Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.19 @ 21:55:11 Player: Adhoah Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (123) 615 Value Destroyed (4224) 4224 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (892) 892 TOTAL SCORE: 10871 Bonus ------- High Alert Combat Kills 92 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 890/1150 Matter 300/300 Energy 187/300 System Corruption 2% Temperature Cool (0) Movement Core (650) Ox12 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Compact Battery Encrypted Comm Array Advanced Targeting Computer > --- WEAPON (3) ------- Cooled Particle Cannon Matter Neutralizer > --- INVENTORY (15) --- Advanced Heat Sink Advanced Melee Analysis Suite Weapon Shielding Heavy Plasma Cannon Greatsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Improved Fusion Compressor Improved Fusion Compressor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Improved Particle Charger Improved Light Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Plasma Sword > --- INVENTORY -------- Improved Heat Sink Large Battery Advanced Melee Analysis Suite Improved Particle Charger Weapon Shielding Cooled Particle Cannon Heavy Plasma Cannon Greatsword [Rating: 79] Favorites ----------- Power Improved Fusion Compressor Engine Light Angular Momentum Engine Power Core Improved Fusion Compressor Propulsion Armored Huge Wheel Treads Armored Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 . 2 . . 2 Power 3 | . . . . . 2 . . . . 1 Propulsion 4 | . . 1 1 . . . 2 . . . Utility 4 | . . 1 1 1 . . . . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 120 | 8 10 14 37 5 4 9 10 7 8 8 Power 17 | 1 1 1 3 1 2 1 1 1 4 1 Engine 13 | 1 1 1 3 1 . 1 1 1 3 . Core 4 | . . . . . 2 . . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 30 | 2 2 6 14 . . 2 2 . 1 1 Treads 7 | . . 3 4 . . . . . . . Leg . | . . . . . . . . . . . Wheel 23 | 2 2 3 10 . . 2 2 . 1 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 3 2 5 4 2 1 3 3 2 1 2 Device 10 | 2 . 1 1 . . 1 1 2 . 2 Storage 7 | 1 2 1 . 1 . . 1 . 1 . Processor 2 | . . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . Protection 9 | . . 3 3 . 1 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 45 | 2 5 2 16 2 1 3 4 4 2 4 Energy Gun 13 | 1 4 . 8 . . . . . . . Energy Cannon 25 | . . 2 6 2 1 3 3 3 1 4 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . 2 . . . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 4 . . . 1 . . . Parts Lost 25 | . . 3 . . . 2 3 3 6 8 Power 4 | . . . . . . . . . 1 3 Propulsion 6 | . . . . . . . 1 1 3 1 Utility 8 | . . 1 . . . 1 2 2 . 2 Weapon 7 | . . 2 . . . 1 . . 2 2 Highest Loss Streak 6 | . . 2 . . . 2 2 1 4 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 98 96 86 84 86 84 77 77 54 47 Engine 7 | . 14 11 9 7 6 6 5 5 4 3 Core 5 | . . . . . 13 13 11 11 5 7 Treads 2 | . . 5 8 . . . . . . . Wheel 13 | . 28 27 14 15 13 13 14 12 3 . Device 7 | . 14 12 4 7 6 6 7 6 11 10 Storage 11 | . 14 14 13 12 6 6 5 11 10 10 Processor 3 | . . . . 7 6 5 5 5 5 5 Protection 7 | . . 6 18 9 12 12 5 3 . . Energy Gun 5 | . 21 8 13 7 . . . . . . Energy Cannon 10 | . . 9 4 15 20 18 16 16 6 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 15 30 37 44 54 69 79 82 80 78 75 Greatest Support 84 | 20 20 60 80 56 56 56 84 66 56 16 Greatest Overweight (x) 22 | . 2 1 . . 1 1 1 1 22 20 Average Overweight (x) 1 | . . . . . 1 1 . . 4 11 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 10 15 15 15 15 15 10 10 11 10 Average Carried 10 | 2 7 9 13 14 13 12 8 9 9 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 9 15 15 15 15 10 9 9 9 6 Class Distribution -------------------- 45% | Mutant 36% | Gunner 9% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/DSF Gunner | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Matter Collected 2045 | 313 134 79 455 41 . 