Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.28 @ 20:34:10 Player: kawyua Result: Destroyed by as-20748 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1467) 1467 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1180) 1180 TOTAL SCORE: 6107 Bonus ------- High Alert Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 94/100 System Corruption 0% Temperature Cool (1) Movement Flying (55) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Makeshift Flight Unit > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Micro Nuclear Core Flight Unit Improved Terrain Scanner Advanced ECM Suite Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Makeshift Flight Unit > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Reaction Control System Hacking Drone Bay > --- WEAPON ----------- Scythe CR-A16's Pointy Stick > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Flight Unit Weight Redist. System Improved Sensor Array Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding Heavy Rocket Launcher Chainsword [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 4 | . . 2 1 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 61 | 8 3 24 3 11 . 2 8 2 Power 5 | 1 . 3 . 1 . . . . Engine 4 | 1 . 3 . . . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 10 1 5 . 1 1 1 Treads 8 | 2 . 6 . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 13 | . . 4 1 5 . 1 1 1 Utility 20 | 2 1 5 1 4 . 1 6 . Device 14 | 1 . 3 1 3 . 1 5 . Storage 2 | 1 1 . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . 2 . 1 . . 1 . Artifact . | . . . . . . . . . Weapon 15 | 3 2 6 1 1 . . 1 1 Energy Gun 2 | 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 1 4 . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . 2 . Parts Lost 19 | . . 8 1 . . . . 10 Power 2 | . . 1 . . . . . 1 Propulsion 11 | . . 4 1 . . . . 6 Utility 4 | . . 1 . . . . . 3 Weapon 2 | . . 2 . . . . . . Highest Loss Streak 10 | . . 7 1 . . . . 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 91 83 83 92 92 99 79 Engine 7 | . 14 9 9 . . . . . Core 2 | . . . . 6 7 7 7 6 Treads 19 | . 28 36 . . . . . . Flight 17 | . . 1 40 37 46 46 46 41 Device 12 | . 14 3 15 20 15 20 18 7 Storage 10 | . 14 11 9 7 7 7 7 6 Protection 3 | . . 6 . 2 7 2 3 4 Energy Gun 6 | . 14 8 . . . . . . Ballistic Gun 6 | . 10 12 . . . . . . Slashing Weapon 3 | . . . 9 7 7 7 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 29 | 15 20 26 16 22 22 22 29 27 Greatest Support 80 | 40 40 80 20 28 23 24 32 28 Greatest Overweight (x) 6 | 2 . 6 . . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 9 Most Carried 10 | 8 10 10 8 10 10 10 10 10 Average Carried 8 | 4 7 9 7 8 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 8 8 10 10 10 10 5 Class Distribution -------------------- 40% | Mutant 32% | Sprinter 20% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1143 | 265 159 504 . 59 . 15 141 . Remotely . | . . . . . . . . . Salvage Created 2084 | 43 233 1706 . 30 . . . 72 Parts 118 | 7 10 97 . 2 . . . 2 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 46 | . 7 34 . . . . . 5 Melee 1 | . . 1 . . . . . . Guns 39 | . 6 33 . . . . . . AOE 5 | . . . . . . . . 5 Classes Destroyed 13 | 1 3 7 . . . . . 2 Worker 2 | . . 2 . . . . . . Builder 1 | . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 2 | . . 2 . . . . . . Operator 2 | . 1 1 . . . . . . Watcher 2 | . . 1 . 1 . . . . Swarmer 12 | . 4 8 . . . . . . Grunt 20 | . 3 17 . . . . . . Brawler 1 | . . 1 . . . . . . Sentry 8 | . . 8 . . . . . . Z-Light 2 | . . . . . . . . 2 Assembled 3 | . . . . . . . . 3 Best Kill Streak 6 | 2 3 6 . 1 . . . 5 Combat Bots Only 5 | . 3 5 . . . . . 5 Max Kills in Single Turn 3 | 1 1 1 . 1 . . . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . . . 3 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 3163 | . 273 1461 35 142 12 . . 1240 Core 929 | . 31 174 17 35 12 . . 660 Absorbed by Shields 8 | . . . . 8 . . . . Redirected to Shielding 136 | . . . . 25 . . . 111 Regen/Repaired (Parts) 289 | . . . . 134 . . 155 . Core Remaining (%) 84 | 100 87 56 96 . . . . . Volleys Fired 136 | 11 39 81 . . . . . 5 Largest 2 | 2 2 2 . . . . . 1 Hottest 79 | 70 70 79 . . . . . 