Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 19:57:02 Player: S7less balanced Engine Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (332) 1660 Value Destroyed (15020) 15020 Prototype IDs (292) 5840 Alien Tech Used (5) 1000 Bonus (56622) 56622 TOTAL SCORE: 91242 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4409 Follower Combat Kills 9011 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Built Enhanced Grunts 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -5898 Cogmind --------- Core Integrity 1090/1600 Matter 286/300 Energy 667/1412 System Corruption 1% Temperature Cool (15) Movement Walking (29) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Quantum-Point Reactor > --- PROPULSION (6) --- High-density Centrium Leg Centrium-FPA Exoskeleton > --- UTILITY (12) ----- Experimental Cooling System Large Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Zionite Shade Armor > --- WEAPON (5) ------- RU-N14's Throwing Claymores v3 Hvy. Accelerated Graviton Construct/C > --- INVENTORY (15) --- Zero-point Reactor Zionite Biocell Array (534) Zionite Biocell Array (0) Advanced Reaction Control System Advanced Phase Shifter Experimental Weapon Shielding Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Integrity Redistributor Peak State ------------ > --- POWER ------------ Quantum-Point Reactor > --- PROPULSION ------- High-density Centrium Leg Centrium-FPA Exoskeleton > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Advanced Phase Shifter Zionite Shade Armor AEGIS Remote Shield > --- WEAPON ----------- RU-N14's Throwing Claymores v3 Hvy. Accelerated Graviton Construct/C > --- INVENTORY -------- Zero-point Reactor Zionite Biocell Array Zionite Biocell Array Advanced Reaction Control System Advanced Phase Shifter Experimental Weapon Shielding Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor High-powered Transdimensional Reconstructor Integrity Redistributor [Rating: 233] Favorites ----------- Power Constructs Engine Cooled Ion Engine Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Ghost Barrier Protection Zionite Weapon Casing Weapon Constructs Energy Gun Backup Laser III Energy Cannon Cooled Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Constructs Launcher Long-range Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Shock Maul Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Slots Evolved 17 | . . . 2 . . 4 . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 1 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . Utility 10 | . . . . . . 3 . . . 1 . . . . . . 2 . . . . 2 . . . . . . . 2 . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 289 | 2 8 2 15 23 4 9 1 2 2 24 8 5 1 . . 1 5 6 . 10 . 6 5 3 5 4 29 10 6 5 21 58 9 Power 10 | . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . 1 5 . . Engine 4 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 5 . . Propulsion 24 | . 2 2 2 10 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 6 . Treads 13 | . . 2 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 177 | 2 3 . 4 1 1 5 . . 2 13 6 1 . . . . 3 3 . 6 . 5 5 3 4 4 17 8 5 4 15 48 9 Device 84 | 2 1 . . . 1 2 . . . 8 2 1 . . . . 3 2 . 3 . 1 1 . 3 3 13 5 2 2 9 19 1 Storage 20 | . . . 1 . . . . . 2 2 . . . . . . . . . 2 . 1 1 2 . . 1 . . . 1 4 3 Processor 27 | . . . . . . 2 . . . 1 1 . . . . . . 1 . . . . 3 . . . 2 3 . 1 2 11 . Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 2 . Protection 41 | . 2 . 3 1 . 1 . . . 2 3 . . . . . . . . 1 . 2 . 1 1 1 1 . 2 1 2 12 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 78 | . 3 . 8 12 1 3 . 2 . 11 2 4 1 . . 1 2 3 . 4 . . . . 1 . 12 2 1 . 1 4 . Energy Gun 9 | . . . . . . . . 1 . 5 2 . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 5 | . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 21 | . 3 . 8 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . 3 . 1 1 . . 1 . 1 . . . . . . . . . . . . . . . Special Weapon 14 | . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . 6 2 . . 1 2 . Impact Weapon 6 | . . . . . . . . . . . . 3 . . . . 1 2 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . 1 . 2 . . . . . . 1 . . 1 . . . . . . 6 . 1 . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 44 | . . . 1 3 . . . 1 . 5 2 1 . . . . . 1 . 3 . 2 . 2 . . 2 2 4 1 4 10 . Corrupted Parts 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 2 . System Corruption 16 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 9 . . . . . 6 . Parts Lost 18 | . . . . . . . . . . 3 . . . . . 1 . . . . . . . . . 1 1 . . . 4 3 5 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 16 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . 1 1 . . . 3 3 5 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . 1 1 . . . 1 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 100 99 99 100 62 55 61 59 50 51 54 63 60 60 60 56 47 59 66 56 61 59 64 60 59 60 53 54 52 57 56 54 64 Engine 3 | . 14 14 11 11 11 7 7 7 6 6 1 . . . . . . . . . 5 1 . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 4 6 6 6 6 3 . . . . . 3 5 5 5 5 4 4 4 4 5 3 3 Treads 3 | . . 27 22 22 8 . . . 4 2 2 . . 3 6 6 5 1 . . . . . 4 . . . 2 . . . . . Leg 2 | . 28 . . . . . . 4 2 . 3 6 6 2 . . . 3 5 4 . . . . 4 5 . . . . . 3 7 Flight 1 | . . . . . 5 8 15 2 . 3 . . . . . . . . . . . . . . . . 2 1 4 4 1 . . Device 18 | . 26 . . . 10 21 23 23 19 21 15 23 26 26 26 22 20 30 27 26 22 20 16 15 15 28 28 30 21 23 26 15 18 Storage 4 | . . . 3 11 . . . . 2 4 6 6 6 6 6 6 5 5 5 5 5 5 5 8 9 5 2 . . . . 5 3 Processor 3 | . . . . . . 5 7 7 7 1 . . . . . . . 1 5 2 . . 3 5 5 1 3 8 9 3 1 11 15 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 1 . 2 4 4 . . Protection 5 | . 1 28 18 11 . . . . . 3 6 2 . . . . . . . 2 5 9 15 11 8 4 1 . 3 10 5 3 6 Energy Gun 1 | . 2 . . . . . . 1 4 2 10 . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . 6 . . . . 1 5 5 3 5 5 3 3 1 . 1 . 4 4 3 . . Ballistic Gun 6 | . 25 28 43 43 25 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 4 . . . . 5 6 6 6 3 . . 1 . . 1 1 3 5 2 3 . . . 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 163 | 14 13 13 33 38 33 22 14 31 90 71 52 57 45 45 45 45 50 58 57 71 71 128 130 141 138 123 125 111 102 110 133 163 152 Greatest Support 203 | 20 20 40 40 40 40 22 22 49 74 74 92 72 72 109 109 109 109 72 72 92 76 76 112 100 145 145 165 197 197 197 197 203 168 Greatest Overweight (x) 51 | . . . . . 5 1 . . 16 1 16 . . . . . . . . . . 1 1 1 45 . 1 . . . . 51 . Average Overweight (x) . | . . . . . . . . . . . 3 . . . . . . . . . . . . . 