435 241 199 98 50 Remotely 291 | 291 . . . . . . . . . . Salvage Created 5803 | 242 541 359 1129 259 . 652 847 986 554 234 Parts 254 | 17 34 25 60 9 . 19 36 35 9 10 Haulers Intercepted 6 | . 1 2 1 2 . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . 34 9 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Combat Hostiles Destroyed 83 | . 6 3 15 3 . 9 14 20 9 4 Melee 4 | . . . . . . . . 2 2 . Guns 17 | . 6 1 10 . . . . . . . Cannons 46 | . . 2 2 3 . 7 9 15 5 3 AOE 6 | . . . 2 . . 1 3 . . . Classes Destroyed 17 | 3 4 1 3 . . 2 . 2 1 1 Worker 9 | 2 1 4 2 . . . . . . . Builder 4 | . . . 2 . . . 2 . . . Tunneler 6 | 5 1 . . . . . . . . . Hauler 6 | . 1 2 1 2 . . . . . . Recycler 6 | 1 3 . 1 . . . 1 . . . Operator 1 | . . . 1 . . . . . . . Watcher 8 | . 2 1 5 . . . . . . . Swarmer 24 | . 3 . 4 . . 3 5 8 1 . Grunt 36 | . 3 2 8 3 . 3 3 9 5 . Brawler 1 | . . . . . . . . 1 . . Duelist 2 | . . . . . . . . . 2 . Sentry 7 | . . 1 2 . . . 2 1 1 . Specialist 2 | . . . . . . 2 . . . . Hunter 7 | . . . 1 . . . 4 . . 2 Programmer 2 | . . . . . . . . . . 2 Heavy 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 11 | 6 11 7 7 4 . 7 8 6 3 1 Combat Bots Only 7 | . 5 2 5 2 . 7 5 6 3 1 Max Kills in Single Turn 7 | 1 1 2 2 1 . 1 7 2 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 . . 1 3 . . . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Hostile Shots Fired 503 | . 11 48 65 7 . 67 69 81 59 96 Missed 136 | . 2 18 19 . . 16 24 16 13 28 Damage Taken 5410 | . 101 399 505 85 . 1185 527 909 861 838 Core 969 | . 17 65 35 13 . 211 42 123 203 260 Absorbed by Shields 48 | . . . . . . . . . . 48 Redirected to Shielding 130 | . . 4 30 . . 86 10 . . . Ignored by Resistances 1421 | . 32 117 144 25 . 227 151 253 230 242 Regen/Repaired (Parts) 173 | . 46 . . . . . 127 . . . Core Remaining (%) 86 | 100 93 83 93 98 . 75 . . 63 . Volleys Fired 215 | 14 30 23 57 8 . 18 16 27 14 8 Largest 3 | 2 2 2 2 3 . 3 3 3 3 3 Hottest 286 | 60 100 112 119 181 . 270 278 286 286 216 Shots Fired 481 | 25 54 37 110 24 . 49 46 81 36 19 Gun 182 | 25 48 21 80 8 . . . . . . Cannon 293 | . . 16 30 16 . 49 46 81 36 19 Launcher . | . . . . . . . . . . . Special 6 | . 6 . . . . . . . . . Kinetic 28 | 11 17 . . . . . . . . . Thermal 255 | . 6 . 28 8 . 36 46 81 36 14 Explosive . | . . . . . . . . . . . Electromagnetic 198 | 14 31 37 82 16 . 13 . . . 5 Robot Hit Streak 44 | 11 23 9 16 29 . 44 19 19 22 12 Robot Miss Streak 3 | 1 2 3 2 . . 1 2 1 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 353 | 18 36 27 82 19 . 38 33 57 30 13 Core Hits 170 | 8 17 11 43 8 . 12 23 28 14 6 Critical Kills 6 | . . . . . . . 1 2 2 1 Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 14 | 1 1 . 4 1 . . 1 2 2 2 Burn 3 | . . . 2 1 . . . . . . Meltdown 6 | . . . . . . . 1 2 2 1 Corrupt 5 | 1 1 . 2 . . . . . . 1 Melee Attacks 13 | . . . 3 . . . . 5 5 . Impact . | . . . . . . . . . . . Slashing 13 | . . . 3 . . . . 5 5 . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10361 | 243 488 656 2024 442 . 1301 1730 2014 1046 417 Guns 2312 | 243 488 225 1205 151 . . . . . . Cannons 6603 | . . 273 503 291 . 1114 1264 1901 840 417 Explosions 1127 | . . 158 316 . . 187 466 . . . Melee 319 | . . . . . . . . 113 206 . Ramming . | . . . . . . . . . . . Kinetic 187 | 64 123 . . . . . . . . . Thermal 6264 | . . 72 695 151 . 1003 1264 1901 840 338 Explosive 503 | . . 37 . . . . 