Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.19 @ 21:55:11

Player: Adhoah

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (123)     615
Value Destroyed (4224)     4224
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (892)                892
              TOTAL SCORE: 10871

 Bonus
-------
High Alert Combat Kills    92
Entered DSFs               500
Acquired ECA               300

 Cogmind 
---------
Core Integrity             890/1150
Matter                     300/300
Energy                     187/300
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (650) Ox12
Location                   -4/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
  Improved Heat Sink
     Large Storage Unit
   Compact Battery
           Encrypted Comm Array
  Advanced Targeting Computer
>          --- WEAPON (3) -------
    Cooled Particle Cannon
           Matter Neutralizer
>          --- INVENTORY (15) ---
  Advanced Heat Sink
  Advanced Melee Analysis Suite
           Weapon Shielding
     Heavy Plasma Cannon
           Greatsword

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
  Improved Fusion Compressor
  Improved Fusion Compressor
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Cooling System
     Large Storage Unit
  Advanced Targeting Computer
  Improved Particle Charger
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Plasma Cannon
     Heavy Plasma Cannon
           Plasma Sword
>          --- INVENTORY --------
  Improved Heat Sink
     Large Battery
  Advanced Melee Analysis Suite
  Improved Particle Charger
           Weapon Shielding
    Cooled Particle Cannon
     Heavy Plasma Cannon
           Greatsword
[Rating: 79]

 Favorites 
-----------
Power                      Improved Fusion Compressor
  Engine                   Light Angular Momentum Engine
  Power Core               Improved Fusion Compressor
Propulsion                 Armored Huge Wheel
  Treads                   Armored Treads
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   2   2   2   .   2   .   .   2   
  Power                    3    | .   .   .   .   .   2   .   .   .   .   1   
  Propulsion               4    | .   .   1   1   .   .   .   2   .   .   .   
  Utility                  4    | .   .   1   1   1   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             120  | 8   10  14  37  5   4   9   10  7   8   8   
  Power                    17   | 1   1   1   3   1   2   1   1   1   4   1   
    Engine                 13   | 1   1   1   3   1   .   1   1   1   3   .   
    Core                   4    | .   .   .   .   .   2   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   2   6   14  .   .   2   2   .   1   1   
    Treads                 7    | .   .   3   4   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  23   | 2   2   3   10  .   .   2   2   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 3   2   5   4   2   1   3   3   2   1   2   
    Device                 10   | 2   .   1   1   .   .   1   1   2   .   2   
    Storage                7    | 1   2   1   .   1   .   .   1   .   1   .   
    Processor              2    | .   .   .   .   1   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   3   3   .   1   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   5   2   16  2   1   3   4   4   2   4   
    Energy Gun             13   | 1   4   .   8   .   .   .   .   .   .   .   
    Energy Cannon          25   | .   .   2   6   2   1   3   3   3   1   4   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   2   .   .   .   1   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   .   .   .   1   .   .   .   
Parts Lost                 25   | .   .   3   .   .   .   2   3   3   6   8   
  Power                    4    | .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               6    | .   .   .   .   .   .   .   1   1   3   1   
  Utility                  8    | .   .   1   .   .   .   1   2   2   .   2   
  Weapon                   7    | .   .   2   .   .   .   1   .   .   2   2   
  Highest Loss Streak      6    | .   .   2   .   .   .   2   2   1   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   98  96  86  84  86  84  77  77  54  47  
  Engine                   7    | .   14  11  9   7   6   6   5   5   4   3   
  Core                     5    | .   .   .   .   .   13  13  11  11  5   7   
  Treads                   2    | .   .   5   8   .   .   .   .   .   .   .   
  Wheel                    13   | .   28  27  14  15  13  13  14  12  3   .   
  Device                   7    | .   14  12  4   7   6   6   7   6   11  10  
  Storage                  11   | .   14  14  13  12  6   6   5   11  10  10  
  Processor                3    | .   .   .   .   7   6   5   5   5   5   5   
  Protection               7    | .   .   6   18  9   12  12  5   3   .   .   
  Energy Gun               5    | .   21  8   13  7   .   .   .   .   .   .   