5 . . . . . . . . Largest Inventory Capacity 25 | 8 5 5 10 10 10 5 5 5 25 20 15 15 15 15 15 15 15 15 15 25 15 25 25 25 25 25 25 5 5 5 15 15 15 Average Capacity 13 | 7 5 5 6 10 5 5 5 5 10 14 15 15 15 15 15 15 15 15 15 15 15 17 24 19 25 25 15 5 5 5 5 15 15 Most Carried 25 | 6 5 5 10 10 10 5 5 4 12 12 12 9 11 12 12 12 12 11 8 15 14 16 25 25 25 16 24 5 5 5 5 15 15 Average Carried 10 | 5 4 4 5 9 5 4 4 3 7 8 11 8 9 11 12 11 10 9 8 12 14 14 17 16 15 13 13 4 4 4 4 9 14 Final Capacity 25 | 5 5 5 10 10 5 5 5 5 20 15 15 15 15 15 15 15 15 15 15 15 15 25 15 25 25 25 5 5 5 5 15 15 15 Final Carried 25 | 4 5 4 9 10 5 5 4 4 12 12 8 9 11 12 12 11 9 8 8 14 14 16 12 25 12 16 5 5 5 5 5 15 13 Scrap Engine Consumption 400 | . . . . . 34 5 . 6 5 39 32 12 2 6 . 4 4 4 . 10 . 4 55 22 20 5 40 39 2 2 22 26 . Constructs Created 12 | . . . . . 2 . . . 1 3 1 . . . . . . . . . . . . 1 . . . 4 . . . . . Constructs Modified 156 | . . . . . 7 1 . 5 1 7 17 . 5 2 . 2 3 2 . 6 . 2 20 10 9 . 20 9 1 . 12 15 . Class Distribution -------------------- 26% | Construct 14% | Scavenger-Construct 13% | Hacker-Construct 9% | Mutant 6% | Tank 5% | Messiah-Gunner 4% | Skirmisher 4% | Commander-Construct 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Gunner | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Commander-Construct | -5/Warlord Construct | -4/Proximity Caves Messiah-Tank | -4/Factory Messiah-Gunner | -4/Extension Hacker-Construct | -4/Cetus Hacker-Construct | -4/Archives Scavenger-Construct | -4/Hub_04(d) Scavenger-Construct | -3/Research Infiltrator-Construct | -3/Armory Hacker-Construct | -3/Lab Hacker-Construct | -2/Research Hacker-Construct | -1/Access Scavenger-Construct | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Matter Collected 6077 | 220 53 16 635 1068 396 78 . 89 140 380 227 96 10 . . . 65 102 14 . 74 88 74 30 52 34 559 229 66 49 209 866 158 Remotely 26 | 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16782 | 97 149 . 828 1717 1200 107 . . 184 1173 698 413 128 148 . 236 104 52 89 . 11 138 462 328 359 466 2172 578 66 263 1774 1151 1691 Parts 834 | 5 15 2 69 101 44 9 . . 8 77 12 14 2 . . 12 5 4 4 . 1 3 21 10 15 19 104 20 11 11 64 89 83 Haulers Intercepted 15 | . . . 3 6 . . . . . 3 . 1 . . . . . . . . . . . . . . 2 . . . . . . Recyclers Shooed 16 | . . . 1 2 4 . . . . 7 . 1 . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . 18 . . . 9 9 . 14 . . 4 . 4 . . . . . . . . . . . . Prevented 9 | . . . . . . . . . 5 . . . . . . 3 . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Combat Hostiles Destroyed 223 | . 3 . 22 25 2 . . . 5 18 3 2 1 1 . 7 2 2 1 . 1 . 6 4 3 3 45 17 1 1 22 8 18 Guns 69 | . 3 . 22 25 2 . . . 5 10 2 . . . . . . . . . . . . . . . . . . . . . . Cannons 108 | . . . . . . . . . . . . 1 1 1 . 3 2 2 1 . 1 . 5 1 3 3 26 9 1 1 21 8 18 AOE 39 | . . . . . . . . . . 8 . 1 . . . 3 . . . . . . . . . . 19 8 . . . . . Classes Destroyed 26 | 2 3 . 4 1 1 1 . . 1 5 1 . . 1 . 1 . . . . . . . . . 1 1 1 . . . 2 . Worker 16 | . 1 . 3 2 . . . . . 5 . 1 . . . . . . . . . . . . . 1 2 . . . . 1 . Builder 14 | . . . . . 3 1 . . . 2 . 3 . . . . . . . . . . . . . . 4 . . . 1 . . Tunneler 3 | 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 15 | . . . 3 6 . . . . . 3 . 1 . . . . . . . . . . . . . . 2 . . . . . . Recycler 26 | 1 . . 1 5 14 . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 1 1 . Mechanic 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Operator 8 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 2 . Drone 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Watcher 9 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 3 2 . Swarmer 45 | . . . 15 4 . . . . 3 4 . . . . . 5 . . . . . . . . . . 11 . . . 1 2 . Saboteur 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Grunt 43 | . 3 . 4 8 . . . . 1 . . 1 . . . 1 . . . . . . 4 . . . 10 6 . . 4 1 . Brawler 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . 1 . . Duelist 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Protector 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 . . . . . Sentry 35 | . . . 3 12 2 . . . . 1 . 1 1 . . . . . 1 . . . 1 . 3 1 4 1 . 1 2 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 5 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 2 3 . . . . . . Programmer 27 | . . . . . . . . . 1 5 . . . . . . 2 . . . . . . . . . 11 2 . . 5 1 . Behemoth 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . Compactor 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Cetus Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Z-EX 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Surgeon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Wasp 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 15 | 2 3 1 11 8 5 3 . . 2 15 1 5 1 1 . 3 2 2 1 . 1 1 3 3 3 1 14 9 1 2 4 3 6 Combat Bots Only 12 | . 2 . 8 6 1 . . . 2 9 1 2 1 1 . 3 2 2 1 . 1 . 3 3 1 1 12 8 1 1 4 2 6 Max Kills in Single Turn 8 | 1 1 1 2 2 2 1 . . 1 8 1 7 1 1 . 2 1 2 1 . 1 1 1 1 1 2 7 3 1 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . 4 . 1 . . . 2 . . . . . . . . . . 5 2 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 3 A5 (-3/Lab) 12-ASH (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Damage Taken 12165 | . 281 . 342 574 30 62 . . 256 902 . 132 27 116 . 640 . . . . . . 187 166 147 665 1761 977 54 . 1810 1669 1367 Core 924 | . 44 . 36 15 15 14 . . 53 94 . . . . . 141 . . . . . . . 19 . 60 70 27 . . 108 109 119 Absorbed by Shields 1483 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . 27 . . . 413 1026 Redirected to Shielding 1225 | . . . . . . . . . . 130 . . . . . . . . . . . . 50 16 18 159 81 . . . 395 43 333 Regen/Repaired (Parts) 5638 | . . . . . . 15 . 14 29 157 236 . 105 23 . 80 100 31 . 3 . 3 127 25 28 . 1682 815 72 . 465 1628 . Core Remaining (%) 88 | 100 . 82 . . 83 . . . 90 . . . . . . 72 . . . . 100 . . . . 93 . . 92 100 . . 68 Volleys Fired 729 | 5 19 . 28 61 32 24 . . 6 30 7 4 1 3 . 19 2 1 1 . 3 3 13 6 12 23 65 39 11 7 73 106 125 Largest 4 | 2 2 . 4 4 4 2 . . 1 2 1 1 1 1 . 1 1 1 1 . 1 1 1 1 1 1 2 2 1 1 1 1 1 Hottest 582 | 90 40 . 92 104 92 75 . . 250 250 250 114 114 121 . 121 181 181 181 . 181 181 181 308 329 329 336 194 582 582 582 194 149 Shots Fired 1089 | 10 38 . 112 233 99 30 . . 6 33 7 5 1 3 . 19 2 1 1 . 3 3 13 6 12 23 68 40 11 7 73 105 125 Gun 571 | 10 38 . 112 231 99 16 . . 6 25 7 . . . . . . . . . . . . . . . . . . . . 27 . Cannon 478 | . . . . 2 . 10 . . . 1 . 3 1 3 . 17 2 1 1 . 1 3 13 6 12 23 53 32 11 7 73 78 125 Launcher 11 | . . . . . . . . . . 7 . 2 . . . 2 . . . . . . . . . . . . . . . . . Special 29 | . . . . . . 4 . . . . . . . . . . . . . . 2 . . . . . 15 8 . . . . . Kinetic 776 | . 38 . 112 231 99 26 . . . 2 . . . 3 . 17 . . . . . . 4 . 12 23 28 . . . . 56 125 Thermal 262 | 10 . . . 2 . . . . 6 23 7 3 1 . . . 2 1 1 . . 3 6 . . . 