Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.18 @ 11:03:44 Player: rath Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (86) 430 Value Destroyed (2005) 2005 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (562) 562 TOTAL SCORE: 5817 Bonus ------- High Alert Combat Kills 48 Follower Combat Kills 14 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 268/300 Energy 140/240 System Corruption 14% Temperature Cool (380) Movement Treading (200) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Light Treads Aluminum Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (12) --- Aluminum Leg Experimental Sensor Array Army-in-a-Box (30/30) Advanced Beam Rifle Latent Energy Streamer Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Humpback Humpback Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Nuclear Core Light Treads Wheel Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module High-capacity Storage Unit Advanced Sensor Array Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Light Armor Plating Army-in-a-Box PSU Rigger Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Light EM Pulse Cannon Latent Energy Streamer Heavy Assault Rifle Minigun Gauss Rifle Gauss Rifle Gauss Rifle Advanced EMP Blaster Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Remote Datajack Remote Datajack Remote Datajack [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Humpback Device Experimental Sensor Array Storage Humpback Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 94 | . 10 6 7 5 41 25 Power 7 | . 1 1 . 1 2 2 Engine 4 | . 1 1 . . 1 1 Core 3 | . . . . 1 1 1 Reactor . | . . . . . . . Propulsion 31 | . 2 2 3 2 14 8 Treads 12 | . 1 1 . . 6 4 Leg 6 | . . . 2 1 . 3 Wheel 9 | . 1 1 1 1 4 1 Hover 1 | . . . . . 1 . Flight 3 | . . . . . 3 . Utility 19 | . 6 . 1 . 7 5 Device 1 | . . . . . . 1 Storage 11 | . 6 . 1 . 3 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 6 | . . . . . 4 2 Artifact . | . . . . . . . Weapon 37 | . 1 3 3 2 18 10 Energy Gun 10 | . . . . . 5 5 Energy Cannon 7 | . 1 2 1 1 1 1 Ballistic Gun 11 | . . . 2 . 8 1 Ballistic Cannon 2 | . . . . . 2 . Launcher 7 | . . 1 . 1 2 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . . 7 1 Parts Lost 34 | . . 4 4 1 5 20 Power 4 | . . 1 1 . . 2 Propulsion 12 | . . 1 2 1 2 6 Utility 7 | . . . . . 1 6 Weapon 11 | . . 2 1 . 2 6 Highest Loss Streak 7 | . . 2 4 1 2 7 Average Slot Usage (%) 80 | . 98 98 87 71 68 66 Engine 7 | . 14 13 13 . 2 3 Core 3 | . . . . 13 6 4 Treads 8 | . 7 14 13 . 8 4 Leg 4 | . 13 . 1 14 . 10 Wheel 9 | . 7 13 13 14 8 1 Storage 19 | . 26 28 17 14 18 12 Protection 2 | . . . . . 6 7 Energy Gun 1 | . 2 . . . 1 6 Energy Cannon 11 | . 11 25 26 13 . . Ballistic Gun 5 | . 14 1 1 . 7 3 Ballistic Cannon 2 | . . . . . 8 2 Naked Turns . | . . . . . . . Heaviest Build 190 | 11 77 79 101 97 189 190 Greatest Support 40 | 20 20 20 20 16 16 40 Greatest Overweight (x) 57 | . 4 7 9 6 57 18 Average Overweight (x) 7 | . 2 6 8 5 14 5 Largest Inventory Capacity 64 | 6 20 20 24 24 64 44 Average Capacity 28 | 6 14 20 22 24 44 25 Most Carried 44 | 6 16 20 24 24 44 44 Average Carried 25 | 6 11 18 19 23 38 24 Final Capacity 44 | 6 20 20 24 24 44 12 Final Carried 44 | 6 16 20 23 24 44 11 Class Distribution -------------------- 83% | Hauler-Mutant 11% | Mutant 4% | Trapper-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 2201 | 212 145 176 . 142 1080 446 Remotely . | . . . . . . . Salvage Created 2584 | . 196 292 . 129 1304 663 Parts 133 | . 7 23 . 7 66 30 Haulers Intercepted 6 | . 1 . . . 5 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 73 | . 2 15 1 6 28 21 Guns 24 | . . 1 . . 9 14 Cannons 26 | . 2 5 1 1 16 1 AOE 22 | . . 9 . 5 3 5 Classes Destroyed 13 | . 4 4 . . 3 2 Worker 5 | . 1 2 . 1 1 . Hauler 6 | . 1 . . . 5 . Recycler 8 | . . 2 . . 6 . Operator 1 | . 1 . . . . . Watcher 1 | . . . . . 1 . Swarmer 31 | . . 7 . 3 14 7 Grunt 20 | . 2 . . 3 5 10 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 9 | . . . . . 8 1 Demolisher 1 | . . 1 . . . . Hunter 2 | . . . . . 1 1 Assembled 8 | . . 7 1 . . . Best Kill Streak 12 | . 2 12 1 4 6 8 Combat Bots Only 10 | . 