Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.21 @ 10:04:52

Player: Olexender

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (158)     790
Value Destroyed (5009)     5009
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (427)                427
              TOTAL SCORE: 10526

 Bonus
-------
High Alert Combat Kills    127
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     159/300
Energy                     136/220
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -6/Waste

 Parts 
-------
>          --- POWER (3) --------
     Light Nuclear Core
     Light Fission Core
>          --- PROPULSION (4) ---
           Wheel
           Wheel
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Weight Redist. System
           Hacking Suite
           Corruption Screen
>          --- WEAPON (3) -------
      Mini Grenade Launcher
           Powered Hammer
>          --- INVENTORY (15) ---
  Improved Hover Unit
    Combat Airjet
           Gravmag Array
           Gravmag Array
           Gravmag Array
           Force Field
           Corruption Screen
  Advanced Corruption Screen
           Coil Gun
           Coil Gun
           AWS/Gauss

 Peak State 
------------
>              --- POWER ------------
         Micro Nuclear Core
         Micro Nuclear Core
         Light Fission Core
>              --- PROPULSION -------
               Airjet
               Gravmag System
               Gravmag Array
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Weight Redist. System
      Advanced Sensor Array
      Improved Signal Interpreter
      Improved Melee Analysis Suite
>              --- WEAPON -----------
               Greatsword
               Spear
>              --- INVENTORY --------
      Improved Hover Unit
      Improved Heat Sink
  High-powered Shock Rifle
               AWS/Gauss
               Gauss Cannon
          Mini Grenade Launcher
               Missile Launcher
               Remote Datajack
               Great Maul
               Power Maul
               Spear
[Rating: 63]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Gravmag System
Utility                    Improved Signal Interpreter
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Ballistic Gun            AWS/Gauss
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   
  Power                    2    | .   .   .   .   .   1   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   
Parts Attached             142  | 6   6   .   1   .   51  37  41  .   
  Power                    33   | 1   3   .   .   .   12  9   8   .   
    Engine                 12   | 1   2   .   .   .   7   1   1   .   
    Core                   20   | .   1   .   .   .   5   8   6   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   
  Propulsion               31   | 2   .   .   .   .   13  6   10  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   
    Wheel                  13   | .   .   .   .   .   7   1   5   .   
    Hover                  16   | .   .   .   .   .   6   5   5   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   1   .   .   .   12  10  11  .   
    Device                 21   | 1   1   .   .   .   7   6   6   .   
    Storage                3    | .   .   .   .   .   1   1   1   .   
    Processor              8    | .   .   .   .   .   3   2   3   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   2   .   1   .   14  12  12  .   
    Energy Gun             6    | 2   .   .   .   .   3   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   1   .   4   .   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   2   1   1   .   
    Launcher               8    | .   1   .   .   .   1   2   4   .   
    Special Weapon         5    | .   1   .   .   .   2   1   1   .   
    Impact Weapon          6    | .   .   .   .   .   .   3   3   .   
    Slashing Weapon        6    | .   .   .   .   .   2   4   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   1   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   5   .   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   
    System Corruption      3    | .   .   .   .   .   .   3   .   .   
Parts Lost                 48   | .   2   .   .   .   13  10  20  3   
  Power                    10   | .   1   .   .   .   3   2   3   1   
  Propulsion               14   | .   .   .   .   .   3   4   6   1   
  Utility                  11   | .   .   .   .   .   4   3   3   1   
  Weapon                   13   | .   1   .   .   .   3   1   8   .   
  Highest Loss Streak      16   | .   2   .   .   .   8   5   16  3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     86   | .   92  100 93  85  86  91  72  100 
  Engine                   6    | .   14  14  14  14  8   .   .   .   
  Core                     7    | .   .   .   .   .   6   12  12  20  
  Leg                      6    | .   28  28  28  28  1   .   .   .   
  Wheel                    9    | .   .   .   .   .   15  11  7   26  
  Hover                    6    | .   .   .   .   .   7   8   8   .   
