Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 19:27:43 Player: Longball Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (2196) 2196 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 6212 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 126 Cogmind --------- Core Integrity 0/700 Matter 288/300 Energy 17/170 System Corruption 0% Temperature Warning (370) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (5) ------ Improved Sensor Array Makeshift Salvage Targeting Computer Shock Absorption System Makeshift Hacking Suite Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Makeshift Laser Slug Cannon Powered Hammer > --- INVENTORY (5) ---- Improved Flight Unit Large Storage Unit Makeshift ECM Suite Field Recycling Unit (0) CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Improved Sensor Array Makeshift Salvage Targeting Computer Shock Absorption System Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Makeshift Laser Slug Cannon Powered Hammer > --- INVENTORY -------- Improved Flight Unit Large Storage Unit Makeshift ECM Suite Field Recycling Unit CR-A16's Pointy Stick [Rating: 48] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Makeshift Salvage Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift Hacking Suite Weapon Slug Cannon Energy Gun Makeshift Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 70 | 6 3 15 2 13 13 5 4 9 . Power 4 | 1 . 1 . . 1 . . 1 . Engine 3 | 1 . 1 . . . . . 1 . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 7 . . 4 . . 2 . Treads 8 | . . 2 . . 4 . . 2 . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 5 | . . 5 . . . . . . . Utility 13 | 1 2 2 . 1 1 . 4 2 . Device 6 | . . 1 . . 1 . 2 2 . Storage 2 | 1 1 . . . . . . . . Processor 4 | . 1 1 . 1 . . 1 . . Hackware 1 | . . . . . . . 1 . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 38 | 2 1 5 2 12 7 5 . 4 . Energy Gun 7 | 1 . 1 . 3 1 . . 1 . Energy Cannon 9 | . 1 1 1 4 2 . . . . Ballistic Gun 4 | 1 . 1 . . 1 . . 1 . Ballistic Cannon 2 | . . . . . . 1 . 1 . Launcher 13 | . . 2 1 4 3 3 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 1 . 1 . 1 . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . . 1 . Parts Lost 18 | . . 1 . 3 4 10 . . . Power 3 | . . 1 . 1 1 . . . . Propulsion 4 | . . . . . . 4 . . . Utility 2 | . . . . 1 1 . . . . Weapon 9 | . . . . 1 2 6 . . . Highest Loss Streak 6 | . . 1 . 2 3 6 . . . To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 75 | . 99 93 100 83 75 43 7 75 84 Engine 6 | . 14 10 11 7 . . . 6 7 Treads 10 | . . . . . 27 13 . 13 15 Leg 3 | . 28 7 . . . . . . . Flight 4 | . . 21 33 27 1 . . . . Device 11 | . . 7 11 7 . . 2 19 23 Storage 4 | . 14 11 11 9 7 6 . . . Processor 9 | . 13 12 11 15 14 6 2 7 7 Hackware 3 | . . . . . . . 1 7 7 Energy Gun 4 | . 2 1 11 8 6 . . 5 7 Energy Cannon 4 | . 11 10 11 7 7 5 . . . Ballistic Gun 3 | . 14 9 . . 3 2 . . . Ballistic Cannon 3 | . . . . . . . 1 6 7 Impact Weapon 3 | . . . . . . 5 . 5 7 Peak Build Rating 48 | 6 8 19 19 22 29 27 16 48 48 Average Rating 27 | 4 7 14 18 18 20 16 4 40 48 On Entrance 16 | . 6 8 18 18 17 26 5 16 48 Naked Turns 148 | . . . . . . 51 97 . . Heaviest Build 31 | 14 20 21 21 21 31 25 7 27 21 Greatest Support 88 | 20 20 40 21 21 88 68 3 48 48 Greatest Overweight (x) 8 | . . 1 . . . 8 2 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 Average Capacity 7 | 6 9 10 10 10 10 9 5 5 5 Most Carried 10 | 6 10 10 10 10 10 8 5 5 5 Average Carried 6 | 3 9 9 10 9 9 6 5 4 5 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 Final Carried 10 | 6 10 10 10 10 8 5 5 5 5 Class Distribution -------------------- 48% | Derelict-Mutant 46% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 1387 | 208 145 296 52 254 198 96 48 90 . Remotely . | . . . . . . . . . . Salvage Created 2210 | . 210 830 72 419 305 312 . 62 . Parts 124 | . 18 58 4 25 13 6 . . . Haulers Intercepted 2 | . 1 1 . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 6 2 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 61 | . 5 22 4 12 9 9 . . . Melee 2 | . . . . . . 2 . . . Guns 13 | . 1 10 . . 2 . . . . Cannons 11 | . 4 5 . 1 1 . . . . AOE 31 | . . 7 4 8 6 6 . . . Classes Destroyed 9 | . 4 3 . 2 . . . . . Builder 1 | . . . . 1 . . . . . Hauler 2 | . 