Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.03 @ 23:16:43 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2759) 2759 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2370) 2370 TOTAL SCORE: 10354 Bonus ------- High Alert Combat Kills 709 Follower Combat Kills 1152 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -291 Cogmind --------- Core Integrity 695/1150 Matter 202/300 Energy 100/100 System Corruption 11% Temperature Cool (21) Movement Rolling (110) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Centrium Wheel > --- UTILITY (11) ----- Improved Cooling System Large Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Improved Weapon Cycler > --- WEAPON (4) ------- Missile Launcher > --- INVENTORY (15) --- Large Storage Unit Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Makeshift Transmission Jammer Heavy Ion Cannon Kinetic Spear Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Makeshift Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer Improved Kinecellerator > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun KE Penetrator Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Centrium Wheel Large Storage Unit Makeshift Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Improved Weapon Cycler Makeshift Transmission Jammer Plasma Rifle Plasma Rifle Heavy Ion Cannon Heavy Plasma Cannon Missile Launcher Kinetic Spear [Rating: 109] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Impact Weapon Mace Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Slots Evolved 12 | . . 2 . . . 6 . 2 2 Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 9 | . . . . . . 5 . 2 2 Weapon 2 | . . 1 . . . 1 . . . Parts Attached 105 | . 2 33 1 2 1 13 10 9 34 Power 9 | . . 2 1 . . . 2 2 2 Engine 4 | . . 2 1 . . . 1 . . Core 2 | . . . . . . . 1 1 . Reactor 3 | . . . . . . . . 1 2 Propulsion 18 | . . 8 . . 1 3 1 . 5 Treads 3 | . . 2 . . 1 . . . . Leg 1 | . . . . . . . . . 1 Wheel 14 | . . 6 . . . 3 1 . 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | . 1 6 . . . 5 2 4 12 Device 16 | . 1 1 . . . 2 1 2 9 Storage 1 | . . 1 . . . . . . . Processor 7 | . . . . . . 3 . 1 3 Hackware . | . . . . . . . . . . Protection 6 | . . 4 . . . . 1 1 . Artifact . | . . . . . . . . . . Weapon 48 | . 1 17 . 2 . 5 5 3 15 Energy Gun 3 | . . . . . . . 1 . 2 Energy Cannon 4 | . . . . . . 2 1 . 1 Ballistic Gun 26 | . 1 17 . 1 . 1 2 2 2 Ballistic Cannon 5 | . . . . . . . . . 5 Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 6 | . . . . 1 . 2 1 1 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 Parts Lost 27 | . . 3 1 . 1 . . . 22 Power 4 | . . . 1 . . . . . 3 Propulsion 6 | . . 2 . . 1 . . . 3 Utility 9 | . . . . . . . . . 9 Weapon 8 | . . 1 . . . . . . 7 Highest Loss Streak 21 | . . 1 1 . 1 . . . 21 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 95 100 99 100 99 94 100 97 97 Engine 7 | . 14 11 10 11 11 6 3 . . Reactor 1 | . . . . . . . . 1 4 Leg 1 | . 28 1 . . . . . . . Wheel 24 | . . 30 33 33 30 17 20 17 15 Device 12 | . 9 8 11 11 11 16 16 14 14 Storage 8 | . 14 11 11 11 11 6 6 5 5 Processor 11 | . . . . . . 18 20 23 32 Protection 1 | . . 2 . . . . 2 5 3 Energy Gun 2 | . 14 1 . . . . 5 5 5 Ballistic Gun 23 | . 13 31 33 32 33 20 15 16 8 Impact Weapon 1 | . . . . . . 1 4 . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 12 12 37 37 37 37 51 51 65 71 Greatest Support 48 | 20 20 44 32 32 32 36 36 36 48 Greatest Overweight (x) 2 | . . 1 1 1 1 2 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 . Largest Inventory Capacity 15 | . 8 15 15 15 15 15 15 15 15 Average Capacity 13 | . 8 10 15 15 15 15 15 15 15 Most Carried 15 | . 8 14 14 15 15 15 15 15 15 Average Carried 13 | . 