  Device                   16   | .   21  28  28  28  16  11  12  13  
  Storage                  2    | .   .   .   .   .   .   7   5   6   
  Processor                8    | .   .   .   .   .   10  13  8   6   
  Protection               2    | .   .   .   .   .   5   1   .   .   
  Energy Gun               3    | .   14  14  7   .   1   2   .   .   
  Ballistic Gun            3    | .   .   .   6   14  7   .   .   6   
  Ballistic Cannon         1    | .   .   .   .   .   3   1   1   .   
  Launcher                 1    | .   9   .   .   .   .   1   2   6   
  Special Weapon           1    | .   3   14  7   .   .   1   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   3   .   6   
  Slashing Weapon          3    | .   .   .   .   .   1   10  2   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             53   | 9   12  10  17  17  31  44  53  53  
  Greatest Support         49   | 20  20  20  20  20  40  40  49  49  
  Greatest Overweight (x)  7    | .   .   .   .   .   2   3   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 5   5   5   5   5   10  15  15  15  
  Average Capacity         8    | 5   5   5   5   5   5   12  13  15  
  Most Carried             15   | 5   5   2   4   5   7   14  15  15  
  Average Carried          5    | 2   2   1   2   3   4   7   8   14  
  Final Capacity           15   | 5   5   5   5   5   10  15  15  15  
  Final Carried            15   | 2   .   2   2   5   7   12  14  15  

 Class Distribution 
--------------------
 38% | Mutant
 15% | Scavenger-Mutant
 12% | Skirmisher
  7% | Scavenger-Skirmisher
  6% | Hacker-Mutant
  5% | Scavenger-Scout
  5% | Scavenger-Assassin
  3% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Matter Collected           2716 | 250  144  .    .    86   913  570  753  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5922 | 154  245  .    .    327  2265 1398 1533 .    
  Parts                    291  | 14   25   .    .    17   123  40   72   .    
Haulers Intercepted        8    | .    1    .    .    .    4    .    3    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Combat Hostiles Destroyed  90   | .   6   .   .   7   39  22  16  .   
  Melee                    14   | .   .   .   .   .   .   12  2   .   
  Guns                     43   | .   1   .   .   7   32  2   1   .   
  Cannons                  12   | .   .   .   .   .   7   3   2   .   
  AOE                      14   | .   5   .   .   .   .   1   8   .   
Classes Destroyed          15   | 2   4   .   .   1   7   1   .   .   
  Worker                   5    | .   .   .   .   .   1   .   4   .   
  Builder                  15   | .   4   .   .   .   2   .   9   .   
  Tunneler                 7    | 5   .   .   .   .   .   1   1   .   
  Hauler                   8    | .   1   .   .   .   4   .   3   .   
  Recycler                 14   | 1   .   .   .   .   2   6   5   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   
  Operator                 5    | .   .   .   .   .   2   2   1   .   
  Watcher                  13   | .   3   .   .   .   5   2   3   .   
  Swarmer                  6    | .   .   .   .   .   4   .   2   .   
  Grunt                    57   | .   6   .   .   5   23  17  6   .   
  Brawler                  2    | .   .   .   .   .   1   .   1   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   
  Sentry                   14   | .   .   .   .   .   10  1   3   .   
  Hunter                   7    | .   .   .   .   .   1   3   3   .   
  Programmer               2    | .   .   .   .   .   .   1   1   .   
Best Kill Streak           15   | 6   4   .   .   5   9   4   15  .   
  Combat Bots Only         7    | .   2   .   .   5   6   3   7   .   
Max Kills in Single Turn   3    | 1   2   .   .   1   2   3   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   1   1   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Damage Taken               6104  | .    284  .    .    72   1683 1594 2395 76   
  Core                     1526  | .    5    .    .    23   278  366  820  34   
  Absorbed by Shields      212   | .    .    .    .    .    .    .    179  33   
  Redirected to Shielding  21    | .    .    .    .    .    21   .    .    .    
  Regen/Repaired (Parts)   323   | .    .    .    .    .    98   146  79   .    
