Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 20:14:09 Player: adrian Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2106) 2106 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 5015 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 619/700 Matter 63/300 Energy 415/415 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Storage Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Disposable Heat Sink Visual Processing Unit Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON (4) ------- Gauss Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY (5) ---- Light Deuterium Engine Improved Light Armor Plating Particle Cannon Light Assault Rifle Minigun Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Disposable Heat Sink Visual Processing Unit Targeting Computer Improved Light Armor Plating System Shield > --- WEAPON ----------- Gauss Rifle Flak Gun Advanced Assault Cannon Rocket Launcher > --- INVENTORY -------- Light Deuterium Engine Improved Light Armor Plating Light Assault Rifle Minigun [Rating: 38] Favorites ----------- Power Nuclear Core Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Targeting Computer Device Disposable Heat Sink Storage Medium Matter Pod Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 57 | 5 11 16 11 12 2 Power 11 | 1 1 3 4 2 . Engine 8 | 1 1 3 2 1 . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 11 | 2 1 2 3 1 2 Treads 9 | 2 1 2 3 1 . Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 3 8 3 3 . Device 4 | . 1 1 1 1 . Storage 3 | . 2 . 1 . . Processor 5 | . . 5 . . . Hackware 1 | . . . . 1 . Protection 4 | . . 2 1 1 . Artifact . | . . . . . . Weapon 18 | 2 6 3 1 6 . Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 2 2 1 3 . Ballistic Cannon 3 | . 2 . . 1 . Launcher 4 | . 2 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . . 1 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 2 | . . . 1 1 . Highest Loss Streak 1 | . . . 1 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 98 98 92 Engine 8 | . 14 11 4 3 7 Core 5 | . . . 13 10 7 Treads 20 | . 28 22 18 15 11 Device 4 | . . 6 2 7 7 Storage 11 | . 26 10 6 . . Processor 10 | . . 11 18 15 15 Hackware 1 | . . . . 5 7 Protection 5 | . . 5 9 7 7 Ballistic Gun 10 | . 3 11 12 15 15 Ballistic Cannon 13 | . 17 21 5 5 7 Launcher 4 | . 6 . 8 6 . Naked Turns . | . . . . . . Heaviest Build 38 | 5 15 22 34 38 34 Greatest Support 44 | 40 40 40 42 44 44 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 5 5 Average Capacity 5 | 5 5 5 7 5 5 Most Carried 7 | 3 5 5 7 5 5 Average Carried 3 | 1 4 3 3 3 5 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 4 4 4 5 5 Class Distribution -------------------- 27% | Mutant 25% | Gunner 18% | Hacker-Gunner 14% | Tank 7% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1901 | 196 280 766 498 110 51 Remotely . | . . . . . . Salvage Created 1835 | . 280 726 495 283 51 Parts 139 | . 25 59 33 16 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 55 | . 9 24 11 11 . Guns 16 | . 3 5 5 3 . Cannons 24 | . 5 16 2 1 . AOE 15 | . 1 3 4 7 . Classes Destroyed 11 | . 4 3 4 . . Worker 2 | . . . 2 . . Builder 2 | . 1 . . 1 . Tunneler 1 | . . . 1 . . Recycler 3 | . . 2 1 . . Operator 2 | . . 1 1 . . Watcher 8 | . 3 2 1 . 2 Swarmer 20 | . 3 11 3 3 . Grunt 21 | . 6 6 2 7 . Duelist 1 | . . . 1 . . Sentry 12 | . . 7 4 1 . Hunter 1 | . . . 1 . . Best Kill Streak 9 | . 4 6 7 9 2 Combat Bots Only 9 | . 3 5 4 9 . Max Kills in Single Turn 3 | . 2 2 2 3 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 2 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 371 | . 30 91 44 206 . Missed 118 | . 9 25 15 69 . Damage Taken 2110 | . 213 481 318 1098 . Core 191 | . 35 65 10 81 . Absorbed by Shields 88 | . . 88 . . . Ignored by Resistances 678 | . 64 172 94 348 . Core Remaining (%) 91 | 100 86 83 98 . . Volleys Fired 138 | . 27 50 34 24 3 Largest 4 | . 2 3 3 4 1 Hottest 141 | . 70 93 91 141 28 Shots Fired 350 | . 54 148 80 65 3 Gun 177 | . 20 50 51 53 3 Cannon 137 | . 20 95 17 5 . Launcher 36 | . 14 3 12 7 . Special . | . . . . . . Kinetic 310 | . 40 145 68 54 3 Thermal 4 | . . . . 4 . Explosive 36 | . 14 3 12 7 . Electromagnetic . | . . . . . . Robot Hit Streak 32 | . 7 24 32 13 4 Robot Miss Streak 3 | . 2 3 2 2 . Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 213 | . 26 94 52 38 3 Core Hits 129 | . 22 44 32 28 3 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . . 1 1 1 . Destroy 2 | . . . 1 1 . Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5228 | . 515 1723 1315 1610 65 Guns 1750 | . 105 353 640 587 65 Cannons 1601 | . 218 1109 140 134 . Explosions 1877 | . 192 261 535 889 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3284 | . 323 1462 780 654 65 Thermal 424 | . . 32 . 392 . Explosive 1520 | . 192 229 535 564 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 97 | . . 46 . 51 . Projectiles 29 | . . 29 . . . Explosions 68 | . . 17 . 51 . Melee . | . . . . . . Knockbacks 11 | . 2 5 4 . . Impact . | . . . . . . Kinetic 10 | . 2 5 3 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 77 | . 69 . 8 . . Shots 4 | . 3 . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 259 | . 57 251 259 198 . Average Temperature 76 | . 