7 8 13 14 14 14 15 14 14 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 8 14 14 15 15 15 15 15 8 Class Distribution -------------------- 42% | Skirmisher 26% | Commander-Gunner 10% | Derelict-Gunner 5% | Scavenger-Tank 4% | Scavenger-Skirmisher 4% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Commander-Gunner | -6/Factory Commander-Gunner | -6/Garrison Commander-Gunner | -5/Factory Commander-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ----------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Matter Collected 2475 | 167 36 846 130 48 97 146 86 274 645 Remotely . | . . . . . . . . . . Salvage Created 2840 | . 36 1374 106 . 115 182 64 183 780 Parts 180 | . 3 97 16 . 4 9 3 5 43 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . . Prevented 4 | . . . . . 4 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Combat Hostiles Destroyed 67 | . 1 34 7 . 2 4 . 1 18 Guns 58 | . 1 34 7 . 2 2 . 1 11 Cannons 1 | . . . . . . 1 . . . AOE 5 | . . . . . . . . . 5 Classes Destroyed 12 | . 1 5 . . . 1 1 1 3 Worker 2 | . . 1 . . . . . . 1 Builder 2 | . . . . . . . . . 2 Hauler 1 | . . 1 . . . . . . . Recycler 1 | . . . . . . . . 1 . Watcher 3 | . . 3 . . . . . . . Swarmer 25 | . . 9 7 . . . . . 9 Grunt 26 | . 1 17 . . 2 3 . . 3 Brawler 1 | . . . . . . . . . 1 Duelist 1 | . . . . . . . . . 1 Sentry 10 | . . 8 . . . . . 1 1 Programmer 4 | . . . . . . 1 . . 3 Mutant 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 1 8 4 . 2 4 . 1 5 Combat Bots Only 7 | . 1 7 4 . 2 4 . 1 4 Max Kills in Single Turn 4 | . 1 2 1 . 1 1 1 1 4 Gunslinging 1 | . . 1 . . . . . . . Exploded 4 | . . . . . . . . . 4 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Damage Taken 4721 | . 43 1206 150 . 35 . 9 180 3098 Core 652 | . 12 159 26 . . . . . 455 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 89 | . . . . . . 89 . . . Core Remaining (%) 89 | 100 95 . . . 53 . 100 100 . Volleys Fired 173 | . 3 90 14 . 5 3 3 8 47 Largest 4 | . 2 3 3 . 3 4 3 4 4 Hottest 263 | . 70 90 75 . 75 165 80 166 263 Shots Fired 526 | . 6 268 42 . 15 12 10 28 145 Gun 476 | . 6 268 42 . 15 9 10 28 98 Cannon 46 | . . . . . . 3 . . 43 Launcher 4 | . . . . . . . . . 4 Special . | . . . . . . . . . . Kinetic 444 | . 3 255 42 . 15 9 9 24 87 Thermal 78 | . 3 13 . . . 3 1 4 54 Explosive 4 | . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | . 2 14 3 . 5 7 4 10 11 Robot Miss Streak 6 | . 1 6 4 . 2 1 1 1 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 7 | . . 4 2 . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . Shots Hit Robots 314 | . 4 160 16 . 11 9 6 22 86 Core Hits 158 | . 2 77 8 . 4 7 2 6 52 Critical Kills 4 | . . 2 . . . . . 1 1 Critical Parts Destroyed 4 | . . . . . . . . 2 2 Critical Strikes 17 | . 1 3 . . . . . 4 9 Burn 7 | . 1 1 . . . . . 1 4 Meltdown 1 | . . . . . . . . . 1 Destroy 7 | . . 2 . . . . . 3 2 Blast 2 | . . . . . . . . . 2 Melee Attacks 30 | . . . . 1 . 11 3 2 13 Impact 29 | . . . . 1 . 11 3 2 12 Slashing . | . . . . . . . . . . Piercing 1 | . . . . . . . . . 1 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6920 | . 50 1942 288 . 179 208 117 569 3567 Guns 5283 | . 45 1940 288 . 179 143 117 569 2002 Cannons 976 | . . . . . . 65 . . 911 Explosions 654 | . . . . . . . . . 654 Melee . | . . . . . . . . . . Ramming 7 | . 5 2 . . . . . . . Kinetic 5034 | . 20 1855 288 . 179 143 96 524 1929 Thermal 1225 | . 25 85 . . . 65 21 45 984 Explosive 654 | . . . . . . . . . 654 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 . 11 Average Corruption 1 | . . . . . . . 1 . 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . . 6 . 6 Message Errors 3 | . . . . . . . 1 . 2 Matter Fused 3 | . . . . . . . 1 . 2 Heat Flow Errors 2 | . . . . . . . 2 . . Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 . . Misfires 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 54 | . . . . . . . . . 54 Projectiles 40 | . . . . . . . . . 40 Explosions 14 | . . . . . . . . . 14 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 65 | . . . . . . . . . 65 Shots 2 | . . . . . . . . . 2 Rammed 2 | . . 2 . . . . . . . Targets Rammed 3 | . 1 2 . . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 399 | . 88 191 138 . 84 . 175 40 399 Average Temperature 54 | . 50 42 55 . 46 . 87 30 119 Received Heat Transfer 1216 | . 24 456 . . 12 . . . 724 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . . 1 . . 2 Parts Melted 8 | . . 1 . . . . . 1 6 Heat Transferred 2516 | . 148 333 . . . 100 50 200 1685 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Peak Influence 1494 | . 90 679 460 . . 291 317 369 1494 Initial 214 | . . 37 214 . . 130 66 165 180 Average 398 | . 24 409 393 . . 153 276 264 671 Maximum Alert Level 4 | . . 2 2 . . 1 1 1 4 Low Security (%) 30 | . 100 11 . . . 88 5 32 37 Level 1 33 | . . 21 52 . . 11 94 67 10 Level 2 24 | . . 66 47 . . . . . 5 Level 3 3 | . . . . . . . . . 14 Level 4 7 | . . . . . . . . . 30 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 6 . . . 3 . . 10 Investigation 2 | . . 2 . . . . . . . Extermination 4 | . . . . . . 1 . . 3 Reinforcement 10 | . 1 4 . . . 2 . . 3 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Distress Signals 7 | . . 4 . . . 1 . . 2 Communications Jammed 2 | . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . 2 Times Spotted 132 | . 3 54 6 . 5 8 . 4 52 Peak Tracking Total 12 | . 2 7 2 . 4 5 . 2 12 Tactical Retreats 4 | . 1 1 . . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Traps Triggered 2 | . . 2 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ---------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Machines Disabled 12 | . . . . . . . 2 . 10 Max in Single Turn 1 | . . . . . . . 1 . 1 Garrison Relay 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Machines Accessed 11 | . . 4 . . . 3 2 1 1 Terminals 6 | . . 4 . . . . 2 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 1 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 26 | . . 9 . . . 6 3 4 4 Successful 13 | . . 4 . . . 3 1 1 4 Failed 13 | . . 5 . . . 3 2 3 . Catastrophic 4 | . . 2 . . . . 2 . . Database Lockouts . | . . . . . . . . . . Manual 25 | . . 5 . . . 7 3 5 5 Terminals 12 | . . 9 . . . . 3 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . . . . . . 4 4 Garrison Access 2 | . . . . . . 2 . . . Terminal Hacks 5 | . . 4 . . . . 1 . . Open Door 1 | . . . . . . . 1 . . Alert Level 2 | . . 2 . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . . . . . . . 1 4 Insert Component 3 | . . . . . . . . 1 2 Analyze 2 | . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 4 . . . 1 1 1 1 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . 15 . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 32 | . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------ Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 4 . 3 Machine Destruction 4 | . . . . . . . 4 . . Programmers 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 10 | . . . . . . . 10 . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Total Allies 22 | . . . 3 4 . 1 10 1 3 Largest Group 12 | . . . 3 7 7 8 11 11 12 Highest-Rated Group 548 | . . . 40 188 188 218 369 385 548 Highest-Rated Ally 103 | . . . 16 38 38 38 51 51 103 Zionite Dispatches 4 | . . . . . . 1 . 1 2 Heavy 1 | . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . 1 . . . Infowar Resupply 2 | . . . . . . . . 1 1 Total Orders 7 | . . . . . . 2 . 2 3 DROP 3 | . . . . . . 1 . 1 1 PICKUP 4 | . . . . . . 