Core Remaining (%)         71    | 100  .    .    .    88   49   47   .    .    
Volleys Fired              204   | 9    19   .    .    .    83   36   55   2    
  Largest                  3     | 2    2    .    .    .    2    3    2    2    
  Hottest                  143   | 90   80   .    .    .    128  143  108  60   
Shots Fired                439   | 18   35   .    .    27   216  62   76   5    
  Gun                      276   | 18   19   .    .    27   169  28   12   3    
  Cannon                   95    | .    .    .    .    .    39   26   30   .    
  Launcher                 59    | .    16   .    .    .    .    8    33   2    
  Special                  9     | .    .    .    .    .    8    .    1    .    
  Kinetic                  282   | .    .    .    .    27   196  26   30   3    
  Thermal                  85    | 18   19   .    .    .    20   28   .    .    
  Explosive                59    | .    16   .    .    .    .    8    33   2    
  Electromagnetic          12    | .    .    .    .    .    .    .    12   .    
  Robot Hit Streak         60    | 10   9    .    .    12   60   10   34   1    
  Robot Miss Streak        5     | 1    1    .    .    3    3    5    2    1    
  Penetration Max          1     | .    .    .    .    .    1    .    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
  Autonomous               129   | .    .    .    .    27   102  .    .    .    
Shots Hit Robots           412   | 12   24   .    .    22   184  82   86   2    
  Core Hits                209   | 7    24   .    .    9    79   31   58   1    
  Critical Kills           3     | .    .    .    .    .    1    2    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    1    5    2    .    
  Critical Strikes         34    | 1    2    .    .    .    13   12   6    .    
    Burn                   9     | 1    2    .    .    .    4    2    .    .    
    Destroy                2     | .    .    .    .    .    2    .    .    .    
    Blast                  9     | .    .    .    .    .    7    1    1    .    
    Smash                  9     | .    .    .    .    .    .    7    2    .    
    Sever                  3     | .    .    .    .    .    .    2    1    .    
    Impale                 2     | .    .    .    .    .    .    .    2    .    
Melee Attacks              86    | .    .    .    .    .    1    49   36   .    
  Impact                   38    | .    .    .    .    .    .    25   13   .    
  Slashing                 40    | .    .    .    .    .    1    24   15   .    
  Piercing                 8     | .    .    .    .    .    .    .    8    .    
  Sneak Attacks            16    | .    .    .    .    .    1    7    8    .    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        6     | .    .    .    .    .    .    6    .    .    
Damage Inflicted           15098 | 142  816  .    .    762  4824 3293 4927 334  
  Guns                     5229  | 142  148  .    .    762  3659 282  236  .    
  Cannons                  2127  | .    .    .    .    .    969  508  650  .    
  Explosions               3408  | .    668  .    .    .    .    330  2076 334  
  Melee                    4208  | .    .    .    .    .    72   2171 1965 .    
  Ramming                  61    | .    .    .    .    .    59   2    .    .    
  Kinetic                  6386  | .    .    .    .    762  4466 508  650  .    
  Thermal                  906   | 142  148  .    .    .    227  282  107  .    
  Explosive                3301  | .    668  .    .    .    .    330  1969 334  
  Electromagnetic          236   | .    .    .    .    .    .    .    236  .    
  Impact                   1924  | .    .    .    .    .    .    1270 654  .    
  Slashing                 2074  | .    .    .    .    .    72   901  1101 .    
  Piercing                 210   | .    .    .    .    .    .    .    210  .    
Highest Corruption         5     | .    .    .    .    .    3    5    1    1    
  Average Corruption       2     | .    .    .    .    .    3    3    1    1    
  Corruption Purged        2     | .    .    .    .    .    .    2    .    .    
  Corruption Blocked       4     | .    .    .    .    .    .    .    .    4    
  Effects                  30    | .    .    .    .    .    20   8    1    1    
    Message Errors         6     | .    .    .    .    .    5    1    .    .    