1 10 1 3 4 8 Max Kills in Single Turn 4 | . 2 4 1 3 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . 3 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 6064 | . 140 643 707 51 1884 2639 Core 720 | . . 101 69 . 233 317 Absorbed by Shields 72 | . . . . . . 72 Core Remaining (%) 66 | 100 . . . 32 . . Volleys Fired 252 | 4 15 23 21 4 97 88 Largest 2 | 2 2 2 2 2 2 2 Hottest 124 | 60 76 124 116 98 105 89 Shots Fired 413 | 8 30 33 39 6 193 104 Gun 233 | 8 15 5 33 . 95 77 Cannon 158 | . 15 19 6 4 96 18 Launcher 22 | . . 9 . 2 2 9 Special . | . . . . . . . Kinetic 241 | 4 15 5 33 . 163 21 Thermal 102 | . . 10 1 4 25 62 Explosive 21 | . . 9 . 2 2 8 Electromagnetic 49 | 4 15 9 5 . 3 13 Robot Hit Streak 16 | 4 16 4 4 1 12 9 Robot Miss Streak 8 | 1 3 4 3 3 8 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 279 | 5 22 15 22 1 140 74 Core Hits 175 | . 7 31 4 11 88 34 Critical Hits 4 | . . . 1 . 1 2 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7108 | 73 436 1005 174 291 2773 2356 Guns 2554 | 73 106 29 144 . 975 1227 Cannons 2213 | . 330 229 20 23 1331 280 Explosions 2335 | . . 747 10 268 467 843 Melee . | . . . . . . . Ramming 6 | . . . . . . 6 Kinetic 2481 | 33 106 29 144 . 1890 279 Thermal 1690 | . . 104 . 23 533 1030 Explosive 2124 | . . 747 . 268 311 798 Electromagnetic 807 | 40 330 125 30 . 39 243 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . 3 3 8 8 . 14 Average Corruption 4 | . 1 3 3 8 . 13 Corruption Purged . | . . . . . . . Effects 90 | . 2 19 30 18 . 21 Message Errors 24 | . . 7 12 3 . 2 Matter Fused 19 | . . 5 3 5 . 6 Heat Flow Errors 12 | . 1 1 6 1 . 3 Energy Discharges 9 | . . 3 4 1 . 1 Data Loss (minor) 13 | . 1 2 3 4 . 3 Data Loss (major) 3 | . . . . 3 . . Misfires 2 | . . . . 1 . 1 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Targeting Errors 4 | . . . 1 . . 3 Weapon Failures 2 | . . 1 1 . . . Overload Shots . | . . . . . . . Overflow Damage 132 | . 38 53 . . 18 23 Projectiles 61 | . 38 . . . 14 9 Explosions 71 | . . 53 . . 4 14 Melee . | . . . . . . . Knockbacks 22 | . . . . . 19 3 Impact . | . . . . . . . Kinetic 19 | . . . . . 16 3 Secondary 3 | . . . . . 3 . Self-Inflicted Damage 273 | . . 80 . . 77 116 Shots 7 | . . 3 . . 1 3 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 385 | . 249 244 148 257 385 372 Average Temperature 86 | . 48 52 32 132 61 148 Received Heat Transfer 1410 | . 30 9 . 18 495 858 Effects 9 | . . . . . 2 7 Shutdowns 1 | . . . . . . 1 Interference 7 | . . . . . 2 5 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 8 | . 5 . . . . 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 2906 | . . 185 . 37 816 1868 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Latent Energy Used 310 | . . . 310 . . . LE Corruption 5 | . . . 5 . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 540 | . 109 178 . 165 300 540 Initial 67 | . . 28 . . . 67 Average 130 | . 47 70 . 98 127 328 Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 79 | 100 100 100 . 100 77 25 Level 1 13 | . . . . . 22 30 Level 2 6 | . . . . . . 44 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . . . 2 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 8 | . 2 . . . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 13 17 3 6 56 31 Peak Tracking Total 10 | . 2 8 10 3 7 9 Tactical Retreats 19 | . 6 . 2 . 4 7 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 8 | . 5 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 3 | . . . 3 . . . Traps Extracted . | . . . . . . . Installed 4 | . . . 4 . . . Triggered . | . . . . . . . Exploded 2 | . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 7 | . . 1 2 1 3 . Max in Single Turn 3 | . . 1 1 1 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 20 | . 7 . 2 . 11 . Terminals 14 | . 6 . . . 8 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 65 | . 24 . 2 . 39 . Successful 37 | . 12 . 2 . 23 . Failed 28 | . 12 . . . 16 . Catastrophic 5 | . 1 . . . 4 . Database Lockouts . | . . . . . . . Manual 28 | . 17 . 1 . 10 . Terminals 43 | . 21 . . . 22 . Fabricators . | . . . . . . . Repair Stations 18 | . 3 . . . 