  Energy Cannon            10   | .   .   9   4   15  20  18  16  16  6   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 15  30  37  44  54  69  79  82  80  78  75  
  Greatest Support         84   | 20  20  60  80  56  56  56  84  66  56  16  
  Greatest Overweight (x)  22   | .   2   1   .   .   1   1   1   1   22  20  
  Average Overweight (x)   1    | .   .   .   .   .   1   1   .   .   4   11  
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   10  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   10  15  15  15  15  15  10  10  11  10  
  Average Carried          10   | 2   7   9   13  14  13  12  8   9   9   7   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   9   15  15  15  15  10  9   9   9   6   

 Class Distribution 
--------------------
 45% | Mutant
 36% | Gunner
  9% | Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Gunner | -7/Factory
             Tank | -6/Factory
             Tank | -6/DSF
           Gunner | -5/Factory
           Gunner | -5/Upper Caves
           Mutant | -5/Upper Caves
           Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Matter Collected           2045 | 313  134  79   455  41   .    435  241  199  98   50   
  Remotely                 291  | 291  .    .    .    .    .    .    .    .    .    .    
Salvage Created            5803 | 242  541  359  1129 259  .    652  847  986  554  234  
  Parts                    254  | 17   34   25   60   9    .    19   36   35   9    10   
Haulers Intercepted        6    | .    1    2    1    2    .    .    .    .    .    .    
Recyclers Shooed           4    | .    1    .    3    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      43   | .    .    .    .    .    .    .    .    34   9    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Combat Hostiles Destroyed  83   | .   6   3   15  3   .   9   14  20  9   4   
  Melee                    4    | .   .   .   .   .   .   .   .   2   2   .   
  Guns                     17   | .   6   1   10  .   .   .   .   .   .   .   
  Cannons                  46   | .   .   2   2   3   .   7   9   15  5   3   
  AOE                      6    | .   .   .   2   .   .   1   3   .   .   .   
Classes Destroyed          17   | 3   4   1   3   .   .   2   .   2   1   1   
  Worker                   9    | 2   1   4   2   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   2   .   .   .   2   .   .   .   
  Tunneler                 6    | 5   1   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   1   2   1   2   .   .   .   .   .   .   
  Recycler                 6    | 1   3   .   1   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   1   5   .   .   .   .   .   .   .   
  Swarmer                  24   | .   3   .   4   .   .   3   5   8   1   .   
  Grunt                    36   | .   3   2   8   3   .   3   3   9   5   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   7    | .   .   1   2   .   .   .   2   1   1   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   7    | .   .   .   1   .   .   .   4   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | 6   11  7   7   4   .   7   8   6   3   1   
  Combat Bots Only         7    | .   5   2   5   2   .   7   5   6   3   1   
Max Kills in Single Turn   7    | 1   1   2   2   1   .   1   7   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   .   .   1   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Hostile Shots Fired        503   | .    11   48   65   7    .    67   69   81   59   96   
  Missed                   136   | .    2    18   19   .    .    16   24   16   13   28   
Damage Taken               5410  | .    101  399  505  85   .    1185 527  909  861  838  
  Core                     969   | .    17   65   35   13   .    211  42   123  203  260  
  Absorbed by Shields      48    | .    .    .    .    .    .    .    .    .    .    48   
  Redirected to Shielding  130   | .    .    4    30   .    .    86   10   .    .    .    
  Ignored by Resistances   1421  | .    32   117  144  25   .    227  151  253  230  242  
  Regen/Repaired (Parts)   173   | .    46   .    .    .    .    .    127  .    .    .    
Core Remaining (%)         86    | 100  93   83   93   98   .    75   .    .    63   .    
Volleys Fired              215   | 14   30   23   57   8    .    18   16   27   14   8    
  Largest                  3     | 2    2    2    2    3    .    3    3    3    3    3    
  Hottest                  286   | 60   100  112  119  181  .    270  278  286  286  216  
Shots Fired                481   | 25   54   37   110  24   .    49   46   81   36   19   
  Gun                      182   | 25   48   21   80   8    .    .    .    .    .    .    
  Cannon                   293   | .    .    16   30   16   .    49   46   81   36   19   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  6     | .    6    .    .    .    .    .    .    .    .    .    
  Kinetic                  28    | 11   17   .    .    .    .    .    .    .    .    .    