466 . . . Electromagnetic 3088 | 179 365 547 1329 291 . 298 . . . 79 Impact . | . . . . . . . . . . . Slashing 319 | . . . . . . . . 113 206 . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . 1 3 . . 6 . . . 2 Average Corruption 2 | . . 1 3 . . 3 . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . 1 11 . . 3 . . . 1 Message Errors 5 | . . . 3 . . 1 . . . 1 Matter Fused 4 | . . . 3 . . 1 . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . Misfires 1 | . . 1 . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 194 | . . 21 5 . . 14 58 61 35 . Projectiles 89 | . . 20 1 . . 14 19 27 8 . Explosions 44 | . . 1 4 . . . 39 . . . Melee 61 | . . . . . . . . 34 27 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 175 | . . 144 31 . . . . . . . Shots 5 | . . 4 1 . . . . . . . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 515 | . 54 48 354 167 . 506 412 495 515 170 Average Temperature 125 | . 25 16 59 64 . 203 169 212 152 70 Received Heat Transfer 1641 | . 48 111 234 63 . 171 72 603 279 60 Effects 25 | . . . . . . 5 6 6 8 . Shutdowns 13 | . . . . . . 4 4 4 1 . Energy Bleed 3 | . . . . . . . 1 1 1 . Interference 3 | . . . . . . . . . 3 . Matter Decay 2 | . . . . . . . . 1 1 . Short Circuit 2 | . . . . . . 1 1 . . . Damage (major) 2 | . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . Parts Fried 21 | 1 1 3 8 4 . 4 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 8 | . . . . . . . 2 3 2 1 Combat Hostiles 8 | . . . . . . . 2 3 2 1 Parts Melted 34 | . . . 1 1 . 3 15 7 3 4 Heat Transferred 9339 | . . 100 1138 370 . 1361 1800 2900 1300 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 7 | . . 2 4 . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Peak Influence 884 | 40 192 218 364 240 101 289 884 . . 98 Initial 141 | . 22 13 74 141 101 64 131 . . 98 Average 171 | 16 120 133 181 201 101 175 477 . . 72 Maximum Alert Level 3 | . . 1 1 1 . 1 3 . . . Low Security (%) 70 | 100 100 64 62 32 100 51 21 . . 100 Level 1 23 | . . 35 37 67 . 48 13 . . . Level 2 4 | . . . . . . . 48 . . . Level 3 1 | . . . . . . . 15 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . Squads Dispatched 14 | . 1 . 3 2 . 2 5 . . 1 Investigation 3 | . 1 . 1 . . . 1 . . . Extermination 3 | . . . . 1 . . 1 . . 1 Reinforcement 6 | . . . 2 1 . 2 1 . . . Assault 1 | . . . . . . . 1 . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Distress Signals 1 | . . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 6 10 25 5 . 12 18 24 9 8 Peak Tracking Total 8 | . 2 4 5 2 . 5 6 8 5 4 Tactical Retreats 9 | . . . 2 . . 2 2 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Traps Triggered 5 | . 3 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Machines Disabled 15 | . . 4 2 . . 1 6 2 . . Max in Single Turn 2 | . . 2 1 . . 1 2 2 . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Machines Accessed 20 | . 4 2 8 1 1 . 3 1 . . Terminals 11 | . 2 1 5 . 1 . 2 . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 3 | . 1 . 1 . . . 1 . . . Recycling Units 4 | . 1 1 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 45 | . 11 3 19 3 1 . 7 1 . . Successful 33 | . 9 3 14 1 1 . 4 1 . . Failed 12 | . 2 . 5 2 . . 3 . . . Catastrophic 2 | . . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 25 | . 4 2 13 . 1 . 5 . . . Fabricators 3 | . . . . 3 . . . . . . Repair Stations 11 | . 6 . 3 . . . 2 . . . Recycling Units 5 | . 1 1 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 19 | . 2 2 11 . 1 . 2 1 . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 2 | . . . . . 1 . 1 . . . Locate Traps 3 | . 1 . 2 . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 5 | . 1 . 3 . