Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.07 @ 17:43:58 // AFD2020/Player2

Player: Michael

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (81)      405
Value Destroyed (1803)     1803
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1708)               1708
              TOTAL SCORE: 7276

 Bonus
-------
High Alert Combat Kills    362
Follower Combat Kills      2183
Aligned with FarCom        300
Friendly Fire              -1137

 Cogmind 
---------
Core Integrity             0/700
Matter                     273/300
Energy                     158/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (135) Ox5
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Wheel
        Armored Wheel
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Weapon Shielding
>               --- WEAPON (5) -------
   High-powered Shotgun
                Assault Cannon
         Guided Missile Launcher
                Scythe
>               --- INVENTORY (28) ---
          Micro Nuclear Core
                Wheel
                Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
     Long-range Sensor Array
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Power Shielding
       Improved Propulsion Shielding
       Hardened Heavy Armor Plating
                Dynamic Insulation System
                System Backup Module
         Guided Plasma Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
   High-powered Shotgun
       Improved Grenade Launcher
         Guided Missile Launcher
                Greatsword

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
                System Backup Module
>               --- WEAPON -----------
                Assault Cannon
         Guided Missile Launcher
                Greatsword
>               --- INVENTORY --------
          Micro Nuclear Core
                Wheel
                Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
     Long-range Sensor Array
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Power Shielding
       Improved Propulsion Shielding
       Improved Weapon Shielding
       Hardened Heavy Armor Plating
                Dynamic Insulation System
         Guided Plasma Cannon
          Heavy Assault Rifle
          Heavy Assault Rifle
   High-powered Shotgun
   High-powered Shotgun
       Improved Grenade Launcher
         Guided Missile Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   System Backup Module
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Improved Weapon Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Guided Missile Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   1   .   2   
  Weapon                   3    | .   .   .   .   .   3   .   .   
Parts Attached             107  | 6   20  3   2   6   22  11  37  
  Power                    8    | 1   1   .   .   .   2   2   2   
    Engine                 4    | 1   1   .   .   .   1   1   .   
    Core                   4    | .   .   .   .   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   5   .   .   1   3   2   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  18   | 2   5   .   .   1   3   2   5   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 1   4   .   2   .   2   .   12  
    Device                 6    | .   2   .   .   .   .   .   4   
    Storage                7    | 1   2   .   2   .   1   .   1   
    Processor              2    | .   .   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   10  3   .   5   15  7   18  
    Energy Gun             7    | 1   3   .   .   1   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          19   | 1   2   1   .   2   5   2   6   
    Ballistic Cannon       16   | .   5   1   .   1   5   3   1   
    Launcher               11   | .   .   1   .   1   4   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   6   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 9    | .   1   .   .   1   5   1   1   
  Power                    1    | .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   1   2   1   1   
  Highest Loss Streak      2    | .   1   .   .   1   2   1   1   
Average Slot Usage (%)     95   | .   97  100 100 99  90  96  95  
  Engine                   4    | .   14  14  14  14  5   7   .   
  Core                     4    | .   .   .   .   .   3   1   7   
  Wheel                    18   | .   28  28  28  28  14  16  15  
  Device                   2    | .   9   .   .   .   .   .   2   
  Storage                  23   | .   15  28  28  28  23  27  23  
  Processor                3    | .   .   .   .   .   .   .   6   
  Protection               2    | .   .   .   .   .   1   .   4   
  Energy Gun               2    | .   7   1   .   .   3   7   .   
  Ballistic Gun            14   | .   9   14  14  23  20  16  12  
  Ballistic Cannon         11   | .   10  12  14  3   14  17  11  
  Launcher                 1    | .   .   .   .   .   3   1   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             125  | 13  41  43  75  75  115 122 125 
  Greatest Support         22   | 20  20  20  20  20  20  20  22  
  Greatest Overweight (x)  11   | .   2   2   3   3   11  11  6   
  Average Overweight (x)   4    | .   .   2   2   3   6   5   5   
Largest Inventory Capacity 28   | 6   16  16  20  20  28  28  28  
  Average Capacity         24   | 5   8   16  19  20  24  28  28  
  Most Carried             28   | 6   11  14  20  19  27  28  28  
  Average Carried          23   | 3   7   13  18  18  21  26  27  
  Final Capacity           28   | 6   16  16  20  20  28  28  28  
  Final Carried            28   | 6   11  13  17  19  27  26  28  