  Thermal                  255   | .    6    .    28   8    .    36   46   81   36   14   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          198   | 14   31   37   82   16   .    13   .    .    .    5    
  Robot Hit Streak         44    | 11   23   9    16   29   .    44   19   19   22   12   
  Robot Miss Streak        3     | 1    2    3    2    .    .    1    2    1    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           353   | 18   36   27   82   19   .    38   33   57   30   13   
  Core Hits                170   | 8    17   11   43   8    .    12   23   28   14   6    
  Critical Kills           6     | .    .    .    .    .    .    .    1    2    2    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | 1    1    .    4    1    .    .    1    2    2    2    
    Burn                   3     | .    .    .    2    1    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    .    1    2    2    1    
    Corrupt                5     | 1    1    .    2    .    .    .    .    .    .    1    
Melee Attacks              13    | .    .    .    3    .    .    .    .    5    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    3    .    .    .    .    5    5    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10361 | 243  488  656  2024 442  .    1301 1730 2014 1046 417  
  Guns                     2312  | 243  488  225  1205 151  .    .    .    .    .    .    
  Cannons                  6603  | .    .    273  503  291  .    1114 1264 1901 840  417  
  Explosions               1127  | .    .    158  316  .    .    187  466  .    .    .    
  Melee                    319   | .    .    .    .    .    .    .    .    113  206  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  187   | 64   123  .    .    .    .    .    .    .    .    .    
  Thermal                  6264  | .    .    72   695  151  .    1003 1264 1901 840  338  
  Explosive                503   | .    .    37   .    .    .    .    466  .    .    .    
  Electromagnetic          3088  | 179  365  547  1329 291  .    298  .    .    .    79   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 319   | .    .    .    .    .    .    .    .    113  206  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    1    3    .    .    6    .    .    .    2    
  Average Corruption       2     | .    .    1    3    .    .    3    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    .    1    11   .    .    3    .    .    .    1    
    Message Errors         5     | .    .    .    3    .    .    1    .    .    .    1    
    Matter Fused           4     | .    .    .    3    .    .    1    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    1    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    2    .    .    .    .    .    .    .    
    Misfires               1     | .    .    1    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            194   | .    .    21   5    .    .    14   58   61   35   .    
  Projectiles              89    | .    .    20   1    .    .    14   19   27   8    .    
  Explosions               44    | .    .    1    4    .    .    .    39   .    .    .    
  Melee                    61    | .    .    .    .    .    .    .    .    34   27   .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      175   | .    .    144  31   .    .    .    .    .    .    .    
  Shots                    5     | .    .    4    1    .    .    .    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        515   | .    54   48   354  167  .    506  412  495  515  170  
  Average Temperature      125   | .    25   16   59   64   .    203  169  212  152  70   
  Received Heat Transfer   1641  | .    48   111  234  63   .    171  72   603  279  60   
  Effects                  25    | .    .    .    .    .    .    5    6    6    8    .    
    Shutdowns              13    | .    .    .    .    .    .    4    4    4    1    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    1    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    1    1    .    
    Short Circuit          2     | .    .    .    .    .    .    1    1    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    1    .    .    1    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    1    .    .    .    .    
  Parts Fried              21    | 1    1    3    8    4    .    4    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    .    .    2    3    2    1    
  Combat Hostiles          8     | .    .    .    .    .    .    .    2    3    2    1    
  Parts Melted             34    | .    .    .    1    1    .    3    15   7    3    4    
  Heat Transferred         9339  | .    .    100  1138 370  .    1361 1800 2900 1300 370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    2    4    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Peak Influence             884  | 40  192 218 364 240 101 289 884 .   .   98  
  Initial                  141  | .   22  13  74  141 101 64  131 .   .   98  
  Average                  171  | 16  120 133 181 201 101 175 477 .   .   72  
Maximum Alert Level        3    | .   .   1   1   1   .   1   3   .   .   .   
  Low Security (%)         70   | 100 100 64  62  32  100 51  21  .   .   100 
  Level 1                  23   | .   .   35  37  67  .   48  13  .   .   .   
  Level 2                  4    | .   .   .   .   .   .   .   48  .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   15  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   .   
Squads Dispatched          14   | .   1   .   3   2   .   2   5   .   .   1   
  Investigation            3    | .   1   .   1   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   1   .   .   1   .   .   1   
  Reinforcement            6    | .   .   .   2   1   .   2   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Distress Signals           1    | .   .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   6   10  25  5   .   12  18  24  9   8   
  Peak Tracking Total      8    | .   2   4   5   2   .   5   6   8   5   4   
  Tactical Retreats        9    | .   .   .   2   .   .   2   2   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Traps Triggered            5    | .   3   1   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   1   2   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Machines Disabled          15   | .   .   4   2   .   .   1   6   2   .   .   