25 32 11 7 73 49 . Explosive 36 | . . . . . . . . . . 7 . 2 . . . 2 . . . . 2 . . . . . 15 8 . . . . . Electromagnetic 10 | . . . . . . . . . . 1 . . . . . . . . . . . . 3 6 . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robot Hit Streak 35 | 4 7 . 9 10 11 4 . . 4 10 7 7 5 15 . 12 5 2 2 . 1 2 4 4 4 7 8 6 4 5 17 34 35 Robot Miss Streak 12 | 1 3 . 12 6 3 3 . . 10 10 4 2 . 1 . 6 2 2 3 . 3 1 1 1 2 2 3 3 . . 3 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 645 | 6 22 . 55 141 54 8 . . 6 28 7 8 2 4 . 16 2 1 1 . 1 2 9 3 9 12 42 24 1 1 41 48 91 Core Hits 503 | 3 14 1 38 71 27 5 . . 12 70 12 18 3 5 . 21 3 2 3 . 1 1 5 2 4 9 58 34 1 3 14 21 42 Critical Kills 5 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Critical Parts Destroyed 6 | . . . . 2 . . . . . . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . Critical Strikes 19 | 1 . . . 6 . . . . . . . 2 . 1 . . . . . . . . . . 1 . 5 3 . . . . . Burn 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 9 | . . . . 6 . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Smash 3 | . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . . Melee Attacks 19 | . . . . . . . . . . 1 . 6 3 2 . 2 1 1 . . . . . . 1 . 1 . 1 . . . . Impact 15 | . . . . . . . . . . . . 6 3 2 . 2 1 1 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Sneak Attacks 5 | . . . . . . . . . . . . 3 . . . 1 . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 70327 | 70 163 4 784 2250 831 104 . . 402 3543 931 1494 211 413 . 1423 211 72 89 . 99 312 967 667 1028 1933 10697 6980 303 1640 11518 8071 13117 Guns 8087 | 70 163 . 766 2183 828 104 . . 402 2099 931 . . . . . . . . . . . . . . . . . . . . 541 . Cannons 49867 | . . . . . . . . . . 18 . 325 105 267 . 959 211 72 89 . 99 312 967 667 1028 1473 6046 3661 303 1640 11459 7098 13068 Explosions 9995 | . . . . . . . . . . 1406 . 852 . . . 330 . . . . . . . . . 394 3994 3019 . . . . . Melee 679 | . . . . . . . . . . . . 293 106 146 . 134 . . . . . . . . . . . . . . . . . Ramming 743 | . . 4 18 67 3 . . . . 20 . 24 . . . . . . . . . . . . . 66 . 1 . . 59 432 49 Kinetic 30568 | . 163 . 766 2183 828 104 . . . 40 . . . 267 . 959 . . . . . . 360 . 1028 1473 3283 . . . . 6046 13068 Thermal 26350 | 70 . . . . . . . . 402 2059 931 325 105 . . . 211 72 89 . . 312 355 . . . 2763 3661 303 1640 11459 1593 . Explosive 9601 | . . . . . . . . . . 1406 . 852 . . . 330 . . . . . . . . . . 3994 3019 . . . . . Electromagnetic 1331 | . . . . . . . . . . 18 . . . . . . . . . . . . 252 667 . 394 . . . . . . . Impact 679 | . . . . . . . . . . . . 293 106 146 . 134 . . . . . . . . . . . . . . . . . Slashing 956 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 657 299 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 99 | . . . . . . . . . . . . . . . . . . . . . 99 . . . . . . . . . . . . Highest Corruption 14 | . 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 . . . . . . . . . 9 4 5 5 . 9 14 1 Average Corruption 2 | . 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 . . . . . . . . . 9 2 4 5 . 3 9 1 Corruption Purged 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Corruption Blocked 60 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . 17 . . . . 30 . Effects 128 | . 1 2 4 9 10 . . . . 1 13 2 1 3 . 5 . . . . . . . . . 3 7 18 4 . 14 27 4 Message Errors 39 | . 1 1 2 2 5 . . . . . 3 . 1 1 . 2 . . . . . . . . . . 2 6 1 . 2 8 2 Matter Fused 27 | . . . 1 3 2 . . . . . 4 . . . . 2 . . . . . . . . . 1 . 3 . . 6 4 1 Heat Flow Errors 6 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . 1 Energy Discharges 19 | . . . . . 2 . . . . 1 2 . . 2 . . . . . . . . . . . 2 1 3 1 . 3 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 21 | . . 1 . 2 1 . . . . . 1 . . . . 1 . . . . . . . . . . 2 2 1 . 2 8 . Data Loss (major) 6 | . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 2 . Misfires 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Overload Shots 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 6 . . Overflow Damage 10622 | . . . . . . . . . . 6 . 225 59 146 . 98 . . . . . 126 . 12 193 324 1603 880 . 364 4159 1156 1271 Projectiles 9718 | . . . . . . . . . . . . 9 . . . . . . . . . 126 . 12 193 324 1445 807 . 364 4130 1037 1271 Explosions 252 | . . . . . . . . . . 6 . 3 . . . 12 . . . . . . . . . . 158 73 . . . . . Melee 652 | . . . . . . . . . . . . 213 59 146 . 86 . . . . . . . . . . . . . . 29 119 . Knockbacks 75 | . . . 1 . . . . . . . . 2 . . . 4 . . . . . . 1 . . 10 . . . . . 11 46 Impact 4 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . Kinetic 70 | . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . 10 . . . . . 9 46 Secondary 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 164 | . . . . . . . . . . . . 70 . . . . . . . . . . . . . 94 . . . . . . . Shots 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Rammed 27 | . . 2 4 16 1 . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . Targets Rammed 44 | . . 3 6 17 1 . . . . 3 . 3 . . . . . . . . . . . . . 2 . 1 . . 1 6 1 Kicked 13 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . 2 . . . . 1 6 1 Crushed 4 | . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 520 | 130 4 . 171 66 15 2 . . 248 308 228 48 16 66 . 164 152 76 104 . 108 200 200 200 456 416 240 171 464 520 448 376 132 Average Temperature 84 | 74 2 . 38 18 8 2 . . 108 92 92 22 12 35 . 69 88 46 62 . 67 126 108 122 150 147 52 43 156 245 116 88 60 Received Heat Transfer 1247 | . 156 . 30 177 9 . . . 42 54 . 18 . 18 . 123 . . . . . . 112 18 9 96 220 96 . . 27 38 4 Effects 17 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . . . 1 6 2 3 . Shutdowns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 1 . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Interference 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 2 . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 3 . . . . . . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . Parts Fried 24 | . . . . . . . . . . . . 2 . . . 1 . . . . . . . 8 . 9 . . . . 1 3 . Impact Corruptions 20 | . . . . . . . . . . . . 5 3 4 . 4 . . . . . . . . . . . . . . 1 3 . Robots Melted 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 22 | . . . . . . . . . 3 11 2 . . . . . 2 . . . . . 1 . . . 1 . . . 2 . . Heat Transferred 10317 | 272 . . . . . . . . 550 2875 1350 275 100 . . . 222 74 111 . . 74 150 . . . 555 666 50 200 1646 1147 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Peak Influence 2237 | 10 131 56 528 585 221 795 . . . 592 221 925 . . . . 238 . . . . 885 722 1093 377 443 1443 2199 . 71 1140 2237 . Initial 757 | . 6 51 21 222 136 749 . . . . 207 . . . . . 102 . . . . 306 433 360 377 66 234 757 . . 42 729 . Average 424 | 8 68 51 297 350 70 673 . . . 