Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.05 @ 11:18:43 Player: StarSirius Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1510) 1510 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4485 Bonus ------- None Cogmind --------- Core Integrity 477/700 Matter 235/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Targeting Computer Decoy Drone Bay (14/16) Field Laser Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- Field Laser Field Laser > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Targeting Computer Hardened Medium Armor Plating Shield Generator Decoy Drone Bay Field Laser Advanced Beam Rifle Heavy Assault Rifle Shotgun Mini Grenade Launcher [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hardened Medium Armor Plating Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 2 1 . Weapon . | . . . . . . . Parts Attached 70 | 7 6 13 3 34 6 1 Power 5 | 1 . 1 . 2 1 . Engine 4 | 1 . 1 . 1 1 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 25 | 3 2 5 . 14 . 1 Treads 22 | 1 2 4 . 14 . 1 Leg 2 | 2 . . . . . . Wheel 1 | . . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 2 4 3 11 3 . Device 4 | . 1 . 1 1 1 . Storage 3 | 1 1 1 . . . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 16 | . . 3 2 9 2 . Artifact . | . . . . . . . Weapon 16 | 2 2 3 . 7 2 . Energy Gun 3 | 1 . . . . 2 . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 1 2 3 . 6 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 7 | . . 1 . . . 6 Power . | . . . . . . . Propulsion 3 | . . . . . . 3 Utility 2 | . . . . . . 2 Weapon 2 | . . 1 . . . 1 Highest Loss Streak 6 | . . 1 . . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 94 99 98 98 89 Engine 10 | . 14 11 11 5 15 15 Core 1 | . . . . 3 . . Treads 33 | . 19 35 44 35 30 26 Leg 1 | . 8 . . . . . Wheel 1 | . . 4 . . . . Device 3 | . 13 2 . . 1 5 Storage 10 | . 14 11 11 9 7 5 Processor 2 | . . . . 6 7 7 Protection 11 | . . 8 10 18 19 11 Energy Gun 1 | . 5 . . . 3 15 Ballistic Gun 19 | . 22 21 22 17 12 . Naked Turns 3 | . . . . . . 3 Heaviest Build 66 | 14 50 55 39 54 66 59 Greatest Support 80 | 20 40 80 80 80 80 80 Greatest Overweight (x) 2 | 2 1 1 . 2 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 15 15 15 15 Average Capacity 15 | 5 16 17 15 15 15 12 Most Carried 20 | 5 11 20 15 15 14 14 Average Carried 13 | 4 9 14 14 14 13 11 Final Capacity 20 | 8 20 15 15 15 15 5 Final Carried 15 | 5 11 15 15 15 14 5 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 1479 | 215 160 183 120 801 . . Remotely . | . . . . . . . Salvage Created 1672 | . 168 448 174 882 . . Parts 110 | . 24 23 9 54 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 45 | . 8 9 8 20 . . Guns 42 | . 8 9 8 17 . . AOE 3 | . . . . 3 . . Classes Destroyed 6 | . 3 1 . 2 . . Worker 1 | . . . . 1 . . Tunneler 1 | . 1 . . . . . Swarmer 14 | . 6 . 6 2 . . Grunt 17 | . 2 4 2 9 . . Duelist 2 | . . . . 2 . . Sentry 12 | . . 5 . 7 . . Best Kill Streak 5 | . 3 3 3 5 . . Combat Bots Only 5 | . 3 3 3 5 . . Max Kills in Single Turn 2 | . 1 1 1 2 . . Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 234 | . 30 53 46 98 . 7 Missed 64 | . 10 12 14 28 . . Damage Taken 2412 | . 166 542 307 1060 . 337 Core 516 | . 21 91 58 123 . 223 Absorbed by Shields . | . . . . . . . Ignored by Resistances 59 | . . . . 59 . . Regen/Repaired (Parts) 278 | . . 137 . . 141 . Core Remaining (%) 82 | 100 91 . 62 77 . . Volleys Fired 137 | . 17 34 25 61 . . Largest 2 | . 2 2 2 2 . . Hottest 70 | . 70 43 43 53 . . Shots Fired 271 | . 33 66 50 122 . . Gun 269 | . 33 66 50 120 . . Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special . | . . . . . . . Kinetic 259 | . 23 66 50 120 . . Thermal 10 | . 10 . . . . . Explosive 2 | . . . . 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 5 15 8 17 . . Robot Miss Streak 3 | . 3 2 3 2 . . Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 196 | . 16 51 29 100 . . Core Hits 98 | . 12 23 11 52 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2581 | . 194 496 361 1530 . . Guns 2367 | . 194 489 361 1323 . . Cannons . | . . . . . . . Explosions 207 | . . . . 207 . . Melee . | . . . . . . . Ramming 7 | . . 7 . . . . Kinetic 2329 | . 156 489 361 1323 . . Thermal 38 | . 38 . . . . . Explosive 207 | . . . . 207 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . . . . 68 . . Shots 2 | . . . . 2 . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 153 | . 27 24 25 153 . . Average Temperature 27 | . 10 9 8 41 . . Received Heat Transfer 813 | . 24 201 66 522 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 111 | . 111 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 300 | . 256 247 172 300 67 38 Initial 67 | . . 23 37 27 67 23 Average 89 | . 103 92 91 96 67 21 Maximum Alert Level 1 | . 1 1 . 1 . . Low Security (%) 92 | 100 85 94 100 87 100 100 Level 1 7 | . 15 5 . 12 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 . 4 1 . Investigation 2 | . . 1 . 1 . . Extermination . | . . . . . . . Reinforcement 6 | . 1 1 . 3 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 16 13 8 28 1 3 Peak Tracking Total 5 | . 5 4 3 5 1 3 Tactical Retreats 3 | . 1 . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 7 | . . 1 . 5 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 2 | . . . 1 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 13 | . 2 3 1 5 2 . Terminals 9 | . 1 2 . 5 1 . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 7 10 1 19 4 . Successful 15 | . . 6 1 6 2 . Failed 26 | . 7 4 . 13 2 . Catastrophic 4 | . . 2 . 