 Class Distribution 
--------------------
 57% | Hauler-Mutant
 22% | Hauler-Skirmisher
 15% | Mutant
  4% | Hauler-Assassin

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
 Hauler-Skirmisher | -8/Materials
 Hauler-Skirmisher | -8/Storage
     Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Matter Collected           2888 | 229  387  370  151  124  541  163  923  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2584 | .    329  275  .    96   559  177  1148 
  Parts                    154  | .    34   12   .    7    29   19   53   
Haulers Intercepted        6    | .    1    .    .    .    1    .    4    
Recyclers Shooed           5    | .    .    .    .    .    2    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  39   | .   3   3   .   7   10  2   14  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     11   | .   2   1   .   4   2   1   1   
  Cannons                  7    | .   1   .   .   .   2   1   3   
  AOE                      18   | .   .   2   .   3   6   .   7   
Classes Destroyed          17   | .   6   2   .   1   3   .   5   
  Worker                   16   | .   4   .   .   1   4   3   4   
  Builder                  3    | .   1   .   .   .   .   1   1   
  Tunneler                 2    | .   1   .   .   .   1   .   .   
  Hauler                   6    | .   1   .   .   .   1   .   4   
  Recycler                 8    | .   .   3   .   .   1   .   4   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  6    | .   3   .   .   .   1   .   2   
  Swarmer                  7    | .   .   3   .   3   .   .   1   
  Grunt                    18   | .   3   .   .   .   6   1   8   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   1   1   1   
  Demolisher               1    | .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Assembled                4    | .   .   .   .   4   .   .   .   
Best Kill Streak           6    | .   4   3   .   3   5   2   6   
  Combat Bots Only         4    | .   1   2   .   3   4   1   4   
Max Kills in Single Turn   4    | .   1   2   .   3   4   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   3   .   3   
  Melee                    2    | .   .   .   .   .   .   .   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Damage Taken               2091 | .    363  47   .    129  601  215  736  
  Core                     345  | .    41   21   .    12   67   18   186  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         54   | 100  .    .    .    25   .    38   .    
Volleys Fired              149  | .    32   7    .    23   28   18   41   
  Largest                  5    | .    2    2    .    2    5    5    5    
  Hottest                  169  | .    78   59   .    60   149  163  169  
Shots Fired                396  | .    63   13   .    45   119  42   114  
  Gun                      235  | .    30   6    .    44   79   25   51   
  Cannon                   141  | .    33   6    .    .    33   16   53   
  Launcher                 20   | .    .    1    .    1    7    1    10   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  337  | .    49   12   .    35   107  33   101  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                20   | .    .    1    .    1    7    1    10   
  Electromagnetic          39   | .    14   .    .    9    5    8    3    
  Robot Hit Streak         11   | .    11   10   .    5    6    11   7    
  Robot Miss Streak        9    | .    3    1    .    5    5    2    9    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    
Shots Hit Robots           225  | .    40   7    .    20   55   22   81   
  Core Hits                139  | .    17   7    .    16   42   8    49   
  Critical Hits            5    | .    1    .    .    .    1    1    2    
  Critical Kills           3    | .    .    .    .    .    1    1    1    
  Critical Parts Destroyed 2    | .    1    .    .    .    .    .    1    
Melee Attacks              73   | .    .    .    .    .    .    .    73   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 73   | .    .    .    .    .    .    .    73   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            15   | .    .    .    .    .    .    .    15   
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    .    3    
Damage Inflicted           7634 | .    805  258  .    417  1558 245  4351 
  Guns                     1531 | .    264  44   .    242  459  153  369  
  Cannons                  1217 | .    470  60   .    .    276  41   370  
  Explosions               2550 | .    71   154  .    175  823  51   1276 
  Melee                    2336 | .    .    .    .    .    .    .    2336 
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2405 | .    569  104  .    198  693  114  727  
  Thermal                  122  | .    71   .    .    .    .    51   .    
  Explosive                2428 | .    .    154  .    175  823  .    1276 
  Electromagnetic          343  | .    165  .    .    44   42   80   12   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 2336 | .    .    .    .    .    .    .    2336 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    1    1    2    
  Average Corruption       1    | .    .    .    .    .    1    1    1    
  Corruption Purged        5    | .    .    .    .    .    .    .    5    
  Effects                  18   | .    .    .    .    .    3    3    12   
    Message Errors         7    | .    .    .    .    .    1    2    4    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    
    Data Loss (minor)      4    | .    .    .    .    .    1    1    2    
    Targeting Errors       4    | .    .    .    .    .    1    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            652  | .    49   .    .    .    42   .    561  
  Projectiles              74   | .    49   .    .    .    .    .    25   
  Explosions               98   | .    .    .    .    .    42   .    56   
  Melee                    480  | .    .    .    .    .    .    .    480  
Knockbacks                 21   | .    14   1    .    .    3    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    14   1    .    .    3    .    3    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    .    40   .    25   51   .    .    
  Shots                    4    | .    .    1    .    1    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        450  | .    233  .    .    40   450  142  234  
  Average Temperature      82   | .    79   .    .    30   109  71   61   
  Received Heat Transfer   726  | .    201  .    .    60   207  54   204  
