Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.07 @ 15:06:07 Player: NEO Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (586) 586 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1936 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 179/300 Energy 280/280 System Corruption 0% Temperature Critical (601) Movement Walking (330) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Power Shielding Utility Shielding > --- WEAPON (2) ------- Particle Cannon Heavy Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Heavy Ion Engine Light Nuclear Core Large Storage Unit Core Shielding Core Shielding Hardened Light Armor Plating Particle Gun Light Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Utility Shielding Weapon Shielding > --- WEAPON ----------- Improved EM Shotgun Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Particle Cannon Light Assault Rifle Light Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Utility Shielding Storage Small Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 21 | 5 4 . 12 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 1 1 . 4 Treads 1 | . . . 1 Leg 5 | 1 1 . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 . 4 Device . | . . . . Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection 4 | . 1 . 3 Artifact . | . . . . Weapon 7 | 2 2 . 3 Energy Gun 1 | . . . 1 Energy Cannon 2 | . 1 . 1 Ballistic Gun 4 | 2 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 5 | . . . 5 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 86 100 84 Engine 12 | . 14 14 11 Treads 2 | . . . 4 Leg 21 | . 27 28 15 Storage 12 | . 14 14 11 Protection 15 | . 2 14 19 Energy Gun 1 | . . . 3 Energy Cannon 9 | . 7 14 7 Ballistic Gun 13 | . 21 14 11 Naked Turns . | . . . . Heaviest Build 38 | 12 16 16 38 Greatest Support 30 | 10 20 20 30 Greatest Overweight (x) 11 | 1 1 . 11 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 10 | 7 8 8 12 Most Carried 13 | 5 5 8 13 Average Carried 7 | 2 3 7 9 Final Capacity 15 | 8 8 8 15 Final Carried 10 | 3 5 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 612 | 224 . 194 194 Remotely . | . . . . Salvage Created 958 | . . 179 779 Parts 50 | . . 6 44 Haulers Intercepted 2 | . . . 2 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 15 | . . 4 11 Guns 9 | . . 3 6 Cannons 5 | . . 1 4 AOE 1 | . . . 1 Classes Destroyed 7 | . . 1 6 Worker 1 | . . . 1 Hauler 2 | . . . 2 Recycler 3 | . . . 3 Watcher 1 | . . . 1 Swarmer 3 | . . . 3 Grunt 9 | . . 4 5 Sentry 3 | . . . 3 Best Kill Streak 4 | . . 2 4 Combat Bots Only 3 | . . 2 3 Max Kills in Single Turn 2 | . . 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1583 | . . 165 1418 Core 444 | . . 34 410 Absorbed by Shields . | . . . . Redirected to Shielding 93 | . . 9 84 Core Remaining (%) 93 | 100 . 86 . Volleys Fired 67 | . . 12 55 Largest 2 | . . 2 2 Hottest 91 | . . 80 91 Shots Fired 127 | . . 24 103 Gun 79 | . . 12 67 Cannon 48 | . . 12 36 Launcher . | . . . . Special . | . . . . Kinetic 67 | . . 12 55 Thermal 48 | . . 12 36 Explosive . | . . . . Electromagnetic 12 | . . . 12 Robot Hit Streak 8 | . . 4 8 Robot Miss Streak 5 | . . 1 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 73 | . . 17 56 Core Hits 34 | . . 8 26 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1416 | . . 275 1141 Guns 598 | . . 120 478 Cannons 575 | . . 138 437 Explosions 220 | . . . 220 Melee . | . . . . Ramming 23 | . . 17 6 Kinetic 477 | . . 120 357 Thermal 624 | . . 138 486 Explosive 171 | . . . 171 Electromagnetic 121 | . . . 121 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 18 | . . . 18 Projectiles . | . . . . Explosions 18 | . . . 18 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 244 | . . . 244 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed 5 | . . 3 2 Kicked 5 | . . 3 2 Crushed . | . . . . Highest Temperature 637 | . . 174 637 Average Temperature 122 | . . 77 137 Received Heat Transfer 564 | . . 90 474 Effects 10 | . . . 10 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Matter Decay 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1247 | . . 