2 . . Database Lockouts . | . . . . . . . Manual 29 | . 7 1 . 19 2 . Terminals 30 | . 5 4 . 19 2 . Fabricators . | . . . . . . . Repair Stations 8 | . . 6 . . 2 . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . 1 1 4 . . Open Door 1 | . . . 1 . . . Branch Access Points 2 | . . 1 . 1 . . Terminal Index 1 | . . . . 1 . . Unreport Threat 2 | . . . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 5 . . 2 . Scan Component 4 | . . 3 . . 1 . Repair 3 | . . 2 . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . Terminals 2 | . . . . 2 . . Botnet 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 3 . 5 1 . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 . . 1 . Time 90 | . . 52 . . 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 2 | . . . . 2 . . EXPLORE 2 | . . . . 2 . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches 2 | . . . . 2 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 3618 | 119 600 817 716 1100 206 60 Spaces Moved 1654 | 81 271 329 395 461 89 28 Core 13 | 13 . . . . . . Treads 1470 | 9 159 329 395 461 89 28 Legs 171 | 59 112 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 162 160 Average Speed 167 | 118 190 176 160 162 162 164 Slowest Speed 320 | 160 240 240 160 320 162 245 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 37 30 75 54 3 30 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 9 | . . . . 9 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 9 | . . . . 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 2284 | 101 328 516 435 713 150 41 Wait 315 | 7 19 102 7 114 54 12 Move 1649 | 80 270 328 394 460 89 28 Hop . | . . . . . . . Pick Up 51 | 6 10 18 1 15 1 . Fast Attach 30 | 6 2 5 3 12 1 1 Attach 8 | . 1 1 . 4 2 . Detach 3 | . . 1 . 2 . . Swap 32 | 1 3 7 . 18 3 . Drop 58 | 1 6 19 5 27 . . Fire 137 | . 17 34 25 61 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 3) 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x2 1179 | -9/Materials | Identified exit to Mines 1179 | -9/Materials | Identified exit to Storage 1395 | -9/Materials | Repaired Lgt. Treads 1422 | -9/Materials | Repaired Lgt. Assault Rifle 1459 | -9/Materials | Build established: Scavenger-Mutant 1537 | -9/Materials | Entered Mines 2059 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2062 | -9/Mines | Found Prototype Device 2062 | -9/Mines | Identified Exp. Sensor Array 2198 | -9/Mines | Discovered new exit (range 16) 2227 | -9/Mines | Found the Drone Emporium 2239 | -9/Mines | Found Prototype Device 2253 | -9/Mines | Entered Materials 2253 | -8/Materials | Evolved 2 slots: Utility x2 2253 | -8/Materials | Identified Decoy Drone Bay 3329 | -8/Materials | Discovered new exit (range 16) 3353 | -8/Materials | Entered Factory 3353 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3496 | -7/Factory | Repaired Reactive Plating 3559 | -7/Factory | Sucked down chute 3559 | -7/Factory | Entered Waste 3573 | -7/Waste | Spotted C-40 Crusher 3574 | -7/Waste | EMP discharged 3574 | -7/Waste | Spotted C-40 Crusher 3594 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3603 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3610 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3612 | -7/Waste | Spotted C-40 Crusher 3613 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3616 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3619 | -7/Waste | Self-destructed Last Messages --------------- 03603_ Arm. Treads crushed. 03603_ Lrg. Storage Unit crushed. 03603_ Imp. Heat Sink destroyed. 03606_ Hrd. Medium Armor Plating crushed. 03608_ Arm. Treads crushed. 03608_ Hvy. Assault Rifle crushed. 03610_ Prototype Energy Gun crushed. 03610_ Imp. Heat Sink crushed. 03610_ Lgt. Treads crushed. 03610_ Imp. Ion Engine crushed. 03612_ Lgt. Ion Engine crushed. 03613_ Lgt. Treads crushed. 03613_ Imp. Ion Engine crushed. 03614_ Shield Generator crushed. 03615_ Hcp. Matter Pod crushed. 03615_ Lrg. Storage Unit crushed. 03616_ Imp. Ion Engine crushed. 03616_ Field Laser crushed. 03616_ Adv. Targeting Computer crushed. 03617_ Shotgun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????# ???????????????????????? | | ?????????????????# ???????????????????????? | | ?????????????????# ???????????????????????? | | ?????????????????# ???????????????????????? | | ?????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????? #????????????? | | ?????????????????### ######## #????????????? | | ?????????????????# CC [#????????????? | | ?????????????????# CC #????????????? | | ?????????????????# CC@ CC #????????????? | | ?????????????????# CC[ CC #????????????? | | ?????????????????### ######## #????????????? | | ?????############??# #???????????#????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #????????????????????????? | | ?????# ! #????????????????????????? | | ?????# #????????????????????????? | | ?????# #????????????????????????? | | ?????# #### #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????# #??# #????????????????????????? | | ?????############??# #????????????????????????? | | ???????????????????# #????????????????????????? | | ??????????????????? ????????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????# ?????????????????????? | | ?????????????????### ####?????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyMultitargetingExpander Manual? 0 Play Time 00:51:20 Cumulative 82.3 hours Start 2024.03.05 @ 10:12:18 End 2024.03.05 @ 11:18:43 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 576d782b-a893-43fd-87c0-ae8614cc92d6