154 51 324 . . . . 180 . . . . 603 458 731 285 219 632 1595 . 25 528 1417 . Maximum Alert Level 5 | . . . 2 2 1 3 . . . 2 1 3 . . . . 1 . . . . 3 3 3 1 2 4 5 . . 4 5 . Low Security (%) 30 | 100 100 100 37 13 87 . . . . 66 76 15 . . . . 64 . . . . . . . 37 63 11 . . 100 25 . . Level 1 23 | . . . 30 45 12 . . . . 23 23 64 . . . . 35 . . . . 27 31 4 62 13 45 . . . 26 . . Level 2 17 | . . . 31 40 . 29 . . . 10 . 4 . . . . . . . . . 37 61 50 . 22 10 . . . 9 . . Level 3 9 | . . . . . . 70 . . . . . 15 . . . . . . . . . 34 6 44 . . 6 24 . . 32 7 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 15 . . 5 5 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . . . 83 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 2 . 2 5 . 1 . . . 9 . 5 . . . . . . . . . 1 2 . . . 7 10 . . 10 7 . Investigation 5 | . 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Extermination 13 | . . . . . . 1 . . . 3 . 1 . . . . . . . . . 1 . . . . 3 2 . . 1 1 . Reinforcement 12 | . 1 . 1 1 . . . . . 3 . 2 . . . . . . . . . . 1 . . . 2 1 . . . . . Assault 18 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 6 . . 2 6 . Garrison 7 | . . . . 3 . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Distress Signals 50 | . 1 . 2 4 1 . . . . 4 . 1 . . . . . . . 1 . 1 3 2 . . 1 2 . . . 27 . Communications Jammed 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 16 . . 11 18 . Distress Signals 98 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 16 . . 11 18 . Times Spotted 510 | . 8 . 37 33 1 3 . . 10 37 3 9 7 10 . 14 3 4 . 1 2 10 31 31 6 9 59 58 1 . 33 46 44 Peak Tracking Total 12 | . 3 . 8 5 1 1 . . 4 12 2 6 7 3 . 5 2 4 . . 1 3 5 6 1 5 7 9 1 . 5 12 10 Tactical Retreats 14 | . 1 . . . . 1 . . 2 5 . . . . . . . . . . . . . . . . . 2 . . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Traps Triggered 16 | . 1 . . 2 . . . . . 2 . 2 . . . . . . . . . . 2 . . . . 1 . . 1 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . . . . 2 . . . 8 . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Machines Disabled 48 | . . . 2 2 . . . . . 3 . 3 2 . . . . . . . . 3 4 1 2 5 2 4 2 . 2 5 6 Max in Single Turn 4 | . . . 1 1 . . . . . 1 . 1 . . . . . . . . . . 1 . 1 4 1 1 1 . 1 1 1 Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Machines Accessed 39 | . 1 . 2 9 14 2 . . . 1 . 1 . . 3 . . . . 2 . 1 . . . . . . . . 2 1 . Terminals 22 | . 1 . 2 9 6 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . Total Hacks 105 | . 4 . 6 27 33 7 . . . 2 . 3 . . 13 . . . . 2 . 2 . . . . . . . . 3 3 . Successful 55 | . . . 2 12 19 3 . . . . . . . . 13 . . . . 2 . 1 . . . . . . . . 2 1 . Failed 50 | . 4 . 4 15 14 4 . . . 2 . 3 . . . . . . . . . 1 . . . . . . . . 1 2 . Catastrophic 7 | . 2 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . 4 . 5 12 20 3 . . . 11 . 8 . . . . . . . 1 . 6 4 1 . 4 11 8 . 5 17 . . Terminals 72 | . 4 . 6 27 23 7 . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . . Terminal Hacks 38 | . . . 2 10 7 2 . . . . . . . . 13 . . . . 2 . 1 . . . . . . . . . 1 . Record 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Part Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . 4 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 7 | . . . . 4 . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Unauthorized Hacks 14 | . . . . 2 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 6 | . . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 2 6 7 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . Full Trace Events 8 | . 1 . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Non-combat 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . find_chute 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 17 | . . . . . . . . . . . . . 2 . . . . . . 5 . . 6 . . . . 4 . . . . . Allies Hacked 6 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Total Allies 127 | . . . . . . . . 4 . 4 19 2 2 . . 1 . . . 5 . 9 23 5 . 4 5 10 . 2 8 24 . Largest Group 19 | . . . . . . . . 4 4 3 19 18 12 12 7 6 3 3 3 8 1 8 16 14 1 4 2 5 . 2 4 14 . Highest-Rated Group 1543 | . . . . . . . . 154 154 210 702 787 581 581 320 291 227 227 227 485 46 687 852 794 96 412 206 489 . 54 373 1543 . Highest-Rated Ally 269 | . . . . . . . . 40 40 70 50 85 85 85 85 96 96 96 96 96 46 103 159 159 96 103 103 269 . 28 122 269 . Zionite Dispatches 23 | . . . . . . . . . . 2 . 1 . . . . . . . . . 3 2 . . 2 3 3 . 2 5 . . Heavy 8 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . 2 1 1 . . 1 . . Light 3 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 23 | . . . . . . . . . . 3 . . . . . 2 . . . 2 . . 1 1 . . 2 . . 2 1 9 . STAY 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 7 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . DROP 6 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . 1 . . 2 1 . . EXPLORE 4 | . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . Ally Attacks 992 | . . . . . . . . . 20 63 49 44 12 30 . 33 3 4 . . 4 69 90 150 8 5 41 77 . . 77 213 . Total Damage 51267 | . . . . . . . . . 530 1254 2169 1569 1111 1673 . 984 175 160 . . 42 2821 4755 4988 373 106 1801 6158 . . 5129 15469 . Kills 255 | . . . . . . . . . 6 10 5 13 12 12 . 8 1 2 . . 1 17 27 27 1 . 11 30 . . 18 54 . Allies Corrupted 14 | . . . . . . . . . . 2 . . . . . . . . . . . . 2 . . 3 . 3 . . 2 2 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . . . 2 . . . 3 . . 3 . 3 1 . . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . 2 . . . . . 3 . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Intel Received 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Turns Passed 27133 | 48 225 322 623 1775 1791 567 125 986 1163 1191 1688 365 626 603 83 504 385 318 252 865 368 326 2450 802 1100 304 1483 820 166 197 1038 2877 697 Spaces Moved 20162 | 24 116 197 288 870 882 572 163 1132 692 863 533 327 565 593 78 497 196 294 264 797 223 229 808 176 132 202 807 529 142 142 1283 4515 1031 Core 357 | . . . . . 50 . . . 26 . 263 . . . . . . . . . . . . . 16 . . . . . . 2 . Treads 3888 | . . 194 288 870 113 . . . 332 325 41 . . 341 78 497 196 67 . . . . 13 97 4 . 144 288 . . . . . Legs 8994 | 24 116 3 . . . . . 749 334 . 145 327 565 252 . . . 227 264 643 . . 7 . 112 202 131 67 . . 324 3471 1031 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1732 | . . . . . . . . . . . . . . . . . . . . 154 223 229 788 79 . . 95 . . . 164 . . Flight 5191 | . . . . . 719 572 163 383 . 538 84 . . . . . . . . . . . . . . . 