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 9 | . 6 . 1 . . . 2 . . . Scan Component 5 | . 3 . 1 . . . 1 . . . Repair 4 | . 3 . . . . . 1 . . . Recycling Unit Hacks 4 | . 1 1 2 . . . . . . . Retrieve Components 4 | . 1 1 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 1 3 1 1 . 2 . . . Full Trace Events 3 | . 1 . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 117 | . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . Parts Repaired 4 | . 3 . . . . . 1 . . . Time 103 | . 78 . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 26 | . 8 1 17 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Turns Passed 5606 | 119 517 304 1177 280 284 213 380 1304 405 623 Spaces Moved 3328 | 79 363 179 784 100 241 111 247 1009 123 92 Core 108 | 14 . . . . . . . . 33 61 Treads 194 | . . 25 169 . . . . . . . Legs . | . . . . . . . . . . . Wheels 3026 | 65 363 154 615 100 241 111 247 1009 90 31 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 100 115 115 100 93 105 130 Average Speed 127 | 74 84 105 114 100 115 115 106 113 271 606 Slowest Speed 1150 | 80 110 250 170 100 115 115 115 115 1150 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 30 | 3 54 24 45 3 6 80 11 98 12 2 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . 2 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . . . . . 4 . . Spaces Dug 10 | . 6 . 3 . . . . . . 1 Terrain Destroyed 154 | . 6 28 23 . . 6 61 18 10 2 Melee 3 | . . . 3 . . . . . . . Projectile 39 | . 6 . . . . . 3 18 10 2 AOE 112 | . . 28 20 . . 6 58 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Upp Upp Fac Total 4221 | 113 506 258 945 263 247 159 327 1100 161 142 Wait 389 | . 84 21 15 140 . 11 44 44 . 30 Move 3318 | 78 362 178 783 99 240 110 246 1008 122 92 Hop . | . . . . . . . . . . . Pick Up 98 | 13 14 14 22 6 2 3 8 4 9 3 Fast Attach 11 | . . 3 4 1 1 2 . . . . Attach 63 | 7 5 5 11 2 2 5 7 5 6 8 Detach 5 | . . 1 . . . . . 3 . 1 Swap 46 | 1 5 6 22 2 1 2 3 2 2 . Drop 62 | . 5 7 28 5 1 8 3 2 3 . Fire 215 | 14 30 23 57 8 . 18 16 27 14 8 Melee 13 | . . . 3 . . . . 5 5 . Ram 1 | . 1 . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 16) 494 | -10/Materials | Repaired Ion Engine 521 | -10/Materials | Repaired Wheel 548 | -10/Materials | Repaired EM Pulse Gun 588 | -10/Materials | Discovered new exit (range 15) 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 736 | -9/Materials | Build established: Scavenger-Mutant 919 | -9/Materials | Discovered new exit (range 13) 941 | -9/Materials | Entered another Materials area 941 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1135 | -8/Materials | Build established: Mutant 2034 | -8/Materials | Discovered new exit (range 14) 2118 | -8/Materials | Entered Factory 2118 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2247 | -7/Factory | Discovered new exit (range 15) 2368 | -7/Factory | Fabricated Imp. Fusion Compressor (x2) 2398 | -7/Factory | Entered another Factory area 2398 | -6/Factory | Evolved 2 slots: Power x2 2682 | -6/Factory | Identified exit to DSF 2682 | -6/Factory | Entered DSF 2700 | -6/DSF | Additional patrols routed to DSF 2762 | -6/DSF | Build established: Tank 2771 | -6/DSF | Discovered new exit (range 15) 2803 | -6/DSF | Crushed by falling debris 2836 | -6/DSF | Sterilization system engaged 2851 | -6/DSF | Destroyed 7 combat bots 2856 | -6/DSF | Ambient heat levels rising (+10) 2871 | -6/DSF | Ambient heat levels rising (+10) 2886 | -6/DSF | Ambient heat levels rising (+10) 2895 | -6/DSF | Entered Factory 2895 | -5/Factory | Evolved 2 slots: Propulsion x2 2972 | -5/Factory | Garrison activated, responded to