  Max in Single Turn       2    | .   .   2   1   .   .   1   2   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Machines Accessed          20   | .   4   2   8   1   1   .   3   1   .   .   
  Terminals                11   | .   2   1   5   .   1   .   2   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   1   .   .   .   1   .   .   .   
  Recycling Units          4    | .   1   1   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   11  3   19  3   1   .   7   1   .   .   
  Successful               33   | .   9   3   14  1   1   .   4   1   .   .   
  Failed                   12   | .   2   .   5   2   .   .   3   .   .   .   
    Catastrophic           2    | .   .   .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                25   | .   4   2   13  .   1   .   5   .   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          11   | .   6   .   3   .   .   .   2   .   .   .   
  Recycling Units          5    | .   1   1   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   2   2   11  .   1   .   2   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   
  Locate Traps             3    | .   1   .   2   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   3   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       9    | .   6   .   1   .   .   .   2   .   .   .   
  Scan Component           5    | .   3   .   1   .   .   .   1   .   .   .   
  Repair                   4    | .   3   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   1   1   2   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   1   1   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   3   1   3   1   1   .   2   .   .   .   
  Full Trace Events        3    | .   1   .   1   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   117 .   .   .   .   .   .   
  Total Part Build Rating  14   | .   .   .   .   14  .   .   .   .   .   .   
Parts Repaired             4    | .   3   .   .   .   .   .   1   .   .   .   
  Time                     103  | .   78  .   .   .   .   .   25  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     26   | .   8   1   17  .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Turns Passed               5606 | 119  517  304  1177 280  284  213  380  1304 405  623  
Spaces Moved               3328 | 79   363  179  784  100  241  111  247  1009 123  92   
  Core                     108  | 14   .    .    .    .    .    .    .    .    33   61   
  Treads                   194  | .    .    25   169  .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3026 | 65   363  154  615  100  241  111  247  1009 90   31   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   100  115  115  100  93   105  130  
  Average Speed            127  | 74   84   105  114  100  115  115  106  113  271  606  
  Slowest Speed            1150 | 80   110  250  170  100  115  115  115  115  1150 1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       30   | 3    54   24   45   3    6    80   11   98   12   2    
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             4    | .    .    .    .    .    .    .    .    4    .    .    
Spaces Dug                 10   | .    6    .    3    .    .    .    .    .    .    1    
Terrain Destroyed          154  | .    6    28   23   .    .    6    61   18   10   2    
  Melee                    3    | .    .    .    3    .    .    .    .    .    .    .    
  Projectile               39   | .    6    .    .    .    .    .    3    18   10   2    
  AOE                      112  | .    .    28   20   .    .    6    58   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -5   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Upp  Upp  Fac  
Total                      4221 | 113  506  258  945  263  247  159  327  1100 161  142  
  Wait                     389  | .    84   21   15   140  .    11   44   44   .    30   
  Move                     3318 | 78   362  178  783  99   240  110  246  1008 122  92   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | 13   14   14   22   6    2    3    8    4    9    3    
  Fast Attach              11   | .    .    3    4    1    1    2    .    .    .    .    
  Attach                   63   | 7    5    5    11   2    2    5    7    5    6    8    
  Detach                   5    | .    .    1    .    .    .    .    .    3    .    1    
  Swap                     46   | 1    5    6    22   2    1    2    3    2    2    .    
  Drop                     62   | .    5    7    28   5    1    8    3    2    3    .    
  Fire                     215  | 14   30   23   57   8    .    18   16   27   14   8    
  Melee                    13   | .    .    .    3    .    .    .    .    5    5    .    