39 Shots Fired 248 | 16 72 155 . . . . . 5 Gun 243 | 16 72 155 . . . . . . Cannon . | . . . . . . . . . Launcher 5 | . . . . . . . . 5 Special . | . . . . . . . . . Kinetic 133 | 5 33 95 . . . . . . Thermal 110 | 11 39 60 . . . . . . Explosive 5 | . . . . . . . . 5 Electromagnetic . | . . . . . . . . . Robot Hit Streak 29 | 2 7 29 . . . . . . Robot Miss Streak 5 | 3 4 5 . . . . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 188 | 6 71 110 . 1 . . . . Core Hits 83 | 3 13 57 . 1 . . . 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 5 . . . . . . . Burn 5 | . 5 . . . . . . . Melee Attacks 86 | . 32 2 12 32 2 . 1 5 Impact . | . . . . . . . . . Slashing 51 | . . 2 12 32 2 . . 3 Piercing 3 | . . . . . . . 1 2 Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3037 | 90 506 1753 . 33 . . . 655 Guns 2231 | 90 506 1635 . . . . . . Cannons . | . . . . . . . . . Explosions 655 | . . . . . . . . 655 Melee 141 | . . 108 . 33 . . . . Ramming 10 | . . 10 . . . . . . Kinetic 1333 | 27 256 1050 . . . . . . Thermal 898 | 63 250 585 . . . . . . Explosive 655 | . . . . . . . . 655 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 141 | . . 108 . 33 . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 6 . 1 1 1 1 . Average Corruption 2 | . . 5 . 1 1 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . 6 . 1 1 . . . Message Errors 2 | . . 1 . 1 . . . . Matter Fused 3 | . . 3 . . . . . . Parts Rejected 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . 37 . . . . . 74 Projectiles . | . . . . . . . . . Explosions 74 | . . . . . . . . 74 Melee 37 | . . 37 . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . 1 . . . . . . Highest Temperature 276 | 36 105 159 . 150 . . 276 127 Average Temperature 64 | 16 27 42 . 62 . . 115 71 Received Heat Transfer 891 | . 108 495 18 27 6 . . 237 Effects 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 5 | . 4 1 . . . . . . Heat Transferred 2775 | 185 1110 1480 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 583 | 15 165 583 235 443 . . . . Initial 218 | . 9 8 218 106 . . . . Average 143 | 8 30 261 103 150 . . . . Maximum Alert Level 2 | . . 2 1 2 . . . . Low Security (%) 69 | 100 100 34 81 72 . . . . Level 1 21 | . . 41 18 25 . . . . Level 2 8 | . . 23 . 1 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 2 5 1 3 . . . . Investigation 3 | . 1 2 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 6 | . 1 2 1 2 . . . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 8 | . 2 5 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 171 | . 17 59 10 29 6 . . 50 Peak Tracking Total 43 | . 3 7 11 7 3 . . 43 Tactical Retreats 21 | . 1 6 2 8 2 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 8 | . 1 2 . 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 4 | . 1 . . 2 . . . 1 Max in Single Turn 1 | . 1 . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 39 | . 6 4 2 27 . . . . Terminals 27 | . 4 4 2 17 . . . . Fabricators 5 | . . . . 5 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Total Hacks 87 | . 13 11 6 57 . . . . Successful 38 | . 6 2 1 29 . . . . Failed 49 | . 7 9 5 28 . . . . Catastrophic 9 | . 4 . 1 4 . . . . Database Lockouts . | . . . . . . . . . Manual 66 | . 9 11 6 34 . . 6 . Terminals 63 | . 8 11 6 38 . . . . Fabricators 8 | . . . . 8 . . . . Repair Stations 4 | . . . . 4 . . . . Recycling Units 6 | . 5 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 6 | . . . . 6 . . . . Terminal Hacks 14 | . 1 1 1 11 . . . . Record 2 | . . . . 2 . . . . Robot Analysis 2 | . 1 . . 1 . . . . Open DSF 2 | . . . . 2 . . . . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . Alert Level 2 | . . . . 2 . . . . Unreport Threat 3 | . . 1 1 1 . . . . Registered Components 1 | . . . . 1 . . . . Fabricator Hacks 5 | . . . . 5 . . . . Network Status 2 | . . . . 2 . . . . Build 3 | . . . . 3 . . . . Repair Station Hacks 3 | . . . . 3 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 13 | . 2 1 . 10 . . . . Terminals 6 | . 1 1 . 4 . . . . Assimilate 1 | . . . . 1 . . . . Botnet 2 | . . . . 2 . . . . Operators 3 | . 1 1 . 1 . . . . Fabricators 1 | . . . . 1 . . . . Haulers 1 | . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . Mechanics 1 | . . . . 