1 1 . . . . . . . Recycler 2 | . . 1 . 1 . . . . . Watcher 3 | . 1 1 . 1 . . . . . Swarmer 21 | . 3 7 4 5 1 1 . . . Grunt 26 | . 2 8 . 3 6 7 . . . Brawler 3 | . . 1 . . 2 . . . . Sentry 10 | . . 6 . 3 . 1 . . . Hunter 1 | . . . . 1 . . . . . Best Kill Streak 5 | . 3 4 4 5 4 5 . . . Combat Bots Only 5 | . 3 4 4 5 4 5 . . . Max Kills in Single Turn 4 | . 1 4 2 3 4 3 . . . Gunslinging . | . . . . . . . . . . Exploded 4 | . . 4 2 3 4 3 . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 343 | . 20 61 8 59 36 121 24 . 14 Missed 112 | . 2 27 6 26 8 29 11 . 3 Damage Taken 3635 | . 142 475 14 467 743 1438 132 . 224 Core 1122 | . 36 212 . 148 . 560 58 . 108 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 76 | 100 85 . 47 73 . . . . . Volleys Fired 131 | . 21 57 2 27 12 9 . . 3 Largest 3 | . 2 2 1 2 3 3 . . 2 Hottest 198 | . 80 125 33 125 163 163 . . 198 Shots Fired 245 | . 42 110 2 40 29 17 . . 5 Gun 103 | . 21 53 . 12 10 4 . . 3 Cannon 112 | . 21 53 . 15 13 8 . . 2 Launcher 30 | . . 4 2 13 6 5 . . . Special . | . . . . . . . . . . Kinetic 82 | . 21 47 . . 8 4 . . 2 Thermal 133 | . 21 59 . 27 15 8 . . 3 Explosive 21 | . . 3 . 12 3 3 . . . Electromagnetic 9 | . . 1 2 1 3 2 . . . Robot Hit Streak 10 | . 3 10 3 8 8 6 . . 6 Robot Miss Streak 7 | . 5 7 . 2 6 3 . . 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . Shots Hit Robots 138 | . 15 59 2 27 14 17 . 1 3 Core Hits 108 | . 6 32 4 22 23 20 . . 1 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . 1 . 1 . 1 . Critical Strikes 6 | . . . . 2 1 2 . 1 . Burn 2 | . . . . 1 1 . . . . Smash 4 | . . . . 1 . 2 . 1 . Melee Attacks 43 | . . . . 5 . 5 . 33 . Impact 43 | . . . . 5 . 5 . 33 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5887 | . 251 1713 106 1281 1220 1132 . 44 140 Guns 931 | . 73 400 . 143 162 83 . . 70 Cannons 1161 | . 178 495 . 195 96 127 . . 70 Explosions 3350 | . . 818 106 823 962 641 . . . Melee 444 | . . . . 120 . 280 . 44 . Ramming 1 | . . . . . . 1 . . . Kinetic 696 | . 73 333 . . 137 83 . . 70 Thermal 2266 | . 178 821 . 382 688 127 . . 70 Explosive 1744 | . . 492 . 692 207 353 . . . Electromagnetic 736 | . . 67 106 87 188 288 . . . Impact 444 | . . . . 120 . 280 . 44 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . 6 3 1 1 . Average Corruption 1 | . . . . . 3 1 1 1 . Corruption Purged 5 | . . . . . 3 2 . . . Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . 3 2 . . Message Errors 1 | . . . . . . 1 . . . Matter Fused 2 | . . . . . . 1 1 . . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . . Overload Shots 3 | . . . . . . . . . 3 Effects 3 | . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . 2 Heat Surge 1 | . . . . . . . . . 1 Overflow Damage 340 | . 10 127 . 45 62 57 . 39 . Projectiles 10 | . 10 . . . . . . . . Explosions 210 | . . 127 . 21 62 . . . . Melee 120 | . . . . 24 . 57 . 39 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 240 | . . 52 . . 188 . . . . Shots 4 | . . 1 . . 3 . . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 458 | . 162 186 . 292 246 422 . . 458 Average Temperature 84 | . 56 55 . 95 108 196 . . 362 Received Heat Transfer 1179 | . 18 117 . 180 153 618 57 . 36 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . 1 . 1 . Combat Hostiles 3 | . . . . 1 . 1 . 1 . Parts Fried 2 | . . . . 1 . 1 . . . Impact Corruptions 5 | . . . . 1 . 2 . 2 . Robots Melted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Melted 6 | . . 1 . 5 . . . . . Heat Transferred 3517 | . 370 1266 . 976 583 222 . . 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 828 | . 145 828 412 679 470 . . . . Initial 322 | . . 61 322 160 308 . . . . Average 226 | . 43 229 358 313 351 . . . . Maximum Alert Level 3 | . . 3 2 2 2 . . . . Low Security (%) 46 | 100 100 56 . 27 . . . . . Level 1 33 | . . 23 59 41 68 . . . . Level 2 19 | . . 16 40 31 31 . . . . Level 3 . | . . 2 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . 1 2 . 1 1 . . . 1 Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 2 . . 1 . . . . Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 3 | . 1 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 12 34 4 24 12 15 5 . 8 Peak Tracking Total 10 | . 4 8 4 7 5 5 4 . 10 Tactical Retreats 12 | . 1 2 . 