  Effects                  5    | .    .    .    .    .    5    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    100  .    .    .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Peak Influence             1831 | .    250  235  .    127  527  491  1831 
  Average Influence        356  | .    86   202  .    76   242  307  482  
Maximum Alert Level        5    | .    1    1    .    .    2    2    5    
  Low Security (%)         39   | 100  93   27   .    100  51   20   24   
  Level 1                  34   | .    6    72   .    .    25   61   38   
  Level 2                  13   | .    .    .    .    .    22   17   14   
  Level 3                  5    | .    .    .    .    .    .    .    9    
  Level 4                  4    | .    .    .    .    .    .    .    7    
  Level 5                  3    | .    .    .    .    .    .    .    5    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    .    .    .    .    6    1    20   
  Investigation            1    | .    .    .    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    .    7    
  Reinforcement            13   | .    .    .    .    .    3    1    9    
  Assault                  3    | .    .    .    .    .    .    .    3    
  Garrison                 3    | .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    2    1    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    3    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac 
Distress Signals           12   | .   .   .   .   .   7   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              107  | .   11  6   .   15  21  10  44  
  Peak Tracking Total      7    | .   2   3   .   6   4   3   7   
  Tactical Retreats        3    | .   1   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Traps Triggered            12   | .   1   .   .   .   1   2   8   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac 
Machines Disabled          14   | .   .   .   .   1   2   1   10  
  Max in Single Turn       1    | .   .   .   .   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac 
Machines Accessed          42   | .   11  .   1   .   7   5   18  
  Terminals                26   | .   8   .   .   .   5   4   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   .   .   1   1   3   
  Recycling Units          5    | .   2   .   .   .   1   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   .   2   
Total Hacks                98   | .   24  .   1   .   19  21  33  
  Successful               46   | .   8   .   1   .   11  13  13  
  Failed                   52   | .   16  .   .   .   8   8   20  
    Catastrophic           11   | .   5   .   .   .   2   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   22   | .   8   .   1   .   4   4   5   
  Terminals                70   | .   19  .   .   .   16  19  16  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          13   | .   2   .   .   .   2   2   7   
  Recycling Units          7    | .   3   .   .   .   1   .   3   
  Scanalyzers              4    | .   .   .   .   .   .   .   4   
  Garrison Access          3    | .   .   .   .   .   .   .   3   
Terminal Hacks             24   | .   3   .   1   .   7   10  3   
  Open Door                1    | .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   
  Emergency Access Points  2    | .   .   .   .   .   1   1   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   
  Unreport Threat          2    | .   .   .   .   .   1   1   .   
  Locate Traps             3    | .   .   .   .   .   1   1   1   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   1   .   .   .   .   1   1   
  Registered Components    1    | .   .   .   .   .   .   1   .   
  Zone Layout              4    | .   2   .   .   .   1   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   2   .   .   .   2   2   5   
  Scan Component           6    | .   1   .   .   .   1   1   3   
  Repair                   5    | .   1   .   .   .   1   1   2   
Recycling Unit Hacks       5    | .   2   .   .   .   1   .   2   
  Process                  1    | .   .   .   .   .   .   .   1   
  Retrieve Components      4    | .   2   .   .   .   1   .   1   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   1   1   1   
  Terminals                4    | .   1   .   .   .   1   1   1   
    Assimilate             1    | .   .   .   .   .   .   .   1   
    Botnet                 3    | .   1   .   .   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   8   .   .   .   5   2   16  
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   1   1   2   
  Time                     160  | .   26  .   .   .   26  44  64  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          249  | .   .   .   .   .   .   .   249 
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     18   | .   8   .   .   .   .   .   10  
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total Allies               5    | .    1    .    .    .    .    .    4    
  Largest Group            4    | .    1    1    1    1    1    1    4    
  Highest-Rated Group      186  | .    60   60   60   61   77   84   186  
  Highest-Rated Ally       96   | .    60   60   60   61   77   84   96   
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               275  | .    7    7    .    32   42   22   165  
  Total Damage             7962 | .    137  194  .    382  1146 607  5496 
  Kills                    107  | .    3    4    .    9    18   9    64   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               6986 | 40   693  252  437  327  961  543  3733 
Spaces Moved               4645 | 32   599  220  348  190  505  330  2421 
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   4643 | 30   599  220  348  190  505  330  2421 
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   100  100  110  120  130  130  
  Average Speed            125  | 78   86   100  107  110  147  137  134  
  Slowest Speed            190  | 80   100  100  110  110  190  190  140  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    88   60   70   26   35   38   69   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 48   | .    .    .    .    .    .    13   35   
Terrain Destroyed          167  | .    8    5    .    8    45   18   83   
  Melee                    35   | .    .    .    .    .    .    .    35   
  Projectile               11   | .    2    1    .    .    2    4    2    
  AOE                      121  | .    6    4    .    8    43   14   46   

