Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.06 @ 13:15:57

Player: ktur

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (84)      420
Value Destroyed (2294)     2294
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 5542

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             380/700
Matter                     85/300
Energy                     290/290
System Corruption          19%
Temperature                Cool (0)
Movement                   Treading (155)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
  Advanced Treads
    Medium Treads
    Medium Treads
>          --- UTILITY (7) ------
  Improved Heat Sink
  Improved Heat Sink
     Small Storage Unit
>          --- WEAPON (2) -------
           Autogun
           Gauss Rifle
>          --- INVENTORY (6) ----
     Light Treads
           Gravmag System
           Quantum Capacitor

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
  Advanced Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
     Small Storage Unit
  Enhanced Optical Array
>          --- WEAPON -----------
           Autogun
           Gauss Rifle
>          --- INVENTORY --------
     Light Treads
           Gravmag System
           Quantum Capacitor
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  5    | .   .   2   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             84   | 6   5   17  25  13  2   16  
  Power                    8    | 1   2   1   1   1   .   2   
    Engine                 4    | 1   1   1   .   .   .   1   
    Core                   4    | .   1   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   3   8   2   .   6   
    Treads                 15   | 2   .   1   6   2   .   4   
    Leg                    3    | .   .   1   2   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  25   | 1   1   5   7   5   1   5   
    Device                 7    | .   .   2   2   .   .   3   
    Storage                7    | 1   1   3   .   1   .   1   
    Processor              4    | .   .   .   1   2   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             7    | .   .   .   4   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   8   9   5   1   3   
    Energy Gun             9    | 1   .   2   2   3   .   1   
    Energy Cannon          10   | .   .   4   4   2   .   .   
    Ballistic Gun          11   | 1   2   2   3   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   1   3   .   .   
Parts Lost                 29   | .   2   6   10  2   5   4   
  Power                    4    | .   1   .   1   1   .   1   
  Propulsion               5    | .   .   2   2   .   1   .   
  Utility                  10   | .   .   1   4   1   2   2   
  Weapon                   10   | .   1   3   3   .   2   1   
  Highest Loss Streak      4    | .   2   2   4   1   4   2   
Average Slot Usage (%)     89   | .   96  98  96  97  59  47  
  Engine                   4    | .   12  10  1   .   .   1   
  Core                     4    | .   .   .   7   7   4   3   
  Treads                   18   | .   28  11  18  23  13  19  
  Leg                      2    | .   .   7   3   .   .   .   
  Wheel                    1    | .   .   2   3   .   .   .   
  Device                   6    | .   .   10  9   4   .   6   
  Storage                  20   | .   26  32  21  15  9   1   
  Processor                5    | .   .   .   7   18  10  .   
  Protection               4    | .   .   .   6   12  12  .   
  Energy Gun               5    | .   12  8   2   2   3   2   
  Energy Cannon            5    | .   .   1   9   11  3   .   
  Ballistic Gun            7    | .   14  11  6   .   1   9   
Naked Turns                31   | .   .   .   .   .   25  6   
Heaviest Build             89   | 12  18  82  89  89  88  24  
  Greatest Support         78   | 40  40  40  60  60  60  78  
  Greatest Overweight (x)  7    | .   .   7   4   1   1   .   
  Average Overweight (x)   1    | .   .   2   1   1   .   .   
Largest Inventory Capacity 20   | 6   8   20  20  20  20  6   
  Average Capacity         14   | 5   7   13  20  20  13  4   
  Most Carried             20   | 6   8   20  20  20  20  4   
  Average Carried          13   | 3   7   11  19  19  12  3   
  Final Capacity           20   | 6   8   20  20  20  4   6   
  Final Carried            20   | 6   8   20  20  20  4   4   