1 3 2 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly 1 | . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 12 | . . 4 . 3 5 . . . . Max in Single Turn 4 | . . 2 . 2 4 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 14 | . 2 8 . 2 2 . . . . Terminals 9 | . 2 5 . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units 2 | . . 1 . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . 7 12 . 4 7 . . . . Successful 16 | . 4 6 . 3 3 . . . . Failed 14 | . 3 6 . 1 4 . . . . Catastrophic 2 | . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 3 2 . 1 2 . . 1 . Terminals 18 | . 7 7 . 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 2 . . 3 . . . . Recycling Units 5 | . . 1 . . 4 . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 2 3 . 2 . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . Alert Level 3 | . . 2 . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 1 . . 1 . . . . Scan Component 2 | . . 1 . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 2 . . 1 1 . . . . Terminals 3 | . 2 . . 1 . . . . . Track 1 | . 1 . . . . . . . . Botnet 2 | . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Mechanics 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 2 6 . 2 2 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 21 | . . . . 21 . . . . . Total Damage 314 | . . . . 314 . . . . . Kills 6 | . . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . 1 . 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 5613 | 75 537 684 132 263 593 442 228 2421 238 Spaces Moved 4604 | 52 381 827 323 444 359 291 344 1448 135 Core 639 | 3 . . . . . 122 344 170 . Treads 1901 | . . 3 . . 316 169 . 1278 135 Legs 584 | 49 381 154 . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1480 | . . 670 323 444 43 . . . . Fastest Speed 34 | 50 120 34 34 34 34 50 50 100 165 Average Speed 104 | 115 120 50 34 34 146 129 64 157 165 Slowest Speed 450 | 120 120 190 34 34 163 450 150 165 165 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 8 | . . 4 1 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 54 81 70 57 9 52 60 85 21 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . 1 . . . . 3 . Known Exits Taken 4 | . 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . 1 1 1 1 . Scrap Searched 12 | . . . . . . 1 6 4 1 Spaces Dug 37 | . . . . 27 . . . 10 . Terrain Destroyed 215 | . . 61 . 92 43 8 . 10 1 Melee 10 | . . . . . . . . 10 . Projectile 2 | . . . . . 1 . . . 1 AOE 203 | . . 61 . 92 42 8 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 5051 | 63 418 974 340 501 400 332 348 1531 144 Wait 165 | . 9 67 15 5 7 18 . 38 6 Move 4579 | 51 380 818 320 437 358 290 343 1447 135 Hop 8 | . . 4 1 3 . . . . . Pick Up 26 | 6 3 6 . 3 5 1 . 2 . Fast Attach 31 | 6 2 5 . 4 3 1 4 6 . Attach 15 | . . 1 . 1 6 4 . 3 . Detach 5 | . 1 . . 1 1 1 . 1 . Swap 25 | . 1 9 2 9 4 . . . . Drop 22 | . 1 7 . 6 4 2 1 1 . Fire 131 | . 21 57 2 27 12 9 . . 3 Melee 43 | . . . . 5 . 5 . 33 . Ram 1 | . . . . . . 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Identified exit to Materials 407 | -10/Materials | Discovered new exit (range 15) 509 | -10/Materials | Discovered exit to Materials (range 15) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 872 | -9/Materials | Discovered new exit (range 16) 1276 | -9/Materials | Discovered new exit (range 13) 1279 | -9/Materials | Core integrity fell below 50% 1288 | -9/Materials | Identified exit to Mines 1297 | -9/Materials | Entered Mines 1360 | -9/Mines | Learned Materials security intel 1361 | -9/Mines | Assembled infested the area 1416 | -9/Mines | Discovered new exit (range 7) 1419 | -9/Mines | Received a Mining Laser from a helpful Derelict 1421 | -9/Mines | Identified exit to Materials 1429 | -9/Mines | Entered Materials 1429 | -8/Materials | Accompanied by 1 ally 1429 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -8/Materials | Discovered new exit (range 5) 1508 | -8/Materials | Identified exit to Factory 1554 | -8/Materials | Garrison activated, responded to threat 1685 | -8/Materials | Discovered exit to Factory (range 3) 1692 | -8/Materials | Entered Factory 1692 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2274 | -7/Factory | Discovered new exit (range 9) 2285 | -7/Factory | Entered Lower Caves 2326 