1 . 1 2 Ally Attacks 184 | . . . 8 . 40 28 9 8 91 Total Damage 5710 | . . . 82 . 691 469 186 200 4082 Kills 47 | . . . 3 . 4 2 1 2 35 Allies Corrupted 2 | . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 179 | . . . . . . 15 16 16 132 Traps 21 | . . . . . . 1 . 1 19 Emergency Access 6 | . . . . . . . . 2 4 Items 113 | . . . . . . 8 16 7 82 Machines 6 | . . . . . . 2 . 1 3 Garrisons 3 | . . . . . . 2 . 1 . Patrols 15 | . . . . . . . . 2 13 Reinforcements 4 | . . . . . . 1 . . 3 Guards 11 | . . . . . . 1 . 2 8 Zionite Intel Received 2 | . . . . . . 1 . 1 . Depthwide Sectors/0 1 | . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Turns Passed 5358 | . 160 1197 307 961 327 461 590 336 1019 Spaces Moved 3711 | 1 115 843 175 914 280 301 316 254 512 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 166 | 1 115 50 . . . . . . . Wheels 3545 | . . 793 175 914 280 301 316 254 512 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 83 | 120 120 83 83 98 98 100 105 105 90 Average Speed 100 | 120 120 95 97 98 98 105 105 105 105 Slowest Speed 120 | 120 120 120 98 98 100 120 105 105 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 2 31 77 38 84 42 8 42 6 13 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 8 | . . . . . . 4 . 4 . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 3 | . . . 1 2 . . . . . Spaces Dug 21 | . . . . . . 4 . 1 16 Terrain Destroyed 71 | . . . . . . 5 . 3 63 Melee 15 | . . . . . . 4 . 1 10 Projectile 29 | . . . . . . 1 . 2 26 AOE 27 | . . . . . . . . . 27 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Jun Mat Mat Min Zio Pro Fac Gar Fac Fac Total 4972 | . 131 1074 288 983 323 422 564 307 880 Wait 653 | . 8 74 98 46 37 75 42 24 249 Move 3702 | . 114 842 174 913 279 300 315 253 512 Hop . | . . . . . . . . . . Pick Up 51 | . 2 9 1 11 1 10 2 4 11 Fast Attach 25 | . 2 5 . . . 4 7 2 5 Attach 21 | . . 4 1 . 1 3 . 1 11 Detach 1 | . . . . . . . 1 . . Swap 60 | . . 24 . 2 . 6 4 6 18 Drop 73 | . 1 24 . 10 . 10 7 7 14 Fire 173 | . 3 90 14 . 5 3 3 8 47 Melee 30 | . . . . 1 . 11 3 2 13 Ram 2 | . . 2 . . . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 180 | . . . . . . . 180 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 8) 161 | -10/Materials | Entered another Materials area 161 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 523 | -9/Materials | Discovered new exit (range 7) 611 | -9/Materials | Destroyed 7 combat bots 964 | -9/Materials | Discovered new exit (range 13) 1221 | -9/Materials | Build established: Skirmisher 1358 | -9/Materials | Entered Mines 1458 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1510 | -9/Mines | Learned Materials emergency access door positions 1636 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1665 | -9/Mines | Entered Zion 1665 | -7/Zion | Accompanied by 3 allies 1759 | -7/Zion | Given A8's code to call for help 2370 | -7/Zion | Imprinted 2372 | -7/Zion | Declared Zion's savior 2572 | -7/Zion | Discovered new exit (range 15) 2626 | -7/Zion | Entered Proximity Caves 2626 | -6/Proximity Caves | Accompanied by 7 allies 2627 | -6/Proximity Caves | Identified exit to Factory 2883 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2953 | -6/Proximity Caves | Entered Factory 2953 | -6/Factory | Accompanied by 7 allies 2953 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 2994 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3012 | -6/Factory | Zion Thermal Resupply teleported in 3165 | -6/Factory | Repaired Arm. Wheel 3399 | -6/Factory | Identified exit to Garrison 3414 | -6/Factory | Entered Garrison 3414 | -6/Garrison | Discovered recently destroyed garrison 3414 | -6/Garrison | Accompanied by 2 allies 3638 | -6/Garrison | Garrison Relay disabled 3724 | -6/Garrison | Attempted to install RIF, but system incompatible 3816 | -6/Garrison | Discovered new exit (range 11) 3846 | -6/Garrison | Heavy support dispatched to Factory 4004 | -6/Garrison | Entered Factory 4004 | -5/Factory | Accompanied by 11 allies 4004 | -5/Factory | Evolved 2 slots: Utility x2 4005 | -5/Factory | Identified exit to Upper Caves 4025 | -5/Factory | Build established: Commander-Gunner 4242 | -5/Factory | Discovered new exit (range 16) 4273 | -5/Factory | Identified exit to Factory 4292 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4293 | -5/Factory | Zion Infowar Resupply teleported in 4340 | -5/Factory | Entered another Factory area 4340 | -4/Factory | Accompanied by 11 allies 4340 | -4/Factory | Evolved 2 slots: Utility x2 4369 | -4/Factory | Zion Infowar Resupply teleported in 4808 | -4/Factory | Zion Heavy squad teleported in 4833 | -4/Factory | Garrison activated, responded to threat 4927 | -4/Factory | Discovered new exit (range 7) 4939 | -4/Factory | Identified exit to Upper Caves 5125 | -4/Factory | First assault squad dispatched 5338 | -4/Factory | System corruption reached 10% 5359 | -4/Factory | Self-destructed Last Messages --------------- 05339_ Acquired 5 matter. 05340_ ALERT: Rogue bot located, Programmers report to Factory Zone 5O. 05340_ U-05 Engineer lays Concrete. 05340_ Imp. Heat Sink destroyed. 05341_ U-05 Engineer lays Concrete. 05345_ Acquired Imp. Cooling System. 05346_ U-05 Engineer lays Concrete. 05354_ System corrupted: FCS attempts to trigger Missile Launcher. 05354_ System corrupted: Missile Launcher misfires. 05354_ Centrium Wheel destroyed. 05354_ Destroyed Centrium Wheel. 05354_ B-60 Warrior destroyed. 05354_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05354_ Centrium Wheel destroyed. 05357_ U-05 Engineer destroyed. 05357_ Slug penetrates Wall. 05357_ Penetrated by Slug. 05359_ Lgt. Antimatter Reactor destroyed. 05359_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????###################??????? | | ????????????????????????# = #?!?]??? | | ????????????????????????#!! "" #?]]]??? | | ????????????????#?????###!! "" #?]]? ?? | | ??????????????????????# !! T" #?? ???? | | ??????????????????#????# @ "" #??????? | | ??????????????????#????# !%[ ""!#??????? | | ???????????????????????# [!|[= ] =%%;#????# | | ???????????????????????# #/;############ #? | | ???????????????#???????# ggg % ^^ #? | | ??????????????##???????# % g m #####????????? | | ???????????????????#?#?#### =g #?##########?? | | ?????????????????#??#???#??# i #? = + | | ?????????????#????#????????# #? # | | ????????????##?????????????#;;# # """ # | | ?????????????????############;# t # """ # | | ????????????????## # # """ !!!# | | ?????????????????# =# h! ; !!!# | | ?????????????????# %% h ; """ !!!# | | ?????????????????# %%! # """ # | | ?????????????????# #== % #w """ # | | ?????????????????# #%== [# # | | ???????????????#?# #!!![ # # | | ?????????????????# # # # | | ?????????????????# # #############? | | ?????????????????# # "%#???????#????? | | ?????????????????# + "#???#????????? | | ?????????????????# # #????????????? | | ?????????????????########+##### #????????????? | | ???????????#?????#???# == # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Kinecelleration 40 Item Schematics ----------------- Hvy. Ion Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Arm. Wheel | -4/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed CoolantSchematicSplitter Manual? 0 Play Time 00:53:50 Cumulative 153.4 hours Start 2023.11.03 @ 22:22:23 End 2023.11.03 @ 23:16:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad810b66-9a35-4adf-a6e2-f439ac130ac8