 Class Distribution 
--------------------
 40% | Mutant
 40% | Hauler-Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           1588 | 221  197  337  537  140  .    156  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3279 | .    237  913  1374 342  .    413  
  Parts                    180  | .    14   61   70   14   .    21   
Haulers Intercepted        9    | .    .    3    5    1    .    .    
Recyclers Shooed           3    | .    .    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  66   | .   8   23  24  4   .   7   
  Guns                     46   | .   8   22  9   .   .   7   
  Cannons                  17   | .   .   .   14  3   .   .   
  AOE                      1    | .   .   1   .   .   .   .   
Classes Destroyed          12   | .   2   4   2   2   .   2   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   1   .   .   1   
  Hauler                   9    | .   .   3   5   1   .   .   
  Recycler                 3    | .   .   1   .   1   .   1   
  Operator                 3    | .   .   2   1   .   .   .   
  Swarmer                  25   | .   3   15  3   .   .   4   
  Grunt                    28   | .   5   5   15  1   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  2    | .   .   .   2   .   .   .   
  Sentry                   8    | .   .   3   4   1   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   .   
Best Kill Streak           5    | .   3   5   5   2   .   5   
  Combat Bots Only         5    | .   3   4   5   1   .   4   
Max Kills in Single Turn   2    | .   1   2   1   1   .   2   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               4091 | .    473  544  1600 353  218  903  
  Core                     618  | .    78   51   169  .    172  148  
  Absorbed by Shields      204  | .    .    192  12   .    .    .    
Core Remaining (%)         81   | 100  68   87   69   .    .    .    
Volleys Fired              252  | .    36   76   84   17   8    31   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  150  | .    70   112  150  150  95   93   
Shots Fired                461  | .    57   143  164  32   15   50   
  Gun                      337  | .    57   135  79   9    7    50   
  Cannon                   124  | .    .    8    85   23   8    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  227  | .    36   81   65   .    .    45   
  Thermal                  211  | .    21   54   84   32   15   5    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          23   | .    .    8    15   .    .    .    
  Robot Hit Streak         17   | .    15   12   15   11   4    17   
  Robot Miss Streak        5    | .    3    3    5    4    2    3    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        4    | .    .    1    2    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    
Shots Hit Robots           315  | .    34   96   118  21   10   36   
  Core Hits                132  | .    15   43   48   8    2    16   
  Critical Hits            8    | .    1    .    5    .    2    .    
  Critical Kills           4    | .    1    .    3    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5606 | .    358  1228 2467 482  289  782  
  Guns                     3391 | .    358  1050 949  138  114  782  
  Cannons                  2115 | .    .    112  1516 312  175  .    
  Explosions               41   | .    .    41   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  59   | .    .    25   2    32   .    .    
  Kinetic                  2114 | .    155  469  789  .    .    701  
  Thermal                  3089 | .    203  622  1444 450  289  81   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          344  | .    .    112  232  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    2    1    .    12   19   
  Average Corruption       5    | .    .    2    1    .    7    13   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    4    .    7    28   
    Message Errors         7    | .    .    .    1    .    3    3    
    Matter Fused           4    | .    .    .    .    .    .    4    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      4    | .    .    .    1    .    2    1    
    Data Loss (minor)      5    | .    .    .    .    .    1    4    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    2    
    Misdirections          5    | .    .    .    .    .    .    5    
    Targeting Errors       5    | .    .    .    1    .    .    4    
    Weapon Failures        3    | .    .    .    1    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    21   .    .    .    
  Projectiles              21   | .    .    .    21   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    49   .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    
  Rammed                   6    | .    .    4    1    1    .    .    
Targets Rammed             6    | .    .    4    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        271  | .    162  198  198  158  247  271  
  Average Temperature      65   | .    54   61   58   55   134  93   
  Received Heat Transfer   1012 | .    81   94   603  45   .    189  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Fried              6    | .    .    2    4    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    
  Parts Melted             13   | .    .    3    4    5    .    1    
  Heat Transferred         5748 | .    592  1530 2257 703  481  185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Peak Influence             490  | .   185 490 381 269 28  182 
  Initial                  137  | .   .   .   120 137 28  .   
  Average                  162  | .   46  265 203 149 15  62  
Maximum Alert Level        2    | .   .   2   1   1   .   .   
  Low Security (%)         65   | 100 100 25  54  80  100 100 
  Level 1                  33   | .   .   70  45  19  .   .   
  Level 2                  .    | .   .   4   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   4   1   .   2   
  Investigation            2    | .   1   .   .   .   .   1   
  Extermination            1    | .   .   .   .   1   .   .   
  Reinforcement            6    | .   .   1   4   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Distress Signals           13   | .   1   8   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              121  | .   10  41  47  6   6   11  
  Peak Tracking Total      7    | .   3   7   7   2   6   4   