    Matter Fused           6     | .    .    .    .    .    4    2    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    1    1    .    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    1    3    .    .    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    
    Misfires               5     | .    .    .    .    .    3    .    1    1    
    Alerts                 3     | .    .    .    .    .    2    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            1208  | .    63   .    .    .    71   548  525  1    
  Projectiles              81    | .    .    .    .    .    21   13   47   .    
  Explosions               146   | .    63   .    .    .    .    .    82   1    
  Melee                    981   | .    .    .    .    .    50   535  396  .    
Knockbacks                 30    | .    .    .    .    .    11   13   6    .    
  Impact                   12    | .    .    .    .    .    .    9    3    .    
  Kinetic                  16    | .    .    .    .    .    9    4    3    .    
  Secondary                2     | .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      510   | .    195  .    .    .    27   25   200  63   
  Shots                    16    | .    5    .    .    .    .    1    8    2    
  Rammed                   7     | .    .    .    .    .    6    1    .    .    
Targets Rammed             10    | .    .    .    .    .    9    1    .    .    
  Kicked                   3     | .    .    .    .    .    3    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        412   | 180  100  .    .    .    412  369  246  15   
  Average Temperature      101   | 90   33   .    .    .    133  109  82   10   
  Received Heat Transfer   2550  | .    66   .    .    51   1116 864  453  .    
  Effects                  9     | .    .    .    .    .    6    3    .    .    
    Shutdowns              3     | .    .    .    .    .    3    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    2    .    .    .    
    Interference           3     | .    .    .    .    .    .    3    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    .    .    .    9    8    .    
  Impact Corruptions       31    | .    .    .    .    .    1    20   10   .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | 2    .    .    .    .    .    2    .    .    
  Heat Transferred         3257  | 470  592  .    .    .    1281 814  100  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Peak Influence             537  | 30  345 67  .   209 537 254 430 77  
  Initial                  94   | .   16  67  .   .   68  57  94  41  
  Average                  176  | 9   148 67  .   48  225 130 229 44  
Maximum Alert Level        2    | .   1   .   .   1   2   1   2   .   
  Low Security (%)         63   | 100 68  100 .   84  46  86  48  100 
  Level 1                  25   | .   31  .   .   15  35  13  29  .   
  Level 2                  10   | .   .   .   .   .   17  .   21  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   .   .   .   6   11  6   .   
  Investigation            10   | .   .   .   .   .   3   5   2   .   
  Extermination            4    | .   .   .   .   .   .   3   1   .   
  Reinforcement            9    | .   .   .   .   .   3   3   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   1   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Distress Signals           4    | .   .   .   .   .   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   10  .   .   7   52  31  27  5   
  Peak Tracking Total      6    | .   2   .   .   4   6   5   6   6   
  Tactical Retreats        10   | .   .   .   .   .   4   3   3   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Traps Triggered            9    | .   3   .   .   .   2   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   5   .   .   
  Reprogrammed             1    | .   .   .   .   .   1   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Machines Disabled          22   | .   5   .   .   .   4   1   12  .   
  Max in Single Turn       8    | .   2   .   .   .   1   1   8   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Machines Accessed          40   | .   6   .   1   .   15  10  8   .   
  Terminals                23   | .   4   .   .   .   9   5   5   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          6    | .   .   .   .   .   2   1   3   .   
  Recycling Units          6    | .   2   .   .   .   2   2   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                102  | .   12  .   1   .   45  25  19  .   
  Successful               62   | .   8   .   1   .   28  12  13  .   
  Failed                   40   | .   4   .   .   .   17  13  6   .   
    Catastrophic           5    | .   .   .   .   .   2   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   
  Terminals                62   | .   10  .   .   .   29  9   14  .   
  Fabricators              7    | .   .   .   .   .   .   7   .   .   
  Repair Stations          16   | .   .   .   .   .   8   3   5   .   
  Recycling Units          13   | .   2   .   .   .   5   6   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             35   | .   6   .   1   .   14  5   9   .   
  Record                   3    | .   .   .   .   .   3   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        3    | .   .   .   .   .   3   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   2   2   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   2   .   1   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   
  Extermination Status     1    | .   .   .   .   .   .   .   1   .   