1 . . . . Recycling Units 2 | . 1 . . 1 . . . . Recyclers 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Broadcast 1 | . . . . 1 . . . . Watchers 2 | . . . . 2 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 5 4 2 19 . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built 4 | . . . . 4 . . . . Authchips . | . . . . . . . . . Time 84 | . . . . 84 . . . . Total Robot Build Rating 13 | . . . . 13 . . . . Part Schematics Acquired 13 | . . . . . . . 13 . Parts Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 117 | . . . . 117 . . . . Total Part Build Rating 14 | . . . . 14 . . . . Parts Repaired 1 | . . . . 1 . . . . Time 51 | . . . . 51 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 9 | . . . . 5 . . 4 . Largest Group 4 | . . . . 3 . . 4 . Highest-Rated Group 157 | . . . . 90 . . 157 . Highest-Rated Ally 41 | . . . . 30 . . 41 . Total Orders 2 | . . . . 2 . . . . STAY 1 | . . . . 1 . . . . FOLLOW 1 | . . . . 1 . . . . Ally Attacks 11 | . . . . 11 . . . . Total Damage 350 | . . . . 350 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 2 | . 1 . . 1 . . . . Derelict Logs Recovered 4 | . . . . . 1 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5495 | 176 1516 1638 120 1133 112 119 602 79 Spaces Moved 7416 | 94 813 770 216 2786 357 429 1749 202 Core 39 | 36 . 3 . . . . . . Treads 1498 | 58 813 627 . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5879 | . . 140 216 2786 357 429 1749 202 Fastest Speed 23 | 50 160 31 28 23 27 26 23 23 Average Speed 56 | 140 160 142 29 28 27 26 29 25 Slowest Speed 350 | 160 160 350 31 31 27 27 106 55 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . 1 . 7 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 5 73 53 21 60 52 60 91 60 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 10 | . . . . . 3 3 4 . Spaces Dug 43 | . . . 12 29 2 . . . Terrain Destroyed 77 | . . . 12 29 2 . . 34 Melee 43 | . . . 12 29 2 . . . Projectile . | . . . . . . . . . AOE 34 | . . . . . . . . 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 8392 | 121 940 1154 252 3078 368 435 1826 218 Wait 512 | . 42 246 20 134 10 2 54 4 Move 7392 | 93 812 767 215 2771 356 428 1748 202 Hop 8 | . . 1 . 7 . . . . Pick Up 61 | 9 9 16 2 17 . 1 7 . Fast Attach 9 | 2 . 2 . 2 . . 2 1 Attach 26 | 5 . 11 2 7 . 1 . . Detach 3 | . . 1 . 2 . . . . Swap 26 | 1 3 11 1 2 . 1 6 1 Drop 45 | . 3 15 . 15 . 2 8 2 Fire 136 | 11 39 81 . . . . . 5 Melee 84 | . 32 2 12 32 2 . 1 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . 1 . . . . . . Escape Stasis 89 | . . . . 89 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 177 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 3) 506 | -10/Materials | Discovered new exit (range 14) 1257 | -10/Materials | Discovered new exit (range 8) 1693 | -10/Materials | Entered another Materials area 1693 | -9/Materials | Evolved 2 slots: Propulsion x2 2259 | -9/Materials | Build established: Scavenger-Mutant 2544 | -9/Materials | Discovered new exit (range 16) 2865 | -9/Materials | Discovered new exit (range 7) 3151 | -9/Materials | Lost 7 parts (4n1u2w) 3293 | -9/Materials | First assault squad dispatched 3331 | -9/Materials | Entered another Materials area 3331 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3447 | -8/Materials | Discovered new exit (range 5) 3451 | -8/Materials | Entered Factory 3451 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3553 | -7/Factory | Build established: Scavenger-Sprinter 3597 | -7/Factory | Identified exit to DSF 3635 | -7/Factory | Repaired Imp. Assault Rifle? 3644 | -7/Factory | Discovered new exit (range 5) 3765 | -7/Factory | Discovered new exit (range 12) 3836 | -7/Factory | Fabricated T-07 Excavator? 3924 | -7/Factory | Build established: Sprinter 4324 | -7/Factory | Identified exit to Lower Caves 4439 | -7/Factory | Fabricated L-41 Fighter? 