Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.19 @ 21:42:12 Player: zazuza Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1832) 1832 TOTAL SCORE: 6738 Bonus ------- Pacifist 1496 Follower Combat Kills 36 Met Data Miner 300 Cogmind --------- Core Integrity 995/1000 Matter 241/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Linear Gravjet > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Visual Processing Unit System Shield > --- WEAPON (2) ------- Power Maul > --- INVENTORY (4) ---- Light Ion Engine Light Nuclear Core Angular Momentum Engine Weight Redist. System Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Medium Treads Heavy Treads Linear Gravjet > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Visual Processing Unit System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Angular Momentum Engine [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Advanced Treads Treads Advanced Treads Hover Unit Linear Gravjet Utility Advanced Visual Processing Unit Device Advanced Sensor Array Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Power Maul Energy Gun Beam Rifle Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . Power . | . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . 2 . Utility 6 | . . 1 2 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . Parts Attached 16 | 1 1 1 . . 2 1 . . 7 3 . Power 1 | . . . . . . . . . . 1 . Engine 1 | . . . . . . . . . . 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 5 | 1 . . . . . 1 . . 1 2 . Treads 4 | 1 . . . . . 1 . . 1 1 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . Utility 7 | . 1 . . . 2 . . . 4 . . Device 3 | . 1 . . . 1 . . . 1 . . Storage . | . . . . . . . . . . . . Processor 2 | . . . . . . . . . 2 . . Hackware 1 | . . . . . . . . . 1 . . Protection 1 | . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 3 | . . 1 . . . . . . 2 . . Energy Gun 1 | . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 6 | . . 3 . . 1 1 . . 1 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . Utility 3 | . . 1 . . 1 1 . . . . . Weapon 1 | . . 1 . . . . . . . . . Highest Loss Streak 3 | . . 3 . . 1 1 . . 1 . . Average Slot Usage (%) 13 | . 22 15 . . 5 6 7 7 24 33 . Treads 3 | . 14 8 . . . . 7 7 2 6 . Device 2 | . 8 6 . . . 5 . . . . . Processor 2 | . . . . . . . . . 10 11 . Hackware 1 | . . . . . . . . . 4 5 . Impact Weapon 1 | . . . . . . . . . 5 5 . Naked Turns 133 | . . 12 40 34 42 5 . . . . . Heaviest Build 6 | . 1 3 . . 3 1 . . 3 6 . Greatest Support 12 | 3 3 3 3 3 3 3 3 3 3 12 . Greatest Overweight (x) 1 | . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 . Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 . Most Carried 4 | 1 3 3 3 3 3 3 2 2 2 4 . Average Carried 2 | . 1 2 2 3 2 2 2 2 2 2 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 3 2 3 3 2 2 2 2 2 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Matter Collected 257 | 158 . . . . 18 52 . . 29 . . Remotely . | . . . . . . . . . . . . Salvage Created 29 | . . . . . . . . . 29 . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Combat Hostiles Destroyed . | . . . . . . . . . . . . Classes Destroyed 1 | . . . . . . . . . 1 . . Worker 1 | . . . . . . . . . 1 . . Best Kill Streak 1 | . . . . . . . . . 1 . . Combat Bots Only . | . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Damage Taken 1646 | . 32 430 192 149 137 232 . 205 264 5 . Core 1158 | . . 247 192 149 45 202 . 120 198 5 . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 67 | 100 100 38 65 . . . . 26 76 . . Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . 1 . . Core Hits 1 | . . . . . . . . . . 1 . Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . 7 . . Impact 7 | . . . . . . . . . 7 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 167 | . . 12 . 13 . . . . 131 11 . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 131 | . . . . . . . . . 131 . . Ramming 36 | . . 12 . 13 . . . . . 11 . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 131 | . . . . . . . . . 131 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 91 | . . . . . . . . . 91 . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 91 | . . . . . . . . . 91 . . Knockbacks 1 | . . . . . . . . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 17 | . . 6 . 6 . . . . . 5 . Shots . | . . . . . . . . . . . . Rammed 5 | . . 2 . 1 . . . . . 2 . Targets Rammed 5 | . . 2 . 1 . . . . . 2 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . Received Heat Transfer 471 | . 18 150 72 81 48 . . 24 78 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . Impact Corruptions 3 | . . . . . . . . . 3 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Peak Influence 105 | . 15 105 69 45 . . . . 63 35 . Initial 39 | . . 5 39 30 . . . . 2 30 . Average 30 | . 11 37 55 36 . . . . 27 31 . Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . 100 100 . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 2 1 . . . . . 1 . . Investigation 2 | . 1 . . . . . . . 1 . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . 2 1 . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Distress Signals 3 | . . 1 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 48 | . 3 20 8 5 3 3 . 3 3 . . Peak Tracking Total 16 | . 3 16 7 5 3 3 . 3 2 . . Tactical Retreats 5 | . . 2 1 . 1 . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Traps Triggered 2 | . 1 . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Machines Accessed 11 | . 1 . 1 . . . 4 . 4 1 . Terminals 7 | . 1 . 1 . . . . . 4 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 47 | . 2 . 4 . . . 26 . 13 2 . Successful 32 | . . . 1 . . . 26 . 4 1 . Failed 15 | . 2 . 3 . . . . . 9 1 . Catastrophic 2 | . 1 . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 12 | . 2 . 1 . . . . . 9 . . Terminals 21 | . 2 . 4 . . . . . 