437 174 142 142 795 1042 . Fastest Speed 29 | 120 120 120 160 160 66 50 50 50 65 49 71 93 93 82 82 82 82 82 82 82 82 82 79 79 107 107 107 52 52 52 31 29 29 Average Speed 86 | 120 120 159 160 160 97 60 50 77 123 97 254 93 101 83 82 82 82 82 82 82 82 90 160 143 368 107 134 96 52 52 36 34 29 Slowest Speed 2600 | 120 120 160 160 160 300 81 50 105 850 141 850 93 102 102 82 82 82 82 82 82 82 173 209 247 2300 107 285 139 52 52 52 2600 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . 4 3 . . 7 . . . . . . . . . . . . . . . . 4 . . . 4 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 50 | 3 31 41 26 93 92 15 24 88 77 32 96 10 73 73 69 86 6 43 42 90 44 6 77 56 76 22 29 39 92 8 36 54 52 Regions Visited 33 Branch Regions 22 Pre-discovered Areas 12 | . . . . . 8 . . 1 . . . . . . 1 1 . 1 . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . 1 . . 1 . . . . . 1 . . . 1 1 1 1 . 1 1 . . . 1 1 1 1 . . . . Unknown Exits Taken 18 | 1 1 1 . 1 1 . 1 1 1 . . . 1 1 1 . . . . 1 . . 1 1 1 . . . . 1 1 1 . Scrap Searched 18 | . . 1 . . . . . 3 2 . . . 3 4 . 1 . 2 1 . 1 . . . . . . . . . . . . Spaces Dug 63 | . . . . . . 3 . . . 1 . 1 2 1 . . 1 1 . . . . . 1 . 4 16 . . 2 9 16 5 Terrain Destroyed 786 | . . . . . . 6 . . . 71 . 29 3 2 . 30 3 4 2 . 41 1 3 1 2 182 182 144 1 3 26 24 26 Melee 8 | . . . . . . . . . . 1 . 1 2 1 . . 1 1 . . . . . . . . 1 . . . . . . Projectile 152 | . . . . . . 6 . . . . . 1 1 1 . 1 2 3 2 . 3 1 3 1 2 8 25 12 1 3 26 24 26 AOE 626 | . . . . . . . . . . 70 . 27 . . . 29 . . . . 38 . . . . 174 156 132 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Ext Cet Arc Hub Res Arm Lab Res Acc Com Ac0 Total 29020 | 33 173 204 392 1101 1748 764 202 1240 981 1131 845 370 613 691 96 570 415 369 298 1014 404 344 1954 723 741 266 1144 802 221 257 1769 5761 1384 Wait 7080 | . 19 . 35 112 815 147 42 102 275 182 285 24 16 93 19 50 209 62 34 122 179 102 1002 519 574 31 199 166 49 100 381 956 179 Move 20084 | 23 115 196 287 869 881 563 156 1131 691 849 532 326 564 592 77 496 195 293 263 796 222 228 807 175 131 202 798 528 141 141 1274 4512 1030 Hop 23 | . . . . . . 4 3 . . 7 . . . . . . . . . . . . . . . . 4 . . . 4 1 . Pick Up 135 | . 3 1 9 1 2 4 . . 4 5 . . 2 1 . . . . . 15 . 2 12 13 . 3 9 2 4 . 1 22 20 Fast Attach 163 | 2 5 . 3 9 2 6 . 2 . 13 5 3 . . . . 3 3 . 4 . 4 4 2 4 2 8 7 5 4 17 43 3 Attach 78 | . 1 2 6 1 2 3 1 . . 10 3 1 1 . . 1 1 4 . 4 . 1 . . 1 1 14 2 3 1 1 8 5 Detach 119 | . . . 2 2 3 6 . 3 2 15 4 2 1 . . 1 1 3 . 6 . 2 2 3 1 2 13 7 4 3 2 28 1 Swap 54 | . 2 . 6 13 . . . . 2 1 . 1 . . . . 1 . . 2 . 1 1 1 . 1 7 1 . . 4 8 2 Drop 245 | 3 9 2 10 16 10 7 . 2 1 15 9 . . . . 1 2 2 . 13 . 1 18 4 17 . 26 7 3 1 10 38 18 Fire 729 | 5 19 . 28 61 32 24 . . 6 30 7 4 1 3 . 19 2 1 1 . 3 3 13 6 12 23 65 39 11 7 73 106 125 Melee 19 | . . . . . . . . . . 1 . 6 3 2 . 2 1 1 . . . . . . 1 . 1 . 1 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 12 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . 1 6 1 Crush 31 | . . 3 6 17 1 . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . Escape Stasis 34 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . 1 . . . 19 . Rewire 214 | . . . . . . . . . . . . . 25 . . . . . . 52 . . 81 . . . . 41 . . 1 14 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus (discovered 2 exits: *Res / [*Arc]) -4/Archives -4/Hub_04(d) -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 2) 49 | -11/Junkyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 9) 274 | -10/Materials | Entered Mines 301 | -10/Mines | Build established: Mutant 340 | -10/Mines | Learned Materials emergency access door positions 364 | -10/Mines | Discovered new exit (range 9) 596 | -10/Mines | Entered Materials 596 | -9/Materials | Evolved 2 slots: Weapon x2 889 | -9/Materials | Build established: Tank 949 | -9/Materials | Identified exit to Mines 949 | -9/Materials | Identified exit to Storage 1090 | -9/Materials | Destroyed 8 combat bots 1219 | -9/Materials | Entered Storage 1259 | -9/Storage | Garrison activated, responded to threat 1665 | -9/Storage | Build established: Scavenger-Tank 2024 | -9/Storage | Build established: Tank 2298 | -9/Storage | Discovered new exit (range 15) 2357 | -9/Storage | Build established: Scavenger-Tank 2877 | -9/Storage | Build established: Tank 2988 | -9/Storage | Used back door to open Recycling access 2988 | -9/Storage | Discovered new exit (range 5) 2994 | -9/Storage | Entered Recycling 3123 | -9/Recycling | Found Scrap Engine 3420 | -9/Recycling | Build established: Gunner 4397 | -9/Recycling | Build established: Construct 4451 | -9/Recycling | Discovered new exit (range 5) 4785 | -9/Recycling | Entered Factory 4785 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5102 | -7/Factory | Build established: Mutant 5106 | -7/Factory | Identified exit to Lower Caves 5185 | -7/Factory | Search patrols dispatched 5352 | -7/Factory | Entered Lower Caves 5442 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5477 | -7/Lower Caves | Entered Zion 5501 | -7/Zion | Found CR-A16's Pointy Stick 5504 | -7/Zion | Discovered new exit (range 10) 5576 | -7/Zion | Given A8's code to call for help 5783 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6060 | -7/Zion | Imprinted 6062 | -7/Zion | Declared Zion's savior 6247 | -7/Zion | Build established: Construct 6278 | -7/Zion | Found Prototype Energy Gun 6278 | -7/Zion | Identified Storm Laser 6463 | -7/Zion | Entered Proximity Caves 6463 | -6/Proximity Caves | Accompanied by 4 allies 6584 | -6/Proximity Caves | Build established: Skirmisher 6650 | -6/Proximity Caves | Learned Factory terminal intel 6757 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7162 | -6/Proximity Caves | Discovered new exit (range 8) 7626 | -6/Proximity Caves | Entered Factory 7626 | -6/Factory | Accompanied by 2 allies 7626 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7627 | -6/Factory | Loaded intel: 26 terminal locations 8184 | -6/Factory | Zion Light squad teleported in 8287 | -6/Factory | Found Prototype Protection 8287 | -6/Factory | Identified Zio. Weapon Casing 8476 | -6/Factory | Retrieved Zion intel report: Branch Access 8476 | -6/Factory | Identified exit to Lower Caves 8477 | -6/Factory | Zion Melee Resupply teleported in 8505 | -6/Factory | Discovered new exit (range 16) 8563 | -6/Factory | Discovered new exit (range 15) 8691 | -6/Factory | Cargo convoy interrupted 8712 | -6/Factory | Garrison activated, responded to threat 8750 | -6/Factory | Destroyed 9 combat bots 8782 | -6/Factory | Found Prototype Device 8782 | -6/Factory | Identified Exp. Focal Shield 8801 | -6/Factory | Spotted B-75 Beast 8817 | -6/Factory | Sucked down chute 8817 | -6/Factory | Entered Waste 8829 | -6/Waste | Spotted C-40 Crusher 8838 | -6/Waste | Destroyed C-40 Crusher 8885 | -6/Waste | Destroyed C-40 Crusher 8889 | -6/Waste | Spotted C-40 Crusher 8923 | -6/Waste | Destroyed C-40 Crusher 