4582 | -7/Factory | Fabricated Phase Gun? 4584 | -7/Factory | Entered Lower Caves 4650 | -7/Lower Caves | Identified exit to Lower Caves 4696 | -7/Lower Caves | Entered another Lower Caves area 4703 | -7/Lower Caves | Discovered new exit (range 9) 4771 | -7/Lower Caves | Identified exit to Zion 4815 | -7/Lower Caves | Entered Zion 4820 | -7/Zion | Found CR-A16's Pointy Stick 4858 | -7/Zion | Discovered new exit (range 13) 4868 | -7/Zion | System corruption cleaned by Quarantine Array 4903 | -7/Zion | Learned Factory emergency access door positions 4926 | -7/Zion | Given the Hacking Drone Bay 4931 | -7/Zion | Found Prototype Device 4954 | -7/Zion | Learned location of Data Miner (-6) 4962 | -7/Zion | Identified Hacking Drone Bay 4964 | -7/Zion | Found GAL Module 4972 | -7/Zion | Learned 4 Factory zone layouts 5082 | -7/Zion | Visited the Megawrench Repair Shop 5082 | -7/Zion | Megawrench repaired 9 parts 5085 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5096 | -7/Zion | Found Prototype Device 5097 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5225 | -7/Zion | Imprinted 5227 | -7/Zion | Declared Zion's savior 5253 | -7/Zion | Opened final containment barrier to the Deep Caves 5416 | -7/Zion | Discovered new exit (range 3) 5416 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5417 | -7/Zion | Entered Deep Caves 5441 | -7/Deep Caves | Z-Facility disabled 5450 | -7/Deep Caves | Attacked by Z-Imprinter 5487 | -7/Deep Caves | Spotted as-85969 5491 | -7/Deep Caves | Core integrity fell below 50% 5493 | -7/Deep Caves | Spotted as-95436 5495 | -7/Deep Caves | Triggered Deep Caves wall 5495 | -7/Deep Caves | Core integrity fell below 20% 5495 | -7/Deep Caves | Spotted AS-19243 5495 | -7/Deep Caves | Spotted AS-70668 5496 | -7/Deep Caves | Destroyed by as-20748 with Assembled Rifle Last Messages --------------- 05456_ Destroyed Phase Shifter. 05456_ Destroyed Prototype Protection. 05457_ Imp. Sensor Array destroyed. 05460_ Imp. Propulsion Shielding destroyed. 05461_ Destroyed Prototype Hover Unit. 05463_ The unstable cave ceiling collapses. 05464_ Flight Unit destroyed. 05464_ Dropped Hvy. Rocket Launcher. 05466_ The unstable cave ceiling collapses. 05487_ Cesium-ion Thruster destroyed. 05487_ Flight Unit destroyed. 05487_ Mic. Nuclear Core destroyed. 05488_ Xenon Bombardment Thruster destroyed. 05488_ Dropped Med. Storage Unit. 05489_ Acquired Mak. Flight Unit. 05490_ Flight Unit destroyed. 05494_ Cesium-ion Thruster destroyed. 05495_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 05495_ as-95436: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????? # ? ?????????????????? | | ?????????? # #????????????????? | | ?????????? # #??#?????????????? | | ?????????? #? #?????????????? | | ????????""" #? #?????????????? | | ????????"G ## #?????????????? | | ????????" # ####??????????? | | ????????" ??????????? | | ????????# ! #???????????? | | ?????????" ?????????????? | | ?????????" ###????????????? | | ?????????" #????????????? | | ?????????" ;####???????????? | | ????????"" #?# #???????????? | | ???????## ### ####????????? | | ??????"aa a @ # #????????? | | ??"Aa a aa ab * ##??????????? | | ??" a aaa a s ###????????? | | ??"aaa a a #????????? | | ??" aaa aa * ] ###????????? | | ??"a aa a ] ]* ##?????????# | | ??"a aaa g !! #????#????# | | ??"A aa a g ] /! ###?? ????# | | ??"""""a ] a ## ? #???# | | ??????### ** ## #???# | | ????????"" b ## #???# | | ?????????" * hI ## ##?## | | ?????????" g ** ## ## | | ?????????" = ## | | ?????????" * * * ## | | ????????# = ! ### #### # | | ????????" ## # # | | ????????" ! ## "" # # | | ????????? ! """ # # | | ?????????"" = " # | | ?????????? = # | | ?????????? # # | | ??????????? ## ## | | ???????????? #### ##? | | ????????????? # # #??######?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 73 Recoil Reduction 4 Item Schematics ----------------- Recalibrator | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive M-28 Smith | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ T-07 Excavator | x1 | -7/Factory | Preloaded L-41 Fighter | x3 | -7/Factory | Preloaded Phase Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed My Command Is Your Wish Robot Respite That's One Door That Should Stay Closed The One Challenges ------------ None Game ------ Seed ThermicStealthBarrier Manual? 0 Play Time 01:35:10 Cumulative 37.2 hours Start 2022.10.28 @ 17:32:35 End 2022.10.28 @ 20:34:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02c9ad2f-9170-4b68-93ec-2d6881beb3a4