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total                      5420 | 43   711  238  413  263  652  392  2708 
  Wait                     315  | .    35   5    48   42   79   10   96   
  Move                     4638 | 31   598  219  347  189  504  329  2421 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  66   | 6    12   3    9    3    14   1    18   
  Fast Attach              27   | 6    4    .    .    .    4    6    7    
  Attach                   18   | .    .    .    .    1    6    2    9    
  Detach                   16   | .    1    .    .    .    2    6    7    
  Swap                     62   | .    16   3    2    5    12   3    21   
  Drop                     56   | .    13   1    7    .    3    9    23   
  Fire                     149  | .    32   7    .    23   28   18   41   
  Melee                    65   | .    .    .    .    .    .    .    65   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 4 exits: *Fac x4)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
   92 | -10/Materials | Discovered new exit (range 17)
  169 | -10/Materials | Discovered new exit (range 16)
  270 | -10/Materials | Discovered new exit (range 6)
  332 | -10/Materials | Build established: Mutant
  558 | -10/Materials | Discovered new exit (range 15)
  592 | -10/Materials | Repaired Terrain Scanner
  734 | -10/Materials | Entered Mines
  734 | -10/Mines     | Accompanied by 1 ally
  758 | -10/Mines     | Discovered new exit (range 15)
  762 | -10/Mines     | Learned location of Recycling (-8)
  949 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  954 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  954 | -10/Mines     | Discovered new exit (range 5)
  986 | -10/Mines     | Entered Exiles
  986 | -10/Exiles    | Accompanied by 1 ally
 1016 | -10/Exiles    | Met 8R-AWN
 1032 | -10/Exiles    | Met EX-HEX
 1095 | -10/Exiles    | Met EX-DEC
 1199 | -10/Exiles    | Met EX-BIN
 1212 | -10/Exiles    | Aligned with FarCom system
 1213 | -10/Exiles    | Given EX-Vault access code
 1238 | -10/Exiles    | Opened EX-Vault
 1248 | -10/Exiles    | Found Gui. Plasma Cannon
 1251 | -10/Exiles    | Found Superbattery
 1257 | -10/Exiles    | Found Potential Leg
 1262 | -10/Exiles    | Found Potential Leg
 1287 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1356 | -10/Exiles    | Discovered new exit (range 11)
 1399 | -10/Exiles    | Build established: Hauler-Mutant
 1423 | -10/Exiles    | Left Exiles lab with Gui. Plasma Cannon
 1423 | -10/Exiles    | Entered Mines
 1423 | -9/Mines      | Accompanied by 1 ally
 1424 | -9/Mines      | Assembled infested the area
 1505 | -9/Mines      | Core integrity fell below 50%
 1581 | -9/Mines      | Discovered new exit (range 10)
 1587 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1750 | -9/Mines      | Entered Materials
 1750 | -8/Materials  | Accompanied by 1 ally
 1750 | -8/Materials  | Evolved 4 slots: Utility x1, Weapon x3
 1940 | -8/Materials  | Repaired Grenade Launcher
 2070 | -8/Materials  | Build established: Hauler-Skirmisher
 2162 | -8/Materials  | Identified exit to Storage
 2202 | -8/Materials  | Discovered new exit (range 5)
 2211 | -8/Materials  | Garrison activated, responded to threat
 2348 | -8/Materials  | Core integrity fell below 50%
 2711 | -8/Materials  | Entered Storage
 2711 | -8/Storage    | Accompanied by 1 ally
 3091 | -8/Storage    | Repaired Broken Hvy. Assault Rifle
 3176 | -8/Storage    | Found Prototype Launcher
 3176 | -8/Storage    | Identified Gui. Missile Launcher
 3182 | -8/Storage    | Found Gui. Missile Launcher
 3206 | -8/Storage    | Discovered new exit (range 7)
 3206 | -8/Storage    | Identified exit to Recycling
 3206 | -8/Storage    | Identified exit to Factory
 3254 | -8/Storage    | Entered Factory
 3254 | -7/Factory    | Accompanied by 1 ally
 3254 | -7/Factory    | Evolved 2 slots: Utility x2
 3912 | -7/Factory    | Build established: Hauler-Mutant
 4026 | -7/Factory    | Discovered new exit (range 5)
 4325 | -7/Factory    | Discovered new exit (range 5)
 4800 | -7/Factory    | Build established: Hauler-Assassin
 4849 | -7/Factory    | Identified exit to Factory
 5046 | -7/Factory    | Discovered exit to Factory (range 10)
 5387 | -7/Factory    | Discovered exit to Factory (range 8)
 5427 | -7/Factory    | Build established: Hauler-Mutant
 5428 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 5537 | -7/Factory    | Repaired Hvy. Assault Rifle
 6025 | -7/Factory    | Repaired Hvy. Assault Rifle
 6454 | -7/Factory    | First assault squad dispatched
 6521 | -7/Factory    | Core integrity fell below 50%
 6688 | -7/Factory    | Core integrity fell below 20%
 6987 | -7/Factory    | Core destroyed