15 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 14 | . 7 . 2 . 5 . Record 1 | . . . 1 . . . Part Schematic 1 | . 1 . . . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . . . . 1 . Terminal Index 1 | . 1 . . . . . Repair Station Index 1 | . . . . . 1 . Unreport Threat 3 | . . . . . 3 . Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . 2 . . . 13 . Scan Component 9 | . 2 . . . 7 . Repair 6 | . . . . . 6 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 3 . . . 4 . Terminals 7 | . 3 . . . 4 . Track 1 | . . . . . 1 . Botnet 4 | . 2 . . . 2 . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 7 . . . 9 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . . . 6 . Time 186 | . . . . . 186 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 37 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders 2 | . . . 2 . . . STAY 1 | . . . 1 . . . AID 1 | . . . 1 . . . Ally Attacks 15 | . . 9 6 . . . Total Damage 115 | . . 86 29 . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 7926 | 17 1049 966 1742 617 2647 888 Spaces Moved 3678 | 5 654 587 984 362 805 281 Core 3 | . . . . . 2 1 Treads 57 | . . 4 . . . 53 Legs 488 | 5 294 . 7 . . 182 Wheels 3130 | . 360 583 977 362 803 45 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 120 140 90 150 200 180 Average Speed 176 | 120 138 149 162 150 241 213 Slowest Speed 2900 | 120 180 220 270 160 2900 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 2 93 99 71 70 70 54 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 142 | . . 53 30 11 34 14 Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 138 | . . 53 30 11 30 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 4749 | 8 768 647 1099 428 1336 463 Wait 534 | . 72 14 35 55 317 41 Move 3673 | 4 653 586 983 361 805 281 Hop . | . . . . . . . Pick Up 103 | . 11 12 28 2 35 15 Fast Attach 27 | . 2 1 1 . 18 5 Attach 38 | . . 4 2 3 17 12 Detach 24 | . . 1 . 1 21 1 Swap 29 | . 8 1 4 2 6 8 Drop 59 | . 7 5 21 . 20 6 Fire 252 | 4 15 23 21 4 97 88 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap 4 | . . . 4 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 18 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 7) 535 | -10/Materials | Discovered new exit (range 9) 614 | -10/Materials | Discovered new exit (range 15) 837 | -10/Materials | Build established: Hauler-Mutant 1000 | -10/Materials | Discovered new exit (range 5) 1067 | -10/Materials | Entered Mines 1140 | -10/Mines | Assembled infested the area 1145 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1145 | -10/Mines | Learned location of 1 exit from Materials 1149 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1152 | -10/Mines | Found Prototype Device 1189 | -10/Mines | Discovered new exit (range 12) 1201 | -10/Mines | Destroyed 10 combat bots 1553 | -10/Mines | Learned 4 Materials zone layouts 1554 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1725 | -10/Mines | Found a hidden stash of uninstalled traps 1907 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1907 | -10/Mines | Discovered new exit (range 5) 1969 | -10/Mines | Discovered new exit (range 7) 2033 | -10/Mines | Entered Exiles 2033 | -10/Exiles | Accompanied by 3 allies 2074 | -10/Exiles | Met 8R-AWN 2096 | -10/Exiles | Met EX-HEX 2137 | -10/Exiles | Met EX-BIN 2155 | -10/Exiles | Met EX-DEC 2161 | -10/Exiles | Learned location of Zion (-6) 2236 | -10/Exiles | Discovered new exit (range 10) 2909 | -10/Exiles | Aligned with FarCom system 2911 | -10/Exiles | Given EX-Vault access code 2953 | -10/Exiles | Opened EX-Vault 2964 | -10/Exiles | Found PSU Rigger 2974 | -10/Exiles | Found Army-in-a-Box 2977 | -10/Exiles | Found Latent Energy Streamer 3018 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3268 | -10/Exiles | Build established: Trapper-Mutant 3582 | -10/Exiles | Attacked by the Exiles 3646 | -10/Exiles | Build established: Hauler-Mutant 3719 | -10/Exiles | Core integrity fell below 50% 3775 | -10/Exiles | Stole three prototypes: Army-in-a-Box, PSU Rigger, Latent Energy Streamer 3775 | -10/Exiles | Entered Mines 3787 | -9/Mines | Lost 4 parts (1p2n1w) 3969 | -9/Mines | Learned location