13 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 32 | . . . 1 . . . 26 . 4 1 . Record 11 | . . . . . . . 11 . . . . Part Schematic 6 | . . . . . . . 6 . . . . Robot Schematic 6 | . . . . . . . 6 . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . Level Access Points 1 | . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . 1 . . Zone Layout 4 | . . . 1 . . . . . 2 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 1 . 1 . . . . . 3 1 . Full Trace Events 2 | . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 94 | . . . . . . . . 94 . . . Highest-Rated Ally 94 | . . . . . . . . 94 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . 6 . . . Total Damage 89 | . . . . . . . . 89 . . . Kills 1 | . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Turns Passed 877 | 14 65 93 40 34 169 119 38 82 178 45 . Spaces Moved 1632 | 22 122 179 78 67 332 231 76 163 297 65 . Core 1625 | 22 122 179 78 67 332 231 76 163 297 58 . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 7 | . . . . . . . . . . 7 . Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 50 50 50 50 50 50 50 50 50 40 . Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 . Slowest Speed 100 | 50 50 50 50 50 50 50 50 50 50 100 . Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 28 | 3 36 28 16 5 70 51 68 50 14 3 2 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . 1 1 . 1 . . . Spaces Dug 6 | . . . . . . . . . 6 . . Terrain Destroyed 6 | . . . . . . . . . 6 . . Melee 6 | . . . . . . . . . 6 . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Upp Total 1665 | 23 124 181 78 67 333 233 75 162 312 77 . Wait 4 | . . . . . . . . . 1 3 . Move 1622 | 21 121 178 77 67 331 230 75 162 296 64 . Hop . | . . . . . . . . . . . . Pick Up 7 | 1 2 . 1 . . 1 . . . 2 . Fast Attach 13 | 1 1 . . . 1 1 . . 7 2 . Attach 3 | . . 1 . . 1 . . . . 1 . Detach 1 | . . . . . . . . . . 1 . Swap . | . . . . . . . . . . . . Drop 4 | . . . . . . 1 . . 1 2 . Fire . | . . . . . . . . . . . . Melee 7 | . . . . . . . . . 7 . . Ram 4 | . . 2 . . . . . . . 2 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 15 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Discovered new exit (range 8) 69 | -10/Materials | Discovered new exit (range 15) 80 | -10/Materials | Entered another Materials area 80 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 162 | -9/Materials | Core integrity fell below 50% 168 | -9/Materials | Discovered new exit (range 11) 173 | -9/Materials | Entered another Materials area 173 | -8/Materials | Evolved 2 slots: Utility x2 201 | -8/Materials | Lost 3 parts (1n1u1w) 207 | -8/Materials | Discovered new exit (range 13) 213 | -8/Materials | Entered Factory 213 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 240 | -7/Factory | Discovered new exit (range 16) 247 | -7/Factory | Entered Lower Caves 271 | -7/Lower Caves | Learned 8 Factory zone layouts 318 | -7/Lower Caves | Build established: Mutant 386 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 407 | -7/Lower Caves | Discovered new exit (range 16) 416 | -7/Lower Caves | Entered another Lower Caves area 482 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 522 | -7/Lower Caves | Core integrity fell below 50% 530 | -7/Lower Caves | Discovered new exit (range 11) 535 | -7/Lower Caves | Entered Data Miner 535 | -7/Data Miner | Discovered new exit (range 6) 545 | -7/Data Miner | Met Data Miner 553 | -7/Data Miner | Learned location of Section 7 (-2) 553 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 561 | -7/Data Miner | Received God Mode back door access code from Data Miner 573 | -7/Data Miner | Entered Proximity Caves 574 | -6/Proximity Caves | Identified exit to Factory 599 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 653 | -6/Proximity Caves | Spotted B-75 Beast 655 | -6/Proximity Caves | Entered Factory 655 | -6/Factory | Evolved 2 slots: Utility x2 679 | -6/Factory | Incoming investigation squad redirected 710 | -6/Factory | Discovered new exit (range 5) 769 | -6/Factory | Identified exit to Factory 833 | -6/Factory | Entered another Factory area 833 | -5/Factory | Evolved 2 slots: Propulsion x2 863 | -5/Factory | Discovered new exit (range 15) 878 | -5/Factory | Entered Upper Caves 878 | -5/Upper Caves | Self-destructed Last Messages --------------- 00794_ Acquired Med. Treads. PARAMETERS=PROPULSION_2 LOCATION=FACTORY GOAL=ESCAPE 00838_ Acquired Angular Momentum Engine. 00846_ Acquired Hvy. Treads. 00860_ Acquired Linear Gravjet. 00861_ Dropped Hvy. Treads. 00862_ Dropped Med. Treads. 00863_ Connecting with Terminal... 00863_ EXIT=FOUND >>Layout(Zone) Retrieving Zone 6Q layout... Downloaded map data. 00868_ Slammed into K-01 Serf. 00870_ Linear Gravjet permanently disabled. 00870_ Destabilizing: Short circuit. 00874_ Acquired Weight Redist. System. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????##??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #?##???????????????? | | ?????????????????????????? ## #???????????????? | | ?????????????????????????? #???????????????? | | ????????????????????????## #???????????????? | | ???????????????????????## #???????????????? | | ???????????????????????# k ##??????????????? | | ??????????????????????## #??????????????? | | ??????????????????????#k #??????????????? | | ?????????????????????## #??????????????? | | ????????????????????## #???????????????? | | ???????????????????## #???????????????? | | ???????????????????# @ #???????????????? | | ??????????????????# #???????????????? | | ??????????????????##### k######???????????????? | | ??????????????????????###?????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingColdBlade Manual? 0 Play Time 00:22:06 Cumulative 69.0 hours Start 2021.12.19 @ 21:19:21 End 2021.12.19 @ 21:42:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ed68b4b-d958-4f61-9ca1-72b96b726d20