  Assault Status           1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   1   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              6    | .   3   .   .   .   1   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   
Repair Station Hacks       14   | .   .   .   .   .   8   2   4   .   
  Scan Component           7    | .   .   .   .   .   4   1   2   .   
  Repair                   7    | .   .   .   .   .   4   1   2   .   
Recycling Unit Hacks       9    | .   2   .   .   .   4   3   .   .   
  Report Inventory         8    | .   2   .   .   .   3   3   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   5   .   .   .   10  8   7   .   
  Full Trace Events        11   | .   .   .   .   .   4   5   2   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   47  .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   5   .   .   
Parts Repaired             7    | .   .   .   .   .   4   1   2   .   
  Time                     208  | .   .   .   .   .   134 14  60  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Turns Passed               6932 | 77   706  199  265  384  2345 1556 1331 69   
Spaces Moved               4866 | 41   521  165  219  312  1554 973  1013 68   
  Core                     32   | 17   .    .    .    .    .    .    15   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1388 | 24   521  165  219  312  147  .    .    .    
  Wheels                   2036 | .    .    .    .    .    917  585  466  68   
  Hover                    1410 | .    .    .    .    .    490  388  532  .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   120  120  120  120  52   90   48   95   
  Average Speed            100  | 90   120  120  120  120  92   109  82   95   
  Slowest Speed            400  | 120  120  120  120  120  190  190  400  95   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    83   39   60   81   94   20   29   51   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          343  | .    83   .    .    16   67   50   112  15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               99   | .    .    .    .    16   67   9    7    .    
  AOE                      244  | .    83   .    .    .    .    41   105  15   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  
Total                      6449 | 62   566  166  222  321  2347 1329 1365 71   
  Wait                     988  | .    16   .    .    7    596  197  172  .    
  Move                     4859 | 40   520  164  218  311  1553 972  1013 68   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  107  | 7    3    2    1    3    25   32   33   1    
  Fast Attach              34   | 1    .    .    .    .    25   .    8    .    
  Attach                   71   | 5    3    .    1    .    14   19   29   .    
  Detach                   3    | .    .    .    .    .    .    2    1    .    
  Swap                     37   | .    3    .    .    .    12   18   4    .    
  Drop                     62   | .    2    .    2    .    29   14   15   .    
  Fire                     204  | 9    19   .    .    .    83   36   55   2    
  Melee                    74   | .    .    .    .    .    1    38   35   .    
  Ram                      7    | .    .    .    .    .    6    1    .    .    
  Kick                     3    | .    .    .    .    .    3    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: Low x2)
-6/Waste

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  186 | -10/Materials | Discovered new exit (range 15)
  261 | -10/Materials | Discovered new exit (range 10)
  318 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered new exit (range 6)
  649 | -10/Materials | Discovered new exit (range 16)
  784 | -10/Materials | Entered Mines
  795 | -10/Mines     | Identified exit to Materials
  818 | -10/Mines     | Discovered exit to Materials (range 16)
  825 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  865 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  978 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  978 | -10/Mines     | Discovered new exit (range 5)
  983 | -10/Mines     | Entered Exiles
 1013 | -10/Exiles    | Met 8R-AWN
 1030 | -10/Exiles    | Met EX-HEX
 1067 | -10/Exiles    | Met EX-BIN
 1084 | -10/Exiles    | Aligned with FarCom system
 1085 | -10/Exiles    | Given EX-Vault access code
 1117 | -10/Exiles    | Opened EX-Vault
 1127 | -10/Exiles    | Found AWS/Gauss
 1156 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1193 | -10/Exiles    | Met EX-DEC
 1235 | -10/Exiles    | Discovered new exit (range 12)
 1248 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 1248 | -10/Exiles    | Entered Mines
 1355 | -9/Mines      | Discovered new exit (range 14)
 1548 | -9/Mines      | Build established: Skirmisher
 1621 | -9/Mines      | Identified exit to Materials
 1632 | -9/Mines      | Entered Materials
 1632 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2268 | -8/Materials  | Repaired Lgt. Deuterium Engine
 2302 | -8/Materials  | Repaired Imp. Hover Unit
 2396 | -8/Materials  | Discovered new exit (range 16)
 2412 | -8/Materials  | Identified exit to Factory
 2907 | -8/Materials  | Repaired Trap Scanner
 2935 | -8/Materials  | Repaired Lgt. Ion Engine
 2955 | -8/Materials  | Discovered exit to Factory (range 15)
 2956 | -8/Materials  | Build established: Scavenger-Assassin
 3670 | -8/Materials  | Lost 8 parts (2p1n2u3w)
 3686 | -8/Materials  | Discovered exit to Factory (range 7)
 3848 | -8/Materials  | Core integrity fell below 50%
 3919 | -8/Materials  | Build established: Mutant
 3977 | -8/Materials  | Entered Factory
 3977 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4039 | -7/Factory    | Fabricated Hpw. Shock Rifle?