threat 3116 | -5/Factory | Repaired Hvy. Plasma Cannon 3249 | -5/Factory | Discovered new exit (range 15) 3275 | -5/Factory | Entered Upper Caves 3278 | -5/Upper Caves | Learned Factory stockpile data 3281 | -5/Upper Caves | Met a Warlord Commander 3282 | -5/Upper Caves | Learned location of Warlord (-4) 3283 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 3285 | -5/Upper Caves | Found Encrypted Comm Array 3336 | -5/Upper Caves | Spotted B-75 Beast 3341 | -5/Upper Caves | Destroyed B-75 Beast 3401 | -5/Upper Caves | Encountered a Warlord checkpoint 3427 | -5/Upper Caves | Build established: Gunner 3620 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4129 | -5/Upper Caves | Attracted the attention of an 0b10 base 4561 | -5/Upper Caves | Discovered new exit (range 14) 4579 | -5/Upper Caves | Entered another Upper Caves area 4714 | -5/Upper Caves | Discovered new exit (range 12) 4723 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4779 | -5/Upper Caves | Lost 4 parts (1p2n1w) 4984 | -5/Upper Caves | Entered Factory 4984 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5043 | -4/Factory | Build established: Mutant 5498 | -4/Factory | Lost 6 parts (3p1n1u1w) 5607 | -4/Factory | Self-destructed Last Messages --------------- 05513_ Penetrated by Slug. 05515_ H-77 Assassin destroyed. 05515_ U-05 Engineer builds a Wall. 05557_ P-70 Sage destroyed. 05569_ Subcomponent Replicator disabled. 05572_ R-10 Processor collects Tesla Rifle. 05575_ R-10 Processor collects Imp. Heat Sink. 05578_ Lrn. Proton Cannon destroyed. 05578_ P-70 Sage suffers critical hit (Meltdown). 05578_ Hpw. Shock Rifle melted. 05578_ Tesla Rifle melted. 05578_ Antigrav System melted. 05578_ Imp. Heat Sink melted. 05580_ V2QCSOX UT JBN8HSTBG7 05585_ R-10 Processor collects Mic. Fission Core. 05588_ R-10 Processor collects Antigrav System. 05591_ R-10 Processor collects Imp. Remote Datajack. 05594_ Acquired 50 matter. 05595_ U-05 Engineer builds a Door. 05604_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##############?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# """"" #?????????? | | ????????????????? ??????# """"" #?????????? | | ?????????????????? ?????# """ #?????????? | | ?????????????????? ????# #?????????? | | ??????????????????"" ????+ """"" #?????????? | | ??????????????????"" ????# """"" #?????????? | | ?????????????????""" ???# """ #?????????? | | ????????????????"""" ???# #?????????? | | ?????????????? ?"""" #########+################# | | ???????????? """" | | ???????????? | | ????????????"" gg | | ????????????"" % % | | ????????????"" [ [gg | | ???????????????##########@####################+### | | ???????????????????# % #???????# | | ???????????????????# #???????# | | ???????????????????# #???????# | | ???????????????????# """" #???????# | | ???????????????????# """" #???????# | | ???????????????????# """ #???????# | | ???????????????????# #???????# | | ???????????????????# ] #???????# | | ???????????????????# #???????# | | ???????????????????# #???????# | | ???????????????????# ]! #???????# | | ???????????????????# !! #???????# | | ???????????????????##############???????########## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 74 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Fusion Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Just What I Needed Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ProcessingNetworkMatrix Manual? 0 Play Time 01:33:20 Cumulative 9.8 hours Start 2024.05.19 @ 20:01:09 End 2024.05.19 @ 21:55:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c77b4fd4-f822-440a-8300-63b1895ebd89