296 951 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 395 | . 22 123 395 Initial 47 | . . 8 47 Average 130 | . 7 101 193 Maximum Alert Level 1 | . . . 1 Low Security (%) 70 | 100 100 100 43 Level 1 29 | . . . 56 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 1 4 16 Peak Tracking Total 4 | . 1 2 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 5 | . . 1 4 Max in Single Turn 2 | . . 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 3 . 3 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 6 . 4 Successful 6 | . 4 . 2 Failed 4 | . 2 . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 6 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 4 . 2 Prototype ID Bank 3 | . 2 . 1 Branch Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1258 | 79 163 370 646 Spaces Moved 705 | 46 126 268 265 Core 15 | 14 . . 1 Treads 91 | . . . 91 Legs 599 | 32 126 268 173 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 140 | 147 122 120 168 Slowest Speed 600 | 190 190 120 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 5 31 55 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 32 | . . . 32 Melee . | . . . . Projectile . | . . . . AOE 32 | . . . 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 849 | 58 133 292 366 Wait 14 | . 1 5 8 Move 702 | 45 125 267 265 Hop . | . . . . Pick Up 28 | 8 3 4 13 Fast Attach 4 | . 1 . 3 Attach 13 | 5 1 . 7 Detach . | . . . . Swap 4 | . 2 . 2 Drop 12 | . . 1 11 Fire 67 | . . 12 55 Melee . | . . . . Ram . | . . . . Kick 5 | . . 3 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Identified exit to Mines 243 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 403 | -10/Mines | Found a hidden stash of uninstalled traps 574 | -10/Mines | Discovered new exit (range 12) 613 | -10/Mines | Entered Materials 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1069 | -9/Materials | Discovered new exit (range 12) 1212 | -9/Materials | Core integrity fell below 50% 1250 | -9/Materials | Core integrity fell below 20% 1259 | -9/Materials | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01244_ K-01 Serf collects debris. 01244_ A-02 Transporter destroyed. 01245_ Lgt. Treads destroyed. 01247_ K-01 Serf collects debris. 01247_ R-06 Scavenger collects Wheel. 01248_ Power failure, Hvy. Ion Engine shutdown. 01248_ R-06 Scavenger collects Terrain Scan Processor. 01249_ Overheating: Matter decay (-33). 01249_ K-01 Serf collects debris. 01250_ Overheating: Core damaged (-76). 01251_ K-01 Serf collects debris. 01252_ Overheating: Particle Cannon damaged (-17). 01252_ Overheating: Utility Shielding damaged (-1). 01252_ Overheating: Hvy. Ion Engine damaged (-7). 01252_ K-01 Serf collects debris. 01253_ R-06 Scavenger destroyed. 01255_ Overheating: Matter decay (-28). 01256_ Overheating: System interference. 01256_ Hvy. Assault Rifle temporarily disabled. 01256_ K-01 Serf collects debris. 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[ #???????????????? | | ??# # ##+##########+#####????????????? | | ?#####+####### ## """ ## #????????????? | | ?????# #??#""" # """ ## #????????????? | | ?????# #??#" # """ ## #????????????? | | ###### ##?#"! # ## #????????????? | | #?#"" < # ## #????????????? | | #?#"! # ## #????????????? | | #?#" ###+##### #????????????? | | # #?#""" #?# #???# #????????????? | | ##???# #????????# #????????????? | | # ##### #????????##########????????????? | | # #??????????????????????????????? | | =/ #??????????????????????????????? | | %# #??????????????????????????????? | | !# ##+######??????????????????????????????? | | # ####? ??????????????????????????????????? | | # #????? ?????????????????????????????????? | | # ##?????? ????????????????????????????????? | | ##???????? ???????????????????????????????? | | # ##????????? ???????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativeResetBoomstick Manual? 0 Play Time 00:14:39 Cumulative 22.8 hours Start 2022.11.06 @ 20:24:23 End 2022.11.07 @ 15:06:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55dc4dd7-3697-4d37-bc03-985180497094