27 75 88 72 . Received Heat Transfer 782 | . 45 122 90 525 . Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 448 | . . 50 . 398 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 550 | . 194 280 390 550 167 Initial 153 | . . . 100 152 153 Average 185 | . 64 114 230 402 157 Maximum Alert Level 2 | . . 1 1 2 . Low Security (%) 66 | 100 100 81 50 12 100 Level 1 24 | . . 18 49 46 . Level 2 8 | . . . . 41 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 1 1 2 . Investigation 3 | . 1 1 . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 12 27 15 16 2 Peak Tracking Total 8 | . 4 5 3 8 1 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 12 | . 2 3 1 6 . Max in Single Turn 6 | . 2 3 1 6 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 7 | . 1 5 1 . . Terminals 5 | . 1 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 9 2 . . Successful 12 | . 2 8 2 . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 3 6 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 3 2 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 2 5 . . . Record 4 | . 1 3 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 3 2 . . Insert Component 2 | . . 1 1 . . Analyze 3 | . . 2 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used 1 | . . 1 . . . Hacking Detections 4 | . 1 2 1 . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 1 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 1 1 . . Part Schematics Acquired 2 | . . 1 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3327 | 51 832 1015 632 715 82 Spaces Moved 1762 | 33 454 508 308 409 50 Core 11 | 11 . . . . . Treads 1738 | 22 454 508 308 409 37 Legs 13 | . . . . . 13 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 157 145 130 Average Speed 156 | 123 160 160 161 149 142 Slowest Speed 200 | 160 160 160 165 157 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 73 52 24 8 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 294 | . 53 44 117 80 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 293 | . 53 44 117 79 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 2052 | 43 508 605 372 467 57 Wait 8 | . . 6 . 2 . Move 1757 | 32 453 507 307 408 50 Hop . | . . . . . . Pick Up 55 | 6 11 13 12 13 . Fast Attach 3 | . . 1 . . 2 Attach 18 | 5 2 4 3 4 . Detach 1 | . . 1 . . . Swap 36 | . 9 11 8 8 . Drop 36 | . 6 12 8 8 2 Fire 138 | . 27 50 34 24 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 6) 320 | -10/Materials | Discovered new exit (range 14) 325 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 3) 884 | -10/Materials | Entered another Materials area 884 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1476 | -9/Materials | Discovered new exit (range 8) 1815 | -9/Materials | Discovered new exit (range 9) 1899 | -9/Materials | Entered another Materials area 1899 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2259 | -8/Materials | Discovered new exit (range 9) 2531 | -8/Materials | Entered Factory 2531 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2649 | -7/Factory | Discovered new exit (range 9) 2655 | -7/Factory | Destroyed 9 combat bots 2800 | -7/Factory | Discovered new exit (range 5) 3010 | -7/Factory | Build established: Hacker-Gunner 3246 | -7/Factory | Entered Storage 3328 | -7/Storage | Self-destructed Last Messages --------------- Critical hit (Burn: +37). G-47 Trooper destroyed. Acquired 45 matter. Critical hit (Burn: +37). Penetrated by Slug. Critical hit (Burn: +37). Penetrated by Slug. LOCATION=UNKNOWN GOAL=ESCAPE W-25 Informer destroyed. Acquired 27 matter. Dropped Adv. Treads. Acquired Imp. Titanium Leg. Slug penetrates W-25 Informer. W-25 Informer destroyed. R-06 Scavenger collects Imp. Sensor Array. R-06 Scavenger collects Imp. Signal Interpreter. T-07 Excavator is excavating. Acquired 24 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????+ #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# ###????????????????????????????? | | ??????????????# #??????????##????????????????? | | ??#####???????# #???? ????#t####?????????????? | | ??? ??????# #??? ?? +?????????????? | | ????? ??#### #?? ??? u #?????????????? | | ?????? ###T## ##+##### # ??????????? | | ???????? + u r + ?????????? | | ?????????# #?????????????? | | ?????????# == *@! ??????? | | ?????????+ = ! ??????? | | ?????????# = #####+## ??????? | | ########## = #??????# ???????? | | + ! !#??????# ???????? | | # #??????# ????????? | | """" # ""#??????# ????????? | | ""??" + T"#??????# ????????? | | "???" # ! ""#??????# ?????????? | | ???"" # #??????# a ##?????????? | | ??"" + #??????? +??????????? | | ??" ####+#####+#??????? #??????????? | | #?????????????????? #??????????? | | #######?????????????????? ???????????? | | ?????????????????????????+##### ??????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Everything Is Under Control Made in Tau Ceti IV One Hack Too Far Oops Please Form A Line Remodeling Safety First Challenges ------------ None Game ------ Seed ArcStormFragment Manual? 0 Play Time 00:37:36 Cumulative 1.3 hours Start 2024.03.31 @ 14:34:29 End 2024.03.31 @ 20:14:09 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1069388-ccea-4c58-b746-f32d6565c9c6