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 2421 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2645 | -7/Lower Caves | Core integrity fell below 50% 2682 | -7/Lower Caves | Lost 6 parts (2n4w) 2685 | -7/Lower Caves | Learned location of 1 exit from Factory 2699 | -7/Lower Caves | Discovered new exit (range 5) 2727 | -7/Lower Caves | Entered another Lower Caves area 2729 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2729 | -7/Lower Caves | Core integrity fell below 20% 2784 | -7/Lower Caves | Discovered new exit (range 6) 2900 | -7/Lower Caves | Encountered a Warlord checkpoint 2900 | -7/Lower Caves | Discovered new exit (range 5) 2955 | -7/Lower Caves | Entered Zion 3042 | -7/Zion | Discovered new exit (range 13) 3071 | -7/Zion | System corruption cleaned by Quarantine Array 3167 | -7/Zion | Learned location of Recycling (-7) 3215 | -7/Zion | Build established: Derelict-Mutant 3247 | -7/Zion | Learned location of Warlord (-5) 3507 | -7/Zion | Given A8's code to call for help 3684 | -7/Zion | Warned about damaging Zion machinery 3806 | -7/Zion | Found CR-A16's Pointy Stick 3834 | -7/Zion | Learned Factory security intel 4103 | -7/Zion | Given the Hacking Drone Bay 4103 | -7/Zion | Found Prototype Device 4103 | -7/Zion | Identified Hacking Drone Bay 4448 | -7/Zion | Received a visual enhancement algorithm 4865 | -7/Zion | Learned 12 Factory zone layouts 5376 | -7/Zion | Entered Proximity Caves 5595 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5614 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Data stored: Factory zone layouts (x12). 04882_ 2S-HP4(z) toys with the Twisted Machinery. 05041_ PUBLIC SERVICE ANNOUNCEMENT: Unaware detected at Zion entryway. Avoid the area unless you're armed and dangerous. 05049_ H-77 Assassin destroyed. 05200_ Extracted schematic archive: X-77 Beamer. LOCATION=UNKNOWN GOAL=ESCAPE 05561_ Searching scrap... 05561_ Found Cryofiber Web. 05561_ Found 42 Matter. 05595_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05599_ Y-64 Sentinel: "REQUESTING BACKUP." 05600_ Overload: Heat surge (+159). 05600_ Slug penetrates G-50 Soldier. 05603_ Overload: Energy bleed (-71). 05605_ Power failure, Mak. Power Source shutdown. 05606_ Penetrated by Slug. 05608_ Overload: Energy bleed (-16). 05612_ Overheating: Energy bleed (-1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????######???????? ??????????????? | | ?????????????????? #???????? ??????????????? | | ???????????????????# #???????? ??????????????? | | ???????????????????# ###?????? ??????????????? | | ???????????????????#% # ?????? ???????????????? | | ??###??????????????# !# #????##? ???????????????? | | ??# #??????????????# # #????# ???????????????? | | ?## ##?????????????# # #????# ?#???????????????? | | ## ##???####????## # #?????? #???????????????? | | ##### ##??## #?????? #?????????##????? | | #??# #????? ####??? ##???? | | #### #????? ? ## ???? | | ######## ## # #######% ????? | | ???????##### # @ls g #???????????? | | ???????????## #####;# % #???????????? | | ????????????## ##?#### #???????????? | | ?????????????## ## #?????# #???????????? | | ??????????????##### #??????# #???????????? | | ????????????###???## #??????? #??????????? | | ????????????# #### ##??????? ##??????????? | | ????????????# #????????##???????????? | | ???????????## ## #?????????????????????? | | ?????? ## ##?####?????????????????????? | | ???? ##??????????????????????????? | | ???? ### #??????????????????????????? | | ????? #####???## #??????????????????????????? | | ?????? ???????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Resistance: EX 25 Evasion (%) 63 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 11 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Focal Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Spear | -7/Zion | Archive System Guard | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Antigrav System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeSlugWand Manual? 0 Play Time 00:56:47 Cumulative 220.2 hours Start 2024.10.29 @ 19:38:13 End 2024.11.06 @ 19:27:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 61 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32f41326-aeb2-46df-8d69-0e37bc2df96d