 Last Messages 
---------------
06956_ U-05 Engineer lays Concrete. <x2>
06958_ Sneak attack on A-02 Transporter.
Player 2: "Eat my volley, A-02 Transporter!"
Player 2: "Get out of the way, you big piece of cannon fodder."
06958_ U-05 Engineer lays Concrete.
06959_ A-02 Transporter calls for reinforcements.
06959_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
06961_ U-05 Engineer lays Concrete.
06962_ K-01 Serf collects debris.
06962_ U-05 Engineer lays Concrete. <x5>
06966_ K-01 Serf collects debris.
06966_ K-01 Serf destroyed.
06967_ U-05 Engineer lays Concrete. <x4>
06972_ U-05 Engineer builds a Wall.
06973_ U-05 Engineer lays Concrete. <x4>
06977_ U-05 Engineer builds a Wall.
06977_ U-05 Engineer lays Concrete.
06979_ Player 2 attaches Aluminum Leg.
06979_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|  #            ##""   ^""""  = #?????#???"""""""  # |
|  #            ####    """" =  ###???# """""""""  # |
|  #            #??#    """"  !   #???# """""""""  # |
|  #            #??#    """"  /   #???# """""""""  # |
|  #            ####         /    ##??#            # |
|  #            +           !      ##?#            # |
| ##            ######" F"### =%    #?#      ""T"" # |
| ?+            #????#""""# #  *    #?#      """"" # |
| ?#            #????########      ##?#            # |
| ?#######+################## %=  # #?#####+#+###### |
| ######    %                 =   ###?????#   =      |
|      #                          #########          |
|      #                       %  #       /          |
| """  +                          # """"" #          |
| """  #                          # """"" #          |
| """  #     ################     # """   #     #### |
|      #     #??????????????#     #       #     #??? |
| ######     #??????????????#     # """"" #     #??? |
|      #     #???#####??????#     # """"" #     #??? |
|  """ #     #       #??????#     + """   #     #??? |
|  "R" +     # " " " #??????#     #       +^ ^  #??? |
|  " " #     # " " " #??????#     #       #   ^ #??? |
|      #     # " " " #??????#     #       #     #??? |
|      #     # " " " ########     #########     #??? |
|  **  #     # " " " #                          #??? |
|  **  #     # " " " #     @                    #??? |
|  *[ !#     # " " " #                  %       #??? |
|      #     # " " " ;                          #??? |
|    * #     # " " " #                          #??? |
| # ####     #       #            ###### ########??? |
| ######     #########            ###??# #?????????? |
|                                 #   ?# #???###???? |
|                                 #   ?# #???# #???? |
|                                 #  [[# ########### |
|                                 # =  # #   !       |
|                                 #   [+ #           |
| #+############+############     #    # #  """" """ |
|         #            #????#     ###### #  """" """ |
|         #            #????#            #  """" """ |
|         #            #????#            #  """" """ |
|         #            #????#            +  """" """ |
|    """  # """"       #????#            #  """" """ |
|    """  # """"]      #????#            +  """" """ |
|    """  # """"      [#????##############           |
|         # """"       #?????????????????#      ""T" |
|    """  # """"    """#?????????????????# !    """" |
|    """  # """"     R"#?????????????????########### |
|    """  #         """#???????????????????????????? |
|         #            #???????????????????????????? |
| ######################???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Power Shielding            66
Weapon Shielding           66
Evasion (%)                44
Targeting Accuracy         8