of Storage (-7) 4127 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4226 | -9/Mines | Discovered new exit (range 14) 4316 | -9/Mines | Learned Materials trap positions 4392 | -9/Mines | Entered Materials 4392 | -8/Materials | Evolved 4 slots: Utility x4 4393 | -8/Materials | Identified exit to Factory 4395 | -8/Materials | Loaded intel: 12 trap records 5413 | -8/Materials | Discovered exit to Factory (range 16) 5931 | -8/Materials | Repaired Wheel 6333 | -8/Materials | Repaired Lgt. Treads 6366 | -8/Materials | Repaired Hvy. Assault Rifle 6399 | -8/Materials | Repaired Lgt. EM Pulse Cannon 6466 | -8/Materials | Repaired Flak Cannon 6606 | -8/Materials | Garrison activated, responded to threat 6859 | -8/Materials | Repaired Med. Armor Plating 7039 | -8/Materials | Identified exit to Garrison 7039 | -8/Materials | Entered Garrison 7152 | -8/Garrison | Triggered checkpoint 7234 | -8/Garrison | Triggered checkpoint 7250 | -8/Garrison | Core integrity fell below 50% 7292 | -8/Garrison | Destroyed 8 combat bots 7295 | -8/Garrison | Lost 5 parts (1p2n1u1w) 7341 | -8/Garrison | Lost 4 parts (1n2u1w) 7506 | -8/Garrison | Core integrity fell below 20% 7507 | -8/Garrison | System corruption reached 10% 7537 | -8/Garrison | Lost 7 parts (1p2n2u2w) 7552 | -8/Garrison | Identified Exp. Sensor Array 7656 | -8/Garrison | Discovered new exit (range 12) 7678 | -8/Garrison | Triggered checkpoint 7807 | -8/Garrison | Build established: Mutant 7843 | -8/Garrison | Discovered new exit (range 12) 7862 | -8/Garrison | Triggered checkpoint 7927 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07877_ Aluminum Leg destroyed. 07880_ Adv. EMP Blaster destroyed. 07881_ System corrupted: Adv. Beam Rifle targeting data glitched. 07882_ Adv. Beam Rifle permanently disabled. 07882_ Overheating: Short circuit. 07888_ Power failure, Nuclear Core shutdown. 07889_ Y-45 Defender IFF system glitched. 07896_ Destroyed Heat Sink. 07898_ Y-45 Defender misfires. 07899_ Y-45 Defender system terminally corrupted. 07899_ Imp. Ion Engine fried. 07905_ Acquired Lgt. Treads. 07910_ System corrupted: Component data lost. 07910_ System corrupted: Lgt. EM Pulse Cannon targeting data glitched. 07910_ Imp. Heat Sink fried. 07910_ Unknown Energy Gun fried. 07910_ G-47 Trooper destroyed. 07910_ Lgt. EM Pulse Cannon destroyed. 07911_ Acquired 52 matter. 07920_ System corrupted: Adv. Beam Rifle targeting data glitched. Map ----- +----------------------------------------------------+ | #### ## # !#]#????????????????????????????? | | ???# ## ###????????????????????????????? | | ?# =[% #????????????????????????????? | | ?# *%% #????????????????????????????? | | ?# #????????????????????????????? | | ?# #????????????????????????????? | | ?### ## ##[ ###????????????????????????????? | | ???# ## ##% #############??????????????????? | | ???# #??????????????????? | | ?? " #??????????????????? | | ??## ########## #??????????????????? | | ???# ##""""###"##????????# #??????????????????? | | ???# #???????# #?????????# #??????????????????? | | ????? ?????????# #?????????# #??????????????????? | | ???????????????# #?????????# #??????????????????? | | ??????????????? ??????????# #??????????????????? | | ???????????????# ??????????# #??????????????????? | | ???????????????# ??????????# #??????????????????? | | ???????????????# ??????????# ############???????? | | ???????????????# ???##?????# #??????? | | ???????????????# #### ###### #??????? | | ???????????????# + ######### < #??????? | | ???????????????# ######%#####+#??????????????????? | | ??????????????????????#=#????????????????????????? | | ??????????????????????#%###??????????????????????? | | ????????????????#######*g@#??????????????????????? | | ?????????????# == =+??????????????????????? | | ????????????????####### #??????????????????????? | | ??????????????????????# ###??????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageInertialDoomcannon Manual? 0 Play Time 01:14:10 Cumulative 90.9 hours Start 2021.11.18 @ 08:55:35 End 2021.11.18 @ 11:03:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c407f91-3ab3-4144-b27a-b6d57538a0df