 4042 | -7/Factory    | Repaired Gauss Cannon
 4466 | -7/Factory    | Lost 5 parts (2p1n1u1w)
 5473 | -7/Factory    | Core integrity fell below 50%
 5508 | -7/Factory    | Discovered new exit (range 16)
 5532 | -7/Factory    | Identified exit to Factory
 5533 | -7/Factory    | Entered another Factory area
 5533 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 6051 | -6/Factory    | Repaired Mic. Nuclear Core
 6111 | -6/Factory    | Core integrity fell below 50%
 6142 | -6/Factory    | Core integrity fell below 20%
 6166 | -6/Factory    | Lost 16 parts (2p5n3u6w)
 6174 | -6/Factory    | Destroyed 7 combat bots
 6263 | -6/Factory    | Lost 3 parts (1p1n1w)
 6549 | -6/Factory    | Repaired Mni. Grenade Launcher
 6590 | -6/Factory    | Build established: Hacker-Mutant
 6833 | -6/Factory    | Identified exit to Lower Caves
 6864 | -6/Factory    | Sucked down chute
 6864 | -6/Factory    | Entered Waste
 6879 | -6/Waste      | EMP discharged
 6900 | -6/Waste      | Spotted C-40 Crusher
 6911 | -6/Waste      | Spotted C-40 Crusher
 6920 | -6/Waste      | Spotted C-40 Crusher
 6924 | -6/Waste      | Spotted C-40 Crusher
 6932 | -6/Waste      | Spotted C-40 Crusher
 6933 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6933 | -6/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
06843_ U-05 Engineer lays Concrete. <x*>
06864_ Triggered Chute Trap.
06864_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
06864_ Receiving FarCom transmissions...
06868_ Acquired Broken Adv. Corruption Screen.
06869_ ALERT: Foreign system detected. Charging EMP.
06879_ Corruption Screen intercepted 4% system corruption.
06910_ System corrupted: FCS attempts to trigger Coil Gun.
06910_ System corrupted: Coil Gun misfires.
06910_ Slug penetrates Wall.
06924_ Broken Imp. Antigrav System crushed.
06929_ Slug penetrates Wall. <x3>
06933_ Lgt. Nuclear Core destroyed.
06933_ Destroyed Lgt. Nuclear Core.
06933_ Force Field crushed.
06933_ Coil Gun crushed.
06933_ Wheel crushed.
06933_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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| ####    ########    ##          ########?????????? |
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|               CC         CC              ????????? |
|               CC      CC CC              ????????? |
|                       CC @=CC            ????????? |
| ####    ########    ###    CC   ##???????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          38
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Additional Mass Support    9
Corruption Block           8
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             12
Offensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Power Amplifier | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hpw. Shock Rifle | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              StorageAblativeArchive
  Manual?         0
Play Time         01:43:02
  Cumulative      66.2 hours
  Start           2022.07.20 @ 13:53:41
  End             2022.07.21 @ 10:04:52
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          67
  Rogue           0
  Adventurer      67
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          46
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc2f50f1-1fed-4ee1-b757-e4456c2587d6