8951 | -6/Waste | Found Prototype Processor 8951 | -6/Waste | Identified Exp. Melee Analysis Suite 8952 | -6/Waste | Warlord forces began an assault 9190 | -6/Waste | Build established: Construct 9212 | -6/Waste | Allies destroyed C-40 Crusher 9243 | -6/Waste | Spotted C-40 Crusher 9244 | -6/Waste | Allies destroyed C-40 Crusher 9912 | -6/Waste | Found Adv. Powered Armor 10075 | -6/Waste | Discovered new exit (range 16) 10505 | -6/Waste | Entered Factory 10505 | -6/Factory | Accompanied by 16 allies 10575 | -6/Factory | Zion Heavy squad teleported in 10807 | -6/Factory | Garrison activated, responded to threat 10850 | -6/Factory | Discovered exit to Lower Caves (range 5) 10870 | -6/Factory | Entered Lower Caves 10870 | -6/Lower Caves | Accompanied by 10 allies 10881 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 11005 | -6/Lower Caves | Encountered a Warlord checkpoint 11293 | -6/Lower Caves | Learned location of 2 exits from Factory 11450 | -6/Lower Caves | Discovered new exit (range 10) 11496 | -6/Lower Caves | Entered another Lower Caves area 11496 | -6/Lower Caves | Accompanied by 12 allies 11506 | -6/Lower Caves | Spotted B-75 Beast 11519 | -6/Lower Caves | Destroyed B-75 Beast 11733 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11880 | -6/Lower Caves | Discovered new exit (range 3) 12099 | -6/Lower Caves | Entered Data Miner 12099 | -6/Data Miner | Accompanied by 7 allies 12099 | -6/Data Miner | Discovered new exit (range 6) 12115 | -6/Data Miner | Met Data Miner 12131 | -6/Data Miner | Learned location of Section 7 (-2) 12131 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12143 | -6/Data Miner | Received God Mode back door access code from Data Miner 12182 | -6/Data Miner | Entered Proximity Caves 12182 | -5/Proximity Caves | Accompanied by 7 allies 12183 | -5/Proximity Caves | Identified exit to Factory 12189 | -5/Proximity Caves | Spotted B-75 Beast 12203 | -5/Proximity Caves | Allies destroyed B-75 Beast 12211 | -5/Proximity Caves | Escorted by Enhanced Grunt 12302 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 12398 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12686 | -5/Proximity Caves | Entered Factory 12686 | -5/Factory | Accompanied by 3 allies 12686 | -5/Factory | Evolved 2 slots: Utility x2 12687 | -5/Factory | Identified exit to Upper Caves 12687 | -5/Factory | Identified exit to Factory 12953 | -5/Factory | Spotted B-75 Beast 13071 | -5/Factory | Entered Upper Caves 13071 | -5/Upper Caves | Accompanied by 3 allies 13072 | -5/Upper Caves | Identified exit to Upper Caves 13130 | -5/Upper Caves | Found Alien Artifact 13130 | -5/Upper Caves | Identified Core Expander 13130 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 13248 | -5/Upper Caves | Learned Factory trap positions 13286 | -5/Upper Caves | Learned 8 Factory zone layouts 13336 | -5/Upper Caves | Learned location of Warlord (-5) 13389 | -5/Upper Caves | Entered another Upper Caves area 13389 | -5/Upper Caves | Accompanied by 3 allies 13390 | -5/Upper Caves | Identified exit to Warlord 13397 | -5/Upper Caves | Encountered a Warlord checkpoint 13582 | -5/Upper Caves | Learned 4 Factory zone layouts 13641 | -5/Upper Caves | Entered Warlord 13641 | -5/Warlord | Accompanied by 3 allies 13968 | -5/Warlord | Found Prototype Special Weapon 13968 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 13971 | -5/Warlord | Found RU-N14's Throwing Claymores v3 13979 | -5/Warlord | Found RU-N14's Throwing Claymores v3 13981 | -5/Warlord | Found RU-N14's Throwing Claymores v3 13983 | -5/Warlord | Found RU-N14's Throwing Claymores v3 13984 | -5/Warlord | Found RU-N14's Throwing Claymores v3 14101 | -5/Warlord | Warlord's base attacked by MAIN.C 14120 | -5/Warlord | Build established: Commander-Construct 14305 | -5/Warlord | Rebuked by Warlord 14312 | -5/Warlord | Opened Warlord's prototype stash 14371 | -5/Warlord | Found Prototype Device 14371 | -5/Warlord | Identified Exp. Cloaking Device 14379 | -5/Warlord | Found Prototype Hackware 14451 | -5/Warlord | Warlord forces counterattacked 14480 | -5/Warlord | Opened side exit 14496 | -5/Warlord | Discovered new exit (range 9) 14506 | -5/Warlord | Entered Proximity Caves 14506 | -4/Proximity Caves | Accompanied by 1 ally 14509 | -4/Proximity Caves | Spotter reported a threat 14519 | -4/Proximity Caves | Spotter reported a threat 14688 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 14807 | -4/Proximity Caves | Build established: Construct 14853 | -4/Proximity Caves | Discovered exit to Factory (range 12) 14874 | -4/Proximity Caves | Entered Factory 14874 | -4/Factory | Accompanied by 1 ally 14874 | -4/Factory | Evolved 2 slots: Utility x2 14875 | -4/Factory | Identified exit to Extension 14876 | -4/Factory | Identified exit to Research 14877 | -4/Factory | Loaded intel: 76 trap records 14888 | -4/Factory | Zion Light squad teleported in 14939 | -4/Factory | Zion Heavy squad teleported in 14974 | -4/Factory | Found Zio. Weapon Casing 14984 | -4/Factory | Zion Hacker squad teleported in 14992 | -4/Factory | Discovered exit to Research (range 16) 15015 | -4/Factory | Identified Ghost Barrier 15130 | -4/Factory | Found Zio. Weapon Casing 15200 | -4/Factory | Entered Extension 15200 | -4/Extension | Accompanied by 6 allies 15288 | -4/Extension | Rescued a captive Derelict 15314 | -4/Extension | Zion Heavy squad teleported in 15323 | -4/Extension | Rescued a captive Derelict 15416 | -4/Extension | Build established: Messiah-Tank 15610 | -4/Extension | Spotted B-86 Titan 15612 | -4/Extension | Destroyed B-86 Titan 15620 | -4/Extension | Spotted B-86 Titan 15623 | -4/Extension | Allies destroyed B-86 Titan 15700 | -4/Extension | First assault squad dispatched 15754 | -4/Extension | Zion Offense Resupply teleported in 16057 | -4/Extension | Build established: Messiah-Gunner 16160 | -4/Extension | Rescued a captive Derelict 16176 | -4/Extension | Rescued a captive Derelict 16178 | -4/Extension | Rescued a captive Derelict 16374 | -4/Extension | Rescued a captive Derelict 16382 | -4/Extension | Rescued a captive Derelict 16597 | -4/Extension | Terminal network hard line cut 17461 | -4/Extension | Rescued a captive Derelict 17462 | -4/Extension | Rescued a captive Derelict 17465 | -4/Extension | Rescued a captive Derelict 17470 | -4/Extension | Rescued a captive Derelict 17489 | -4/Extension | Rescued a captive Derelict 17491 | -4/Extension | Rescued a captive Derelict 17506 | -4/Extension | Rescued A7 17612 | -4/Extension | Discovered exit to Research (range 10) 17621 | -4/Extension | Build established: Commander-Construct 17621 | -4/Extension | Discovered new