  Ram                      1    | .    1    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
  120 | -11/Scrapyard  | Entered Materials
  308 | -10/Materials  | Build established: Mutant
  356 | -10/Materials  | Discovered new exit (range 16)
  494 | -10/Materials  | Repaired Ion Engine
  521 | -10/Materials  | Repaired Wheel
  548 | -10/Materials  | Repaired EM Pulse Gun
  588 | -10/Materials  | Discovered new exit (range 15)
  637 | -10/Materials  | Entered another Materials area
  637 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  736 | -9/Materials   | Build established: Scavenger-Mutant
  919 | -9/Materials   | Discovered new exit (range 13)
  941 | -9/Materials   | Entered another Materials area
  941 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1135 | -8/Materials   | Build established: Mutant
 2034 | -8/Materials   | Discovered new exit (range 14)
 2118 | -8/Materials   | Entered Factory
 2118 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2247 | -7/Factory     | Discovered new exit (range 15)
 2368 | -7/Factory     | Fabricated Imp. Fusion Compressor (x2)
 2398 | -7/Factory     | Entered another Factory area
 2398 | -6/Factory     | Evolved 2 slots: Power x2
 2682 | -6/Factory     | Identified exit to DSF
 2682 | -6/Factory     | Entered DSF
 2700 | -6/DSF         | Additional patrols routed to DSF
 2762 | -6/DSF         | Build established: Tank
 2771 | -6/DSF         | Discovered new exit (range 15)
 2803 | -6/DSF         | Crushed by falling debris
 2836 | -6/DSF         | Sterilization system engaged
 2851 | -6/DSF         | Destroyed 7 combat bots
 2856 | -6/DSF         | Ambient heat levels rising (+10)
 2871 | -6/DSF         | Ambient heat levels rising (+10)
 2886 | -6/DSF         | Ambient heat levels rising (+10)
 2895 | -6/DSF         | Entered Factory
 2895 | -5/Factory     | Evolved 2 slots: Propulsion x2
 2972 | -5/Factory     | Garrison activated, responded to threat
 3116 | -5/Factory     | Repaired Hvy. Plasma Cannon
 3249 | -5/Factory     | Discovered new exit (range 15)
 3275 | -5/Factory     | Entered Upper Caves
 3278 | -5/Upper Caves | Learned Factory stockpile data
 3281 | -5/Upper Caves | Met a Warlord Commander
 3282 | -5/Upper Caves | Learned location of Warlord (-4)
 3283 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array
 3285 | -5/Upper Caves | Found Encrypted Comm Array
 3336 | -5/Upper Caves | Spotted B-75 Beast
 3341 | -5/Upper Caves | Destroyed B-75 Beast
 3401 | -5/Upper Caves | Encountered a Warlord checkpoint
 3427 | -5/Upper Caves | Build established: Gunner
 3620 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4129 | -5/Upper Caves | Attracted the attention of an 0b10 base
 4561 | -5/Upper Caves | Discovered new exit (range 14)
 4579 | -5/Upper Caves | Entered another Upper Caves area
 4714 | -5/Upper Caves | Discovered new exit (range 12)
 4723 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4779 | -5/Upper Caves | Lost 4 parts (1p2n1w)
 4984 | -5/Upper Caves | Entered Factory
 4984 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 5043 | -4/Factory     | Build established: Mutant
 5498 | -4/Factory     | Lost 6 parts (3p1n1u1w)
 5607 | -4/Factory     | Self-destructed

 Last Messages 
---------------
05513_ Penetrated by Slug.
05515_ H-77 Assassin destroyed.
05515_ U-05 Engineer builds a Wall.
05557_ P-70 Sage destroyed.
05569_ Subcomponent Replicator disabled.
05572_ R-10 Processor collects Tesla Rifle.
05575_ R-10 Processor collects Imp. Heat Sink.
05578_ Lrn. Proton Cannon destroyed.
05578_ P-70 Sage suffers critical hit (Meltdown).
05578_ Hpw. Shock Rifle melted.
05578_ Tesla Rifle melted.
05578_ Antigrav System melted.
05578_ Imp. Heat Sink melted.
05580_ V2QCSOX UT JBN8HSTBG7
05585_ R-10 Processor collects Mic. Fission Core.
05588_ R-10 Processor collects Antigrav System.
05591_ R-10 Processor collects Imp. Remote Datajack.
05594_ Acquired 50 matter.
05595_ U-05 Engineer builds a Door.
05604_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????##############?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          74
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Fusion Compressor | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Just What I Needed
Troublemaker
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ProcessingNetworkMatrix
  Manual?         0
Play Time         01:33:20
  Cumulative      9.8 hours
  Start           2024.05.19 @ 20:01:09
  End             2024.05.19 @ 21:55:11
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c77b4fd4-f822-440a-8300-63b1895ebd89