  Tactical Retreats        6    | .   .   2   3   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Traps Triggered            5    | .   1   1   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Disabled          4    | .   .   2   2   .   .   .   
  Max in Single Turn       2    | .   .   2   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Accessed          17   | .   .   3   10  1   .   3   
  Terminals                11   | .   .   1   8   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   
  Recycling Units          4    | .   .   2   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                35   | .   .   3   24  3   .   5   
  Successful               11   | .   .   2   7   1   .   1   
  Failed                   24   | .   .   1   17  2   .   4   
    Catastrophic           5    | .   .   1   3   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   20   | .   .   1   18  .   .   1   
  Terminals                26   | .   .   1   22  .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   1   3   .   .   
  Recycling Units          5    | .   .   2   1   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   5   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       4    | .   .   2   1   .   .   1   
  Report Inventory         4    | .   .   2   1   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   
Hacking Detections         16   | .   .   2   10  1   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               3692 | 98   422  887  1164 494  151  476  
Spaces Moved               1621 | 56   192  328  393  222  123  307  
  Core                     111  | 5    .    .    .    .    96   10   
  Treads                   1292 | 51   192  228  393  222  27   179  
  Legs                     4    | .    .    4    .    .    .    .    
  Wheels                   96   | .    .    96   .    .    .    .    
  Hover                    118  | .    .    .    .    .    .    118  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  140  183  180  50   50   
  Average Speed            160  | 150  160  173  197  182  89   114  
  Slowest Speed            330  | 160  160  330  240  183  180  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    28   34   45   5    87   9    
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          13   | .    .    3    10   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               10   | .    .    .    10   .    .    .    
  AOE                      3    | .    .    3    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Total                      2282 | 67  262 511 631 283 149 379 
  Wait                     186  | .   14  62  68  10  12  20  
  Move                     1616 | 55  191 327 392 222 122 307 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  68   | 6   8   15  29  7   1   2   
  Fast Attach              47   | 6   3   7   11  7   .   13  
  Attach                   23   | .   .   7   8   4   2   2   
  Detach                   8    | .   .   5   2   .   .   1   
  Swap                     17   | .   2   4   7   3   .   1   
  Drop                     59   | .   8   4   29  12  4   2   
  Fire                     252  | .   36  76  84  17  8   31  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    6    | .   .   4   1   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  384 | -10/Materials | Discovered new exit (range 16)
  521 | -10/Materials | Entered another Materials area
  521 | -9/Materials  | Evolved 2 slots: Utility x2
  920 | -9/Materials  | Discovered new exit (range 14)
 1282 | -9/Materials  | Build established: Hauler-Mutant
 1304 | -9/Materials  | Discovered new exit (range 15)
 1408 | -9/Materials  | Entered another Materials area
 1408 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1595 | -8/Materials  | Lost 4 parts (1p2u1w)
 2565 | -8/Materials  | Discovered new exit (range 4)
 2572 | -8/Materials  | Entered Factory
 2572 | -7/Factory    | Evolved 2 slots: Utility x2
 2898 | -7/Factory    | Build established: Scavenger-Mutant
 3066 | -7/Factory    | Sucked down chute
 3066 | -7/Factory    | Entered Waste
 3070 | -7/Waste      | Spotted C-40 Crusher
 3081 | -7/Waste      | EMP discharged
 3117 | -7/Waste      | Spotted C-40 Crusher
 3146 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3149 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3150 | -7/Waste      | Spotted C-40 Crusher
 3150 | -7/Waste      | Spotted C-40 Crusher
 3152 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3157 | -7/Waste      | Spotted C-40 Crusher
 3157 | -7/Waste      | Spotted C-40 Crusher
 3164 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3176 | -7/Waste      | Found Quantum Capacitor
 3181 | -7/Waste      | EMP discharged
 3181 | -7/Waste      | System corruption reached 10%
 3195 | -7/Waste      | Lost 4 parts (1n2u1w)
 3203 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3210 | -7/Waste      | Discovered new exit (range 16)
 3217 | -7/Waste      | Entered Factory
 3447 | -7/Factory    | Build established: Mutant
 3693 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03677_ Imp. Heat Sink destroyed.
03677_ System corrupted by crushing effect (+3).
03678_ U-05 Engineer lays Concrete. <x2>
03679_ System corrupted: Component data lost.
03679_ Slug penetrates B-48 Gladiator.
03679_ U-05 Engineer destroyed.
03679_ Enh. Optical Array destroyed.
03679_ System corrupted by crushing effect (+3).
03680_ U-05 Engineer lays Concrete.
03681_ K-01 Serf collects debris.
03681_ U-05 Engineer lays Concrete.
03682_ Slug penetrates B-48 Gladiator.
03682_ U-05 Engineer lays Concrete.
03684_ Slug penetrates B-48 Gladiator.
03685_ K-01 Serf collects debris.
03687_ System corrupted: Gauss Rifle targeting data glitched.
03687_ Slug penetrates B-48 Gladiator.
03689_ K-01 Serf collects debris.
03690_ System corrupted: Gauss Rifle targeting data glitched.
03690_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          16
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                53
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DefenseAlloyPerforator
  Manual?         0
Play Time         00:32:51
  Cumulative      213.1 hours
  Start           2021.10.06 @ 12:46:30
  End             2021.10.06 @ 13:15:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          268
  Rogue           268
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/0/2/1/0/0/0/0/0
Lore%             84
Gallery%          82
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08a6b580-7472-4d2e-897a-25a2520e9ef5