 Item Schematics 
-----------------
 Hcp. Storage Unit | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  -10  -9   -8   -8   -7   
----------                 Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  
Slots Evolved              6    | .    .    .    .    4    .    2    .    
  Power                    .    | .    .    .    .    .    .    .    .    
  Propulsion               3    | .    .    .    .    2    .    1    .    
  Utility                  3    | .    .    .    .    2    .    1    .    
  Weapon                   .    | .    .    .    .    .    .    .    .    
Parts Attached             120  | .    9    .    .    8    34   11   58   
Parts Lost                 47   | .    .    .    .    7    14   2    24   
Damage Taken               6577 | .    32   118  .    852  1148 380  4047 
  Core                     890  | .    .    28   .    84   228  28   522  
    Player 2/Cogmind (%)   72   | .    .    57   .    87   77   60   73   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7633 | .    137  194  .    382  1146 607  5167 
  Player 2/Cogmind (%)     49   | .    14   42   .    47   42   71   54   
Combat Hostiles Destroyed  79   | .    3    3    .    8    13   7    45   
  Player 2/Cogmind (%)     66   | .    50   50   .    53   56   77   76   

 Game 
------
Seed              NuclearImprovedBuckler
  Manual?         0
Play Time         01:59:17
  Cumulative      200.9 hours
  Start           2020.09.06 @ 13:30:53
  End             2020.09.07 @ 17:43:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          76
  Rogue           40
  Adventurer      36
  Explorer        0
Win Type          -
  Total           6
  Types           6/0/0/0/0/0/0
Lore%             39
Gallery%          52
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 401ee981-22a2-4437-b507-b0d4938217d9