Lower Caves | Discovered exit to Zion (range 11) 14898 | -6/Lower Caves | Entered Zion 14973 | -6/Zion | System corruption cleaned by Quarantine Array 14977 | -6/Zion | RIF detected upon attempting to enter Zion 14977 | -6/Zion | Attacked by Zionites 14977 | -6/Zion | Spotted 7W-DE1(B) 14977 | -6/Zion | Spotted TI-TDT(B) 15047 | -6/Zion | Identified exit to Proximity Caves 15047 | -6/Zion | Discovered exit to Proximity Caves (range 15) 15065 | -6/Zion | Destroyed by TI-TDT(B) with Slug Cannon Last Messages --------------- 14977_ PUBLIC SERVICE ANNOUNCEMENT: 0b10 RIF detected in Zion! Defend our home! 14977_ System Quarantine Field Array disabled. 14978_ Slug penetrates System Quarantine Field Array. 15018_ A7-DM2(l) Carbon-fiber Leg blasted off. 15021_ A7-DM2(l) Ripper blasted off. 15025_ A7-DM2(l) destroyed. 15028_ Acquired Carbon-fiber Leg. 15032_ Com. Wheel destroyed. 15034_ Acquired Carbon-fiber Leg. 15036_ Acquired Imp. Deuterium Engine. 15039_ Knocked back. 15040_ Acquired 1 matter. 15047_ EXIT=FOUND: PROXIMITY CAVES 15049_ Knocked back. 15050_ Adv. Assault Cannon destroyed. 15050_ Carbon-fiber Leg destroyed. 15053_ Knocked back. 15053_ Acquired 4 matter. 15061_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ???????????????????????### ##???????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????# @> ##??????????????????? | | ??????????????????????# % #??????????????????? | | ??????????????????????## #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# ##??????????????????? | | ???????????????????????## % ##???????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????##### #?????########????????? | | ??????????????????###"""# #????## #????????? | | ?????????????????## " "# #???## % % #????????? | | ?????????????????#" # #??## / ##????????? | | ???????????????????# %##?# %% ###?????????? | | ???????????????????# #?# %#???????????? | | ??????????????????## ###### #???????????? | | ????????????????### % ##"#?# % #???????????? | | ????????????????# B ###% ###?????????? | | ????????????????######## "#?????????? | | ####??????????????????## #?????????? | | # "############?###### #" % ##???####??? | | # """"""""""#?# ## ###### #### | | # """ ""##" "" ## | | #" ## $$$ | | ####### | | ## ##??### $$ | | ###### ## ### #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 34 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Field Propulsion Drive | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Hvy. Plasma Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Hvy. Plasma Cannon | 13% | -6/Factory Lrn. Missile Launcher | 11% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It Was An Accident, I Swear No Signal Novice Programmer Part-time Excavator Challenges ------------ None Game ------ Seed GatlingLinkedDissipator Manual? 0 Play Time 03:21:07 Cumulative 27.7 hours Start 2025.05.10 @ 17:54:14 End 2025.05.29 @ 15:23:35 Sessions 13 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 14 Rogue 0 Adventurer 0 Explorer 14 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 22 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ff248adf-b07c-48ff-87e1-f700213b993b