exit (range 6) 17650 | -4/Extension | Entered Cetus 17650 | -4/Cetus | Accompanied by 14 allies (A7) 17655 | -4/Cetus | Acquired a Cetus Manufacturing Module code from A7 17668 | -4/Cetus | Spotted Cetus Guard 17668 | -4/Cetus | Spotted Cetus Guard 17669 | -4/Cetus | Spotted Cetus Guard 17669 | -4/Cetus | Spotted Cetus Guard 17745 | -4/Cetus | Started Cetus Manufacturing Module 17755 | -4/Cetus | Discovered new exit (range 16) 17770 | -4/Cetus | Manufactured an Enhanced Grunt 17795 | -4/Cetus | Manufactured an Enhanced Grunt 17816 | -4/Cetus | Spotted Cetus Guard 17816 | -4/Cetus | Spotted Cetus Guard 17820 | -4/Cetus | Manufactured an Enhanced Grunt 17825 | -4/Cetus | Spotted Cetus Guard 17837 | -4/Cetus | Spotted Cetus Guard 17844 | -4/Cetus | Allies destroyed Cetus Guard 17845 | -4/Cetus | Manufactured an Enhanced Grunt 17849 | -4/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 17852 | -4/Cetus | Destroyed Cetus Guard 17854 | -4/Cetus | Destroyed Cetus Guard 17855 | -4/Cetus | Destroyed Cetus Guard 17870 | -4/Cetus | Manufactured an Enhanced Grunt 17887 | -4/Cetus | Discovered exit to Research (range 16) 17988 | -4/Cetus | Scared off Revision 17 18014 | -4/Cetus | Build established: Hacker-Construct 18452 | -4/Cetus | Entered Archives 18452 | -4/Archives | Accompanied by 1 ally 19137 | -4/Archives | Discovered new exit (range 15) 19552 | -4/Archives | Entered Hub_04(d) 19565 | -4/Hub_04(d) | Discovered exit to Research (range 16) 19636 | -4/Hub_04(d) | Zion Heavy squad teleported in 19709 | -4/Hub_04(d) | Zion Heavy squad teleported in 19746 | -4/Hub_04(d) | Network Hub disabled 19832 | -4/Hub_04(d) | Found Zio. Weapon Casing 19856 | -4/Hub_04(d) | Entered Research 19856 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 19884 | -3/Research | Found Quantum Capacitor 19963 | -3/Research | Build established: Scavenger-Construct 20018 | -3/Research | Spotted B-86 Titan 20291 | -3/Research | Build established: Hacker-Construct 20485 | -3/Research | Found Prototype Device 20485 | -3/Research | Identified Exp. Thermal Defense Suite 20513 | -3/Research | Retrieved Zion intel report: Branch Access 20513 | -3/Research | Identified exit to Armory 20513 | -3/Research | Identified exit to Quarantine 20514 | -3/Research | Zion Hacker squad teleported in 20725 | -3/Research | Build established: Scavenger-Construct 20772 | -3/Research | Zion Heavy squad teleported in 20856 | -3/Research | First assault squad dispatched 20991 | -3/Research | Destroyed 12 combat bots 21038 | -3/Research | Zion Thermal Resupply teleported in 21086 | -3/Research | Terminal network hard line cut 21217 | -3/Research | Destroyed 8 combat bots 21339 | -3/Research | Entered Armory 21368 | -3/Armory | Zion Experimental squad teleported in 21415 | -3/Armory | Zion Heavy squad teleported in 21468 | -3/Armory | Found Prototype Device 21468 | -3/Armory | Identified Exp. EM Disruption Field 21570 | -3/Armory | Zion Fire squad teleported in 21589 | -3/Armory | First assault squad dispatched 21604 | -3/Armory | Incoming assault squad redirected 21821 | -3/Armory | Found Exp. Melee Analysis Suite 21824 | -3/Armory | Found Exp. Melee Analysis Suite 21872 | -3/Armory | Build established: Infiltrator-Construct 21895 | -3/Armory | Discovered new exit (range 6) 21898 | -3/Armory | Destroyed 8 combat bots 22156 | -3/Armory | Discovered new exit (range 5) 22159 | -3/Armory | Identified exit to Lab 22159 | -3/Armory | Entered Lab 22159 | -3/Lab | Discovered new exit (range 10) 22185 | -3/Lab | Identified exit to Research 22187 | -3/Lab | Hidden lab's door opened automatically 22187 | -3/Lab | Sensor layout match revealed 22188 | -3/Lab | Gained access to the hidden lab's interior 22210 | -3/Lab | Found Prototype Hackware 22210 | -3/Lab | Identified Deep Network Scanner 22220 | -3/Lab | Found Prototype Protection 22220 | -3/Lab | Identified Exp. Powered Armor 22230 | -3/Lab | Found Prototype Energy Cannon 22247 | -3/Lab | Found Core Expander 22247 | -3/Lab | Installed Core Expander, added new Power slot 22253 | -3/Lab | Detected for breach 22259 | -3/Lab | Found Alien Artifact 22259 | -3/Lab | Identified Integrated Mediator 22259 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 22265 | -3/Lab | Confronted by A5 22271 | -3/Lab | Found Alien Artifact 22276 | -3/Lab | Found Alien Artifact 22277 | -3/Lab | Destroyed A5 22308 | -3/Lab | Found Prototype Hackware 22325 | -3/Lab | Entered Research 22325 | -2/Research | Evolved 2 slots: Utility x2 22379 | -2/Research | Zion Infowar Resupply teleported in 22383 | -2/Research | Found Prototype Device 22383 | -2/Research | Identified Exp. ECM Suite 22421 | -2/Research | Zion Zionite Resupply teleported in 22426 | -2/Research | Found Zio. Weapon Casing 22452 | -2/Research | Discovered new exit (range 15) 22522 | -2/Research | Entered Access 22522 | -1/Access | Evolved 1 slot: Propulsion x1 22528 | -1/Access | Build established: Hacker-Construct 22703 | -1/Access | Identified Core Reset Matrix 22703 | -1/Access | Identified Transdimensional Reconstructor 22703 | -1/Access | Used Core Reset Matrix 22747 | -1/Access | Intercept squad dispatched 22767 | -1/Access | Spotted Tracker 22767 | -1/Access | Spotted Tracker 22768 | -1/Access | Destroyed Tracker 22791 | -1/Access | Destroyed Tracker 22807 | -1/Access | Spotted Combat Programmer 22810 | -1/Access | Destroyed Combat Programmer 22829 | -1/Access | Found Prototype Device 22829 | -1/Access | Identified Exp. Phase Shifter 22835 | -1/Access | Zion hero teleported in (12-ASH) 22875 | -1/Access | Spotted Combat Programmer 22906 | -1/Access | Destroyed 12-ASH 22919 | -1/Access | Zion Light squad teleported in 22920 | -1/Access | Destroyed Combat Programmer 23067 | -1/Access | Zion Hacking Resupply teleported in 23072 | -1/Access | Found Prototype Hackware 23072 | -1/Access | Identified Exp. System Shield 23117 | -1/Access | Spotted B-99 Colossus 23139 | -1/Access | Found Zio. Weapon Casing 23142 | -1/Access | Found Zio. Weapon Casing 23153 | -1/Access | Spotted B-99 Colossus 23226 | -1/Access | Zion Heavy squad teleported in 23321 | -1/Access | Intercept squad dispatched 23322 | -1/Access | Spotted Tracker 23324 | -1/Access | Spotted Tracker 23324 | -1/Access | Destroyed Tracker 23330 | -1/Access | Garrison activated, responded to threat 23330 | -1/Access | Destroyed Tracker 23367 | -1/Access | Found Prototype Processor 23367 | -1/Access | Identified Exp. Targeting Computer 23370 | -1/Access | Found Exp. Phase Shifter 23388 | -1/Access | Spotted Combat Programmer 23393 | -1/Access | Destroyed Combat Programmer 23406 | -1/Access | Spotted Combat Programmer 23416 | -1/Access | Destroyed Combat Programmer 23522 | -1/Access | First assault squad dispatched 23546 | -1/Access | Zion Demo squad teleported in 23555 | -1/Access | Discovered new exit (range 8) 23560 | -1/Access | Entered Command 23560 | -1/Command | Accompanied by 1 ally 23692 | -1/Command | Identified Exp. Hacking Suite 23700 | -1/Command | Disengaged cave seal 23700 | -1/Command | Zionites emerged from the dark tunnel 23858 | -1/Command | First assault squad dispatched 23972 | -1/Command | Spotted M Guard 23972 | -1/Command | Spotted M Guard 23972 | -1/Command | Spotted Combat Programmer 23973 | -1/Command | Spotted Combat Programmer 23987 | -1/Command | System corruption reached 10% 23987 | -1/Command | High security lockdown imminent 23987 | -1/Command | Allies destroyed Combat Programmer 23990 | -1/Command | Destroyed Combat Programmer 24018 | -1/Command | Destroyed M Guard 24034 | -1/Command | Allies destroyed M Guard 24034 | -1/Command | All MAIN.C guards destroyed 24037 | -1/Command | Found Prototype Device 24037 | -1/Command | Identified AEGIS Remote Shield 24039 | -1/Command | Found Prototype Device 24039 | -1/Command | Identified Thermal Barrier 24046 | -1/Command | Found Prototype Reactor 24067 | -1/Command | High security lockdown engaged 24074 | -1/Command | Met MAIN.C 24097 | -1/Command | Allies destroyed MAIN.C Shell 24099 | -1/Command | MAIN.C activated Command garrisons 24121 | -1/Command | 0b10 Conduit disabled 24121 | -1/Command | Allies destroyed MAIN.C 24133 | -1/Command | Found Prototype Protection 24133 | -1/Command | Identified Centrium Heavy Armor Plating 24140 | -1/Command | Discovered new exit (range 40) 24140 | -1/Command | Discovered new exit (range 89) 24140 | -1/Command | Identified Zero-point Reactor 24140 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24270 | -1/Command | Found Exp. System Purifier 24332 | -1/Command | Build established: Scavenger-Construct 24888 | -1/Command | Found AEGIS Remote Shield 25452 | -1/Command | Found Exp. Targeting Computer 25459 | -1/Command | Found Exp. Targeting Computer 25500 | -1/Command | Found Exp. Shield Generator 25608 | -1/Command | Found Prototype Protection 25608 | -1/Command | Identified Zio. Shade Armor 25610 | -1/Command | Found Zio. Shade Armor 25615 | -1/Command | Found Zio. Shade Armor 25616 | -1/Command | Found Corrupted Prototype Energy Cannon 25626 | -1/Command | Found Exp. Weapon Cycler 25710 | -1/Command | Found Zio. Shade Armor 25718 | -1/Command | Found Zio. Shade Armor 25723 | -1/Command | Found Prototype Energy Cannon 25723 | -1/Command | Identified Zio. Alpha Cannon Mk. II 25751 | -1/Command | Found Zio. Weapon Casing 25884 | -1/Command | Found Corrupted Exp. Core Analyzer 25942 | -1/Command | Found Exp. Armor Integrity Analyzer 26056 | -1/Command | Found Zio. Weapon Casing 26066 | -1/Command | Found Zio. Weapon Casing 26068 | -1/Command | Found Zio. Weapon Casing 26338 | -1/Command | Found Zero-point Reactor 26416 | -1/Command | Found Zio. Shade Armor 26421 | -1/Command | Found Zio. Shade Armor 26433 | -1/Command | Warped through subspace to slip node 26433 | -1/Command | Discovered new exit (range 5) 26435 | -1/Command | Found Zio. Shade Armor 26437 | -1/Command | Entered Access_0 26438 | -1/Access_0 | Architect warped through subspace 26438 | -1/Access_0 | Sensed 2 artifacts in vicinity 26459 | -1/Access_0 | Destroyed A8 26475 | -1/Access_0 | Build established: Scavenger-Gunner 26523 | -1/Access_0 | Architect warped through subspace 26549 | -1/Access_0 | Subspace Access Node disabled 26565 | -1/Access_0 | Architect warped through subspace 26598 | -1/Access_0 | Architect warped through subspace 26609 | -1/Access_0 | Subspace Access Node disabled 26611 | -1/Access_0 | A6 warped into view 26619 | -1/Access_0 | Destroyed A6 26623 | -1/Access_0 | Architect warped through subspace 26670 | -1/Access_0 | Architect warped through subspace 26700 | -1/Access_0 | Found Integrity Redistributor 26704 | -1/Access_0 | Architect warped through subspace 26735 | -1/Access_0 | Architect warped through subspace 26757 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 26775 | -1/Access_0 | Architect warped through subspace 26803 | -1/Access_0 | Architect warped through subspace 26852 | -1/Access_0 | Architect warped through subspace 26885 | -1/Access_0 | Architect warped through subspace 26932 | -1/Access_0 | Architect warped through subspace 26966 | -1/Access_0 | Architect warped through subspace 26980 | -1/Access_0 | Subspace Access Node disabled 26998 | -1/Access_0 | Architect warped through subspace 27023 | -1/Access_0 | Architect warped through subspace 27042 | -1/Access_0 | Architect warped through subspace 27064 | -1/Access_0 | A4 warped into view 27075 | -1/Access_0 | Subspace Access Node disabled 27130 | -1/Access_0 | Destroyed Architect 27131 | -1/Access_0 | Architect triggered a singularity event 27131 | -1/Access_0 | Warped through subspace to slip node 27131 | -1/Access_0 | Discovered new exit (range 8) 27134 | *** | Escaped singularity! Last Messages --------------- 27081_ Penetrated by Quantum Shear. 27089_ Acquired 4 matter. 27094_ Acquired 1 matter. 27096_ Acquired 11 matter. 27118_ Quantum Shear penetrates Earth. 27118_ Architect knocked back. 27120_ Penetrated by Quantum Shear. 27120_ Quantum Shear penetrates Wall. 27121_ Architect knocked back. 27123_ Penetrated by Quantum Shear. 27123_ Quantum Shear penetrates Wall. 27125_ Penetrated by Quantum Shear. 27130_ Architect: "If I can't win, no one wins!" 27130_ Architect destroyed. 27131_ A0_COM: Initiating irreversible singularity event. Goodbye. 27131_ Warped through subspace, drawn to slip node. 27131_ EXIT=FOUND 27132_ A0_COM: 10. 27133_ A0_COM: 9. 27134_ A0_COM: 8. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 80 Energy Capacity 2012 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 30 Melee Speed Boost 40 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 36 Melee Accuracy 24 Target Analysis 5 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Matter Filtering 50 Particle Charging 25 Kinecelleration 40 Salvage Targeting 9 Offensive Hacking 28 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Mediator Core Reset Matrix Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedWarpBlaster Manual? 0 Play Time 03:05:08 Cumulative 2461.8 hours Start 2023.04.04 @ 16:39:35 End 2023.04.04 @ 19:57:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2818 Rogue 2810 Adventurer 0 Explorer 8 Win Type 6 Total 301 Types 49/32/103/3/3/5/103/2/1 Lore% 97 Gallery% 98 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fba7bb97-4451-460a-8573-592d006298b8